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- Log uploaded on Friday, November 17, 2017, 11:47:17 AM
- Loaded mods:
- Core: (no assemblies)
- Wandering Caravans [v2.2.1]: WanderingCaravans(1.0.0.0)
- HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
- Hospitality: $HugsLibChecker(0.3.0.0), Hospitality(0.17.11.0)
- Supply and Demand: TradeScalar(0.1.2.28672)
- Various Space Ship Chunk: 0Harmony(1.0.9.1), ShipChunkTranspiler(0.17.0.0)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
- Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6442.21487)
- Expanded Prosthetics and Organ Engineering 2.0: (no assemblies)
- Efficient Light: (no assemblies)
- More Vanilla Turrets: (no assemblies)
- Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(0.17.1.13)
- Tilled Soil: (no assemblies)
- Hand Me That Brick: HandMeThatBrick(2.2.17.0)
- QualityBuilder: QualityBuilder(0.17.3.0)
- RT's Weapon Pack: (no assemblies)
- More Trade Ships: (no assemblies)
- Allow Tool: $HugsLibChecker(0.3.0.0), AllowTool(3.2.3.0)
- Misc. Training: TrainingFacility(1.0.0.0)
- QualitySurgeon: QualitySurgeon(0.17.2.0)
- Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
- Moody: Moody(2.0.1.0)
- More vanilla factions: (no assemblies)
- Set-Up Camp: Nandonalt_SetUpCamp(1.0.0.0)
- Vegetable Garden : CuprosDrinks(1.0.0.0), VGDrinks(1.0.0.0)
- [sd] advanced powergeneration: sd_adv_powergen(1.0.6358.26410)
- Realistic Rooms: (no assemblies)
- Organized Research Tab: OrganizedResearch(1.0.1.0)
- More Furniture (A17): (no assemblies)
- LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
- Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(0.17.1.3)
- Animal Tab: 0Harmony(1.0.9.1), AnimalTab(0.17.1.1)
- Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(0.17.1.1)
- [T] MoreFloors: (no assemblies)
- Increased Stack: (no assemblies)
- Tech Advancing: 0Harmony(1.0.9.1), TechAdvancing(1.0.0.0)
- Static Quality Plus A17.1: static_quality_plus(17.1.0.0)
- ED-Embrasures: (no assemblies)
- Misc. Robots: (no assemblies)
- Astra Militarum Imperial Guard Core Mod v1.517: (no assemblies)
- Astra Militarum Turret Addon Chinese Translation 星界軍-炮塔附加 中文翻譯: (no assemblies)
- Astra Militarum Faction 星界軍-派系 Chinese Translation 中文翻譯: (no assemblies)
- Astra Militarum Core星界軍-核心 Chinese Translation 中文翻譯: (no assemblies)
- Astra Militarum Imperial Guard Turret Addon Mod v1.26: (no assemblies)
- Astra Militarum Imperial Guard Factions Mod v1.452: (no assemblies)
- Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
- Misc. MAI: AIPawn(1.9.0.0)
- Mechanoid Tech: Nekoye(1.0.0.0)
- Active Harmony patches:
- <FindPatientBedFor>c__AnonStorey2C2.<>m__19D: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
- <TryTrain>c__AnonStorey26F.<>m__E1: TRANS: AnimalsLogic.TrainingWildnessFactor+Toils_Interpersonal_TryTrain_Patch.Transpiler
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
- Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
- Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
- Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
- Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- ExecutionUtility.DoExecutionByCut: PRE: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Prefix post: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Postfix
- FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
- Hediff_Pregnant.Tick: TRANS: AnimalsLogic.NoMiscarryAfterMissedBreakfast+Hediff_Pregnant_Tick_Patch.Transpiler
- ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- IncidentWorker_RefugeeChased.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecute.Replacement
- IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
- IncidentWorker_WandererJoin.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecute.Replacement
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterRevereseDesignatorCommandPair
- JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
- JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
- JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
- JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
- JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
- ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
- ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
- ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
- ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
- LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
- MainTabWindow_Inspect.DoInspectPaneButtons: PRE: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Prefix post: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Postfix
- MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
- Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.HearClamor: PRE: AnimalsLogic.HushMyPet+Pawn_HearClamor_Patch.Prefix
- Pawn.Kill: post: TechAdvancing.TA_OnKill_Event.Postfix
- Pawn.SetFaction: PRE: TechAdvancing.TA_OnNewPawn_Event.Prefix post: TechAdvancing.TA_PostOnNewPawn_Event.Postfix
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- Pawn_DraftController.set_Drafted: post: AnimalsLogic.Come+Pawn_DraftController_Drafted_Patch.Postfix
- Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
- Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_JobTracker.StartJob: post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
- Pawn_MindState.Notify_DamageTaken: PRE: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Prefix post: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Postfix
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
- Pawn_PlayerSettings.get_RespectsAllowedArea: post: Hospitality.Harmony.Pawn_PlayerSettings_Patch+RespectsAllowedArea.Postfix
- Pawn_PlayerSettings.set_AreaRestriction: post: AnimalsLogic.Come+Pawn_PlayerSettings_set_AreaRestriction_Patch.Postfix
- Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
- Pawn_TrainingTracker.Train: TRANS: AnimalsLogic.NoAutoMasterAssignment+Pawn_TrainingTracker_Train_Patch.Transpiler
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- StockGenerator.RandomCountOf: post: TradeScalar_SnD.TradeScalar_SnD+scaleWares_SnD.Scaled
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
- Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
- TraderCaravanUtility.GetTraderCaravanRole: PRE: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Prefix post: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Postfix
- TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Widgets.BeginScrollView: PRE: WorkTab.Widgets_BeginScrollView.Prefix
- WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, net.quicksilverfox.rimworld.mod.animalslogic:1.0.9.1, HugsLib.Hospitality:1.0.9.1, fluffy.medicaltab:1.0.9.1, fluffy.worktab:1.0.9.1, Fluffy.AnimalTab:1.0.9.1, HugsLib.AllowTool:1.0.9.1, mehni.rimworld.shipchunks.main:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, com.ghxx.rimworld.techadvancing:1.0.9.1, HugsLib.Supply_And_Demand:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 59Hz; virtual: 3840x1080 at -1920,0
- RimWorld 0.17.1557 rev1153
- Could not find a type named AIRobot.X2_JobDriver_GoRecharging
- Could not find a type named AIRobot.X2_JobDriver_GoToCellAndDeconstructDisabledRobot
- Could not find a type named AIRobot.X2_JobDriver_RepairDamagedRobot
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>1600</MarketValue><Mass>10</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Hauler</defName><label>Hauler Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_HBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Hauler</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Hauler</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>950</MarketValue><Mass>13</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Cleaner</defName><label>Cleaner Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_CBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Cleaner</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Cleaner</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>1300</MarketValue><MoveSpeed>5.85</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Hauler</defName><label>HaulingBot</label><description>A hauling robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes><destroyedDef>AIRobot_Hauler_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Hauler_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>700</MarketValue><MoveSpeed>0.95</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax><MeatAmount>0</MeatAmount></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Cleaner</defName><label>CleaningBot</label><description>A cleaning robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes><robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills><destroyedDef>AIRobot_Cleaner_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Cleaner_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_RechargeEnergy from node <li Class="AIRobot.X2_JobGiver_RechargeEnergy" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><!-- AIPawn - satisfy basic needs --><li Class="AIRobot.X2_JobGiver_RechargeEnergy" /><!-- AIPawn - taken from animal handling - disabled!
- <li Class="AIRobot.X2_ThinkNode_Conditional_DoWork" >
- <workType>Hauling</workType>
- <subNodes>
- <li Class="JobGiver_Haul" />
- </subNodes>
- </li>
- --><li Class="AIRobot.X2_JobGiver_Work" /></subNodes>
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGWebbed.label
- Duplicate def-linked translation key: IGWebbed.deathMessage
- Duplicate def-linked translation key: hediff_unConsciousness.label
- Duplicate def-linked translation key: hediff_webbed.label
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedLabel
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedOutLabel
- Duplicate def-linked translation key: PlayParadoxPokerGame.reportString
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.jobString
- Duplicate def-linked translation key: Make_IGStd-ServoArm.label
- Duplicate def-linked translation key: Make_IGStd-ServoArm.description
- Duplicate def-linked translation key: Make_IGStd-ServoArm.jobString
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.label
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.description
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.jobString
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.label
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.description
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.jobString
- Duplicate def-linked translation key: Make_IGJumpSuit.label
- Duplicate def-linked translation key: Make_IGJumpSuit.description
- Duplicate def-linked translation key: Make_IGJumpSuit.jobString
- Duplicate def-linked translation key: Make_IGCommissarCap.label
- Duplicate def-linked translation key: Make_IGCommissarCap.description
- Duplicate def-linked translation key: Make_IGCommissarCap.jobString
- Duplicate def-linked translation key: Make_IGGreatCoat.label
- Duplicate def-linked translation key: Make_IGGreatCoat.description
- Duplicate def-linked translation key: Make_IGGreatCoat.jobString
- Duplicate def-linked translation key: Make_StatueArbites.label
- Duplicate def-linked translation key: Make_StatueArbites.description
- Duplicate def-linked translation key: Make_StatueArbites.jobString
- Duplicate def-linked translation key: Make_StatueSkull.label
- Duplicate def-linked translation key: Make_StatueSkull.description
- Duplicate def-linked translation key: Make_StatueSkull.jobString
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.jobString
- Duplicate def-linked translation key: Make_Grenade_Krak.label
- Duplicate def-linked translation key: Make_Grenade_Krak.description
- Duplicate def-linked translation key: Make_Grenade_Krak.jobString
- Duplicate def-linked translation key: Make_Melee_Chainsword.label
- Duplicate def-linked translation key: Make_Melee_Chainsword.description
- Duplicate def-linked translation key: Make_Melee_Chainsword.jobString
- Duplicate def-linked translation key: Make_Melee_PowerAxe.label
- Duplicate def-linked translation key: Make_Melee_PowerAxe.description
- Duplicate def-linked translation key: Make_Melee_PowerAxe.jobString
- Duplicate def-linked translation key: Make_Melee_ForceSword.label
- Duplicate def-linked translation key: Make_Melee_ForceSword.description
- Duplicate def-linked translation key: Make_Melee_ForceSword.jobString
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.label
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.description
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.jobString
- Duplicate def-linked translation key: Make_Gun_LasPistol.label
- Duplicate def-linked translation key: Make_Gun_LasPistol.description
- Duplicate def-linked translation key: Make_Gun_LasPistol.jobString
- Duplicate def-linked translation key: Make_Gun_AutoGun.label
- Duplicate def-linked translation key: Make_Gun_AutoGun.description
- Duplicate def-linked translation key: Make_Gun_AutoGun.jobString
- Duplicate def-linked translation key: Make_Gun_LasGun.label
- Duplicate def-linked translation key: Make_Gun_LasGun.description
- Duplicate def-linked translation key: Make_Gun_LasGun.jobString
- Duplicate def-linked translation key: Make_Gun_Webber.label
- Duplicate def-linked translation key: Make_Gun_Webber.description
- Duplicate def-linked translation key: Make_Gun_Webber.jobString
- Duplicate def-linked translation key: Make_Gun_BoltGun.label
- Duplicate def-linked translation key: Make_Gun_BoltGun.description
- Duplicate def-linked translation key: Make_Gun_BoltGun.jobString
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.label
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.description
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.jobString
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.jobString
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.jobString
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.jobString
- Duplicate def-linked translation key: CreateImperialComponent.label
- Duplicate def-linked translation key: CreateImperialComponent.description
- Duplicate def-linked translation key: CreateImperialComponent.jobString
- Duplicate def-linked translation key: CreateRefinedCeramite.label
- Duplicate def-linked translation key: CreateRefinedCeramite.description
- Duplicate def-linked translation key: CreateRefinedCeramite.jobString
- Duplicate def-linked translation key: CreateRefinedAdamantium.label
- Duplicate def-linked translation key: CreateRefinedAdamantium.description
- Duplicate def-linked translation key: CreateRefinedAdamantium.jobString
- Duplicate def-linked translation key: CreateImperialPowercore.label
- Duplicate def-linked translation key: CreateImperialPowercore.description
- Duplicate def-linked translation key: CreateImperialPowercore.jobString
- Duplicate def-linked translation key: CreateVComponent.label
- Duplicate def-linked translation key: CreateVComponent.description
- Duplicate def-linked translation key: CreateVComponent.jobString
- Duplicate def-linked translation key: CreateImperialPromFuel.label
- Duplicate def-linked translation key: CreateImperialPromFuel.description
- Duplicate def-linked translation key: CreateImperialPromFuel.jobString
- Duplicate def-linked translation key: CoreExtractCeramite.label
- Duplicate def-linked translation key: CoreExtractCeramite.description
- Duplicate def-linked translation key: CoreExtractCeramite.jobString
- Duplicate def-linked translation key: CoreExtractAdamantium.label
- Duplicate def-linked translation key: CoreExtractAdamantium.description
- Duplicate def-linked translation key: CoreExtractAdamantium.jobString
- Duplicate def-linked translation key: CoreExtractPromethium.label
- Duplicate def-linked translation key: CoreExtractPromethium.description
- Duplicate def-linked translation key: CoreExtractPromethium.jobString
- Duplicate def-linked translation key: CoreExtractSteel.label
- Duplicate def-linked translation key: CoreExtractSteel.description
- Duplicate def-linked translation key: CoreExtractSteel.jobString
- Duplicate def-linked translation key: CoreExtractPlasteel.label
- Duplicate def-linked translation key: CoreExtractPlasteel.description
- Duplicate def-linked translation key: CoreExtractPlasteel.jobString
- Duplicate def-linked translation key: CoreExtractUranium.label
- Duplicate def-linked translation key: CoreExtractUranium.description
- Duplicate def-linked translation key: CoreExtractUranium.jobString
- Duplicate def-linked translation key: CoreExtractGold.label
- Duplicate def-linked translation key: CoreExtractGold.description
- Duplicate def-linked translation key: CoreExtractGold.jobString
- Duplicate def-linked translation key: CoreExtractJade.label
- Duplicate def-linked translation key: CoreExtractJade.description
- Duplicate def-linked translation key: CoreExtractJade.jobString
- Duplicate def-linked translation key: CoreExtractSilver.label
- Duplicate def-linked translation key: CoreExtractSilver.description
- Duplicate def-linked translation key: CoreExtractSilver.jobString
- Duplicate def-linked translation key: ImperialMetals.label
- Duplicate def-linked translation key: ImperialMetals.description
- Duplicate def-linked translation key: ImperialDoors.label
- Duplicate def-linked translation key: ImperialDoors.description
- Duplicate def-linked translation key: BasicImperialConstruction.label
- Duplicate def-linked translation key: BasicImperialConstruction.description
- Duplicate def-linked translation key: AdvancedImperialConstruction.label
- Duplicate def-linked translation key: AdvancedImperialConstruction.description
- Duplicate def-linked translation key: WRLasPistol.label
- Duplicate def-linked translation key: WRLasPistol.description
- Duplicate def-linked translation key: WRLasGun.label
- Duplicate def-linked translation key: WRLasGun.description
- Duplicate def-linked translation key: WRWebber.label
- Duplicate def-linked translation key: WRWebber.description
- Duplicate def-linked translation key: WRBoltGun.label
- Duplicate def-linked translation key: WRBoltGun.description
- Duplicate def-linked translation key: WRExitusSniper.label
- Duplicate def-linked translation key: WRExitusSniper.description
- Duplicate def-linked translation key: WRPlasmaRifle.label
- Duplicate def-linked translation key: WRPlasmaRifle.description
- Duplicate def-linked translation key: WRKrakGrenade.label
- Duplicate def-linked translation key: WRKrakGrenade.description
- Duplicate def-linked translation key: WRGrenadeLauncher.label
- Duplicate def-linked translation key: WRGrenadeLauncher.description
- Duplicate def-linked translation key: WRQuadRktLauncher.label
- Duplicate def-linked translation key: WRQuadRktLauncher.description
- Duplicate def-linked translation key: ARStdImpArmor.label
- Duplicate def-linked translation key: ARStdImpArmor.description
- Duplicate def-linked translation key: ARBasicServoArm.label
- Duplicate def-linked translation key: ARBasicServoArm.description
- Duplicate def-linked translation key: ARFlakPlates.label
- Duplicate def-linked translation key: ARFlakPlates.description
- Duplicate def-linked translation key: ARStdCaraArmor.label
- Duplicate def-linked translation key: ARStdCaraArmor.description
- Duplicate def-linked translation key: FRImpBeds.label
- Duplicate def-linked translation key: FRImpBeds.description
- Duplicate def-linked translation key: FRImpHospitalBed.label
- Duplicate def-linked translation key: FRImpHospitalBed.description
- Duplicate def-linked translation key: PRImpUReactor.label
- Duplicate def-linked translation key: PRImpUReactor.description
- Duplicate def-linked translation key: PRImpPReactor.label
- Duplicate def-linked translation key: PRImpPReactor.description
- Duplicate def-linked translation key: PRImpBattery.label
- Duplicate def-linked translation key: PRImpBattery.description
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.label
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.description
- Duplicate def-linked translation key: QXIGC_RTab.label
- Duplicate def-linked translation key: ArtName_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.1
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.2
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.3
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.4
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.5
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.6
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.7
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.8
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.9
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.10
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.11
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.12
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.13
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.14
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.15
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.16
- Duplicate def-linked translation key: AdamantiumTile.label
- Duplicate def-linked translation key: AdamantiumTile.description
- Duplicate def-linked translation key: CeramiteTile.label
- Duplicate def-linked translation key: CeramiteTile.description
- Duplicate def-linked translation key: IGCWeapons.label
- Duplicate def-linked translation key: IGCApparel.label
- Duplicate def-linked translation key: IGCHeadgear.label
- Duplicate def-linked translation key: ImperialClothes.label
- Duplicate def-linked translation key: IGStd-ArmorMk.label
- Duplicate def-linked translation key: IGStd-ArmorMk.description
- Duplicate def-linked translation key: IGStd-HelmetMk.label
- Duplicate def-linked translation key: IGStd-HelmetMk.description
- Duplicate def-linked translation key: IGStd-ServoArm.label
- Duplicate def-linked translation key: IGStd-ServoArm.description
- Duplicate def-linked translation key: IGStd-FlakPlate.label
- Duplicate def-linked translation key: IGStd-FlakPlate.description
- Duplicate def-linked translation key: IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: IGVoidShieldBelt.label
- Duplicate def-linked translation key: IGVoidShieldBelt.description
- Duplicate def-linked translation key: IGJumpSuit.label
- Duplicate def-linked translation key: IGJumpSuit.description
- Duplicate def-linked translation key: IGCommissarCap.label
- Duplicate def-linked translation key: IGCommissarCap.description
- Duplicate def-linked translation key: IGGreatCoat.label
- Duplicate def-linked translation key: IGGreatCoat.description
- Duplicate def-linked translation key: StatueArbites.label
- Duplicate def-linked translation key: StatueArbites.description
- Duplicate def-linked translation key: StatueArbites_Blueprint_Install.label
- Duplicate def-linked translation key: StatueSkull.label
- Duplicate def-linked translation key: StatueSkull.description
- Duplicate def-linked translation key: StatueSkull_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: IGFL_5x5_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: IGFL_3x3_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: IGFL_2x3_Tenth_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.description
- Duplicate def-linked translation key: IGFL_2x3_Skull_Blueprint_Install.label
- Duplicate def-linked translation key: ImperiumDoor.label
- Duplicate def-linked translation key: ImperiumDoor.description
- Duplicate def-linked translation key: ImperiumDoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.description
- Duplicate def-linked translation key: ImperiumAutodoor.label
- Duplicate def-linked translation key: ImperiumAutodoor.description
- Duplicate def-linked translation key: ImperiumAutodoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.description
- Duplicate def-linked translation key: ImpDoubleBed.label
- Duplicate def-linked translation key: ImpDoubleBed.description
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint.label
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.description
- Duplicate def-linked translation key: ImpHospitalBed.label
- Duplicate def-linked translation key: ImpHospitalBed.description
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint.label
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.description
- Duplicate def-linked translation key: ImperialFabricator.label
- Duplicate def-linked translation key: ImperialFabricator.description
- Duplicate def-linked translation key: ImperialFabricator_Blueprint.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.description
- Duplicate def-linked translation key: ImperialWeaponFab.label
- Duplicate def-linked translation key: ImperialWeaponFab.description
- Duplicate def-linked translation key: ImperialWeaponFab_Blueprint.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.description
- Duplicate def-linked translation key: ImperialArmorFab.label
- Duplicate def-linked translation key: ImperialArmorFab.description
- Duplicate def-linked translation key: ImperialArmorFab_Blueprint.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.description
- Duplicate def-linked translation key: PlanetaryCoreExractor.label
- Duplicate def-linked translation key: PlanetaryCoreExractor.description
- Duplicate def-linked translation key: PlanetaryCoreExractor_Blueprint.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.description
- Duplicate def-linked translation key: ParadoxPokerGame.label
- Duplicate def-linked translation key: ParadoxPokerGame.description
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint.label
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint_Install.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.description
- Duplicate def-linked translation key: MineableCeramite.label
- Duplicate def-linked translation key: MineableCeramite.description
- Duplicate def-linked translation key: MineableAdamantium.label
- Duplicate def-linked translation key: MineableAdamantium.description
- Duplicate def-linked translation key: MineablePromethium.label
- Duplicate def-linked translation key: MineablePromethium.description
- Duplicate def-linked translation key: ImpUReactor.label
- Duplicate def-linked translation key: ImpUReactor.description
- Duplicate def-linked translation key: ImpUReactor_Blueprint.label
- Duplicate def-linked translation key: ImpUReactor_Frame.label
- Duplicate def-linked translation key: ImpUReactor_Frame.description
- Duplicate def-linked translation key: ImpPReactor.label
- Duplicate def-linked translation key: ImpPReactor.description
- Duplicate def-linked translation key: ImpPReactor_Blueprint.label
- Duplicate def-linked translation key: ImpPReactor_Frame.label
- Duplicate def-linked translation key: ImpPReactor_Frame.description
- Duplicate def-linked translation key: ImpBattery.label
- Duplicate def-linked translation key: ImpBattery.description
- Duplicate def-linked translation key: ImpBattery_Blueprint.label
- Duplicate def-linked translation key: ImpBattery_Blueprint_Install.label
- Duplicate def-linked translation key: ImpBattery_Frame.label
- Duplicate def-linked translation key: ImpBattery_Frame.description
- Duplicate def-linked translation key: ImpSolarPanel.label
- Duplicate def-linked translation key: ImpSolarPanel.description
- Duplicate def-linked translation key: ImpSolarPanel_Blueprint.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.description
- Duplicate def-linked translation key: Barricades.label
- Duplicate def-linked translation key: Barricades.description
- Duplicate def-linked translation key: Barricades_Blueprint.label
- Duplicate def-linked translation key: Barricades_Frame.label
- Duplicate def-linked translation key: Barricades_Frame.description
- Duplicate def-linked translation key: RazerWire.label
- Duplicate def-linked translation key: RazerWire.description
- Duplicate def-linked translation key: RazerWire_Blueprint.label
- Duplicate def-linked translation key: RazerWire_Frame.label
- Duplicate def-linked translation key: RazerWire_Frame.description
- Duplicate def-linked translation key: Ceramite.label
- Duplicate def-linked translation key: Ceramite.description
- Duplicate def-linked translation key: Ceramite.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Adamantium.label
- Duplicate def-linked translation key: Adamantium.description
- Duplicate def-linked translation key: Adamantium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Promethium.label
- Duplicate def-linked translation key: Promethium.description
- Duplicate def-linked translation key: Promethium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: ImperialComponent.label
- Duplicate def-linked translation key: ImperialComponent.description
- Duplicate def-linked translation key: RefinedCeramite.label
- Duplicate def-linked translation key: RefinedCeramite.description
- Duplicate def-linked translation key: RefinedAdamantium.label
- Duplicate def-linked translation key: RefinedAdamantium.description
- Duplicate def-linked translation key: ImperialPowercore.label
- Duplicate def-linked translation key: ImperialPowercore.description
- Duplicate def-linked translation key: ImperialPromFuel.label
- Duplicate def-linked translation key: ImperialPromFuel.description
- Duplicate def-linked translation key: Proj_KrakGrenade.label
- Duplicate def-linked translation key: Grenade_Krak.label
- Duplicate def-linked translation key: Grenade_Krak.description
- Duplicate def-linked translation key: Grenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Melee_Chainsword.label
- Duplicate def-linked translation key: Melee_Chainsword.description
- Duplicate def-linked translation key: Melee_PowerAxe.label
- Duplicate def-linked translation key: Melee_PowerAxe.description
- Duplicate def-linked translation key: Melee_ForceSword.label
- Duplicate def-linked translation key: Melee_ForceSword.description
- Duplicate def-linked translation key: Melee_ThunderHammer.label
- Duplicate def-linked translation key: Melee_ThunderHammer.description
- Duplicate def-linked translation key: Bullet_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.description
- Duplicate def-linked translation key: Bullet_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.description
- Duplicate def-linked translation key: Bullet_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.description
- Duplicate def-linked translation key: Bullet_Webber.label
- Duplicate def-linked translation key: Gun_Webber.label
- Duplicate def-linked translation key: Gun_Webber.description
- Duplicate def-linked translation key: Bullet_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.description
- Duplicate def-linked translation key: Bullet_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.description
- Duplicate def-linked translation key: Bullet_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Bullet_ImpRocket.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_ImpGrenade.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: AdamantiumTile_Blueprint.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.description
- Duplicate def-linked translation key: CeramiteTile_Blueprint.label
- Duplicate def-linked translation key: CeramiteTile_Frame.label
- Duplicate def-linked translation key: CeramiteTile_Frame.description
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.description
- Duplicate def-linked translation key: DoBillsImperialFabricator.label
- Duplicate def-linked translation key: DoBillsImperialFabricator.verb
- Duplicate def-linked translation key: DoBillsImperialFabricator.gerund
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.label
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.verb
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.gerund
- Duplicate def-linked translation key: DoBillsImperialArmorFab.label
- Duplicate def-linked translation key: DoBillsImperialArmorFab.verb
- Duplicate def-linked translation key: DoBillsImperialArmorFab.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.gerund
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.label
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.verb
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.gerund
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TRTurretTech.label
- Duplicate def-linked translation key: TRTurretTech.description
- Duplicate def-linked translation key: TRASTMiniGun.label
- Duplicate def-linked translation key: TRASTMiniGun.description
- Duplicate def-linked translation key: TRMTHeavyBolter.label
- Duplicate def-linked translation key: TRMTHeavyBolter.description
- Duplicate def-linked translation key: TRMTLasCannon.label
- Duplicate def-linked translation key: TRMTLasCannon.description
- Duplicate def-linked translation key: TRATDualHeavyBolter.label
- Duplicate def-linked translation key: TRATDualHeavyBolter.description
- Duplicate def-linked translation key: TRATDualLasCannon.label
- Duplicate def-linked translation key: TRATDualLasCannon.description
- Duplicate def-linked translation key: TRDBThudGun.label
- Duplicate def-linked translation key: TRDBThudGun.description
- Duplicate def-linked translation key: ATAutoGunPowered.label
- Duplicate def-linked translation key: ATAutoGunPowered.description
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint.label
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint_Install.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.description
- Duplicate def-linked translation key: ATSentryTurret.label
- Duplicate def-linked translation key: ATSentryTurret.description
- Duplicate def-linked translation key: ATSentryTurret_Blueprint.label
- Duplicate def-linked translation key: ATSentryTurret_Blueprint_Install.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.description
- Duplicate def-linked translation key: MTHeavyBolter.label
- Duplicate def-linked translation key: MTHeavyBolter.description
- Duplicate def-linked translation key: MTHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.description
- Duplicate def-linked translation key: MTLasCannon.label
- Duplicate def-linked translation key: MTLasCannon.description
- Duplicate def-linked translation key: MTLasCannon_Blueprint.label
- Duplicate def-linked translation key: MTLasCannon_Frame.label
- Duplicate def-linked translation key: MTLasCannon_Frame.description
- Duplicate def-linked translation key: ATDualHeavyBolter.label
- Duplicate def-linked translation key: ATDualHeavyBolter.description
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.description
- Duplicate def-linked translation key: ATDualLasCannon.label
- Duplicate def-linked translation key: ATDualLasCannon.description
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint.label
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.description
- Duplicate def-linked translation key: BDThudGun.label
- Duplicate def-linked translation key: BDThudGun.description
- Duplicate def-linked translation key: BDThudGun_Blueprint.label
- Duplicate def-linked translation key: BDThudGun_Frame.label
- Duplicate def-linked translation key: BDThudGun_Frame.description
- Duplicate def-linked translation key: Bullet_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.description
- Duplicate def-linked translation key: Bullet_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.description
- Duplicate def-linked translation key: Bullet_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.description
- Duplicate def-linked translation key: Bullet_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.description
- Duplicate def-linked translation key: Bullet_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.description
- Duplicate def-linked translation key: Bullet_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.description
- Duplicate def-linked translation key: Bullet_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.description
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: BDFrame.label
- Duplicate def-linked translation key: BDCarapace.label
- Duplicate def-linked translation key: BDBody.label
- Duplicate def-linked translation key: BDOrgans.label
- Duplicate def-linked translation key: BDBrain.label
- Duplicate def-linked translation key: BDRightRotor.label
- Duplicate def-linked translation key: BDRightRotorHousing.label
- Duplicate def-linked translation key: BDRightRotorBlade.label
- Duplicate def-linked translation key: BDLeftRotor.label
- Duplicate def-linked translation key: BDLeftRotorHousing.label
- Duplicate def-linked translation key: BDLeftRotorBlade.label
- Duplicate def-linked translation key: BDTurret.label
- Duplicate def-linked translation key: BDTurretWeapon.label
- Duplicate def-linked translation key: BDTurretActuator1.label
- Duplicate def-linked translation key: BDTurretActuator2.label
- Duplicate def-linked translation key: TGBomb.label
- Duplicate def-linked translation key: TGBomb.deathMessage
- Duplicate def-linked translation key: TGBullet.label
- Duplicate def-linked translation key: TGBullet.deathMessage
- Duplicate def-linked translation key: TGArmorPiercing.label
- Duplicate def-linked translation key: TGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TraitorGuardFaction.label
- Duplicate def-linked translation key: TraitorGuardFaction.description
- Duplicate def-linked translation key: TraitorGuardFaction.pawnsPlural
- Duplicate def-linked translation key: TraitorGuardFaction.leaderTitle
- Duplicate def-linked translation key: BlightDroneComplete.label
- Duplicate def-linked translation key: TGSolider.label
- Duplicate def-linked translation key: TGSolider.labelPlural
- Duplicate def-linked translation key: TGSolider.labelMale
- Duplicate def-linked translation key: TGSolider.labelMalePlural
- Duplicate def-linked translation key: TGSolider.labelFemale
- Duplicate def-linked translation key: TGSolider.labelFemalePlural
- Duplicate def-linked translation key: TGHeavySoldier.label
- Duplicate def-linked translation key: TGHeavySoldier.labelPlural
- Duplicate def-linked translation key: TGHeavySoldier.labelMale
- Duplicate def-linked translation key: TGHeavySoldier.labelMalePlural
- Duplicate def-linked translation key: TGHeavySoldier.labelFemale
- Duplicate def-linked translation key: TGHeavySoldier.labelFemalePlural
- Duplicate def-linked translation key: TGGrenadier.label
- Duplicate def-linked translation key: TGGrenadier.labelPlural
- Duplicate def-linked translation key: TGGrenadier.labelMale
- Duplicate def-linked translation key: TGGrenadier.labelMalePlural
- Duplicate def-linked translation key: TGGrenadier.labelFemale
- Duplicate def-linked translation key: TGGrenadier.labelFemalePlural
- Duplicate def-linked translation key: TGSharpshooter.label
- Duplicate def-linked translation key: TGSharpshooter.labelPlural
- Duplicate def-linked translation key: TGSharpshooter.labelMale
- Duplicate def-linked translation key: TGSharpshooter.labelMalePlural
- Duplicate def-linked translation key: TGSharpshooter.labelFemale
- Duplicate def-linked translation key: TGSharpshooter.labelFemalePlural
- Duplicate def-linked translation key: TGVeteran.label
- Duplicate def-linked translation key: TGVeteran.labelPlural
- Duplicate def-linked translation key: TGVeteran.labelMale
- Duplicate def-linked translation key: TGVeteran.labelMalePlural
- Duplicate def-linked translation key: TGVeteran.labelFemale
- Duplicate def-linked translation key: TGVeteran.labelFemalePlural
- Duplicate def-linked translation key: TGStormTrooper.label
- Duplicate def-linked translation key: TGStormTrooper.labelPlural
- Duplicate def-linked translation key: TGStormTrooper.labelMale
- Duplicate def-linked translation key: TGStormTrooper.labelMalePlural
- Duplicate def-linked translation key: TGStormTrooper.labelFemale
- Duplicate def-linked translation key: TGStormTrooper.labelFemalePlural
- Duplicate def-linked translation key: TGCaptain.label
- Duplicate def-linked translation key: TGCaptain.labelPlural
- Duplicate def-linked translation key: TGCaptain.labelMale
- Duplicate def-linked translation key: TGCaptain.labelMalePlural
- Duplicate def-linked translation key: TGCaptain.labelFemale
- Duplicate def-linked translation key: TGCaptain.labelFemalePlural
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: TGBlightDrone.labelPlural
- Duplicate def-linked translation key: NamerIGFTraitorGuardFaction.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.1
- Duplicate def-linked translation key: UrlockGaur.label
- Duplicate def-linked translation key: UrlockGaur.description
- Duplicate def-linked translation key: TGWeapons.label
- Duplicate def-linked translation key: TGApparel.label
- Duplicate def-linked translation key: TG_StdArmor.label
- Duplicate def-linked translation key: TG_StdArmor.description
- Duplicate def-linked translation key: TG_StdHelmet.label
- Duplicate def-linked translation key: TG_StdHelmet.description
- Duplicate def-linked translation key: TG_FlakPlate.label
- Duplicate def-linked translation key: TG_FlakPlate.description
- Duplicate def-linked translation key: Mech_BlightDrone.label
- Duplicate def-linked translation key: Mech_BlightDrone.description
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.label
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.description
- Duplicate def-linked translation key: Proj_TGKrakGrenade.label
- Duplicate def-linked translation key: TGGrenade_Krak.label
- Duplicate def-linked translation key: TGGrenade_Krak.description
- Duplicate def-linked translation key: TGGrenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Bullet_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.description
- Duplicate def-linked translation key: Bullet_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.description
- Duplicate def-linked translation key: Bullet_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.description
- Duplicate def-linked translation key: Bullet_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.description
- Duplicate def-linked translation key: Bullet_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.description
- Duplicate def-linked translation key: Bullet_TGRocket.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_TGGrenade.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.description
- Duplicate def-linked translation key: Bullet_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.description
- Duplicate def-linked translation key: Miscellaneous.label
- Duplicate def-linked translation key: Robots.label
- Duplicate code-linked translation key: QualityBuilder.Nothing in language English
- Duplicate code-linked translation key: AIRobot_Basename_first in language English
- Duplicate code-linked translation key: AIRobot_Basename_last in language English
- Duplicate code-linked translation key: AIRobot_Basename_nick in language English
- Duplicate code-linked translation key: AIRobot_NoOwner in language English
- Duplicate code-linked translation key: AIRobot_RobotIs in language English
- Duplicate code-linked translation key: AIRobot_Label_SpawnRobot in language English
- Duplicate code-linked translation key: AIRobot_SpawnRobot in language English
- Duplicate code-linked translation key: AIRobot_Label_SendOwnerToRecharge in language English
- Duplicate code-linked translation key: AIRobot_SendOwnerToRecharge in language English
- Duplicate code-linked translation key: AIRobot_Start in language English
- Duplicate code-linked translation key: AIRobot_NoPower in language English
- Duplicate code-linked translation key: AIRobot_Label_RecallAllRobots in language English
- Duplicate code-linked translation key: AIRobot_RecallAllRobots in language English
- Duplicate code-linked translation key: AIRobot_Label_ActivateAllRobots in language English
- Duplicate code-linked translation key: AIRobot_ActivateAllRobots in language English
- Duplicate code-linked translation key: AIRobot_RobotIsDestroyed in language English
- Duplicate def-linked translation key: AIRobot_MinifiedRechargeStation.label
- Duplicate def-linked translation key: AIRobotBaseThought.label
- Duplicate def-linked translation key: AIRobotBaseThought.description
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Def-linked translation error: Found no Verse.JobDef named PlayParadoxPokerGame to match PlayParadoxPokerGame.reportString
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.label
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.description
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.jobString
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.label
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.description
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.jobString
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.label
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.description
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.label
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.description
- Def-linked translation error: Found no Verse.ThingDef named SunLamp_Blueprint_Install to match SunLamp_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.description
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Blueprint to match TableSurrogates_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Frame to match TableSurrogates_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.description
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Blueprint to match UpgradingStation_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Frame to match UpgradingStation_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.description
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.stuffProps.stuffAdjective
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.label
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.description
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.label
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.description
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>逃兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME是一名步兵。当HE知道自己要被派往帝奴雅与札德札之间的战争前沿,HE决定不再当兵了。最后HE通过军用太空穿梭机成功逃了出来。</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>被解雇士兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME通过卖身来筹集吸毒的资金。为了逃避,他加入军队,学会了战斗。
- 在军队他太聪明了,他经常不服从命令。这最终导致了他被开除军籍,并在他的肩膀上留下了印记。</desc>
- </DischargedSoldier36>
- Hospitality injected.
