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  1. ************ : log created on : Friday August 05 2016 @ 16:17:40
  2. 00:00:00.000 : [sys] running on x86 / Windows 10 x64 (version 10.0)
  3. 00:00:00.000 : [sys] DirectX version : 4.09.00.0904
  4. 00:00:00.000 : [sys] Command line: D:\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe
  5. 00:00:00.000 : [cpu] CPU0: AuthenticAMD [AMD FX(tm)-8320 Eight-Core Processor ] with 4 cores (8 threads) at ~3516MHz.
  6. 00:00:00.000 : [sys] using 3 worker thread(s)
  7. 00:00:00.000 : [sys] and 3 worker threads for IO.
  8. 00:00:00.000 : [sys] plus 3 real-time worker threads.
  9. 00:00:00.000 : [sys] using QPC / HPET timer, frequency 14318180Hz
  10. 00:00:00.012 : [mem] physical total: 8173M
  11. 00:00:00.012 : [mem] physical avail: 2828M
  12. 00:00:00.013 : [mem] virtual total: 4095M
  13. 00:00:00.013 : [mem] virtual avail: 3535M
  14. 00:00:00.013 : [mem] Trying to allocate memory pool (409600K)
  15. 00:00:00.013 : [mem] Allocated 5 temporary loading buffer(s)
  16. 00:00:00.032 : [xinput] Using XInput version 1.4.0
  17. 00:00:00.075 : [hashfs] effect.scs: Mounted, 8452 entries
  18. 00:00:00.161 : [hashfs] base.scs: Mounted and validated, 43609 entries (AA6D415932C7FCA14383EEF07C56E40BD4A3602BB7FFF39BCC246589910093D)
  19. 00:00:00.163 : [hashfs] core.scs: Mounted and validated, 8 entries (403DFC7AA2BD72E949ED5FE6E7B923A2718535387FA100EBE37F2568170A104)
  20. 00:00:00.441 : [hashfs] def.scs: Mounted and validated, 6879 entries (E66A7E252B8959ABABD08D24ACBF8D4E9904D83EE4BD352E184041FD757948D)
  21. 00:00:00.769 : [hashfs] locale.scs: Mounted and validated, 172 entries (EFC6930DA48D01A2A221AA69C2E157780C9D0FD5E0402FDA1DA2DD7EF4A712E)
  22. 00:00:00.770 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (B60D1ACAC7060DCA1E460AEC85B2C5E71137CB53A09E5F9104C7AAA78FD6FB8)
  23. 00:00:00.770 : [ufs] Home directory: 'C:/Users/Mirco/Documents/Euro Truck Simulator 2'.
  24. 00:00:00.831 : [hashfs] promods-assets-v203.scs: Mounted, 23897 entries
  25. 00:00:00.860 : [zipfs] promods-map-v203.scs: read ok, 1848 entries [0x6e217814]
  26. 00:00:00.888 : [hashfs] promods-media-v203.scs: Mounted, 135 entries
  27. 00:00:00.907 : [hashfs] promods-model1-v203.scs: Mounted, 28380 entries
  28. 00:00:00.918 : [hashfs] promods-model2-v203.scs: Mounted, 11409 entries
  29. 00:00:00.918 : [mod_package_manager] Requesting Steam Workshop content..
  30. 00:00:00.919 : exec /home/config.cfg
  31. 00:00:00.919 : [sys] Executing /home/config.cfg ...
