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  1.  
  2. FF7 NT V1.5 - June 2018 Patch (Preliminary)
  3.  
  4. \\Executable//
  5. -) Limit Break tweaks:
  6. Cosmo Memory: Now fills allies Limit gauges in addition to dealing def-ignoring Magic damage
  7. All-Creation: Now revives KO'd party members in addition to dealing def-ignoring Physical damage
  8. Dragon Dive base-power adjusted down, Dynamite & Dragon Dance buffed
  9. Finishing Touch: If enemy not KO'd, enemy takes def-ignoring critical damage
  10. Blood Fang & Stardust Ray: Base power increased
  11.  
  12. -) Materia Bonus/Penalties adjusted to make them build-friendlier
  13.  
  14. Offence Magic
  15. -3 Defence
  16. -3 Mag.Def
  17. +3% MaxMP
  18.  
  19. Offence Magic II
  20. -5 Defence
  21. -5 Mag.Def
  22. +5% MaxMP
  23.  
  24. Status Magic
  25. +3 Defence
  26. +3 Mag.Def
  27. +3% MaxHP
  28.  
  29. Physical-based Command Materia
  30. -5 Magic
  31. +5 Dexterity
  32. +5 Luck
  33. -5% MaxMP
  34.  
  35. Added Cut & Cmd. Counter & Counter-Attack
  36. -5 Strength
  37. -5 Magic
  38. +10 Dexterity
  39.  
  40. All/Mega-All
  41. -5 Magic
  42. +3% MaxMP
  43.  
  44. Elemental/Added Effect Materia
  45. -15 Defence
  46. -15 Mag.Def
  47.  
  48. HP/MP Absorb Materia
  49. -5 Magic
  50. +10 Dexterity
  51. -5% MaxMP
  52.  
  53. MP Turbo & Quadra Magic & Magic Counter
  54. +5 Magic
  55. -25 Mag.Def.
  56.  
  57. Final Attack/Sneak Attack
  58. +15 Dexterity
  59. -5% MaxHP
  60.  
  61. Mime
  62. -15 Strength
  63. -15 Defence
  64. -15 Magic
  65. -15 Mag.Def
  66.  
  67. Manipulate & Pre-emptive
  68. +10 Luck
  69.  
  70. Morph & Throw
  71. +15 Defence
  72. -15 Mag.Def
  73. +15 Dexterity
  74. -15 Luck
  75.  
  76. EXP/Gil Plus
  77. -10 Defence
  78. -10 Mag.Def
  79.  
  80. W-Materia
  81. -15 Strength
  82. -15 Magic
  83.  
  84. HP-MP Swap
  85. +50 Strength
  86. +50 Defence
  87. +50 Magic
  88. +50 Mag.Def
  89.  
  90. Cover
  91. +15 Defence
  92. -10% MaxMP
  93.  
  94. Summon I
  95. +5 Magic
  96. +5 Mag.Def
  97. -10% MaxHP
  98. -10% MaxMP
  99.  
  100. Summon II
  101. +10 Magic
  102. +10 Mag.Def
  103. -15% MaxHP
  104. -15% MaxMP
  105.  
  106. KOTR
  107. +15 Magic
  108. +15 Mag.Def
  109. -20% MaxHP
  110. -20% MaxMP
  111.  
  112.  
  113.  
  114. \\Enemy Adjustments//
  115.  
  116. -) Repaired Bizarro fight for Arrange Mode
  117.  
  118. -) Fixed Air Buster facing issue
  119.  
  120. -) Mythril Mines, defeating either miniboss will result in victory rather than
  121. needing to defeat both enemies, HP reduced for both
  122.  
  123. -) Removed 0 EXP check from Mideel Island enemies (go wild)
  124.  
  125. -) Ziegfried AI simplified
  126.  
  127. -) Made Mystery Ninja's Innate consistent with character, and fixed 50% HP loop problem
  128. Ally in this battle given own attack command with a more appropriate SFX (gunfire)
  129.  
  130. -) Jormungandr (Arrange Mode) balancing: Cyclone no longer inflicts Confu and is slightly weaker
  131. Serpentarius no longer inflicts Paralysis
  132. Boss can now be Slowed, has reduced defences, and slightly less HP
  133. Gyre Spume HP reduced from 500 to 250
  134.  
