package hello;
---
---
public final class Game extends GameCanvas implements Runnable {
---
AudioBackground audio_background;///audio kita
public Game(){
//constructor
super(false);
try{
---
audio_background = new AudioBackground();///audio kita
for(int i=0; i<sprite_bola.length; i++){
---
}
for(int i=0; i<sprite_lingkaran.length; i++){
---
}
---
}catch(IOException ex){
}
---
}
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protected void keyPressed(int keyCode){ //INI UNTUK TOMBOL ENTER
int action = getGameAction(keyCode);
if(action == FIRE){
---
}else{
if(is_bringing_theball == true){
if(action == FIRE){
if(---, true)){
audio_background.play_audio("good.mid", 1);///audio kita
---
}
else{
score -= 10;
audio_background.play_audio("oh-no.mid", 1);///audio kita
}
}
is_bringing_theball = false;
}
}
}
}
public void start(){
audio_background.play_audio("sound.mid", -1);///audio kita
---
}
}