native GetObjectModel(objectid);
native IsPlayerInRangeOfObject(playerid, Float:range, objectid);
native GetRangePlayerObjectID(playerid, Float:range);
native IsPlayerInRangeOfAnyObject(playerid, Float:range);
native GetPlayerDistanceToObject(playerid, objectid);
native CreateExplosionOnObject(objectid, type, Float:radius);
native IsPlayerInRangeOfModelID(playerid, Float:range, modelid);