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  1. diff --git a/Classes/BeansHudItem.uc b/Classes/BeansHudItem.uc
  2. index 686c2e9..cec09aa 100644
  3. --- a/Classes/BeansHudItem.uc
  4. +++ b/Classes/BeansHudItem.uc
  5. @@ -1,12 +1,12 @@
  6. class BeansHudItem expands baseHudItem;
  7.  
  8. //#EXEC TEXTURE IMPORT NAME=beansIcon FILE=..\HPMENU\TEXTURES\HUD\beansIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  9. -#EXEC TEXTURE IMPORT NAME=beanCounter FILE=..\HPMENU\TEXTURES\HUD\beanCounter.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  10. +#EXEC TEXTURE IMPORT NAME=beanCounter FILE=Textures\Icons\beancounter.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  11.  
  12. -#EXEC TEXTURE IMPORT NAME=beans1 FILE=..\HPMENU\TEXTURES\HUD\beans1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  13. -#EXEC TEXTURE IMPORT NAME=beans2 FILE=..\HPMENU\TEXTURES\HUD\beans2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  14. -#EXEC TEXTURE IMPORT NAME=beans3 FILE=..\HPMENU\TEXTURES\HUD\beans3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  15. -#EXEC TEXTURE IMPORT NAME=beans4 FILE=..\HPMENU\TEXTURES\HUD\beans4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  16. +#EXEC TEXTURE IMPORT NAME=beans1 FILE=Textures\Icons\beans1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  17. +#EXEC TEXTURE IMPORT NAME=beans2 FILE=Textures\Icons\beans2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  18. +#EXEC TEXTURE IMPORT NAME=beans3 FILE=Textures\Icons\beans3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  19. +#EXEC TEXTURE IMPORT NAME=beans4 FILE=Textures\Icons\beans4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  20.  
  21. var Texture BeanTexture[4];
  22.  
  23. diff --git a/Classes/BroomHud.uc b/Classes/BroomHud.uc
  24. index 0580f05..4345dee 100644
  25. --- a/Classes/BroomHud.uc
  26. +++ b/Classes/BroomHud.uc
  27. @@ -3,13 +3,13 @@
  28. //=============================================================================
  29. class BroomHud extends HPHud;
  30.  
  31. -#EXEC TEXTURE IMPORT NAME=ProgressBarFull FILE=TEXTURES\HUD\ProgressBarFull.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  32. -#EXEC TEXTURE IMPORT NAME=ProgressBarEmpty FILE=TEXTURES\HUD\ProgressBarEmpty.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  33. +#EXEC TEXTURE IMPORT NAME=ProgressBarFull FILE=Textures\Icons\ProgressBarFull.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  34. +#EXEC TEXTURE IMPORT NAME=ProgressBarEmpty FILE=Textures\Icons\ProgressBarEmpty.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  35.  
  36. -#EXEC TEXTURE IMPORT NAME=EmptyHoop FILE=TEXTURES\HUD\EmptyHoop.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  37. -#EXEC TEXTURE IMPORT NAME=HoopTimer FILE=TEXTURES\HUD\HoopTimer.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  38. -#EXEC TEXTURE IMPORT NAME=KeyBar FILE=TEXTURES\HUD\KeyBar.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  39. -#EXEC TEXTURE IMPORT NAME=SnitchBar FILE=TEXTURES\HUD\SnitchBar.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  40. +#EXEC TEXTURE IMPORT NAME=EmptyHoop FILE=Textures\Icons\EmptyHoop.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  41. +#EXEC TEXTURE IMPORT NAME=HoopTimer FILE=Textures\Icons\HoopTimer.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  42. +#EXEC TEXTURE IMPORT NAME=KeyBar FILE=Textures\Icons\KeyBar.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  43. +#EXEC TEXTURE IMPORT NAME=SnitchBar FILE=Textures\Icons\SnitchBar.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  44.  
  45. //Add to your harry
  46. //HUDType=class'HPMenu.BroomHud';
  47. diff --git a/Classes/FEBook.uc b/Classes/FEBook.uc
  48. index b7411f7..9829b53 100644
  49. --- a/Classes/FEBook.uc
  50. +++ b/Classes/FEBook.uc
  51. @@ -1,23 +1,23 @@
  52. class FEBook extends baseFEBook;
  53.  
  54. -#EXEC TEXTURE IMPORT NAME=FEBookTexture1 FILE=TEXTURES\FE\BookPiece1.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  55. -#EXEC TEXTURE IMPORT NAME=FEBookTexture2 FILE=TEXTURES\FE\BookPiece2.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  56. -#EXEC TEXTURE IMPORT NAME=FEBookTexture3 FILE=TEXTURES\FE\BookPiece3.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  57. -#EXEC TEXTURE IMPORT NAME=FEBookTexture4 FILE=TEXTURES\FE\BookPiece4.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  58. -#EXEC TEXTURE IMPORT NAME=FEBookTexture5 FILE=TEXTURES\FE\BookPiece5.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  59. -#EXEC TEXTURE IMPORT NAME=FEBookTexture6 FILE=TEXTURES\FE\BookPiece6.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  60. -
  61. -#EXEC TEXTURE IMPORT NAME=MainTabTexture FILE=TEXTURES\FE\MainTab.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  62. -#EXEC TEXTURE IMPORT NAME=FolioTabTexture FILE=TEXTURES\FE\FolioTab.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  63. -#EXEC TEXTURE IMPORT NAME=ReportTabTexture FILE=TEXTURES\FE\ReportTab.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  64. -#EXEC TEXTURE IMPORT NAME=SaveTabTexture FILE=TEXTURES\FE\SaveTab.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  65. -#EXEC TEXTURE IMPORT NAME=ChapterTabTexture FILE=TEXTURES\FE\ChapterTab.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  66. -
  67. -#EXEC TEXTURE IMPORT NAME=MainTabOverTexture FILE=TEXTURES\FE\MainTabOver.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  68. -#EXEC TEXTURE IMPORT NAME=FolioTabOverTexture FILE=TEXTURES\FE\FolioTabOver.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  69. -#EXEC TEXTURE IMPORT NAME=ReportTabOverTexture FILE=TEXTURES\FE\ReportTabOver.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  70. -#EXEC TEXTURE IMPORT NAME=SaveTabOverTexture FILE=TEXTURES\FE\SaveTabOver.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  71. -#EXEC TEXTURE IMPORT NAME=ChapterTabOverTexture FILE=TEXTURES\FE\ChapterTabOver.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  72. +#EXEC TEXTURE IMPORT NAME=FEBookTexture1 FILE=Textures\Icons\FEBookTexture1.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  73. +#EXEC TEXTURE IMPORT NAME=FEBookTexture2 FILE=Textures\Icons\FEBookTexture2.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  74. +#EXEC TEXTURE IMPORT NAME=FEBookTexture3 FILE=Textures\Icons\FEBookTexture3.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  75. +#EXEC TEXTURE IMPORT NAME=FEBookTexture4 FILE=Textures\Icons\FEBookTexture4.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  76. +#EXEC TEXTURE IMPORT NAME=FEBookTexture5 FILE=Textures\Icons\FEBookTexture5.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  77. +#EXEC TEXTURE IMPORT NAME=FEBookTexture6 FILE=Textures\Icons\FEBookTexture6.bmp GROUP="Icons" FLAGS=1 MIPS=OFF
  78. +
  79. +#EXEC TEXTURE IMPORT NAME=MainTabTexture FILE=Textures\Icons\MainTabTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  80. +#EXEC TEXTURE IMPORT NAME=FolioTabTexture FILE=Textures\Icons\FolioTabTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  81. +#EXEC TEXTURE IMPORT NAME=ReportTabTexture FILE=Textures\Icons\ReportTabTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  82. +#EXEC TEXTURE IMPORT NAME=SaveTabTexture FILE=Textures\Icons\SaveTabTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  83. +#EXEC TEXTURE IMPORT NAME=ChapterTabTexture FILE=Textures\Icons\ChapterTabTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  84. +
  85. +#EXEC TEXTURE IMPORT NAME=MainTabOverTexture FILE=Textures\Icons\MainTabOverTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  86. +#EXEC TEXTURE IMPORT NAME=FolioTabOverTexture FILE=Textures\Icons\FolioTabOverTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  87. +#EXEC TEXTURE IMPORT NAME=ReportTabOverTexture FILE=Textures\Icons\ReportTabOverTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  88. +#EXEC TEXTURE IMPORT NAME=SaveTabOverTexture FILE=Textures\Icons\SaveTabOverTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  89. +#EXEC TEXTURE IMPORT NAME=ChapterTabOverTexture FILE=Textures\Icons\ChapterTabOverTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  90.  
  91. //#EXEC TEXTURE IMPORT NAME=FESplashTexture1 FILE=TEXTURES\FE\MoonTitle1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  92. //#EXEC TEXTURE IMPORT NAME=FESplashTexture2 FILE=TEXTURES\FE\Moontitle2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  93. @@ -26,65 +26,65 @@ class FEBook extends baseFEBook;
  94. //#EXEC TEXTURE IMPORT NAME=FESplashTexture5 FILE=TEXTURES\FE\Moontitle5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  95. //#EXEC TEXTURE IMPORT NAME=FESplashTexture6 FILE=TEXTURES\FE\Moontitle6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  96.  
  97. -#EXEC TEXTURE IMPORT NAME=FELegalTexture1 FILE=TEXTURES\FE\Legal1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  98. -#EXEC TEXTURE IMPORT NAME=FELegalTexture2 FILE=TEXTURES\FE\Legal2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  99. -#EXEC TEXTURE IMPORT NAME=FELegalTexture3 FILE=TEXTURES\FE\Legal3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  100. -#EXEC TEXTURE IMPORT NAME=FELegalTexture4 FILE=TEXTURES\FE\Legal4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  101. -#EXEC TEXTURE IMPORT NAME=FELegalTexture5 FILE=TEXTURES\FE\Legal5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  102. -#EXEC TEXTURE IMPORT NAME=FELegalTexture6 FILE=TEXTURES\FE\Legal6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  103. -
  104. -#EXEC TEXTURE IMPORT NAME=FEEALogoTexture1 FILE=TEXTURES\FE\EALogo001.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  105. -#EXEC TEXTURE IMPORT NAME=FEEALogoTexture2 FILE=TEXTURES\FE\EALogo002.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  106. -#EXEC TEXTURE IMPORT NAME=FEEALogoTexture3 FILE=TEXTURES\FE\EALogo003.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  107. -#EXEC TEXTURE IMPORT NAME=FEEALogoTexture4 FILE=TEXTURES\FE\EALogo004.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  108. -#EXEC TEXTURE IMPORT NAME=FEEALogoTexture5 FILE=TEXTURES\FE\EALogo005.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  109. -#EXEC TEXTURE IMPORT NAME=FEEALogoTexture6 FILE=TEXTURES\FE\EALogo006.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  110. -
  111. -#EXEC TEXTURE IMPORT NAME=FELeftReturnUpIcon FILE=TEXTURES\Arrows\leftreturnarrowup.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  112. -#EXEC TEXTURE IMPORT NAME=FELeftReturnOverIcon FILE=TEXTURES\Arrows\leftreturnover.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  113. -
  114. -
  115. -#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture1 FILE=TEXTURES\FE\ScrollBack1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  116. -#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture2 FILE=TEXTURES\FE\ScrollBack2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  117. -#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture3 FILE=TEXTURES\FE\ScrollBack3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  118. -#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture4 FILE=TEXTURES\FE\ScrollBack4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  119. -#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture5 FILE=TEXTURES\FE\ScrollBack5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  120. -#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture6 FILE=TEXTURES\FE\ScrollBack6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  121. -
  122. -#EXEC TEXTURE IMPORT NAME=FEReportBackTexture1 FILE=TEXTURES\FE\ReportBack1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  123. -#EXEC TEXTURE IMPORT NAME=FEReportBackTexture2 FILE=TEXTURES\FE\ReportBack2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  124. -#EXEC TEXTURE IMPORT NAME=FEReportBackTexture3 FILE=TEXTURES\FE\ReportBack3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  125. -#EXEC TEXTURE IMPORT NAME=FEReportBackTexture4 FILE=TEXTURES\FE\ReportBack4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  126. -#EXEC TEXTURE IMPORT NAME=FEReportBackTexture5 FILE=TEXTURES\FE\ReportBack5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  127. -#EXEC TEXTURE IMPORT NAME=FEReportBackTexture6 FILE=TEXTURES\FE\ReportBack6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  128. -
  129. -#EXEC TEXTURE IMPORT NAME=FESaveBackTexture1 FILE=TEXTURES\FE\SAVE\SaveBack1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  130. -#EXEC TEXTURE IMPORT NAME=FESaveBackTexture2 FILE=TEXTURES\FE\SAVE\SaveBack2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  131. -#EXEC TEXTURE IMPORT NAME=FESaveBackTexture3 FILE=TEXTURES\FE\SAVE\SaveBack3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  132. -#EXEC TEXTURE IMPORT NAME=FESaveBackTexture4 FILE=TEXTURES\FE\SAVE\SaveBack4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  133. -#EXEC TEXTURE IMPORT NAME=FESaveBackTexture5 FILE=TEXTURES\FE\SAVE\SaveBack5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  134. -#EXEC TEXTURE IMPORT NAME=FESaveBackTexture6 FILE=TEXTURES\FE\SAVE\SaveBack6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  135. -
  136. -#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture1 FILE=TEXTURES\Options\001OptionBack.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  137. -#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture2 FILE=TEXTURES\Options\002OptionBack.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  138. -#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture3 FILE=TEXTURES\Options\003OptionBack.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  139. -#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture4 FILE=TEXTURES\Options\004OptionBack.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  140. -#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture5 FILE=TEXTURES\Options\005OptionBack.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  141. -#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture6 FILE=TEXTURES\Options\006OptionBack.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  142. -
