20:25:35: Creating resource group General
20:25:35: Creating resource group OgreInternal
20:25:35: Creating resource group OgreAutodetect
20:25:35: SceneManagerFactory for type 'DefaultSceneManager' registered.
20:25:35: Registering ResourceManager for type Material
20:25:35: Registering ResourceManager for type Mesh
20:25:35: Registering ResourceManager for type Skeleton
20:25:35: MovableObjectFactory for type 'ParticleSystem' registered.
20:25:35: ArchiveFactory for archive type FileSystem registered.
20:25:35: ArchiveFactory for archive type Zip registered.
20:25:35: ArchiveFactory for archive type EmbeddedZip registered.
20:25:35: DDS codec registering
20:25:35: ETC codec registering
20:25:35: Registering ResourceManager for type HighLevelGpuProgram
20:25:35: Registering ResourceManager for type Compositor
20:25:35: MovableObjectFactory for type 'Entity' registered.
20:25:35: MovableObjectFactory for type 'Light' registered.
20:25:35: MovableObjectFactory for type 'BillboardSet' registered.
20:25:35: MovableObjectFactory for type 'ManualObject' registered.
20:25:35: MovableObjectFactory for type 'BillboardChain' registered.
20:25:35: MovableObjectFactory for type 'RibbonTrail' registered.
20:25:35: FileNotFoundException: 'plugins.cfg' file not found! in ConfigFile::load at /home/wojciech/code/ogre-1.11.3/OgreMain/src/OgreConfigFile.cpp (line 67)
20:25:35: automatic plugin loading disabled: 'plugins.cfg' file not found!
20:25:35: *-*-* OGRE Initialising
20:25:35: *-*-* Version 1.11.3 (Rhagorthua)
20:25:35: Loading library /home/wojciech/code/ogre-build/lib/RenderSystem_GL
20:25:35: Installing plugin: GL RenderSystem
20:25:35: OpenGL Rendering Subsystem created.
20:25:35: Plugin successfully installed
20:25:35: Loading library /home/wojciech/code/ogre-build/lib/RenderSystem_GL3Plus
20:25:35: Installing plugin: GL 3+ RenderSystem
20:25:35: OpenGL 3+ Rendering Subsystem created.
20:25:35: Plugin successfully installed
20:25:35: Loading library /home/wojciech/code/ogre-build/lib/Plugin_ParticleFX
20:25:35: Installing plugin: ParticleFX
20:25:35: Particle Emitter Type 'Point' registered
20:25:35: Particle Emitter Type 'Box' registered
20:25:35: Particle Emitter Type 'Ellipsoid' registered
20:25:35: Particle Emitter Type 'Cylinder' registered
20:25:35: Particle Emitter Type 'Ring' registered
20:25:35: Particle Emitter Type 'HollowEllipsoid' registered
20:25:35: Particle Affector Type 'LinearForce' registered
20:25:35: Particle Affector Type 'ColourFader' registered
20:25:35: Particle Affector Type 'ColourFader2' registered
20:25:35: Particle Affector Type 'ColourImage' registered
20:25:35: Particle Affector Type 'ColourInterpolator' registered
20:25:35: Particle Affector Type 'Scaler' registered
20:25:35: Particle Affector Type 'Rotator' registered
20:25:35: Particle Affector Type 'DirectionRandomiser' registered
20:25:35: Particle Affector Type 'DeflectorPlane' registered
20:25:35: Plugin successfully installed
20:25:35: Loading library /home/wojciech/code/ogre-build/lib/Plugin_BSPSceneManager
20:25:35: Installing plugin: BSP Scene Manager
20:25:35: Plugin successfully installed
20:25:35: Loading library /home/wojciech/code/ogre-build/lib/Plugin_CgProgramManager
20:25:35: Installing plugin: Cg Program Manager
20:25:35: Plugin successfully installed
20:25:35: Loading library /home/wojciech/code/ogre-build/lib/Codec_STBI
20:25:35: stb_image - v2.19 - public domain JPEG/PNG reader
20:25:35: Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr
20:25:35: Loading library /home/wojciech/code/ogre-build/lib/Plugin_PCZSceneManager
20:25:35: Installing plugin: Portal Connected Zone Scene Manager
20:25:35: PCZone Factory Type 'ZoneType_Default' registered
20:25:35: Plugin successfully installed
20:25:35: Loading library /home/wojciech/code/ogre-build/lib/Plugin_OctreeZone
20:25:35: Installing plugin: Octree Zone Factory
20:25:35: Plugin successfully installed
20:25:35: Loading library /home/wojciech/code/ogre-build/lib/Plugin_OctreeSceneManager
20:25:35: Installing plugin: Octree Scene Manager
20:25:35: Plugin successfully installed
20:25:35: Parsing scripts for resource group General
