Bringing Level skybase.MyLevel up for play (0)...
InitGame: ?Name=Skaarj[ZR]?Class=UnrealShare.FemaleOne?Skin=Female1Skins.Gina?Face=?Team=0
Difficulty 1
Remote Administration with Password
Base Mutator is skybase.Mutator2
Spawning new actor for Viewport SDLViewport
Team 0
Login: Skaarj[ZR]
25789.4ms Loading: Package Female1Skins
Possessed PlayerPawn: FemaleOne skybase.FemaleOne0
All inventory from Skaarj[ZR] is accepted
Initialized moving brush tracker for Level skybase.MyLevel
Developer Backtrace:
[ 1] ./Core.so(_Z12HandleSignali+0x69) [0xb745e849]
[ 2] [0xb77f7400]
[ 3] ./Engine.so(_ZN5APawn18execactorReachableER6FFramePv+0x1de) [0xb763f74e]
[ 4] ./Core.so(_ZN7UObject13execJumpIfNotER6FFramePv+0x65) [0xb741e965]
[ 5] ./Engine.so(_ZN6AActor12ProcessStateEf+0x137) [0xb765ded7]
[ 6] ./Engine.so(_ZN6AActor4TickEf10ELevelTick+0x7a9) [0xb7619369]
[ 7] ./Engine.so(_ZN6ULevel4TickE10ELevelTickf+0x4be) [0xb761853e]
[ 8] ./Engine.so(_ZN11UGameEngine4TickEf+0x1b5) [0xb76029d5]
[ 9] ./UnrealLinux.bin(main+0x7cc) [0x804fe6c]
[10] /lib/libc.so.6(__libc_start_main+0xe5) [0xb70a36a5]
[11] ./UnrealLinux.bin [0x804f511]
Signal: SIGSEGV [segmentation fault]
Aborting.
Backtrace: AActor::ProcessState <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- main
Exiting.
Name subsystem shut down
Allocation checking disabled