/**
* room class - room dalam game petualangan.
*
* kelas ini adalah kelas utama dari aplikasi "world of Zuul".
* "World of Zuul" adalah game petualangan berbasis teks yang sangat sederhana.
*
* Sebuah "Room" mewakili satu lokasi dalam pemandangan permainan. ini
* terhubung ke kamar lain melalui pintu keluar. Pintu keluarnya diberi label utara,
* timur, selatan, barat. Untuk setiap arah, ruangan menyimpan referensi
* ke ruang tetangga, atau nol jika tidak ada jalan keluar ke arah itu.
*
* @author (Muhammad Bagus Istighfar)
* @version 0.1 - 17 November 2020
*/
public class Room
{
public String description;
public Room northExit;
public Room southExit;
public Room eastExit;
public Room westExit;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
*"an open court yard".
*
* @param String description
*/
public Room(String description)
{
this.description = description;
}
/**
* Define the exits of this room. Every direction either leads
* to another room or is null (no exit there).
*
* @param north The north exit.
* @param east The east east.
* @param south The south exit.
* @param west The west exit.
*/
public void setExits(Room north, Room east, Room south, Room west)
{
if(north != null)
northExit = north;
if(east != null)
eastExit = east;
if(south != null)
southExit = south;
if(west != null)
westExit = west;
}
/**
* Return the description of the room (the one that was defined
* in the constructor)
*
* @return String description.
*/
public String getDescription()
{
return description;
}
}