  143. -#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture1 FILE=TEXTURES\Folio\FolioBack001.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  144. -#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture2 FILE=TEXTURES\Folio\FolioBack002.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  145. -#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture3 FILE=TEXTURES\Folio\FolioBack003.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  146. -#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture4 FILE=TEXTURES\Folio\FolioBack004.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  147. -#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture5 FILE=TEXTURES\Folio\FolioBack005.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  148. -#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture6 FILE=TEXTURES\Folio\FolioBack006.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  149. -
  150. -#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture1 FILE=TEXTURES\Folio\harryback001.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  151. -#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture2 FILE=TEXTURES\Folio\harryback002.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  152. -#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture3 FILE=TEXTURES\Folio\harryback003.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  153. -#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture4 FILE=TEXTURES\Folio\harryback004.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  154. -#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture5 FILE=TEXTURES\Folio\harryback005.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  155. -#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture6 FILE=TEXTURES\Folio\harryback006.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  156. +#EXEC TEXTURE IMPORT NAME=FELegalTexture1 FILE=Textures\Icons\FELegalTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  157. +#EXEC TEXTURE IMPORT NAME=FELegalTexture2 FILE=Textures\Icons\FELegalTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  158. +#EXEC TEXTURE IMPORT NAME=FELegalTexture3 FILE=Textures\Icons\FELegalTexture3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  159. +#EXEC TEXTURE IMPORT NAME=FELegalTexture4 FILE=Textures\Icons\FELegalTexture4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  160. +#EXEC TEXTURE IMPORT NAME=FELegalTexture5 FILE=Textures\Icons\FELegalTexture5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  161. +#EXEC TEXTURE IMPORT NAME=FELegalTexture6 FILE=Textures\Icons\FELegalTexture6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  162. +
  163. +#EXEC TEXTURE IMPORT NAME=FEEALogoTexture1 FILE=Textures\Icons\FEEALogoTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  164. +#EXEC TEXTURE IMPORT NAME=FEEALogoTexture2 FILE=Textures\Icons\FEEALogoTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  165. +#EXEC TEXTURE IMPORT NAME=FEEALogoTexture3 FILE=Textures\Icons\FEEALogoTexture3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  166. +#EXEC TEXTURE IMPORT NAME=FEEALogoTexture4 FILE=Textures\Icons\FEEALogoTexture4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  167. +#EXEC TEXTURE IMPORT NAME=FEEALogoTexture5 FILE=Textures\Icons\FEEALogoTexture5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  168. +#EXEC TEXTURE IMPORT NAME=FEEALogoTexture6 FILE=Textures\Icons\FEEALogoTexture6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  169. +
  170. +#EXEC TEXTURE IMPORT NAME=FELeftReturnUpIcon FILE=Textures\Icons\FELeftReturnUpIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  171. +#EXEC TEXTURE IMPORT NAME=FELeftReturnOverIcon FILE=Textures\Icons\FELeftReturnOverIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  172. +
  173. +
  174. +#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture1 FILE=Textures\Icons\FEScrollBackTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  175. +#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture2 FILE=Textures\Icons\FEScrollBackTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  176. +#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture3 FILE=Textures\Icons\FEScrollBackTexture3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  177. +#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture4 FILE=Textures\Icons\FEScrollBackTexture4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  178. +#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture5 FILE=Textures\Icons\FEScrollBackTexture5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  179. +#EXEC TEXTURE IMPORT NAME=FEScrollBackTexture6 FILE=Textures\Icons\FEScrollBackTexture6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  180. +
  181. +#EXEC TEXTURE IMPORT NAME=FEReportBackTexture1 FILE=Textures\Icons\FEReportBackTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  182. +#EXEC TEXTURE IMPORT NAME=FEReportBackTexture2 FILE=Textures\Icons\FEReportBackTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  183. +#EXEC TEXTURE IMPORT NAME=FEReportBackTexture3 FILE=Textures\Icons\FEReportBackTexture3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  184. +#EXEC TEXTURE IMPORT NAME=FEReportBackTexture4 FILE=Textures\Icons\FEReportBackTexture4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  185. +#EXEC TEXTURE IMPORT NAME=FEReportBackTexture5 FILE=Textures\Icons\FEReportBackTexture5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  186. +#EXEC TEXTURE IMPORT NAME=FEReportBackTexture6 FILE=Textures\Icons\FEReportBackTexture6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  187. +
  188. +#EXEC TEXTURE IMPORT NAME=FESaveBackTexture1 FILE=Textures\Icons\FESaveBackTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  189. +#EXEC TEXTURE IMPORT NAME=FESaveBackTexture2 FILE=Textures\Icons\FESaveBackTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  190. +#EXEC TEXTURE IMPORT NAME=FESaveBackTexture3 FILE=Textures\Icons\FESaveBackTexture3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  191. +#EXEC TEXTURE IMPORT NAME=FESaveBackTexture4 FILE=Textures\Icons\FESaveBackTexture4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  192. +#EXEC TEXTURE IMPORT NAME=FESaveBackTexture5 FILE=Textures\Icons\FESaveBackTexture5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  193. +#EXEC TEXTURE IMPORT NAME=FESaveBackTexture6 FILE=Textures\Icons\FESaveBackTexture6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  194. +
  195. +#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture1 FILE=Textures\Icons\FEOptionsBackTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  196. +#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture2 FILE=Textures\Icons\FEOptionsBackTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  197. +#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture3 FILE=Textures\Icons\FEOptionsBackTexture3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  198. +#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture4 FILE=Textures\Icons\FEOptionsBackTexture4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  199. +#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture5 FILE=Textures\Icons\FEOptionsBackTexture5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  200. +#EXEC TEXTURE IMPORT NAME=FEOptionsBackTexture6 FILE=Textures\Icons\FEOptionsBackTexture6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  201. +
  202. +#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture1 FILE=Textures\Icons\FEFolioBackTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  203. +#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture2 FILE=Textures\Icons\FEFolioBackTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  204. +#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture3 FILE=Textures\Icons\FEFolioBackTexture3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  205. +#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture4 FILE=Textures\Icons\FEFolioBackTexture4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  206. +#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture5 FILE=Textures\Icons\FEFolioBackTexture5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  207. +#EXEC TEXTURE IMPORT NAME=FEFolioBackTexture6 FILE=Textures\Icons\FEFolioBackTexture6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  208. +
  209. +#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture1 FILE=Textures\Icons\FEFolioHarryTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  210. +#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture2 FILE=Textures\Icons\FEFolioHarryTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  211. +#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture3 FILE=Textures\Icons\FEFolioHarryTexture3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  212. +#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture4 FILE=Textures\Icons\FEFolioHarryTexture4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  213. +#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture5 FILE=Textures\Icons\FEFolioHarryTexture5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  214. +#EXEC TEXTURE IMPORT NAME=FEFolioHarryTexture6 FILE=Textures\Icons\FEFolioHarryTexture6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  215.  
  216. var UWindowButton MainTab;
  217. var UWindowButton ReportTab;
  218. @@ -506,12 +506,14 @@ event Tick(float delta)
  219.  
  220. function Created()
  221. {
  222. -local int i;
  223. -local Texture tempTexture;
  224. + local int i, xoffset, yoffset;
  225. + local Texture tempTexture;
  226.  
  227. Super.Created();
  228.  
  229. bNewGame = false;
  230. + xoffset = ((WinWidth/2)-320);
  231. + yoffset = ((WinHeight/2)-240);
  232.  
  233. /* tempTexture=Texture'MainTabTexture';
  234. MainTab = UWindowButton(CreateControl(class'UWindowButton',
  235. @@ -555,7 +557,7 @@ local Texture tempTexture;
  236. */
  237. tempTexture=Texture'FELeftReturnUpIcon';
  238. BackPageButton = UWindowButton(CreateControl(class'UWindowButton',
  239. - (WinWidth-75)+0,(WinHeight-39)-10,75, 39));
  240. + (WinWidth-(75+xoffset)), (WinHeight-(39+yoffset))-10, 75, 39));
  241. BackPageButton.UpTexture=Texture'FELeftReturnUpIcon';
  242. BackPageButton.DownTexture=Texture'FELeftReturnOverIcon';
  243. BackPageButton.OverTexture=Texture'FELeftReturnOverIcon';
  244. @@ -570,66 +572,66 @@ local Texture tempTexture;
  245. //BtnGotoStoryBook.DownTexture=Texture'SaveTabOverTexture';
  246. //BtnGotoStoryBook.OverTexture=Texture'SaveTabOverTexture';
  247.  
  248. - MainPage = baseFEPage(CreateWindow(class'FEMainPage',0,0,640,480));
  249. + MainPage = baseFEPage(CreateWindow(class'FEMainPage',xoffset,yoffset,640,480));
  250. MainPage.book=self;
  251. MainPage.hideWindow();
  252.  
  253. - SlotPage = baseFEPage(CreateWindow(class'FESlotPage',0,0,640,480));
  254. + SlotPage = baseFEPage(CreateWindow(class'FESlotPage',xoffset,yoffset,640,480));
  255. SlotPage.book=self;
  256. SlotPage.hideWindow();
  257.  
  258.  
  259. - ReportPage = baseFEPage(CreateWindow(class'FEReportPage',0,0,640-55,480-40));
  260. + ReportPage = baseFEPage(CreateWindow(class'FEReportPage',xoffset,yoffset,640-55,480-40));
  261. ReportPage.book=self;
  262. ReportPage.hideWindow();
  263.  
  264. - FolioPage = baseFEPage(CreateWindow(class'FEFolioPage',0,0,640-60,480-30));
  265. + FolioPage = baseFEPage(CreateWindow(class'FEFolioPage',xoffset,yoffset,640-60,480-30));
  266. FolioPage.book=self;
  267. FolioPage.hideWindow();
  268.  
  269. - ChapterPage = baseFEPage(CreateWindow(class'FEChapterPage',45,10,528,416));
  270. + ChapterPage = baseFEPage(CreateWindow(class'FEChapterPage',xoffset+45,yoffset+10,528,416));
  271. ChapterPage.book=self;
  272. ChapterPage.hideWindow();
  273.  
  274. - SavePage = baseFEPage(CreateWindow(class'FESavePage',45,10,528,416));
  275. + SavePage = baseFEPage(CreateWindow(class'FESavePage',xoffset+45,yoffset+10,528,416));
  276. SavePage.book=self;
  277. SavePage.hideWindow();
  278.  
  279. - LevSelectPage = baseFEPage(CreateWindow(class'FELevSelectPage',45,10,528,416));
  280. + LevSelectPage = baseFEPage(CreateWindow(class'FELevSelectPage',xoffset+45,yoffset+10,528,416));
  281. LevSelectPage.book=self;
  282. LevSelectPage.hideWindow();
  283.  
  284. - OptionsPage = baseFEPage(CreateWindow(class'FEOptionsPage',45,10,528,430));
  285. + OptionsPage = baseFEPage(CreateWindow(class'FEOptionsPage',xoffset+45,yoffset+10,528,430));
  286. OptionsPage.book=self;
  287. OptionsPage.hideWindow();
  288.  
  289. - LoadPage = baseFEPage(CreateWindow(class'FELoadPage',45,10,528,416));
  290. + LoadPage = baseFEPage(CreateWindow(class'FELoadPage',xoffset+45,yoffset+10,528,416));
  291. LoadPage.book=self;
  292. LoadPage.hideWindow();
  293.  
  294. //Full screen
  295. - StoryBookPage = baseFEPage(CreateWindow(class'FEStoryBookPage',0,0,640,480));
  296. + StoryBookPage = baseFEPage(CreateWindow(class'FEStoryBookPage',xoffset,yoffset,640,480));
  297. StoryBookPage.book=self;
  298. StoryBookPage.hideWindow();
  299.  
  300. //Full screen
  301. - QuidMatchPage = baseFEPage(CreateWindow(class'FEQuidMatchPage',0,0,640,480));
  302. + QuidMatchPage = baseFEPage(CreateWindow(class'FEQuidMatchPage',xoffset,yoffset,640,480));
  303. QuidMatchPage.book=self;
  304. QuidMatchPage.hideWindow();
  305.  
  306. - LangPage = baseFEPage(CreateWindow(class'FESoundBrowser',0,0,640,480));
  307. + LangPage = baseFEPage(CreateWindow(class'FESoundBrowser',xoffset,yoffset,640,480));
  308. LangPage.book=self;
  309. LangPage.hideWindow();
  310.  
  311.  
  312. //debug mode button to allow you to go into a level specified on the command line
  313. - DismissButton = UWindowSmallButton(CreateControl(class'UWindowSmallButton',WinWidth-10,0,10, 10));
  314. + DismissButton = UWindowSmallButton(CreateControl(class'UWindowSmallButton',WinWidth-(10+xoffset),yoffset,10, 10));
  315. DismissButton.setFont(F_HPMenuLarge);
  316.  
  317.  
  318.  
  319.  
  320. - StatusBarTextWindow = UWindowWrappedTextArea( CreateControl(class'UWindowWrappedTextArea', 0, WinHeight-26, 500, 26) );
  321. + StatusBarTextWindow = UWindowWrappedTextArea( CreateControl(class'UWindowWrappedTextArea', xoffset, WinHeight-(26+yoffset), 500, 26) );
  322. StatusBarTextWindow.Clear();
  323. StatusBarTextWindow.AddText("");
  324. StatusBarTextWindow.Font = F_HPMenuLarge;
  325. @@ -656,6 +658,16 @@ local Texture tempTexture;
  326. LogoTexture2.bMasked=true;
  327. bDrawLogo=true;
  328. }
  329. +
  330. + if(GetLanguage()~="TRA")
  331. + {
  332. + LogoTexture1 = Texture( DynamicLoadObject("MenuArt.Logo1", class'Texture') );
  333. + LogoTexture1.bMasked=true;
  334. + LogoTexture2 = Texture( DynamicLoadObject("MenuArt.Logo2", class'Texture') );
  335. + LogoTexture2.bMasked=true;
  336. + bDrawLogo=true;
  337. + }
  338. +
  339. CurPage=None;
  340.  
