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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- randomEquipment() {
- switch(RandomInt(5)) {
- case 0:
- self.randomWeapon = "c4_mp";
- break;
- case 1:
- self.randomWeapon = "claymore_mp";
- break;
- case 2:
- self.randomWeapon = "semtex_mp";
- break;
- case 3:
- self.randomWeapon = "frag_grenade_mp";
- break;
- case 4:
- self.randomWeapon = "throwingknife_mp";
- break;
- }
- self maps\mp\perks\_perks::givePerk(self.randomWeapon);
- }
- randomSpecialGrenade() {
- switch(RandomInt(3)) {
- case 0:
- self.randomWeapon = "flash_grenade_mp";
- break;
- case 1:
- self.randomWeapon = "smoke_grenade_mp";
- break;
- case 2:
- self.randomWeapon = "concussion_grenade_mp";
- break;
- }
- self maps\mp\perks\_perks::givePerk(self.randomWeapon);
- }
- randomSecondary() {
- switch(RandomInt(21)) {
- case 0:
- self randomAttachHandgun1();
- self.randomWeapon = "beretta" + self.randomAttachment + "_mp";
- break;
- case 1:
- self randomAttachHandgun1();
- self.randomWeapon = "usp" + self.randomAttachment + "_mp";
- break;
- case 2:
- self randomAttachHandgun2();
- self.randomWeapon = "deserteagle" + self.randomAttachment + "_mp";
- break;
- case 3:
- self randomAttachHandgun2();
- self.randomWeapon = "coltanaconda" + self.randomAttachment + "_mp";
- break;
- case 4:
- self.randomWeapon = "deserteaglegold_mp";
- break;
- case 5:
- self randomAttachMGun();
- self.randomWeapon = "glock" + self.randomAttachment + "_mp";
- break;
- case 6:
- self randomAttachMGun();
- self.randomWeapon = "beretta393" + self.randomAttachment + "_mp";
- break;
- case 7:
- self randomAttachMGun();
- self.randomWeapon = "pp2000" + self.randomAttachment + "_mp";
- break;
- case 8:
- self randomAttachMGun();
- self.randomWeapon = "tmp" + self.randomAttachment + "_mp";
- break;
- case 10:
- self.randomWeapon = "m79_mp";
- break;
- case 11:
- self.randomWeapon = "rpg_mp";
- break;
- case 12:
- self.randomWeapon = "at4_mp";
- break;
- case 13:
- self.randomWeapon = "stinger_mp";
- break;
- case 14:
- self.randomWeapon = "javelin_mp";
- break;
- case 15:
- self randomAttachShot2();
- self.randomWeapon = "ranger" + self.randomAttachment + "_mp";
- break;
- case 16:
- self randomAttachShot2();
- self.randomWeapon = "model1887" + self.randomAttachment + "_mp";
- break;
- case 17:
- self randomAttachShot1();
- self.randomWeapon = "striker" + self.randomAttachment + "_mp";
- break;
- case 18:
- self randomAttachShot1();
- self.randomWeapon = "aa12" + self.randomAttachment + "_mp";
- break;
- case 19:
- self randomAttachShot1();
- self.randomWeapon = "m1014" + self.randomAttachment + "_mp";
- break;
- case 20:
- self randomAttachShot1();
- self.randomWeapon = "spas12" + self.randomAttachment + "_mp";
- break;
- }
- if(self.randomAttachment == "_akimbo") {
- self giveWeapon(self.randomWeapon, 0, true); self giveMaxAmmo(self.randomWeapon);
- } else {
- self giveWeapon(self.randomWeapon); self giveMaxAmmo(self.randomWeapon);
- }
- }
- randomPrimary() {
- switch(RandomInt(24)) {
- case 0:
- self.randomWeapon = "riotshield_mp";
- break;
- case 1:
- self randomAttachAssault();
- self.randomWeapon = "ak47" + self.randomAttachment + "_mp";
- break;
- case 2:
- self randomAttachAssault();
- self.randomWeapon = "m16" + self.randomAttachment + "_mp";
- break;
- case 3:
- self randomAttachAssault();
- self.randomWeapon = "m4" + self.randomAttachment + "_mp";
- break;
- case 4:
- self randomAttachAssault();
- self.randomWeapon = "fn2000" + self.randomAttachment + "_mp";
- break;
- case 5:
- self randomAttachAssault();
- self.randomWeapon = "masada" + self.randomAttachment + "_mp";
- break;
- case 6:
- self randomAttachAssault();
- self.randomWeapon = "famas" + self.randomAttachment + "_mp";
- break;
- case 7:
- self randomAttachAssault();
- self.randomWeapon = "fal" + self.randomAttachment + "_mp";
- break;
- case 8:
- self randomAttachAssault();
- self.randomWeapon = "scar" + self.randomAttachment + "_mp";
- break;
- case 9:
- self randomAttachAssault();
- self.randomWeapon = "tavor" + self.randomAttachment + "_mp";
- break;
- case 10:
- self randomAttachSMG();
- self.randomWeapon = "mp5k" + self.randomAttachment + "_mp";
- break;
- case 11:
- self randomAttachSMG();
- self.randomWeapon = "kriss" + self.randomAttachment + "_mp";
- break;
- case 12:
- self randomAttachSMG();
- self.randomWeapon = "ump45" + self.randomAttachment + "_mp";