- [HugsLib] v3.1.2 initialized Supply_And_Demand, AllowTool, Hospitality
- static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_plus injected.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '184' things
- QualitySurgeon: detour WorkGiver_DoBill.TryStartNewDoBillJob
- Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 10032.
- Total: 53.038174 ms (FindLiveObjects: 0.440938 ms CreateObjectMapping: 1.048462 ms MarkObjects: 51.460743 ms DeleteObjects: 0.087635 ms)
- Loading game from file 新移民8 with mods Core, Wandering Caravans [v2.2.1], HugsLib, Supply and Demand, Various Space Ship Chunk, EdB Prepare Carefully, Animals Logic, Expanded Prosthetics and Organ Engineering 2.0, Efficient Light, More Vanilla Turrets, Medical Tab, Colony Manager, Tilled Soil, Hand Me That Brick, QualityBuilder, RT's Weapon Pack, More Trade Ships, Allow Tool, Misc. Training, QualitySurgeon, Additional Joy Objects, Moody, More vanilla factions, Set-Up Camp, Vegetable Garden , [sd] advanced powergeneration, Realistic Rooms, Organized Research Tab, More Furniture (A17), LT-DoorMat, Work Tab, Animal Tab, Stack Merger, [T] MoreFloors, Increased Stack, Tech Advancing, Static Quality Plus A17.1, ED-Embrasures, Misc. Robots, Astra Militarum Imperial Guard Core Mod v1.517, Astra Militarum Turret Addon Chinese Translation 星界軍-炮塔附加 中文翻譯, Astra Militarum Faction 星界軍-派系 Chinese Translation 中文翻譯, Astra Militarum Core星界軍-核心 Chinese Translation 中文翻譯, Astra Militarum Imperial Guard Turret Addon Mod v1.26, Astra Militarum Imperial Guard Factions Mod v1.452, Base Robots, Universal Robot, Miscellaneous 'CORE', Misc. MAI, Mechanoid Tech, 和 Hospitality
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24096.
- Total: 271.819550 ms (FindLiveObjects: 0.897272 ms CreateObjectMapping: 3.676726 ms MarkObjects: 267.137421 ms DeleteObjects: 0.106977 ms)
- QualityBuilder added to 命令 category.
- Exception filling tab Hospitality.ITab_Pawn_Guest: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.StoryIntender_Population.CalculatePopulationIntent (RimWorld.StorytellerDef def, Single curPop, Int32 ticksSinceGain) [0x00000] in <filename unknown>:0
- at RimWorld.StoryIntender_Population.get_PopulationIntent () [0x00000] in <filename unknown>:0
- at RimWorld.PawnUtility.RecruitDifficulty (Verse.Pawn pawn, RimWorld.Faction recruiterFaction, Boolean withPopIntent) [0x00000] in <filename unknown>:0
- at Hospitality.GuestUtility.GetMinRecruitOpinion (Verse.Pawn guest) [0x00000] in <filename unknown>:0
- at Hospitality.GuestUtility.GetFriendsInColony (Verse.Pawn guest) [0x00000] in <filename unknown>:0
- at Hospitality.ITab_Pawn_Guest.FillTabGuest (Rect rect) [0x00000] in <filename unknown>:0
- at Hospitality.ITab_Pawn_Guest.FillTab () [0x00000] in <filename unknown>:0
- at Verse.InspectTabBase+<DoTabGUI>c__AnonStorey44F.<>m__65A () [0x00000] in <filename unknown>:0
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 13269 unused Assets to reduce memory usage. Loaded Objects now: 11220.
- Total: 154.595001 ms (FindLiveObjects: 1.325184 ms CreateObjectMapping: 3.816073 ms MarkObjects: 112.170540 ms DeleteObjects: 37.282017 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2a24 -> priority: 1
- Thread -> id: 3de4 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 22.21.13.8569]
- Renderer: Intel(R) HD Graphics 4600
- Vendor: Intel
- VRAM: 1995 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 59Hz; virtual: 3840x1080 at -1920,0
- RimWorld 0.17.1557 rev1153
- Could not find a type named AIRobot.X2_JobDriver_GoRecharging
- Could not find a type named AIRobot.X2_JobDriver_GoToCellAndDeconstructDisabledRobot
- Could not find a type named AIRobot.X2_JobDriver_RepairDamagedRobot
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>1600</MarketValue><Mass>10</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Hauler</defName><label>Hauler Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_HBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Hauler</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Hauler</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>950</MarketValue><Mass>13</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Cleaner</defName><label>Cleaner Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_CBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Cleaner</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Cleaner</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>1300</MarketValue><MoveSpeed>5.85</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Hauler</defName><label>HaulingBot</label><description>A hauling robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes><destroyedDef>AIRobot_Hauler_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Hauler_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>700</MarketValue><MoveSpeed>0.95</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax><MeatAmount>0</MeatAmount></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Cleaner</defName><label>CleaningBot</label><description>A cleaning robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes><robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills><destroyedDef>AIRobot_Cleaner_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Cleaner_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_RechargeEnergy from node <li Class="AIRobot.X2_JobGiver_RechargeEnergy" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><!-- AIPawn - satisfy basic needs --><li Class="AIRobot.X2_JobGiver_RechargeEnergy" /><!-- AIPawn - taken from animal handling - disabled!
- <li Class="AIRobot.X2_ThinkNode_Conditional_DoWork" >
- <workType>Hauling</workType>
- <subNodes>
- <li Class="JobGiver_Haul" />
- </subNodes>
- </li>
- --><li Class="AIRobot.X2_JobGiver_Work" /></subNodes>
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGWebbed.label
- Duplicate def-linked translation key: IGWebbed.deathMessage
- Duplicate def-linked translation key: hediff_unConsciousness.label
- Duplicate def-linked translation key: hediff_webbed.label
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedLabel
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedOutLabel
- Duplicate def-linked translation key: PlayParadoxPokerGame.reportString
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.jobString
- Duplicate def-linked translation key: Make_IGStd-ServoArm.label
- Duplicate def-linked translation key: Make_IGStd-ServoArm.description
- Duplicate def-linked translation key: Make_IGStd-ServoArm.jobString
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.label
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.description
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.jobString
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.label
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.description
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.jobString
- Duplicate def-linked translation key: Make_IGJumpSuit.label
- Duplicate def-linked translation key: Make_IGJumpSuit.description
- Duplicate def-linked translation key: Make_IGJumpSuit.jobString
- Duplicate def-linked translation key: Make_IGCommissarCap.label
- Duplicate def-linked translation key: Make_IGCommissarCap.description
- Duplicate def-linked translation key: Make_IGCommissarCap.jobString
- Duplicate def-linked translation key: Make_IGGreatCoat.label
- Duplicate def-linked translation key: Make_IGGreatCoat.description
- Duplicate def-linked translation key: Make_IGGreatCoat.jobString
- Duplicate def-linked translation key: Make_StatueArbites.label
- Duplicate def-linked translation key: Make_StatueArbites.description
- Duplicate def-linked translation key: Make_StatueArbites.jobString
- Duplicate def-linked translation key: Make_StatueSkull.label
- Duplicate def-linked translation key: Make_StatueSkull.description
- Duplicate def-linked translation key: Make_StatueSkull.jobString
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.jobString
- Duplicate def-linked translation key: Make_Grenade_Krak.label
- Duplicate def-linked translation key: Make_Grenade_Krak.description
- Duplicate def-linked translation key: Make_Grenade_Krak.jobString
- Duplicate def-linked translation key: Make_Melee_Chainsword.label
- Duplicate def-linked translation key: Make_Melee_Chainsword.description
- Duplicate def-linked translation key: Make_Melee_Chainsword.jobString
- Duplicate def-linked translation key: Make_Melee_PowerAxe.label
- Duplicate def-linked translation key: Make_Melee_PowerAxe.description
- Duplicate def-linked translation key: Make_Melee_PowerAxe.jobString
- Duplicate def-linked translation key: Make_Melee_ForceSword.label
- Duplicate def-linked translation key: Make_Melee_ForceSword.description
- Duplicate def-linked translation key: Make_Melee_ForceSword.jobString
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.label
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.description
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.jobString
- Duplicate def-linked translation key: Make_Gun_LasPistol.label
- Duplicate def-linked translation key: Make_Gun_LasPistol.description
- Duplicate def-linked translation key: Make_Gun_LasPistol.jobString
- Duplicate def-linked translation key: Make_Gun_AutoGun.label
- Duplicate def-linked translation key: Make_Gun_AutoGun.description
- Duplicate def-linked translation key: Make_Gun_AutoGun.jobString
- Duplicate def-linked translation key: Make_Gun_LasGun.label
- Duplicate def-linked translation key: Make_Gun_LasGun.description
- Duplicate def-linked translation key: Make_Gun_LasGun.jobString
- Duplicate def-linked translation key: Make_Gun_Webber.label
- Duplicate def-linked translation key: Make_Gun_Webber.description
- Duplicate def-linked translation key: Make_Gun_Webber.jobString
- Duplicate def-linked translation key: Make_Gun_BoltGun.label
- Duplicate def-linked translation key: Make_Gun_BoltGun.description
- Duplicate def-linked translation key: Make_Gun_BoltGun.jobString
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.label
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.description
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.jobString
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.jobString
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.jobString
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.jobString
- Duplicate def-linked translation key: CreateImperialComponent.label
- Duplicate def-linked translation key: CreateImperialComponent.description
- Duplicate def-linked translation key: CreateImperialComponent.jobString
- Duplicate def-linked translation key: CreateRefinedCeramite.label
- Duplicate def-linked translation key: CreateRefinedCeramite.description
- Duplicate def-linked translation key: CreateRefinedCeramite.jobString
- Duplicate def-linked translation key: CreateRefinedAdamantium.label
- Duplicate def-linked translation key: CreateRefinedAdamantium.description
- Duplicate def-linked translation key: CreateRefinedAdamantium.jobString
- Duplicate def-linked translation key: CreateImperialPowercore.label
- Duplicate def-linked translation key: CreateImperialPowercore.description
- Duplicate def-linked translation key: CreateImperialPowercore.jobString
- Duplicate def-linked translation key: CreateVComponent.label
- Duplicate def-linked translation key: CreateVComponent.description
- Duplicate def-linked translation key: CreateVComponent.jobString
- Duplicate def-linked translation key: CreateImperialPromFuel.label
- Duplicate def-linked translation key: CreateImperialPromFuel.description
- Duplicate def-linked translation key: CreateImperialPromFuel.jobString
- Duplicate def-linked translation key: CoreExtractCeramite.label
- Duplicate def-linked translation key: CoreExtractCeramite.description
- Duplicate def-linked translation key: CoreExtractCeramite.jobString
- Duplicate def-linked translation key: CoreExtractAdamantium.label
- Duplicate def-linked translation key: CoreExtractAdamantium.description
- Duplicate def-linked translation key: CoreExtractAdamantium.jobString
- Duplicate def-linked translation key: CoreExtractPromethium.label
- Duplicate def-linked translation key: CoreExtractPromethium.description
- Duplicate def-linked translation key: CoreExtractPromethium.jobString
- Duplicate def-linked translation key: CoreExtractSteel.label
- Duplicate def-linked translation key: CoreExtractSteel.description
- Duplicate def-linked translation key: CoreExtractSteel.jobString
- Duplicate def-linked translation key: CoreExtractPlasteel.label
- Duplicate def-linked translation key: CoreExtractPlasteel.description
- Duplicate def-linked translation key: CoreExtractPlasteel.jobString
- Duplicate def-linked translation key: CoreExtractUranium.label
- Duplicate def-linked translation key: CoreExtractUranium.description
- Duplicate def-linked translation key: CoreExtractUranium.jobString
- Duplicate def-linked translation key: CoreExtractGold.label
- Duplicate def-linked translation key: CoreExtractGold.description
- Duplicate def-linked translation key: CoreExtractGold.jobString
- Duplicate def-linked translation key: CoreExtractJade.label
- Duplicate def-linked translation key: CoreExtractJade.description
- Duplicate def-linked translation key: CoreExtractJade.jobString
- Duplicate def-linked translation key: CoreExtractSilver.label
- Duplicate def-linked translation key: CoreExtractSilver.description
- Duplicate def-linked translation key: CoreExtractSilver.jobString
- Duplicate def-linked translation key: ImperialMetals.label
- Duplicate def-linked translation key: ImperialMetals.description
- Duplicate def-linked translation key: ImperialDoors.label
- Duplicate def-linked translation key: ImperialDoors.description
- Duplicate def-linked translation key: BasicImperialConstruction.label
- Duplicate def-linked translation key: BasicImperialConstruction.description
- Duplicate def-linked translation key: AdvancedImperialConstruction.label
- Duplicate def-linked translation key: AdvancedImperialConstruction.description
- Duplicate def-linked translation key: WRLasPistol.label
- Duplicate def-linked translation key: WRLasPistol.description
- Duplicate def-linked translation key: WRLasGun.label
- Duplicate def-linked translation key: WRLasGun.description
- Duplicate def-linked translation key: WRWebber.label
- Duplicate def-linked translation key: WRWebber.description
- Duplicate def-linked translation key: WRBoltGun.label
- Duplicate def-linked translation key: WRBoltGun.description
- Duplicate def-linked translation key: WRExitusSniper.label
- Duplicate def-linked translation key: WRExitusSniper.description
- Duplicate def-linked translation key: WRPlasmaRifle.label
- Duplicate def-linked translation key: WRPlasmaRifle.description
- Duplicate def-linked translation key: WRKrakGrenade.label
- Duplicate def-linked translation key: WRKrakGrenade.description
- Duplicate def-linked translation key: WRGrenadeLauncher.label
- Duplicate def-linked translation key: WRGrenadeLauncher.description
- Duplicate def-linked translation key: WRQuadRktLauncher.label
- Duplicate def-linked translation key: WRQuadRktLauncher.description
- Duplicate def-linked translation key: ARStdImpArmor.label
- Duplicate def-linked translation key: ARStdImpArmor.description
- Duplicate def-linked translation key: ARBasicServoArm.label
- Duplicate def-linked translation key: ARBasicServoArm.description
- Duplicate def-linked translation key: ARFlakPlates.label
- Duplicate def-linked translation key: ARFlakPlates.description
- Duplicate def-linked translation key: ARStdCaraArmor.label
- Duplicate def-linked translation key: ARStdCaraArmor.description
- Duplicate def-linked translation key: FRImpBeds.label
- Duplicate def-linked translation key: FRImpBeds.description
- Duplicate def-linked translation key: FRImpHospitalBed.label
- Duplicate def-linked translation key: FRImpHospitalBed.description
- Duplicate def-linked translation key: PRImpUReactor.label
- Duplicate def-linked translation key: PRImpUReactor.description
- Duplicate def-linked translation key: PRImpPReactor.label
- Duplicate def-linked translation key: PRImpPReactor.description
- Duplicate def-linked translation key: PRImpBattery.label
- Duplicate def-linked translation key: PRImpBattery.description
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.label
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.description
- Duplicate def-linked translation key: QXIGC_RTab.label
- Duplicate def-linked translation key: ArtName_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.1
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.2
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.3
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.4
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.5
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.6
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.7
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.8
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.9
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.10
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.11
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.12
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.13
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.14
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.15
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.16
- Duplicate def-linked translation key: AdamantiumTile.label
- Duplicate def-linked translation key: AdamantiumTile.description
- Duplicate def-linked translation key: CeramiteTile.label
- Duplicate def-linked translation key: CeramiteTile.description
- Duplicate def-linked translation key: IGCWeapons.label
- Duplicate def-linked translation key: IGCApparel.label
- Duplicate def-linked translation key: IGCHeadgear.label
- Duplicate def-linked translation key: ImperialClothes.label
- Duplicate def-linked translation key: IGStd-ArmorMk.label
- Duplicate def-linked translation key: IGStd-ArmorMk.description
- Duplicate def-linked translation key: IGStd-HelmetMk.label
- Duplicate def-linked translation key: IGStd-HelmetMk.description
- Duplicate def-linked translation key: IGStd-ServoArm.label
- Duplicate def-linked translation key: IGStd-ServoArm.description
- Duplicate def-linked translation key: IGStd-FlakPlate.label
- Duplicate def-linked translation key: IGStd-FlakPlate.description
- Duplicate def-linked translation key: IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: IGVoidShieldBelt.label
- Duplicate def-linked translation key: IGVoidShieldBelt.description
- Duplicate def-linked translation key: IGJumpSuit.label
- Duplicate def-linked translation key: IGJumpSuit.description
- Duplicate def-linked translation key: IGCommissarCap.label
- Duplicate def-linked translation key: IGCommissarCap.description
- Duplicate def-linked translation key: IGGreatCoat.label
- Duplicate def-linked translation key: IGGreatCoat.description
- Duplicate def-linked translation key: StatueArbites.label
- Duplicate def-linked translation key: StatueArbites.description
- Duplicate def-linked translation key: StatueArbites_Blueprint_Install.label
- Duplicate def-linked translation key: StatueSkull.label
- Duplicate def-linked translation key: StatueSkull.description
- Duplicate def-linked translation key: StatueSkull_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: IGFL_5x5_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: IGFL_3x3_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: IGFL_2x3_Tenth_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.description
- Duplicate def-linked translation key: IGFL_2x3_Skull_Blueprint_Install.label
- Duplicate def-linked translation key: ImperiumDoor.label
- Duplicate def-linked translation key: ImperiumDoor.description
- Duplicate def-linked translation key: ImperiumDoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.description
- Duplicate def-linked translation key: ImperiumAutodoor.label
- Duplicate def-linked translation key: ImperiumAutodoor.description
- Duplicate def-linked translation key: ImperiumAutodoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.description
- Duplicate def-linked translation key: ImpDoubleBed.label
- Duplicate def-linked translation key: ImpDoubleBed.description
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint.label
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.description
- Duplicate def-linked translation key: ImpHospitalBed.label
- Duplicate def-linked translation key: ImpHospitalBed.description
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint.label
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.description
- Duplicate def-linked translation key: ImperialFabricator.label
- Duplicate def-linked translation key: ImperialFabricator.description
- Duplicate def-linked translation key: ImperialFabricator_Blueprint.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.description
- Duplicate def-linked translation key: ImperialWeaponFab.label
- Duplicate def-linked translation key: ImperialWeaponFab.description
- Duplicate def-linked translation key: ImperialWeaponFab_Blueprint.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.description
- Duplicate def-linked translation key: ImperialArmorFab.label
- Duplicate def-linked translation key: ImperialArmorFab.description
- Duplicate def-linked translation key: ImperialArmorFab_Blueprint.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.description
- Duplicate def-linked translation key: PlanetaryCoreExractor.label
- Duplicate def-linked translation key: PlanetaryCoreExractor.description
- Duplicate def-linked translation key: PlanetaryCoreExractor_Blueprint.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.description
- Duplicate def-linked translation key: ParadoxPokerGame.label
- Duplicate def-linked translation key: ParadoxPokerGame.description
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint.label
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint_Install.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.description
- Duplicate def-linked translation key: MineableCeramite.label
- Duplicate def-linked translation key: MineableCeramite.description
- Duplicate def-linked translation key: MineableAdamantium.label
- Duplicate def-linked translation key: MineableAdamantium.description
- Duplicate def-linked translation key: MineablePromethium.label
- Duplicate def-linked translation key: MineablePromethium.description
- Duplicate def-linked translation key: ImpUReactor.label
- Duplicate def-linked translation key: ImpUReactor.description
- Duplicate def-linked translation key: ImpUReactor_Blueprint.label
- Duplicate def-linked translation key: ImpUReactor_Frame.label
- Duplicate def-linked translation key: ImpUReactor_Frame.description
- Duplicate def-linked translation key: ImpPReactor.label
- Duplicate def-linked translation key: ImpPReactor.description
- Duplicate def-linked translation key: ImpPReactor_Blueprint.label
- Duplicate def-linked translation key: ImpPReactor_Frame.label
- Duplicate def-linked translation key: ImpPReactor_Frame.description
- Duplicate def-linked translation key: ImpBattery.label
- Duplicate def-linked translation key: ImpBattery.description
- Duplicate def-linked translation key: ImpBattery_Blueprint.label
- Duplicate def-linked translation key: ImpBattery_Blueprint_Install.label
- Duplicate def-linked translation key: ImpBattery_Frame.label
- Duplicate def-linked translation key: ImpBattery_Frame.description
- Duplicate def-linked translation key: ImpSolarPanel.label
- Duplicate def-linked translation key: ImpSolarPanel.description
- Duplicate def-linked translation key: ImpSolarPanel_Blueprint.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.description
- Duplicate def-linked translation key: Barricades.label
- Duplicate def-linked translation key: Barricades.description
- Duplicate def-linked translation key: Barricades_Blueprint.label
- Duplicate def-linked translation key: Barricades_Frame.label
- Duplicate def-linked translation key: Barricades_Frame.description
- Duplicate def-linked translation key: RazerWire.label
- Duplicate def-linked translation key: RazerWire.description
- Duplicate def-linked translation key: RazerWire_Blueprint.label
- Duplicate def-linked translation key: RazerWire_Frame.label
- Duplicate def-linked translation key: RazerWire_Frame.description
- Duplicate def-linked translation key: Ceramite.label
- Duplicate def-linked translation key: Ceramite.description
- Duplicate def-linked translation key: Ceramite.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Adamantium.label
- Duplicate def-linked translation key: Adamantium.description
- Duplicate def-linked translation key: Adamantium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Promethium.label
- Duplicate def-linked translation key: Promethium.description
- Duplicate def-linked translation key: Promethium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: ImperialComponent.label
- Duplicate def-linked translation key: ImperialComponent.description
- Duplicate def-linked translation key: RefinedCeramite.label
- Duplicate def-linked translation key: RefinedCeramite.description
- Duplicate def-linked translation key: RefinedAdamantium.label
- Duplicate def-linked translation key: RefinedAdamantium.description
- Duplicate def-linked translation key: ImperialPowercore.label
- Duplicate def-linked translation key: ImperialPowercore.description
- Duplicate def-linked translation key: ImperialPromFuel.label
- Duplicate def-linked translation key: ImperialPromFuel.description
- Duplicate def-linked translation key: Proj_KrakGrenade.label
- Duplicate def-linked translation key: Grenade_Krak.label
- Duplicate def-linked translation key: Grenade_Krak.description
- Duplicate def-linked translation key: Grenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Melee_Chainsword.label
- Duplicate def-linked translation key: Melee_Chainsword.description
- Duplicate def-linked translation key: Melee_PowerAxe.label
- Duplicate def-linked translation key: Melee_PowerAxe.description
- Duplicate def-linked translation key: Melee_ForceSword.label
- Duplicate def-linked translation key: Melee_ForceSword.description
- Duplicate def-linked translation key: Melee_ThunderHammer.label
- Duplicate def-linked translation key: Melee_ThunderHammer.description
- Duplicate def-linked translation key: Bullet_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.description
- Duplicate def-linked translation key: Bullet_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.description
- Duplicate def-linked translation key: Bullet_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.description
- Duplicate def-linked translation key: Bullet_Webber.label
- Duplicate def-linked translation key: Gun_Webber.label
- Duplicate def-linked translation key: Gun_Webber.description
- Duplicate def-linked translation key: Bullet_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.description
- Duplicate def-linked translation key: Bullet_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.description
- Duplicate def-linked translation key: Bullet_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Bullet_ImpRocket.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_ImpGrenade.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: AdamantiumTile_Blueprint.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.description
- Duplicate def-linked translation key: CeramiteTile_Blueprint.label
- Duplicate def-linked translation key: CeramiteTile_Frame.label
- Duplicate def-linked translation key: CeramiteTile_Frame.description
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.description
- Duplicate def-linked translation key: DoBillsImperialFabricator.label
- Duplicate def-linked translation key: DoBillsImperialFabricator.verb
- Duplicate def-linked translation key: DoBillsImperialFabricator.gerund
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.label
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.verb
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.gerund
- Duplicate def-linked translation key: DoBillsImperialArmorFab.label
- Duplicate def-linked translation key: DoBillsImperialArmorFab.verb
- Duplicate def-linked translation key: DoBillsImperialArmorFab.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.gerund
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.label
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.verb
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.gerund
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TRTurretTech.label
- Duplicate def-linked translation key: TRTurretTech.description
- Duplicate def-linked translation key: TRASTMiniGun.label
- Duplicate def-linked translation key: TRASTMiniGun.description
- Duplicate def-linked translation key: TRMTHeavyBolter.label
- Duplicate def-linked translation key: TRMTHeavyBolter.description
- Duplicate def-linked translation key: TRMTLasCannon.label
- Duplicate def-linked translation key: TRMTLasCannon.description
- Duplicate def-linked translation key: TRATDualHeavyBolter.label
- Duplicate def-linked translation key: TRATDualHeavyBolter.description
- Duplicate def-linked translation key: TRATDualLasCannon.label
- Duplicate def-linked translation key: TRATDualLasCannon.description
- Duplicate def-linked translation key: TRDBThudGun.label
- Duplicate def-linked translation key: TRDBThudGun.description
- Duplicate def-linked translation key: ATAutoGunPowered.label
- Duplicate def-linked translation key: ATAutoGunPowered.description
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint.label
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint_Install.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.description
- Duplicate def-linked translation key: ATSentryTurret.label
- Duplicate def-linked translation key: ATSentryTurret.description
- Duplicate def-linked translation key: ATSentryTurret_Blueprint.label
- Duplicate def-linked translation key: ATSentryTurret_Blueprint_Install.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.description
- Duplicate def-linked translation key: MTHeavyBolter.label
- Duplicate def-linked translation key: MTHeavyBolter.description
- Duplicate def-linked translation key: MTHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.description
- Duplicate def-linked translation key: MTLasCannon.label
- Duplicate def-linked translation key: MTLasCannon.description
- Duplicate def-linked translation key: MTLasCannon_Blueprint.label
- Duplicate def-linked translation key: MTLasCannon_Frame.label
- Duplicate def-linked translation key: MTLasCannon_Frame.description
- Duplicate def-linked translation key: ATDualHeavyBolter.label
- Duplicate def-linked translation key: ATDualHeavyBolter.description
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.description
- Duplicate def-linked translation key: ATDualLasCannon.label
- Duplicate def-linked translation key: ATDualLasCannon.description
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint.label
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.description
- Duplicate def-linked translation key: BDThudGun.label
- Duplicate def-linked translation key: BDThudGun.description
- Duplicate def-linked translation key: BDThudGun_Blueprint.label
- Duplicate def-linked translation key: BDThudGun_Frame.label
- Duplicate def-linked translation key: BDThudGun_Frame.description
- Duplicate def-linked translation key: Bullet_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.description
- Duplicate def-linked translation key: Bullet_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.description
- Duplicate def-linked translation key: Bullet_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.description
- Duplicate def-linked translation key: Bullet_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.description
- Duplicate def-linked translation key: Bullet_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.description
- Duplicate def-linked translation key: Bullet_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.description
- Duplicate def-linked translation key: Bullet_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.description
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: BDFrame.label
- Duplicate def-linked translation key: BDCarapace.label
- Duplicate def-linked translation key: BDBody.label
- Duplicate def-linked translation key: BDOrgans.label
- Duplicate def-linked translation key: BDBrain.label
- Duplicate def-linked translation key: BDRightRotor.label
- Duplicate def-linked translation key: BDRightRotorHousing.label
- Duplicate def-linked translation key: BDRightRotorBlade.label
- Duplicate def-linked translation key: BDLeftRotor.label
- Duplicate def-linked translation key: BDLeftRotorHousing.label
- Duplicate def-linked translation key: BDLeftRotorBlade.label
- Duplicate def-linked translation key: BDTurret.label
- Duplicate def-linked translation key: BDTurretWeapon.label
- Duplicate def-linked translation key: BDTurretActuator1.label
- Duplicate def-linked translation key: BDTurretActuator2.label
- Duplicate def-linked translation key: TGBomb.label
- Duplicate def-linked translation key: TGBomb.deathMessage
- Duplicate def-linked translation key: TGBullet.label
- Duplicate def-linked translation key: TGBullet.deathMessage
- Duplicate def-linked translation key: TGArmorPiercing.label
- Duplicate def-linked translation key: TGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TraitorGuardFaction.label
- Duplicate def-linked translation key: TraitorGuardFaction.description
- Duplicate def-linked translation key: TraitorGuardFaction.pawnsPlural
- Duplicate def-linked translation key: TraitorGuardFaction.leaderTitle
- Duplicate def-linked translation key: BlightDroneComplete.label
- Duplicate def-linked translation key: TGSolider.label
- Duplicate def-linked translation key: TGSolider.labelPlural
- Duplicate def-linked translation key: TGSolider.labelMale
- Duplicate def-linked translation key: TGSolider.labelMalePlural
- Duplicate def-linked translation key: TGSolider.labelFemale
- Duplicate def-linked translation key: TGSolider.labelFemalePlural
- Duplicate def-linked translation key: TGHeavySoldier.label
- Duplicate def-linked translation key: TGHeavySoldier.labelPlural
- Duplicate def-linked translation key: TGHeavySoldier.labelMale
- Duplicate def-linked translation key: TGHeavySoldier.labelMalePlural
- Duplicate def-linked translation key: TGHeavySoldier.labelFemale
- Duplicate def-linked translation key: TGHeavySoldier.labelFemalePlural
- Duplicate def-linked translation key: TGGrenadier.label
- Duplicate def-linked translation key: TGGrenadier.labelPlural
- Duplicate def-linked translation key: TGGrenadier.labelMale
- Duplicate def-linked translation key: TGGrenadier.labelMalePlural
- Duplicate def-linked translation key: TGGrenadier.labelFemale
- Duplicate def-linked translation key: TGGrenadier.labelFemalePlural
- Duplicate def-linked translation key: TGSharpshooter.label
- Duplicate def-linked translation key: TGSharpshooter.labelPlural
- Duplicate def-linked translation key: TGSharpshooter.labelMale
- Duplicate def-linked translation key: TGSharpshooter.labelMalePlural
- Duplicate def-linked translation key: TGSharpshooter.labelFemale
- Duplicate def-linked translation key: TGSharpshooter.labelFemalePlural
- Duplicate def-linked translation key: TGVeteran.label
- Duplicate def-linked translation key: TGVeteran.labelPlural
- Duplicate def-linked translation key: TGVeteran.labelMale
- Duplicate def-linked translation key: TGVeteran.labelMalePlural
- Duplicate def-linked translation key: TGVeteran.labelFemale
- Duplicate def-linked translation key: TGVeteran.labelFemalePlural
- Duplicate def-linked translation key: TGStormTrooper.label
- Duplicate def-linked translation key: TGStormTrooper.labelPlural
- Duplicate def-linked translation key: TGStormTrooper.labelMale
- Duplicate def-linked translation key: TGStormTrooper.labelMalePlural
- Duplicate def-linked translation key: TGStormTrooper.labelFemale
- Duplicate def-linked translation key: TGStormTrooper.labelFemalePlural
- Duplicate def-linked translation key: TGCaptain.label
- Duplicate def-linked translation key: TGCaptain.labelPlural
- Duplicate def-linked translation key: TGCaptain.labelMale
- Duplicate def-linked translation key: TGCaptain.labelMalePlural
- Duplicate def-linked translation key: TGCaptain.labelFemale
- Duplicate def-linked translation key: TGCaptain.labelFemalePlural
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: TGBlightDrone.labelPlural
- Duplicate def-linked translation key: NamerIGFTraitorGuardFaction.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.1
- Duplicate def-linked translation key: UrlockGaur.label
- Duplicate def-linked translation key: UrlockGaur.description
- Duplicate def-linked translation key: TGWeapons.label
- Duplicate def-linked translation key: TGApparel.label
- Duplicate def-linked translation key: TG_StdArmor.label
- Duplicate def-linked translation key: TG_StdArmor.description
- Duplicate def-linked translation key: TG_StdHelmet.label
- Duplicate def-linked translation key: TG_StdHelmet.description
- Duplicate def-linked translation key: TG_FlakPlate.label
- Duplicate def-linked translation key: TG_FlakPlate.description
- Duplicate def-linked translation key: Mech_BlightDrone.label
- Duplicate def-linked translation key: Mech_BlightDrone.description
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.label
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.description
- Duplicate def-linked translation key: Proj_TGKrakGrenade.label
- Duplicate def-linked translation key: TGGrenade_Krak.label
- Duplicate def-linked translation key: TGGrenade_Krak.description
- Duplicate def-linked translation key: TGGrenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Bullet_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.description
- Duplicate def-linked translation key: Bullet_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.description
- Duplicate def-linked translation key: Bullet_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.description
- Duplicate def-linked translation key: Bullet_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.description
- Duplicate def-linked translation key: Bullet_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.description
- Duplicate def-linked translation key: Bullet_TGRocket.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_TGGrenade.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.description
- Duplicate def-linked translation key: Bullet_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.description
- Duplicate def-linked translation key: Miscellaneous.label
- Duplicate def-linked translation key: Robots.label
- Duplicate code-linked translation key: QualityBuilder.Nothing in language English
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Def-linked translation error: Found no Verse.JobDef named PlayParadoxPokerGame to match PlayParadoxPokerGame.reportString
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.label
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.description
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.jobString
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.label
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.description
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.jobString
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.label
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.description
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.label
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.description
- Def-linked translation error: Found no Verse.ThingDef named SunLamp_Blueprint_Install to match SunLamp_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.description
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Blueprint to match TableSurrogates_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Frame to match TableSurrogates_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.description
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Blueprint to match UpgradingStation_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Frame to match UpgradingStation_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.description
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.stuffProps.stuffAdjective
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.label
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.description
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.label
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.description
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>逃兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME是一名步兵。当HE知道自己要被派往帝奴雅与札德札之间的战争前沿,HE决定不再当兵了。最后HE通过军用太空穿梭机成功逃了出来。</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>被解雇士兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME通过卖身来筹集吸毒的资金。为了逃避,他加入军队,学会了战斗。
- 在军队他太聪明了,他经常不服从命令。这最终导致了他被开除军籍,并在他的肩膀上留下了印记。</desc>
- </DischargedSoldier36>
- Hospitality injected.
