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  1. ; ----------
  2. ; FM options
  3. ; ----------
  4.  
  5. ; FM selection can also be done with command-line options (which override mod.ini)
  6. ; -fm : to start the FM Selector
  7. ; -fm=name : to start game with 'name' as active FM
  8.  
  9. ; always start the FM Selector (if one is present)
  10. ;fm
  11.  
  12. ; start game with FM (the name is the FM's directory name, located in the FM path)
  13. ;fm TheDarkMansion
  14.  
  15. ; to specify a path other than the default "FMs" (the specified path must exist or
  16. ; it won't be accepted and the game falls back to the default path)
  17. ;fm_path .\FMs
  18.  
  19. ; a single relative path name to override the FM movie directory
  20. ; default is "Movies" for Thief and "cutscenes" for Shock
  21. ;fm_movie_dir Movies
  22.  
  23. ; define the library name of an alternative FM Selector, the default is "fmsel.dll"
  24. ;fm_selector fmsel.dll
  25.  
  26. ; an FM Selector is separate library (DLL) containing a utility, usually a UI based
  27. ; application that lists the available FMs and lets the user pick which one to run.
  28. ; A selector could range from a simple list box with the FM names or a full blown
  29. ; manager with extended info, last played timestamps, sorting/filtering etc.
  30.  
  31. ; ---------
  32. ; Mod paths
  33. ; ---------
  34.  
  35. ; the max path count is 63 for "uber_mod_path" and "mod_path" combined
  36. ; (avoid an excessive amount of paths, it can make file handling slower)
  37.  
  38. ; these are mod paths that override the active FM in the search order
  39. ;uber_mod_path mods\UpToDateOSMs+MyGemMod
  40.  
  41. ; these are normal mod paths which are applied after the active FM in the search order
  42. ;mod_path MyBowMod+.\TexturePack
  43. mod_path usermods+EP2\Thief1+EP2+mods+mods\t2skies+mods\EP\Thief1+mods\EP