package BananaShooter;
public class Peluru extends Controller {
private final int DISPLAY_WIDTH = 390;
private final int PELURU_SPEED = 2;
public Peluru(int x, int y) {
super(x, y);
initPeluru();
}
private void initPeluru() {
loadImage("img/peluru.png");
getImageDimensions();
}
public void move() {
x += PELURU_SPEED;
if (x > DISPLAY_WIDTH)
visible = false;
}
}