- [HugsLib] v3.1.2 initialized Hospitality, Supply_And_Demand, AllowTool
- static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_plus injected.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '184' things
- QualitySurgeon: detour WorkGiver_DoBill.TryStartNewDoBillJob
- Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 10001.
- Total: 51.211651 ms (FindLiveObjects: 0.845165 ms CreateObjectMapping: 0.960038 ms MarkObjects: 49.331051 ms DeleteObjects: 0.075003 ms)
- Loading game from file 新移民8 with mods Core, Wandering Caravans [v2.2.1], HugsLib, Hospitality, Supply and Demand, Various Space Ship Chunk, EdB Prepare Carefully, Animals Logic, Expanded Prosthetics and Organ Engineering 2.0, Efficient Light, More Vanilla Turrets, Medical Tab, Colony Manager, Tilled Soil, Hand Me That Brick, QualityBuilder, RT's Weapon Pack, More Trade Ships, Allow Tool, Misc. Training, QualitySurgeon, Additional Joy Objects, Moody, More vanilla factions, Set-Up Camp, Vegetable Garden , [sd] advanced powergeneration, Realistic Rooms, Organized Research Tab, More Furniture (A17), LT-DoorMat, Work Tab, Animal Tab, Stack Merger, [T] MoreFloors, Increased Stack, Tech Advancing, Static Quality Plus A17.1, ED-Embrasures, Misc. Robots, Astra Militarum Imperial Guard Core Mod v1.517, Astra Militarum Turret Addon Chinese Translation 星界軍-炮塔附加 中文翻譯, Astra Militarum Faction 星界軍-派系 Chinese Translation 中文翻譯, Astra Militarum Core星界軍-核心 Chinese Translation 中文翻譯, Astra Militarum Imperial Guard Turret Addon Mod v1.26, Astra Militarum Imperial Guard Factions Mod v1.452, Miscellaneous 'CORE', Misc. MAI, 和 Mechanoid Tech
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- QualityBuilder added to 命令 category.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24058.
- Total: 317.190430 ms (FindLiveObjects: 1.557693 ms CreateObjectMapping: 5.498114 ms MarkObjects: 310.056091 ms DeleteObjects: 0.075792 ms)
- Exception filling tab Hospitality.ITab_Pawn_Guest: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.StoryIntender_Population.CalculatePopulationIntent (RimWorld.StorytellerDef def, Single curPop, Int32 ticksSinceGain) [0x00000] in <filename unknown>:0
- at RimWorld.StoryIntender_Population.get_PopulationIntent () [0x00000] in <filename unknown>:0
- at RimWorld.PawnUtility.RecruitDifficulty (Verse.Pawn pawn, RimWorld.Faction recruiterFaction, Boolean withPopIntent) [0x00000] in <filename unknown>:0
- at Hospitality.GuestUtility.GetMinRecruitOpinion (Verse.Pawn guest) [0x00000] in <filename unknown>:0
- at Hospitality.GuestUtility.GetFriendsInColony (Verse.Pawn guest) [0x00000] in <filename unknown>:0
- at Hospitality.ITab_Pawn_Guest.FillTabGuest (Rect rect) [0x00000] in <filename unknown>:0
- at Hospitality.ITab_Pawn_Guest.FillTab () [0x00000] in <filename unknown>:0
- at Verse.InspectTabBase+<DoTabGUI>c__AnonStorey44F.<>m__65A () [0x00000] in <filename unknown>:0
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 13262 unused Assets to reduce memory usage. Loaded Objects now: 11191.
- Total: 186.323242 ms (FindLiveObjects: 1.256497 ms CreateObjectMapping: 4.286618 ms MarkObjects: 135.301071 ms DeleteObjects: 45.477871 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 3108 -> priority: 1
- Thread -> id: 3d08 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 22.21.13.8569]
- Renderer: Intel(R) HD Graphics 4600
- Vendor: Intel
- VRAM: 1995 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 59Hz; virtual: 3840x1080 at -1920,0
- RimWorld 0.17.1557 rev1153
- Could not find a type named AIRobot.X2_JobDriver_GoRecharging
- Could not find a type named AIRobot.X2_JobDriver_GoToCellAndDeconstructDisabledRobot
- Could not find a type named AIRobot.X2_JobDriver_RepairDamagedRobot
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>1600</MarketValue><Mass>10</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Hauler</defName><label>Hauler Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_HBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Hauler</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Hauler</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>950</MarketValue><Mass>13</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Cleaner</defName><label>Cleaner Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_CBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Cleaner</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Cleaner</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>1300</MarketValue><MoveSpeed>5.85</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Hauler</defName><label>HaulingBot</label><description>A hauling robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes><destroyedDef>AIRobot_Hauler_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Hauler_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>700</MarketValue><MoveSpeed>0.95</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax><MeatAmount>0</MeatAmount></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Cleaner</defName><label>CleaningBot</label><description>A cleaning robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes><robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills><destroyedDef>AIRobot_Cleaner_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Cleaner_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_RechargeEnergy from node <li Class="AIRobot.X2_JobGiver_RechargeEnergy" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><!-- AIPawn - satisfy basic needs --><li Class="AIRobot.X2_JobGiver_RechargeEnergy" /><!-- AIPawn - taken from animal handling - disabled!
- <li Class="AIRobot.X2_ThinkNode_Conditional_DoWork" >
- <workType>Hauling</workType>
- <subNodes>
- <li Class="JobGiver_Haul" />
- </subNodes>
- </li>
- --><li Class="AIRobot.X2_JobGiver_Work" /></subNodes>
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGWebbed.label
- Duplicate def-linked translation key: IGWebbed.deathMessage
- Duplicate def-linked translation key: hediff_unConsciousness.label
- Duplicate def-linked translation key: hediff_webbed.label
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedLabel
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedOutLabel
- Duplicate def-linked translation key: PlayParadoxPokerGame.reportString
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.jobString
- Duplicate def-linked translation key: Make_IGStd-ServoArm.label
- Duplicate def-linked translation key: Make_IGStd-ServoArm.description
- Duplicate def-linked translation key: Make_IGStd-ServoArm.jobString
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.label
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.description
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.jobString
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.label
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.description
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.jobString
- Duplicate def-linked translation key: Make_IGJumpSuit.label
- Duplicate def-linked translation key: Make_IGJumpSuit.description
- Duplicate def-linked translation key: Make_IGJumpSuit.jobString
- Duplicate def-linked translation key: Make_IGCommissarCap.label
- Duplicate def-linked translation key: Make_IGCommissarCap.description
- Duplicate def-linked translation key: Make_IGCommissarCap.jobString
- Duplicate def-linked translation key: Make_IGGreatCoat.label
- Duplicate def-linked translation key: Make_IGGreatCoat.description
- Duplicate def-linked translation key: Make_IGGreatCoat.jobString
- Duplicate def-linked translation key: Make_StatueArbites.label
- Duplicate def-linked translation key: Make_StatueArbites.description
- Duplicate def-linked translation key: Make_StatueArbites.jobString
- Duplicate def-linked translation key: Make_StatueSkull.label
- Duplicate def-linked translation key: Make_StatueSkull.description
- Duplicate def-linked translation key: Make_StatueSkull.jobString
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.jobString
- Duplicate def-linked translation key: Make_Grenade_Krak.label
- Duplicate def-linked translation key: Make_Grenade_Krak.description
- Duplicate def-linked translation key: Make_Grenade_Krak.jobString
- Duplicate def-linked translation key: Make_Melee_Chainsword.label
- Duplicate def-linked translation key: Make_Melee_Chainsword.description
- Duplicate def-linked translation key: Make_Melee_Chainsword.jobString
- Duplicate def-linked translation key: Make_Melee_PowerAxe.label
- Duplicate def-linked translation key: Make_Melee_PowerAxe.description
- Duplicate def-linked translation key: Make_Melee_PowerAxe.jobString
- Duplicate def-linked translation key: Make_Melee_ForceSword.label
- Duplicate def-linked translation key: Make_Melee_ForceSword.description
- Duplicate def-linked translation key: Make_Melee_ForceSword.jobString
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.label
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.description
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.jobString
- Duplicate def-linked translation key: Make_Gun_LasPistol.label
- Duplicate def-linked translation key: Make_Gun_LasPistol.description
- Duplicate def-linked translation key: Make_Gun_LasPistol.jobString
- Duplicate def-linked translation key: Make_Gun_AutoGun.label
- Duplicate def-linked translation key: Make_Gun_AutoGun.description
- Duplicate def-linked translation key: Make_Gun_AutoGun.jobString
- Duplicate def-linked translation key: Make_Gun_LasGun.label
- Duplicate def-linked translation key: Make_Gun_LasGun.description
- Duplicate def-linked translation key: Make_Gun_LasGun.jobString
- Duplicate def-linked translation key: Make_Gun_Webber.label
- Duplicate def-linked translation key: Make_Gun_Webber.description
- Duplicate def-linked translation key: Make_Gun_Webber.jobString
- Duplicate def-linked translation key: Make_Gun_BoltGun.label
- Duplicate def-linked translation key: Make_Gun_BoltGun.description
- Duplicate def-linked translation key: Make_Gun_BoltGun.jobString
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.label
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.description
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.jobString
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.jobString
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.jobString
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.jobString
- Duplicate def-linked translation key: CreateImperialComponent.label
- Duplicate def-linked translation key: CreateImperialComponent.description
- Duplicate def-linked translation key: CreateImperialComponent.jobString
- Duplicate def-linked translation key: CreateRefinedCeramite.label
- Duplicate def-linked translation key: CreateRefinedCeramite.description
- Duplicate def-linked translation key: CreateRefinedCeramite.jobString
- Duplicate def-linked translation key: CreateRefinedAdamantium.label
- Duplicate def-linked translation key: CreateRefinedAdamantium.description
- Duplicate def-linked translation key: CreateRefinedAdamantium.jobString
- Duplicate def-linked translation key: CreateImperialPowercore.label
- Duplicate def-linked translation key: CreateImperialPowercore.description
- Duplicate def-linked translation key: CreateImperialPowercore.jobString
- Duplicate def-linked translation key: CreateVComponent.label
- Duplicate def-linked translation key: CreateVComponent.description
- Duplicate def-linked translation key: CreateVComponent.jobString
- Duplicate def-linked translation key: CreateImperialPromFuel.label
- Duplicate def-linked translation key: CreateImperialPromFuel.description
- Duplicate def-linked translation key: CreateImperialPromFuel.jobString
- Duplicate def-linked translation key: CoreExtractCeramite.label
- Duplicate def-linked translation key: CoreExtractCeramite.description
- Duplicate def-linked translation key: CoreExtractCeramite.jobString
- Duplicate def-linked translation key: CoreExtractAdamantium.label
- Duplicate def-linked translation key: CoreExtractAdamantium.description
- Duplicate def-linked translation key: CoreExtractAdamantium.jobString
- Duplicate def-linked translation key: CoreExtractPromethium.label
- Duplicate def-linked translation key: CoreExtractPromethium.description
- Duplicate def-linked translation key: CoreExtractPromethium.jobString
- Duplicate def-linked translation key: CoreExtractSteel.label
- Duplicate def-linked translation key: CoreExtractSteel.description
- Duplicate def-linked translation key: CoreExtractSteel.jobString
- Duplicate def-linked translation key: CoreExtractPlasteel.label
- Duplicate def-linked translation key: CoreExtractPlasteel.description
- Duplicate def-linked translation key: CoreExtractPlasteel.jobString
- Duplicate def-linked translation key: CoreExtractUranium.label
- Duplicate def-linked translation key: CoreExtractUranium.description
- Duplicate def-linked translation key: CoreExtractUranium.jobString
- Duplicate def-linked translation key: CoreExtractGold.label
- Duplicate def-linked translation key: CoreExtractGold.description
- Duplicate def-linked translation key: CoreExtractGold.jobString
- Duplicate def-linked translation key: CoreExtractJade.label
- Duplicate def-linked translation key: CoreExtractJade.description
- Duplicate def-linked translation key: CoreExtractJade.jobString
- Duplicate def-linked translation key: CoreExtractSilver.label
- Duplicate def-linked translation key: CoreExtractSilver.description
- Duplicate def-linked translation key: CoreExtractSilver.jobString
- Duplicate def-linked translation key: ImperialMetals.label
- Duplicate def-linked translation key: ImperialMetals.description
- Duplicate def-linked translation key: ImperialDoors.label
- Duplicate def-linked translation key: ImperialDoors.description
- Duplicate def-linked translation key: BasicImperialConstruction.label
- Duplicate def-linked translation key: BasicImperialConstruction.description
- Duplicate def-linked translation key: AdvancedImperialConstruction.label
- Duplicate def-linked translation key: AdvancedImperialConstruction.description
- Duplicate def-linked translation key: WRLasPistol.label
- Duplicate def-linked translation key: WRLasPistol.description
- Duplicate def-linked translation key: WRLasGun.label
- Duplicate def-linked translation key: WRLasGun.description
- Duplicate def-linked translation key: WRWebber.label
- Duplicate def-linked translation key: WRWebber.description
- Duplicate def-linked translation key: WRBoltGun.label
- Duplicate def-linked translation key: WRBoltGun.description
- Duplicate def-linked translation key: WRExitusSniper.label
- Duplicate def-linked translation key: WRExitusSniper.description
- Duplicate def-linked translation key: WRPlasmaRifle.label
- Duplicate def-linked translation key: WRPlasmaRifle.description
- Duplicate def-linked translation key: WRKrakGrenade.label
- Duplicate def-linked translation key: WRKrakGrenade.description
- Duplicate def-linked translation key: WRGrenadeLauncher.label
- Duplicate def-linked translation key: WRGrenadeLauncher.description
- Duplicate def-linked translation key: WRQuadRktLauncher.label
- Duplicate def-linked translation key: WRQuadRktLauncher.description
- Duplicate def-linked translation key: ARStdImpArmor.label
- Duplicate def-linked translation key: ARStdImpArmor.description
- Duplicate def-linked translation key: ARBasicServoArm.label
- Duplicate def-linked translation key: ARBasicServoArm.description
- Duplicate def-linked translation key: ARFlakPlates.label
- Duplicate def-linked translation key: ARFlakPlates.description
- Duplicate def-linked translation key: ARStdCaraArmor.label
- Duplicate def-linked translation key: ARStdCaraArmor.description
- Duplicate def-linked translation key: FRImpBeds.label
- Duplicate def-linked translation key: FRImpBeds.description
- Duplicate def-linked translation key: FRImpHospitalBed.label
- Duplicate def-linked translation key: FRImpHospitalBed.description
- Duplicate def-linked translation key: PRImpUReactor.label
- Duplicate def-linked translation key: PRImpUReactor.description
- Duplicate def-linked translation key: PRImpPReactor.label
- Duplicate def-linked translation key: PRImpPReactor.description
- Duplicate def-linked translation key: PRImpBattery.label
- Duplicate def-linked translation key: PRImpBattery.description
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.label
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.description
- Duplicate def-linked translation key: QXIGC_RTab.label
- Duplicate def-linked translation key: ArtName_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.1
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.2
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.3
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.4
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.5
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.6
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.7
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.8
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.9
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.10
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.11
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.12
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.13
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.14
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.15
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.16
- Duplicate def-linked translation key: AdamantiumTile.label
- Duplicate def-linked translation key: AdamantiumTile.description
- Duplicate def-linked translation key: CeramiteTile.label
- Duplicate def-linked translation key: CeramiteTile.description
- Duplicate def-linked translation key: IGCWeapons.label
- Duplicate def-linked translation key: IGCApparel.label
- Duplicate def-linked translation key: IGCHeadgear.label
- Duplicate def-linked translation key: ImperialClothes.label
- Duplicate def-linked translation key: IGStd-ArmorMk.label
- Duplicate def-linked translation key: IGStd-ArmorMk.description
- Duplicate def-linked translation key: IGStd-HelmetMk.label
- Duplicate def-linked translation key: IGStd-HelmetMk.description
- Duplicate def-linked translation key: IGStd-ServoArm.label
- Duplicate def-linked translation key: IGStd-ServoArm.description
- Duplicate def-linked translation key: IGStd-FlakPlate.label
- Duplicate def-linked translation key: IGStd-FlakPlate.description
- Duplicate def-linked translation key: IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: IGVoidShieldBelt.label
- Duplicate def-linked translation key: IGVoidShieldBelt.description
- Duplicate def-linked translation key: IGJumpSuit.label
- Duplicate def-linked translation key: IGJumpSuit.description
- Duplicate def-linked translation key: IGCommissarCap.label
- Duplicate def-linked translation key: IGCommissarCap.description
- Duplicate def-linked translation key: IGGreatCoat.label
- Duplicate def-linked translation key: IGGreatCoat.description
- Duplicate def-linked translation key: StatueArbites.label
- Duplicate def-linked translation key: StatueArbites.description
- Duplicate def-linked translation key: StatueArbites_Blueprint_Install.label
- Duplicate def-linked translation key: StatueSkull.label
- Duplicate def-linked translation key: StatueSkull.description
- Duplicate def-linked translation key: StatueSkull_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: IGFL_5x5_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: IGFL_3x3_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: IGFL_2x3_Tenth_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.description
- Duplicate def-linked translation key: IGFL_2x3_Skull_Blueprint_Install.label
- Duplicate def-linked translation key: ImperiumDoor.label
- Duplicate def-linked translation key: ImperiumDoor.description
- Duplicate def-linked translation key: ImperiumDoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.description
- Duplicate def-linked translation key: ImperiumAutodoor.label
- Duplicate def-linked translation key: ImperiumAutodoor.description
- Duplicate def-linked translation key: ImperiumAutodoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.description
- Duplicate def-linked translation key: ImpDoubleBed.label
- Duplicate def-linked translation key: ImpDoubleBed.description
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint.label
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.description
- Duplicate def-linked translation key: ImpHospitalBed.label
- Duplicate def-linked translation key: ImpHospitalBed.description
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint.label
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.description
- Duplicate def-linked translation key: ImperialFabricator.label
- Duplicate def-linked translation key: ImperialFabricator.description
- Duplicate def-linked translation key: ImperialFabricator_Blueprint.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.description
- Duplicate def-linked translation key: ImperialWeaponFab.label
- Duplicate def-linked translation key: ImperialWeaponFab.description
- Duplicate def-linked translation key: ImperialWeaponFab_Blueprint.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.description
- Duplicate def-linked translation key: ImperialArmorFab.label
- Duplicate def-linked translation key: ImperialArmorFab.description
- Duplicate def-linked translation key: ImperialArmorFab_Blueprint.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.description
- Duplicate def-linked translation key: PlanetaryCoreExractor.label
- Duplicate def-linked translation key: PlanetaryCoreExractor.description
- Duplicate def-linked translation key: PlanetaryCoreExractor_Blueprint.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.description
- Duplicate def-linked translation key: ParadoxPokerGame.label
- Duplicate def-linked translation key: ParadoxPokerGame.description
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint.label
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint_Install.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.description
- Duplicate def-linked translation key: MineableCeramite.label
- Duplicate def-linked translation key: MineableCeramite.description
- Duplicate def-linked translation key: MineableAdamantium.label
- Duplicate def-linked translation key: MineableAdamantium.description
- Duplicate def-linked translation key: MineablePromethium.label
- Duplicate def-linked translation key: MineablePromethium.description
- Duplicate def-linked translation key: ImpUReactor.label
- Duplicate def-linked translation key: ImpUReactor.description
- Duplicate def-linked translation key: ImpUReactor_Blueprint.label
- Duplicate def-linked translation key: ImpUReactor_Frame.label
- Duplicate def-linked translation key: ImpUReactor_Frame.description
- Duplicate def-linked translation key: ImpPReactor.label
- Duplicate def-linked translation key: ImpPReactor.description
- Duplicate def-linked translation key: ImpPReactor_Blueprint.label
- Duplicate def-linked translation key: ImpPReactor_Frame.label
- Duplicate def-linked translation key: ImpPReactor_Frame.description
- Duplicate def-linked translation key: ImpBattery.label
- Duplicate def-linked translation key: ImpBattery.description
- Duplicate def-linked translation key: ImpBattery_Blueprint.label
- Duplicate def-linked translation key: ImpBattery_Blueprint_Install.label
- Duplicate def-linked translation key: ImpBattery_Frame.label
- Duplicate def-linked translation key: ImpBattery_Frame.description
- Duplicate def-linked translation key: ImpSolarPanel.label
- Duplicate def-linked translation key: ImpSolarPanel.description
- Duplicate def-linked translation key: ImpSolarPanel_Blueprint.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.description
- Duplicate def-linked translation key: Barricades.label
- Duplicate def-linked translation key: Barricades.description
- Duplicate def-linked translation key: Barricades_Blueprint.label
- Duplicate def-linked translation key: Barricades_Frame.label
- Duplicate def-linked translation key: Barricades_Frame.description
- Duplicate def-linked translation key: RazerWire.label
- Duplicate def-linked translation key: RazerWire.description
- Duplicate def-linked translation key: RazerWire_Blueprint.label
- Duplicate def-linked translation key: RazerWire_Frame.label
- Duplicate def-linked translation key: RazerWire_Frame.description
- Duplicate def-linked translation key: Ceramite.label
- Duplicate def-linked translation key: Ceramite.description
- Duplicate def-linked translation key: Ceramite.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Adamantium.label
- Duplicate def-linked translation key: Adamantium.description
- Duplicate def-linked translation key: Adamantium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Promethium.label
- Duplicate def-linked translation key: Promethium.description
- Duplicate def-linked translation key: Promethium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: ImperialComponent.label
- Duplicate def-linked translation key: ImperialComponent.description
- Duplicate def-linked translation key: RefinedCeramite.label
- Duplicate def-linked translation key: RefinedCeramite.description
- Duplicate def-linked translation key: RefinedAdamantium.label
- Duplicate def-linked translation key: RefinedAdamantium.description
- Duplicate def-linked translation key: ImperialPowercore.label
- Duplicate def-linked translation key: ImperialPowercore.description
- Duplicate def-linked translation key: ImperialPromFuel.label
- Duplicate def-linked translation key: ImperialPromFuel.description
- Duplicate def-linked translation key: Proj_KrakGrenade.label
- Duplicate def-linked translation key: Grenade_Krak.label
- Duplicate def-linked translation key: Grenade_Krak.description
- Duplicate def-linked translation key: Grenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Melee_Chainsword.label
- Duplicate def-linked translation key: Melee_Chainsword.description
- Duplicate def-linked translation key: Melee_PowerAxe.label
- Duplicate def-linked translation key: Melee_PowerAxe.description
- Duplicate def-linked translation key: Melee_ForceSword.label
- Duplicate def-linked translation key: Melee_ForceSword.description
- Duplicate def-linked translation key: Melee_ThunderHammer.label
- Duplicate def-linked translation key: Melee_ThunderHammer.description
- Duplicate def-linked translation key: Bullet_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.description
- Duplicate def-linked translation key: Bullet_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.description
- Duplicate def-linked translation key: Bullet_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.description
- Duplicate def-linked translation key: Bullet_Webber.label
- Duplicate def-linked translation key: Gun_Webber.label
- Duplicate def-linked translation key: Gun_Webber.description
- Duplicate def-linked translation key: Bullet_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.description
- Duplicate def-linked translation key: Bullet_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.description
- Duplicate def-linked translation key: Bullet_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Bullet_ImpRocket.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_ImpGrenade.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: AdamantiumTile_Blueprint.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.description
- Duplicate def-linked translation key: CeramiteTile_Blueprint.label
- Duplicate def-linked translation key: CeramiteTile_Frame.label
- Duplicate def-linked translation key: CeramiteTile_Frame.description
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.description
- Duplicate def-linked translation key: DoBillsImperialFabricator.label
- Duplicate def-linked translation key: DoBillsImperialFabricator.verb
- Duplicate def-linked translation key: DoBillsImperialFabricator.gerund
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.label
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.verb
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.gerund
- Duplicate def-linked translation key: DoBillsImperialArmorFab.label
- Duplicate def-linked translation key: DoBillsImperialArmorFab.verb
- Duplicate def-linked translation key: DoBillsImperialArmorFab.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.gerund
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.label
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.verb
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.gerund
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TRTurretTech.label
- Duplicate def-linked translation key: TRTurretTech.description
- Duplicate def-linked translation key: TRASTMiniGun.label
- Duplicate def-linked translation key: TRASTMiniGun.description
- Duplicate def-linked translation key: TRMTHeavyBolter.label
- Duplicate def-linked translation key: TRMTHeavyBolter.description
- Duplicate def-linked translation key: TRMTLasCannon.label
- Duplicate def-linked translation key: TRMTLasCannon.description
- Duplicate def-linked translation key: TRATDualHeavyBolter.label
- Duplicate def-linked translation key: TRATDualHeavyBolter.description
- Duplicate def-linked translation key: TRATDualLasCannon.label
- Duplicate def-linked translation key: TRATDualLasCannon.description
- Duplicate def-linked translation key: TRDBThudGun.label
- Duplicate def-linked translation key: TRDBThudGun.description
- Duplicate def-linked translation key: ATAutoGunPowered.label
- Duplicate def-linked translation key: ATAutoGunPowered.description
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint.label
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint_Install.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.description
- Duplicate def-linked translation key: ATSentryTurret.label
- Duplicate def-linked translation key: ATSentryTurret.description
- Duplicate def-linked translation key: ATSentryTurret_Blueprint.label
- Duplicate def-linked translation key: ATSentryTurret_Blueprint_Install.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.description
- Duplicate def-linked translation key: MTHeavyBolter.label
- Duplicate def-linked translation key: MTHeavyBolter.description
- Duplicate def-linked translation key: MTHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.description
- Duplicate def-linked translation key: MTLasCannon.label
- Duplicate def-linked translation key: MTLasCannon.description
- Duplicate def-linked translation key: MTLasCannon_Blueprint.label
- Duplicate def-linked translation key: MTLasCannon_Frame.label
- Duplicate def-linked translation key: MTLasCannon_Frame.description
- Duplicate def-linked translation key: ATDualHeavyBolter.label
- Duplicate def-linked translation key: ATDualHeavyBolter.description
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.description
- Duplicate def-linked translation key: ATDualLasCannon.label
- Duplicate def-linked translation key: ATDualLasCannon.description
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint.label
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.description
- Duplicate def-linked translation key: BDThudGun.label
- Duplicate def-linked translation key: BDThudGun.description
- Duplicate def-linked translation key: BDThudGun_Blueprint.label
- Duplicate def-linked translation key: BDThudGun_Frame.label
- Duplicate def-linked translation key: BDThudGun_Frame.description
- Duplicate def-linked translation key: Bullet_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.description
- Duplicate def-linked translation key: Bullet_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.description
- Duplicate def-linked translation key: Bullet_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.description
- Duplicate def-linked translation key: Bullet_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.description
- Duplicate def-linked translation key: Bullet_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.description
- Duplicate def-linked translation key: Bullet_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.description
- Duplicate def-linked translation key: Bullet_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.description
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: BDFrame.label
- Duplicate def-linked translation key: BDCarapace.label
- Duplicate def-linked translation key: BDBody.label
- Duplicate def-linked translation key: BDOrgans.label
- Duplicate def-linked translation key: BDBrain.label
- Duplicate def-linked translation key: BDRightRotor.label
- Duplicate def-linked translation key: BDRightRotorHousing.label
- Duplicate def-linked translation key: BDRightRotorBlade.label
- Duplicate def-linked translation key: BDLeftRotor.label
- Duplicate def-linked translation key: BDLeftRotorHousing.label
- Duplicate def-linked translation key: BDLeftRotorBlade.label
- Duplicate def-linked translation key: BDTurret.label
- Duplicate def-linked translation key: BDTurretWeapon.label
- Duplicate def-linked translation key: BDTurretActuator1.label
- Duplicate def-linked translation key: BDTurretActuator2.label
- Duplicate def-linked translation key: TGBomb.label
- Duplicate def-linked translation key: TGBomb.deathMessage
