@name SimpleTorque [PcmciaKai]
@inputs Accelerate Reverse Wheel:entity
@outputs Wheelvel
runOnTick(1)
Wheelvel = Wheel:angVel():roll()
# Change the vector (e.g. vec(1,0,0) right after the applyTorque to fit the rotating axis of your wheel master
# If you needed to change that, you need to change line 5 as well, its either pitch, yaw or roll, that works
# Change the number behind that vector to set an angular limit for the wheel
# Change the multipliers behind Accelerate and Reverse to change acceleration speeds
Wheel:applyTorque(vec(-1,0,0)*((3600-abs(Wheelvel))*((Accelerate*25)-Reverse*15)))