void Update()
{
if (flipXValue < 1 && EventSystem.current.currentSelectedGameObject != null)
{
GameObject tileToFlip = EventSystem.current.currentSelectedGameObject;
flipXValue += 0.2f;
tileToFlip.transform.localScale = new Vector3(flipXValue, tileToFlip.transform.localScale.y, tileToFlip.transform.localScale.z);
}
}