- Duplicate def-linked translation key: TGBullet.label
- Duplicate def-linked translation key: TGBullet.deathMessage
- Duplicate def-linked translation key: TGArmorPiercing.label
- Duplicate def-linked translation key: TGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TraitorGuardFaction.label
- Duplicate def-linked translation key: TraitorGuardFaction.description
- Duplicate def-linked translation key: TraitorGuardFaction.pawnsPlural
- Duplicate def-linked translation key: TraitorGuardFaction.leaderTitle
- Duplicate def-linked translation key: BlightDroneComplete.label
- Duplicate def-linked translation key: TGSolider.label
- Duplicate def-linked translation key: TGSolider.labelPlural
- Duplicate def-linked translation key: TGSolider.labelMale
- Duplicate def-linked translation key: TGSolider.labelMalePlural
- Duplicate def-linked translation key: TGSolider.labelFemale
- Duplicate def-linked translation key: TGSolider.labelFemalePlural
- Duplicate def-linked translation key: TGHeavySoldier.label
- Duplicate def-linked translation key: TGHeavySoldier.labelPlural
- Duplicate def-linked translation key: TGHeavySoldier.labelMale
- Duplicate def-linked translation key: TGHeavySoldier.labelMalePlural
- Duplicate def-linked translation key: TGHeavySoldier.labelFemale
- Duplicate def-linked translation key: TGHeavySoldier.labelFemalePlural
- Duplicate def-linked translation key: TGGrenadier.label
- Duplicate def-linked translation key: TGGrenadier.labelPlural
- Duplicate def-linked translation key: TGGrenadier.labelMale
- Duplicate def-linked translation key: TGGrenadier.labelMalePlural
- Duplicate def-linked translation key: TGGrenadier.labelFemale
- Duplicate def-linked translation key: TGGrenadier.labelFemalePlural
- Duplicate def-linked translation key: TGSharpshooter.label
- Duplicate def-linked translation key: TGSharpshooter.labelPlural
- Duplicate def-linked translation key: TGSharpshooter.labelMale
- Duplicate def-linked translation key: TGSharpshooter.labelMalePlural
- Duplicate def-linked translation key: TGSharpshooter.labelFemale
- Duplicate def-linked translation key: TGSharpshooter.labelFemalePlural
- Duplicate def-linked translation key: TGVeteran.label
- Duplicate def-linked translation key: TGVeteran.labelPlural
- Duplicate def-linked translation key: TGVeteran.labelMale
- Duplicate def-linked translation key: TGVeteran.labelMalePlural
- Duplicate def-linked translation key: TGVeteran.labelFemale
- Duplicate def-linked translation key: TGVeteran.labelFemalePlural
- Duplicate def-linked translation key: TGStormTrooper.label
- Duplicate def-linked translation key: TGStormTrooper.labelPlural
- Duplicate def-linked translation key: TGStormTrooper.labelMale
- Duplicate def-linked translation key: TGStormTrooper.labelMalePlural
- Duplicate def-linked translation key: TGStormTrooper.labelFemale
- Duplicate def-linked translation key: TGStormTrooper.labelFemalePlural
- Duplicate def-linked translation key: TGCaptain.label
- Duplicate def-linked translation key: TGCaptain.labelPlural
- Duplicate def-linked translation key: TGCaptain.labelMale
- Duplicate def-linked translation key: TGCaptain.labelMalePlural
- Duplicate def-linked translation key: TGCaptain.labelFemale
- Duplicate def-linked translation key: TGCaptain.labelFemalePlural
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: TGBlightDrone.labelPlural
- Duplicate def-linked translation key: NamerIGFTraitorGuardFaction.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.1
- Duplicate def-linked translation key: UrlockGaur.label
- Duplicate def-linked translation key: UrlockGaur.description
- Duplicate def-linked translation key: TGWeapons.label
- Duplicate def-linked translation key: TGApparel.label
- Duplicate def-linked translation key: TG_StdArmor.label
- Duplicate def-linked translation key: TG_StdArmor.description
- Duplicate def-linked translation key: TG_StdHelmet.label
- Duplicate def-linked translation key: TG_StdHelmet.description
- Duplicate def-linked translation key: TG_FlakPlate.label
- Duplicate def-linked translation key: TG_FlakPlate.description
- Duplicate def-linked translation key: Mech_BlightDrone.label
- Duplicate def-linked translation key: Mech_BlightDrone.description
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.label
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.description
- Duplicate def-linked translation key: Proj_TGKrakGrenade.label
- Duplicate def-linked translation key: TGGrenade_Krak.label
- Duplicate def-linked translation key: TGGrenade_Krak.description
- Duplicate def-linked translation key: TGGrenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Bullet_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.description
- Duplicate def-linked translation key: Bullet_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.description
- Duplicate def-linked translation key: Bullet_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.description
- Duplicate def-linked translation key: Bullet_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.description
- Duplicate def-linked translation key: Bullet_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.description
- Duplicate def-linked translation key: Bullet_TGRocket.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_TGGrenade.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.description
- Duplicate def-linked translation key: Bullet_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.description
- Duplicate def-linked translation key: Miscellaneous.label
- Duplicate def-linked translation key: Robots.label
- Duplicate code-linked translation key: QualityBuilder.Nothing in language English
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Def-linked translation error: Found no Verse.JobDef named PlayParadoxPokerGame to match PlayParadoxPokerGame.reportString
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.label
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.description
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.jobString
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.label
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.description
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.jobString
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.label
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.description
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.label
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.description
- Def-linked translation error: Found no Verse.ThingDef named SunLamp_Blueprint_Install to match SunLamp_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.description
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Blueprint to match TableSurrogates_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Frame to match TableSurrogates_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.description
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Blueprint to match UpgradingStation_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Frame to match UpgradingStation_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.description
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.stuffProps.stuffAdjective
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.label
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.description
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.label
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.description
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>逃兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME是一名步兵。当HE知道自己要被派往帝奴雅与札德札之间的战争前沿,HE决定不再当兵了。最后HE通过军用太空穿梭机成功逃了出来。</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>被解雇士兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME通过卖身来筹集吸毒的资金。为了逃避,他加入军队,学会了战斗。
- 在军队他太聪明了,他经常不服从命令。这最终导致了他被开除军籍,并在他的肩膀上留下了印记。</desc>
- </DischargedSoldier36>
- Hospitality injected.
- [HugsLib] v3.1.2 initialized Hospitality, Supply_And_Demand, AllowTool
- static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_plus injected.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '184' things
- QualitySurgeon: detour WorkGiver_DoBill.TryStartNewDoBillJob
- Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 9935.
- Total: 49.027092 ms (FindLiveObjects: 0.545153 ms CreateObjectMapping: 1.446373 ms MarkObjects: 46.964512 ms DeleteObjects: 0.069871 ms)
- Loading game from file 新移民8 with mods Core, Wandering Caravans [v2.2.1], HugsLib, Hospitality, Supply and Demand, Various Space Ship Chunk, EdB Prepare Carefully, Animals Logic, Expanded Prosthetics and Organ Engineering 2.0, Efficient Light, More Vanilla Turrets, Medical Tab, Tilled Soil, Hand Me That Brick, QualityBuilder, RT's Weapon Pack, More Trade Ships, Allow Tool, Misc. Training, QualitySurgeon, Additional Joy Objects, Moody, More vanilla factions, Set-Up Camp, Vegetable Garden , [sd] advanced powergeneration, Realistic Rooms, Organized Research Tab, More Furniture (A17), LT-DoorMat, Work Tab, Animal Tab, Stack Merger, [T] MoreFloors, Increased Stack, Tech Advancing, Static Quality Plus A17.1, ED-Embrasures, Misc. Robots, Astra Militarum Imperial Guard Core Mod v1.517, Astra Militarum Turret Addon Chinese Translation 星界軍-炮塔附加 中文翻譯, Astra Militarum Faction 星界軍-派系 Chinese Translation 中文翻譯, Astra Militarum Core星界軍-核心 Chinese Translation 中文翻譯, Astra Militarum Imperial Guard Turret Addon Mod v1.26, Astra Militarum Imperial Guard Factions Mod v1.452, Miscellaneous 'CORE', Misc. MAI, 和 Mechanoid Tech
- Could not load reference to Verse.ResearchProjectDef named ManagingSoftware
- Could not load reference to Verse.ResearchProjectDef named AdvancedManagingSoftware
- Could not load reference to Verse.ResearchProjectDef named PowerManagement
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- Could not find class FluffyManager.Manager while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="FluffyManager.Manager"><id>0</id><JobStack><JobStack /></JobStack></li>
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
- at Verse.ScribeExtractor.SaveableFromNode[MapComponent] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="FluffyManager.Manager"><id>0</id><JobStack><JobStack /></JobStack></li>
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- QualityBuilder added to 命令 category.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24002.
- Total: 299.177124 ms (FindLiveObjects: 1.249392 ms CreateObjectMapping: 3.092492 ms MarkObjects: 294.762970 ms DeleteObjects: 0.071844 ms)
- Exception filling tab Hospitality.ITab_Pawn_Guest: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.StoryIntender_Population.CalculatePopulationIntent (RimWorld.StorytellerDef def, Single curPop, Int32 ticksSinceGain) [0x00000] in <filename unknown>:0
- at RimWorld.StoryIntender_Population.get_PopulationIntent () [0x00000] in <filename unknown>:0
- at RimWorld.PawnUtility.RecruitDifficulty (Verse.Pawn pawn, RimWorld.Faction recruiterFaction, Boolean withPopIntent) [0x00000] in <filename unknown>:0
- at Hospitality.GuestUtility.GetMinRecruitOpinion (Verse.Pawn guest) [0x00000] in <filename unknown>:0
- at Hospitality.GuestUtility.GetFriendsInColony (Verse.Pawn guest) [0x00000] in <filename unknown>:0
- at Hospitality.ITab_Pawn_Guest.FillTabGuest (Rect rect) [0x00000] in <filename unknown>:0
- at Hospitality.ITab_Pawn_Guest.FillTab () [0x00000] in <filename unknown>:0
- at Verse.InspectTabBase+<DoTabGUI>c__AnonStorey44F.<>m__65A () [0x00000] in <filename unknown>:0
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 13272 unused Assets to reduce memory usage. Loaded Objects now: 11127.
- Total: 186.250610 ms (FindLiveObjects: 1.263603 ms CreateObjectMapping: 3.294605 ms MarkObjects: 137.866165 ms DeleteObjects: 43.825832 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1824 -> priority: 1
- Thread -> id: 1bac -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 22.21.13.8569]
- Renderer: Intel(R) HD Graphics 4600
- Vendor: Intel
- VRAM: 1995 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 59Hz; virtual: 3840x1080 at -1920,0
- RimWorld 0.17.1557 rev1153
- Could not find a type named AIRobot.X2_JobDriver_GoRecharging
- Could not find a type named AIRobot.X2_JobDriver_GoToCellAndDeconstructDisabledRobot
- Could not find a type named AIRobot.X2_JobDriver_RepairDamagedRobot
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>1600</MarketValue><Mass>10</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Hauler</defName><label>Hauler Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_HBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Hauler</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Hauler</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>950</MarketValue><Mass>13</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Cleaner</defName><label>Cleaner Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_CBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Cleaner</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Cleaner</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>1300</MarketValue><MoveSpeed>5.85</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Hauler</defName><label>HaulingBot</label><description>A hauling robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes><destroyedDef>AIRobot_Hauler_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Hauler_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>700</MarketValue><MoveSpeed>0.95</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax><MeatAmount>0</MeatAmount></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Cleaner</defName><label>CleaningBot</label><description>A cleaning robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes><robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills><destroyedDef>AIRobot_Cleaner_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Cleaner_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_RechargeEnergy from node <li Class="AIRobot.X2_JobGiver_RechargeEnergy" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><!-- AIPawn - satisfy basic needs --><li Class="AIRobot.X2_JobGiver_RechargeEnergy" /><!-- AIPawn - taken from animal handling - disabled!
- <li Class="AIRobot.X2_ThinkNode_Conditional_DoWork" >
- <workType>Hauling</workType>
- <subNodes>
- <li Class="JobGiver_Haul" />
- </subNodes>
- </li>
- --><li Class="AIRobot.X2_JobGiver_Work" /></subNodes>
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGWebbed.label
- Duplicate def-linked translation key: IGWebbed.deathMessage
- Duplicate def-linked translation key: hediff_unConsciousness.label
- Duplicate def-linked translation key: hediff_webbed.label
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedLabel
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedOutLabel
- Duplicate def-linked translation key: PlayParadoxPokerGame.reportString
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.jobString
- Duplicate def-linked translation key: Make_IGStd-ServoArm.label
- Duplicate def-linked translation key: Make_IGStd-ServoArm.description
- Duplicate def-linked translation key: Make_IGStd-ServoArm.jobString
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.label
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.description
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.jobString
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.label
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.description
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.jobString
- Duplicate def-linked translation key: Make_IGJumpSuit.label
- Duplicate def-linked translation key: Make_IGJumpSuit.description
- Duplicate def-linked translation key: Make_IGJumpSuit.jobString
- Duplicate def-linked translation key: Make_IGCommissarCap.label
- Duplicate def-linked translation key: Make_IGCommissarCap.description
- Duplicate def-linked translation key: Make_IGCommissarCap.jobString
- Duplicate def-linked translation key: Make_IGGreatCoat.label
- Duplicate def-linked translation key: Make_IGGreatCoat.description
- Duplicate def-linked translation key: Make_IGGreatCoat.jobString
- Duplicate def-linked translation key: Make_StatueArbites.label
- Duplicate def-linked translation key: Make_StatueArbites.description
- Duplicate def-linked translation key: Make_StatueArbites.jobString
- Duplicate def-linked translation key: Make_StatueSkull.label
- Duplicate def-linked translation key: Make_StatueSkull.description
- Duplicate def-linked translation key: Make_StatueSkull.jobString
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.jobString
- Duplicate def-linked translation key: Make_Grenade_Krak.label
- Duplicate def-linked translation key: Make_Grenade_Krak.description
- Duplicate def-linked translation key: Make_Grenade_Krak.jobString
- Duplicate def-linked translation key: Make_Melee_Chainsword.label
- Duplicate def-linked translation key: Make_Melee_Chainsword.description
- Duplicate def-linked translation key: Make_Melee_Chainsword.jobString
- Duplicate def-linked translation key: Make_Melee_PowerAxe.label
- Duplicate def-linked translation key: Make_Melee_PowerAxe.description
- Duplicate def-linked translation key: Make_Melee_PowerAxe.jobString
- Duplicate def-linked translation key: Make_Melee_ForceSword.label
- Duplicate def-linked translation key: Make_Melee_ForceSword.description
- Duplicate def-linked translation key: Make_Melee_ForceSword.jobString
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.label
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.description
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.jobString
- Duplicate def-linked translation key: Make_Gun_LasPistol.label
- Duplicate def-linked translation key: Make_Gun_LasPistol.description
- Duplicate def-linked translation key: Make_Gun_LasPistol.jobString
- Duplicate def-linked translation key: Make_Gun_AutoGun.label
- Duplicate def-linked translation key: Make_Gun_AutoGun.description
- Duplicate def-linked translation key: Make_Gun_AutoGun.jobString
- Duplicate def-linked translation key: Make_Gun_LasGun.label
- Duplicate def-linked translation key: Make_Gun_LasGun.description
- Duplicate def-linked translation key: Make_Gun_LasGun.jobString
- Duplicate def-linked translation key: Make_Gun_Webber.label
- Duplicate def-linked translation key: Make_Gun_Webber.description
- Duplicate def-linked translation key: Make_Gun_Webber.jobString
- Duplicate def-linked translation key: Make_Gun_BoltGun.label
- Duplicate def-linked translation key: Make_Gun_BoltGun.description
- Duplicate def-linked translation key: Make_Gun_BoltGun.jobString
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.label
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.description
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.jobString
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.jobString
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.jobString
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.jobString
- Duplicate def-linked translation key: CreateImperialComponent.label
- Duplicate def-linked translation key: CreateImperialComponent.description
- Duplicate def-linked translation key: CreateImperialComponent.jobString
- Duplicate def-linked translation key: CreateRefinedCeramite.label
- Duplicate def-linked translation key: CreateRefinedCeramite.description
- Duplicate def-linked translation key: CreateRefinedCeramite.jobString
- Duplicate def-linked translation key: CreateRefinedAdamantium.label
- Duplicate def-linked translation key: CreateRefinedAdamantium.description
- Duplicate def-linked translation key: CreateRefinedAdamantium.jobString
- Duplicate def-linked translation key: CreateImperialPowercore.label
- Duplicate def-linked translation key: CreateImperialPowercore.description
- Duplicate def-linked translation key: CreateImperialPowercore.jobString
- Duplicate def-linked translation key: CreateVComponent.label
- Duplicate def-linked translation key: CreateVComponent.description
- Duplicate def-linked translation key: CreateVComponent.jobString
- Duplicate def-linked translation key: CreateImperialPromFuel.label
- Duplicate def-linked translation key: CreateImperialPromFuel.description
- Duplicate def-linked translation key: CreateImperialPromFuel.jobString
- Duplicate def-linked translation key: CoreExtractCeramite.label
- Duplicate def-linked translation key: CoreExtractCeramite.description
- Duplicate def-linked translation key: CoreExtractCeramite.jobString
- Duplicate def-linked translation key: CoreExtractAdamantium.label
- Duplicate def-linked translation key: CoreExtractAdamantium.description
- Duplicate def-linked translation key: CoreExtractAdamantium.jobString
- Duplicate def-linked translation key: CoreExtractPromethium.label
- Duplicate def-linked translation key: CoreExtractPromethium.description
- Duplicate def-linked translation key: CoreExtractPromethium.jobString
- Duplicate def-linked translation key: CoreExtractSteel.label
- Duplicate def-linked translation key: CoreExtractSteel.description
- Duplicate def-linked translation key: CoreExtractSteel.jobString
- Duplicate def-linked translation key: CoreExtractPlasteel.label
- Duplicate def-linked translation key: CoreExtractPlasteel.description
- Duplicate def-linked translation key: CoreExtractPlasteel.jobString
- Duplicate def-linked translation key: CoreExtractUranium.label
- Duplicate def-linked translation key: CoreExtractUranium.description
- Duplicate def-linked translation key: CoreExtractUranium.jobString
- Duplicate def-linked translation key: CoreExtractGold.label
- Duplicate def-linked translation key: CoreExtractGold.description
- Duplicate def-linked translation key: CoreExtractGold.jobString
- Duplicate def-linked translation key: CoreExtractJade.label
- Duplicate def-linked translation key: CoreExtractJade.description
- Duplicate def-linked translation key: CoreExtractJade.jobString
- Duplicate def-linked translation key: CoreExtractSilver.label
- Duplicate def-linked translation key: CoreExtractSilver.description
- Duplicate def-linked translation key: CoreExtractSilver.jobString
- Duplicate def-linked translation key: ImperialMetals.label
- Duplicate def-linked translation key: ImperialMetals.description
- Duplicate def-linked translation key: ImperialDoors.label
- Duplicate def-linked translation key: ImperialDoors.description
- Duplicate def-linked translation key: BasicImperialConstruction.label
- Duplicate def-linked translation key: BasicImperialConstruction.description
- Duplicate def-linked translation key: AdvancedImperialConstruction.label
- Duplicate def-linked translation key: AdvancedImperialConstruction.description
- Duplicate def-linked translation key: WRLasPistol.label
- Duplicate def-linked translation key: WRLasPistol.description
- Duplicate def-linked translation key: WRLasGun.label
- Duplicate def-linked translation key: WRLasGun.description
- Duplicate def-linked translation key: WRWebber.label
- Duplicate def-linked translation key: WRWebber.description
- Duplicate def-linked translation key: WRBoltGun.label
- Duplicate def-linked translation key: WRBoltGun.description
- Duplicate def-linked translation key: WRExitusSniper.label
- Duplicate def-linked translation key: WRExitusSniper.description
- Duplicate def-linked translation key: WRPlasmaRifle.label
- Duplicate def-linked translation key: WRPlasmaRifle.description
- Duplicate def-linked translation key: WRKrakGrenade.label
- Duplicate def-linked translation key: WRKrakGrenade.description
- Duplicate def-linked translation key: WRGrenadeLauncher.label
- Duplicate def-linked translation key: WRGrenadeLauncher.description
- Duplicate def-linked translation key: WRQuadRktLauncher.label
- Duplicate def-linked translation key: WRQuadRktLauncher.description
- Duplicate def-linked translation key: ARStdImpArmor.label
- Duplicate def-linked translation key: ARStdImpArmor.description
- Duplicate def-linked translation key: ARBasicServoArm.label
- Duplicate def-linked translation key: ARBasicServoArm.description
- Duplicate def-linked translation key: ARFlakPlates.label
- Duplicate def-linked translation key: ARFlakPlates.description
- Duplicate def-linked translation key: ARStdCaraArmor.label
- Duplicate def-linked translation key: ARStdCaraArmor.description
- Duplicate def-linked translation key: FRImpBeds.label
- Duplicate def-linked translation key: FRImpBeds.description
- Duplicate def-linked translation key: FRImpHospitalBed.label
- Duplicate def-linked translation key: FRImpHospitalBed.description
- Duplicate def-linked translation key: PRImpUReactor.label
- Duplicate def-linked translation key: PRImpUReactor.description
- Duplicate def-linked translation key: PRImpPReactor.label
- Duplicate def-linked translation key: PRImpPReactor.description
- Duplicate def-linked translation key: PRImpBattery.label
- Duplicate def-linked translation key: PRImpBattery.description
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.label
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.description
- Duplicate def-linked translation key: QXIGC_RTab.label
- Duplicate def-linked translation key: ArtName_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.1
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.2
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.3
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.4
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.5
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.6
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.7
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.8
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.9
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.10
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.11
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.12
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.13
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.14
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.15
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.16
- Duplicate def-linked translation key: AdamantiumTile.label
- Duplicate def-linked translation key: AdamantiumTile.description
- Duplicate def-linked translation key: CeramiteTile.label
- Duplicate def-linked translation key: CeramiteTile.description
- Duplicate def-linked translation key: IGCWeapons.label
- Duplicate def-linked translation key: IGCApparel.label
- Duplicate def-linked translation key: IGCHeadgear.label
- Duplicate def-linked translation key: ImperialClothes.label
- Duplicate def-linked translation key: IGStd-ArmorMk.label
- Duplicate def-linked translation key: IGStd-ArmorMk.description
- Duplicate def-linked translation key: IGStd-HelmetMk.label
- Duplicate def-linked translation key: IGStd-HelmetMk.description
- Duplicate def-linked translation key: IGStd-ServoArm.label
- Duplicate def-linked translation key: IGStd-ServoArm.description
- Duplicate def-linked translation key: IGStd-FlakPlate.label
- Duplicate def-linked translation key: IGStd-FlakPlate.description
- Duplicate def-linked translation key: IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: IGVoidShieldBelt.label
- Duplicate def-linked translation key: IGVoidShieldBelt.description
- Duplicate def-linked translation key: IGJumpSuit.label
- Duplicate def-linked translation key: IGJumpSuit.description
- Duplicate def-linked translation key: IGCommissarCap.label
- Duplicate def-linked translation key: IGCommissarCap.description
- Duplicate def-linked translation key: IGGreatCoat.label
- Duplicate def-linked translation key: IGGreatCoat.description
- Duplicate def-linked translation key: StatueArbites.label
- Duplicate def-linked translation key: StatueArbites.description
- Duplicate def-linked translation key: StatueArbites_Blueprint_Install.label
- Duplicate def-linked translation key: StatueSkull.label
- Duplicate def-linked translation key: StatueSkull.description
- Duplicate def-linked translation key: StatueSkull_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: IGFL_5x5_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: IGFL_3x3_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: IGFL_2x3_Tenth_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.description
- Duplicate def-linked translation key: IGFL_2x3_Skull_Blueprint_Install.label
- Duplicate def-linked translation key: ImperiumDoor.label
- Duplicate def-linked translation key: ImperiumDoor.description
- Duplicate def-linked translation key: ImperiumDoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.description
- Duplicate def-linked translation key: ImperiumAutodoor.label
- Duplicate def-linked translation key: ImperiumAutodoor.description
- Duplicate def-linked translation key: ImperiumAutodoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.description
- Duplicate def-linked translation key: ImpDoubleBed.label
- Duplicate def-linked translation key: ImpDoubleBed.description
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint.label
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.description
- Duplicate def-linked translation key: ImpHospitalBed.label
- Duplicate def-linked translation key: ImpHospitalBed.description
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint.label
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.description
- Duplicate def-linked translation key: ImperialFabricator.label
- Duplicate def-linked translation key: ImperialFabricator.description
- Duplicate def-linked translation key: ImperialFabricator_Blueprint.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.description
- Duplicate def-linked translation key: ImperialWeaponFab.label
- Duplicate def-linked translation key: ImperialWeaponFab.description
- Duplicate def-linked translation key: ImperialWeaponFab_Blueprint.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.description
- Duplicate def-linked translation key: ImperialArmorFab.label
- Duplicate def-linked translation key: ImperialArmorFab.description
- Duplicate def-linked translation key: ImperialArmorFab_Blueprint.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.description
- Duplicate def-linked translation key: PlanetaryCoreExractor.label
- Duplicate def-linked translation key: PlanetaryCoreExractor.description
- Duplicate def-linked translation key: PlanetaryCoreExractor_Blueprint.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.description
- Duplicate def-linked translation key: ParadoxPokerGame.label
- Duplicate def-linked translation key: ParadoxPokerGame.description
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint.label
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint_Install.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.description
- Duplicate def-linked translation key: MineableCeramite.label
- Duplicate def-linked translation key: MineableCeramite.description
- Duplicate def-linked translation key: MineableAdamantium.label
- Duplicate def-linked translation key: MineableAdamantium.description
- Duplicate def-linked translation key: MineablePromethium.label
- Duplicate def-linked translation key: MineablePromethium.description
- Duplicate def-linked translation key: ImpUReactor.label
- Duplicate def-linked translation key: ImpUReactor.description
- Duplicate def-linked translation key: ImpUReactor_Blueprint.label
- Duplicate def-linked translation key: ImpUReactor_Frame.label
- Duplicate def-linked translation key: ImpUReactor_Frame.description
- Duplicate def-linked translation key: ImpPReactor.label
- Duplicate def-linked translation key: ImpPReactor.description
- Duplicate def-linked translation key: ImpPReactor_Blueprint.label
- Duplicate def-linked translation key: ImpPReactor_Frame.label
- Duplicate def-linked translation key: ImpPReactor_Frame.description
- Duplicate def-linked translation key: ImpBattery.label
- Duplicate def-linked translation key: ImpBattery.description
- Duplicate def-linked translation key: ImpBattery_Blueprint.label
- Duplicate def-linked translation key: ImpBattery_Blueprint_Install.label
- Duplicate def-linked translation key: ImpBattery_Frame.label
- Duplicate def-linked translation key: ImpBattery_Frame.description
- Duplicate def-linked translation key: ImpSolarPanel.label
- Duplicate def-linked translation key: ImpSolarPanel.description
- Duplicate def-linked translation key: ImpSolarPanel_Blueprint.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.description
- Duplicate def-linked translation key: Barricades.label
- Duplicate def-linked translation key: Barricades.description
- Duplicate def-linked translation key: Barricades_Blueprint.label
- Duplicate def-linked translation key: Barricades_Frame.label
- Duplicate def-linked translation key: Barricades_Frame.description
- Duplicate def-linked translation key: RazerWire.label
- Duplicate def-linked translation key: RazerWire.description
- Duplicate def-linked translation key: RazerWire_Blueprint.label
- Duplicate def-linked translation key: RazerWire_Frame.label
- Duplicate def-linked translation key: RazerWire_Frame.description
- Duplicate def-linked translation key: Ceramite.label
- Duplicate def-linked translation key: Ceramite.description
- Duplicate def-linked translation key: Ceramite.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Adamantium.label
- Duplicate def-linked translation key: Adamantium.description