  32. 00:00:00.919 : uset inst_flags "0"
  33. 00:00:00.920 : uset inst_noupg "0"
  34. 00:00:00.920 : uset r_full_resolution_corrections "0"
  35. 00:00:00.920 : uset r_force_color_shadowmaps "0"
  36. 00:00:00.920 : uset g_mm_help_shown "1"
  37. 00:00:00.920 : uset g_force_online_lscrs "0"
  38. 00:00:00.920 : uset g_frame_image_fmt "jpg"
  39. 00:00:00.920 : uset g_frames_path ""
  40. 00:00:00.920 : uset g_hw_info "1"
  41. 00:00:00.920 : uset g_line_sort "0"
  42. 00:00:00.920 : uset g_cargo_sort "0"
  43. 00:00:00.920 : uset g_tooltip_delay "0.4"
  44. 00:00:00.920 : uset g_global_force_load_selector "0"
  45. 00:00:00.920 : uset g_desktop_fadeout "60"
  46. 00:00:00.920 : uset g_disable_hud_activation "0"
  47. 00:00:00.921 : uset g_show_game_elements "1"
  48. 00:00:00.921 : uset r_wireframe "0"
  49. 00:00:00.921 : uset g_interior_camera_zero_pitch "0"
  50. 00:00:00.921 : uset r_segment_buffer_size "128"
  51. 00:00:00.921 : uset r_multimon_exterior_in_aux "0"
  52. 00:00:00.921 : uset r_multimon_interior_in_main "1"
  53. 00:00:00.921 : uset r_multimon_rotation_aux "0"
  54. 00:00:00.921 : uset r_multimon_rotation_right "0"
  55. 00:00:00.921 : uset r_multimon_rotation_left "0"
  56. 00:00:00.921 : uset r_multimon_rotation_center "0"
  57. 00:00:00.921 : uset r_multimon_vert_offset_right "0"
  58. 00:00:00.921 : uset r_multimon_vert_offset_left "0"
  59. 00:00:00.921 : uset r_multimon_border_fov_right "0"
  60. 00:00:00.922 : uset r_multimon_border_fov_left "0"
  61. 00:00:00.922 : uset r_multimon_fov_vertical "0"
  62. 00:00:00.922 : uset r_multimon_fov_horizontal "50"
  63. 00:00:00.922 : uset r_multimon_mode "0"
  64. 00:00:00.922 : uset r_use_depth_bounds "1"
  65. 00:00:00.922 : uset r_show_light_pixel_coverage "0"
  66. 00:00:00.922 : uset r_deferred_debug "0"
  67. 00:00:00.922 : uset r_mirror_scale_y "2"
  68. 00:00:00.922 : uset r_mirror_scale_x "2"
  69. 00:00:00.922 : uset r_scale_y "1.25"
  70. 00:00:00.922 : uset r_scale_x "1"
  71. 00:00:00.922 : uset r_normal_maps "1"
  72. 00:00:00.922 : uset r_sunshafts "1"
  73. 00:00:00.923 : uset r_color_saturation "1.0"
  74. 00:00:00.923 : uset r_color_yellow_blue "0.0"
  75. 00:00:00.923 : uset r_color_magenta_green "0.0"
  76. 00:00:00.923 : uset r_color_cyan_red "0.0"
  77. 00:00:00.923 : uset r_color_correction "1"
  78. 00:00:00.923 : uset r_cloud_shadows "1"
  79. 00:00:00.923 : uset r_dof_filter_size "0.5"
  80. 00:00:00.923 : uset r_dof_transition "400.0"
  81. 00:00:00.923 : uset r_dof_start "200.0"
  82. 00:00:00.923 : uset r_dof "1"
  83. 00:00:00.923 : uset r_mlaa_threshold "1.0"
  84. 00:00:00.923 : uset r_mlaa "1"
  85. 00:00:00.923 : uset r_hdr "1"
  86. 00:00:00.923 : uset r_fake_shadows "2"
  87. 00:00:00.923 : uset r_sun_shadow_texture_size "4096"
  88. 00:00:00.923 : uset r_sun_shadow_quality "4"
  89. 00:00:00.924 : uset r_mirror_group "3"
  90. 00:00:00.924 : uset r_mirror_view_distance "200"
  91. 00:00:00.924 : uset r_deferred_mirrors "1"
  92. 00:00:00.924 : uset r_deferred "1"
  93. 00:00:00.924 : uset r_nowmi "0"
  94. 00:00:00.924 : uset r_startup_progress "0"
  95. 00:00:00.924 : uset r_setup_done "1"
  96. 00:00:00.924 : uset r_gamma "1"
  97. 00:00:00.924 : uset r_manual_stereo_buffer_scale "1.0"
  98. 00:00:00.924 : uset r_manual_stereo_ui_fov_game "100"
  99. 00:00:00.924 : uset r_manual_stereo_ui_fov "80"
  100. 00:00:00.924 : uset r_manual_stereo_ui_dist_game "0.5"
