while (!glfwGetKey(GLFW_KEY_ESC) &&
glfwGetWindowParam(GLFW_OPENED))
{
glClearColor(0.2, 0.2, 0.2, 0);
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
int width, height;
glfwGetWindowSize(&width, &height);
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION); //wybieram macierz projekcji
glLoadIdentity(); //resetuje ja
glTranslatef(0, 0, -1); //standardowe polozenie
glColor4f(1, 0.3, 0.1 , 1.6); //kolorek
drawTriangle();//rysuje trojkacik
glfwSwapBuffers(); /*reflesh*/
}