- Duplicate def-linked translation key: Adamantium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Promethium.label
- Duplicate def-linked translation key: Promethium.description
- Duplicate def-linked translation key: Promethium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: ImperialComponent.label
- Duplicate def-linked translation key: ImperialComponent.description
- Duplicate def-linked translation key: RefinedCeramite.label
- Duplicate def-linked translation key: RefinedCeramite.description
- Duplicate def-linked translation key: RefinedAdamantium.label
- Duplicate def-linked translation key: RefinedAdamantium.description
- Duplicate def-linked translation key: ImperialPowercore.label
- Duplicate def-linked translation key: ImperialPowercore.description
- Duplicate def-linked translation key: ImperialPromFuel.label
- Duplicate def-linked translation key: ImperialPromFuel.description
- Duplicate def-linked translation key: Proj_KrakGrenade.label
- Duplicate def-linked translation key: Grenade_Krak.label
- Duplicate def-linked translation key: Grenade_Krak.description
- Duplicate def-linked translation key: Grenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Melee_Chainsword.label
- Duplicate def-linked translation key: Melee_Chainsword.description
- Duplicate def-linked translation key: Melee_PowerAxe.label
- Duplicate def-linked translation key: Melee_PowerAxe.description
- Duplicate def-linked translation key: Melee_ForceSword.label
- Duplicate def-linked translation key: Melee_ForceSword.description
- Duplicate def-linked translation key: Melee_ThunderHammer.label
- Duplicate def-linked translation key: Melee_ThunderHammer.description
- Duplicate def-linked translation key: Bullet_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.description
- Duplicate def-linked translation key: Bullet_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.description
- Duplicate def-linked translation key: Bullet_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.description
- Duplicate def-linked translation key: Bullet_Webber.label
- Duplicate def-linked translation key: Gun_Webber.label
- Duplicate def-linked translation key: Gun_Webber.description
- Duplicate def-linked translation key: Bullet_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.description
- Duplicate def-linked translation key: Bullet_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.description
- Duplicate def-linked translation key: Bullet_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Bullet_ImpRocket.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_ImpGrenade.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: AdamantiumTile_Blueprint.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.description
- Duplicate def-linked translation key: CeramiteTile_Blueprint.label
- Duplicate def-linked translation key: CeramiteTile_Frame.label
- Duplicate def-linked translation key: CeramiteTile_Frame.description
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.description
- Duplicate def-linked translation key: DoBillsImperialFabricator.label
- Duplicate def-linked translation key: DoBillsImperialFabricator.verb
- Duplicate def-linked translation key: DoBillsImperialFabricator.gerund
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.label
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.verb
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.gerund
- Duplicate def-linked translation key: DoBillsImperialArmorFab.label
- Duplicate def-linked translation key: DoBillsImperialArmorFab.verb
- Duplicate def-linked translation key: DoBillsImperialArmorFab.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.gerund
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.label
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.verb
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.gerund
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TRTurretTech.label
- Duplicate def-linked translation key: TRTurretTech.description
- Duplicate def-linked translation key: TRASTMiniGun.label
- Duplicate def-linked translation key: TRASTMiniGun.description
- Duplicate def-linked translation key: TRMTHeavyBolter.label
- Duplicate def-linked translation key: TRMTHeavyBolter.description
- Duplicate def-linked translation key: TRMTLasCannon.label
- Duplicate def-linked translation key: TRMTLasCannon.description
- Duplicate def-linked translation key: TRATDualHeavyBolter.label
- Duplicate def-linked translation key: TRATDualHeavyBolter.description
- Duplicate def-linked translation key: TRATDualLasCannon.label
- Duplicate def-linked translation key: TRATDualLasCannon.description
- Duplicate def-linked translation key: TRDBThudGun.label
- Duplicate def-linked translation key: TRDBThudGun.description
- Duplicate def-linked translation key: ATAutoGunPowered.label
- Duplicate def-linked translation key: ATAutoGunPowered.description
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint.label
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint_Install.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.description
- Duplicate def-linked translation key: ATSentryTurret.label
- Duplicate def-linked translation key: ATSentryTurret.description
- Duplicate def-linked translation key: ATSentryTurret_Blueprint.label
- Duplicate def-linked translation key: ATSentryTurret_Blueprint_Install.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.description
- Duplicate def-linked translation key: MTHeavyBolter.label
- Duplicate def-linked translation key: MTHeavyBolter.description
- Duplicate def-linked translation key: MTHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.description
- Duplicate def-linked translation key: MTLasCannon.label
- Duplicate def-linked translation key: MTLasCannon.description
- Duplicate def-linked translation key: MTLasCannon_Blueprint.label
- Duplicate def-linked translation key: MTLasCannon_Frame.label
- Duplicate def-linked translation key: MTLasCannon_Frame.description
- Duplicate def-linked translation key: ATDualHeavyBolter.label
- Duplicate def-linked translation key: ATDualHeavyBolter.description
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.description
- Duplicate def-linked translation key: ATDualLasCannon.label
- Duplicate def-linked translation key: ATDualLasCannon.description
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint.label
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.description
- Duplicate def-linked translation key: BDThudGun.label
- Duplicate def-linked translation key: BDThudGun.description
- Duplicate def-linked translation key: BDThudGun_Blueprint.label
- Duplicate def-linked translation key: BDThudGun_Frame.label
- Duplicate def-linked translation key: BDThudGun_Frame.description
- Duplicate def-linked translation key: Bullet_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.description
- Duplicate def-linked translation key: Bullet_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.description
- Duplicate def-linked translation key: Bullet_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.description
- Duplicate def-linked translation key: Bullet_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.description
- Duplicate def-linked translation key: Bullet_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.description
- Duplicate def-linked translation key: Bullet_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.description
- Duplicate def-linked translation key: Bullet_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.description
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: BDFrame.label
- Duplicate def-linked translation key: BDCarapace.label
- Duplicate def-linked translation key: BDBody.label
- Duplicate def-linked translation key: BDOrgans.label
- Duplicate def-linked translation key: BDBrain.label
- Duplicate def-linked translation key: BDRightRotor.label
- Duplicate def-linked translation key: BDRightRotorHousing.label
- Duplicate def-linked translation key: BDRightRotorBlade.label
- Duplicate def-linked translation key: BDLeftRotor.label
- Duplicate def-linked translation key: BDLeftRotorHousing.label
- Duplicate def-linked translation key: BDLeftRotorBlade.label
- Duplicate def-linked translation key: BDTurret.label
- Duplicate def-linked translation key: BDTurretWeapon.label
- Duplicate def-linked translation key: BDTurretActuator1.label
- Duplicate def-linked translation key: BDTurretActuator2.label
- Duplicate def-linked translation key: TGBomb.label
- Duplicate def-linked translation key: TGBomb.deathMessage
- Duplicate def-linked translation key: TGBullet.label
- Duplicate def-linked translation key: TGBullet.deathMessage
- Duplicate def-linked translation key: TGArmorPiercing.label
- Duplicate def-linked translation key: TGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TraitorGuardFaction.label
- Duplicate def-linked translation key: TraitorGuardFaction.description
- Duplicate def-linked translation key: TraitorGuardFaction.pawnsPlural
- Duplicate def-linked translation key: TraitorGuardFaction.leaderTitle
- Duplicate def-linked translation key: BlightDroneComplete.label
- Duplicate def-linked translation key: TGSolider.label
- Duplicate def-linked translation key: TGSolider.labelPlural
- Duplicate def-linked translation key: TGSolider.labelMale
- Duplicate def-linked translation key: TGSolider.labelMalePlural
- Duplicate def-linked translation key: TGSolider.labelFemale
- Duplicate def-linked translation key: TGSolider.labelFemalePlural
- Duplicate def-linked translation key: TGHeavySoldier.label
- Duplicate def-linked translation key: TGHeavySoldier.labelPlural
- Duplicate def-linked translation key: TGHeavySoldier.labelMale
- Duplicate def-linked translation key: TGHeavySoldier.labelMalePlural
- Duplicate def-linked translation key: TGHeavySoldier.labelFemale
- Duplicate def-linked translation key: TGHeavySoldier.labelFemalePlural
- Duplicate def-linked translation key: TGGrenadier.label
- Duplicate def-linked translation key: TGGrenadier.labelPlural
- Duplicate def-linked translation key: TGGrenadier.labelMale
- Duplicate def-linked translation key: TGGrenadier.labelMalePlural
- Duplicate def-linked translation key: TGGrenadier.labelFemale
- Duplicate def-linked translation key: TGGrenadier.labelFemalePlural
- Duplicate def-linked translation key: TGSharpshooter.label
- Duplicate def-linked translation key: TGSharpshooter.labelPlural
- Duplicate def-linked translation key: TGSharpshooter.labelMale
- Duplicate def-linked translation key: TGSharpshooter.labelMalePlural
- Duplicate def-linked translation key: TGSharpshooter.labelFemale
- Duplicate def-linked translation key: TGSharpshooter.labelFemalePlural
- Duplicate def-linked translation key: TGVeteran.label
- Duplicate def-linked translation key: TGVeteran.labelPlural
- Duplicate def-linked translation key: TGVeteran.labelMale
- Duplicate def-linked translation key: TGVeteran.labelMalePlural
- Duplicate def-linked translation key: TGVeteran.labelFemale
- Duplicate def-linked translation key: TGVeteran.labelFemalePlural
- Duplicate def-linked translation key: TGStormTrooper.label
- Duplicate def-linked translation key: TGStormTrooper.labelPlural
- Duplicate def-linked translation key: TGStormTrooper.labelMale
- Duplicate def-linked translation key: TGStormTrooper.labelMalePlural
- Duplicate def-linked translation key: TGStormTrooper.labelFemale
- Duplicate def-linked translation key: TGStormTrooper.labelFemalePlural
- Duplicate def-linked translation key: TGCaptain.label
- Duplicate def-linked translation key: TGCaptain.labelPlural
- Duplicate def-linked translation key: TGCaptain.labelMale
- Duplicate def-linked translation key: TGCaptain.labelMalePlural
- Duplicate def-linked translation key: TGCaptain.labelFemale
- Duplicate def-linked translation key: TGCaptain.labelFemalePlural
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: TGBlightDrone.labelPlural
- Duplicate def-linked translation key: NamerIGFTraitorGuardFaction.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.1
- Duplicate def-linked translation key: UrlockGaur.label
- Duplicate def-linked translation key: UrlockGaur.description
- Duplicate def-linked translation key: TGWeapons.label
- Duplicate def-linked translation key: TGApparel.label
- Duplicate def-linked translation key: TG_StdArmor.label
- Duplicate def-linked translation key: TG_StdArmor.description
- Duplicate def-linked translation key: TG_StdHelmet.label
- Duplicate def-linked translation key: TG_StdHelmet.description
- Duplicate def-linked translation key: TG_FlakPlate.label
- Duplicate def-linked translation key: TG_FlakPlate.description
- Duplicate def-linked translation key: Mech_BlightDrone.label
- Duplicate def-linked translation key: Mech_BlightDrone.description
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.label
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.description
- Duplicate def-linked translation key: Proj_TGKrakGrenade.label
- Duplicate def-linked translation key: TGGrenade_Krak.label
- Duplicate def-linked translation key: TGGrenade_Krak.description
- Duplicate def-linked translation key: TGGrenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Bullet_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.description
- Duplicate def-linked translation key: Bullet_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.description
- Duplicate def-linked translation key: Bullet_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.description
- Duplicate def-linked translation key: Bullet_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.description
- Duplicate def-linked translation key: Bullet_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.description
- Duplicate def-linked translation key: Bullet_TGRocket.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_TGGrenade.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.description
- Duplicate def-linked translation key: Bullet_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.description
- Duplicate def-linked translation key: Miscellaneous.label
- Duplicate def-linked translation key: Robots.label
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds
- Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest
- Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds
- Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest
- Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Duplicate code-linked translation key: QualityBuilder.Nothing in language English
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Def-linked translation error: Found no Verse.JobDef named PlayParadoxPokerGame to match PlayParadoxPokerGame.reportString
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.label
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.description
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.jobString
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.label
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.description
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.jobString
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.label
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.description
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.label
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.description
- Def-linked translation error: Found no Verse.ThingDef named SunLamp_Blueprint_Install to match SunLamp_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.description
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Blueprint to match TableSurrogates_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Frame to match TableSurrogates_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.description
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Blueprint to match UpgradingStation_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Frame to match UpgradingStation_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.description
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.stuffProps.stuffAdjective
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.label
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.description
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.label
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.description
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>逃兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME是一名步兵。当HE知道自己要被派往帝奴雅与札德札之间的战争前沿,HE决定不再当兵了。最后HE通过军用太空穿梭机成功逃了出来。</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>被解雇士兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME通过卖身来筹集吸毒的资金。为了逃避,他加入军队,学会了战斗。
- 在军队他太聪明了,他经常不服从命令。这最终导致了他被开除军籍,并在他的肩膀上留下了印记。</desc>
- </DischargedSoldier36>
- [HugsLib] v3.1.2 initialized Supply_And_Demand, AllowTool
- static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_plus injected.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '184' things
- QualitySurgeon: detour WorkGiver_DoBill.TryStartNewDoBillJob
- Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 9931.
- Total: 47.927311 ms (FindLiveObjects: 0.429490 ms CreateObjectMapping: 0.853060 ms MarkObjects: 46.578045 ms DeleteObjects: 0.066713 ms)
- Loading game from file 新移民8 with mods Core, 1171600778, 818773962, 1171722755, 1158568885, 735106432, 1098354593, 725956940, 727862986, 730528968, 715565817, 725747149, 776679895, 754637870, 730899625, 725465444, 761421485, 717575199, 857350593, 936486725, 826998327, 830221184, 932951772, 932240696, 760088748, 848972794, 882641145, 929270780, 727309536, 725219116, 712141500, 857164561, 725623521, 798158924, 735268789, 737358776, 722085442, 724602224, 771341092, 940902675, 953853165, 938559495, 779665809, 790224614, 704181221, 724600171, 和 934749176
- Could not load reference to Verse.ResearchProjectDef named ManagingSoftware
- Could not load reference to Verse.ResearchProjectDef named AdvancedManagingSoftware
- Could not load reference to Verse.ResearchProjectDef named PowerManagement
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Could not load reference to RimWorld.WorkGiverDef named Recruiter
- Could not load reference to RimWorld.WorkGiverDef named Diplomat
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named Recruiter
- Could not load reference to RimWorld.WorkGiverDef named Diplomat
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named Recruiter
- Could not load reference to RimWorld.WorkGiverDef named Diplomat
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not find class Hospitality.LordJob_VisitColony while resolving node lordJob. Trying to use Verse.AI.Group.LordJob instead. Full node: <lordJob Class="Hospitality.LordJob_VisitColony"><faction>Faction_6</faction><chillSpot>(176, 0, 159)</chillSpot><stayDuration>134353</stayDuration></lordJob>
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.AI.Group.LordJob
- at Verse.ScribeExtractor.SaveableFromNode[LordJob] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <lordJob Class="Hospitality.LordJob_VisitColony"><faction>Faction_6</faction><chillSpot>(176, 0, 159)</chillSpot><stayDuration>134353</stayDuration></lordJob>
- Could not find class Hospitality.LordToilData_CustomTravel while resolving node li. Trying to use Verse.AI.Group.LordToilData instead. Full node: <li Class="Hospitality.LordToilData_CustomTravel"><dest>(176, 0, 159)</dest><destAssigned>True</destAssigned><percentRequired>0.49</percentRequired><distance>85</distance></li>
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.AI.Group.LordToilData
- at Verse.ScribeExtractor.SaveableFromNode[LordToilData] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="Hospitality.LordToilData_CustomTravel"><dest>(176, 0, 159)</dest><destAssigned>True</destAssigned><percentRequired>0.49</percentRequired><distance>85</distance></li>
- Could not find class Hospitality.LordToilData_VisitPoint while resolving node li. Trying to use Verse.AI.Group.LordToilData instead. Full node: <li Class="Hospitality.LordToilData_VisitPoint"><point>(176, 0, 159)</point><radius>0</radius><visitorMoods><keys><li>1053114</li><li>1053121</li><li>1053128</li><li>1053134</li><li>1053140</li><li>1053147</li></keys><values><li>0.3453252</li><li>0.2253252</li><li>0.2653252</li><li>0.1553252</li><li>0.1753252</li><li>0.3053252</li></values></visitorMoods><flag>Thing_VisitorFlag1053502</flag><soldItemIDs /></li>
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.AI.Group.LordToilData
- at Verse.ScribeExtractor.SaveableFromNode[LordToilData] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="Hospitality.LordToilData_VisitPoint"><point>(176, 0, 159)</point><radius>0</radius><visitorMoods><keys><li>1053114</li><li>1053121</li><li>1053128</li><li>1053134</li><li>1053140</li><li>1053147</li></keys><values><li>0.3453252</li><li>0.2253252</li><li>0.2653252</li><li>0.1553252</li><li>0.1753252</li><li>0.3053252</li></values></visitorMoods><flag>Thing_VisitorFlag1053502</flag><soldItemIDs /></li>
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- Could not find class Hospitality.Hospitality_MapComponent while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="Hospitality.Hospitality_MapComponent"><bribeCount><keys /><values /></bribeCount><defaultAreaRestriction>Area_0_Home</defaultAreaRestriction><eventQueue /><incidentQueue><queuedIncidents><li><firingInc><def>VisitorGroup</def><parms><target>Map_0</target><threatPoints>-1</threatPoints><spawnCenter>(-1000, -1000, -1000)</spawnCenter><faction>Faction_5</faction></parms></firingInc><fireTick>5589851</fireTick></li><li><firingInc><def>VisitorGroup</def><parms><target>Map_0</target><threatPoints>-1</threatPoints><spawnCenter>(-1000, -1000, -1000)</spawnCenter><faction>Faction_10</faction></parms></firingInc><fireTick>5719996</fireTick></li><li><firingInc><def>VisitorGroup</def><parms><target>Map_0</target><threatPoints>-1</threatPoints><spawnCenter>(-1000, -1000, -1000)</spawnCenter><faction>Faction_9</faction></parms></firingInc><fireTick>11687849</fireTick></li><li><firingInc><def>VisitorGroup</def><parms><target>Map_0</target><threatPoints>-1</threatPoints><spawnCenter>(-1000, -1000, -1000)</spawnCenter><faction>Faction_11</faction></parms></firingInc><fireTick>13328930</fireTick></li></queuedIncidents></incidentQueue></li>
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
- at Verse.ScribeExtractor.SaveableFromNode[MapComponent] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="Hospitality.Hospitality_MapComponent"><bribeCount><keys /><values /></bribeCount><defaultAreaRestriction>Area_0_Home</defaultAreaRestriction><eventQueue /><incidentQueue><queuedIncidents><li><firingInc><def>VisitorGroup</def><parms><target>Map_0</target><threatPoints>-1</threatPoints><spawnCenter>(-1000, -1000, -1000)</spawnCenter><faction>Faction_5</faction></parms></firingInc><fireTick>5589851</fireTick></li><li><firingInc><def>VisitorGroup</def><parms><target>Map_0</target><threatPoints>-1</threatPoints><spawnCenter>(-1000, -1000, -1000)</spawnCenter><faction>Faction_10</faction></parms></firingInc><fireTick>5719996</fireTick></li><li><firingInc><def>VisitorGroup</def><parms><target>Map_0</target><threatPoints>-1</threatPoints><spawnCenter>(-1000, -1000, -1000)</spawnCenter><faction>Faction_9</faction></parms></firingInc><fireTick>11687849</fireTick></li><li><firingInc><def>VisitorGroup</def><parms><target>Map_0</target><threatPoints>-1</threatPoints><spawnCenter>(-1000, -1000, -1000)</spawnCenter><faction>Faction_11</faction></parms></firingInc><fireTick>13328930</fireTick></li></queuedIncidents></incidentQueue></li>
- Could not find class FluffyManager.Manager while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="FluffyManager.Manager"><id>0</id><JobStack><JobStack /></JobStack></li>
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
- at Verse.ScribeExtractor.SaveableFromNode[MapComponent] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="FluffyManager.Manager"><id>0</id><JobStack><JobStack /></JobStack></li>
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- Could not load reference to Verse.AI.DutyDef named Relax
- Could not load reference to Verse.AI.DutyDef named Relax
- Could not load reference to Verse.AI.DutyDef named Relax
- Could not load reference to Verse.AI.DutyDef named Relax
- Could not load reference to Verse.AI.DutyDef named Relax
- Could not load reference to Verse.AI.DutyDef named Relax
- Could not find class Hospitality.VisitorFlag while resolving node thing. Trying to use Verse.Thing instead. Full node: <thing Class="Hospitality.VisitorFlag"><def>VisitorFlag</def><id>VisitorFlag1053502</id><map>0</map><pos>(94, 0, 168)</pos><health>75</health><color>RGBA(0.320, 1.000, 0.900, 1.000)</color><colorActive>True</colorActive><lord>Lord_18</lord></thing>
- Could not load reference to Verse.ThingDef named VisitorFlag
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="Hospitality.VisitorFlag"><def>VisitorFlag</def><id>VisitorFlag1053502</id><map>0</map><pos>(94, 0, 168)</pos><health>75</health><color>RGBA(0.320, 1.000, 0.900, 1.000)</color><colorActive>True</colorActive><lord>Lord_18</lord></thing>
- Could not find class Hospitality.Building_GuestBed while resolving node thing. Trying to use Verse.Thing instead. Full node: <thing Class="Hospitality.Building_GuestBed"><def>BedGuest</def><id>BedGuest1053520</id><map>0</map><pos>(193, 0, 132)</pos><health>56</health><stuff>WoodLog</stuff><faction>Faction_19</faction><quality>Shoddy</quality><desiredMinQualityReaced>False</desiredMinQualityReaced><alreadySetDefaultMed>True</alreadySetDefaultMed></thing>
- Could not load reference to Verse.ThingDef named BedGuest
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="Hospitality.Building_GuestBed"><def>BedGuest</def><id>BedGuest1053520</id><map>0</map><pos>(193, 0, 132)</pos><health>56</health><stuff>WoodLog</stuff><faction>Faction_19</faction><quality>Shoddy</quality><desiredMinQualityReaced>False</desiredMinQualityReaced><alreadySetDefaultMed>True</alreadySetDefaultMed></thing>
- Exception registering Verse.Thing Verse.Thing in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.Thing Verse.Thing in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy548461 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy548449 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy548431 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy548454 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy548423 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy548439 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy875935 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy875939 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy153735 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy875979 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy875926 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy875975 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy875943 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy875931 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy875955 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy875967 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy875971 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy966271 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy1053114 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy1053121 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy1053128 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy1053134 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy1053140 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve reference to object with loadID DrugPolicy_GuestDrugPolicy1053147 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_DrugPolicyTracker curPathRelToParent=
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.ExposeData_StateGraph () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.Lord.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Could not find think node with key 292807418
- Could not find think node with key 735009301
- Could not find think node with key 735009301
- Could not find think node with key 735009301
- Could not find think node with key 735009301
- Could not find think node with key 735009301
- Could not find think node with key 735009301
- Could not find think node with key 879988621
- Could not find think node with key 879988621
- Could not find think node with key 879988621
- Could not find think node with key 879988621
- Could not find think node with key 879988621
- Could not find think node with key 879988621
- Could not find think node with key 879988621
- Could not find think node with key 879988621
- Could not find think node with key 879988621
- Could not find think node with key 879988621
- Could not find think node with key 879988621
- Could not find think node with key 735009301
- Exception spawning loaded thing : System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
- Exception spawning loaded thing : System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
- QualityBuilder added to 命令 category.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23976.
- Total: 281.719940 ms (FindLiveObjects: 0.906746 ms CreateObjectMapping: 3.791599 ms MarkObjects: 276.930817 ms DeleteObjects: 0.090003 ms)
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception in RimWorld.ThinkNode_ConditionalHasLord TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.DefMap`2[Verse.AI.DutyDef,System.Int32].get_Item (Verse.AI.DutyDef def) [0x00000] in <filename unknown>:0
- at RimWorld.ThinkNode_DutyConstant.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- Exception in RimWorld.ThinkNode_ConditionalHasLord TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.DefMap`2[Verse.AI.DutyDef,System.Int32].get_Item (Verse.AI.DutyDef def) [0x00000] in <filename unknown>:0
- at RimWorld.ThinkNode_DutyConstant.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- Exception in RimWorld.ThinkNode_ConditionalHasLord TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.DefMap`2[Verse.AI.DutyDef,System.Int32].get_Item (Verse.AI.DutyDef def) [0x00000] in <filename unknown>:0
- at RimWorld.ThinkNode_DutyConstant.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Aimi: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Sammy: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Ed: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Lewin: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Vladlena: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Exception drawing Nate: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Quaternion quat, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 13254 unused Assets to reduce memory usage. Loaded Objects now: 11112.
- Total: 170.223251 ms (FindLiveObjects: 0.995566 ms CreateObjectMapping: 2.985514 ms MarkObjects: 125.040665 ms DeleteObjects: 41.201515 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 24b4 -> priority: 1
- Thread -> id: 2ec8 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 22.21.13.8569]
- Renderer: Intel(R) HD Graphics 4600
- Vendor: Intel
- VRAM: 1995 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 59Hz; virtual: 3840x1080 at -1920,0
- RimWorld 0.17.1557 rev1153
- Could not find a type named AIRobot.X2_JobDriver_GoRecharging
- Could not find a type named AIRobot.X2_JobDriver_GoToCellAndDeconstructDisabledRobot
- Could not find a type named AIRobot.X2_JobDriver_RepairDamagedRobot
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>1600</MarketValue><Mass>10</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Hauler</defName><label>Hauler Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_HBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Hauler</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Hauler</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>950</MarketValue><Mass>13</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Cleaner</defName><label>Cleaner Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_CBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Cleaner</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Cleaner</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>1300</MarketValue><MoveSpeed>5.85</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Hauler</defName><label>HaulingBot</label><description>A hauling robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes><destroyedDef>AIRobot_Hauler_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Hauler_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>700</MarketValue><MoveSpeed>0.95</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax><MeatAmount>0</MeatAmount></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Cleaner</defName><label>CleaningBot</label><description>A cleaning robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes><robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills><destroyedDef>AIRobot_Cleaner_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Cleaner_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_RechargeEnergy from node <li Class="AIRobot.X2_JobGiver_RechargeEnergy" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><!-- AIPawn - satisfy basic needs --><li Class="AIRobot.X2_JobGiver_RechargeEnergy" /><!-- AIPawn - taken from animal handling - disabled!
