var shaderBezierCompute = Resources.Load<ComputeShader>("BezierCompute");
var controlPointsMatrixCompute = BuildControlPoints(p0, p1, p2, p3);
var controlQuaternionsMatrix = BuildControlRotations(p0, p1, p2, p3);
var tVectors = BuildTValues(curveSegmentCount);
var curveFrames = new BezierFrame[curveSegmentCount + 1];