# Dedicated server settings
# To use your own dedicated.yaml (e.g., "MyDedicatedConfig.yaml"), add "-dedicated MyDedicatedConfig.yaml" to the corresponding batch file
### stimdealer - I went through this file and found a couple of unwanted spaces and tabs. Should work fine now. I also changed a couple settings, which are marked and noted with three number signs, followed by my name.
ServerConfig:
Srv_Port: 30000
Srv_Name: Koolaid
Srv_Password: Abc
Srv_MaxPlayers: 2
Srv_ReservePlayfields: 2 # Idle playfield servers held in reserve. For busy public servers, we recommend at least 2 (default = 1)
# Server description shown in Server Browser
# max 127 chars: "-------------------------------------------------------------------------------------------------------------------------------"
# Srv_Description: "Server info, can contain [b]bold[/b] text or a [u][url=empyriongame.com]link[/url][/u]."
# All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before
# Srv_StopPeriod: 48
# Tel_Enabled: true # Activate Telnet server
# Tel_Port: 30004
# Tel_Pwd: Abc
# EACActive: false # Activate Easy Anti Cheat (clients have to enable EAC via Options -> Misc to connect to a EAC protected server)
### stimdealer - Keep this one on by default. EAC is also highly recommended, if you ever decide to run a public server.
SaveDirectory: Saves
# Restrict allowed Blueprint size class: restricted types are not allowed to be produced or spawned
# 1 = allow only small blueprints, ... , 5 = allow very large blueprints, 6 = no limits (default)
MaxAllowedSizeClass: 6
# Restrict Blueprint types allowed for production in factory
# None = Blueprint system completely disabled
# StockOnly = only stock blueprints can be produced
# All = all types allowed (default)
AllowedBlueprints: All
# Timeout in seconds after which a playfield server will be killed (and all players on it disconnected)
# if it does no longer send heartbeat messages to the dedi (0 = feature disabled)
### stimdealer - I had a lot of issues with these heartbeat features, so I would leave them both off for now.
# HeartbeatServer: 15
# Timeout in seconds after which a client will be disconnected if it
# does no longer send heartbeat messages to the dedi (0 = feature disabled)
# HeartbeatClient: 30
# Enable extra log outputs (for debugging purposes)
# Defined flags: (add together the values if more than one group should be active at the same time)
# 1 = EAC
# 2 = EAC_all_details (includes EAC - Note: this generates a lot of log lines)
# LogFlags: 2
GameConfig:
GameName: Koolaid # Determines name of the save game ### stimdealer - This value is for the name of your save FOLDER, not as it shows up on the server list in game.
Mode: Survival # Survival or Creative
### stimdealer - The seed of your server is persistent, even if you change this and add new planets later. The new planets will still use the original seed number. I'm not sure what the high limit is, but anything from 1 - 3 million should work.
Seed: 2309115 # The seed determines how the world is procedurally generated - the same seed means the same world
# Note: All times are given in real time hours, 1h real time = approximately 24h in game (Important: Timer counts down as long as the dedicated process is active - deactivated playfields do not stop the timer)
DecayTime: 2 # Time after which player-built structures without core or less than 10 blocks get removed when not visited (0 = disabled)
WipeTime: 0 # Time after which any player-built structures get removed when not visited (0 = disabled)
ProtectTime: 48 # Time during which structures are offline protected
MaxStructures: 200 # Max number of structures per playfield (limit = 255, reduce on performance problems)
AntiGriefDistance: 30 # Distance (in m) around a faction's base where no other faction's base can be built
AntiGriefZone: PvE # Zone where the AntiGriefDistance is valid (All, PvP, PvE)
AntiGriefOresDistance: 30 # Distance (in m) around ore deposits where no other faction's base can be built
AntiGriefOresZone: PvE # Zone where the AntiGriefOresDistance is valid (All, PvP, PvE)
EnableTrading: GlobalVirtual # Enables a global virtual marketplace for player-to-player trading
EnableMaxBlockCount: True # Enable or disable the max counting of blocks
OriginDefault: Explorer # The name of the default Origin
OriginAccessOthers: True # False will not allow any alliances with or join to factions from other Origins
OriginAutoAlliance: False # Factions are per default allied if they are in the same Origin
FriendlyFireInPvP: False # False will not damage any allied structure even in PvP. Still does hurt players
# --- Difficulty settings ---
### stimdealer - Take out the pound sign of any of the below settings to customize your server. Such as hard starter resources, you'd set to DiffEscapePodContent: Hard, etc. Pretty self explanatory.
# Notice: Changing some of the difficulty settings require to start a new game in order to take effect
# DiffEscapePodContent: Medium # Easy, Medium, Hard --- Determines the content of the Escape Pod when you crash land on the planet
# DiffPlayerProgression: Normal # Faster, Normal, Slower --- Influences the overall player progression speed by earning more or less XP
# DiffAmountOfOre: Normal # Rich, Normal, Poor --- Influences the average amount of ore that a deposit contains
# DiffNumberOfDeposits: Normal # Plenty, Normal, Few --- Influences the average number of deposits per planet
# DiffDroneBaseAttack: Medium # Easy, Medium, Hard, Off --- Influences the difficulty of the drone base attacks (infinite waves, number of waves etc.)
# DiffDronePresence: Normal # Low, Normal, High, Off --- Influences the overall number of drones that are present on a planet
# DiffEnemySpawnRate: Normal # Low, Normal, High --- Influences the spawn rate of enemy NPCs on a planet
# DiffAttackStrength: Medium # Easy, Medium, Hard --- Influences the overall difficulty when attacking enemies
# DiffConstrCraftTime: Normal # Faster, Normal, Slower --- Influences the overall craft speed of constructors
# DiffBpProdTime: Normal # Faster, Normal, Slower --- Influences the overall production speed of the blueprint factory