- <li Class="AIRobot.X2_ThinkNode_Conditional_DoWork" >
- <workType>Hauling</workType>
- <subNodes>
- <li Class="JobGiver_Haul" />
- </subNodes>
- </li>
- --><li Class="AIRobot.X2_JobGiver_Work" /></subNodes>
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGWebbed.label
- Duplicate def-linked translation key: IGWebbed.deathMessage
- Duplicate def-linked translation key: hediff_unConsciousness.label
- Duplicate def-linked translation key: hediff_webbed.label
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedLabel
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedOutLabel
- Duplicate def-linked translation key: PlayParadoxPokerGame.reportString
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.jobString
- Duplicate def-linked translation key: Make_IGStd-ServoArm.label
- Duplicate def-linked translation key: Make_IGStd-ServoArm.description
- Duplicate def-linked translation key: Make_IGStd-ServoArm.jobString
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.label
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.description
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.jobString
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.label
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.description
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.jobString
- Duplicate def-linked translation key: Make_IGJumpSuit.label
- Duplicate def-linked translation key: Make_IGJumpSuit.description
- Duplicate def-linked translation key: Make_IGJumpSuit.jobString
- Duplicate def-linked translation key: Make_IGCommissarCap.label
- Duplicate def-linked translation key: Make_IGCommissarCap.description
- Duplicate def-linked translation key: Make_IGCommissarCap.jobString
- Duplicate def-linked translation key: Make_IGGreatCoat.label
- Duplicate def-linked translation key: Make_IGGreatCoat.description
- Duplicate def-linked translation key: Make_IGGreatCoat.jobString
- Duplicate def-linked translation key: Make_StatueArbites.label
- Duplicate def-linked translation key: Make_StatueArbites.description
- Duplicate def-linked translation key: Make_StatueArbites.jobString
- Duplicate def-linked translation key: Make_StatueSkull.label
- Duplicate def-linked translation key: Make_StatueSkull.description
- Duplicate def-linked translation key: Make_StatueSkull.jobString
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.jobString
- Duplicate def-linked translation key: Make_Grenade_Krak.label
- Duplicate def-linked translation key: Make_Grenade_Krak.description
- Duplicate def-linked translation key: Make_Grenade_Krak.jobString
- Duplicate def-linked translation key: Make_Melee_Chainsword.label
- Duplicate def-linked translation key: Make_Melee_Chainsword.description
- Duplicate def-linked translation key: Make_Melee_Chainsword.jobString
- Duplicate def-linked translation key: Make_Melee_PowerAxe.label
- Duplicate def-linked translation key: Make_Melee_PowerAxe.description
- Duplicate def-linked translation key: Make_Melee_PowerAxe.jobString
- Duplicate def-linked translation key: Make_Melee_ForceSword.label
- Duplicate def-linked translation key: Make_Melee_ForceSword.description
- Duplicate def-linked translation key: Make_Melee_ForceSword.jobString
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.label
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.description
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.jobString
- Duplicate def-linked translation key: Make_Gun_LasPistol.label
- Duplicate def-linked translation key: Make_Gun_LasPistol.description
- Duplicate def-linked translation key: Make_Gun_LasPistol.jobString
- Duplicate def-linked translation key: Make_Gun_AutoGun.label
- Duplicate def-linked translation key: Make_Gun_AutoGun.description
- Duplicate def-linked translation key: Make_Gun_AutoGun.jobString
- Duplicate def-linked translation key: Make_Gun_LasGun.label
- Duplicate def-linked translation key: Make_Gun_LasGun.description
- Duplicate def-linked translation key: Make_Gun_LasGun.jobString
- Duplicate def-linked translation key: Make_Gun_Webber.label
- Duplicate def-linked translation key: Make_Gun_Webber.description
- Duplicate def-linked translation key: Make_Gun_Webber.jobString
- Duplicate def-linked translation key: Make_Gun_BoltGun.label
- Duplicate def-linked translation key: Make_Gun_BoltGun.description
- Duplicate def-linked translation key: Make_Gun_BoltGun.jobString
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.label
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.description
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.jobString
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.jobString
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.jobString
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.jobString
- Duplicate def-linked translation key: CreateImperialComponent.label
- Duplicate def-linked translation key: CreateImperialComponent.description
- Duplicate def-linked translation key: CreateImperialComponent.jobString
- Duplicate def-linked translation key: CreateRefinedCeramite.label
- Duplicate def-linked translation key: CreateRefinedCeramite.description
- Duplicate def-linked translation key: CreateRefinedCeramite.jobString
- Duplicate def-linked translation key: CreateRefinedAdamantium.label
- Duplicate def-linked translation key: CreateRefinedAdamantium.description
- Duplicate def-linked translation key: CreateRefinedAdamantium.jobString
- Duplicate def-linked translation key: CreateImperialPowercore.label
- Duplicate def-linked translation key: CreateImperialPowercore.description
- Duplicate def-linked translation key: CreateImperialPowercore.jobString
- Duplicate def-linked translation key: CreateVComponent.label
- Duplicate def-linked translation key: CreateVComponent.description
- Duplicate def-linked translation key: CreateVComponent.jobString
- Duplicate def-linked translation key: CreateImperialPromFuel.label
- Duplicate def-linked translation key: CreateImperialPromFuel.description
- Duplicate def-linked translation key: CreateImperialPromFuel.jobString
- Duplicate def-linked translation key: CoreExtractCeramite.label
- Duplicate def-linked translation key: CoreExtractCeramite.description
- Duplicate def-linked translation key: CoreExtractCeramite.jobString
- Duplicate def-linked translation key: CoreExtractAdamantium.label
- Duplicate def-linked translation key: CoreExtractAdamantium.description
- Duplicate def-linked translation key: CoreExtractAdamantium.jobString
- Duplicate def-linked translation key: CoreExtractPromethium.label
- Duplicate def-linked translation key: CoreExtractPromethium.description
- Duplicate def-linked translation key: CoreExtractPromethium.jobString
- Duplicate def-linked translation key: CoreExtractSteel.label
- Duplicate def-linked translation key: CoreExtractSteel.description
- Duplicate def-linked translation key: CoreExtractSteel.jobString
- Duplicate def-linked translation key: CoreExtractPlasteel.label
- Duplicate def-linked translation key: CoreExtractPlasteel.description
- Duplicate def-linked translation key: CoreExtractPlasteel.jobString
- Duplicate def-linked translation key: CoreExtractUranium.label
- Duplicate def-linked translation key: CoreExtractUranium.description
- Duplicate def-linked translation key: CoreExtractUranium.jobString
- Duplicate def-linked translation key: CoreExtractGold.label
- Duplicate def-linked translation key: CoreExtractGold.description
- Duplicate def-linked translation key: CoreExtractGold.jobString
- Duplicate def-linked translation key: CoreExtractJade.label
- Duplicate def-linked translation key: CoreExtractJade.description
- Duplicate def-linked translation key: CoreExtractJade.jobString
- Duplicate def-linked translation key: CoreExtractSilver.label
- Duplicate def-linked translation key: CoreExtractSilver.description
- Duplicate def-linked translation key: CoreExtractSilver.jobString
- Duplicate def-linked translation key: ImperialMetals.label
- Duplicate def-linked translation key: ImperialMetals.description
- Duplicate def-linked translation key: ImperialDoors.label
- Duplicate def-linked translation key: ImperialDoors.description
- Duplicate def-linked translation key: BasicImperialConstruction.label
- Duplicate def-linked translation key: BasicImperialConstruction.description
- Duplicate def-linked translation key: AdvancedImperialConstruction.label
- Duplicate def-linked translation key: AdvancedImperialConstruction.description
- Duplicate def-linked translation key: WRLasPistol.label
- Duplicate def-linked translation key: WRLasPistol.description
- Duplicate def-linked translation key: WRLasGun.label
- Duplicate def-linked translation key: WRLasGun.description
- Duplicate def-linked translation key: WRWebber.label
- Duplicate def-linked translation key: WRWebber.description
- Duplicate def-linked translation key: WRBoltGun.label
- Duplicate def-linked translation key: WRBoltGun.description
- Duplicate def-linked translation key: WRExitusSniper.label
- Duplicate def-linked translation key: WRExitusSniper.description
- Duplicate def-linked translation key: WRPlasmaRifle.label
- Duplicate def-linked translation key: WRPlasmaRifle.description
- Duplicate def-linked translation key: WRKrakGrenade.label
- Duplicate def-linked translation key: WRKrakGrenade.description
- Duplicate def-linked translation key: WRGrenadeLauncher.label
- Duplicate def-linked translation key: WRGrenadeLauncher.description
- Duplicate def-linked translation key: WRQuadRktLauncher.label
- Duplicate def-linked translation key: WRQuadRktLauncher.description
- Duplicate def-linked translation key: ARStdImpArmor.label
- Duplicate def-linked translation key: ARStdImpArmor.description
- Duplicate def-linked translation key: ARBasicServoArm.label
- Duplicate def-linked translation key: ARBasicServoArm.description
- Duplicate def-linked translation key: ARFlakPlates.label
- Duplicate def-linked translation key: ARFlakPlates.description
- Duplicate def-linked translation key: ARStdCaraArmor.label
- Duplicate def-linked translation key: ARStdCaraArmor.description
- Duplicate def-linked translation key: FRImpBeds.label
- Duplicate def-linked translation key: FRImpBeds.description
- Duplicate def-linked translation key: FRImpHospitalBed.label
- Duplicate def-linked translation key: FRImpHospitalBed.description
- Duplicate def-linked translation key: PRImpUReactor.label
- Duplicate def-linked translation key: PRImpUReactor.description
- Duplicate def-linked translation key: PRImpPReactor.label
- Duplicate def-linked translation key: PRImpPReactor.description
- Duplicate def-linked translation key: PRImpBattery.label
- Duplicate def-linked translation key: PRImpBattery.description
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.label
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.description
- Duplicate def-linked translation key: QXIGC_RTab.label
- Duplicate def-linked translation key: ArtName_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.1
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.2
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.3
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.4
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.5
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.6
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.7
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.8
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.9
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.10
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.11
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.12
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.13
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.14
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.15
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.16
- Duplicate def-linked translation key: AdamantiumTile.label
- Duplicate def-linked translation key: AdamantiumTile.description
- Duplicate def-linked translation key: CeramiteTile.label
- Duplicate def-linked translation key: CeramiteTile.description
- Duplicate def-linked translation key: IGCWeapons.label
- Duplicate def-linked translation key: IGCApparel.label
- Duplicate def-linked translation key: IGCHeadgear.label
- Duplicate def-linked translation key: ImperialClothes.label
- Duplicate def-linked translation key: IGStd-ArmorMk.label
- Duplicate def-linked translation key: IGStd-ArmorMk.description
- Duplicate def-linked translation key: IGStd-HelmetMk.label
- Duplicate def-linked translation key: IGStd-HelmetMk.description
- Duplicate def-linked translation key: IGStd-ServoArm.label
- Duplicate def-linked translation key: IGStd-ServoArm.description
- Duplicate def-linked translation key: IGStd-FlakPlate.label
- Duplicate def-linked translation key: IGStd-FlakPlate.description
- Duplicate def-linked translation key: IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: IGVoidShieldBelt.label
- Duplicate def-linked translation key: IGVoidShieldBelt.description
- Duplicate def-linked translation key: IGJumpSuit.label
- Duplicate def-linked translation key: IGJumpSuit.description
- Duplicate def-linked translation key: IGCommissarCap.label
- Duplicate def-linked translation key: IGCommissarCap.description
- Duplicate def-linked translation key: IGGreatCoat.label
- Duplicate def-linked translation key: IGGreatCoat.description
- Duplicate def-linked translation key: StatueArbites.label
- Duplicate def-linked translation key: StatueArbites.description
- Duplicate def-linked translation key: StatueArbites_Blueprint_Install.label
- Duplicate def-linked translation key: StatueSkull.label
- Duplicate def-linked translation key: StatueSkull.description
- Duplicate def-linked translation key: StatueSkull_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: IGFL_5x5_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: IGFL_3x3_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: IGFL_2x3_Tenth_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.description
- Duplicate def-linked translation key: IGFL_2x3_Skull_Blueprint_Install.label
- Duplicate def-linked translation key: ImperiumDoor.label
- Duplicate def-linked translation key: ImperiumDoor.description
- Duplicate def-linked translation key: ImperiumDoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.description
- Duplicate def-linked translation key: ImperiumAutodoor.label
- Duplicate def-linked translation key: ImperiumAutodoor.description
- Duplicate def-linked translation key: ImperiumAutodoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.description
- Duplicate def-linked translation key: ImpDoubleBed.label
- Duplicate def-linked translation key: ImpDoubleBed.description
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint.label
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.description
- Duplicate def-linked translation key: ImpHospitalBed.label
- Duplicate def-linked translation key: ImpHospitalBed.description
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint.label
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.description
- Duplicate def-linked translation key: ImperialFabricator.label
- Duplicate def-linked translation key: ImperialFabricator.description
- Duplicate def-linked translation key: ImperialFabricator_Blueprint.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.description
- Duplicate def-linked translation key: ImperialWeaponFab.label
- Duplicate def-linked translation key: ImperialWeaponFab.description
- Duplicate def-linked translation key: ImperialWeaponFab_Blueprint.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.description
- Duplicate def-linked translation key: ImperialArmorFab.label
- Duplicate def-linked translation key: ImperialArmorFab.description
- Duplicate def-linked translation key: ImperialArmorFab_Blueprint.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.description
- Duplicate def-linked translation key: PlanetaryCoreExractor.label
- Duplicate def-linked translation key: PlanetaryCoreExractor.description
- Duplicate def-linked translation key: PlanetaryCoreExractor_Blueprint.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.description
- Duplicate def-linked translation key: ParadoxPokerGame.label
- Duplicate def-linked translation key: ParadoxPokerGame.description
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint.label
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint_Install.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.description
- Duplicate def-linked translation key: MineableCeramite.label
- Duplicate def-linked translation key: MineableCeramite.description
- Duplicate def-linked translation key: MineableAdamantium.label
- Duplicate def-linked translation key: MineableAdamantium.description
- Duplicate def-linked translation key: MineablePromethium.label
- Duplicate def-linked translation key: MineablePromethium.description
- Duplicate def-linked translation key: ImpUReactor.label
- Duplicate def-linked translation key: ImpUReactor.description
- Duplicate def-linked translation key: ImpUReactor_Blueprint.label
- Duplicate def-linked translation key: ImpUReactor_Frame.label
- Duplicate def-linked translation key: ImpUReactor_Frame.description
- Duplicate def-linked translation key: ImpPReactor.label
- Duplicate def-linked translation key: ImpPReactor.description
- Duplicate def-linked translation key: ImpPReactor_Blueprint.label
- Duplicate def-linked translation key: ImpPReactor_Frame.label
- Duplicate def-linked translation key: ImpPReactor_Frame.description
- Duplicate def-linked translation key: ImpBattery.label
- Duplicate def-linked translation key: ImpBattery.description
- Duplicate def-linked translation key: ImpBattery_Blueprint.label
- Duplicate def-linked translation key: ImpBattery_Blueprint_Install.label
- Duplicate def-linked translation key: ImpBattery_Frame.label
- Duplicate def-linked translation key: ImpBattery_Frame.description
- Duplicate def-linked translation key: ImpSolarPanel.label
- Duplicate def-linked translation key: ImpSolarPanel.description
- Duplicate def-linked translation key: ImpSolarPanel_Blueprint.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.description
- Duplicate def-linked translation key: Barricades.label
- Duplicate def-linked translation key: Barricades.description
- Duplicate def-linked translation key: Barricades_Blueprint.label
- Duplicate def-linked translation key: Barricades_Frame.label
- Duplicate def-linked translation key: Barricades_Frame.description
- Duplicate def-linked translation key: RazerWire.label
- Duplicate def-linked translation key: RazerWire.description
- Duplicate def-linked translation key: RazerWire_Blueprint.label
- Duplicate def-linked translation key: RazerWire_Frame.label
- Duplicate def-linked translation key: RazerWire_Frame.description
- Duplicate def-linked translation key: Ceramite.label
- Duplicate def-linked translation key: Ceramite.description
- Duplicate def-linked translation key: Ceramite.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Adamantium.label
- Duplicate def-linked translation key: Adamantium.description
- Duplicate def-linked translation key: Adamantium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Promethium.label
- Duplicate def-linked translation key: Promethium.description
- Duplicate def-linked translation key: Promethium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: ImperialComponent.label
- Duplicate def-linked translation key: ImperialComponent.description
- Duplicate def-linked translation key: RefinedCeramite.label
- Duplicate def-linked translation key: RefinedCeramite.description
- Duplicate def-linked translation key: RefinedAdamantium.label
- Duplicate def-linked translation key: RefinedAdamantium.description
- Duplicate def-linked translation key: ImperialPowercore.label
- Duplicate def-linked translation key: ImperialPowercore.description
- Duplicate def-linked translation key: ImperialPromFuel.label
- Duplicate def-linked translation key: ImperialPromFuel.description
- Duplicate def-linked translation key: Proj_KrakGrenade.label
- Duplicate def-linked translation key: Grenade_Krak.label
- Duplicate def-linked translation key: Grenade_Krak.description
- Duplicate def-linked translation key: Grenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Melee_Chainsword.label
- Duplicate def-linked translation key: Melee_Chainsword.description
- Duplicate def-linked translation key: Melee_PowerAxe.label
- Duplicate def-linked translation key: Melee_PowerAxe.description
- Duplicate def-linked translation key: Melee_ForceSword.label
- Duplicate def-linked translation key: Melee_ForceSword.description
- Duplicate def-linked translation key: Melee_ThunderHammer.label
- Duplicate def-linked translation key: Melee_ThunderHammer.description
- Duplicate def-linked translation key: Bullet_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.description
- Duplicate def-linked translation key: Bullet_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.description
- Duplicate def-linked translation key: Bullet_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.description
- Duplicate def-linked translation key: Bullet_Webber.label
- Duplicate def-linked translation key: Gun_Webber.label
- Duplicate def-linked translation key: Gun_Webber.description
- Duplicate def-linked translation key: Bullet_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.description
- Duplicate def-linked translation key: Bullet_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.description
- Duplicate def-linked translation key: Bullet_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Bullet_ImpRocket.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_ImpGrenade.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: AdamantiumTile_Blueprint.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.description
- Duplicate def-linked translation key: CeramiteTile_Blueprint.label
- Duplicate def-linked translation key: CeramiteTile_Frame.label
- Duplicate def-linked translation key: CeramiteTile_Frame.description
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.description
- Duplicate def-linked translation key: DoBillsImperialFabricator.label
- Duplicate def-linked translation key: DoBillsImperialFabricator.verb
- Duplicate def-linked translation key: DoBillsImperialFabricator.gerund
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.label
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.verb
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.gerund
- Duplicate def-linked translation key: DoBillsImperialArmorFab.label
- Duplicate def-linked translation key: DoBillsImperialArmorFab.verb
- Duplicate def-linked translation key: DoBillsImperialArmorFab.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.gerund
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.label
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.verb
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.gerund
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TRTurretTech.label
- Duplicate def-linked translation key: TRTurretTech.description
- Duplicate def-linked translation key: TRASTMiniGun.label
- Duplicate def-linked translation key: TRASTMiniGun.description
- Duplicate def-linked translation key: TRMTHeavyBolter.label
- Duplicate def-linked translation key: TRMTHeavyBolter.description
- Duplicate def-linked translation key: TRMTLasCannon.label
- Duplicate def-linked translation key: TRMTLasCannon.description
- Duplicate def-linked translation key: TRATDualHeavyBolter.label
- Duplicate def-linked translation key: TRATDualHeavyBolter.description
- Duplicate def-linked translation key: TRATDualLasCannon.label
- Duplicate def-linked translation key: TRATDualLasCannon.description
- Duplicate def-linked translation key: TRDBThudGun.label
- Duplicate def-linked translation key: TRDBThudGun.description
- Duplicate def-linked translation key: ATAutoGunPowered.label
- Duplicate def-linked translation key: ATAutoGunPowered.description
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint.label
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint_Install.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.description
- Duplicate def-linked translation key: ATSentryTurret.label
- Duplicate def-linked translation key: ATSentryTurret.description
- Duplicate def-linked translation key: ATSentryTurret_Blueprint.label
- Duplicate def-linked translation key: ATSentryTurret_Blueprint_Install.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.description
- Duplicate def-linked translation key: MTHeavyBolter.label
- Duplicate def-linked translation key: MTHeavyBolter.description
- Duplicate def-linked translation key: MTHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.description
- Duplicate def-linked translation key: MTLasCannon.label
- Duplicate def-linked translation key: MTLasCannon.description
- Duplicate def-linked translation key: MTLasCannon_Blueprint.label
- Duplicate def-linked translation key: MTLasCannon_Frame.label
- Duplicate def-linked translation key: MTLasCannon_Frame.description
- Duplicate def-linked translation key: ATDualHeavyBolter.label
- Duplicate def-linked translation key: ATDualHeavyBolter.description
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.description
- Duplicate def-linked translation key: ATDualLasCannon.label
- Duplicate def-linked translation key: ATDualLasCannon.description
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint.label
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.description
- Duplicate def-linked translation key: BDThudGun.label
- Duplicate def-linked translation key: BDThudGun.description
- Duplicate def-linked translation key: BDThudGun_Blueprint.label
- Duplicate def-linked translation key: BDThudGun_Frame.label
- Duplicate def-linked translation key: BDThudGun_Frame.description
- Duplicate def-linked translation key: Bullet_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.description
- Duplicate def-linked translation key: Bullet_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.description
- Duplicate def-linked translation key: Bullet_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.description
- Duplicate def-linked translation key: Bullet_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.description
- Duplicate def-linked translation key: Bullet_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.description
- Duplicate def-linked translation key: Bullet_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.description
- Duplicate def-linked translation key: Bullet_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.description
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: BDFrame.label
- Duplicate def-linked translation key: BDCarapace.label
- Duplicate def-linked translation key: BDBody.label
- Duplicate def-linked translation key: BDOrgans.label
- Duplicate def-linked translation key: BDBrain.label
- Duplicate def-linked translation key: BDRightRotor.label
- Duplicate def-linked translation key: BDRightRotorHousing.label
- Duplicate def-linked translation key: BDRightRotorBlade.label
- Duplicate def-linked translation key: BDLeftRotor.label
- Duplicate def-linked translation key: BDLeftRotorHousing.label
- Duplicate def-linked translation key: BDLeftRotorBlade.label
- Duplicate def-linked translation key: BDTurret.label
- Duplicate def-linked translation key: BDTurretWeapon.label
- Duplicate def-linked translation key: BDTurretActuator1.label
- Duplicate def-linked translation key: BDTurretActuator2.label
- Duplicate def-linked translation key: TGBomb.label
- Duplicate def-linked translation key: TGBomb.deathMessage
- Duplicate def-linked translation key: TGBullet.label
- Duplicate def-linked translation key: TGBullet.deathMessage
- Duplicate def-linked translation key: TGArmorPiercing.label
- Duplicate def-linked translation key: TGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TraitorGuardFaction.label
- Duplicate def-linked translation key: TraitorGuardFaction.description
- Duplicate def-linked translation key: TraitorGuardFaction.pawnsPlural
- Duplicate def-linked translation key: TraitorGuardFaction.leaderTitle
- Duplicate def-linked translation key: BlightDroneComplete.label
- Duplicate def-linked translation key: TGSolider.label
- Duplicate def-linked translation key: TGSolider.labelPlural
- Duplicate def-linked translation key: TGSolider.labelMale
- Duplicate def-linked translation key: TGSolider.labelMalePlural
- Duplicate def-linked translation key: TGSolider.labelFemale
- Duplicate def-linked translation key: TGSolider.labelFemalePlural
- Duplicate def-linked translation key: TGHeavySoldier.label
- Duplicate def-linked translation key: TGHeavySoldier.labelPlural
- Duplicate def-linked translation key: TGHeavySoldier.labelMale
- Duplicate def-linked translation key: TGHeavySoldier.labelMalePlural
- Duplicate def-linked translation key: TGHeavySoldier.labelFemale
- Duplicate def-linked translation key: TGHeavySoldier.labelFemalePlural
- Duplicate def-linked translation key: TGGrenadier.label
- Duplicate def-linked translation key: TGGrenadier.labelPlural
- Duplicate def-linked translation key: TGGrenadier.labelMale
- Duplicate def-linked translation key: TGGrenadier.labelMalePlural
- Duplicate def-linked translation key: TGGrenadier.labelFemale
- Duplicate def-linked translation key: TGGrenadier.labelFemalePlural
- Duplicate def-linked translation key: TGSharpshooter.label
- Duplicate def-linked translation key: TGSharpshooter.labelPlural
- Duplicate def-linked translation key: TGSharpshooter.labelMale
- Duplicate def-linked translation key: TGSharpshooter.labelMalePlural
- Duplicate def-linked translation key: TGSharpshooter.labelFemale
- Duplicate def-linked translation key: TGSharpshooter.labelFemalePlural
- Duplicate def-linked translation key: TGVeteran.label
- Duplicate def-linked translation key: TGVeteran.labelPlural
- Duplicate def-linked translation key: TGVeteran.labelMale
- Duplicate def-linked translation key: TGVeteran.labelMalePlural
- Duplicate def-linked translation key: TGVeteran.labelFemale
- Duplicate def-linked translation key: TGVeteran.labelFemalePlural
- Duplicate def-linked translation key: TGStormTrooper.label
- Duplicate def-linked translation key: TGStormTrooper.labelPlural
- Duplicate def-linked translation key: TGStormTrooper.labelMale
- Duplicate def-linked translation key: TGStormTrooper.labelMalePlural
- Duplicate def-linked translation key: TGStormTrooper.labelFemale
- Duplicate def-linked translation key: TGStormTrooper.labelFemalePlural
- Duplicate def-linked translation key: TGCaptain.label
- Duplicate def-linked translation key: TGCaptain.labelPlural
- Duplicate def-linked translation key: TGCaptain.labelMale
- Duplicate def-linked translation key: TGCaptain.labelMalePlural
- Duplicate def-linked translation key: TGCaptain.labelFemale
- Duplicate def-linked translation key: TGCaptain.labelFemalePlural
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: TGBlightDrone.labelPlural
- Duplicate def-linked translation key: NamerIGFTraitorGuardFaction.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.1
- Duplicate def-linked translation key: UrlockGaur.label
- Duplicate def-linked translation key: UrlockGaur.description
- Duplicate def-linked translation key: TGWeapons.label
- Duplicate def-linked translation key: TGApparel.label
- Duplicate def-linked translation key: TG_StdArmor.label
- Duplicate def-linked translation key: TG_StdArmor.description
- Duplicate def-linked translation key: TG_StdHelmet.label
- Duplicate def-linked translation key: TG_StdHelmet.description
- Duplicate def-linked translation key: TG_FlakPlate.label
- Duplicate def-linked translation key: TG_FlakPlate.description
- Duplicate def-linked translation key: Mech_BlightDrone.label
- Duplicate def-linked translation key: Mech_BlightDrone.description
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.label
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.description
- Duplicate def-linked translation key: Proj_TGKrakGrenade.label
- Duplicate def-linked translation key: TGGrenade_Krak.label
- Duplicate def-linked translation key: TGGrenade_Krak.description
- Duplicate def-linked translation key: TGGrenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Bullet_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.description
- Duplicate def-linked translation key: Bullet_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.description
- Duplicate def-linked translation key: Bullet_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.description
- Duplicate def-linked translation key: Bullet_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.description
- Duplicate def-linked translation key: Bullet_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.description
- Duplicate def-linked translation key: Bullet_TGRocket.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_TGGrenade.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.description
- Duplicate def-linked translation key: Bullet_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.description
- Duplicate def-linked translation key: Miscellaneous.label
- Duplicate def-linked translation key: Robots.label
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Duplicate code-linked translation key: QualityBuilder.Nothing in language English
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Def-linked translation error: Found no Verse.JobDef named PlayParadoxPokerGame to match PlayParadoxPokerGame.reportString
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.label
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.description
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.jobString
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.label
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.description
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.jobString
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.label
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.description
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.label
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.description
- Def-linked translation error: Found no Verse.ThingDef named SunLamp_Blueprint_Install to match SunLamp_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.description
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Blueprint to match TableSurrogates_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Frame to match TableSurrogates_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.description
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Blueprint to match UpgradingStation_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Frame to match UpgradingStation_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.description
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.stuffProps.stuffAdjective
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.label
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.description
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.label
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.description
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>逃兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME是一名步兵。当HE知道自己要被派往帝奴雅与札德札之间的战争前沿,HE决定不再当兵了。最后HE通过军用太空穿梭机成功逃了出来。</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>被解雇士兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME通过卖身来筹集吸毒的资金。为了逃避,他加入军队,学会了战斗。
- 在军队他太聪明了,他经常不服从命令。这最终导致了他被开除军籍,并在他的肩膀上留下了印记。</desc>
- </DischargedSoldier36>
- Hospitality injected.
- [HugsLib] v3.1.2 initialized Supply_And_Demand, AllowTool, Hospitality
- static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_plus injected.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '181' things
- QualitySurgeon: detour WorkGiver_DoBill.TryStartNewDoBillJob
- Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 9666.
