using UnityEngine;
using UnityEditor;
using System.Collections;
[CustomEditor(typeof(TestScript))]
public class TestScriptEditor : Editor {
#region Public Variables
TestScript targetScript;
#endregion
#region Private Variables
#endregion
#region Main Methods
void OnEnable()
{
targetScript = (TestScript) target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector();
}
#endregion
}