20:25:35: Finished parsing scripts for resource group General
20:25:35: Creating resources for group General
20:25:35: All done
20:25:35: Parsing scripts for resource group OgreAutodetect
20:25:35: Finished parsing scripts for resource group OgreAutodetect
20:25:35: Creating resources for group OgreAutodetect
20:25:35: All done
20:25:35: Parsing scripts for resource group OgreInternal
20:25:35: Finished parsing scripts for resource group OgreInternal
20:25:35: Creating resources for group OgreInternal
20:25:35: All done
20:25:35: Added resource location '/home/wojciech/code/ogre-1.11.3/Samples/Media/thumbnails' of type 'FileSystem' to resource group 'General'
20:25:35: Added resource location '/home/wojciech/code/ogre-1.11.3/Samples/Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'General'
20:25:35: Added resource location '/home/wojciech/code/ogre-1.11.3/Samples/Media/packs/profiler.zip' of type 'Zip' to resource group 'General'
20:25:35: Added resource location '/home/wojciech/code/game/assets/models' of type 'FileSystem' to resource group 'General'
20:25:35: CPU Identifier & Features
20:25:35: -------------------------
20:25:35: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
20:25:35: * SSE: yes
20:25:35: * SSE2: yes
20:25:35: * SSE3: yes
20:25:35: * SSE41: yes
20:25:35: * SSE42: yes
20:25:35: * MMX: yes
20:25:35: * MMXEXT: yes
20:25:35: * 3DNOW: no
20:25:35: * 3DNOWEXT: no
20:25:35: * CMOV: yes
20:25:35: * TSC: yes
20:25:35: *INVARIANT TSC: yes
20:25:35: * FPU: yes
20:25:35: * PRO: yes
20:25:35: * HT: no
20:25:35: -------------------------
20:25:35: ******************************
*** Starting GLX Subsystem ***
******************************
20:25:35: GLX_VERSION = 1.4
20:25:35: GLX_EXTENSIONS = GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_copy_buffer GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge
20:25:35: Registering ResourceManager for type Texture
20:25:35: GLRenderSystem::_createRenderWindow "WILKTOCHUJ", 640x480 windowed miscParams: externalWindowHandle=73400333
20:25:35: GLXWindow::create: The externalWindowHandle parameter is deprecated.
Use the parentWindowHandle or currentGLContext parameter instead.
20:25:35: Actual frame buffer FSAA: 0, gamma: 0, colourBufferSize: 24
20:25:35: Created GL 3.0 context
20:25:35: GLXWindow::create used FBConfigID = 174
20:25:35: GL_VERSION = 4.6.0.0
20:25:35: GL_VENDOR = NVIDIA Corporation
20:25:35: GL_RENDERER = GeForce GTX 970/PCIe/SSE2
20:25:35: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
20:25:35: ***************************
20:25:35: *** GL Renderer Started ***
20:25:35: ***************************
20:25:35: Registering ResourceManager for type GpuProgram
20:25:35: GLSL support detected
20:25:35: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
20:25:35: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:35: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_DEPTH16 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
20:25:36: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH16 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
20:25:36: RenderSystem capabilities
20:25:36: -------------------------
20:25:36: RenderSystem Name: OpenGL Rendering Subsystem
20:25:36: GPU Vendor: nvidia
20:25:36: Device Name: GeForce GTX 970/PCIe/SSE2
20:25:36: Driver Version: 4.6.0.0
20:25:36: * Fixed function pipeline: yes
20:25:36: * Anisotropic texture filtering: yes
20:25:36: * Cube mapping: yes
20:25:36: * Hardware stencil buffer: no
20:25:36: * 32-bit index buffers: yes
20:25:36: * Vertex programs: yes
20:25:36: * Number of floating-point constants for vertex programs: 1024
20:25:36: * Number of integer constants for vertex programs: 0
20:25:36: * Number of boolean constants for vertex programs: 0
20:25:36: * Fragment programs: yes
20:25:36: * Number of floating-point constants for fragment programs: 1024
20:25:36: * Number of integer constants for fragment programs: 0
20:25:36: * Number of boolean constants for fragment programs: 0
20:25:36: * Geometry programs: yes
20:25:36: * Number of floating-point constants for geometry programs: 2048
