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#_/ ◆ RPGVXAXE- KMS_GenericGauge ◆ VX Ace ◆
#_/ ◇ Last update : 2012/08/05 (TOMY@Kamesoft) ◇
#_/----------------------------------------------------------------------------
#_/ 汎用的なゲージ描画機能を提供します。
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#==============================================================================
# ★ 設定項目 - BEGIN Setting ★
#==============================================================================
module KMS_GenericGauge
# Bản Thiết Lập
# "Graphics/System" Nơi bỏ file
HP_IMAGE = "GaugeHP" # HP
MP_IMAGE = "GaugeMP" # MP
TP_IMAGE = "GaugeTP" # TP
EXP_IMAGE = "GaugeEXP" # EXP
# ◆ ゲージ位置補正 [x, y]
HP_OFFSET = [-23, -2] # HP
MP_OFFSET = [-23, -2] # MP
TP_OFFSET = [-23, -2] # TP
EXP_OFFSET = [-23, -2] # EXP
# ◆ ゲージ長補正
HP_LENGTH = -4 # HP
MP_LENGTH = -4 # MP
TP_LENGTH = -4 # TP
EXP_LENGTH = -4 # EXP
# ◆ ゲージの傾き角度
# -89 ~ 89 で指定。
HP_SLOPE = 30 # HP
MP_SLOPE = 30 # MP
TP_SLOPE = 30 # TP
EXP_SLOPE = 30 # EXPe
end
#==============================================================================
# ☆ 設定ここまで - END Setting ☆
#==============================================================================
$kms_imported = {} if $kms_imported == nil
$kms_imported["GenericGauge"] = true
# *****************************************************************************
#==============================================================================
# ■ Bitmap
#==============================================================================
class Bitmap
#--------------------------------------------------------------------------
# ○ 平行四辺形転送
#--------------------------------------------------------------------------
def skew_blt(x, y, src_bitmap, src_rect, slope, opacity = 255)
slope = [[slope, -90].max, 90].min
sh = src_rect.height
off = sh / Math.tan(Math::PI * (90 - slope.abs) / 180.0)
if slope >= 0
dx = x + off.round
diff = -off / sh
else
dx = x
diff = off / sh
end
rect = Rect.new(src_rect.x, src_rect.y, src_rect.width, 1)
sh.times { |i|
blt(dx + (diff * i).round, y + i, src_bitmap, rect, opacity)
rect.y += 1
}
end
end unless $kms_imported["BitmapExtension"] # ビットマップ拡張未導入時のみ
#==============================================================================
# ■ Game_Actor
#==============================================================================
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# ○ 現在のレベルから次のレベルまでの全必要経験値取得
#--------------------------------------------------------------------------
def next_level_exp_full
return next_level_exp - current_level_exp
end
#--------------------------------------------------------------------------
# ○ 次のレベルまでの残り経験値取得
#--------------------------------------------------------------------------
def next_level_exp_rest
return next_level_exp - exp
end
#--------------------------------------------------------------------------
# ○ 次のレベルまでの経験値取得率取得
#--------------------------------------------------------------------------
def exp_rate
diff = [next_level_exp_full, 1].max
rest = [next_level_exp_rest, 1].max
return (diff - rest) * 1.0 / diff
end
end
#==============================================================================
# ■ Window_Base
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# ○ 定数
#--------------------------------------------------------------------------
# ゲージ転送元座標 [x, y]
GAUGE_SRC_POS = {
:normal => [ 0, 24],
:decrease => [ 0, 48],
:increase => [72, 48],
}
#--------------------------------------------------------------------------
# ○ クラス変数
#--------------------------------------------------------------------------
@@__gauge_buf = Bitmap.new(320, 24)
#--------------------------------------------------------------------------
# ● オブジェクト初期化
# x : ウィンドウの X 座標
# y : ウィンドウの Y 座標
# width : ウィンドウの幅
# height : ウィンドウの高さ
#--------------------------------------------------------------------------
alias initialize_KMS_GenericGauge initialize
def initialize(x, y, width, height)
initialize_KMS_GenericGauge(x, y, width, height)
@@__gauge_buf = Bitmap.new(320, 24) if @@__gauge_buf.disposed?
