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Skyrim Object LOD Generator 2.5.7.0
Created by Ehamloptiran and Zilav
Updated by Sheson
Log started at 23:45:02
Game Mode: SSE
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: True, True, True, True
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: True
Remove Faces under Water: True
Remove Faces Z-Shift: 10
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: D:\\Games\\TES V - Skyrim SE\\DynDOLOD\\DynDOLOD_Output\\Meshes\\Terrain\\tamriel\\Objects\\
Using UV Atlas: D:\\Games\\TES V - Skyrim SE\\DynDOLOD\\Edit Scripts\\DynDOLOD\\cache\\DynDOLOD_SSE_atlas_map_tamriel.txt
Using Flat Textures: D:\\Games\\TES V - Skyrim SE\\DynDOLOD\\Edit Scripts\\DynDOLOD\\cache\\DynDOLOD_SSE_flat_textures.txt
Using Alt Textures: D:\\Games\\TES V - Skyrim SE\\DynDOLOD\\Edit Scripts\\DynDOLOD\\cache\\DynDOLOD_SSE_alt_textures_tamriel.txt
Generating object LOD for worldspace Tamriel
Error reading meshes\\terrain\\Tamriel\\Tamriel.4.44.0.btr from BSA/BA2 The lz4 assembly requires the Microsoft Visual C++ 2015 runtime installedlz4.AnyCPU.loader
Error reading meshes\\terrain\\Tamriel\\Tamriel.4.16.12.btr from BSA/BA2 The lz4 assembly requires the Microsoft Visual C++ 2015 runtime installedlz4.AnyCPU.loader
Error reading meshes\\terrain\\Tamriel\\Tamriel.16.16.-64.btr from BSA/BA2 The lz4 assembly requires the Microsoft Visual C++ 2015 runtime installedlz4.AnyCPU.loader
Log ended at 23:45:05 (0:2)
Code: 601