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  1. ---
  2. # Playfield Configuration
  3. # IMPORTANT: YAML files use spaces as indentation. Please don't use TABs - tab indentation is forbidden: http://yaml.org/faq.html
  4. # For more detailed explanations of the different parameters, see examples in Empyrion\Content\Playfields\ExamplePlanet and ExampleSpace
  5.  
  6. ### Playfield Characteristics
  7.  
  8. # General Information
  9. RealRadius: 1303.797294             # Please don't change
  10. ScaledRadius: 1300                  # Please don't change
  11. Gravity: -9.81                      # Gravity on planet
  12. AtmosphereDensity: 1.217            # Please don't change
  13. AtmosphereO2: 0.1                   # Oxygen level of atmosphere
  14. AtmosphereBreathable: False         # If player can breathe without helmet
  15. Temperature: 32                     # No functionality yet
  16. TemperatureDay: 53                  # No functionality yet
  17. TemperatureNight: 13                # No functionality yet
  18. DayLength: 24                       # No functionality yet
  19. PlanetType: Desert                  # No functionality yet
  20. Moons: 1                            # No functionality yet
  21. Water: WaterGreen                   # WaterBlue, WaterGreen, WaterBrown
  22. SeaLevel: 53                        # Sea level of planet
  23. PvP: True                          # Set to True to allow PvP in this playfield, default is False
  24. #Seed: 123456                       # If set overwrites main Seed
  25. #UseFixed: False                    # If set uses fixed POIs + resources
  26.  
  27. # Playfield Difficulty (has impact on experience gains)
  28. Difficulty: 3                       # Between 2 and 5: larger values indicate higher difficulty
  29.  
  30. # Planet or Space
  31. PlayfieldType: Planet               # Please don't change
  32. Description: Omicron is a desert planet with mountain ranges, lakes, plains and rugged terrain. The atmosphere is relatively thin and non breathable. However, oxygen can be generated from the water of the lakes. [c][e0e020]Be warned, choosing this planet as the survival start is recommended for experienced players only.[-][/c]
  33.  
  34. # Sun                               # SunFlareBlue, SunFlareWhite, SunFlareWhite2, SunFlareWhite3, SunFlareYellow, SunFlarePurple
  35. SunFlare: EnvironmentalEffects/SunFlareWhite
  36.  
  37. # Special Effects                   # Please don't change
  38. SpecialEffectsLocal:
  39.   - Name: Pollen
  40.     Biome: [ DesertLowPlains, SmallLake ]
  41.     Time: Day
  42.     MaxHeight: 75
  43.   - Name: FireFliesGreenFew
  44.     Biome: [ DesertLowPlains ]
  45.     Time: Night
  46.     MaxHeight: 75
  47.  
  48. SpecialEffectsLocal:
  49.   - Name: FireFliesOrange
  50.     Biome: [ SmallLake ]
  51.     Time: Night
  52.     MaxHeight: 100
  53.   - Name: Butterflies
  54.     Biome: [ SmallLake ]
  55.     Time: Day
  56.     MaxHeight: 150
  57.     FollowPlayerY: True
  58.   - Name: DandelionsFew
  59.     Biome: [ Mountains ]
  60.     Time: Day
  61.     MaxHeight: 150
  62. SpecialEffectsGlobal:
  63.   - Name: BirdFlocksVultures
  64.     Biome: [ DesertLowPlains ]
  65.     Time: Day
  66.     InitialDelay: 2     # in game hours
  67.     Delay: 4            # in game hours
  68.     Lifetime: 600       # in realtime seconds
  69.     PlyDist: 50
  70.     SpawnY: 40
  71.     Struct: True
  72.   - Name: MeteorShower
  73.     Biome: [ DesertHighPlains ]
  74.     Time: Always
  75.     InitialDelay: 3.5   # in game hours
  76.     Delay: 5
  77.     Lifetime: 60
  78.     PlyDist: 200
  79.     SpawnY: 100
  80.     Struct: Avoid
  81. # Atmosphere and Sky
  82. AtmosphereEnabled: True             # Atmosphere True or False
  83. AtmosphereColor: "0.35, 0.26, 0.19" # Color of atmosphere seen in space, default is white "1,1,1"
  84. SkyColor: "1, 0, 0"                 # Color of skybox, default is white "1,1,1"
  85.  