  341. /*
  342. @@ -675,16 +687,15 @@ local LevelInfo lev;
  343.  
  344. function ScaleAndDraw(Canvas canvas,float x,float y,Texture tex)
  345. {
  346. -local float fx,fy;
  347. + local float offsetx, offsety;
  348.  
  349. if(tex==None)
  350. return;
  351.  
  352. - fx=(canvas.SizeX/640.0);
  353. - fy=(canvas.SizeY/480.0);
  354. -fx=1;fy=1;
  355. + offsetx=(WinWidth/2)-(640/2);
  356. + offsety=(WinHeight/2)-(480/2);
  357.  
  358. - DrawStretchedTexture( canvas, x*fx, y*fy, tex.USize*fx,tex.VSize*fy,tex);
  359. + DrawStretchedTexture(canvas, x+offsetx, y+offsety, tex.USize, tex.VSize, tex);
  360.  
  361. }
  362.  
  363. @@ -719,10 +730,12 @@ local color saveColor;
  364.  
  365. if(bResolutionChanged)
  366. {
  367. - root.SetScale(root.realwidth/640);
  368. + root.SetScale(root.RealHeight/480);
  369. bResolutionChanged=false;
  370. }
  371.  
  372. + DrawStretchedTexture(canvas, 0, 0, WinWidth+1, WinHeight+1, Texture'BlackTexture');
  373. +
  374. if(bShowSplash)
  375. {
  376. //check for splash change
  377. @@ -842,8 +855,12 @@ function WindowDone(UWindowWindow W)
  378. function HPMessageBox doHPMessageBox(string msg, string textButton1, optional string textButton2, optional float timeOut)
  379. {
  380. local HPMessageBox w;
  381. -
  382. - w = HPMessageBox(Root.CreateWindow(class'HPMessageBox', (640-246)/2, (480-102)/2, 246, 102, Self));
  383. + local int xoffset, yoffset;
  384. +
  385. + xoffset = ((Root.WinWidth/2)-320);
  386. + yoffset = ((Root.WinHeight/2)-240);
  387. +
  388. + w = HPMessageBox(Root.CreateWindow(class'HPMessageBox', xoffset+(640-246)/2, yoffset+(480-102)/2, 246, 102, Self));
  389. w.Setup (msg, textButton1, textButton2, timeOut);
  390.  
  391. root.ShowModal(w);
  392. @@ -1026,16 +1043,19 @@ function RunURL( string levURL, bool bTravelItems )
  393. function EndGame()
  394. {
  395. local baseHarry harry;
  396. + local int xoffset, yoffset;
  397.  
  398. // This changes behaviour of space and escape for folio page
  399. bInEndGame = true;
  400. + xoffset = ((WinWidth/2)-320);
  401. + yoffset = ((WinHeight/2)-240);
  402.  
  403. //disable saves. Bug Fix CMP 10-26
  404. FESlotPage(SlotPage).SetSelectedSlot(-1);
  405.  
  406. if( CreditsPage == None )
  407. {
  408. - CreditsPage = baseFEPage(CreateWindow(class'FECreditsPage',0,0,640,480));
  409. + CreditsPage = baseFEPage(CreateWindow(class'FECreditsPage',xoffset,yoffset,640,480));
  410. CreditsPage.book=self;
  411. CreditsPage.hideWindow();
  412. }
  413. @@ -1058,13 +1078,16 @@ function EndGame()
  414. function ShowCredits()
  415. {
  416. local baseHarry harry;
  417. + local int xoffset, yoffset;
  418.  
  419. // This changes behaviour of space and escape for folio page
  420. bInEndGame = true;
  421. + xoffset = ((WinWidth/2)-320);
  422. + yoffset = ((WinHeight/2)-240);
  423.  
  424. if( CreditsPage == None )
  425. {
  426. - CreditsPage = baseFEPage(CreateWindow(class'FECreditsPage',0,0,640,480));
  427. + CreditsPage = baseFEPage(CreateWindow(class'FECreditsPage',xoffset,yoffset,640,480));
  428. CreditsPage.book=self;
  429. CreditsPage.hideWindow();
  430. }
  431. diff --git a/Classes/FEFolioPage.uc b/Classes/FEFolioPage.uc
  432. index 3429e36..1902c67 100644
  433. --- a/Classes/FEFolioPage.uc
  434. +++ b/Classes/FEFolioPage.uc
  435. @@ -2,67 +2,67 @@ class FEFolioPage expands baseFEPage;
  436.  
  437. // Imports for all available images of wizard cards so far
  438.  
  439. -#EXEC TEXTURE IMPORT NAME=WizCardAdalbertBigTexture FILE=TEXTURES\Folio\Cards\Adalbertbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  440. -#EXEC TEXTURE IMPORT NAME=WizCardBertieBigTexture FILE=TEXTURES\Folio\Cards\bertiebig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  441. -#EXEC TEXTURE IMPORT NAME=WizCardBowmanBigTexture FILE=TEXTURES\Folio\Cards\bowmanbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  442. -#EXEC TEXTURE IMPORT NAME=WizCardBurdockBigTexture FILE=TEXTURES\Folio\Cards\burdockbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  443. -#EXEC TEXTURE IMPORT NAME=WizCardCassandraBigTexture FILE=TEXTURES\Folio\Cards\cassandrabig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  444. -#EXEC TEXTURE IMPORT NAME=WizCardCorneliusBigTexture FILE=TEXTURES\Folio\Cards\corneliusbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  445. -#EXEC TEXTURE IMPORT NAME=WizCardDerwentBigTexture FILE=TEXTURES\Folio\Cards\derwentbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  446. -#EXEC TEXTURE IMPORT NAME=WizCardDumbledoreBigTexture FILE=TEXTURES\Folio\Cards\dumbledorbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  447. -#EXEC TEXTURE IMPORT NAME=WizCardEdgarBigTexture FILE=TEXTURES\Folio\Cards\edgarbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  448. -#EXEC TEXTURE IMPORT NAME=WizCardElladoraBigTexture FILE=TEXTURES\Folio\Cards\elladorabig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  449. -#EXEC TEXTURE IMPORT NAME=WizCardGiffordBigTexture FILE=TEXTURES\Folio\Cards\giffordbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  450. -#EXEC TEXTURE IMPORT NAME=WizCardGodricBigTexture FILE=TEXTURES\Folio\Cards\godricbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  451. -#EXEC TEXTURE IMPORT NAME=WizCardHarryBigTexture FILE=TEXTURES\Folio\Cards\harrybig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  452. -#EXEC TEXTURE IMPORT NAME=WizCardHelgaBigTexture FILE=TEXTURES\Folio\Cards\helgabig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  453. -#EXEC TEXTURE IMPORT NAME=WizCardHengistBigTexture FILE=TEXTURES\Folio\Cards\hengistbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  454. -#EXEC TEXTURE IMPORT NAME=WizCardIgnatiaBigTexture FILE=TEXTURES\Folio\Cards\ignatiabig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  455. -#EXEC TEXTURE IMPORT NAME=WizCardMerlinBigTexture FILE=TEXTURES\Folio\Cards\merlinbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  456. -#EXEC TEXTURE IMPORT NAME=WizCardMorganBigTexture FILE=TEXTURES\Folio\Cards\morganbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  457. -#EXEC TEXTURE IMPORT NAME=WizCardNewtBigTexture FILE=TEXTURES\Folio\Cards\newtbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  458. -#EXEC TEXTURE IMPORT NAME=WizCardRodericBigTexture FILE=TEXTURES\Folio\Cards\rodericbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  459. -#EXEC TEXTURE IMPORT NAME=WizCardRowenaBigTexture FILE=TEXTURES\Folio\Cards\rowenabig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  460. -#EXEC TEXTURE IMPORT NAME=WizCardSalizarBigTexture FILE=TEXTURES\Folio\Cards\salizarbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  461. -#EXEC TEXTURE IMPORT NAME=WizCardTillyBigTexture FILE=TEXTURES\Folio\Cards\Tillybig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  462. -#EXEC TEXTURE IMPORT NAME=WizCardUricBigTexture FILE=TEXTURES\Folio\Cards\uricbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  463. -#EXEC TEXTURE IMPORT NAME=WizCardHerpoBigTexture FILE=TEXTURES\Folio\Cards\herpobig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  464. -
  465. -#EXEC TEXTURE IMPORT NAME=WizCardAdalbertSmallTexture FILE=TEXTURES\Folio\Cards\adalbertsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  466. -#EXEC TEXTURE IMPORT NAME=WizCardBertieSmallTexture FILE=TEXTURES\Folio\Cards\bertiesmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  467. -#EXEC TEXTURE IMPORT NAME=WizCardBowmanSmallTexture FILE=TEXTURES\Folio\Cards\bowmansmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  468. -#EXEC TEXTURE IMPORT NAME=WizCardBurdockSmallTexture FILE=TEXTURES\Folio\Cards\burdocksmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  469. -#EXEC TEXTURE IMPORT NAME=WizCardCassandraSmallTexture FILE=TEXTURES\Folio\Cards\cassandrasmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  470. -#EXEC TEXTURE IMPORT NAME=WizCardCorneliusSmallTexture FILE=TEXTURES\Folio\Cards\corneliussmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  471. -#EXEC TEXTURE IMPORT NAME=WizCardDerwentSmallTexture FILE=TEXTURES\Folio\Cards\derwentsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  472. -#EXEC TEXTURE IMPORT NAME=WizCardDumbledoreSmallTexture FILE=TEXTURES\Folio\Cards\dumbledorsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  473. -#EXEC TEXTURE IMPORT NAME=WizCardEdgarSmallTexture FILE=TEXTURES\Folio\Cards\edgarsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  474. -#EXEC TEXTURE IMPORT NAME=WizCardElladoraSmallTexture FILE=TEXTURES\Folio\Cards\elladorasmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  475. -#EXEC TEXTURE IMPORT NAME=WizCardGiffordSmallTexture FILE=TEXTURES\Folio\Cards\giffordsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  476. -#EXEC TEXTURE IMPORT NAME=WizCardGodricSmallTexture FILE=TEXTURES\Folio\Cards\godricsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  477. -#EXEC TEXTURE IMPORT NAME=WizCardHarrySmallTexture FILE=TEXTURES\Folio\Cards\harrysmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  478. -#EXEC TEXTURE IMPORT NAME=WizCardHelgaSmallTexture FILE=TEXTURES\Folio\Cards\helgasmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  479. -#EXEC TEXTURE IMPORT NAME=WizCardHengistSmallTexture FILE=TEXTURES\Folio\Cards\hengistsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  480. -#EXEC TEXTURE IMPORT NAME=WizCardIgnatiaSmallTexture FILE=TEXTURES\Folio\Cards\ignatiasmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  481. -#EXEC TEXTURE IMPORT NAME=WizCardMerlinSmallTexture FILE=TEXTURES\Folio\Cards\merlinsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  482. -#EXEC TEXTURE IMPORT NAME=WizCardMorganSmallTexture FILE=TEXTURES\Folio\Cards\morgansmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  483. -#EXEC TEXTURE IMPORT NAME=WizCardNewtSmallTexture FILE=TEXTURES\Folio\Cards\newtsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  484. -#EXEC TEXTURE IMPORT NAME=WizCardRodericSmallTexture FILE=TEXTURES\Folio\Cards\rodericsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  485. -#EXEC TEXTURE IMPORT NAME=WizCardRowenaSmallTexture FILE=TEXTURES\Folio\Cards\rowenasmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  486. -#EXEC TEXTURE IMPORT NAME=WizCardSalizarSmallTexture FILE=TEXTURES\Folio\Cards\salizarsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  487. -#EXEC TEXTURE IMPORT NAME=WizCardTillySmallTexture FILE=TEXTURES\Folio\Cards\Tillysmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  488. -#EXEC TEXTURE IMPORT NAME=WizCardUricSmallTexture FILE=TEXTURES\Folio\Cards\uricsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  489. -#EXEC TEXTURE IMPORT NAME=WizCardHerpoSmallTexture FILE=TEXTURES\Folio\Cards\herposmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  490. -
  491. -#EXEC TEXTURE IMPORT NAME=FolioArrowLeft FILE=TEXTURES\Folio\leftarrow.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  492. -#EXEC TEXTURE IMPORT NAME=FolioArrowLeftDown FILE=TEXTURES\Folio\leftarrowdown.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  493. -#EXEC TEXTURE IMPORT NAME=FolioArrowLeftOver FILE=TEXTURES\Folio\leftarrowover.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  494. -#EXEC TEXTURE IMPORT NAME=FolioArrowRight FILE=TEXTURES\Folio\rightarrow.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  495. -#EXEC TEXTURE IMPORT NAME=FolioArrowRightDown FILE=TEXTURES\Folio\rightarrowdown.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  496. -#EXEC TEXTURE IMPORT NAME=FolioArrowRightOver FILE=TEXTURES\Folio\rightarrowover.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  497. -