end
#--------------------------------------------------------------------------
# ○ ゲージ描画
# file : ゲージ画像ファイル名
# x, y : 描画先 X, Y 座標
# width : 幅
# ratio : 割合
# offset : 座標調整 [x, y]
# len_offset : 長さ調整
# slope : 傾き
# gauge_type : ゲージタイプ
#--------------------------------------------------------------------------
def draw_generic_gauge(file, x, y, width, ratio, offset, len_offset, slope,
gauge_type = :normal)
img = Cache.system(file)
x += offset[0]
y += offset[1]
width += len_offset
draw_generic_gauge_base(img, x, y, width, slope)
gw = (width * ratio).to_i
draw_generic_gauge_bar(img, x, y, width, gw, slope, GAUGE_SRC_POS[gauge_type])
end
#--------------------------------------------------------------------------
# ○ ゲージベース描画
# img : ゲージ画像
# x, y : 描画先 X, Y 座標
# width : 幅
# slope : 傾き
#--------------------------------------------------------------------------
def draw_generic_gauge_base(img, x, y, width, slope)
rect = Rect.new(0, 0, 24, 24)
if slope != 0
contents.skew_blt(x, y, img, rect, slope)
rect.x = 96
contents.skew_blt(x + width + 24, y, img, rect, slope)
rect.x = 24
rect.width = 72
dest_rect = Rect.new(0, 0, width, 24)
@@__gauge_buf.clear
@@__gauge_buf.stretch_blt(dest_rect, img, rect)
contents.skew_blt(x + 24, y, @@__gauge_buf, dest_rect, slope)
else
contents.blt(x, y, img, rect)
rect.x = 96
contents.blt(x + width + 24, y, img, rect)
rect.x = 24
rect.width = 72
dest_rect = Rect.new(x + 24, y, width, 24)
contents.stretch_blt(dest_rect, img, rect)
end
end
#--------------------------------------------------------------------------
# ○ ゲージ内部描画
# img : ゲージ画像
# x, y : 描画先 X, Y 座標
# width : 全体幅
# gw : 内部幅
# slope : 傾き
# src_pos : 転送元座標 [x, y]
# start : 開始位置
#--------------------------------------------------------------------------
def draw_generic_gauge_bar(img, x, y, width, gw, slope, src_pos, start = 0)
rect = Rect.new(src_pos[0], src_pos[1], 72, 24)
dest_rect = Rect.new(0, 0, width, 24)
@@__gauge_buf.clear
@@__gauge_buf.stretch_blt(dest_rect, img, rect)
dest_rect.x = start
dest_rect.width = gw
x += start
if slope != 0
contents.skew_blt(x + 24, y, @@__gauge_buf, dest_rect, slope)
else
contents.blt(x + 24, y, @@__gauge_buf, dest_rect)
end
end
#--------------------------------------------------------------------------
# ● HP の描画
#--------------------------------------------------------------------------
def draw_actor_hp(actor, x, y, width = 124)
draw_actor_hp_gauge(actor, x, y, width)
change_color(system_color)
draw_text(x, y, 30, line_height, Vocab::hp_a)
draw_current_and_max_values(x, y, width, actor.hp, actor.mhp,
hp_color(actor), normal_color)
end
#--------------------------------------------------------------------------
# ● MP の描画
#--------------------------------------------------------------------------
def draw_actor_mp(actor, x, y, width = 124)
draw_actor_mp_gauge(actor, x, y, width)
change_color(system_color)
draw_text(x, y, 30, line_height, Vocab::mp_a)
draw_current_and_max_values(x, y, width, actor.mp, actor.mmp,
mp_color(actor), normal_color)
end
#--------------------------------------------------------------------------
# ● TP の描画
#--------------------------------------------------------------------------
def draw_actor_tp(actor, x, y, width = 124)
draw_actor_tp_gauge(actor, x, y, width)
change_color(system_color)
draw_text(x, y, 30, line_height, Vocab::tp_a)
change_color(tp_color(actor))