  101. 00:00:00.924 : uset r_manual_stereo_ui_dist "0.8"
  102. 00:00:00.924 : uset r_manual_stereo_in_menu "1"
  103. 00:00:00.924 : uset r_nv_stereo_mode "2"
  104. 00:00:00.924 : uset r_minimal_unfinished_frames "0"
  105. 00:00:00.924 : uset r_no_frame_tracking "0"
  106. 00:00:00.925 : uset r_msaa "0"
  107. 00:00:00.925 : uset r_fullscreen "1"
  108. 00:00:00.925 : uset r_mode "1920x1080x32x0"
  109. 00:00:00.925 : uset r_path ""
  110. 00:00:00.925 : uset r_device "gl"
  111. 00:00:00.925 : uset i_virtual_cursor_speed "500.0"
  112. 00:00:00.925 : uset g_trackir "1"
  113. 00:00:00.925 : uset g_lod_factor_pedestrian "1.0"
  114. 00:00:00.925 : uset g_pedestrian "1"
  115. 00:00:00.925 : uset g_light_span_factor "1"
  116. 00:00:00.925 : uset g_light_distance_factor "1"
  117. 00:00:00.925 : uset g_vehicle_flare_lights "1"
  118. 00:00:00.925 : uset g_auto_traffic_headlights "1"
  119. 00:00:00.925 : uset g_lod_factor_parked "1.0"
  120. 00:00:00.925 : uset g_lod_factor_traffic "1.0"
  121. 00:00:00.925 : uset g_traffic "1.0"
  122. 00:00:00.925 : uset g_kdop_preview "0"
  123. 00:00:00.926 : uset g_screenshot_on_bug "0"
  124. 00:00:00.926 : uset g_debug_map_limits "0"
  125. 00:00:00.926 : uset g_city_name_move "0"
  126. 00:00:00.926 : uset g_developer "0"
  127. 00:00:00.926 : uset g_steam_rich_presence "1"
  128. 00:00:00.926 : uset g_steam_browser "1"
  129. 00:00:00.926 : uset g_steam_screenshots "2"
  130. 00:00:00.926 : uset g_artist_id "0"
  131. 00:00:00.926 : uset g_save_format "0"
  132. 00:00:00.926 : uset g_flyspeed "100.0"
  133. 00:00:00.926 : uset g_online_loading_screens "1"
  134. 00:00:00.926 : uset g_news "0"
  135. 00:00:00.926 : uset g_colbox "0"
  136. 00:00:00.926 : uset g_radio_mode "2"
  137. 00:00:00.926 : uset g_ignore_low_fps "0"
  138. 00:00:00.926 : uset g_truck_light_quality "1"
  139. 00:00:00.926 : uset g_truck_light_specular "1"
  140. 00:00:00.927 : uset g_gfx_all_scales "0"
  141. 00:00:00.927 : uset g_gfx_advanced "0"
  142. 00:00:00.927 : uset g_gfx_quality "3"
  143. 00:00:00.927 : uset g_hq_3d_scale "0.0"
  144. 00:00:00.927 : uset g_hq_3d_screenshot "0"
  145. 00:00:00.927 : uset g_menu_aa_limit "8"
  146. 00:00:00.927 : uset g_additional_water_fov "20.0f"
  147. 00:00:00.927 : uset g_rain_reflect_hookups "1"
  148. 00:00:00.927 : uset g_rain_reflect_actor "1"
  149. 00:00:00.927 : uset g_rain_reflect_traffic "1"
  150. 00:00:00.927 : uset g_rain_reflect_cache "1"
  151. 00:00:00.927 : uset g_rain_reflection "3"
  152. 00:00:00.927 : uset g_reflection "3"
  153. 00:00:00.927 : uset g_grass_density "2"
  154. 00:00:00.927 : uset g_veg_detail "2"
  155. 00:00:00.928 : uset g_minicon "0"
  156. 00:00:00.928 : uset g_console "0"
  157. 00:00:00.928 : uset g_texture_usage_stats "0"
  158. 00:00:00.928 : uset g_fps "0"
  159. 00:00:00.928 : uset g_stream_exts ".ogg;.mp3"
  160. 00:00:00.928 : uset r_vsync "1"
  161. 00:00:00.928 : uset r_anisotropy_factor "1"
  162. 00:00:00.928 : uset r_texture_detail "0"
  163. 00:00:00.928 : uset t_locked_fps "0"
  164. 00:00:00.928 : uset t_averaging_window_length "20"
  165. 00:00:00.947 : [lang] Language autodetection: 407
  166. 00:00:00.960 : Selected language: de_de
  167. 00:00:00.960 : Euro Truck Simulator 2 init ver.1.24.4.3s (rev. e03a6b98df74)
  168. 00:00:00.977 : [net] LOG INFO: Started
  169. 00:00:00.993 : Setting UI reference mode to: 1440x900...
