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  1. # Dedicated server settings
  2. # To use your own dedicated.yaml (e.g., "MyDedicatedConfig.yaml"), add "-dedicated MyDedicatedConfig.yaml" to the corresponding batch file
  3. ### stimdealer - I went through this file and found a couple of unwanted spaces and tabs. Should work fine now. I also changed a couple settings, which are marked and noted with three number signs, followed by my name.
  4.  
  5. ServerConfig:
  6. Srv_Port: 30000
  7. Srv_Name: Koolaid
  8. Srv_Password: Abc
  9. Srv_MaxPlayers: 2
  10. Srv_ReservePlayfields: 2 # Idle playfield servers held in reserve. For busy public servers, we recommend at least 2 (default = 1)
  11.  
  12. # Server description shown in Server Browser
  13. # max 127 chars: "-------------------------------------------------------------------------------------------------------------------------------"
  14. # Srv_Description: "Server info, can contain [b]bold[/b] text or a [u][url=empyriongame.com]link[/url][/u]."
  15.  
  16. # All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before
  17. # Srv_StopPeriod: 48
  18.  
  19. # Tel_Enabled: true # Activate Telnet server
  20. # Tel_Port: 30004
  21. # Tel_Pwd: Abc
  22.  
  23. # EACActive: false # Activate Easy Anti Cheat (clients have to enable EAC via Options -> Misc to connect to a EAC protected server)
  24. ### stimdealer - Keep this one on by default. EAC is also highly recommended, if you ever decide to run a public server.
  25. SaveDirectory: Saves
  26.  
  27. # Restrict allowed Blueprint size class: restricted types are not allowed to be produced or spawned
  28. # 1 = allow only small blueprints, ... , 5 = allow very large blueprints, 6 = no limits (default)
  29. MaxAllowedSizeClass: 6
  30.  
  31. # Restrict Blueprint types allowed for production in factory
  32. # None = Blueprint system completely disabled
  33. # StockOnly = only stock blueprints can be produced
  34. # All = all types allowed (default)
  35. AllowedBlueprints: All
  36.  
  37. # Timeout in seconds after which a playfield server will be killed (and all players on it disconnected)
  38. # if it does no longer send heartbeat messages to the dedi (0 = feature disabled)
  39. ### stimdealer - I had a lot of issues with these heartbeat features, so I would leave them both off for now.
  40. # HeartbeatServer: 15
  41.  
  42. # Timeout in seconds after which a client will be disconnected if it
  43. # does no longer send heartbeat messages to the dedi (0 = feature disabled)
  44. # HeartbeatClient: 30
  45.  
  46. # Enable extra log outputs (for debugging purposes)
  47. # Defined flags: (add together the values if more than one group should be active at the same time)
  48. # 1 = EAC
  49. # 2 = EAC_all_details (includes EAC - Note: this generates a lot of log lines)
  50. # LogFlags: 2
  51.  
  52. GameConfig:
  53. GameName: Koolaid # Determines name of the save game ### stimdealer - This value is for the name of your save FOLDER, not as it shows up on the server list in game.
  54. Mode: Survival # Survival or Creative
  55. ### stimdealer - The seed of your server is persistent, even if you change this and add new planets later. The new planets will still use the original seed number. I'm not sure what the high limit is, but anything from 1 - 3 million should work.
  56. Seed: 2309115 # The seed determines how the world is procedurally generated - the same seed means the same world
  57.  
  58. # Note: All times are given in real time hours, 1h real time = approximately 24h in game (Important: Timer counts down as long as the dedicated process is active - deactivated playfields do not stop the timer)
  59. DecayTime: 2 # Time after which player-built structures without core or less than 10 blocks get removed when not visited (0 = disabled)
  60. WipeTime: 0 # Time after which any player-built structures get removed when not visited (0 = disabled)
  61. ProtectTime: 48 # Time during which structures are offline protected
  62.  
  63. MaxStructures: 200 # Max number of structures per playfield (limit = 255, reduce on performance problems)
  64. AntiGriefDistance: 30 # Distance (in m) around a faction's base where no other faction's base can be built
  65. AntiGriefZone: PvE # Zone where the AntiGriefDistance is valid (All, PvP, PvE)
  66. AntiGriefOresDistance: 30 # Distance (in m) around ore deposits where no other faction's base can be built
  67. AntiGriefOresZone: PvE # Zone where the AntiGriefOresDistance is valid (All, PvP, PvE)
  68. EnableTrading: GlobalVirtual # Enables a global virtual marketplace for player-to-player trading
  69. EnableMaxBlockCount: True # Enable or disable the max counting of blocks
  70.  
  71. OriginDefault: Explorer # The name of the default Origin
  72. OriginAccessOthers: True # False will not allow any alliances with or join to factions from other Origins
  73. OriginAutoAlliance: False # Factions are per default allied if they are in the same Origin
  74. FriendlyFireInPvP: False # False will not damage any allied structure even in PvP. Still does hurt players
  75.  
  76. # --- Difficulty settings ---
  77. ### stimdealer - Take out the pound sign of any of the below settings to customize your server. Such as hard starter resources, you'd set to DiffEscapePodContent: Hard, etc. Pretty self explanatory.
  78. # Notice: Changing some of the difficulty settings require to start a new game in order to take effect
  79. # DiffEscapePodContent: Medium # Easy, Medium, Hard --- Determines the content of the Escape Pod when you crash land on the planet
  80. # DiffPlayerProgression: Normal # Faster, Normal, Slower --- Influences the overall player progression speed by earning more or less XP
  81. # DiffAmountOfOre: Normal # Rich, Normal, Poor --- Influences the average amount of ore that a deposit contains
  82. # DiffNumberOfDeposits: Normal # Plenty, Normal, Few --- Influences the average number of deposits per planet
  83. # DiffDroneBaseAttack: Medium # Easy, Medium, Hard, Off --- Influences the difficulty of the drone base attacks (infinite waves, number of waves etc.)
  84. # DiffDronePresence: Normal # Low, Normal, High, Off --- Influences the overall number of drones that are present on a planet
  85. # DiffEnemySpawnRate: Normal # Low, Normal, High --- Influences the spawn rate of enemy NPCs on a planet
  86. # DiffAttackStrength: Medium # Easy, Medium, Hard --- Influences the overall difficulty when attacking enemies
  87. # DiffConstrCraftTime: Normal # Faster, Normal, Slower --- Influences the overall craft speed of constructors
  88. # DiffBpProdTime: Normal # Faster, Normal, Slower --- Influences the overall production speed of the blueprint factory