  86. # Light
  87. DayLightIntensity: 2.2               # Between 0 and 1.2: larger values = brighter, default is 0.6
  88. NightLightIntensity: 2.85            # Between 0 and 1: larger values = brighter, default is 0.6
  89. DayShadowStrength: 0.8               # Between 0 and 1: larger values = stronger
  90.  
  91. # Fog
  92. AtmosphereFog: 0                    # Distant fog, between 0 and 1: larger values = stronger
  93. FogCloudIntensity: 0.3              # Waft of mist in air, between 0 and 1: larger values = stronger
  94. FogIntensity: 0.1                   # Near Fog/Atmospheric Scattering Intensity, between 0 and 1: larger values = stronger
  95. FogStartDistance: 400               # Near Fog/Atmospheric Scattering Start Distance, in m
  96. GroundFogIntensity: 0               # Ground Layer Fog, between 0 and 1: larger values = stronger
  97. GroundFogHeight: 0                  # Ground Layer Fog Height
  98.  
  99. # Clouds
  100. CloudsDensity: 0.6                  # Between 0 and 1: larger values = more clouds (coverage)
  101. CloudsSharpness: 0.4                # Between 0 and 1: larger values = less dense clouds
  102. CloudsBrightness: 1.5               # Between 0 and 2: larger values = brighter clouds
  103. CloudsOpacity: 0.8                  # Between 0 and 1: larger values = more opaque, default is 0.9
  104.  
  105. # Wind Speed
  106. WindSpeed: 4                        # Between 0 and 10: larger values = faster moving clouds
  107.  
  108.  
  109. ### Resources
  110. RandomResources:
  111.     - Name: IronResource      # Name of resource
  112.       CountMinMax: [ 5, 6 ]   # Range of number of resources to distribute on planet
  113.       SizeMinMax: [ 4, 5 ]  # Range of sizes of resource depots
  114.       DepthMinMax: [ 0, 1 ]   # Range of how deep to bury depots below terrain surface (e.g. 0 = partly visible, 3 = top of depot starts 3m below surface)
  115.       DroneProb: 0.2          # Probability that resource is defended by drones
  116.       MaxDroneCount: 1        # If at all, 1..n drones will defend resource [default = 1]
  117.  
  118.     - Name: CobaltResource
  119.       CountMinMax: [ 5, 6 ]
  120.       SizeMinMax: [ 4, 5 ]
  121.       DepthMinMax: [ 0, 1 ]
  122.       DroneProb: 0.3
  123.  
  124.     - Name: CopperResource
  125.       CountMinMax: [ 5, 6 ]
  126.       SizeMinMax: [ 4, 5 ]
  127.       DepthMinMax: [ 0, 1 ]
  128.       DroneProb: 0.4
  129.  
  130.     - Name: SiliconResource
  131.       CountMinMax: [ 5, 6 ]
  132.       SizeMinMax: [ 4, 5 ]
  133.       DepthMinMax: [ 0, 1 ]
  134.       DroneProb: 0.5
  135.  
  136.     - Name: PromethiumResource
  137.       CountMinMax: [ 6, 7 ]
  138.       SizeMinMax: [ 4, 5 ]
  139.       DepthMinMax: [ 0, 2 ]
  140.       DroneProb: 0.5
  141.  
  142.     - Name: MagnesiumResource
  143.       CountMinMax: [ 6, 7 ]
  144.       SizeMinMax: [ 3, 5 ]
  145.       DepthMinMax: [ 0, 3 ]
  146.       DroneProb: 0.3
  147.  
