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  1. This gametype is a direct import of the game "PlayerUnknown's BattleGrounds". If you have played PUBG then you will probably not need to read any further because you'll already understand the game dynamics. If not then just read on...
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  3. In UTBG all players spawn with only a knife. They need to immediately begin collecting gear to better equip themselves to win. You get a single life so once you die you are out until the next game. Once play starts a random point is chosen in the map as the zone center and a circular death zone spawns around the entire map and begins to collapse. This forces players towards each other and goes until only one player is left alive.
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  5. During the game there are random pickups and weapons that spawn around the map. Health boosters work over time so you need to think when to grab them so it helps you the most. Kevlar vests add extra protection and various helmets protect you from headshots. Airdrops can happen that will drop in very powerful weaponry but the drawback is that you are exposed while you go for it. Everything in UTBG is risk versus reward and managing that is the key to victory. However, if you venture outside the collapsing zone you will begin to take damage so don't linger. Grab what you need and get back inside the safe area.
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  7. You can see that although the dynamics of the game are somewhat simple it will take planning and situational awareness to position yourself in the best place for victory. You don't want to be caught in a dead end of the map and have the zone decide your fate but it's also risky to camp the zone center because everyone will be coming there soon. What choice will you make?
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  9. Players information:
  10. Between 30 and 60 seconds after the map starts the collapsing zone will spawn (you will be warned). In your HUD you have a compass that will show you the direction and distance to the zone center. You will clearly see the zone as it collapses so try to keep inside it at all times to retain your health. Grab all the pickups and ammo you can during these first moments, you are going to need it. There are various pistols, rifles, machine guns, shotguns, and sniper rifles to use. Along with those are a couple of melee weapons and four grenade types: Frag (explosive), Smoke (to hide you), Incendiary (burns everything it touches and can spread), and FlashBang (don't look at it or you'll be blinded for a time). Various health pickups are scattered around as well as improvements to your armor level. Level 1 gear is good, Level 3 gear is best. Keep an eye on your HUD to see your current booster/armor/health situation. Good luck!
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  12. Server Admins:
  13. The gametype can run on very small maps but requires a map with more than 50 pathnodes to function fully with random spawns, etc. Generally the larger the map the better. The game will dynamically adjust to the size of the map and ensure that all playerstarts are inside the zone at the beginning of the game. I have tested this with a map that is the entire size of a plane in the editor and it functioned fine (much to my surprise honestly).
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  15. There are a some settings that can be adjusted on the included ini file and those will be explained there. Games will generally be quick so if a game is underway then new players will have to wait until the next game to join. This will prevent cheating by rejoining if you die. Thank you for considering this for your server.
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  17. Credits.....
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  19. Voice work on the end game announcer:
  20. Serious voice:Lucas Webley
  21. Less serious voice: Youtube: Legion2k
  22. Link: https://www.youtube.com/channel/UCbKPThyGa2QhNKs_tw8A4Yg
  23. Funny Voice: wants to be known only as "John" :shrug:
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  25. CSS weapon code base done by Rocky.
  26. Various code snippets courtesy of Feralidragon along with heaps of technical assistance.
  27. Casey gave me a fantastic spawncheck actor to use with the airdrop.
  28. Meowcat gave me great advice and many of the shell textures used in the game.
  29. papercoffee made the base frying pan texture.
  30. UTCompass had no contact information but was NOT made by me.
  31. All the PUBG themed pickups, models, coding was imported/done by me as well as the extensive recoding of the CSS weapons package.
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  33. As always entire source code will be supplied with the mod download.
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