- break;
- case 13:
- self randomAttachSMG();
- self.randomWeapon = "p90" + self.randomAttachment + "_mp";
- break;
- case 14:
- self randomAttachSMG();
- self.randomWeapon = "uzi" + self.randomAttachment + "_mp";
- break;
- case 15:
- self randomAttachSniper();
- self.randomWeapon = "barrett" + self.randomAttachment + "_mp";
- break;
- case 16:
- self randomAttachSniper();
- self.randomWeapon = "wa2000" + self.randomAttachment + "_mp";
- break;
- case 17:
- self randomAttachSniper();
- self.randomWeapon = "m21" + self.randomAttachment + "_mp";
- break;
- case 18:
- self randomAttachSniper();
- self.randomWeapon = "cheytac" + self.randomAttachment + "_mp";
- break;
- case 19:
- self randomAttachLMG();
- self.randomWeapon = "rpd" + self.randomAttachment + "_mp";
- break;
- case 20:
- self randomAttachLMG();
- self.randomWeapon = "sa80" + self.randomAttachment + "_mp";
- break;
- case 21:
- self randomAttachLMG();
- self.randomWeapon = "mg4" + self.randomAttachment + "_mp";
- break;
- case 22:
- self randomAttachLMG();
- self.randomWeapon = "m240" + self.randomAttachment + "_mp";
- break;
- case 23:
- self randomAttachLMG();
- self.randomWeapon = "aug" + self.randomAttachment + "_mp";
- break;
- }
- if(self.randomWeapon == "riotshield_mp" || self.randomWeapon == "defaultweapon_mp") {
- self giveWeapon(self.randomWeapon);
- } else {
- if(self.randomAttachment == "_akimbo") {
- self giveWeapon(self.randomWeapon, self.camoInt, true); self giveMaxAmmo(self.randomWeapon);
- } else {
- self giveWeapon(self.randomWeapon, self.camoInt, false); self giveMaxAmmo(self.randomWeapon);
- }
- }
- while(self getCurrentWeapon() != self.randomWeapon) {
- self switchToWeapon(self.randomWeapon);
- wait 0.05;
- }
- }
- randomAttachAssault() {
- switch(RandomInt(48)) {
- case 0:
- self.randomAttachment = "_acog_fmj";
- break;
- case 1:
- self.randomAttachment = "_gl";
- break;
- case 2:
- self.randomAttachment = "_eotech";
- break;
- case 3:
- self.randomAttachment = "_silencer";
- break;
- case 4:
- self.randomAttachment = "_acog";
- break;
- case 5:
- self.randomAttachment = "_fmj";
- break;
- case 6:
- self.randomAttachment = "_shotgun";
- break;
- case 7:
- self.randomAttachment = "_eotech";
- break;
- case 8:
- self.randomAttachment = "_heartbeat";
- break;
- case 9:
- self.randomAttachment = "_thermal";
- break;
- case 10:
- self.randomAttachment = "_xmags";
- break;
- case 11:
- self.randomAttachment = "_acog_silencer";
- break;
- case 12:
- self.randomAttachment = "_acog_gl";
- break;
- case 13:
- self.randomAttachment = "_acog_xmags";
- break;
- case 14:
- self.randomAttachment = "_acog_heartbeat";
- break;
- case 15:
- self.randomAttachment = "_acog_shotgun";
- break;
- case 16:
- self.randomAttachment = "_eotech_fmj";
- break;
- case 17:
- self.randomAttachment = "_eotech_xmags";
- break;
- case 18:
- self.randomAttachment = "_eotech_silencer";
- break;
- case 19:
- self.randomAttachment = "_eotech_gl";
- break;
- case 20:
- self.randomAttachment = "_eotech_heartbeat";
- break;
- case 21:
- self.randomAttachment = "_eotech_shotgun";
- break;
- case 22:
- self.randomAttachment = "_fmj_gl";
- break;
- case 23:
- self.randomAttachment = "_fmj_heartbeat";
- break;
- case 24:
- self.randomAttachment = "_fmj_reflex";
- break;
- case 25:
- self.randomAttachment = "_fmj_shotgun";
- break;
- case 26:
- self.randomAttachment = "_fmj_thermal";
- break;
- case 27:
- self.randomAttachment = "_fmj_xmags";
- break;
- case 28:
- self.randomAttachment = "_fmj_silencer";
- break;
- case 29:
- self.randomAttachment = "_gl_heartbeat";
- break;
- case 30:
- self.randomAttachment = "_gl_thermal";
- break;
- case 31:
- self.randomAttachment = "_gl_reflex";
- break;
- case 32:
- self.randomAttachment = "_gl_silencer";
- break;
- case 33:
- self.randomAttachment = "_gl_xmags";
- break;
- case 34:
- self.randomAttachment = "_heartbeat_reflex";
- break;
- case 35:
- self.randomAttachment = "_heartbeat_shotgun";
- break;
- case 36:
- self.randomAttachment = "_heartbeat_silencer";
- break;
- case 37:
- self.randomAttachment = "_heartbeat_thermal";
- break;
- case 38:
- self.randomAttachment = "_heartbeat_xmags";
- break;
- case 39:
- self.randomAttachment = "_reflex_xmags";
- break;
- case 40:
- self.randomAttachment = "_reflex_shotgun";
- break;
- case 41:
- self.randomAttachment = "_reflex_silencer";
- break;