  148. FixedResources:
  149.     - Name: SiliconResource     # Name of resource
  150.       Pos: [ 646, 33, -607 ]    # Position coordinates
  151.       Radius: 4                 # Size
  152.  
  153.     - Name: SiliconResource
  154.       Pos: [ 646, 40, -705 ]
  155.       Radius: 5
  156.  
  157.     - Name: IronResource
  158.       Pos: [ -856, 45, 20 ]
  159.       Radius: 5
  160.  
  161. ### Resource Asteroids
  162. AsteroidResources:
  163.     - Name: IronResource              
  164.       Threshold: 0.6
  165.       Amount: 0.5
  166.  
  167.     - Name: CobaltResource
  168.       Threshold: 0.4
  169.       Amount: 0.4
  170.  
  171.     - Name: CopperResource
  172.       Threshold: 0.3
  173.       Amount: 0.3
  174.  
  175.     - Name: SiliconResource
  176.       Threshold: 0.3
  177.       Amount: 0.2
  178.  
  179.     - Name: PromethiumResource
  180.       Threshold: 0.2
  181.       Amount: 0.2
  182.  
  183.     - Name: MagnesiumResource
  184.       Threshold: 0.2
  185.       Amount: 0.3
  186.  
  187. ### Terrain and Decorations
  188. # Terrain and Local Decoration
  189. Terrain:
  190.     Name: Alien                        # Name of terrain dll
  191.     PoleLevel: 55                       # Pole level of planet
  192.     NoiseStrength: 0.25                 # Dirt effect on terrain
  193.     ColorChange:                       # Used to generate color differences in terrain
  194.         YFadeCenter: 60                 # Starting point for color change
  195.         YFadeRange: 40                  # Range for which color change is applied
  196.         YFadeMin: 0.00                  # Positive values: terrain gets brighter in valleys
  197.         YFadeMax: -0.1                  # Negative values: terrain gets darker on mountains
  198.  
  199. MainBiome:                            
  200.     Textures:
  201.        - [ GravelRockBrown03, 1 ]      
  202.         - [ AlienGreen07, 4 ]            
  203.         - [ RockBrown01, 0 ]            
  204.         - [ Bedrock, 2 ]                
  205.  
  206.     Decorations:
  207.        - [ RocksmallA02, 0.1 ]        
  208.         - [ RocksmallC01, 0.1 ]
  209.  
  210. SubBiomes:
  211.     - Altitude: 50                      
  212.       Textures:
  213.        - [ StoneBeach, 27 ]
  214.     - Altitude: 52
  215.       Textures:
  216.        - [ SandBeach, 2 ]
  217.       Decorations:
  218.        - [ RocksmallA02, 0.2 ]
  219.         - [ RocksmallC01, 0.2 ]
  220.     - Altitude: 255
  221.       Textures:
  222.        - [ GravelRockBrown03, 115 ]
  223.         - [ Snow08RockBrown03, 1 ]
  224.  
  225. BiomeTextureReplacements:
  226.      - Biome: 5
  227.        From: GravelRockBrown03
  228.        To: GrassBrown
  229.      - Biome: 6
  230.        From: GravelRockBrown03
  231.        To: SandBrown02
  232.  