  170. 00:00:00.994 : [gfx] Selected rendering device: gl
  171. 00:00:01.447 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
  172. 00:00:01.482 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
  173. 00:00:01.498 : [gl] CDS init: OK
  174. 00:00:01.501 : [gl] SetPixelFormat: OK (#11, color 32 bits, depth 24 bits).
  175. 00:00:01.517 : [gl] wglCreateContextAttribs: OK
  176. 00:00:01.598 : [gl] Max anisotropy factor: 16.000000
  177. 00:00:01.598 : [gl] driver: AMD Radeon R9 200 Series
  178. 00:00:01.598 : [gl] vendor: ATI Technologies Inc.
  179. 00:00:01.598 : [gl] version: 3.3.13440 Compatibility Profile Context 16.200.1010.0
  180. 00:00:01.598 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  181. 00:00:01.598 : [gl] Using ARB3 rendering path
  182. 00:00:01.598 : [gl] Setting vsync period to 1 (requested 1)
  183. 00:00:02.020 : [al] device: OpenAL Soft
  184. 00:00:02.020 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
  185. 00:00:02.032 : [al] vendor: OpenAL Community
  186. 00:00:02.032 : [al] version: 1.1 ALSOFT 1.14
  187. 00:00:02.032 : [al] renderer: OpenAL Soft
  188. 00:00:02.032 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
  189. 00:00:02.032 : [snd] Started sound update thread
  190. 00:00:02.073 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
  191. 00:00:02.075 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
  192. 00:00:02.193 : [di8] Initializing device 'Controller (XBOX 360 For Windows)' as '{CB366430-AFE1-11E5-8002-444553540000}|{028E045E-0000-0000-0000-504944564944}'
  193. 00:00:03.163 : [hashfs] dlc_east.scs: Mounted and validated, 854 entries (47CF92C549D60463D2FF5B89CE37D72FF7C42F94EF6252AD571820FC49DB904)
  194. 00:00:03.186 : [hashfs] dlc_halloween.scs: Mounted and validated, 458 entries (4948E0D2D0F0907678E541283CF575DBC4B8CE7787075AE8351FB30B3B2A91A)
  195. 00:00:05.906 : [hashfs] dlc_north.scs: Mounted and validated, 5662 entries (E90A47FF52291B27C1FC70DF030D22ECB971B7E4D082BA1A695EAF33C4B6B0E)
  196. 00:00:05.912 : [hashfs] dlc_rocket_league.scs: Mounted and validated, 122 entries (8713AC347680E5B1381C7F59F6F624C77396CB5F2DE6F850020A498B877CB50)
  197. 00:00:06.017 : [hashfs] dlc_toys.scs: Mounted and validated, 1250 entries (B3367DEA0C17E5660AF0A2115E808523E8682D94C97CE8E25F9E6A594A0E6F0)
  198. 00:00:06.067 : [hashfs] dlc_vikings.scs: Mounted and validated, 296 entries (ACCCD15372C4BABD98E17701D110A9E39BAC24F660C45B02C390DBD7834C746)
  199. 00:00:06.204 : [gl] CDS shutdown: OK
  200. 00:00:06.212 : [mod_package_manager] Received steam workshop content (received 0 mods, loaded 0, scheduled for download 0)..