- case 42:
- self.randomAttachment = "_shotgun_silencer";
- break;
- case 43:
- self.randomAttachment = "_shotgun_thermal";
- break;
- case 44:
- self.randomAttachment = "_shotgun_xmags";
- break;
- case 45:
- self.randomAttachment = "_silencer_thermal";
- break;
- case 46:
- self.randomAttachment = "_silencer_xmags";
- break;
- case 47:
- self.randomAttachment = "_thermal_xmags";
- break;
- }
- }
- randomAttachSMG() {
- switch(RandomInt(32)) {
- case 0:
- self.randomAttachment = "";
- break;
- case 1:
- self.randomAttachment = "_acog";
- break;
- case 2:
- self.randomAttachment = "_akimbo";
- break;
- case 3:
- self.randomAttachment = "_eotech";
- break;
- case 4:
- self.randomAttachment = "_fmj";
- break;
- case 5:
- self.randomAttachment = "_reflex";
- break;
- case 6:
- self.randomAttachment = "_rof";
- break;
- case 7:
- self.randomAttachment = "_silencer";
- break;
- case 8:
- self.randomAttachment = "_thermal";
- break;
- case 9:
- self.randomAttachment = "_xmags";
- break;
- case 10:
- self.randomAttachment = "_acog_rof";
- break;
- case 11:
- self.randomAttachment = "_acog_silencer";
- break;
- case 12:
- self.randomAttachment = "_acog_fmj";
- break;
- case 13:
- self.randomAttachment = "_acog_xmags";
- break;
- case 14:
- self.randomAttachment = "_eotech_fmj";
- break;
- case 15:
- self.randomAttachment = "_eotech_rof";
- break;
- case 16:
- self.randomAttachment = "_eotech_xmags";
- break;
- case 17:
- self.randomAttachment = "_eotech_silencer";
- break;
- case 18:
- self.randomAttachment = "_fmj_rof";
- break;
- case 19:
- self.randomAttachment = "_fmj_silencer";
- break;
- case 20:
- self.randomAttachment = "_fmj_xmags";
- break;
- case 21:
- self.randomAttachment = "_fmj_reflex";
- break;
- case 22:
- self.randomAttachment = "_fmj_thermal";
- break;
- case 23:
- self.randomAttachment = "_reflex_rof";
- break;
- case 24:
- self.randomAttachment = "_reflex_silencer";
- break;
- case 25:
- self.randomAttachment = "_reflex_xmags";
- break;
- case 26:
- self.randomAttachment = "_rof_silencer";
- break;
- case 27:
- self.randomAttachment = "_rof_thermal";
- break;
- case 28:
- self.randomAttachment = "_rof_xmags";
- break;
- case 29:
- self.randomAttachment = "_silencer_xmags";
- break;
- case 30:
- self.randomAttachment = "_silencer_thermal";
- break;
- case 31:
- self.randomAttachment = "_thermal_xmags";
- break;
- }
- }
- randomAttachSniper() {
- switch(RandomInt(21)) {
- case 0:
- self.randomAttachment = "";
- break;
- case 1:
- self.randomAttachment = "_acog";
- break;
- case 2:
- self.randomAttachment = "_fmj";
- break;
- case 3:
- self.randomAttachment = "_heartbeat";
- break;
- case 4:
- self.randomAttachment = "_silencer";
- break;
- case 5:
- self.randomAttachment = "_thermal";
- break;
- case 6:
- self.randomAttachment = "_xmags";
- break;
- case 7:
- self.randomAttachment = "_acog_fmj";
- break;
- case 8:
- self.randomAttachment = "_acog_heartbeat";
- break;
- case 9:
- self.randomAttachment = "_acog_silencer";
- break;
- case 10:
- self.randomAttachment = "_acog_xmags";
- break;
- case 11:
- self.randomAttachment = "_fmj_heartbeat";
- break;
- case 12:
- self.randomAttachment = "_fmj_silencer";
- break;
- case 13:
- self.randomAttachment = "_fmj_thermal";
- break;
- case 14:
- self.randomAttachment = "_fmj_xmags";
- break;
- case 15:
- self.randomAttachment = "_heartbeat_silencer";
- break;
- case 16:
- self.randomAttachment = "_heartbeat_thermal";
- break;
- case 17:
- self.randomAttachment = "_heartbeat_xmags";
- break;
- case 18:
- self.randomAttachment = "_silencer_thermal";
- break;
- case 19:
- self.randomAttachment = "_silencer_xmags";
- break;
- case 20:
- self.randomAttachment = "_thermal_xmags";
- break;
- }
- }
- randomAttachLMG() {
- switch(RandomInt(40)) {
- case 0:
- self.randomAttachment = "";
- break;
- case 1:
- self.randomAttachment = "_acog";
- break;
- case 2:
- self.randomAttachment = "_eotech";
- break;
- case 3:
- self.randomAttachment = "_fmj";
- break;
- case 4:
- self.randomAttachment = "_grip";
- break;
- case 5:
- self.randomAttachment = "_heartbeat";
- break;
- case 6:
- self.randomAttachment = "_reflex";
- break;
- case 7:
- self.randomAttachment = "_silencer";
- break;
- case 8:
- self.randomAttachment = "_thermal";
- break;
- case 9:
- self.randomAttachment = "_xmags";
- break;
- case 10:
- self.randomAttachment = "_acog_fmj";
- break;
- case 11:
- self.randomAttachment = "_acog_grip";
- break;
- case 12:
- self.randomAttachment = "_acog_heartbeat";
- break;
- case 13:
- self.randomAttachment = "_acog_silencer";
- break;
- case 14:
- self.randomAttachment = "_acog_xmags";
- break;
- case 15:
- self.randomAttachment = "_eotech_fmj";
- break;
- case 16:
- self.randomAttachment = "_eotech_grip";
- break;
- case 17:
- self.randomAttachment = "_eotech_heartbeat";
- break;
- case 18:
- self.randomAttachment = "_eotech_silencer";
- break;
- case 19:
- self.randomAttachment = "_eotech_xmags";
- break;
- case 20:
- self.randomAttachment = "_fmj_grip";
- break;
- case 21:
- self.randomAttachment = "_fmj_heartbeat";
- break;
- case 22:
- self.randomAttachment = "_fmj_reflex";
- break;
- case 23:
- self.randomAttachment = "_fmj_silencer";
- break;
- case 24:
- self.randomAttachment = "_fmj_thermal";
- break;
- case 25:
- self.randomAttachment = "_fmj_xmags";
- break;
- case 26:
- self.randomAttachment = "_grip_heartbeat";
- break;
- case 27:
- self.randomAttachment = "_grip_reflex";
- break;
- case 28:
- self.randomAttachment = "_grip_silencer";
- break;
- case 29:
- self.randomAttachment = "_grip_thermal";
- break;
- case 30:
- self.randomAttachment = "_grip_xmags";
- break;
- case 31:
- self.randomAttachment = "_heartbeat_reflex";
- break;
- case 32:
- self.randomAttachment = "_heartbeat_silencer";
- break;
- case 33:
- self.randomAttachment = "_heartbeat_thermal";
- break;
- case 34:
- self.randomAttachment = "_heartbeat_xmags";
- break;
- case 35:
- self.randomAttachment = "_reflex_silencer";
- break;
- case 36:
- self.randomAttachment = "_reflex_xmags";
- break;
- case 37:
- self.randomAttachment = "_silencer_thermal";
- break;
- case 38:
- self.randomAttachment = "_silencer_xmags";
- break;
- case 39:
- self.randomAttachment = "_thermal_xmags";
- break;
- }
- }
- randomAttachHandgun1() {
- switch(RandomInt(12)) {
- case 0:
- self.randomAttachment = "";
- break;
- case 1:
- self.randomAttachment = "_akimbo";
- break;
- case 2:
- self.randomAttachment = "_fmj";
- break;
- case 3:
- self.randomAttachment = "_silencer";
- break;
- case 4:
- self.randomAttachment = "_tactical";
- break;
- case 5:
- self.randomAttachment = "_xmags";
- break;
- case 6:
- self.randomAttachment = "_fmj_silencer";
- break;
- case 7:
- self.randomAttachment = "_fmj_tactical";
- break;
- case 8:
- self.randomAttachment = "_fmj_xmags";
- break;
- case 9:
- self.randomAttachment = "_silencer_tactical";
- break;
- case 10:
- self.randomAttachment = "_silencer_xmags";
- break;
- case 11:
- self.randomAttachment = "_tactical_xmags";
- break;
- }
- }
- randomAttachHandgun2() {
- switch(RandomInt(5)) {
- case 0:
- self.randomAttachment = "";
- break;
- case 1:
- self.randomAttachment = "_fmj";
- break;
- case 2:
- self.randomAttachment = "_akimbo";
- break;
- case 3:
- self.randomAttachment = "_tactical";
- break;
- case 4:
- self.randomAttachment = "fmj_tactical";
- break;
- }
- }
- randomAttachMGun() {
- switch(RandomInt(11)) {
- case 0:
- self.randomAttachment = "";
- break;
- case 1:
- self.randomAttachment = "_akimbo";
- break;
- case 2:
- self.randomAttachment = "_eotech";
- break;
- case 3:
- self.randomAttachment = "_fmj";
- break;
- case 4:
- self.randomAttachment = "_reflex";
- break;
- case 5:
- self.randomAttachment = "_silencer";
- break;
- case 6:
- self.randomAttachment = "_xmags";
- break;
- case 7:
- self.randomAttachment = "_eotech_fmj";
- break;
- case 8:
- self.randomAttachment = "_eotech_silencer";
- break;
- case 9:
- self.randomAttachment = "_eotech_xmags";
- break;
- case 10:
- self.randomAttachment = "_fmj_xmags";
- break;
- }
- }
- randomAttachShot1() {
- switch(RandomInt(14)) {
- case 0:
- self.randomAttachment = "";
- break;
- case 1:
- self.randomAttachment = "_eotech";
- break;
- case 2:
- self.randomAttachment = "_fmj";
- break;
- case 3:
- self.randomAttachment = "_grip";
- break;
- case 4:
- self.randomAttachment = "_reflex";
- break;
- case 5:
- self.randomAttachment = "_silencer";
- break;
- case 6:
- self.randomAttachment = "_xmags";
- break;
- case 7:
- self.randomAttachment = "_eotech_fmj";
- break;
- case 8:
- self.randomAttachment = "_eotech_silencer";
- break;
- case 9:
- self.randomAttachment = "_eotech_grip";
- break;
- case 10:
- self.randomAttachment = "_eotech_xmags";
- break;
- case 11:
- self.randomAttachment = "_fmj_grip";
- break;
- case 12:
- self.randomAttachment = "_fmj_xmags";
- break;
- case 13:
- self.randomAttachment = "_grip_xmags";
- break;
- }
- }
- randomAttachShot2() {
- switch(RandomInt(3)) {
- case 0:
- self.randomAttachment = "";
- break;
- case 1:
- self.randomAttachment = "_akimbo";
- break;
- case 2:
- self.randomAttachment = "_fmj";
- break;
- }
- }
- randomPerk3() {
- switch(RandomInt(5)) {
- case 0:
- self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
- self maps\mp\perks\_perks::givePerk("specialty_falldamage");
- break;
- case 1:
- self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
- self maps\mp\perks\_perks::givePerk("specialty_steelnerves");
- break;
- case 2:
- self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
- self maps\mp\perks\_perks::givePerk("specialty_quieter");
- break;
- case 3:
- self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
- self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
- break;
- case 4:
- self maps\mp\perks\_perks::givePerk("specialty_pistoldeath");
- self maps\mp\perks\_perks::givePerk("specialty_laststandoffhand");
- break;
- }
- }
- randomPerk2() {
- switch(RandomInt(5)) {
- case 0:
- self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
- self maps\mp\perks\_perks::givePerk("specialty_armorpiercing");
- break;
- case 1:
- self maps\mp\perks\_perks::givePerk("specialty_lightweight");
- self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
- break;
- case 2:
- self maps\mp\perks\_perks::givePerk("specialty_hardline");
- self maps\mp\perks\_perks::givePerk("specialty_spygame");
- break;
- case 3:
- self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
- self maps\mp\perks\_perks::givePerk("specialty_gpsjammer");
- break;
- case 4:
- self maps\mp\perks\_perks::givePerk("specialty_explosivedamage");
- self maps\mp\perks\_perks::givePerk("specialty_dangerclose");
- break;
- }
- }
- randomPerk1() {
- switch(RandomInt(3)) {
- case 0:
- self maps\mp\perks\_perks::givePerk("specialty_marathon");
- self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
- break;
- case 1:
- self maps\mp\perks\_perks::givePerk("specialty_fastreload");
- self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
- break;
- case 2:
- self maps\mp\perks\_perks::givePerk("specialty_scavenger");
- self maps\mp\perks\_perks::givePerk("specialty_extraammo");
- break;
- }
- }
- randomCamo() {
- switch(RandomInt(11)) {
- case 0:
- self.camoInt = 0;
- break;
- case 1:
- self.camoInt = 1;
- break;
- case 2:
- self.camoInt = 2;
- break;
- case 3:
- self.camoInt = 3;
- break;
- case 4:
- self.camoInt = 4;
- break;
- case 5:
- self.camoInt = 5;
- break;
- case 6:
- self.camoInt = 6;
- break;
- case 7:
- self.camoInt = 7;
- break;
- case 8:
- self.camoInt = 8;
- break;
- case 9:
- self.camoInt = 9;
- break;
- case 10:
- self.camoInt = 10;
- break;
- }
- }
- giveWeapons() {
- self takeAllWeapons();
- self _clearPerks();
- self thread randomPerk1();
- self thread randomPerk2();
- self thread randomPerk3();
- self thread randomCamo();
- self thread randomSpecialGrenade();
- self thread randomEquipment();
- self thread randomSecondary();
- self thread randomPrimary();
- }
- doDvars()
- {
- //Perks//
- self _clearPerks();
- self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
- self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
- self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
- //Perks//
- //On Spawn Message//
- notifyData = spawnstruct();
- notifyData.iconName = "rank_prestige9"; //Icon, 9th prestige
- notifyData.titleText = "Random Class Mod"; //Line 1
- notifyData.notifyText = "V2"; //Line 2
- notifyData.notifyText2 = "Made by PixelCombat edited by ^6/\/3^0cr0^6$c^00p3"; //Line 3
- notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
- notifyData.sound = "mp_level_up"; //Sound, level up sound here
- self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
- //On Spawn Message//
- //Server Settings//
- self player_recoilScaleOn(0);
- //Server Settings//
- }
- init()
- {
- self.randomPrimary = "";
- self.camoInt = 0;
- self.randomAttachment = "";
- level.scoreInfo = [];
- level.xpScale = getDvarInt( "scr_xpscale" );
- if ( level.xpScale > 4 || level.xpScale < 0)
- exitLevel( false );
- level.xpScale = min( level.xpScale, 4 );
- level.xpScale = max( level.xpScale, 0 );
- level.rankTable = [];
- precacheShader("white");
- precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
- precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
- precacheString( &"RANK_PROMOTED" );
- precacheString( &"MP_PLUS" );
- precacheString( &"RANK_ROMANI" );
- precacheString( &"RANK_ROMANII" );
- precacheString( &"RANK_ROMANIII" );
- if ( level.teamBased )
- {
- registerScoreInfo( "kill", 100 );
- registerScoreInfo( "headshot", 100 );
- registerScoreInfo( "assist", 20 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- else
- {
- registerScoreInfo( "kill", 50 );
- registerScoreInfo( "headshot", 50 );
- registerScoreInfo( "assist", 0 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- registerScoreInfo( "win", 1 );
- registerScoreInfo( "loss", 0.5 );
- registerScoreInfo( "tie", 0.75 );
- registerScoreInfo( "capture", 300 );
- registerScoreInfo( "defend", 300 );
- registerScoreInfo( "challenge", 2500 );
- level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
- level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
- pId = 0;
- rId = 0;
- for ( pId = 0; pId <= level.maxPrestige; pId++ )
- {
- for ( rId = 0; rId <= level.maxRank; rId++ )
- precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
- }
- rankId = 0;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- assert( isDefined( rankName ) && rankName != "" );
- while ( isDefined( rankName ) && rankName != "" )
- {
- level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
- level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
- level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
- precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
- rankId++;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- }
- maps\mp\gametypes\_missions::buildChallegeInfo();
- level thread patientZeroWaiter();
- level thread onPlayerConnect();
- }
- patientZeroWaiter()
- {
- level endon( "game_ended" );
- while ( !isDefined( level.players ) || !level.players.size )
- wait ( 0.05 );
- if ( !matchMakingGame() )
- {
- if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
- level.patientZeroName = level.players[0].name;
- }
- else
- {
- if ( getDvar( "scr_patientZero" ) != "" )
- level.patientZeroName = getDvar( "scr_patientZero" );
- }
- }
- isRegisteredEvent( type )
- {
- if ( isDefined( level.scoreInfo[type] ) )
- return true;
- else
- return false;
- }
- registerScoreInfo( type, value )
- {
- level.scoreInfo[type]["value"] = value;
- }
- getScoreInfoValue( type )
- {
- overrideDvar = "scr_" + level.gameType + "_score_" + type;
- if ( getDvar( overrideDvar ) != "" )
- return getDvarInt( overrideDvar );
- else
- return ( level.scoreInfo[type]["value"] );
- }
- getScoreInfoLabel( type )
- {
- return ( level.scoreInfo[type]["label"] );
- }
- getRankInfoMinXP( rankId )
- {
- return int(level.rankTable[rankId][2]);
- }
- getRankInfoXPAmt( rankId )
- {
- return int(level.rankTable[rankId][3]);
- }
- getRankInfoMaxXp( rankId )
- {
- return int(level.rankTable[rankId][7]);
- }
- getRankInfoFull( rankId )
- {
- return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
- }
- getRankInfoIcon( rankId, prestigeId )
- {
- return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
- }
- getRankInfoLevel( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- /#
- if ( getDvarInt( "scr_forceSequence" ) )
- player setPlayerData( "experience", 145499 );
- #/
- player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
- if ( player.pers["rankxp"] < 0 ) // paranoid defensive
- player.pers["rankxp"] = 0;
- rankId = player getRankForXp( player getRankXP() );
- player.pers[ "rank" ] = rankId;
- player.pers[ "participation" ] = 0;
- player.xpUpdateTotal = 0;
- player.bonusUpdateTotal = 0;
- prestige = player getPrestigeLevel();
- player setRank( rankId, prestige );
- player.pers["prestige"] = prestige;
- player.postGamePromotion = false;
- if ( !isDefined( player.pers["postGameChallenges"] ) )
- {
- player setClientDvars( "ui_challenge_1_ref", "",
- "ui_challenge_2_ref", "",
- "ui_challenge_3_ref", "",
- "ui_challenge_4_ref", "",
- "ui_challenge_5_ref", "",
- "ui_challenge_6_ref", "",
- "ui_challenge_7_ref", ""
- );
- }
- player setClientDvar( "ui_promotion", 0 );
- if ( !isDefined( player.pers["summary"] ) )
- {
- player.pers["summary"] = [];
- player.pers["summary"]["xp"] = 0;
- player.pers["summary"]["score"] = 0;
- player.pers["summary"]["challenge"] = 0;
- player.pers["summary"]["match"] = 0;
- player.pers["summary"]["misc"] = 0;