  233. # Biome Definition and Main Decoration
  234. Biome:
  235. # Water
  236.    - Altitude: [ 41, 50 ]
  237.      Slope: [ 0, 25 ]
  238.      BiomeClusterData:        
  239.          - Name: "SmallLake"
  240.            Id: 1
  241.            ClusterSize: 0
  242.            NbOfClusters: 0
  243.            Decorations:
  244.                - [ CoralBig01, 7]
  245.                - [ Hydrilla2, 15]
  246.                - [ SeaWeed02-04, 15]
  247.                - [ RealRock1Water, 10]
  248.                - [ RealRock5Water, 10]
  249.                - [ CrystalStraight, 5]
  250.                - [ AlienTreeBlue, 5]
  251.            Grass:
  252.                - Name: "GrassGreen01"
  253.                  Density: 1000
  254.                  YScale: 1
  255.                  Preset: "GrassDense"
  256.                - Name: "GrassGreen01"
  257.                  Density: 500
  258.                  YScale: 1.5
  259.                  Preset: "GrassPatches"
  260.    - Altitude: [ 50, 53 ]
  261.      Slope: [ 0, 20 ]
  262.      BiomeClusterData:
  263.          - Name: "SmallLake"
  264.            Id: 1
  265.            ClusterSize: 0
  266.            NbOfClusters: 0
  267.            Decorations:
  268.                - [ OmicronPlant, 10]      
  269.            Grass:
  270.                - Name: "GrassGreen01a"
  271.                  Density: 1000
  272.                  YScale: 0.8
  273.                  Preset: "GrassDense2"
  274.          - Name: "DesertHighPlains"
  275.            Id: 3
  276.            ClusterSize: 200
  277.            NbOfClusters: 30
  278.            Decorations:
  279.                - [ RealRock1, 0]
  280.                - [ "AlienPlantMushroom2", 1]
  281.                - [ AlienTreeBlue, 5]   
  282.            Grass:
  283.                - Name: "GrassBlue01"
  284.                  Density: 900
  285.                  YScale: 0.8
  286.                  Preset: "GrassDense2"
  287.  
  288.    - Altitude: [ 53, 56 ]
  289.      Slope: [ 0, 25 ]
  290.      BiomeClusterData:
  291.          - Name: "SmallLake"
  292.            Id: 1
  293.            ClusterSize: 0
  294.            NbOfClusters: 0
  295.            Decorations:
  296.                - [ RealRock1Water, 0]    
  297.            Grass:
  298.                - Name: "GrassGreen03a"
  299.                  Density: 1000
  300.                  YScale: 0.8
  301.                  Preset: "GrassDense2"
  302.    - Altitude: [ 0, 56 ]
  303.      Slope: [ 0, 180 ]
  304.      BiomeClusterData:
  305.          - Name: "SmallLake"
  306.            Id: 1
  307.            ClusterSize: 0
  308.            NbOfClusters: 0
  309.            Decorations:
  310.                - [ RealRock1Water, 0]
  311. # Lower Plains
  312.    - Altitude: [ 56, 65 ]                             # Altitude between which biome lays
  313.      Slope: [ 0, 20 ]                                 # Slope for biome
  314.      BiomeClusterData:        
  315.          - Name: "DesertLowPlains"                    # Name of biome
  316.            Id: 5                                      # ID of biome
  317.            ClusterSize: 0
  318.            NbOfClusters: 0
  319.            Decorations:
  320.                - [ OmicronPalm, 20]                
  321.                - [ EggPlant, 1]  
  322.                - [ InsanityPepper, 0.5]  
  323.                - [ CobraLeavesPlant, 0.5]  
  324.                - [ CattailWinter, 0.8]    
  325.                - [ DesertPlant20, 0.8]      
  326.                - [ Boulder1, 0.7]
  327.                - [ DesertRock1, 0.5]    
  328.                - [ DesertRock2, 0.5]    
  329.            Grass:
  330.                - Name: "GrassGreen03b"
  331.                  Density: 1000
  332.                  YScale: 0.9
  333.                  Preset: "GrassDense2"    
  334.                - Name: "Plant01Brown"
  335.                  Density: 250
  336.                  YScale: 1.5
