document.write('
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  1. var shaderBezierCompute = Resources.Load<ComputeShader>("BezierCompute");
  2.  
  3. var controlPointsMatrixCompute = BuildControlPoints(p0, p1, p2, p3);
  4. var controlQuaternionsMatrix = BuildControlRotations(p0, p1, p2, p3);
  5.  
  6. var tVectors = BuildTValues(curveSegmentCount);
  7. var curveFrames = new BezierFrame[curveSegmentCount + 1];
');