DEDICATED:LOG
06-22:41:11.439 00_41 -LOG- PfServer (PID 0) disconnected, no playfield loaded
06-22:41:14.503 00_41 -LOG- Started process 'EmpyrionPlayfieldServer.exe' (PID 7784) with args: -batchmode -nographics -logFile ../Logs/2969/Playfield_200707-004114-44.log "configFile=dedicated_EAH.yaml"
06-22:41:20.413 00_41 -LOG- New playfield server
06-22:41:20.414 00_41 -LOG- Thread 'Reader_127.0.0.1:51022' ThreadId=8584 ManagedId=29
06-22:41:20.414 00_41 -LOG- Thread 'Writer_127.0.0.1:51022' ThreadId=8772 ManagedId=30
06-22:41:38.283 00_41 -LOG- INFO: Uptime=00h01m heap= 376MB fps= 40 players= 0 pfs=r1/i0/a0 nwqueue= ticks=11231890
06-22:42:38.291 00_42 -LOG- INFO: Uptime=00h02m heap= 376MB fps= 40 players= 0 pfs=r1/i0/a0 nwqueue= ticks=11233090
06-22:42:44.498 00_42 -WRN- Killing booting server PID 7784 since it took longer than 90 seconds to report 'preparing'
06-22:42:44.499 00_42 -LOG- Killed process with PID 7784
06-22:42:44.504 00_42 -LOG- Connection closed while reading (Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
.)
PLAYFIELD.LOG
Mono path[0] = 'D:/Program Files (x86)/Steam/SteamApps/common/Empyrion - Dedicated Server/PlayfieldServer/EmpyrionPlayfieldServer_Data/Managed'
Mono config path = 'D:/Program Files (x86)/Steam/SteamApps/common/Empyrion - Dedicated Server/PlayfieldServer/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
[XR] Discovering subsystems at path D:/Program Files (x86)/Steam/SteamApps/common/Empyrion - Dedicated Server/PlayfieldServer/EmpyrionPlayfieldServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.226 seconds
WARNING: Shader Unsupported: 'Nature/SpeedTree Standard Instancing 2019' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Nature/SpeedTree Standard Instancing 2019' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Nature/SpeedTree Standard Instancing 2019' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Nature/SpeedTree Standard Instancing 2019' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Nature/SpeedTree Standard Instancing 2019' - Setting to default shader.
UnloadTime: 21.997640 ms
06-23:14:48.621 01_14 -LOG- *************************************************************************
06-23:14:48.710 01_14 -LOG- Empyrion - Galactic Survival
06-23:14:48.711 01_14 -LOG- Version: Alpha 12.2
06-23:14:48.711 01_14 -LOG- Build: 2969
06-23:14:48.711 01_14 -LOG- Platform: Win, 64 Bit
06-23:14:48.712 01_14 -LOG- OS: Windows 7 (6.1.0) 64bit
06-23:14:48.712 01_14 -LOG- DRAM: 16323
06-23:14:48.712 01_14 -LOG- CPU: AMD Athlon(tm) X4 860K Quad Core Processor
06-23:14:48.712 01_14 -LOG- Freq: 3693
06-23:14:48.713 01_14 -LOG- Cores: 4
06-23:14:48.713 01_14 -LOG- Gfx: Null Device
06-23:14:48.714 01_14 -LOG- VRAM: 128
06-23:14:48.718 01_14 -LOG- SL: 3
06-23:14:48.719 01_14 -LOG- Force DX9: False
06-23:14:48.719 01_14 -LOG- Instancing: True
06-23:14:48.722 01_14 -LOG- TimeZone: +02:00
06-23:14:48.722 01_14 -LOG- Culture: hu-HU
06-23:14:48.722 01_14 -LOG- Last build: 0
06-23:14:48.722 01_14 -LOG- Playfield server build
06-23:14:48.737 01_14 -LOG- Build: Release (logCollection)
06-23:14:48.738 01_14 -LOG- MainThreadId: 8324
06-23:14:48.738 01_14 -LOG- *************************************************************************
06-23:14:48.890 01_14 -LOG- Args: D:\Program Files (x86)\Steam\SteamApps\common\Empyrion - Dedicated Server\PlayfieldServer\EmpyrionPlayfieldServer.exe -batchmode -nographics -logFile ../Logs/2969/Playfield_200707-011443-00.log configFile=dedicated_EAH.yaml
06-23:14:48.904 01_14 -LOG- Loading file 'D:\Program Files (x86)\Steam\SteamApps\common\Empyrion - Dedicated Server\PlayfieldServer/../dedicated_EAH.yaml'
06-23:14:50.361 01_14 -LOG- Thread 'Reader_127.0.0.1:30003' ThreadId=8788 ManagedId=4
06-23:14:50.361 01_14 -LOG- Thread 'Writer_127.0.0.1:30003' ThreadId=6056 ManagedId=5
06-23:14:50.538 01_14 -LOG- Playing scenario '1742662471'
ArgumentException: An item with the same key has already been added. Key:
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Localization.LoadCSV (System.Byte[] bytes, UnityEngine.TextAsset asset, System.Boolean merge) [0x001dc] in <f2b2a6b6f56340168911faf7885b2d1f>:0
at Localization.LoadCSV (System.Byte[] bytes, System.Boolean merge) [0x00000] in <f2b2a6b6f56340168911faf7885b2d1f>:0
at Assembly-CSharp.ControlStream+ToolbarStream.MoveNext () [0x0004c] in <3fa2d62e3770443596f6c6ef4e7b9e56>:0
at Assembly-CSharp.AssemblyFactory.FindComponent (System.String , Assembly-CSharp.AddinList , System.String , System.String , System.UInt64 , System.Int32 , System.Int32 , System.Int16 ) [0x000a7] in <3fa2d62e3770443596f6c6ef4e7b9e56>:0
at Assembly-CSharp.TemplateAttributeEmulatorEventArgs.AllocateWindow (Assembly-CSharp.NodeResolver+WindowConverter ) [0x00018] in <3fa2d62e3770443596f6c6ef4e7b9e56>:0
at Assembly-CSharp.TemplateAttributeEmulatorEventArgs.ReduceView () [0x00178] in <3fa2d62e3770443596f6c6ef4e7b9e56>:0
at Assembly-CSharp.AssemblyFactory.SelectConfig () [0x00038] in <3fa2d62e3770443596f6c6ef4e7b9e56>:0
at MBS.Update () [0x00008] in <3fa2d62e3770443596f6c6ef4e7b9e56>:0
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)