  337.                  Preset: "GrassPatches3a"        
  338.    - Altitude: [ 65, 75 ]
  339.      Slope: [ 0, 20 ]
  340.      BiomeClusterData:        
  341.          - Name: "DesertLowPlains"
  342.            Id: 5
  343.            ClusterSize: 70
  344.            NbOfClusters: 35
  345.            Decorations:
  346.                - [ OmicronPalm, 20]              
  347.                - [ EggPlant, 1]  
  348.                - [ InsanityPepper, 0.5]  
  349.                - [ CobraLeavesPlant, 0.5]  
  350.                - [ Snakeweed, 0.6]    
  351.                - [ CattailWinter, 0.5]  
  352.                - [ DesertPlant20, 0.8]    
  353.                - [ Boulder1, 0.7]
  354.                - [ DesertRock1, 0.5]    
  355.                - [ DesertRock2, 0.5]    
  356.            Grass:
  357.                - Name: "GrassGreen03b"
  358.                  Density: 1000
  359.                  YScale: 0.9
  360.                  Preset: "GrassDense2"    
  361.                - Name: "Plant01Brown"
  362.                  Density: 250
  363.                  YScale: 1.5
  364.                  Preset: "GrassPatches3a"        
  365.          - Name: "DesertLowPlains"
  366.            Id: 2
  367.            ClusterSize: 0
  368.            NbOfClusters: 0
  369.            Decorations:
  370.                # - [ BulbShroom, 1]    
  371.                - [ ClusterShroom, 1]    
  372.                - [ Snakeweed, 0.6]    
  373.                - [ CoralStone04-03, 1]    
  374.                - [ DesertRockLarge, 0.01]          
  375.                - [ DesertRockMedium1, 0.01]          
  376.                - [ DesertRockMedium2, 0.01]  
  377.                - [ DesertRock1, 0.5]    
  378.                - [ DesertRock2, 0.5]      
  379.            Grass:
  380.                - Name: "GrassBrown02a"
  381.                  Density: 1000
  382.                  YScale: 0.8
  383.                  Preset: "GrassDense2"      
  384.    - Altitude: [ 56, 75 ]
  385.      Slope: [ 0, 25 ]
  386.      BiomeClusterData:
  387.          - Name: "DesertLowPlains"
  388.            Id: 2
  389.            ClusterSize: 0
  390.            NbOfClusters: 0
  391.            Decorations:
  392.                - [ RealRock1, 0]        
  393.            Grass:
  394.                - Name: "GrassBrown02a"
  395.                  Density: 1000
  396.                  YScale: 0.8
  397.                  Preset: "GrassDense2"      
  398.    - Altitude: [ 56, 75 ]
  399.      Slope: [ 0, 180 ]
  400.      BiomeClusterData:
  401.          - Name: "DesertLowPlains"
  402.            Id: 2
  403.            ClusterSize: 0
  404.            NbOfClusters: 0
  405.            Decorations:
  406.                - [ RealRock1, 0, 1]
  407. # Higher Plains
  408.    - Altitude: [ 75, 120 ]
  409.      Slope: [ 0, 20 ]
  410.      BiomeClusterData:        
  411.          - Name: "DesertHighPlains"
  412.            Id: 6
  413.            ClusterSize: 60
  414.            NbOfClusters: 15
  415.            Decorations:
  416.                - [ AlienPalmTree, 8]                
  417.                - [ AlienPalmTreeHarvested, 5]
  418.                - [ AlienPlantTube1, 2]  
  419.                - [ DesertRock1, 2]  
  420.                - [ DesertRock1, 1]    
  421.                - [ DesertRock2, 1]        
  422.            Grass:
  423.                - Name: "GrassBrown02b"
  424.                  Density: 300
  425.                  YScale: 1
  426.                  Preset: "GrassPatches5"  
  427.                - Name: "GrassType01Brown"
  428.                  Density: 400
  429.                  YScale: 0.8
  430.                  Preset: "GrassPatches4"  
  431.                - Name: "Plant01Red"
  432.                  Density: 350
  433.                  YScale: 1.5
  434.                  Preset: "GrassPatches3a"        
  435.          - Name: "DesertHighPlains"
  436.            Id: 3
  437.            ClusterSize: 30