  498. -#EXEC TEXTURE IMPORT NAME=WizCardMissingBigTexture FILE=TEXTURES\Folio\Cards\missingcardbig.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  499. -#EXEC TEXTURE IMPORT NAME=WizCardMissingSmallTexture FILE=TEXTURES\Folio\Cards\missingcardsmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  500. +#EXEC TEXTURE IMPORT NAME=WizCardAdalbertBigTexture FILE=Textures\Icons\WizCardAdalbertBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  501. +#EXEC TEXTURE IMPORT NAME=WizCardBertieBigTexture FILE=Textures\Icons\WizCardBertieBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  502. +#EXEC TEXTURE IMPORT NAME=WizCardBowmanBigTexture FILE=Textures\Icons\WizCardBowmanBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  503. +#EXEC TEXTURE IMPORT NAME=WizCardBurdockBigTexture FILE=Textures\Icons\WizCardBurdockBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  504. +#EXEC TEXTURE IMPORT NAME=WizCardCassandraBigTexture FILE=Textures\Icons\WizCardCassandraBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  505. +#EXEC TEXTURE IMPORT NAME=WizCardCorneliusBigTexture FILE=Textures\Icons\WizCardCorneliusBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  506. +#EXEC TEXTURE IMPORT NAME=WizCardDerwentBigTexture FILE=Textures\Icons\WizCardDerwentBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  507. +#EXEC TEXTURE IMPORT NAME=WizCardDumbledoreBigTexture FILE=Textures\Icons\WizCardDumbledoreBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  508. +#EXEC TEXTURE IMPORT NAME=WizCardEdgarBigTexture FILE=Textures\Icons\WizCardEdgarBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  509. +#EXEC TEXTURE IMPORT NAME=WizCardElladoraBigTexture FILE=Textures\Icons\WizCardElladoraBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  510. +#EXEC TEXTURE IMPORT NAME=WizCardGiffordBigTexture FILE=Textures\Icons\WizCardGiffordBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  511. +#EXEC TEXTURE IMPORT NAME=WizCardGodricBigTexture FILE=Textures\Icons\WizCardGodricBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  512. +#EXEC TEXTURE IMPORT NAME=WizCardHarryBigTexture FILE=Textures\Icons\WizCardHarryBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  513. +#EXEC TEXTURE IMPORT NAME=WizCardHelgaBigTexture FILE=Textures\Icons\WizCardHelgaBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  514. +#EXEC TEXTURE IMPORT NAME=WizCardHengistBigTexture FILE=Textures\Icons\WizCardHengistBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  515. +#EXEC TEXTURE IMPORT NAME=WizCardIgnatiaBigTexture FILE=Textures\Icons\WizCardIgnatiaBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  516. +#EXEC TEXTURE IMPORT NAME=WizCardMerlinBigTexture FILE=Textures\Icons\WizCardMerlinBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  517. +#EXEC TEXTURE IMPORT NAME=WizCardMorganBigTexture FILE=Textures\Icons\WizCardMorganBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  518. +#EXEC TEXTURE IMPORT NAME=WizCardNewtBigTexture FILE=Textures\Icons\WizCardNewtBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  519. +#EXEC TEXTURE IMPORT NAME=WizCardRodericBigTexture FILE=Textures\Icons\WizCardRodericBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  520. +#EXEC TEXTURE IMPORT NAME=WizCardRowenaBigTexture FILE=Textures\Icons\WizCardRowenaBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  521. +#EXEC TEXTURE IMPORT NAME=WizCardSalizarBigTexture FILE=Textures\Icons\WizCardSalizarBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  522. +#EXEC TEXTURE IMPORT NAME=WizCardTillyBigTexture FILE=Textures\Icons\WizCardTillyBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  523. +#EXEC TEXTURE IMPORT NAME=WizCardUricBigTexture FILE=Textures\Icons\WizCardUricBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  524. +#EXEC TEXTURE IMPORT NAME=WizCardHerpoBigTexture FILE=Textures\Icons\WizCardHerpoBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  525. +
  526. +#EXEC TEXTURE IMPORT NAME=WizCardAdalbertSmallTexture FILE=Textures\Icons\WizCardAdalbertSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  527. +#EXEC TEXTURE IMPORT NAME=WizCardBertieSmallTexture FILE=Textures\Icons\WizCardBertieSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  528. +#EXEC TEXTURE IMPORT NAME=WizCardBowmanSmallTexture FILE=Textures\Icons\WizCardBowmanSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  529. +#EXEC TEXTURE IMPORT NAME=WizCardBurdockSmallTexture FILE=Textures\Icons\WizCardBurdockSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  530. +#EXEC TEXTURE IMPORT NAME=WizCardCassandraSmallTexture FILE=Textures\Icons\WizCardCassandraSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  531. +#EXEC TEXTURE IMPORT NAME=WizCardCorneliusSmallTexture FILE=Textures\Icons\WizCardCorneliusSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  532. +#EXEC TEXTURE IMPORT NAME=WizCardDerwentSmallTexture FILE=Textures\Icons\WizCardDerwentSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  533. +#EXEC TEXTURE IMPORT NAME=WizCardDumbledoreSmallTexture FILE=Textures\Icons\WizCardDumbledoreSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  534. +#EXEC TEXTURE IMPORT NAME=WizCardEdgarSmallTexture FILE=Textures\Icons\WizCardEdgarSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  535. +#EXEC TEXTURE IMPORT NAME=WizCardElladoraSmallTexture FILE=Textures\Icons\WizCardElladoraSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  536. +#EXEC TEXTURE IMPORT NAME=WizCardGiffordSmallTexture FILE=Textures\Icons\WizCardGiffordSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  537. +#EXEC TEXTURE IMPORT NAME=WizCardGodricSmallTexture FILE=Textures\Icons\WizCardGodricSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  538. +#EXEC TEXTURE IMPORT NAME=WizCardHarrySmallTexture FILE=Textures\Icons\WizCardHarrySmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  539. +#EXEC TEXTURE IMPORT NAME=WizCardHelgaSmallTexture FILE=Textures\Icons\WizCardHelgaSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  540. +#EXEC TEXTURE IMPORT NAME=WizCardHengistSmallTexture FILE=Textures\Icons\WizCardHengistSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  541. +#EXEC TEXTURE IMPORT NAME=WizCardIgnatiaSmallTexture FILE=Textures\Icons\WizCardIgnatiaSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  542. +#EXEC TEXTURE IMPORT NAME=WizCardMerlinSmallTexture FILE=Textures\Icons\WizCardMerlinSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  543. +#EXEC TEXTURE IMPORT NAME=WizCardMorganSmallTexture FILE=Textures\Icons\WizCardMorganSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  544. +#EXEC TEXTURE IMPORT NAME=WizCardNewtSmallTexture FILE=Textures\Icons\WizCardNewtSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  545. +#EXEC TEXTURE IMPORT NAME=WizCardRodericSmallTexture FILE=Textures\Icons\WizCardRodericSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  546. +#EXEC TEXTURE IMPORT NAME=WizCardRowenaSmallTexture FILE=Textures\Icons\WizCardRowenaSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  547. +#EXEC TEXTURE IMPORT NAME=WizCardSalizarSmallTexture FILE=Textures\Icons\WizCardSalizarSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  548. +#EXEC TEXTURE IMPORT NAME=WizCardTillySmallTexture FILE=Textures\Icons\WizCardTillySmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  549. +#EXEC TEXTURE IMPORT NAME=WizCardUricSmallTexture FILE=Textures\Icons\WizCardUricSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  550. +#EXEC TEXTURE IMPORT NAME=WizCardHerpoSmallTexture FILE=Textures\Icons\WizCardHerpoSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  551. +
  552. +#EXEC TEXTURE IMPORT NAME=FolioArrowLeft FILE=Textures\Icons\FolioArrowLeft.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  553. +#EXEC TEXTURE IMPORT NAME=FolioArrowLeftDown FILE=Textures\Icons\FolioArrowLeftDown.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  554. +#EXEC TEXTURE IMPORT NAME=FolioArrowLeftOver FILE=Textures\Icons\FolioArrowLeftOver.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  555. +#EXEC TEXTURE IMPORT NAME=FolioArrowRight FILE=Textures\Icons\FolioArrowRight.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  556. +#EXEC TEXTURE IMPORT NAME=FolioArrowRightDown FILE=Textures\Icons\FolioArrowRightDown.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  557. +#EXEC TEXTURE IMPORT NAME=FolioArrowRightOver FILE=Textures\Icons\FolioArrowRightOver.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  558. +
  559. +#EXEC TEXTURE IMPORT NAME=WizCardMissingBigTexture FILE=Textures\Icons\WizCardMissingBigTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  560. +#EXEC TEXTURE IMPORT NAME=WizCardMissingSmallTexture FILE=Textures\Icons\WizCardMissingSmallTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  561.  
  562. var Color PurpleColour, purpleBright;
  563.  
  564. diff --git a/Classes/FEMainPage.uc b/Classes/FEMainPage.uc
  565. index 1144141..61d6c52 100644
  566. --- a/Classes/FEMainPage.uc
  567. +++ b/Classes/FEMainPage.uc
  568. @@ -1,6 +1,6 @@
  569. class FEMainPage expands baseFEPage;
  570.  
  571. -#EXEC TEXTURE IMPORT NAME=HPLogoTexture FILE=TEXTURES\FE\HPLogo.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  572. +#EXEC TEXTURE IMPORT NAME=HPLogoTexture FILE=Textures\Icons\HPLogoTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  573. //#EXEC TEXTURE IMPORT NAME=HPLogoTexture FILE=TEXTURES\FE\BookPiece6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  574.  
  575.  
  576. diff --git a/Classes/FEOptionsPage.uc b/Classes/FEOptionsPage.uc
  577. index 02a5db1..09e481a 100644
  578. --- a/Classes/FEOptionsPage.uc
  579. +++ b/Classes/FEOptionsPage.uc
  580. @@ -1,9 +1,9 @@
  581. class FEOptionsPage expands baseFEPage;
  582.  
  583. -#EXEC TEXTURE IMPORT NAME=FEOverOptionTexture FILE=TEXTURES\Options\overoption.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  584. -#EXEC TEXTURE IMPORT NAME=FEOverOption3Texture FILE=TEXTURES\Options\overoption3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  585. -#EXEC TEXTURE IMPORT NAME=FEOverOption4Texture FILE=TEXTURES\Options\overoption4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  586. -#EXEC TEXTURE IMPORT NAME=FEOverOption5Texture FILE=TEXTURES\Options\overoption5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  587. +#EXEC TEXTURE IMPORT NAME=FEOverOptionTexture FILE=Textures\Icons\FEOverOptionTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  588. +#EXEC TEXTURE IMPORT NAME=FEOverOption3Texture FILE=Textures\Icons\FEOverOption3Texture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  589. +#EXEC TEXTURE IMPORT NAME=FEOverOption4Texture FILE=Textures\Icons\FEOverOption4Texture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  590. +#EXEC TEXTURE IMPORT NAME=FEOverOption5Texture FILE=Textures\Icons\FEOverOption5Texture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  591.  
  592. var bool bInitialized;
  593.  
  594. @@ -257,6 +257,7 @@ function Created()
  595. {
  596. local int ctlX, ctlY, ctlW, ctlH, labelWidth, labelX, offsetX, offsetY, I;
  597. local int MusicVolume, SoundVolume;
  598. + local float W, H;
  599. local string sens;
  600.  
  601. LocalizeStrings();
  602. @@ -286,7 +287,7 @@ function Created()
  603. VideoLabel.SetText(VideoText);
  604. VideoLabel.SetFont(F_Bold);
  605. VideoLabel.TextColor = BlueColour;
  606. - ctlY = 87-offsetY;
  607. + ctlY = 88-offsetY;
  608.  
  609. I = 0;
  610.  
  611. @@ -410,7 +411,7 @@ function Created()
  612.  
  613. for (I=0; I<ArrayCount(LabelList); I++)
  614. {
  615. - KeyNames[I] = UWindowLabelControl(CreateControl(class'UWindowLabelControl', labelX, ctlY, labelWidth, 1));
  616. + KeyNames[I] = UWindowLabelControl(CreateControl(class'HPMenuOptionText', labelX, ctlY, labelWidth, 1));
  617. KeyNames[I].SetText(LabelList[I]);
  618. KeyNames[I].SetFont(F_Normal);
  619. KeyNames[I].TextColor = PurpleColour;
  620. diff --git a/Classes/FEQuidMatchPage.uc b/Classes/FEQuidMatchPage.uc
  621. index 4027bde..ba0f09a 100644
  622. --- a/Classes/FEQuidMatchPage.uc
  623. +++ b/Classes/FEQuidMatchPage.uc
  624. @@ -1,40 +1,40 @@
  625. class FEQuidMatchPage expands baseFEPage;
  626.  