20:25:36: * Number of integer constants for geometry programs: 0
20:25:36: * Number of boolean constants for geometry programs: 0
20:25:36: * Tessellation Hull programs: no
20:25:36: * Number of floating-point constants for tessellation hull programs: 0
20:25:36: * Number of integer constants for tessellation hull programs: 0
20:25:36: * Number of boolean constants for tessellation hull programs: 0
20:25:36: * Tessellation Domain programs: no
20:25:36: * Number of floating-point constants for tessellation domain programs: 0
20:25:36: * Number of integer constants for tessellation domain programs: 0
20:25:36: * Number of boolean constants for tessellation domain programs: 0
20:25:36: * Compute programs: no
20:25:36: * Number of floating-point constants for compute programs: 0
20:25:36: * Number of integer constants for compute programs: 0
20:25:36: * Number of boolean constants for compute programs: 0
20:25:36: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl glsl100 glsl110 glsl120 gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
20:25:36: * Texture Compression: yes
20:25:36: - DXT: yes
20:25:36: - VTC: yes
20:25:36: - PVRTC: no
20:25:36: - ATC: no
20:25:36: - ETC1: no
20:25:36: - ETC2: no
20:25:36: - BC4/BC5: no
20:25:36: - BC6H/BC7: no
20:25:36: - ASTC: no
20:25:36: - Mipmaps for compressed formats: yes
20:25:36: * Hardware Occlusion Query: yes
20:25:36: * User clip planes: yes
20:25:36: * VET_UBYTE4 vertex element type: yes
20:25:36: * Infinite far plane projection: yes
20:25:36: * Hardware render-to-texture: yes
20:25:36: * Floating point textures: yes
20:25:36: * Non-power-of-two textures: yes
20:25:36: * 1d textures: yes
20:25:36: * Volume textures: yes
20:25:36: * Multiple Render Targets: 8
20:25:36: - With different bit depths: yes
20:25:36: * Point Sprites: yes
20:25:36: * Wide Lines: yes
20:25:36: * Hardware Gamma: yes
20:25:36: * Extended point parameters: yes
20:25:36: * Max Point Size: 2047
20:25:36: * Vertex texture fetch: yes
20:25:36: * Number of texture units: 16
20:25:36: * Number of vertex attributes: 16
20:25:36: * Stencil buffer depth: 0
20:25:36: * Number of vertex blend matrices: 0
20:25:36: - Max vertex textures: 32
20:25:36: - Vertex textures shared: yes
20:25:36: * Render to Vertex Buffer : yes
20:25:36: * Hardware Atomic Counters: no
20:25:36: * PBuffer support: yes
20:25:36: * Vertex Array Objects: no
20:25:36: * Separate shader objects: no
20:25:36: * GLSL SSO redeclare interface block: no
20:25:36: * Debugging/ profiling events: no
20:25:36: * Map buffer storage: yes
20:25:36: DefaultWorkQueue('Root') initialising on thread 139955812698048.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955580155648 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955571762944 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955546584832 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955554977536 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955563370240 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955468760832 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955460368128 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955435190016 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955443582720 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955443582720 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955426797312 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955418404608 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955418404608 starting.
20:25:36: DefaultWorkQueue('Root')::WorkerFunc - thread 139955451975424 starting.
20:25:36: Particle Renderer Type 'billboard' registered
20:25:36: SceneManagerFactory for type 'BspSceneManager' registered.
20:25:36: Registering SceneLoader Q3BSP
20:25:36: SceneManagerFactory for type 'PCZSceneManager' registered.
20:25:36: MovableObjectFactory for type 'PCZLight' registered.
20:25:36: MovableObjectFactory for type 'Portal' registered.
20:25:36: MovableObjectFactory for type 'AntiPortal' registered.
20:25:36: PCZone Factory Type 'ZoneType_Octree' registered
20:25:36: SceneManagerFactory for type 'OctreeSceneManager' registered.