- Total: 51.629696 ms (FindLiveObjects: 0.400673 ms CreateObjectMapping: 1.562430 ms MarkObjects: 49.598694 ms DeleteObjects: 0.065923 ms)
- Loading game from file 新移民8 with mods Core, Wandering Caravans [v2.2.1], HugsLib, Supply and Demand, Various Space Ship Chunk, EdB Prepare Carefully, Animals Logic, Expanded Prosthetics and Organ Engineering 2.0, Efficient Light, More Vanilla Turrets, Medical Tab, Tilled Soil, Hand Me That Brick, QualityBuilder, RT's Weapon Pack, More Trade Ships, Allow Tool, Misc. Training, QualitySurgeon, Additional Joy Objects, Moody, More vanilla factions, Set-Up Camp, Vegetable Garden , [sd] advanced powergeneration, Realistic Rooms, Organized Research Tab, More Furniture (A17), LT-DoorMat, Work Tab, Animal Tab, Stack Merger, [T] MoreFloors, Increased Stack, Tech Advancing, Static Quality Plus A17.1, ED-Embrasures, Misc. Robots, Astra Militarum Imperial Guard Core Mod v1.517, Astra Militarum Turret Addon Chinese Translation 星界軍-炮塔附加 中文翻譯, Astra Militarum Faction 星界軍-派系 Chinese Translation 中文翻譯, Astra Militarum Core星界軍-核心 Chinese Translation 中文翻譯, Astra Militarum Imperial Guard Turret Addon Mod v1.26, Astra Militarum Imperial Guard Factions Mod v1.452, Miscellaneous 'CORE', Misc. MAI, 和 Hospitality
- Could not load reference to Verse.ResearchProjectDef named ManagingSoftware
- Could not load reference to Verse.ResearchProjectDef named AdvancedManagingSoftware
- Could not load reference to Verse.ResearchProjectDef named PowerManagement
- Could not load reference to Verse.ResearchProjectDef named Vanya_RootCCAI
- Could not load reference to Verse.ResearchProjectDef named Vanya_AssemTech
- Could not load reference to Verse.ResearchProjectDef named Vanya_SmeltTech
- Could not load reference to Verse.ResearchProjectDef named Vanya_MechData
- Could not load reference to Verse.ResearchProjectDef named Vanya_HiddenTech
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named TakeproductOutOfNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named FillNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named DoBillsVanyaCraft
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named TakeproductOutOfNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named FillNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named DoBillsVanyaCraft
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named TakeproductOutOfNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named FillNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named DoBillsVanyaCraft
- Could not load reference to RimWorld.FactionDef named Vanya_ChaserArmada
- Could not load reference to RimWorld.FactionDef named Vanya_AdvMechanoid
- Could not find class NewType.Vanya_NewType while resolving node li. Trying to use Verse.Pawn instead. Full node: <li Class="NewType.Vanya_NewType"><def>Vanya_NewType</def><id>Vanya_NewType1047</id><faction>Faction_17</faction><boughtItems /><guestArea>null</guestArea><drugPolicy IsNull="True" /><kindDef>VanyaPK_CASlugger</kindDef><name Class="NameTriple"><first>Ronin</first><nick>Shield</nick><last>Lawless</last></name><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><thinkData><keys /><values /></thinkData><canFleeIndividual>True</canFleeIndividual><duty IsNull="True" /><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs IsNull="True" /><stances IsNull="True" /><verbTracker><verbs IsNull="True" /></verbTracker><natives IsNull="True" /><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather IsNull="True" /><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList><li><def>Vanya_HunterOnSkin</def><id>Vanya_HunterOnSkin1049</id><health>176</health><stackCount>1</stackCount><quality>Superior</quality></li><li><def>Apparel_VestPlate</def><id>Apparel_VestPlate1050</id><health>173</health><stackCount>1</stackCount><color>RGBA(0.330, 0.330, 0.330, 1.000)</color><colorActive>True</colorActive><quality>Legendary</quality></li><li><def>Vanya_HunterArmor</def><id>Vanya_HunterArmor1048</id><health>425</health><stackCount>1</stackCount><quality>Excellent</quality></li><li Class="Vanya_Chaser.Vanya_ChaserShieldBelt"><def>Vanya_ChaserShieldBelt</def><id>Vanya_ChaserShieldBelt1051</id><health>19</health><stackCount>1</stackCount><color>RGBA(0.400, 0.100, 0.100, 1.000)</color><colorActive>True</colorActive><quality>Excellent</quality><energy>0.54</energy><lastKeepDisplayTick>-9999</lastKeepDisplayTick></li></innerList></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story><childhood>BodyguardTrainee27</childhood><adulthood>SpaceBartender52</adulthood><bodyType>Male</bodyType><crownType>Average</crownType><hairDef>Wavy</hairDef><hairColor>RGBA(0.250, 0.200, 0.150, 1.000)</hairColor><melanin>0.7619653</melanin><traits><allTraits><li><def>PsychicSensitivity</def><degree>-1</degree></li><li><def>Abrasive</def></li></allTraits></traits></story><equipment><equipment><innerList><li><def>Vanya_HellSong</def><id>Vanya_HellSong1052</id><health>200</health><stackCount>1</stackCount><verbTracker><verbs><li Class="Verb_Shoot"><loadID>12</loadID></li></verbs></verbTracker><quality>Superior</quality><taleRef IsNull="True" /></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>164361960</ageBiologicalTicks><birthAbsTicks>-159487689</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale><li>Thing_Vanya_CombatRations1053</li></itemsNotForSale><innerContainer><innerList><li Class="ThingWithComps"><def>Vanya_CombatRations</def><id>Vanya_CombatRations1053</id><health>50</health><stackCount>5</stackCount><ingredients /></li></innerList></innerContainer></inventory><filth IsNull="True" /><needs><needs><li Class="Need_Mood"><def>Mood</def><curLevel>0.5</curLevel><thoughts><memories><memories /></memories></thoughts><recentMemory /></li><li Class="Need_Food"><def>Food</def><curLevel>0.76</curLevel><lastNonStarvingTick>3959156</lastNonStarvingTick></li><li Class="Need_Rest"><def>Rest</def><curLevel>0.9204599</curLevel></li></needs></needs><guest><hostFaction>null</hostFaction><getsFood>True</getsFood><interactionMode>NoInteraction</interactionMode><spotToWaitInsteadOfEscaping>(-1000, -1000, -1000)</spotToWaitInsteadOfEscaping></guest><guilt /><social><directRelations /></social><ownership><ownedBed>null</ownedBed><assignedGrave>null</assignedGrave></ownership><interactions IsNull="True" /><skills><skills><li><def>Shooting</def><level>4</level><xpSinceLastLevel>1546.662</xpSinceLastLevel></li><li><def>Melee</def><level>5</level><xpSinceLastLevel>1165.198</xpSinceLastLevel><passion>Minor</passion></li><li><def>Social</def><level>9</level><xpSinceLastLevel>3337.857</xpSinceLastLevel><passion>Minor</passion></li><li><def>Animals</def><level>2</level><xpSinceLastLevel>2382.034</xpSinceLastLevel><passion>Major</passion></li><li><def>Medicine</def><level>5</level><xpSinceLastLevel>4376.524</xpSinceLastLevel></li><li><def>Cooking</def><level>6</level><xpSinceLastLevel>753.7361</xpSinceLastLevel><passion>Minor</passion></li><li><def>Construction</def><xpSinceLastLevel>258.9364</xpSinceLastLevel></li><li><def>Growing</def><level>9</level><xpSinceLastLevel>8683.659</xpSinceLastLevel><passion>Minor</passion></li><li><def>Mining</def><level>2</level><xpSinceLastLevel>1102.544</xpSinceLastLevel></li><li><def>Artistic</def><level>1</level></li><li><def>Crafting</def><level>4</level><xpSinceLastLevel>4361.712</xpSinceLastLevel></li><li><def>Intellectual</def><level>5</level><xpSinceLastLevel>3127.66</xpSinceLastLevel><passion>Minor</passion></li></skills><lastXpSinceMidnightResetTimestamp>3935156</lastXpSinceMidnightResetTimestamp></skills><workSettings><priorities IsNull="True" /></workSettings><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></li>
- Could not load reference to Verse.ThingDef named Vanya_NewType
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Pawn] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="NewType.Vanya_NewType"><def>Vanya_NewType</def><id>Vanya_NewType1047</id><faction>Faction_17</faction><boughtItems /><guestArea>null</guestArea><drugPolicy IsNull="True" /><kindDef>VanyaPK_CASlugger</kindDef><name Class="NameTriple"><first>Ronin</first><nick>Shield</nick><last>Lawless</last></name><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><thinkData><keys /><values /></thinkData><canFleeIndividual>True</canFleeIndividual><duty IsNull="True" /><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs IsNull="True" /><stances IsNull="True" /><verbTracker><verbs IsNull="True" /></verbTracker><natives IsNull="True" /><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather IsNull="True" /><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList><li><def>Vanya_HunterOnSkin</def><id>Vanya_HunterOnSkin1049</id><health>176</health><stackCount>1</stackCount><quality>Superior</quality></li><li><def>Apparel_VestPlate</def><id>Apparel_VestPlate1050</id><health>173</health><stackCount>1</stackCount><color>RGBA(0.330, 0.330, 0.330, 1.000)</color><colorActive>True</colorActive><quality>Legendary</quality></li><li><def>Vanya_HunterArmor</def><id>Vanya_HunterArmor1048</id><health>425</health><stackCount>1</stackCount><quality>Excellent</quality></li><li Class="Vanya_Chaser.Vanya_ChaserShieldBelt"><def>Vanya_ChaserShieldBelt</def><id>Vanya_ChaserShieldBelt1051</id><health>19</health><stackCount>1</stackCount><color>RGBA(0.400, 0.100, 0.100, 1.000)</color><colorActive>True</colorActive><quality>Excellent</quality><energy>0.54</energy><lastKeepDisplayTick>-9999</lastKeepDisplayTick></li></innerList></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story><childhood>BodyguardTrainee27</childhood><adulthood>SpaceBartender52</adulthood><bodyType>Male</bodyType><crownType>Average</crownType><hairDef>Wavy</hairDef><hairColor>RGBA(0.250, 0.200, 0.150, 1.000)</hairColor><melanin>0.7619653</melanin><traits><allTraits><li><def>PsychicSensitivity</def><degree>-1</degree></li><li><def>Abrasive</def></li></allTraits></traits></story><equipment><equipment><innerList><li><def>Vanya_HellSong</def><id>Vanya_HellSong1052</id><health>200</health><stackCount>1</stackCount><verbTracker><verbs><li Class="Verb_Shoot"><loadID>12</loadID></li></verbs></verbTracker><quality>Superior</quality><taleRef IsNull="True" /></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>164361960</ageBiologicalTicks><birthAbsTicks>-159487689</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale><li>Thing_Vanya_CombatRations1053</li></itemsNotForSale><innerContainer><innerList><li Class="ThingWithComps"><def>Vanya_CombatRations</def><id>Vanya_CombatRations1053</id><health>50</health><stackCount>5</stackCount><ingredients /></li></innerList></innerContainer></inventory><filth IsNull="True" /><needs><needs><li Class="Need_Mood"><def>Mood</def><curLevel>0.5</curLevel><thoughts><memories><memories /></memories></thoughts><recentMemory /></li><li Class="Need_Food"><def>Food</def><curLevel>0.76</curLevel><lastNonStarvingTick>3959156</lastNonStarvingTick></li><li Class="Need_Rest"><def>Rest</def><curLevel>0.9204599</curLevel></li></needs></needs><guest><hostFaction>null</hostFaction><getsFood>True</getsFood><interactionMode>NoInteraction</interactionMode><spotToWaitInsteadOfEscaping>(-1000, -1000, -1000)</spotToWaitInsteadOfEscaping></guest><guilt /><social><directRelations /></social><ownership><ownedBed>null</ownedBed><assignedGrave>null</assignedGrave></ownership><interactions IsNull="True" /><skills><skills><li><def>Shooting</def><level>4</level><xpSinceLastLevel>1546.662</xpSinceLastLevel></li><li><def>Melee</def><level>5</level><xpSinceLastLevel>1165.198</xpSinceLastLevel><passion>Minor</passion></li><li><def>Social</def><level>9</level><xpSinceLastLevel>3337.857</xpSinceLastLevel><passion>Minor</passion></li><li><def>Animals</def><level>2</level><xpSinceLastLevel>2382.034</xpSinceLastLevel><passion>Major</passion></li><li><def>Medicine</def><level>5</level><xpSinceLastLevel>4376.524</xpSinceLastLevel></li><li><def>Cooking</def><level>6</level><xpSinceLastLevel>753.7361</xpSinceLastLevel><passion>Minor</passion></li><li><def>Construction</def><xpSinceLastLevel>258.9364</xpSinceLastLevel></li><li><def>Growing</def><level>9</level><xpSinceLastLevel>8683.659</xpSinceLastLevel><passion>Minor</passion></li><li><def>Mining</def><level>2</level><xpSinceLastLevel>1102.544</xpSinceLastLevel></li><li><def>Artistic</def><level>1</level></li><li><def>Crafting</def><level>4</level><xpSinceLastLevel>4361.712</xpSinceLastLevel></li><li><def>Intellectual</def><level>5</level><xpSinceLastLevel>3127.66</xpSinceLastLevel><passion>Minor</passion></li></skills><lastXpSinceMidnightResetTimestamp>3935156</lastXpSinceMidnightResetTimestamp></skills><workSettings><priorities IsNull="True" /></workSettings><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></li>
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Ultraweave
- Could not load reference to Verse.ThingDef named Vanya_Ultraweave
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DroidGammaEX
- Could not load reference to Verse.BodyPartGroupDef named Vanya_DroidJaw
- Did not find terrain def with short hash 22439 for cell (325, 0, 124).
- Could not load reference to Verse.ThingDef named Vanya_CombatRations
- Could not load reference to Verse.ThingDef named Vanya_InstabEnergon
- Could not load reference to Verse.ThingDef named Vanya_WolframiumShell
- Could not load reference to Verse.ThingDef named Vanya_Ultraweave
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_Wolframium
- Could not load reference to Verse.ThingDef named Vanya_Cobalt
- Could not load reference to Verse.ThingDef named Vanya_QuantumAlloy
- Could not load reference to Verse.ThingDef named Vanya_tombarthite
- Could not load reference to Verse.ThingDef named Vanya_UnfinishedMech
- Could not load reference to Verse.ThingDef named Vanya_UnfinishedOre
- Could not load reference to Verse.ThingDef named Vanya_OrbitalHacker
- Could not load reference to Verse.ThingDef named Vanya_HumanBerserk
- Could not load reference to Verse.ThingDef named Vanya_StabPowerCore
- Could not load reference to Verse.ThingDef named Vanya_ConsciousnessCube
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named Vanya_PlasmaSword
- Could not load reference to Verse.ThingDef named Vanya_VibrateKnife
- Could not load reference to Verse.ThingDef named Vanya_StalkerRifle
- Could not load reference to Verse.ThingDef named Vanya_HunterSniper
- Could not load reference to Verse.ThingDef named Vanya_HellSong
- Could not load reference to Verse.ThingDef named Vanya_KineticRifleLite
- Could not load reference to Verse.ThingDef named Vanya_RailGunLite
- Could not load reference to Verse.ThingDef named Vanya_MechKillerLauncher
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_KineticLancer
- Could not load reference to Verse.ThingDef named Vanya_SplitRifle
- Could not load reference to Verse.ThingDef named Vanya_CTMinigun
- Could not load reference to Verse.ThingDef named Vanya_BundlingBlaster
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_RailGun
- Could not load reference to Verse.ThingDef named Vanya_CompRocketLauncher
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidAlpha_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidBeta_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidBetaEX_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidGamma_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidGammaEX_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidRuler_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidFortress_Corpse
- Could not find class FluffyManager.Manager while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="FluffyManager.Manager"><id>0</id><JobStack><JobStack /></JobStack></li>
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
- at Verse.ScribeExtractor.SaveableFromNode[MapComponent] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="FluffyManager.Manager"><id>0</id><JobStack><JobStack /></JobStack></li>
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_DroidBetaEX
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="Pawn"><def>Vanya_DroidBetaEX</def><id>Vanya_DroidBetaEX93844</id><map>0</map><pos>(351, 0, 117)</pos><faction>Faction_2</faction><kindDef>VanyaPK_DroidBetaEX</kindDef><gender>None</gender><name IsNull="True" /><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><lastAttackedTarget>(0, 0, 0)</lastAttackedTarget><thinkData><keys /><values /></thinkData><active>False</active><canFleeIndividual>True</canFleeIndividual><nextMoveOrderIsWait>False</nextMoveOrderIsWait><duty><def>AssaultColony</def></duty><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs><curJob IsNull="True" /><curDriver IsNull="True" /><jobQueue><jobs /></jobQueue></jobs><stances><staggerUntilTick>-1</staggerUntilTick><stunner /><curStance Class="Stance_Mobile" /></stances><verbTracker><verbs IsNull="True" /></verbTracker><natives><beatFireVerb><loadID>23804041</loadID></beatFireVerb><igniteVerb IsNull="True" /></natives><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather><moving>False</moving><nextCell>(351, 0, 117)</nextCell><nextCellCostInitial>1</nextCellCostInitial><lastMovedTick>3959271</lastMovedTick></pather><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList /></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story IsNull="True" /><equipment><equipment><innerList><li><def>Vanya_CTMinigun</def><id>Vanya_CTMinigun93845</id><health>200</health><stackCount>1</stackCount><verbTracker><verbs><li Class="Verb_Shoot"><loadID>13</loadID></li></verbs></verbTracker><quality>Superior</quality><taleRef IsNull="True" /></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>2171102453</ageBiologicalTicks><birthAbsTicks>-2166518182</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>3959280</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale /><innerContainer><innerList /></innerContainer></inventory><filth><carriedFilth /></filth><needs><needs /></needs><guest IsNull="True" /><guilt IsNull="True" /><social IsNull="True" /><ownership IsNull="True" /><interactions IsNull="True" /><skills IsNull="True" /><workSettings IsNull="True" /><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></thing>
- Could not load reference to Verse.ThingDef named Vanya_DroidBeta
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="Pawn"><def>Vanya_DroidBeta</def><id>Vanya_DroidBeta93848</id><map>0</map><pos>(350, 0, 120)</pos><faction>Faction_2</faction><kindDef>VanyaPK_DroidBeta</kindDef><gender>None</gender><name IsNull="True" /><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><lastAttackedTarget>(0, 0, 0)</lastAttackedTarget><thinkData><keys /><values /></thinkData><active>False</active><canFleeIndividual>True</canFleeIndividual><nextMoveOrderIsWait>False</nextMoveOrderIsWait><duty><def>AssaultColony</def></duty><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs><curJob IsNull="True" /><curDriver IsNull="True" /><jobQueue><jobs /></jobQueue></jobs><stances><staggerUntilTick>-1</staggerUntilTick><stunner /><curStance Class="Stance_Mobile" /></stances><verbTracker><verbs IsNull="True" /></verbTracker><natives><beatFireVerb><loadID>23804043</loadID></beatFireVerb><igniteVerb IsNull="True" /></natives><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather><moving>False</moving><nextCell>(350, 0, 120)</nextCell><nextCellCostInitial>1</nextCellCostInitial><lastMovedTick>3959271</lastMovedTick></pather><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList /></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story IsNull="True" /><equipment><equipment><innerList><li><def>Vanya_SplitRifle</def><id>Vanya_SplitRifle93849</id><health>200</health><stackCount>1</stackCount><verbTracker><verbs><li Class="Verb_Shoot"><loadID>15</loadID></li></verbs></verbTracker><quality>Good</quality><taleRef IsNull="True" /></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>4451645985</ageBiologicalTicks><birthAbsTicks>-4447061714</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>3959280</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale /><innerContainer><innerList /></innerContainer></inventory><filth><carriedFilth /></filth><needs><needs /></needs><guest IsNull="True" /><guilt IsNull="True" /><social IsNull="True" /><ownership IsNull="True" /><interactions IsNull="True" /><skills IsNull="True" /><workSettings IsNull="True" /><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></thing>
- Could not load reference to Verse.ThingDef named Vanya_DroidAlpha
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="Pawn"><def>Vanya_DroidAlpha</def><id>Vanya_DroidAlpha93850</id><map>0</map><pos>(350, 0, 118)</pos><faction>Faction_2</faction><kindDef>VanyaPK_DroidAlpha</kindDef><gender>None</gender><name IsNull="True" /><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><lastAttackedTarget>(0, 0, 0)</lastAttackedTarget><thinkData><keys /><values /></thinkData><active>False</active><canFleeIndividual>True</canFleeIndividual><nextMoveOrderIsWait>False</nextMoveOrderIsWait><duty><def>AssaultColony</def></duty><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs><curJob IsNull="True" /><curDriver IsNull="True" /><jobQueue><jobs /></jobQueue></jobs><stances><staggerUntilTick>-1</staggerUntilTick><stunner /><curStance Class="Stance_Mobile" /></stances><verbTracker><verbs IsNull="True" /></verbTracker><natives><beatFireVerb><loadID>23804044</loadID></beatFireVerb><igniteVerb IsNull="True" /></natives><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather><moving>False</moving><nextCell>(350, 0, 118)</nextCell><nextCellCostInitial>1</nextCellCostInitial><lastMovedTick>3959271</lastMovedTick></pather><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList /></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story IsNull="True" /><equipment><equipment><innerList><li><def>Vanya_Grenade</def><id>Vanya_Grenade93851</id><health>200</health><verbTracker><verbs><li Class="Verb_ShootOneUse"><loadID>16</loadID></li></verbs></verbTracker></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>237445198</ageBiologicalTicks><birthAbsTicks>-232860927</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>3959280</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale /><innerContainer><innerList /></innerContainer></inventory><filth><carriedFilth /></filth><needs><needs /></needs><guest IsNull="True" /><guilt IsNull="True" /><social IsNull="True" /><ownership IsNull="True" /><interactions IsNull="True" /><skills IsNull="True" /><workSettings IsNull="True" /><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></thing>
- Could not load reference to Verse.ThingDef named Vanya_DroidAlpha
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="Pawn"><def>Vanya_DroidAlpha</def><id>Vanya_DroidAlpha93931</id><map>0</map><pos>(202, 0, 124)</pos><faction>Faction_2</faction><kindDef>VanyaPK_DroidAlpha</kindDef><gender>None</gender><name IsNull="True" /><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><lastAttackedTarget>(0, 0, 0)</lastAttackedTarget><thinkData><keys /><values /></thinkData><active>False</active><canFleeIndividual>True</canFleeIndividual><nextMoveOrderIsWait>False</nextMoveOrderIsWait><duty><def>Defend</def><focus>(212, 0, 127)</focus><focusSecond>(212, 0, 127)</focusSecond><radius>28</radius></duty><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs><curJob IsNull="True" /><curDriver IsNull="True" /><jobQueue><jobs /></jobQueue></jobs><stances><staggerUntilTick>-1</staggerUntilTick><stunner /><curStance Class="Stance_Mobile" /></stances><verbTracker><verbs IsNull="True" /></verbTracker><natives><beatFireVerb><loadID>23804046</loadID></beatFireVerb><igniteVerb IsNull="True" /></natives><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather><moving>False</moving><nextCell>(202, 0, 124)</nextCell><nextCellCostInitial>1</nextCellCostInitial><lastMovedTick>3959271</lastMovedTick></pather><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList /></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story IsNull="True" /><equipment><equipment><innerList><li><def>Vanya_Grenade</def><id>Vanya_Grenade93932</id><health>200</health><verbTracker><verbs><li Class="Verb_ShootOneUse"><loadID>18</loadID></li></verbs></verbTracker></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>7430940900</ageBiologicalTicks><birthAbsTicks>-7426356629</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>3959280</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale /><innerContainer><innerList /></innerContainer></inventory><filth><carriedFilth /></filth><needs><needs /></needs><guest IsNull="True" /><guilt IsNull="True" /><social IsNull="True" /><ownership IsNull="True" /><interactions IsNull="True" /><skills IsNull="True" /><workSettings IsNull="True" /><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></thing>
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_Ultraweave
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="ThingWithComps"><def>Vanya_Ultraweave</def><id>Vanya_Ultraweave153746</id><map>0</map><pos>(186, 0, 141)</pos><health>100</health><stackCount>6</stackCount></thing>
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_TurrentChargeBlasterHeavy
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at RimWorld.Building_Turret.ExposeData () [0x00000] in <filename unknown>:0
- at RimWorld.Building_TurretGun.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="Building_TurretGun"><def>Vanya_TurrentChargeBlasterHeavy</def><id>Vanya_TurrentChargeBlasterHeavy873320</id><pos>(305, 0, 292)</pos><health>120</health><faction>Faction_19</faction><instigator>null</instigator><parentThing>null</parentThing><powerOn>False</powerOn><lastAttackedTarget>(0, 0, 0)</lastAttackedTarget><stunner /></li>
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidAlpha_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidBeta_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidBetaEX_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidGamma_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidGammaEX_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidRuler_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidFortress_Corpse
- Could not load reference to Verse.ThingDef named Vanya_Wolframium
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="ThingWithComps"><def>Vanya_Wolframium</def><id>Vanya_Wolframium966543</id><map>0</map><pos>(182, 0, 139)</pos><stackCount>67</stackCount></thing>
- Could not load reference to Verse.ThingDef named Vanya_Cobalt
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="ThingWithComps"><def>Vanya_Cobalt</def><id>Vanya_Cobalt966544</id><map>0</map><pos>(182, 0, 144)</pos><stackCount>24</stackCount></thing>
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Exception registering Verse.Pawn Verse.Pawn in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.Pawn Verse.Pawn in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.Pawn Verse.Pawn in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.Pawn Verse.Pawn in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.Pawn Verse.Pawn in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.ThingWithComps Verse.ThingWithComps in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering RimWorld.Building_TurretGun RimWorld.Building_TurretGun in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.ThingWithComps Verse.ThingWithComps in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.ThingWithComps Verse.ThingWithComps in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Could not resolve reference to object with loadID Thing_Vanya_NewType1047 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=猎人舰队 curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Vanya_NewType1047 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Planet.WorldPawns curPathRelToParent=/pawnsForcefullyKeptAsWorldPawns
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve reference to object with loadID Thing_Vanya_DroidBetaEX93844 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.AI.Group.Lord curPathRelToParent=/ownedPawns
- Could not resolve reference to object with loadID Thing_Vanya_DroidBeta93848 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.AI.Group.Lord curPathRelToParent=/ownedPawns
- Could not resolve reference to object with loadID Thing_Vanya_DroidAlpha93850 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.AI.Group.Lord curPathRelToParent=/ownedPawns
- Could not resolve reference to object with loadID Thing_Vanya_DroidAlpha93931 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.AI.Group.Lord curPathRelToParent=/ownedPawns
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at RimWorld.Building_Turret.ExposeData () [0x00000] in <filename unknown>:0
- at RimWorld.Building_TurretGun.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.Faction.get_OfPlayerSilentFail () [0x00000] in <filename unknown>:0
- at RimWorld.Faction.get_OfPlayer () [0x00000] in <filename unknown>:0
- at RimWorld.Faction.get_PlayerGoodwill () [0x00000] in <filename unknown>:0
- at Hospitality.LordJob_VisitColony.CreateGraph () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.Lord.SetJob (Verse.AI.Group.LordJob lordJob) [0x00000] in <filename unknown>:0
- at Verse.AI.Group.Lord.ExposeData_StateGraph () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.Lord.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Map compressor decompression error: No thingDef with short hash 51452. Adding as null to dictionary.
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
- at Verse.MapFileCompressor+<ThingsToSpawnAfterLoad>c__Iterator1F2.MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Verse.Thing].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Verse.Thing]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToList[Thing] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
- at Verse.Game.LoadGame () [0x00000] in <filename unknown>:0
- at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
- at Verse.Root_Play.<Start>m__84F () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9940.
- Total: 177.956467 ms (FindLiveObjects: 0.427122 ms CreateObjectMapping: 0.643446 ms MarkObjects: 176.837723 ms DeleteObjects: 0.047765 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9914.
- Total: 55.591434 ms (FindLiveObjects: 0.422780 ms CreateObjectMapping: 0.973854 ms MarkObjects: 54.151772 ms DeleteObjects: 0.041843 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '0' things
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9929.
- Total: 47.844414 ms (FindLiveObjects: 0.449228 ms CreateObjectMapping: 0.778452 ms MarkObjects: 46.585945 ms DeleteObjects: 0.030395 ms)
- Loading game from file 新移民8 with mods Core, Wandering Caravans [v2.2.1], HugsLib, Supply and Demand, Various Space Ship Chunk, EdB Prepare Carefully, Animals Logic, Expanded Prosthetics and Organ Engineering 2.0, Efficient Light, More Vanilla Turrets, Medical Tab, Tilled Soil, Hand Me That Brick, QualityBuilder, RT's Weapon Pack, More Trade Ships, Allow Tool, Misc. Training, QualitySurgeon, Additional Joy Objects, Moody, More vanilla factions, Set-Up Camp, Vegetable Garden , [sd] advanced powergeneration, Realistic Rooms, Organized Research Tab, More Furniture (A17), LT-DoorMat, Work Tab, Animal Tab, Stack Merger, [T] MoreFloors, Increased Stack, Tech Advancing, Static Quality Plus A17.1, ED-Embrasures, Misc. Robots, Astra Militarum Imperial Guard Core Mod v1.517, Astra Militarum Turret Addon Chinese Translation 星界軍-炮塔附加 中文翻譯, Astra Militarum Faction 星界軍-派系 Chinese Translation 中文翻譯, Astra Militarum Core星界軍-核心 Chinese Translation 中文翻譯, Astra Militarum Imperial Guard Turret Addon Mod v1.26, Astra Militarum Imperial Guard Factions Mod v1.452, Miscellaneous 'CORE', Misc. MAI, 和 Hospitality
- Could not load reference to Verse.ResearchProjectDef named ManagingSoftware
- Could not load reference to Verse.ResearchProjectDef named AdvancedManagingSoftware
- Could not load reference to Verse.ResearchProjectDef named PowerManagement
- Could not load reference to Verse.ResearchProjectDef named Vanya_RootCCAI
- Could not load reference to Verse.ResearchProjectDef named Vanya_AssemTech
- Could not load reference to Verse.ResearchProjectDef named Vanya_SmeltTech
- Could not load reference to Verse.ResearchProjectDef named Vanya_MechData
- Could not load reference to Verse.ResearchProjectDef named Vanya_HiddenTech
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named TakeproductOutOfNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named FillNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named DoBillsVanyaCraft
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named TakeproductOutOfNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named FillNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named DoBillsVanyaCraft
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named TakeproductOutOfNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named FillNekoyeFermentingBarrel
- Could not load reference to RimWorld.WorkGiverDef named DoBillsVanyaCraft
- Could not load reference to RimWorld.FactionDef named Vanya_ChaserArmada
- Could not load reference to RimWorld.FactionDef named Vanya_AdvMechanoid
- Could not find class NewType.Vanya_NewType while resolving node li. Trying to use Verse.Pawn instead. Full node: <li Class="NewType.Vanya_NewType"><def>Vanya_NewType</def><id>Vanya_NewType1047</id><faction>Faction_17</faction><boughtItems /><guestArea>null</guestArea><drugPolicy IsNull="True" /><kindDef>VanyaPK_CASlugger</kindDef><name Class="NameTriple"><first>Ronin</first><nick>Shield</nick><last>Lawless</last></name><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><thinkData><keys /><values /></thinkData><canFleeIndividual>True</canFleeIndividual><duty IsNull="True" /><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs IsNull="True" /><stances IsNull="True" /><verbTracker><verbs IsNull="True" /></verbTracker><natives IsNull="True" /><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather IsNull="True" /><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList><li><def>Vanya_HunterOnSkin</def><id>Vanya_HunterOnSkin1049</id><health>176</health><stackCount>1</stackCount><quality>Superior</quality></li><li><def>Apparel_VestPlate</def><id>Apparel_VestPlate1050</id><health>173</health><stackCount>1</stackCount><color>RGBA(0.330, 0.330, 0.330, 1.000)</color><colorActive>True</colorActive><quality>Legendary</quality></li><li><def>Vanya_HunterArmor</def><id>Vanya_HunterArmor1048</id><health>425</health><stackCount>1</stackCount><quality>Excellent</quality></li><li Class="Vanya_Chaser.Vanya_ChaserShieldBelt"><def>Vanya_ChaserShieldBelt</def><id>Vanya_ChaserShieldBelt1051</id><health>19</health><stackCount>1</stackCount><color>RGBA(0.400, 0.100, 0.100, 1.000)</color><colorActive>True</colorActive><quality>Excellent</quality><energy>0.54</energy><lastKeepDisplayTick>-9999</lastKeepDisplayTick></li></innerList></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story><childhood>BodyguardTrainee27</childhood><adulthood>SpaceBartender52</adulthood><bodyType>Male</bodyType><crownType>Average</crownType><hairDef>Wavy</hairDef><hairColor>RGBA(0.250, 0.200, 0.150, 1.000)</hairColor><melanin>0.7619653</melanin><traits><allTraits><li><def>PsychicSensitivity</def><degree>-1</degree></li><li><def>Abrasive</def></li></allTraits></traits></story><equipment><equipment><innerList><li><def>Vanya_HellSong</def><id>Vanya_HellSong1052</id><health>200</health><stackCount>1</stackCount><verbTracker><verbs><li Class="Verb_Shoot"><loadID>12</loadID></li></verbs></verbTracker><quality>Superior</quality><taleRef IsNull="True" /></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>164361960</ageBiologicalTicks><birthAbsTicks>-159487689</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale><li>Thing_Vanya_CombatRations1053</li></itemsNotForSale><innerContainer><innerList><li Class="ThingWithComps"><def>Vanya_CombatRations</def><id>Vanya_CombatRations1053</id><health>50</health><stackCount>5</stackCount><ingredients /></li></innerList></innerContainer></inventory><filth IsNull="True" /><needs><needs><li Class="Need_Mood"><def>Mood</def><curLevel>0.5</curLevel><thoughts><memories><memories /></memories></thoughts><recentMemory /></li><li Class="Need_Food"><def>Food</def><curLevel>0.76</curLevel><lastNonStarvingTick>3959156</lastNonStarvingTick></li><li Class="Need_Rest"><def>Rest</def><curLevel>0.9204599</curLevel></li></needs></needs><guest><hostFaction>null</hostFaction><getsFood>True</getsFood><interactionMode>NoInteraction</interactionMode><spotToWaitInsteadOfEscaping>(-1000, -1000, -1000)</spotToWaitInsteadOfEscaping></guest><guilt /><social><directRelations /></social><ownership><ownedBed>null</ownedBed><assignedGrave>null</assignedGrave></ownership><interactions IsNull="True" /><skills><skills><li><def>Shooting</def><level>4</level><xpSinceLastLevel>1546.662</xpSinceLastLevel></li><li><def>Melee</def><level>5</level><xpSinceLastLevel>1165.198</xpSinceLastLevel><passion>Minor</passion></li><li><def>Social</def><level>9</level><xpSinceLastLevel>3337.857</xpSinceLastLevel><passion>Minor</passion></li><li><def>Animals</def><level>2</level><xpSinceLastLevel>2382.034</xpSinceLastLevel><passion>Major</passion></li><li><def>Medicine</def><level>5</level><xpSinceLastLevel>4376.524</xpSinceLastLevel></li><li><def>Cooking</def><level>6</level><xpSinceLastLevel>753.7361</xpSinceLastLevel><passion>Minor</passion></li><li><def>Construction</def><xpSinceLastLevel>258.9364</xpSinceLastLevel></li><li><def>Growing</def><level>9</level><xpSinceLastLevel>8683.659</xpSinceLastLevel><passion>Minor</passion></li><li><def>Mining</def><level>2</level><xpSinceLastLevel>1102.544</xpSinceLastLevel></li><li><def>Artistic</def><level>1</level></li><li><def>Crafting</def><level>4</level><xpSinceLastLevel>4361.712</xpSinceLastLevel></li><li><def>Intellectual</def><level>5</level><xpSinceLastLevel>3127.66</xpSinceLastLevel><passion>Minor</passion></li></skills><lastXpSinceMidnightResetTimestamp>3935156</lastXpSinceMidnightResetTimestamp></skills><workSettings><priorities IsNull="True" /></workSettings><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></li>
- Could not load reference to Verse.ThingDef named Vanya_NewType
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Pawn] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="NewType.Vanya_NewType"><def>Vanya_NewType</def><id>Vanya_NewType1047</id><faction>Faction_17</faction><boughtItems /><guestArea>null</guestArea><drugPolicy IsNull="True" /><kindDef>VanyaPK_CASlugger</kindDef><name Class="NameTriple"><first>Ronin</first><nick>Shield</nick><last>Lawless</last></name><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><thinkData><keys /><values /></thinkData><canFleeIndividual>True</canFleeIndividual><duty IsNull="True" /><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs IsNull="True" /><stances IsNull="True" /><verbTracker><verbs IsNull="True" /></verbTracker><natives IsNull="True" /><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather IsNull="True" /><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList><li><def>Vanya_HunterOnSkin</def><id>Vanya_HunterOnSkin1049</id><health>176</health><stackCount>1</stackCount><quality>Superior</quality></li><li><def>Apparel_VestPlate</def><id>Apparel_VestPlate1050</id><health>173</health><stackCount>1</stackCount><color>RGBA(0.330, 0.330, 0.330, 1.000)</color><colorActive>True</colorActive><quality>Legendary</quality></li><li><def>Vanya_HunterArmor</def><id>Vanya_HunterArmor1048</id><health>425</health><stackCount>1</stackCount><quality>Excellent</quality></li><li Class="Vanya_Chaser.Vanya_ChaserShieldBelt"><def>Vanya_ChaserShieldBelt</def><id>Vanya_ChaserShieldBelt1051</id><health>19</health><stackCount>1</stackCount><color>RGBA(0.400, 0.100, 0.100, 1.000)</color><colorActive>True</colorActive><quality>Excellent</quality><energy>0.54</energy><lastKeepDisplayTick>-9999</lastKeepDisplayTick></li></innerList></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story><childhood>BodyguardTrainee27</childhood><adulthood>SpaceBartender52</adulthood><bodyType>Male</bodyType><crownType>Average</crownType><hairDef>Wavy</hairDef><hairColor>RGBA(0.250, 0.200, 0.150, 1.000)</hairColor><melanin>0.7619653</melanin><traits><allTraits><li><def>PsychicSensitivity</def><degree>-1</degree></li><li><def>Abrasive</def></li></allTraits></traits></story><equipment><equipment><innerList><li><def>Vanya_HellSong</def><id>Vanya_HellSong1052</id><health>200</health><stackCount>1</stackCount><verbTracker><verbs><li Class="Verb_Shoot"><loadID>12</loadID></li></verbs></verbTracker><quality>Superior</quality><taleRef IsNull="True" /></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>164361960</ageBiologicalTicks><birthAbsTicks>-159487689</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale><li>Thing_Vanya_CombatRations1053</li></itemsNotForSale><innerContainer><innerList><li Class="ThingWithComps"><def>Vanya_CombatRations</def><id>Vanya_CombatRations1053</id><health>50</health><stackCount>5</stackCount><ingredients /></li></innerList></innerContainer></inventory><filth IsNull="True" /><needs><needs><li Class="Need_Mood"><def>Mood</def><curLevel>0.5</curLevel><thoughts><memories><memories /></memories></thoughts><recentMemory /></li><li Class="Need_Food"><def>Food</def><curLevel>0.76</curLevel><lastNonStarvingTick>3959156</lastNonStarvingTick></li><li Class="Need_Rest"><def>Rest</def><curLevel>0.9204599</curLevel></li></needs></needs><guest><hostFaction>null</hostFaction><getsFood>True</getsFood><interactionMode>NoInteraction</interactionMode><spotToWaitInsteadOfEscaping>(-1000, -1000, -1000)</spotToWaitInsteadOfEscaping></guest><guilt /><social><directRelations /></social><ownership><ownedBed>null</ownedBed><assignedGrave>null</assignedGrave></ownership><interactions IsNull="True" /><skills><skills><li><def>Shooting</def><level>4</level><xpSinceLastLevel>1546.662</xpSinceLastLevel></li><li><def>Melee</def><level>5</level><xpSinceLastLevel>1165.198</xpSinceLastLevel><passion>Minor</passion></li><li><def>Social</def><level>9</level><xpSinceLastLevel>3337.857</xpSinceLastLevel><passion>Minor</passion></li><li><def>Animals</def><level>2</level><xpSinceLastLevel>2382.034</xpSinceLastLevel><passion>Major</passion></li><li><def>Medicine</def><level>5</level><xpSinceLastLevel>4376.524</xpSinceLastLevel></li><li><def>Cooking</def><level>6</level><xpSinceLastLevel>753.7361</xpSinceLastLevel><passion>Minor</passion></li><li><def>Construction</def><xpSinceLastLevel>258.9364</xpSinceLastLevel></li><li><def>Growing</def><level>9</level><xpSinceLastLevel>8683.659</xpSinceLastLevel><passion>Minor</passion></li><li><def>Mining</def><level>2</level><xpSinceLastLevel>1102.544</xpSinceLastLevel></li><li><def>Artistic</def><level>1</level></li><li><def>Crafting</def><level>4</level><xpSinceLastLevel>4361.712</xpSinceLastLevel></li><li><def>Intellectual</def><level>5</level><xpSinceLastLevel>3127.66</xpSinceLastLevel><passion>Minor</passion></li></skills><lastXpSinceMidnightResetTimestamp>3935156</lastXpSinceMidnightResetTimestamp></skills><workSettings><priorities IsNull="True" /></workSettings><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></li>
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Ultraweave
- Could not load reference to Verse.ThingDef named Vanya_Ultraweave
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_DroidGammaEX
- Could not load reference to Verse.BodyPartGroupDef named Vanya_DroidJaw
- Did not find terrain def with short hash 22439 for cell (325, 0, 124).