  627. -#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture1 FILE=TEXTURES\FE\QuidBack1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  628. -#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture2 FILE=TEXTURES\FE\QuidBack2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  629. -#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture3 FILE=TEXTURES\FE\QuidBack3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  630. -#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture4 FILE=TEXTURES\FE\QuidBack4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  631. -#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture5 FILE=TEXTURES\FE\QuidBack5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  632. -#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture6 FILE=TEXTURES\FE\QuidBack6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  633. -
  634. -#EXEC TEXTURE IMPORT NAME=FELeftArrowUpIcon FILE=TEXTURES\Arrows\leftarrowup.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  635. -#EXEC TEXTURE IMPORT NAME=FELeftArrowOverIcon FILE=TEXTURES\Arrows\leftarrowover.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  636. -#EXEC TEXTURE IMPORT NAME=FERightArrowUpIcon FILE=TEXTURES\Arrows\rightarrowup.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  637. -#EXEC TEXTURE IMPORT NAME=FERightArrowOverIcon FILE=TEXTURES\Arrows\rightarrowover.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  638. -
  639. -
  640. -#EXEC TEXTURE IMPORT NAME=FEGrifLogoMed FILE=TEXTURES\FE\griffendorMed.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  641. -#EXEC TEXTURE IMPORT NAME=FEHuffLogoMed FILE=TEXTURES\FE\hufflepuffMed.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  642. -#EXEC TEXTURE IMPORT NAME=FESlytLogoMed FILE=TEXTURES\FE\slytherinMed.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  643. -#EXEC TEXTURE IMPORT NAME=FERaveLogoMed FILE=TEXTURES\FE\ravenclawMed.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  644. -
  645. -#EXEC TEXTURE IMPORT NAME=FEGrifLogoSmall FILE=TEXTURES\FE\griffendorSmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  646. -#EXEC TEXTURE IMPORT NAME=FEHuffLogoSmall FILE=TEXTURES\FE\hufflepuffSmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  647. -#EXEC TEXTURE IMPORT NAME=FESlytLogoSmall FILE=TEXTURES\FE\slytherinSmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  648. -#EXEC TEXTURE IMPORT NAME=FERaveLogoSmall FILE=TEXTURES\FE\ravenclawSmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  649. -
  650. -#EXEC TEXTURE IMPORT NAME=FEGrifLogoTiny FILE=TEXTURES\FE\griffendorTiny.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  651. -#EXEC TEXTURE IMPORT NAME=FEHuffLogoTiny FILE=TEXTURES\FE\hufflepuffTiny.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  652. -#EXEC TEXTURE IMPORT NAME=FESlytLogoTiny FILE=TEXTURES\FE\slytherinTiny.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  653. -#EXEC TEXTURE IMPORT NAME=FERaveLogoTiny FILE=TEXTURES\FE\ravenclawTiny.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  654. -
  655. -#EXEC TEXTURE IMPORT NAME=FEVSTexture FILE=TEXTURES\FE\vs.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  656. -#EXEC TEXTURE IMPORT NAME=FESmallVSTexture FILE=TEXTURES\FE\vsSmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  657. -
  658. -#EXEC TEXTURE IMPORT NAME=BroomstickPracticeTexture FILE=TEXTURES\FE\broompracticebutton.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  659. -#EXEC TEXTURE IMPORT NAME=QuidLeagueTexture FILE=TEXTURES\FE\quidditchleaugebutton.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  660. -#EXEC TEXTURE IMPORT NAME=BroomstickPracticeLockedTexture FILE=TEXTURES\FE\broompracticebuttonGrey.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  661. -#EXEC TEXTURE IMPORT NAME=QuidLeagueLockedTexture FILE=TEXTURES\FE\quidditchleaugebuttonGrey.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  662. +#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture1 FILE=Textures\Icons\FEQuidBackTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  663. +#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture2 FILE=Textures\Icons\FEQuidBackTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  664. +#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture3 FILE=Textures\Icons\FEQuidBackTexture3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  665. +#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture4 FILE=Textures\Icons\FEQuidBackTexture4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  666. +#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture5 FILE=Textures\Icons\FEQuidBackTexture5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  667. +#EXEC TEXTURE IMPORT NAME=FEQuidBackTexture6 FILE=Textures\Icons\FEQuidBackTexture6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  668. +
  669. +#EXEC TEXTURE IMPORT NAME=FELeftArrowUpIcon FILE=Textures\Icons\FELeftArrowUpIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  670. +#EXEC TEXTURE IMPORT NAME=FELeftArrowOverIcon FILE=Textures\Icons\FELeftArrowOverIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  671. +#EXEC TEXTURE IMPORT NAME=FERightArrowUpIcon FILE=Textures\Icons\FERightArrowUpIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  672. +#EXEC TEXTURE IMPORT NAME=FERightArrowOverIcon FILE=Textures\Icons\FERightArrowOverIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  673. +
  674. +
  675. +#EXEC TEXTURE IMPORT NAME=FEGrifLogoMed FILE=Textures\Icons\FEGrifLogoMed.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  676. +#EXEC TEXTURE IMPORT NAME=FEHuffLogoMed FILE=Textures\Icons\FEHuffLogoMed.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  677. +#EXEC TEXTURE IMPORT NAME=FESlytLogoMed FILE=Textures\Icons\FESlytLogoMed.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  678. +#EXEC TEXTURE IMPORT NAME=FERaveLogoMed FILE=Textures\Icons\FERaveLogoMed.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  679. +
  680. +#EXEC TEXTURE IMPORT NAME=FEGrifLogoSmall FILE=Textures\Icons\FEGrifLogoSmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  681. +#EXEC TEXTURE IMPORT NAME=FEHuffLogoSmall FILE=Textures\Icons\FEHuffLogoSmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  682. +#EXEC TEXTURE IMPORT NAME=FESlytLogoSmall FILE=Textures\Icons\FESlytLogoSmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  683. +#EXEC TEXTURE IMPORT NAME=FERaveLogoSmall FILE=Textures\Icons\FERaveLogoSmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  684. +
  685. +#EXEC TEXTURE IMPORT NAME=FEGrifLogoTiny FILE=Textures\Icons\FEGrifLogoTiny.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  686. +#EXEC TEXTURE IMPORT NAME=FEHuffLogoTiny FILE=Textures\Icons\FEHuffLogoTiny.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  687. +#EXEC TEXTURE IMPORT NAME=FESlytLogoTiny FILE=Textures\Icons\FESlytLogoTiny.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  688. +#EXEC TEXTURE IMPORT NAME=FERaveLogoTiny FILE=Textures\Icons\FERaveLogoTiny.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  689. +
  690. +#EXEC TEXTURE IMPORT NAME=FEVSTexture FILE=Textures\Icons\FEVSTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  691. +#EXEC TEXTURE IMPORT NAME=FESmallVSTexture FILE=Textures\Icons\FESmallVSTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  692. +
  693. +#EXEC TEXTURE IMPORT NAME=BroomstickPracticeTexture FILE=Textures\Icons\BroomstickPracticeTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  694. +#EXEC TEXTURE IMPORT NAME=QuidLeagueTexture FILE=Textures\Icons\QuidLeagueTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  695. +#EXEC TEXTURE IMPORT NAME=BroomstickPracticeLockedTexture FILE=Textures\Icons\BroomstickPracticeLockedTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  696. +#EXEC TEXTURE IMPORT NAME=QuidLeagueLockedTexture FILE=Textures\Icons\QuidLeagueLockedTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  697.  
  698.  
  699. var UWindowButton ForwardButton;
  700. diff --git a/Classes/FEReportPage.uc b/Classes/FEReportPage.uc
  701. index 3865059..c92bb16 100644
  702. --- a/Classes/FEReportPage.uc
  703. +++ b/Classes/FEReportPage.uc
  704. @@ -3,27 +3,27 @@
  705. //=============================================================================
  706. class FEReportPage extends baseFEPage;
  707.  
  708. -#EXEC TEXTURE IMPORT NAME=BookReportGreenSand FILE=TEXTURES\FE\Report\greensand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  709. -#EXEC TEXTURE IMPORT NAME=BookReportBlueSand FILE=TEXTURES\FE\Report\bluesand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  710. -#EXEC TEXTURE IMPORT NAME=BookReportPurpleSand FILE=TEXTURES\FE\Report\purplesand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  711. -#EXEC TEXTURE IMPORT NAME=BookReportRedSand FILE=TEXTURES\FE\Report\redsand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  712. -#EXEC TEXTURE IMPORT NAME=BookReportYellowSand FILE=TEXTURES\FE\Report\yellowsand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  713. -
  714. -#EXEC TEXTURE IMPORT NAME=BeanBadgeTexture FILE=TEXTURES\FE\Report\beans.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  715. -#EXEC TEXTURE IMPORT NAME=PointBadgeTexture FILE=TEXTURES\FE\Report\harrypoints.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  716. -#EXEC TEXTURE IMPORT NAME=CardBadgeTexture FILE=TEXTURES\FE\Report\wizardcards.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  717. -
  718. -#EXEC TEXTURE IMPORT NAME=GreenUpTexture FILE=TEXTURES\FE\Report\GreenUp.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  719. -#EXEC TEXTURE IMPORT NAME=BlueUpTexture FILE=TEXTURES\FE\Report\BlueUp.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  720. -#EXEC TEXTURE IMPORT NAME=PurpleUpTexture FILE=TEXTURES\FE\Report\PurpleUp.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  721. -
  722. -#EXEC TEXTURE IMPORT NAME=GreenDownTexture FILE=TEXTURES\FE\Report\GreenDown.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  723. -#EXEC TEXTURE IMPORT NAME=BlueDownTexture FILE=TEXTURES\FE\Report\BlueDown.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  724. -#EXEC TEXTURE IMPORT NAME=PurpleDownTexture FILE=TEXTURES\FE\Report\PurpleDown.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  725. -
  726. -#EXEC TEXTURE IMPORT NAME=GreenOverTexture FILE=TEXTURES\FE\Report\GreenOver.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  727. -#EXEC TEXTURE IMPORT NAME=BlueOverTexture FILE=TEXTURES\FE\Report\BlueOver.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  728. -#EXEC TEXTURE IMPORT NAME=PurpleOverTexture FILE=TEXTURES\FE\Report\PurpleOver.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  729. +#EXEC TEXTURE IMPORT NAME=BookReportGreenSand FILE=Textures\Icons\BookReportGreenSand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  730. +#EXEC TEXTURE IMPORT NAME=BookReportBlueSand FILE=Textures\Icons\BookReportBlueSand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  731. +#EXEC TEXTURE IMPORT NAME=BookReportPurpleSand FILE=Textures\Icons\BookReportPurpleSand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  732. +#EXEC TEXTURE IMPORT NAME=BookReportRedSand FILE=Textures\Icons\BookReportRedSand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  733. +#EXEC TEXTURE IMPORT NAME=BookReportYellowSand FILE=Textures\Icons\BookReportYellowSand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  734. +
  735. +#EXEC TEXTURE IMPORT NAME=BeanBadgeTexture FILE=Textures\Icons\BeanBadgeTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  736. +#EXEC TEXTURE IMPORT NAME=PointBadgeTexture FILE=Textures\Icons\PointBadgeTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  737. +#EXEC TEXTURE IMPORT NAME=CardBadgeTexture FILE=Textures\Icons\CardBadgeTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  738. +
  739. +#EXEC TEXTURE IMPORT NAME=GreenUpTexture FILE=Textures\Icons\GreenUpTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  740. +#EXEC TEXTURE IMPORT NAME=BlueUpTexture FILE=Textures\Icons\BlueUpTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  741. +#EXEC TEXTURE IMPORT NAME=PurpleUpTexture FILE=Textures\Icons\PurpleUpTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  742. +
  743. +#EXEC TEXTURE IMPORT NAME=GreenDownTexture FILE=Textures\Icons\GreenDownTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  744. +#EXEC TEXTURE IMPORT NAME=BlueDownTexture FILE=Textures\Icons\BlueDownTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  745. +#EXEC TEXTURE IMPORT NAME=PurpleDownTexture FILE=Textures\Icons\PurpleDownTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  746. +
  747. +#EXEC TEXTURE IMPORT NAME=GreenOverTexture FILE=Textures\Icons\GreenOverTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  748. +#EXEC TEXTURE IMPORT NAME=BlueOverTexture FILE=Textures\Icons\BlueOverTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  749. +#EXEC TEXTURE IMPORT NAME=PurpleOverTexture FILE=Textures\Icons\PurpleOverTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  750.  
  751. var float TimePassed;
  752.  
  753. diff --git a/Classes/FESlotPage.uc b/Classes/FESlotPage.uc
  754. index 568f9c4..cf1b78d 100644
  755. --- a/Classes/FESlotPage.uc
  756. +++ b/Classes/FESlotPage.uc
  757. @@ -1,6 +1,6 @@
  758. class FESlotPage expands baseFEPage;
  759.  
  760. -#EXEC TEXTURE IMPORT NAME=SaveSlotEmptyTexture FILE=TEXTURES\FE\SAVE\crest.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  761. +#EXEC TEXTURE IMPORT NAME=SaveSlotEmptyTexture FILE=Textures\Icons\SaveSlotEmptyTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  762.  
  763. var UWindowSmallButton NewGameButton;
  764. var UWindowButton LogoWindow;
  765. diff --git a/Classes/FEStoryBookPage.uc b/Classes/FEStoryBookPage.uc
  766. index 11ac076..acdebcd 100644
  767. --- a/Classes/FEStoryBookPage.uc
  768. +++ b/Classes/FEStoryBookPage.uc
  769. @@ -32,19 +32,19 @@ class FEStoryBookPage expands baseFEPage;
  770. //#EXEC TEXTURE IMPORT NAME=TextureTest2 FILE=TEXTURES\StoryBook\3_1_001Test.pcx GROUP="Icons" FLAGS=2 MIPS=OFF
  771.  
  772.  