  135. -) Armour Keeper (Arrange Mode) balancing: Guard Break power increased and defence loss increased
  136. All physical attacks now reduce target's Defence by a %
  137. Combo accuracy raised to 125%
  138. Tower Raze ignores defence
  139. Tower Ray base power increased
  140. Keeper Cross power increased, status chance increased, Statuses inflicted adjusted
  141. AI changes; Cross and Bolværk used once per battle based on HP%, effect of Bolværk changed
  142. Trine added to attack pool
  143.  
  144. -) Saboteur Grunt (Shinra HQ): Oversight where dodging the Wither Shot attack would still display
  145. text string; attack was changed from physical to magical and is undodgeable
  146.  
  147. -) Jenova-VECTOR: Fixed node spawn
  148.  
  149. -) Dyne tweak to 50% HP behaviour (casts Haste instead of Haste + Shield)
  150.  
  151. -) Gongaga Reno & Rude HP & Defences dropped
  152. Lich GT Zombie Powder no longer inflicts Poison, paralysis removed from Blood Sword
  153.  
  154. -) Adjusted Cave of the Gi formations for less HP bloat
  155.  
  156. -) Gi Kattan, effect of Rekindle changed
  157.  
  158. -) Shinra Mansion, Ghirofelgo HP reduced, renamed Glace back to Mirror (enemy), Yin/Yang HP reduced
  159.  
  160. -) Mt. Nibel: Thundercracker enemy can now use Trine while manipulated
  161.  
  162. -) Temple of the Ancients: Satans Gate (Arrange Mode) rebalancing
  163.  
  164. -) Gaea Cliffs: Icy Oscar Bad Breath behaviour changed, slight buff to Phrenia
  165.  
  166. -) Underwater Reactor: Reinstated AI for Carry Armour that Arms must be destroyed
  167. before torso can be damaged
  168.  
  169. -) Gelnika Turks: Changed behaviour of Chemical-Thrower
  170.  
  171. -) Disc 2 Enemies > Disc 3 North Crater: Global Defence reduction
  172.  
  173. -) North Crater Bosses: Neurotoxic Breath changed to single-target
  174. Left-Up Path Boss given EXP, AP, Gil
  175.  
  176. -) Junon Leagues, unintended text string removed from Gun enemy
  177. Boristh text that said Borith for Boris enemy is unfixable
  178.  
  179. -) North Crater: Power reduction for Tsarcat and Iron Fist attack
  180.  
  181. -) Midgar Zolom given Beta again; Alpha has been repurposed into a different skill
  182.  
  183. -) Removed Bad Plumbing attack from Hell House (arrange mode)
  184.  
  185. -) Adjusted Brass Dragon AI to wait before triggering party-wipe mechanic; gives player a chance
  186. to heal Petrify on ????
  187.  
  188. -) 8-Eyes enemy adjusted
  189.  
  190.  
  191. Kernel
  192. -) Changed Cloud's innate: Base bonus of +30 to Strength and Magic when a Limit Break is used,
  193. which deteriorates by -2 for each post-action 'tick'; after 15 ticks and the bonus has been
  194. completely lost, he will be able to proc the innate again.
  195.  
  196. -) Fixed issue with Cid's innate where it could be procced repeatedly.
  197.  
  198. -) Base damage for weapons above 50 corrected
  199.  
  200. -) Aegis Armlet elemental protection fixed
  201.  
  202. -) AP growth corrected on some weapons
  203.  
  204. -) General revision of stats, bonuses, and effects on equipment
  205.  
  206. -) General revision of spells
  207.  
  208. -) Cloud's innate set with a stat-check to prevent stat rollover problem
  209.  
  210. -) Changed L5 Suicide to Quarry Fuse; Earth-element magic skill with 12-base power and debarrier effect
  211. Multi-target
  212.  
  213. -) Changed Magnitude8 to Time Flare: damage based on in-game timer /2, 99MP cost
  214.  
  215. -) Alpha changed to Transfusion; sacrifice HP to revive Party (HP set to 1, revives KO'd party members),
  216. 100MP cost
  217.  