  438.            NbOfClusters: 6
  439.            Decorations:
  440.                - [ DesertRock1, 2]
  441.                - [ DesertRock2, 1]
  442.                - [ AlienPlantReef2, 15]
  443.                - [ AlienPlantSpike1, 9]
  444.                - [ AlienPlant05, 3]  
  445.            Grass:
  446.                - Name: "GrassBrown02a"
  447.                  Density: 800
  448.                  YScale: 0.65
  449.                  Preset: "GrassPatches4"      
  450.          - Name: "DesertHighPlains"
  451.            Id: 3
  452.            ClusterSize: 0
  453.            NbOfClusters: 0
  454.            Decorations:
  455.                - [ AlienBushRedFronds, 0.015]
  456.                - [ Cactus1, 0.03]
  457.                - [ OpuntiaCactus, 0.03]    
  458.                - [ ScalyPods, 0.08]  
  459.                - [ Boulder1, 0.006]
  460.                - [ Boulder2, 0.006]
  461.                - [ Boulder3, 0.006]
  462.                - [ Boulder4, 0.01]
  463.                - [ Boulder5, 0.01]
  464.            Grass:
  465.                - Name: "GrassBrown02a"
  466.                  Density: 800
  467.                  YScale: 0.8
  468.                  Preset: "GrassPatches4a"    
  469.    - Altitude: [ 75, 120 ]
  470.      Slope: [ 0, 27 ]
  471.      BiomeClusterData:
  472.          - Name: "DesertHighPlains"
  473.            Id: 3
  474.            ClusterSize: 20
  475.            NbOfClusters: 10
  476.            Decorations:
  477.                - [ RealRock1, 0]
  478.                - [ BushGreen01, 0.5]
  479.            Grass:
  480.                - Name: "GrassBrown02a"
  481.                  Density: 800
  482.                  YScale: 0.65
  483.                  Preset: "GrassPatches4"
  484.  
  485. # Mountains
  486.    - Altitude: [ 120, 250 ]
  487.      Slope: [ 0, 25 ]
  488.      BiomeClusterData:
  489.          - Name: "Mountains"
  490.            Id: 4
  491.            ClusterSize: 0
  492.            NbOfClusters: 0
  493.            Decorations:
  494.                - [ AlienPlantPod2, 1]
  495.                - [ DesertPlant20, 0.5]  
  496.                - [ OpuntiaCactus, 0.5]  
  497.            Grass:
  498.                - Name: "GrassBrown02a"
  499.                  Density: 800
  500.                  YScale: 0.65
  501.                  Preset: "GrassPatches4"    
  502.    - Altitude: [ 120, 250 ]
  503.      Slope: [ 0, 180 ]
  504.      BiomeClusterData:
  505.          - Name: "Mountains"
  506.            Id: 4
  507.            ClusterSize: 0
  508.            NbOfClusters: 0
  509.            Decorations:
  510.                - [ RealRock1, 0]
  511.  
  512. ### POIs
  513. POIs:
  514.     Random:
  515.         - GroupName: XenuTierI          # Group name of POI
  516.           CountMinMax: [ 4, 6 ]         # Range of number of POIs of this group to distribute on planet
  517.           DroneProb: 1.0                # Probability that a POI is defended by drones
  518.           DronesMinMax: [ 1, 2 ]        # Range of number of drones that defend POI
  519.           ReserveCount: 3               # Number of drones that will be replaced when destroyed
  520.           TroopTransport: True          # If troop transport will be sent
  521.  
  522.         - GroupName: AbandonedFactory
  523.           CountMinMax: [ 1, 1 ]
  524.           DroneProb: 1.0
  525.           DronesMinMax: [ 2, 2 ]
  526.           ReserveCount: 3
  527.           TroopTransport: True
  528.  
  529.         - GroupName: TransportationStation
  530.           CountMinMax: [ 1, 1 ]
  531.           DroneProb: 0.6
  532.           DronesMinMax: [ 1, 2 ]
  533.           ReserveCount: 3
  534.           TroopTransport: False
  535.  
  536.         - GroupName: Artifact
  537.           CountMinMax: [ 1, 2 ]
  538.           DroneProb: 0.6
  539.           DronesMinMax: [ 1, 2 ]
  540.           ReserveCount: 3
  541.           TroopTransport: False
  542.  
