import javafx.application.Application;
import javafx.application.Platform;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import java.util.Random;
/**
* Write a description of JavaFX class FortuneTeller here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class FortuneTeller extends Application
{
Text fortune = new Text("");
String[] fortunes = {"Test javaFx"};
@Override
public void start(Stage stage) throws Exception
{
VBox box=new VBox();
box.setPadding(new Insets(20));
box.setSpacing(20);
box.setAlignment(Pos.CENTER);
Text title=new Text("Hello Fortune Teller");
title.setFont(Font.font("SanSerif",36));
box.getChildren().add(title);
Button button = new Button("Klik JavaFx");
box.getChildren().add(button);
button.setOnAction(this::buttonClick);
Scene scene=new Scene(box,500,250);
stage.setTitle("Hello JavaFx");
stage.setScene(scene);
stage.show();
}
/**
* This will be executed when the button is clicked
* It increments the count by 1
*/
private void buttonClick(ActionEvent event)
{
Random rand = new Random();
fortune.setText(fortunes[rand.nextInt(fortunes.length)]);
}
}