<!DOCTYPE html>
<html>
<head>
<title>Echo Chamber</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width">
</head>
<body>
<div>
<input type="text" id="messageinput"/>
</div>
<div>
<button type="button" onclick="openSocket();" >Open</button>
<button type="button" onclick="send();" >Send</button>
<button type="button" onclick="closeSocket();" >Close</button>
</div>
<!-- Server responses get written here -->
<div id="messages"></div>
<!-- Script to utilise the WebSocket -->
<script type="text/javascript">
var webSocket;
var messages = document.getElementById("messages");
function openSocket(){
// Ensures only one connection is open at a time
if(webSocket !== undefined && webSocket.readyState !== WebSocket.CLOSED){
writeResponse("WebSocket is already opened.");
return;
}
// Create a new instance of the websocket
webSocket = new WebSocket("ws://localhost:8080/EchoChamber/echo");
/**
* Binds functions to the listeners for the websocket.
*/
webSocket.onopen = function(event){
// For reasons I can't determine, onopen gets called twice
// and the first time event.data is undefined.
// Leave a comment if you know the answer.
if(event.data === undefined)
return;
writeResponse(event.data);
};
webSocket.onmessage = function(event){
writeResponse(event.data);
};
webSocket.onclose = function(event){
writeResponse("Connection closed");
};
}
/**
* Sends the value of the text input to the server
*/
function send(){
var text = document.getElementById("messageinput").value;
webSocket.send(text);
}
function closeSocket(){
webSocket.close();
}
function writeResponse(text){
messages.innerHTML += "<br/>" + text;
}
</script>
</body>
</html>