using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class inputmouse : MonoBehaviour {
string teks1,teks2,teks3,teks4;
int jmlScrol;
float delta;
// Use this for initialization
void Start () {
jmlScrol=0;
}
// Update is called once per frame
void Update () {
if(Input.GetKey(KeyCode.Mouse0)){
teks1 = "Mouse: Klik Kiri";
}else if(Input.GetMouseButton(1)){
teks1 = "Mouse: Klik Kanan";
}
teks2 = "Position: "+ Input.mousePosition.ToString();
if(Input.mouseScrollDelta.y > 0){
delta = Input.mouseScrollDelta.y;
jmlScrol++;
}else if(Input.mouseScrollDelta.y < 0){
delta = Input.mouseScrollDelta.y;
jmlScrol--;
}
teks3 = "Scroll: "+delta.ToString();
teks4 = "Jumlah Scroll: "+jmlScrol.ToString();
}
void OnGUI(){
GUILayout.BeginArea(new Rect(10,15,400,200));
GUILayout.Label(teks1);
GUILayout.Label(teks2);
GUILayout.Label(teks3);
GUILayout.Label(teks4);
GUILayout.EndArea();
}
}