- // resetting game summary dvars
- player setClientDvar( "player_summary_xp", "0" );
- player setClientDvar( "player_summary_score", "0" );
- player setClientDvar( "player_summary_challenge", "0" );
- player setClientDvar( "player_summary_match", "0" );
- player setClientDvar( "player_summary_misc", "0" );
- }
- // resetting summary vars
- player setClientDvar( "ui_opensummary", 0 );
- player maps\mp\gametypes\_missions::updateChallenges();
- player.explosiveKills[0] = 0;
- player.xpGains = [];
- player.hud_scorePopup = newClientHudElem( player );
- player.hud_scorePopup.horzAlign = "center";
- player.hud_scorePopup.vertAlign = "middle";
- player.hud_scorePopup.alignX = "center";
- player.hud_scorePopup.alignY = "middle";
- player.hud_scorePopup.x = 0;
- if ( level.splitScreen )
- player.hud_scorePopup.y = -40;
- else
- player.hud_scorePopup.y = -60;
- player.hud_scorePopup.font = "hudbig";
- player.hud_scorePopup.fontscale = 0.75;
- player.hud_scorePopup.archived = false;
- player.hud_scorePopup.color = (0.5,0.5,0.5);
- player.hud_scorePopup.sort = 10000;
- player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
- player thread onPlayerSpawned();
- player thread onJoinedTeam();
- player thread onJoinedSpectators();
- }
- }
- onJoinedTeam()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_team" );
- self thread removeRankHUD();
- }
- }
- onJoinedSpectators()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_spectators" );
- self thread removeRankHUD();
- }
- }
- onPlayerSpawned()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill("spawned_player");
- self thread doDvars();
- self thread giveWeapons();
- }
- }
- roundUp( floatVal )
- {
- if ( int( floatVal ) != floatVal )
- return int( floatVal+1 );
- else
- return int( floatVal );
- }
- giveRankXP( type, value )
- {
- self endon("disconnect");
- lootType = "none";
- if ( !self rankingEnabled() )
- return;
- if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
- return;
- else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
- return;
- if ( !isDefined( value ) )
- value = getScoreInfoValue( type );
- if ( !isDefined( self.xpGains[type] ) )
- self.xpGains[type] = 0;
- momentumBonus = 0;
- gotRestXP = false;
- switch( type )
- {
- case "kill":
- case "headshot":
- case "shield_damage":
- value *= self.xpScaler;
- case "assist":
- case "suicide":
- case "teamkill":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "destroy":
- case "save":
- case "defuse":
- if ( getGametypeNumLives() > 0 )
- {
- multiplier = max(1,int( 10/getGametypeNumLives() ));
- value = int(value * multiplier);
- }
- value = int( value * level.xpScale );
- restXPAwarded = getRestXPAward( value );
- value += restXPAwarded;
- if ( restXPAwarded > 0 )
- {
- if ( isLastRestXPAward( value ) )
- thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
- gotRestXP = true;
- }
- break;
- }
- if ( !gotRestXP )
- {
- // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
- if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
- self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
- }
- oldxp = self getRankXP();
- self.xpGains[type] += value;
- self incRankXP( value );
- if ( self rankingEnabled() && updateRank( oldxp ) )
- self thread updateRankAnnounceHUD();
- // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
- self syncXPStat();
- if ( !level.hardcoreMode )
- {
- if ( type == "teamkill" )
- {
- self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
- }
- else
- {
- color = (1,1,0.5);
- if ( gotRestXP )
- color = (1,.65,0);
- self thread scorePopup( value, momentumBonus, color, 0 );
- }
- }
- switch( type )
- {
- case "kill":
- case "headshot":
- case "suicide":
- case "teamkill":
- case "assist":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "defuse":
- self.pers["summary"]["score"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "win":
- case "loss":
- case "tie":
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "challenge":
- self.pers["summary"]["challenge"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- default:
- self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- }
- }
- updateRank( oldxp )
- {
- newRankId = self getRank();
- if ( newRankId == self.pers["rank"] )
- return false;
- oldRank = self.pers["rank"];
- rankId = self.pers["rank"];
- self.pers["rank"] = newRankId;
- //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