  218. -) 'Big 3' Elemental E.Skills changed to dual-element
  219. Beta: Poison + Fire (small chance to poison)
  220. Aqualung: Water + Wind
  221. Trine: Bolt + Earth
  222.  
  223. -) Magic Breath changed to Holy element
  224.  
  225. -) Materia Elements adjusted; particularly Status Materia for more access to different elements
  226.  
  227.  
  228. Flevel (Scripts)
  229. -) Junon Weapon Raid: Battle with troopers replaced with quick scene, this also eliminates an
  230. inconsistency where Barret was able to participate in the fight despite still being cuffed.
  231.  
  232. -) Improved tempo of the Weapon Raid by adjusting enemy encounters for this section.
  233. Encounters can now only be met at the heliport fields & enemy HP/defences reduced.
  234.  
  235. -) Cloud animations fixed for Barret dialogue in Sector 7 (Materia Tutorial, selecting 'No')
  236.  
  237. -) Cloud animations fixed for Great Glacier house when using Rank Up and returning
  238.  
  239. -) Cloud animations fixed for when Curator is defeated
  240.  
  241. -) Removed Sleeping Man script reset when turning in Mythril for one of the two Weaponsmith chests
  242.  
  243. -) Clean up vars when cancelling Junon Leagues mid-tourney
  244.  
  245. -) Added extra rank-up option for characters & revised/checked pre-existing ones
  246.  
  247. -) Added an experimental RNG-based system that randomises which stat upgrades you get.
  248. This system uses an opt-in, and is being prototyped for feedback. It is intended for use with
  249. Arrange Mode but can be toggled on either mode currently.
  250.  
  251. -) Corrected script during Mako Cannon Fires at Weapon scene
  252.  
  253. -) Added handler for oil slip in Cave of the Gi to prevent Random Battles being turned back on if
  254. player has set this to Off prior
  255.  
  256. -) Condensed exposition text for several scenes (specifically Cargo Ship and Ghost Hotel scenes)
  257.  
  258. -) Tweaks to Beginner's Hall dialogue & sorted an unfortunate misunderstanding with Barret's animation
  259.  
  260. -) Adjusted GameMoment check for Aeris appearing beneath Junon
  261.  
  262. -) Adjusted text for Junon Leagues cancel options
  263.  
  264. -) Fixed some misaligned dialogue boxes
  265.  
  266. -) Ghost Ship Goannai attack changed from Eject/KO to Eject/Escape
  267.  
  268. -) Corrected sprite shown in Forgotten City Altar (Disc 3)
  269.  
  270. -) Wall Market Diner, 'get out of the kitchen' script now applies to party leader
  271.  
  272. -) Fort Condor, sorted Yuffie's dialogue
  273.  
  274. -) Attempted adjustment of line detection for Yuffie's House lever machine
  275.  
  276. -) Fixed typos/grammar errors in Forgotten City
  277.  
  278. -) Fixed old text on 4th crewman on Highwind Bridge from Midgar to Rocket Town
  279.  
  280. -) Fixed Planet Materia check for Corel Train
  281.  
  282. -) Added Exit Marks (Red Triangles when Assist enabled) to various fields
  283.  
  284. -) Reworded Altar dialogue choice
  285.  
  286. -) Corrected Text & Drops for Mythril trade-in at Weaponsmith House & for Red's Ultimate Weapon
  287.  
  288. -) Restricted the Off course/No, Way joke
  289.  
  290. -) Corrected Aeris' 'this guy am sick' dialogue
  291.  
  292. -) Added fight music for Cloud's Lv.4 Limit battle
  293.  
  294. -) Changed Ending behaviour
  295.  
  296.  
  297. Dark Cave
  298. -) Set Tifa/Cid unlocked in PHS
  299.  
  300. -) Sector 5 Key re-added at end
  301.  
  302. -) Moved Cid's text boxes (clipping issue with green triangle)
  303.  
  304. -) Issue where Aeris wouldn't appear during Corneo scene
  305.  
  306. -) Set up 2nd exit to Dark Cave on final screen
  307.  
  308. -) Added door-block to Church if certain conditions aren't met to prevent script problems inside
  309.  
  310. -) Fixed music reset in Aeris' house when going upstairs
  311.  
  312. -) Pillar cannot be re-accessed after finishing event there