  543.     Fixed:
  544.         - Type: BA_Player               # Type of blueprint (BA, SV, HV, CV)
  545.           Prefab: BA_OutpostOmicron     # Filename of blueprint
  546.           Mode: Creative                # Creative or Survival
  547.           SubMode: Normal               # Empty / Normal (only evaluated in Creative mode) [default: Normal]
  548.           Name: Outpost Omicron         # Name of blueprint as displayed to player
  549.           Pos: [ -415, 66.5, -38.6 ]    # Position coordinates
  550.           Rot: [ 0, 40, 0 ]             # Rotation angles
  551.           InitPower: True               # Set if POI should be initially powered, default: False
  552.  
  553.         - Type: SV_Player
  554.           Prefab: SV_Scorpio    
  555.           Mode: Creative                
  556.           SubMode: Normal                
  557.           Name: Scorpio MKI            
  558.           Pos: [ -398.3, 83.68, -22.87 ]    
  559.           Rot: [ 0, -50, 0 ]      
  560.  
  561.         - Type: BA_Player
  562.           Prefab: BA_TestBase
  563.           Mode: Debug
  564.           Name: Test Base
  565.           Pos: [-349, 70.2, -273 ]
  566.           Rot: [ 0, 270, 0 ]
  567.  
  568.         - Type: SV_Player
  569.           Prefab: SV_Cruiser
  570.           Mode: Debug
  571.           Name: BS Bouba
  572.           Pos: [ -357, 71.5, -317]
  573.           Rot: [ 0, 0, 0 ]
  574.  
  575.         - Type: BA_Alien
  576.           Prefab: BA_MiningComplex
  577.           Mode: Debug
  578.           Name: Enemy Base
  579.           Pos: [ -773, 21, -156 ]
  580.           Rot: [ 0, 0, 0 ]
  581.           InitPower: True
  582.  
  583.         - Type: BA_Alien
  584.           # Prefab: BA_EpsilonDefenceII
  585.           Prefab: BA_GhostRiderBaseII
  586.           Mode: Debug
  587.           Name: Enemy Base
  588.           Pos: [ -143, 66, -334 ]
  589.           Rot: [ 0, 90, 0 ]
  590.           InitPower: True
  591.  
  592.         - Type: BA_Alien
  593.           # Prefab: BA_XenuAdvArmory
  594.           Prefab: BA_GhostRiderBaseI
  595.           Mode: Debug
  596.           Name: Enemy Base
  597.           Pos: [ -180, 63, -397 ]
  598.           Rot: [ 0, 90, 0 ]
  599.           InitPower: True
  600.  
  601.     FixedPlayerStart:
  602.         - Mode: Creative                 # Creative or Survival  
  603.           SubMode: Normal                # Empty / Normal (only evaluated in Creative mode) [default: Normal]
  604.           Pos: [ -418, 88.5, -39 ]       # Position coordinates
  605.           RotY: -113                     # Rotation angle around Y axis      
  606.  
  607.         - Mode: Creative                  
  608.           SubMode: Empty  
  609.           Pos: [ -841, 56, 142 ]        
  610.           RotY: -18                      
  611.  
  612.         - Mode: Debug
  613.           Pos: [ -353, 72, -306 ]
  614.           RotY: 0
  615.  
  616. ### Drones
  617. DroneBaseSetup:
  618. # PresetStyle:
  619. # -> 0 = no drone attack base,
  620. #    1 = day + 2 triggers,
  621. #    2 = night + 2 triggers,
  622. #    3 = at once + 2 triggers,
  623. #    4 = night + turret trigger
  624.  
  625. # Extra:
  626. # -> 0 = Default drone
  627. #    1 = Drone that attacks base
  628. #    2 = Troop transport
  629. #    3 = Ground troop - content of troop transport
  630.  