  773. -#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground1 FILE=TEXTURES\StoryBook\levelload01.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  774. -#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground2 FILE=TEXTURES\StoryBook\levelload02.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  775. -#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground3 FILE=TEXTURES\StoryBook\levelload03.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  776. -#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground4 FILE=TEXTURES\StoryBook\levelload04.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  777. -#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground5 FILE=TEXTURES\StoryBook\levelload05.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  778. -#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground6 FILE=TEXTURES\StoryBook\levelload06.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  779. -
  780. -#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground1 FILE=TEXTURES\StoryBook\bg001.pcx GROUP="Icons" FLAGS=2 MIPS=OFF
  781. -#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground2 FILE=TEXTURES\StoryBook\bg002.pcx GROUP="Icons" FLAGS=2 MIPS=OFF
  782. -#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground3 FILE=TEXTURES\StoryBook\bg003.pcx GROUP="Icons" FLAGS=2 MIPS=OFF
  783. -#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground4 FILE=TEXTURES\StoryBook\bg004.pcx GROUP="Icons" FLAGS=2 MIPS=OFF
  784. -#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground5 FILE=TEXTURES\StoryBook\bg005.pcx GROUP="Icons" FLAGS=2 MIPS=OFF
  785. -#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground6 FILE=TEXTURES\StoryBook\bg006.pcx GROUP="Icons" FLAGS=2 MIPS=OFF
  786. +#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground1 FILE=Textures\Icons\HPLevelInfoBackground1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  787. +#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground2 FILE=Textures\Icons\HPLevelInfoBackground2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  788. +#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground3 FILE=Textures\Icons\HPLevelInfoBackground3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  789. +#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground4 FILE=Textures\Icons\HPLevelInfoBackground4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  790. +#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground5 FILE=Textures\Icons\HPLevelInfoBackground5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  791. +#EXEC TEXTURE IMPORT NAME=HPLevelInfoBackground6 FILE=Textures\Icons\HPLevelInfoBackground6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  792. +
  793. +#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground1 FILE=Textures\Icons\HPStoryTextureBackground1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  794. +#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground2 FILE=Textures\Icons\HPStoryTextureBackground2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  795. +#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground3 FILE=Textures\Icons\HPStoryTextureBackground3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  796. +#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground4 FILE=Textures\Icons\HPStoryTextureBackground4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  797. +#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground5 FILE=Textures\Icons\HPStoryTextureBackground5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  798. +#EXEC TEXTURE IMPORT NAME=HPStoryTextureBackground6 FILE=Textures\Icons\HPStoryTextureBackground6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  799.  
  800. //#exec OBJ LOAD FILE=..\..\Mmmmusic\JS_StoryBook_v2_mx.umx PACKAGE=Engine
  801.  
  802. diff --git a/Classes/HPConsole.uc b/Classes/HPConsole.uc
  803. index d57dd40..104899a 100644
  804. --- a/Classes/HPConsole.uc
  805. +++ b/Classes/HPConsole.uc
  806. @@ -4,25 +4,25 @@
  807. class HPConsole extends baseConsole;
  808.  
  809.  
  810. -#exec TEXTURE IMPORT NAME=MainBack1 FILE=Textures\MainBack1.bmp GROUP="Icons" MIPS=OFF
  811. -#exec TEXTURE IMPORT NAME=MainBack2 FILE=Textures\MainBack2.bmp GROUP="Icons" MIPS=OFF
  812. -#exec TEXTURE IMPORT NAME=MainBack3 FILE=Textures\MainBack3.bmp GROUP="Icons" MIPS=OFF
  813. -#exec TEXTURE IMPORT NAME=MainBack4 FILE=Textures\MainBack4.bmp GROUP="Icons" MIPS=OFF
  814. -#exec TEXTURE IMPORT NAME=MainBack5 FILE=Textures\MainBack5.bmp GROUP="Icons" MIPS=OFF
  815. -#exec TEXTURE IMPORT NAME=MainBack6 FILE=Textures\MainBack6.bmp GROUP="Icons" MIPS=OFF
  816. +#exec TEXTURE IMPORT NAME=MainBack1 FILE=Textures\Icons\MainBack1.bmp GROUP="Icons" MIPS=OFF
  817. +#exec TEXTURE IMPORT NAME=MainBack2 FILE=Textures\Icons\MainBack2.bmp GROUP="Icons" MIPS=OFF
  818. +#exec TEXTURE IMPORT NAME=MainBack3 FILE=Textures\Icons\MainBack3.bmp GROUP="Icons" MIPS=OFF
  819. +#exec TEXTURE IMPORT NAME=MainBack4 FILE=Textures\Icons\MainBack4.bmp GROUP="Icons" MIPS=OFF
  820. +#exec TEXTURE IMPORT NAME=MainBack5 FILE=Textures\Icons\MainBack5.bmp GROUP="Icons" MIPS=OFF
  821. +#exec TEXTURE IMPORT NAME=MainBack6 FILE=Textures\Icons\MainBack6.bmp GROUP="Icons" MIPS=OFF
  822.  
  823. -#exec TEXTURE IMPORT NAME=MainBackUp FILE=Textures\MainUp.bmp GROUP="Icons" MIPS=OFF
  824. -#exec TEXTURE IMPORT NAME=MainBackDown FILE=Textures\MainDown.bmp GROUP="Icons" MIPS=OFF
  825. -#exec TEXTURE IMPORT NAME=MainBackOver FILE=Textures\MainOver.bmp GROUP="Icons" MIPS=OFF
  826. +#exec TEXTURE IMPORT NAME=MainBackUp FILE=Textures\Icons\MainBackUp.bmp GROUP="Icons" MIPS=OFF
  827. +#exec TEXTURE IMPORT NAME=MainBackDown FILE=Textures\Icons\MainBackDown.bmp GROUP="Icons" MIPS=OFF
  828. +#exec TEXTURE IMPORT NAME=MainBackOver FILE=Textures\Icons\MainBackOver.bmp GROUP="Icons" MIPS=OFF
  829.  
  830. -#exec TEXTURE IMPORT NAME=DemoUp FILE=Textures\DemoUp.bmp GROUP="Icons" MIPS=OFF
  831. -#exec TEXTURE IMPORT NAME=DemoDown FILE=Textures\DemoDown.bmp GROUP="Icons" MIPS=OFF
  832. -#exec TEXTURE IMPORT NAME=DemoOver FILE=Textures\DemoOver.bmp GROUP="Icons" MIPS=OFF
  833. +#exec TEXTURE IMPORT NAME=DemoUp FILE=Textures\Icons\DemoUp.bmp GROUP="Icons" MIPS=OFF
  834. +#exec TEXTURE IMPORT NAME=DemoDown FILE=Textures\Icons\DemoDown.bmp GROUP="Icons" MIPS=OFF
  835. +#exec TEXTURE IMPORT NAME=DemoOver FILE=Textures\Icons\DemoOver.bmp GROUP="Icons" MIPS=OFF
  836.  
  837.  
  838. -#exec TEXTURE IMPORT NAME=LevelUp FILE=Textures\LevelUp.bmp GROUP="Icons" MIPS=OFF
  839. -#exec TEXTURE IMPORT NAME=LevelDown FILE=Textures\LevelDown.bmp GROUP="Icons" MIPS=OFF
  840. -#exec TEXTURE IMPORT NAME=LevelOver FILE=Textures\LevelOver.bmp GROUP="Icons" MIPS=OFF
  841. +#exec TEXTURE IMPORT NAME=LevelUp FILE=Textures\Icons\LevelUp.bmp GROUP="Icons" MIPS=OFF
  842. +#exec TEXTURE IMPORT NAME=LevelDown FILE=Textures\Icons\LevelDown.bmp GROUP="Icons" MIPS=OFF
  843. +#exec TEXTURE IMPORT NAME=LevelOver FILE=Textures\Icons\LevelOver.bmp GROUP="Icons" MIPS=OFF
  844.  
  845. var UWindowDialogClientWindow levSelect;
  846.  
  847. @@ -902,12 +902,11 @@ local LevelInfo lev;
  848. if(!bCreatedRoot)
  849. {
  850. CreateRootWindow(Canvas);
  851. - root.SetScale(root.RealWidth/640);
  852. + root.SetScale(root.RealHeight/480);
  853. // root.GUIScale=root.RealWidth/640;
  854.  
  855. SetupLanguage();
  856. -
  857. - menuBook=FEBook(Root.CreateWindow(class'FEBook', 0*((Root.WinWidth/2)-320), 0*((Root.WinHeight/2)-240), 640, 480, root));
  858. + menuBook=FEBook(Root.CreateWindow(class'FEBook', 0*((Root.WinWidth/2)-320), 0*((Root.WinHeight/2)-240), Root.WinWidth, 480, root));
  859. MenuBook.OpenBook("Splash");
  860.  
  861. // find out if this was a custom level
  862. diff --git a/Classes/HPHud.uc b/Classes/HPHud.uc
  863. index f75eff7..4f1625d 100644
  864. --- a/Classes/HPHud.uc
  865. +++ b/Classes/HPHud.uc
  866. @@ -4,28 +4,28 @@
  867. class HPHud extends baseHUD;
  868.  
  869.  
  870. -#EXEC TEXTURE IMPORT NAME=frogIcon FILE=TEXTURES\HUD\frogIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  871. -#EXEC TEXTURE IMPORT NAME=fullPotionIcon FILE=TEXTURES\HUD\potion2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  872. -#EXEC TEXTURE IMPORT NAME=halfPotionIcon FILE=TEXTURES\HUD\potion1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  873. +#EXEC TEXTURE IMPORT NAME=frogIcon FILE=Textures\Icons\frogIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  874. +#EXEC TEXTURE IMPORT NAME=fullPotionIcon FILE=Textures\Icons\fullPotionIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  875. +#EXEC TEXTURE IMPORT NAME=halfPotionIcon FILE=Textures\Icons\halfPotionIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  876.  
  877. -#EXEC TEXTURE IMPORT NAME=EnemyBarFull FILE=TEXTURES\HUD\EnemyBarFull.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  878. -#EXEC TEXTURE IMPORT NAME=EnemyBarEmpty FILE=TEXTURES\HUD\EmptyBar.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  879. +#EXEC TEXTURE IMPORT NAME=EnemyBarFull FILE=Textures\Icons\EnemyBarFull.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  880. +#EXEC TEXTURE IMPORT NAME=EnemyBarEmpty FILE=Textures\Icons\EnemyBarEmpty.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  881.  
  882. -#EXEC TEXTURE IMPORT NAME=EnemyHead1 FILE=TEXTURES\HUD\EnemyHead1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  883. -#EXEC TEXTURE IMPORT NAME=EnemyHead2 FILE=TEXTURES\HUD\EnemyHead2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  884. -#EXEC TEXTURE IMPORT NAME=EnemyHead3 FILE=TEXTURES\HUD\EnemyHead3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  885. -#EXEC TEXTURE IMPORT NAME=EnemyHead4 FILE=TEXTURES\HUD\EnemyHead4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  886. -#EXEC TEXTURE IMPORT NAME=EnemyHead5 FILE=TEXTURES\HUD\EnemyHead5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  887. -#EXEC TEXTURE IMPORT NAME=EnemyHead6 FILE=TEXTURES\HUD\EnemyHead6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  888. +#EXEC TEXTURE IMPORT NAME=EnemyHead1 FILE=Textures\Icons\EnemyHead1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  889. +#EXEC TEXTURE IMPORT NAME=EnemyHead2 FILE=Textures\Icons\EnemyHead2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  890. +#EXEC TEXTURE IMPORT NAME=EnemyHead3 FILE=Textures\Icons\EnemyHead3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  891. +#EXEC TEXTURE IMPORT NAME=EnemyHead4 FILE=Textures\Icons\EnemyHead4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  892. +#EXEC TEXTURE IMPORT NAME=EnemyHead5 FILE=Textures\Icons\EnemyHead5.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  893. +#EXEC TEXTURE IMPORT NAME=EnemyHead6 FILE=Textures\Icons\EnemyHead6.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  894.  
  895. -#EXEC TEXTURE IMPORT NAME=MalfoyHead FILE=TEXTURES\HUD\Malfoybar.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  896. -#EXEC TEXTURE IMPORT NAME=VoldemortHead FILE=TEXTURES\HUD\Voldemortbar.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  897. -#EXEC TEXTURE IMPORT NAME=PeevesHead FILE=TEXTURES\HUD\Peevesbar.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  898. +#EXEC TEXTURE IMPORT NAME=MalfoyHead FILE=Textures\Icons\MalfoyHead.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  899. +#EXEC TEXTURE IMPORT NAME=VoldemortHead FILE=Textures\Icons\VoldemortHead.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  900. +#EXEC TEXTURE IMPORT NAME=PeevesHead FILE=Textures\Icons\PeevesHead.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  901.  
  902. //#EXEC TEXTURE IMPORT NAME=FluffyHead FILE=TEXTURES\HUD\Fluffybar.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  903. //#EXEC TEXTURE IMPORT NAME=FluffyHeadEmpty FILE=TEXTURES\HUD\FluffyEmpty.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  904. -#EXEC TEXTURE IMPORT NAME=FluffyHeadMAwake FILE=TEXTURES\HUD\FluffybarMAwake.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  905. -#EXEC TEXTURE IMPORT NAME=FluffyHeadMAsleep FILE=TEXTURES\HUD\FluffybarMAsleep.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  906. +#EXEC TEXTURE IMPORT NAME=FluffyHeadMAwake FILE=Textures\Icons\FluffyHeadMAwake.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  907. +#EXEC TEXTURE IMPORT NAME=FluffyHeadMAsleep FILE=Textures\Icons\FluffyHeadMAsleep.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  908.  
  909. //#exec Font Import File=Textures\Lrgred.pcx Name=LargeRedFont
  910.  
  911. diff --git a/Classes/HPMenuOptionCheckBox.uc b/Classes/HPMenuOptionCheckBox.uc
  912. index 391e7f3..3125059 100644
  913. --- a/Classes/HPMenuOptionCheckBox.uc
  914. +++ b/Classes/HPMenuOptionCheckBox.uc
  915. @@ -1,9 +1,9 @@
  916. class HPMenuOptionCheckBox extends UWindowCheckbox;
  917.  
  918. -#EXEC TEXTURE IMPORT NAME=FEOptionTickUncheckedTex FILE=TEXTURES\Options\checkboxup.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  919. -#EXEC TEXTURE IMPORT NAME=FEOptionTickUncheckedOverTex FILE=TEXTURES\Options\checkboxover.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  920. -#EXEC TEXTURE IMPORT NAME=FEOptionTickCheckedTex FILE=TEXTURES\Options\checkboxuptick.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  921. -#EXEC TEXTURE IMPORT NAME=FEOptionTickCheckedOverTex FILE=TEXTURES\Options\checkboxovertick.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  922. +#EXEC TEXTURE IMPORT NAME=FEOptionTickUncheckedTex FILE=Textures\Icons\FEOptionTickUncheckedTex.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  923. +#EXEC TEXTURE IMPORT NAME=FEOptionTickUncheckedOverTex FILE=Textures\Icons\FEOptionTickUncheckedOverTex.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  924. +#EXEC TEXTURE IMPORT NAME=FEOptionTickCheckedTex FILE=Textures\Icons\FEOptionTickCheckedTex.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  925. +#EXEC TEXTURE IMPORT NAME=FEOptionTickCheckedOverTex FILE=Textures\Icons\FEOptionTickCheckedOverTex.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  926.  
