#==============================================================================
# ■ Maximum Experience RGSS3 v1.1 MIT License; see git.io/tic
#------------------------------------------------------------------------------
# On status screen, if the actor is at the highest level-
# Experience value that will be displayed as stuck.
#==============================================================================
class Window_Status
#--------------------------------------------------------------------------
# ● Drawing experience value info [* redefined *]
#--------------------------------------------------------------------------
def draw_exp_info(x, y)
s1 = @actor.max_level? ? @actor.current_level_exp : @actor.exp
s2 = @actor.max_level? ? "-------" : @actor.next_level_exp - @actor.exp
s_next = sprintf(Vocab::ExpNext, Vocab::level)
change_color(system_color)
draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal)
draw_text(x, y + line_height * 2, 180, line_height, s_next)
change_color(normal_color)
draw_text(x, y + line_height * 1, 180, line_height, s1, 2)
draw_text(x, y + line_height * 3, 180, line_height, s2, 2)
end
end