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  1. Bringing Level skybase.MyLevel up for play (0)...
  2. InitGame: ?Name=Skaarj[ZR]?Class=UnrealShare.FemaleOne?Skin=Female1Skins.Gina?Face=?Team=0
  3. Difficulty 1
  4. Remote Administration with Password
  5. Base Mutator is skybase.Mutator2
  6. Spawning new actor for Viewport SDLViewport
  7. Team 0
  8. Login: Skaarj[ZR]
  9. 25789.4ms Loading: Package Female1Skins
  10. Possessed PlayerPawn: FemaleOne skybase.FemaleOne0
  11. All inventory from Skaarj[ZR] is accepted
  12. Initialized moving brush tracker for Level skybase.MyLevel
  13.  
  14. Developer Backtrace:
  15. [ 1] ./Core.so(_Z12HandleSignali+0x69) [0xb745e849]
  16. [ 2] [0xb77f7400]
  17. [ 3] ./Engine.so(_ZN5APawn18execactorReachableER6FFramePv+0x1de) [0xb763f74e]
  18. [ 4] ./Core.so(_ZN7UObject13execJumpIfNotER6FFramePv+0x65) [0xb741e965]
  19. [ 5] ./Engine.so(_ZN6AActor12ProcessStateEf+0x137) [0xb765ded7]
  20. [ 6] ./Engine.so(_ZN6AActor4TickEf10ELevelTick+0x7a9) [0xb7619369]
  21. [ 7] ./Engine.so(_ZN6ULevel4TickE10ELevelTickf+0x4be) [0xb761853e]
  22. [ 8] ./Engine.so(_ZN11UGameEngine4TickEf+0x1b5) [0xb76029d5]
  23. [ 9] ./UnrealLinux.bin(main+0x7cc) [0x804fe6c]
  24. [10] /lib/libc.so.6(__libc_start_main+0xe5) [0xb70a36a5]
  25. [11] ./UnrealLinux.bin [0x804f511]
  26. Signal: SIGSEGV [segmentation fault]
  27. Aborting.
  28.  
  29. Backtrace: AActor::ProcessState <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- main
  30. Exiting.
  31. Name subsystem shut down
  32. Allocation checking disabled