draw_text(x + width - 42, y, 42, line_height, actor.tp.to_i, 2)
end
#--------------------------------------------------------------------------
# ○ HP ゲージの描画
# actor : アクター
# x, y : 描画先 X, Y 座標
# width : 幅
#--------------------------------------------------------------------------
def draw_actor_hp_gauge(actor, x, y, width = 120)
draw_generic_gauge(KMS_GenericGauge::HP_IMAGE,
x, y, width, actor.hp_rate,
KMS_GenericGauge::HP_OFFSET,
KMS_GenericGauge::HP_LENGTH,
KMS_GenericGauge::HP_SLOPE
)
end
#--------------------------------------------------------------------------
# ○ MP ゲージの描画
# actor : アクター
# x, y : 描画先 X, Y 座標
# width : 幅
#--------------------------------------------------------------------------
def draw_actor_mp_gauge(actor, x, y, width = 120)
draw_generic_gauge(KMS_GenericGauge::MP_IMAGE,
x, y, width, actor.mp_rate,
KMS_GenericGauge::MP_OFFSET,
KMS_GenericGauge::MP_LENGTH,
KMS_GenericGauge::MP_SLOPE
)
end
#--------------------------------------------------------------------------
# ○ TP ゲージの描画
# actor : アクター
# x, y : 描画先 X, Y 座標
# width : 幅
#--------------------------------------------------------------------------
def draw_actor_tp_gauge(actor, x, y, width = 120)
draw_generic_gauge(KMS_GenericGauge::TP_IMAGE,
x, y, width, actor.tp_rate,
KMS_GenericGauge::TP_OFFSET,
KMS_GenericGauge::TP_LENGTH,
KMS_GenericGauge::TP_SLOPE
)
end
#--------------------------------------------------------------------------
# ○ Exp の描画
# actor : アクター
# x, y : 描画先 X, Y 座標
# width : 幅
#--------------------------------------------------------------------------
def draw_actor_exp(actor, x, y, width = 180)
str = actor.max_level? ? "-------" : actor.exp
change_color(normal_color)
draw_text(x, y, width, line_height, str, 2)
end
#--------------------------------------------------------------------------
# ○ NextExp の描画
# actor : アクター
# x, y : 描画先 X, Y 座標
# width : 幅
#--------------------------------------------------------------------------
def draw_actor_next_exp(actor, x, y, width = 180)
draw_actor_exp_gauge(actor, x, y, width)
str = actor.max_level? ? "-------" : actor.next_level_exp_rest
change_color(normal_color)
draw_text(x, y, width, line_height, str, 2)
end
#--------------------------------------------------------------------------
# ○ Exp ゲージの描画
# actor : アクター
# x, y : 描画先 X, Y 座標
# width : 幅
#--------------------------------------------------------------------------
def draw_actor_exp_gauge(actor, x, y, width = 180)
draw_generic_gauge(KMS_GenericGauge::EXP_IMAGE,
x, y, width, actor.exp_rate,
KMS_GenericGauge::EXP_OFFSET,
KMS_GenericGauge::EXP_LENGTH,
KMS_GenericGauge::EXP_SLOPE
)
end
end
#==============================================================================
# ■ Window_Status
#==============================================================================
class Window_Status < Window_Selectable
#--------------------------------------------------------------------------
# ● 経験値情報の描画
#--------------------------------------------------------------------------
def draw_exp_info(x, y)
s_next = sprintf(Vocab::ExpNext, Vocab::level)
change_color(system_color)
draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal)
draw_text(x, y + line_height * 2, 180, line_height, s_next)
change_color(normal_color)
draw_actor_exp( @actor, x, y + line_height * 1)
draw_actor_next_exp(@actor, x, y + line_height * 3)
end
end