  631. # Troop Transport:
  632. # 4 slots for NPCs per troop transport
  633. # Proportion of NPC in each transport determined by ratio of total amounts
  634.     Random:
  635.         - GroupName: DroneBaseOmicron
  636.           DronesMinMax: [ 2, 3 ]        # Range of number of drones that defend drone base
  637.           ReserveCount: 3               # Number of drones that will be replaced when defending drones got killed
  638.           DroneProb: 1.0                # Probability that drones will defend drone base
  639.           Difficulty: 5                 # 0..4 -> 0 = no drone attack base ... 4 = max difficulty level (5, 6, 7 = low, medium, high difficulty but with infinite drone waves)
  640.           PresetStyle: 2                # 0..4 -> see comment above
  641.           # BaseAttack: DroneSmallAttackBase              
  642.           Stock:
  643.               - Name: DroneSmallFast01Rocket    # Name of drone  
  644.                 Amount: 10                      # Amount of drones in stock          
  645.                 Extra: 0                        # Type of drone 0..3 -> see comment above      
  646.  
  647.               - Name: DroneSmallFast01Minigun
  648.                 Amount: 30
  649.                 Extra: 0
  650.  
  651.               - Name: DroneLargeSlow01Minigun
  652.                 Amount: 20
  653.                 Extra: 0
  654.  
  655.               - Name: DroneSmallSlow01Cannon
  656.                 Amount: 20
  657.                 Extra: 0
  658.  
  659.               - Name: DroneSmallFast01Minigun   # Base attack drones
  660.                 Amount: 100
  661.                 Extra: 1                
  662.  
  663.               - Name: DroneTroopsTransport
  664.                 Amount: 1
  665.                 Extra: 2
  666.  
  667.               - Name: ZiraxMale
  668.                 Amount: 100
  669.                 Extra: 3
  670.  
  671.               - Name: AlienAssassinGrey
  672.                 Amount: 50
  673.                 Extra: 3
  674.  
  675.               - Name: Crawler
  676.                 Amount: 30
  677.                 Extra: 3
  678.  
  679.               - Name: Overseer
  680.                 Amount: 50
  681.                 Extra: 3
  682.  
  683. # Drones that patrol on whole planet
  684. # Type determined by stock of drone base (default drone - type = 0)
  685. DroneSpawning:
  686.     Random:
  687.         - DronesMinMax: [ 5, 10 ]    # Range of number of drones that patrol
  688.           CenterX: -2500             # Center of circle around which drones patrol (radius 1500m)
  689.  
  690.         - DronesMinMax: [ 5, 10 ]    # Range of number of drones that patrol
  691.           CenterX: 2500              # Center of circle around which drones patrol (radius 1500m)
  692.  
  693. ### Creatures
  694. CreatureSpawning:
  695.     - Biome: SmallLake               # Biome (defined above) in which creature will spawn
  696.       Entities:
  697.         - Name: CaveWormsGreen       # Name of creature
  698.           Period: Night              # Night / Day / Always
  699.           Amount: 1                  # Amount of creatures that will spawn at a given time
  700.           Delay: 0                   # Time in game hours during which no creatures will spawn
  701.           # RestrictYMinMax: [ 70, 120 ]   # Creature will spawn only in between these altitudes
  702.  
  703.     - Biome: DesertLowPlains
  704.       Entities:
  705.         - Name: CaveWormGreyHerd
  706.           Period: Day
  707.           Amount: 1
  708.           Delay: 0
  709.         - Name: Spiders02
  710.           Period: Night
  711.           Amount: 2
  712.           Delay: 0
  713.         - Name: Otyughs
  714.           Period: Night
  715.           Amount: 1
  716.           Delay: 0
  717.  
  718.     - Biome: DesertHighPlains
  719.       Entities:
  720.         - Name: GolemsDesert
  721.           Period: Night
  722.           Amount: 1
  723.           Delay: 0
  724.         - Name: WormDesertHerd
  725.           Period: Day
  726.           Amount: 2
  727.           Delay: 0
  728.         - Name: Spiders02
  729.           Period: Night
  730.           Amount: 2
  731.           Delay: 0