  927. function Checkbox_SetupSizes(UWindowCheckbox W, Canvas C)
  928. {
  929. diff --git a/Classes/HPMenuOptionComboList.uc b/Classes/HPMenuOptionComboList.uc
  930. index d1c6992..87ec702 100644
  931. --- a/Classes/HPMenuOptionComboList.uc
  932. +++ b/Classes/HPMenuOptionComboList.uc
  933. @@ -1,8 +1,8 @@
  934. class HPMenuOptionComboList extends UWindowComboList;
  935.  
  936. -#EXEC TEXTURE IMPORT NAME=FEComboListLarge FILE=TEXTURES\Options\largepopup.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  937. -#EXEC TEXTURE IMPORT NAME=FEComboListSmall FILE=TEXTURES\Options\smallpopup.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  938. -#EXEC TEXTURE IMPORT NAME=FEComboListBox FILE=TEXTURES\Options\box.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  939. +#EXEC TEXTURE IMPORT NAME=FEComboListLarge FILE=Textures\Icons\FEComboListLarge.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  940. +#EXEC TEXTURE IMPORT NAME=FEComboListSmall FILE=Textures\Icons\FEComboListSmall.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  941. +#EXEC TEXTURE IMPORT NAME=FEComboListBox FILE=Textures\Icons\FEComboListBox.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  942.  
  943. var Texture bgImage;
  944.  
  945. diff --git a/Classes/HPMenuOptionHSlider.uc b/Classes/HPMenuOptionHSlider.uc
  946. index 124b7b2..ebb71b6 100644
  947. --- a/Classes/HPMenuOptionHSlider.uc
  948. +++ b/Classes/HPMenuOptionHSlider.uc
  949. @@ -1,7 +1,7 @@
  950. class HPMenuOptionHSlider extends UWindowHSliderControl;
  951.  
  952. -#EXEC TEXTURE IMPORT NAME=FEOverSliderTexture FILE=TEXTURES\Options\overoption2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  953. -#EXEC TEXTURE IMPORT NAME=FESliderKnobTexture FILE=TEXTURES\Options\slider.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  954. +#EXEC TEXTURE IMPORT NAME=FEOverSliderTexture FILE=Textures\Icons\FEOverSliderTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  955. +#EXEC TEXTURE IMPORT NAME=FESliderKnobTexture FILE=Textures\Icons\FESliderKnobTexture.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  956.  
  957. var Texture overImage, knobImage;
  958.  
  959. diff --git a/Classes/HPMenuOptionText.uc b/Classes/HPMenuOptionText.uc
  960. new file mode 100644
  961. index 0000000..7d715d8
  962. --- /dev/null
  963. +++ b/Classes/HPMenuOptionText.uc
  964. @@ -0,0 +1,40 @@
  965. +class HPMenuOptionText extends UWindowLabelControl;
  966. +
  967. +var int textOffsetX;
  968. +
  969. +function Created()
  970. +{
  971. + Super.Created();
  972. +}
  973. +
  974. +function BeforePaint(Canvas C, float X, float Y)
  975. +{
  976. + local float W, H;
  977. +
  978. + Super.BeforePaint(C, X, Y);
  979. +
  980. + WinHeight = 18;
  981. + TextSize(C, Text, W, H);
  982. + TextY = (WinHeight - H) / 2;
  983. +
  984. + switch(Align)
  985. + {
  986. + case TA_Left:;
  987. + break;
  988. + case TA_Right:
  989. + TextX = WinWidth - W;
  990. + break;
  991. + case TA_Center:
  992. + TextX = (WinWidth - W) / 2;
  993. + break;
  994. + }
  995. +}
  996. +
  997. +function Paint(Canvas C, float X, float Y)
  998. +{
  999. + Super.Paint(C, X, Y);
  1000. +}
  1001. +
  1002. +defaultproperties
  1003. +{
  1004. +}
  1005. diff --git a/Classes/PointHudItem.uc b/Classes/PointHudItem.uc
  1006. index 8215994..5770ca2 100644
  1007. --- a/Classes/PointHudItem.uc
  1008. +++ b/Classes/PointHudItem.uc
  1009. @@ -1,7 +1,7 @@
  1010. class PointHudItem expands baseHudItem;
  1011.  
  1012. //#EXEC TEXTURE IMPORT NAME=pointsIcon FILE=..\HPMENU\TEXTURES\HUD\pointsIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1013. -#EXEC TEXTURE IMPORT NAME=pointsIcon FILE=..\HPMENU\TEXTURES\HUD\HudHousepoints.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1014. +#EXEC TEXTURE IMPORT NAME=pointsIcon FILE=Textures\Icons\pointsIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1015.  
  1016. function int GetValue()
  1017. {
  1018. diff --git a/Classes/PrivHud.uc b/Classes/PrivHud.uc
  1019. index 0cbfe4b..a106de1 100644
  1020. --- a/Classes/PrivHud.uc
  1021. +++ b/Classes/PrivHud.uc
  1022. @@ -3,22 +3,22 @@
  1023. //=============================================================================
  1024. class PrivHud extends baseHUD;
  1025.  
  1026. -#exec TEXTURE IMPORT NAME=LetterBackground1 FILE=TEXTURES\LetterBackground1.BMP GROUP="Icons" MIPS=ON
  1027. -#exec TEXTURE IMPORT NAME=LetterBackground2 FILE=TEXTURES\LetterBackground2.BMP GROUP="Icons" MIPS=ON
  1028. +#exec TEXTURE IMPORT NAME=LetterBackground1 FILE=Textures\Icons\LetterBackground1.bmp GROUP="Icons" MIPS=ON
  1029. +#exec TEXTURE IMPORT NAME=LetterBackground2 FILE=Textures\Icons\LetterBackground2.bmp GROUP="Icons" MIPS=ON
  1030.  
  1031. -#exec TEXTURE IMPORT NAME=LetterPiece1 FILE=TEXTURES\LetterPiece1.BMP GROUP="Icons" FLAGS=2 MIPS=ON
  1032. -#exec TEXTURE IMPORT NAME=LetterPiece2 FILE=TEXTURES\LetterPiece2.BMP GROUP="Icons" FLAGS=2 MIPS=ON
  1033. -#exec TEXTURE IMPORT NAME=LetterPiece3 FILE=TEXTURES\LetterPiece3.BMP GROUP="Icons" FLAGS=2 MIPS=ON
  1034. -#exec TEXTURE IMPORT NAME=LetterPiece4 FILE=TEXTURES\LetterPiece4.BMP GROUP="Icons" FLAGS=2 MIPS=ON
  1035. -#exec TEXTURE IMPORT NAME=LetterPiece5 FILE=TEXTURES\LetterPiece5.BMP GROUP="Icons" FLAGS=2 MIPS=ON
  1036. -#exec TEXTURE IMPORT NAME=LetterPiece6 FILE=TEXTURES\LetterPiece6.BMP GROUP="Icons" FLAGS=2 MIPS=ON
  1037. -#exec TEXTURE IMPORT NAME=LetterPiece7 FILE=TEXTURES\LetterPiece7.BMP GROUP="Icons" FLAGS=2 MIPS=ON
  1038. +#exec TEXTURE IMPORT NAME=LetterPiece1 FILE=Textures\Icons\LetterPiece1.bmp GROUP="Icons" FLAGS=2 MIPS=ON
  1039. +#exec TEXTURE IMPORT NAME=LetterPiece2 FILE=Textures\Icons\LetterPiece2.bmp GROUP="Icons" FLAGS=2 MIPS=ON
  1040. +#exec TEXTURE IMPORT NAME=LetterPiece3 FILE=Textures\Icons\LetterPiece3.bmp GROUP="Icons" FLAGS=2 MIPS=ON
  1041. +#exec TEXTURE IMPORT NAME=LetterPiece4 FILE=Textures\Icons\LetterPiece4.bmp GROUP="Icons" FLAGS=2 MIPS=ON
  1042. +#exec TEXTURE IMPORT NAME=LetterPiece5 FILE=Textures\Icons\LetterPiece5.bmp GROUP="Icons" FLAGS=2 MIPS=ON
  1043. +#exec TEXTURE IMPORT NAME=LetterPiece6 FILE=Textures\Icons\LetterPiece6.bmp GROUP="Icons" FLAGS=2 MIPS=ON
  1044. +#exec TEXTURE IMPORT NAME=LetterPiece7 FILE=Textures\Icons\LetterPiece7.bmp GROUP="Icons" FLAGS=2 MIPS=ON
  1045.  
  1046. -#exec TEXTURE IMPORT NAME=LetterIcon FILE=TEXTURES\LetterIcon.PCX GROUP="Icons" FLAGS=2 MIPS=ON
  1047. +#exec TEXTURE IMPORT NAME=LetterIcon FILE=Textures\Icons\LetterIcon.bmp GROUP="Icons" FLAGS=2 MIPS=ON
  1048.  
  1049.  
  1050.  
  1051. -#exec Font Import File=Textures\Lrgred.pcx Name=LargeRedFont
  1052. +//#exec Font Import File=Textures\Fonts\LargeRedFont.bmp Name=LargeRedFont
  1053.  
  1054. var int numLetterTicks;
  1055. var int numLetterPieces;
  1056. diff --git a/Classes/SeedHudItem.uc b/Classes/SeedHudItem.uc
  1057. index 63b682e..11fa27f 100644
  1058. --- a/Classes/SeedHudItem.uc
  1059. +++ b/Classes/SeedHudItem.uc
  1060. @@ -1,7 +1,7 @@
  1061. class SeedHudItem expands baseHudItem;
  1062.  
  1063. //#EXEC TEXTURE IMPORT NAME=FireSeedIcon FILE=..\HPMENU\TEXTURES\HUD\FireSeedIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1064. -#EXEC TEXTURE IMPORT NAME=FireSeedIcon FILE=..\HPMENU\TEXTURES\HUD\FireSeed.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1065. +#EXEC TEXTURE IMPORT NAME=FireSeedIcon FILE=Textures\Icons\FireSeedIcon.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1066.  
  1067.  
  1068. function int GetValue()
  1069. diff --git a/Classes/StarHudItem.uc b/Classes/StarHudItem.uc
  1070. index 8330aa1..4e6f440 100644
  1071. --- a/Classes/StarHudItem.uc
  1072. +++ b/Classes/StarHudItem.uc
  1073. @@ -1,7 +1,7 @@
  1074. class StarHudItem expands baseHudItem;
  1075.  
  1076. //#EXEC TEXTURE IMPORT NAME=StarIcon FILE=..\HPMENU\TEXTURES\HUD\StarIcon.bmp GROUP=Icons FLAGS=2 MIPS=off
  1077. -#EXEC TEXTURE IMPORT NAME=StarIcon FILE=..\HPMENU\TEXTURES\HUD\Star.bmp GROUP=Icons FLAGS=2 MIPS=off
  1078. +#EXEC TEXTURE IMPORT NAME=StarIcon FILE=Textures\Icons\StarIcon.bmp GROUP=Icons FLAGS=2 MIPS=off
  1079.  
  1080. function int GetValue()
  1081. {
  1082. diff --git a/Classes/Version.uc b/Classes/Version.uc
  1083. index f374481..d5c1eb5 100644
  1084. --- a/Classes/Version.uc
  1085. +++ b/Classes/Version.uc
  1086. @@ -5,5 +5,5 @@ var bool bDebugEnabled;
  1087.  
  1088. defaultproperties
  1089. {
  1090. - Version="1.53"
  1091. + Version="1.55"
  1092. }
  1093. diff --git a/Classes/alohPage.uc b/Classes/alohPage.uc
  1094. index 75edcf6..e44f4b1 100644
  1095. --- a/Classes/alohPage.uc
  1096. +++ b/Classes/alohPage.uc
  1097. @@ -6,8 +6,8 @@ class alohPage expands baseSpellPage;
  1098. //#EXEC TEXTURE IMPORT NAME=alohPageTexture3 FILE=TEXTURES\HUD\alohPage3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1099. //#EXEC TEXTURE IMPORT NAME=alohPageTexture4 FILE=TEXTURES\HUD\alohPage4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1100.  
  1101. -#EXEC TEXTURE IMPORT NAME=alohPageTexture1 FILE=TEXTURES\HUD\letters\alohomora1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1102. -#EXEC TEXTURE IMPORT NAME=alohPageTexture2 FILE=TEXTURES\HUD\letters\alohomora2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1103. +#EXEC TEXTURE IMPORT NAME=alohPageTexture1 FILE=Textures\Icons\alohPageTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1104. +#EXEC TEXTURE IMPORT NAME=alohPageTexture2 FILE=Textures\Icons\alohPageTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1105.  
  1106. defaultproperties
  1107. {
  1108. diff --git a/Classes/avifPage.uc b/Classes/avifPage.uc
  1109. index e265cae..af70928 100644
  1110. --- a/Classes/avifPage.uc
  1111. +++ b/Classes/avifPage.uc
  1112. @@ -6,8 +6,8 @@ class avifPage expands baseSpellPage;
  1113. //#EXEC TEXTURE IMPORT NAME=avifPageTexture3 FILE=TEXTURES\HUD\avifPage3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1114. //#EXEC TEXTURE IMPORT NAME=avifPageTexture4 FILE=TEXTURES\HUD\avifPage4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1115.  
