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  1. native GetObjectModel(objectid);
  2. native IsPlayerInRangeOfObject(playerid, Float:range, objectid);
  3. native GetRangePlayerObjectID(playerid, Float:range);
  4. native IsPlayerInRangeOfAnyObject(playerid, Float:range);
  5. native GetPlayerDistanceToObject(playerid, objectid);
  6. native CreateExplosionOnObject(objectid, type, Float:radius);
  7. native IsPlayerInRangeOfModelID(playerid, Float:range, modelid);
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