- println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
- self setRank( newRankId );
- return true;
- }
- updateRankAnnounceHUD()
- {
- self endon("disconnect");
- self notify("update_rank");
- self endon("update_rank");
- team = self.pers["team"];
- if ( !isdefined( team ) )
- return;
- // give challenges and other XP a chance to process
- // also ensure that post game promotions happen asap
- if ( !levelFlag( "game_over" ) )
- level waittill_notify_or_timeout( "game_over", 0.25 );
- newRankName = self getRankInfoFull( self.pers["rank"] );
- rank_char = level.rankTable[self.pers["rank"]][1];
- subRank = int(rank_char[rank_char.size-1]);
- thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
- if ( subRank > 1 )
- return;
- for ( i = 0; i < level.players.size; i++ )
- {
- player = level.players[i];
- playerteam = player.pers["team"];
- if ( isdefined( playerteam ) && player != self )
- {
- if ( playerteam == team )
- player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
- }
- }
- }
- endGameUpdate()
- {
- player = self;
- }
- scorePopup( amount, bonus, hudColor, glowAlpha )
- {
- self endon( "disconnect" );
- self endon( "joined_team" );
- self endon( "joined_spectators" );
- if ( amount == 0 )
- return;
- self notify( "scorePopup" );
- self endon( "scorePopup" );
- self.xpUpdateTotal += amount;
- self.bonusUpdateTotal += bonus;
- wait ( 0.05 );
- if ( self.xpUpdateTotal < 0 )
- self.hud_scorePopup.label = &"";
- else
- self.hud_scorePopup.label = &"MP_PLUS";
- self.hud_scorePopup.color = hudColor;
- self.hud_scorePopup.glowColor = hudColor;
- self.hud_scorePopup.glowAlpha = glowAlpha;
- self.hud_scorePopup setValue(self.xpUpdateTotal);
- self.hud_scorePopup.alpha = 0.85;
- self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
- increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
- if ( self.bonusUpdateTotal )
- {
- while ( self.bonusUpdateTotal > 0 )
- {
- self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
- self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
- self.hud_scorePopup setValue( self.xpUpdateTotal );
- wait ( 0.05 );
- }
- }
- else
- {
- wait ( 1.0 );
- }
- self.hud_scorePopup fadeOverTime( 0.75 );
- self.hud_scorePopup.alpha = 0;
- self.xpUpdateTotal = 0;
- }
- removeRankHUD()
- {
- self.hud_scorePopup.alpha = 0;
- }
- getRank()
- {
- rankXp = self.pers["rankxp"];
- rankId = self.pers["rank"];
- if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
- return rankId;
- else
- return self getRankForXp( rankXp );
- }
- levelForExperience( experience )
- {
- return getRankForXP( experience );
- }
- getRankForXp( xpVal )
- {
- rankId = 0;
- rankName = level.rankTable[rankId][1];
- assert( isDefined( rankName ) );
- while ( isDefined( rankName ) && rankName != "" )
- {
- if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
- return rankId;
- rankId++;
- if ( isDefined( level.rankTable[rankId] ) )
- rankName = level.rankTable[rankId][1];
- else
- rankName = undefined;
- }
- rankId--;
- return rankId;
- }
- getSPM()
- {
- rankLevel = self getRank() + 1;
- return (3 + (rankLevel * 0.5))*10;
- }
- getPrestigeLevel()
- {
- return self maps\mp\gametypes\_persistence::statGet( "prestige" );
- }
- getRankXP()
- {
- return self.pers["rankxp"];
- }
- incRankXP( amount )
- {
- if ( !self rankingEnabled() )
- return;
- if ( isDefined( self.isCheater ) )
- return;
- xp = self getRankXP();
- newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
- if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
- newXp = getRankInfoMaxXP( level.maxRank );
- self.pers["rankxp"] = newXp;
- }
- getRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return 0;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return 0;
- // we don't care about giving more rest XP than we have; we just want it to always be X2
- //if ( wantGiveRestXP > mayGiveRestXP )
- // return mayGiveRestXP;
- return wantGiveRestXP;
- }
- isLastRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return false;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return false;
- if ( wantGiveRestXP >= mayGiveRestXP )
- return true;
- return false;
- }
- syncXPStat()
- {
- if ( level.xpScale > 4 || level.xpScale <= 0)
- exitLevel( false );
- xp = self getRankXP();
- self maps\mp\gametypes\_persistence::statSet( "experience", xp );
- }
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