  1116. -#EXEC TEXTURE IMPORT NAME=avifPageTexture1 FILE=TEXTURES\HUD\letters\avifors1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1117. -#EXEC TEXTURE IMPORT NAME=avifPageTexture2 FILE=TEXTURES\HUD\letters\avifors2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1118. +#EXEC TEXTURE IMPORT NAME=avifPageTexture1 FILE=Textures\Icons\avifPageTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1119. +#EXEC TEXTURE IMPORT NAME=avifPageTexture2 FILE=Textures\Icons\avifPageTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1120.  
  1121. defaultproperties
  1122. {
  1123. diff --git a/Classes/congratsLetter.uc b/Classes/congratsLetter.uc
  1124. index a7891e5..12d2918 100644
  1125. --- a/Classes/congratsLetter.uc
  1126. +++ b/Classes/congratsLetter.uc
  1127. @@ -1,7 +1,7 @@
  1128. class congratsLetter expands basePopup;
  1129.  
  1130. -#exec TEXTURE IMPORT NAME=congratsLetter1 FILE=TEXTURES\congrat1.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1131. -#exec TEXTURE IMPORT NAME=congratsLetter2 FILE=TEXTURES\congrat2.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1132. +#exec TEXTURE IMPORT NAME=congratsLetter1 FILE=Textures\Icons\congratsLetter1.bmp GROUP="Icons" FLAGS=2 MIPS=off
  1133. +#exec TEXTURE IMPORT NAME=congratsLetter2 FILE=Textures\Icons\congratsLetter2.bmp GROUP="Icons" FLAGS=2 MIPS=off
  1134.  
  1135.  
  1136. function Draw(Canvas canvas)
  1137. diff --git a/Classes/demoLetter.uc b/Classes/demoLetter.uc
  1138. index 42ac023..9c20374 100644
  1139. --- a/Classes/demoLetter.uc
  1140. +++ b/Classes/demoLetter.uc
  1141. @@ -1,7 +1,7 @@
  1142. class demoLetter expands basePopup;
  1143.  
  1144. -#exec TEXTURE IMPORT NAME=welcomeLetter1 FILE=TEXTURES\welcome1.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1145. -#exec TEXTURE IMPORT NAME=welcomeLetter2 FILE=TEXTURES\welcome2.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1146. +#exec TEXTURE IMPORT NAME=welcomeLetter1 FILE=Textures\Icons\welcomeLetter1.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1147. +#exec TEXTURE IMPORT NAME=welcomeLetter2 FILE=Textures\Icons\welcomeLetter2.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1148.  
  1149.  
  1150. function Draw(Canvas canvas)
  1151. diff --git a/Classes/flintPage.uc b/Classes/flintPage.uc
  1152. index 815b9d9..11f605b 100644
  1153. --- a/Classes/flintPage.uc
  1154. +++ b/Classes/flintPage.uc
  1155. @@ -1,10 +1,10 @@
  1156. class flintPage expands baseSpellPage;
  1157.  
  1158.  
  1159. -#EXEC TEXTURE IMPORT NAME=flintPageTexture1 FILE=TEXTURES\HUD\flintPage1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1160. -#EXEC TEXTURE IMPORT NAME=flintPageTexture2 FILE=TEXTURES\HUD\flintPage2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1161. -#EXEC TEXTURE IMPORT NAME=flintPageTexture3 FILE=TEXTURES\HUD\flintPage3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1162. -#EXEC TEXTURE IMPORT NAME=flintPageTexture4 FILE=TEXTURES\HUD\flintPage4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1163. +#EXEC TEXTURE IMPORT NAME=flintPageTexture1 FILE=Textures\Icons\flintPageTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1164. +#EXEC TEXTURE IMPORT NAME=flintPageTexture2 FILE=Textures\Icons\flintPageTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1165. +#EXEC TEXTURE IMPORT NAME=flintPageTexture3 FILE=Textures\Icons\flintPageTexture3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1166. +#EXEC TEXTURE IMPORT NAME=flintPageTexture4 FILE=Textures\Icons\flintPageTexture4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1167.  
  1168. defaultproperties
  1169. {
  1170. diff --git a/Classes/hedLetter.uc b/Classes/hedLetter.uc
  1171. index 8c68118..ddd561f 100644
  1172. --- a/Classes/hedLetter.uc
  1173. +++ b/Classes/hedLetter.uc
  1174. @@ -1,7 +1,7 @@
  1175. class hedLetter expands basePopup;
  1176.  
  1177. -#exec TEXTURE IMPORT NAME=hedLetter1 FILE=TEXTURES\hedletter1.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1178. -#exec TEXTURE IMPORT NAME=hedLetter2 FILE=TEXTURES\hedletter2.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1179. +#exec TEXTURE IMPORT NAME=hedLetter1 FILE=Textures\Icons\hedletter1.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1180. +#exec TEXTURE IMPORT NAME=hedLetter2 FILE=Textures\Icons\hedletter2.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1181.  
  1182. var string text;
  1183. var string textName;
  1184. diff --git a/Classes/hudReportCard.uc b/Classes/hudReportCard.uc
  1185. index adbac1f..e1fcce3 100644
  1186. --- a/Classes/hudReportCard.uc
  1187. +++ b/Classes/hudReportCard.uc
  1188. @@ -3,15 +3,15 @@
  1189. //=============================================================================
  1190. class hudReportCard extends basePopup;
  1191.  
  1192. -#EXEC TEXTURE IMPORT NAME=ReportPiece1 FILE=TEXTURES\Report\InGame\Report001.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1193. -#EXEC TEXTURE IMPORT NAME=ReportPiece2 FILE=TEXTURES\Report\InGame\Report002.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1194. -#EXEC TEXTURE IMPORT NAME=ReportPiece3 FILE=TEXTURES\Report\InGame\Report003.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1195. -#EXEC TEXTURE IMPORT NAME=ReportPiece4 FILE=TEXTURES\Report\InGame\Report004.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1196. -
  1197. -#EXEC TEXTURE IMPORT NAME=ReportGreenSand FILE=TEXTURES\Report\InGame\greensand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1198. -#EXEC TEXTURE IMPORT NAME=ReportYellowSand FILE=TEXTURES\Report\InGame\yellowsand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1199. -#EXEC TEXTURE IMPORT NAME=ReportPurpleSand FILE=TEXTURES\Report\InGame\purplesand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1200. -#EXEC TEXTURE IMPORT NAME=ReportRedSand FILE=TEXTURES\Report\InGame\redsand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1201. +#EXEC TEXTURE IMPORT NAME=ReportPiece1 FILE=Textures\Icons\ReportPiece1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1202. +#EXEC TEXTURE IMPORT NAME=ReportPiece2 FILE=Textures\Icons\ReportPiece2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1203. +#EXEC TEXTURE IMPORT NAME=ReportPiece3 FILE=Textures\Icons\ReportPiece3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1204. +#EXEC TEXTURE IMPORT NAME=ReportPiece4 FILE=Textures\Icons\ReportPiece4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1205. +
  1206. +#EXEC TEXTURE IMPORT NAME=ReportGreenSand FILE=Textures\Icons\ReportGreenSand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1207. +#EXEC TEXTURE IMPORT NAME=ReportYellowSand FILE=Textures\Icons\ReportYellowSand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1208. +#EXEC TEXTURE IMPORT NAME=ReportPurpleSand FILE=Textures\Icons\ReportPurpleSand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1209. +#EXEC TEXTURE IMPORT NAME=ReportRedSand FILE=Textures\Icons\ReportRedSand.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1210.  
  1211. var float cardWidth, cardHeight;
  1212. var float left_x, top_y;
  1213. diff --git a/Classes/hudSpellBook.uc b/Classes/hudSpellBook.uc
  1214. index 56d0200..2592b8f 100644
  1215. --- a/Classes/hudSpellBook.uc
  1216. +++ b/Classes/hudSpellBook.uc
  1217. @@ -1,9 +1,9 @@
  1218. class hudSpellBook extends UWindowWindow;
  1219.  
  1220. -#EXEC TEXTURE IMPORT NAME=SpellBookTexture1 FILE=TEXTURES\HUD\spellbook1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1221. -#EXEC TEXTURE IMPORT NAME=SpellBookTexture2 FILE=TEXTURES\HUD\spellbook2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1222. -#EXEC TEXTURE IMPORT NAME=SpellBookTexture3 FILE=TEXTURES\HUD\spellbook3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1223. -#EXEC TEXTURE IMPORT NAME=SpellBookTexture4 FILE=TEXTURES\HUD\spellbook4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1224. +#EXEC TEXTURE IMPORT NAME=SpellBookTexture1 FILE=Textures\Icons\SpellBookTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1225. +#EXEC TEXTURE IMPORT NAME=SpellBookTexture2 FILE=Textures\Icons\SpellBookTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1226. +#EXEC TEXTURE IMPORT NAME=SpellBookTexture3 FILE=Textures\Icons\SpellBookTexture3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1227. +#EXEC TEXTURE IMPORT NAME=SpellBookTexture4 FILE=Textures\Icons\SpellBookTexture4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1228.  
  1229.  
  1230. #exec new TrueTypeFontFactory Name=spellBookFont FontName="Black Chancery" Height=16 AntiAlias=1 CharactersPerPage=32
  1231. diff --git a/Classes/masterLetter.uc b/Classes/masterLetter.uc
  1232. index 04ded83..5c1732c 100644
  1233. --- a/Classes/masterLetter.uc
  1234. +++ b/Classes/masterLetter.uc
  1235. @@ -1,7 +1,7 @@
  1236. class masterLetter expands basePopup;
  1237.  
  1238. -#exec TEXTURE IMPORT NAME=masterLetter1 FILE=TEXTURES\master1.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1239. -#exec TEXTURE IMPORT NAME=masterLetter2 FILE=TEXTURES\master2.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1240. +#exec TEXTURE IMPORT NAME=masterLetter1 FILE=Textures\Icons\masterLetter1.bmp GROUP="Icons" FLAGS=2 MIPS=off
  1241. +#exec TEXTURE IMPORT NAME=masterLetter2 FILE=Textures\Icons\masterLetter2.bmp GROUP="Icons" FLAGS=2 MIPS=off
  1242.  
  1243.  
  1244. function Draw(Canvas canvas)
  1245. diff --git a/Classes/sorryLetter.uc b/Classes/sorryLetter.uc
  1246. index 288e39a..ebc96b6 100644
  1247. --- a/Classes/sorryLetter.uc
  1248. +++ b/Classes/sorryLetter.uc
  1249. @@ -1,7 +1,7 @@
  1250. class sorryLetter expands basePopup;
  1251.  
  1252. -#exec TEXTURE IMPORT NAME=sorryLetter1 FILE=TEXTURES\sorry1.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1253. -#exec TEXTURE IMPORT NAME=sorryLetter2 FILE=TEXTURES\sorry2.BMP GROUP="Icons" FLAGS=2 MIPS=off
  1254. +#exec TEXTURE IMPORT NAME=sorryLetter1 FILE=Textures\Icons\sorryLetter1.bmp GROUP="Icons" FLAGS=2 MIPS=off
  1255. +#exec TEXTURE IMPORT NAME=sorryLetter2 FILE=Textures\Icons\sorryLetter2.bmp GROUP="Icons" FLAGS=2 MIPS=off
  1256.  
  1257.  
  1258. function Draw(Canvas canvas)
  1259. diff --git a/Classes/verdPage.uc b/Classes/verdPage.uc
  1260. index 18fddad..eadb177 100644
  1261. --- a/Classes/verdPage.uc
  1262. +++ b/Classes/verdPage.uc
  1263. @@ -6,8 +6,8 @@ class verdPage expands baseSpellPage;
  1264. //#EXEC TEXTURE IMPORT NAME=verdPageTexture3 FILE=TEXTURES\HUD\verdPage3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1265. //#EXEC TEXTURE IMPORT NAME=verdPageTexture4 FILE=TEXTURES\HUD\verdPage4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1266.  
  1267. -#EXEC TEXTURE IMPORT NAME=verdPageTexture1 FILE=TEXTURES\HUD\letters\verdimillious1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1268. -#EXEC TEXTURE IMPORT NAME=verdPageTexture2 FILE=TEXTURES\HUD\letters\verdimillious2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1269. +#EXEC TEXTURE IMPORT NAME=verdPageTexture1 FILE=Textures\Icons\verdPageTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1270. +#EXEC TEXTURE IMPORT NAME=verdPageTexture2 FILE=Textures\Icons\verdPageTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1271.  
  1272. defaultproperties
  1273. {
  1274. diff --git a/Classes/wingPage.uc b/Classes/wingPage.uc
  1275. index 19320de..226879c 100644
  1276. --- a/Classes/wingPage.uc
  1277. +++ b/Classes/wingPage.uc
  1278. @@ -6,8 +6,8 @@ class wingPage expands baseSpellPage;
  1279. //#EXEC TEXTURE IMPORT NAME=verdPageTexture3 FILE=TEXTURES\HUD\verdPage3.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1280. //#EXEC TEXTURE IMPORT NAME=verdPageTexture4 FILE=TEXTURES\HUD\verdPage4.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1281.  
  1282. -#EXEC TEXTURE IMPORT NAME=wingPageTexture1 FILE=TEXTURES\HUD\letters\wingardium1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1283. -#EXEC TEXTURE IMPORT NAME=wingPageTexture2 FILE=TEXTURES\HUD\letters\wingardium2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1284. +#EXEC TEXTURE IMPORT NAME=wingPageTexture1 FILE=Textures\Icons\wingPageTexture1.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1285. +#EXEC TEXTURE IMPORT NAME=wingPageTexture2 FILE=Textures\Icons\wingPageTexture2.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
  1286.  
  1287. defaultproperties
  1288. {