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  1.         void DestroyMissile()
  2.         {
  3.             trail.transform.SetParent(null);
  4.             trail.Stop(true, ParticleSystemStopBehavior.StopEmitting);
  5.             explosion.transform.SetParent(null);
  6.             explosion.Play();
  7.             Destroy(gameObject);
  8.         }
');