- Could not load reference to Verse.ThingDef named Vanya_CombatRations
- Could not load reference to Verse.ThingDef named Vanya_InstabEnergon
- Could not load reference to Verse.ThingDef named Vanya_WolframiumShell
- Could not load reference to Verse.ThingDef named Vanya_Ultraweave
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_Wolframium
- Could not load reference to Verse.ThingDef named Vanya_Cobalt
- Could not load reference to Verse.ThingDef named Vanya_QuantumAlloy
- Could not load reference to Verse.ThingDef named Vanya_tombarthite
- Could not load reference to Verse.ThingDef named Vanya_UnfinishedMech
- Could not load reference to Verse.ThingDef named Vanya_UnfinishedOre
- Could not load reference to Verse.ThingDef named Vanya_OrbitalHacker
- Could not load reference to Verse.ThingDef named Vanya_HumanBerserk
- Could not load reference to Verse.ThingDef named Vanya_StabPowerCore
- Could not load reference to Verse.ThingDef named Vanya_ConsciousnessCube
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named Vanya_PlasmaSword
- Could not load reference to Verse.ThingDef named Vanya_VibrateKnife
- Could not load reference to Verse.ThingDef named Vanya_StalkerRifle
- Could not load reference to Verse.ThingDef named Vanya_HunterSniper
- Could not load reference to Verse.ThingDef named Vanya_HellSong
- Could not load reference to Verse.ThingDef named Vanya_KineticRifleLite
- Could not load reference to Verse.ThingDef named Vanya_RailGunLite
- Could not load reference to Verse.ThingDef named Vanya_MechKillerLauncher
- Could not load reference to Verse.ThingDef named Vanya_Grenade
- Could not load reference to Verse.ThingDef named Vanya_KineticLancer
- Could not load reference to Verse.ThingDef named Vanya_SplitRifle
- Could not load reference to Verse.ThingDef named Vanya_CTMinigun
- Could not load reference to Verse.ThingDef named Vanya_BundlingBlaster
- Could not load reference to Verse.ThingDef named Vanya_DestoryerShocker
- Could not load reference to Verse.ThingDef named Vanya_RailGun
- Could not load reference to Verse.ThingDef named Vanya_CompRocketLauncher
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidAlpha_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidBeta_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidBetaEX_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidGamma_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidGammaEX_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidRuler_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidFortress_Corpse
- Could not find class FluffyManager.Manager while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="FluffyManager.Manager"><id>0</id><JobStack><JobStack /></JobStack></li>
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
- at Verse.ScribeExtractor.SaveableFromNode[MapComponent] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="FluffyManager.Manager"><id>0</id><JobStack><JobStack /></JobStack></li>
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_CompCeramic
- Could not load reference to Verse.ThingDef named Vanya_DroidBetaEX
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="Pawn"><def>Vanya_DroidBetaEX</def><id>Vanya_DroidBetaEX93844</id><map>0</map><pos>(351, 0, 117)</pos><faction>Faction_2</faction><kindDef>VanyaPK_DroidBetaEX</kindDef><gender>None</gender><name IsNull="True" /><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><lastAttackedTarget>(0, 0, 0)</lastAttackedTarget><thinkData><keys /><values /></thinkData><active>False</active><canFleeIndividual>True</canFleeIndividual><nextMoveOrderIsWait>False</nextMoveOrderIsWait><duty><def>AssaultColony</def></duty><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs><curJob IsNull="True" /><curDriver IsNull="True" /><jobQueue><jobs /></jobQueue></jobs><stances><staggerUntilTick>-1</staggerUntilTick><stunner /><curStance Class="Stance_Mobile" /></stances><verbTracker><verbs IsNull="True" /></verbTracker><natives><beatFireVerb><loadID>23804041</loadID></beatFireVerb><igniteVerb IsNull="True" /></natives><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather><moving>False</moving><nextCell>(351, 0, 117)</nextCell><nextCellCostInitial>1</nextCellCostInitial><lastMovedTick>3959271</lastMovedTick></pather><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList /></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story IsNull="True" /><equipment><equipment><innerList><li><def>Vanya_CTMinigun</def><id>Vanya_CTMinigun93845</id><health>200</health><stackCount>1</stackCount><verbTracker><verbs><li Class="Verb_Shoot"><loadID>13</loadID></li></verbs></verbTracker><quality>Superior</quality><taleRef IsNull="True" /></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>2171102453</ageBiologicalTicks><birthAbsTicks>-2166518182</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>3959280</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale /><innerContainer><innerList /></innerContainer></inventory><filth><carriedFilth /></filth><needs><needs /></needs><guest IsNull="True" /><guilt IsNull="True" /><social IsNull="True" /><ownership IsNull="True" /><interactions IsNull="True" /><skills IsNull="True" /><workSettings IsNull="True" /><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></thing>
- Could not load reference to Verse.ThingDef named Vanya_DroidBeta
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="Pawn"><def>Vanya_DroidBeta</def><id>Vanya_DroidBeta93848</id><map>0</map><pos>(350, 0, 120)</pos><faction>Faction_2</faction><kindDef>VanyaPK_DroidBeta</kindDef><gender>None</gender><name IsNull="True" /><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><lastAttackedTarget>(0, 0, 0)</lastAttackedTarget><thinkData><keys /><values /></thinkData><active>False</active><canFleeIndividual>True</canFleeIndividual><nextMoveOrderIsWait>False</nextMoveOrderIsWait><duty><def>AssaultColony</def></duty><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs><curJob IsNull="True" /><curDriver IsNull="True" /><jobQueue><jobs /></jobQueue></jobs><stances><staggerUntilTick>-1</staggerUntilTick><stunner /><curStance Class="Stance_Mobile" /></stances><verbTracker><verbs IsNull="True" /></verbTracker><natives><beatFireVerb><loadID>23804043</loadID></beatFireVerb><igniteVerb IsNull="True" /></natives><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather><moving>False</moving><nextCell>(350, 0, 120)</nextCell><nextCellCostInitial>1</nextCellCostInitial><lastMovedTick>3959271</lastMovedTick></pather><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList /></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story IsNull="True" /><equipment><equipment><innerList><li><def>Vanya_SplitRifle</def><id>Vanya_SplitRifle93849</id><health>200</health><stackCount>1</stackCount><verbTracker><verbs><li Class="Verb_Shoot"><loadID>15</loadID></li></verbs></verbTracker><quality>Good</quality><taleRef IsNull="True" /></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>4451645985</ageBiologicalTicks><birthAbsTicks>-4447061714</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>3959280</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale /><innerContainer><innerList /></innerContainer></inventory><filth><carriedFilth /></filth><needs><needs /></needs><guest IsNull="True" /><guilt IsNull="True" /><social IsNull="True" /><ownership IsNull="True" /><interactions IsNull="True" /><skills IsNull="True" /><workSettings IsNull="True" /><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></thing>
- Could not load reference to Verse.ThingDef named Vanya_DroidAlpha
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="Pawn"><def>Vanya_DroidAlpha</def><id>Vanya_DroidAlpha93850</id><map>0</map><pos>(350, 0, 118)</pos><faction>Faction_2</faction><kindDef>VanyaPK_DroidAlpha</kindDef><gender>None</gender><name IsNull="True" /><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><lastAttackedTarget>(0, 0, 0)</lastAttackedTarget><thinkData><keys /><values /></thinkData><active>False</active><canFleeIndividual>True</canFleeIndividual><nextMoveOrderIsWait>False</nextMoveOrderIsWait><duty><def>AssaultColony</def></duty><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs><curJob IsNull="True" /><curDriver IsNull="True" /><jobQueue><jobs /></jobQueue></jobs><stances><staggerUntilTick>-1</staggerUntilTick><stunner /><curStance Class="Stance_Mobile" /></stances><verbTracker><verbs IsNull="True" /></verbTracker><natives><beatFireVerb><loadID>23804044</loadID></beatFireVerb><igniteVerb IsNull="True" /></natives><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather><moving>False</moving><nextCell>(350, 0, 118)</nextCell><nextCellCostInitial>1</nextCellCostInitial><lastMovedTick>3959271</lastMovedTick></pather><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList /></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story IsNull="True" /><equipment><equipment><innerList><li><def>Vanya_Grenade</def><id>Vanya_Grenade93851</id><health>200</health><verbTracker><verbs><li Class="Verb_ShootOneUse"><loadID>16</loadID></li></verbs></verbTracker></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>237445198</ageBiologicalTicks><birthAbsTicks>-232860927</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>3959280</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale /><innerContainer><innerList /></innerContainer></inventory><filth><carriedFilth /></filth><needs><needs /></needs><guest IsNull="True" /><guilt IsNull="True" /><social IsNull="True" /><ownership IsNull="True" /><interactions IsNull="True" /><skills IsNull="True" /><workSettings IsNull="True" /><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></thing>
- Could not load reference to Verse.ThingDef named Vanya_DroidAlpha
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="Pawn"><def>Vanya_DroidAlpha</def><id>Vanya_DroidAlpha93931</id><map>0</map><pos>(202, 0, 124)</pos><faction>Faction_2</faction><kindDef>VanyaPK_DroidAlpha</kindDef><gender>None</gender><name IsNull="True" /><mindState><meleeThreat>null</meleeThreat><enemyTarget>null</enemyTarget><knownExploder>null</knownExploder><lastMannedThing>null</lastMannedThing><lastAttackedTarget>(0, 0, 0)</lastAttackedTarget><thinkData><keys /><values /></thinkData><active>False</active><canFleeIndividual>True</canFleeIndividual><nextMoveOrderIsWait>False</nextMoveOrderIsWait><duty><def>Defend</def><focus>(212, 0, 127)</focus><focusSecond>(212, 0, 127)</focusSecond><radius>28</radius></duty><mentalStateHandler><curState IsNull="True" /></mentalStateHandler><mentalBreaker /><priorityWork><prioritizedCell>(-1000, -1000, -1000)</prioritizedCell></priorityWork></mindState><jobs><curJob IsNull="True" /><curDriver IsNull="True" /><jobQueue><jobs /></jobQueue></jobs><stances><staggerUntilTick>-1</staggerUntilTick><stunner /><curStance Class="Stance_Mobile" /></stances><verbTracker><verbs IsNull="True" /></verbTracker><natives><beatFireVerb><loadID>23804046</loadID></beatFireVerb><igniteVerb IsNull="True" /></natives><meleeVerbs><curMeleeVerb>null</curMeleeVerb></meleeVerbs><pather><moving>False</moving><nextCell>(202, 0, 124)</nextCell><nextCellCostInitial>1</nextCellCostInitial><lastMovedTick>3959271</lastMovedTick></pather><carryTracker><innerContainer><maxStacks>1</maxStacks><innerList /></innerContainer></carryTracker><apparel><wornApparel><innerList /></wornApparel><lastApparelWearoutTick>3900250</lastApparelWearoutTick></apparel><story IsNull="True" /><equipment><equipment><innerList><li><def>Vanya_Grenade</def><id>Vanya_Grenade93932</id><health>200</health><verbTracker><verbs><li Class="Verb_ShootOneUse"><loadID>18</loadID></li></verbs></verbTracker></li></innerList></equipment></equipment><drafter IsNull="True" /><ageTracker><ageBiologicalTicks>7430940900</ageBiologicalTicks><birthAbsTicks>-7426356629</birthAbsTicks></ageTracker><healthTracker><hediffSet><hediffs /></hediffSet><surgeryBills><bills /></surgeryBills><immunity><imList /></immunity></healthTracker><records><records><vals><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>3959280</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li><li>0</li></vals></records></records><inventory><itemsNotForSale /><innerContainer><innerList /></innerContainer></inventory><filth><carriedFilth /></filth><needs><needs /></needs><guest IsNull="True" /><guilt IsNull="True" /><social IsNull="True" /><ownership IsNull="True" /><interactions IsNull="True" /><skills IsNull="True" /><workSettings IsNull="True" /><trader IsNull="True" /><outfits IsNull="True" /><drugs IsNull="True" /><timetable IsNull="True" /><playerSettings IsNull="True" /><training IsNull="True" /></thing>
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_Ultraweave
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="ThingWithComps"><def>Vanya_Ultraweave</def><id>Vanya_Ultraweave153746</id><map>0</map><pos>(186, 0, 141)</pos><health>100</health><stackCount>6</stackCount></thing>
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_HunterOnSkin
- Could not load reference to Verse.ThingDef named Vanya_HunterArmor
- Could not load reference to Verse.ThingDef named Vanya_ValloyArmor
- Could not load reference to Verse.ThingDef named Vanya_ChaserShieldBelt
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_NewType_Corpse
- Could not load reference to Verse.ThingDef named Vanya_TurrentChargeBlasterHeavy
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at RimWorld.Building_Turret.ExposeData () [0x00000] in <filename unknown>:0
- at RimWorld.Building_TurretGun.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="Building_TurretGun"><def>Vanya_TurrentChargeBlasterHeavy</def><id>Vanya_TurrentChargeBlasterHeavy873320</id><pos>(305, 0, 292)</pos><health>120</health><faction>Faction_19</faction><instigator>null</instigator><parentThing>null</parentThing><powerOn>False</powerOn><lastAttackedTarget>(0, 0, 0)</lastAttackedTarget><stunner /></li>
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidAlpha_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidBeta_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidBetaEX_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidGamma_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidGammaEX_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidRuler_Corpse
- Could not load reference to Verse.ThingDef named Vanya_DroidFortress_Corpse
- Could not load reference to Verse.ThingDef named Vanya_Wolframium
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="ThingWithComps"><def>Vanya_Wolframium</def><id>Vanya_Wolframium966543</id><map>0</map><pos>(182, 0, 139)</pos><stackCount>67</stackCount></thing>
- Could not load reference to Verse.ThingDef named Vanya_Cobalt
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <thing Class="ThingWithComps"><def>Vanya_Cobalt</def><id>Vanya_Cobalt966544</id><map>0</map><pos>(182, 0, 144)</pos><stackCount>24</stackCount></thing>
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Could not load reference to Verse.ThingDef named Vanya_Gene
- Exception registering Verse.Pawn Verse.Pawn in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.Pawn Verse.Pawn in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.Pawn Verse.Pawn in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.Pawn Verse.Pawn in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.Pawn Verse.Pawn in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.ThingWithComps Verse.ThingWithComps in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering RimWorld.Building_TurretGun RimWorld.Building_TurretGun in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.ThingWithComps Verse.ThingWithComps in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.ThingWithComps Verse.ThingWithComps in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Could not resolve reference to object with loadID Thing_Vanya_NewType1047 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=猎人舰队 curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Vanya_NewType1047 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Planet.WorldPawns curPathRelToParent=/pawnsForcefullyKeptAsWorldPawns
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve reference to object with loadID Thing_Vanya_DroidBetaEX93844 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.AI.Group.Lord curPathRelToParent=/ownedPawns
- Could not resolve reference to object with loadID Thing_Vanya_DroidBeta93848 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.AI.Group.Lord curPathRelToParent=/ownedPawns
- Could not resolve reference to object with loadID Thing_Vanya_DroidAlpha93850 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.AI.Group.Lord curPathRelToParent=/ownedPawns
- Could not resolve reference to object with loadID Thing_Vanya_DroidAlpha93931 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.AI.Group.Lord curPathRelToParent=/ownedPawns
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at RimWorld.Building_Turret.ExposeData () [0x00000] in <filename unknown>:0
- at RimWorld.Building_TurretGun.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.Faction.get_OfPlayerSilentFail () [0x00000] in <filename unknown>:0
- at RimWorld.Faction.get_OfPlayer () [0x00000] in <filename unknown>:0
- at RimWorld.Faction.get_PlayerGoodwill () [0x00000] in <filename unknown>:0
- at Hospitality.LordJob_VisitColony.CreateGraph () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.Lord.SetJob (Verse.AI.Group.LordJob lordJob) [0x00000] in <filename unknown>:0
- at Verse.AI.Group.Lord.ExposeData_StateGraph () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.Lord.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Map compressor decompression error: No thingDef with short hash 51452. Adding as null to dictionary.
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
- at Verse.MapFileCompressor+<ThingsToSpawnAfterLoad>c__Iterator1F2.MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Verse.Thing].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Verse.Thing]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToList[Thing] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
- at Verse.Game.LoadGame () [0x00000] in <filename unknown>:0
- at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
- at Verse.Root_Play.<Start>m__84F () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9946.
- Total: 181.192642 ms (FindLiveObjects: 0.719634 ms CreateObjectMapping: 1.262024 ms MarkObjects: 179.169540 ms DeleteObjects: 0.040264 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9920.
- Total: 57.087151 ms (FindLiveObjects: 0.674632 ms CreateObjectMapping: 1.506376 ms MarkObjects: 54.878117 ms DeleteObjects: 0.026448 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2bd4 -> priority: 1
- Thread -> id: 3a6c -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 22.21.13.8569]
- Renderer: Intel(R) HD Graphics 4600
- Vendor: Intel
- VRAM: 1995 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 59Hz; virtual: 3840x1080 at -1920,0
- RimWorld 0.17.1557 rev1153
- Could not find a type named AIRobot.X2_JobDriver_GoRecharging
- Could not find a type named AIRobot.X2_JobDriver_GoToCellAndDeconstructDisabledRobot
- Could not find a type named AIRobot.X2_JobDriver_RepairDamagedRobot
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>1600</MarketValue><Mass>10</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Hauler</defName><label>Hauler Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_HBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Hauler</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Hauler</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation" Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><ThingClass>AIRobot.X2_Building_AIRobotRechargeStation</ThingClass><AltitudeLayer>Building</AltitudeLayer><passability>Standable</passability><PathCost>70</PathCost><CastEdgeShadows>True</CastEdgeShadows><useHitPoints>True</useHitPoints><Size>(1,1)</Size><statBases><Flammability>1.0</Flammability><MaxHitPoints>50</MaxHitPoints><Beauty>0</Beauty><WorkToMake>3000</WorkToMake><MarketValue>950</MarketValue><Mass>13</Mass></statBases><tickerType>Normal</tickerType><tradeTags><li>Robots</li><li>Exotic</li></tradeTags><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>100</basePowerConsumption><transmitsPower>false</transmitsPower></li></comps><defName>AIRobot_RechargeStation_Cleaner</defName><label>Cleaner Base Station</label><description>This station comes equipped with a specialized robot.</description><graphicData><texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_CBot</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><damageData><rect>(0.05,0.05,0.95,0.95)</rect></damageData></graphicData><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><fillPercent>0.25</fillPercent><costList><Steel>50</Steel><Component>3</Component></costList><secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath><spawnThingDef>AIRobot_Cleaner</spawnThingDef><rechargeEfficiency>1.0</rechargeEfficiency></ThingDef>
- Could not find a type named AIRobot.X2_Building_AIRobotRechargeStation
- XML error: <secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath> doesn't correspond to any field in type ThingDef.
- XML error: <spawnThingDef>AIRobot_Cleaner</spawnThingDef> doesn't correspond to any field in type ThingDef.
- XML error: <rechargeEfficiency>1.0</rechargeEfficiency> doesn't correspond to any field in type ThingDef.
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find a type named AIRobot.X2_AIRobot_disabled
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>1300</MarketValue><MoveSpeed>5.85</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Hauler</defName><label>HaulingBot</label><description>A hauling robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes><destroyedDef>AIRobot_Hauler_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Hauling</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Hauler_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_ThingDef_AIRobot from node <ThingDef Class="AIRobot.X2_ThingDef_AIRobot" Abstract="True"><thingClass>AIRobot.X2_AIRobot</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactMetal</soundImpactDefault><statBases><Flammability>1.0</Flammability><LeatherAmount>0</LeatherAmount><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><Mass>15</Mass><MarketValue>700</MarketValue><MoveSpeed>0.95</MoveSpeed><ComfyTemperatureMin>-30</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax><MeatAmount>0</MeatAmount></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Gear</li><!--
- <li>ITab_Pawn_Character</li>
- <li>ITab_Pawn_Training</li>
- <li>ITab_Pawn_Guest</li>
- <li>ITab_Pawn_Prisoner</li>
- <li>ITab_Pawn_Social</li>
- --></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><race><thinkTreeMain>X2_AIRobot</thinkTreeMain><thinkTreeConstant>X2_AIRobotConstant</thinkTreeConstant><fleshType>Mechanoid</fleshType><!-- <foodType>OmnivoreRoughAnimal</foodType> --><foodType>None</foodType><intelligence>Animal</intelligence><makesFootprints>false</makesFootprints><nameCategory>HumanStandard</nameCategory><wildness>0.1</wildness><mateMtbHours>0</mateMtbHours><ageGenerationCurve><points><li>(0,100)</li><li>(1,50)</li><li>(5,50)</li><li>(20,0)</li></points></ageGenerationCurve><lifeExpectancy>5</lifeExpectancy><lifeStageAges><li><def>MechanoidFullyFormed</def><minAge>0</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale></race><defName>AIRobot_Cleaner</defName><label>CleaningBot</label><description>A cleaning robot.</description><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes><robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills><destroyedDef>AIRobot_Cleaner_disabled</destroyedDef><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named AIRobot.X2_AIRobot
- XML error: <robotWorkTypes><li><workTypeDef>Cleaning</workTypeDef><priority>1</priority></li></robotWorkTypes> doesn't correspond to any field in type ThingDef.
- XML error: <robotSkills><li><skillDef>Growing</skillDef><level>6</level><passion>Minor</passion></li></robotSkills> doesn't correspond to any field in type ThingDef.
- XML error: <destroyedDef>AIRobot_Cleaner_disabled</destroyedDef> doesn't correspond to any field in type ThingDef.
- XML error: <allowLearning>false</allowLearning> doesn't correspond to any field in type ThingDef.
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_LeaveLord from node <li Class="AIRobot.X2_JobGiver_LeaveLord" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="AIRobot.X2_JobGiver_LeaveLord" /></subNodes>
- Could not find type named AIRobot.X2_JobGiver_RechargeEnergy from node <li Class="AIRobot.X2_JobGiver_RechargeEnergy" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><!-- AIPawn - satisfy basic needs --><li Class="AIRobot.X2_JobGiver_RechargeEnergy" /><!-- AIPawn - taken from animal handling - disabled!
- <li Class="AIRobot.X2_ThinkNode_Conditional_DoWork" >
- <workType>Hauling</workType>
- <subNodes>
- <li Class="JobGiver_Haul" />
- </subNodes>
- </li>
- --><li Class="AIRobot.X2_JobGiver_Work" /></subNodes>
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: IGWebbed.label
- Duplicate def-linked translation key: IGWebbed.deathMessage
- Duplicate def-linked translation key: hediff_unConsciousness.label
- Duplicate def-linked translation key: hediff_webbed.label
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedLabel
- Duplicate def-linked translation key: hediff_webbed.injuryProps.destroyedOutLabel
- Duplicate def-linked translation key: PlayParadoxPokerGame.reportString
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-ArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-HelmetMk.jobString
- Duplicate def-linked translation key: Make_IGStd-ServoArm.label
- Duplicate def-linked translation key: Make_IGStd-ServoArm.description
- Duplicate def-linked translation key: Make_IGStd-ServoArm.jobString
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.label
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.description
- Duplicate def-linked translation key: Make_IGStd-FlakPlate.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraArmorMk.jobString
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: Make_IGStd-CaraHelmetMk.jobString
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.label
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.description
- Duplicate def-linked translation key: Make_IGVoidShieldBelt.jobString
- Duplicate def-linked translation key: Make_IGJumpSuit.label
- Duplicate def-linked translation key: Make_IGJumpSuit.description
- Duplicate def-linked translation key: Make_IGJumpSuit.jobString
- Duplicate def-linked translation key: Make_IGCommissarCap.label
- Duplicate def-linked translation key: Make_IGCommissarCap.description
- Duplicate def-linked translation key: Make_IGCommissarCap.jobString
- Duplicate def-linked translation key: Make_IGGreatCoat.label
- Duplicate def-linked translation key: Make_IGGreatCoat.description
- Duplicate def-linked translation key: Make_IGGreatCoat.jobString
- Duplicate def-linked translation key: Make_StatueArbites.label
- Duplicate def-linked translation key: Make_StatueArbites.description
- Duplicate def-linked translation key: Make_StatueArbites.jobString
- Duplicate def-linked translation key: Make_StatueSkull.label
- Duplicate def-linked translation key: Make_StatueSkull.description
- Duplicate def-linked translation key: Make_StatueSkull.jobString
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_5x5_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: Make_IGFL_3x3_Aquila.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Tenth.jobString
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.label
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.description
- Duplicate def-linked translation key: Make_IGFL_2x3_Skull.jobString
- Duplicate def-linked translation key: Make_Grenade_Krak.label
- Duplicate def-linked translation key: Make_Grenade_Krak.description
- Duplicate def-linked translation key: Make_Grenade_Krak.jobString
- Duplicate def-linked translation key: Make_Melee_Chainsword.label
- Duplicate def-linked translation key: Make_Melee_Chainsword.description
- Duplicate def-linked translation key: Make_Melee_Chainsword.jobString
- Duplicate def-linked translation key: Make_Melee_PowerAxe.label
- Duplicate def-linked translation key: Make_Melee_PowerAxe.description
- Duplicate def-linked translation key: Make_Melee_PowerAxe.jobString
- Duplicate def-linked translation key: Make_Melee_ForceSword.label
- Duplicate def-linked translation key: Make_Melee_ForceSword.description
- Duplicate def-linked translation key: Make_Melee_ForceSword.jobString
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.label
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.description
- Duplicate def-linked translation key: Make_Melee_ThunderHammer.jobString
- Duplicate def-linked translation key: Make_Gun_LasPistol.label
- Duplicate def-linked translation key: Make_Gun_LasPistol.description
- Duplicate def-linked translation key: Make_Gun_LasPistol.jobString
- Duplicate def-linked translation key: Make_Gun_AutoGun.label
- Duplicate def-linked translation key: Make_Gun_AutoGun.description
- Duplicate def-linked translation key: Make_Gun_AutoGun.jobString
- Duplicate def-linked translation key: Make_Gun_LasGun.label
- Duplicate def-linked translation key: Make_Gun_LasGun.description
- Duplicate def-linked translation key: Make_Gun_LasGun.jobString
- Duplicate def-linked translation key: Make_Gun_Webber.label
- Duplicate def-linked translation key: Make_Gun_Webber.description
- Duplicate def-linked translation key: Make_Gun_Webber.jobString
- Duplicate def-linked translation key: Make_Gun_BoltGun.label
- Duplicate def-linked translation key: Make_Gun_BoltGun.description
- Duplicate def-linked translation key: Make_Gun_BoltGun.jobString
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.label
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.description
- Duplicate def-linked translation key: Make_Gun_ExitusSniper.jobString
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Make_Gun_PlasmaRifle.jobString
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Make_Gun_QuadRktLauncher.jobString
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: Make_Gun_ImpGrenadeLauncher.jobString
- Duplicate def-linked translation key: CreateImperialComponent.label
- Duplicate def-linked translation key: CreateImperialComponent.description
- Duplicate def-linked translation key: CreateImperialComponent.jobString
- Duplicate def-linked translation key: CreateRefinedCeramite.label
- Duplicate def-linked translation key: CreateRefinedCeramite.description
- Duplicate def-linked translation key: CreateRefinedCeramite.jobString
- Duplicate def-linked translation key: CreateRefinedAdamantium.label
- Duplicate def-linked translation key: CreateRefinedAdamantium.description
- Duplicate def-linked translation key: CreateRefinedAdamantium.jobString
- Duplicate def-linked translation key: CreateImperialPowercore.label
- Duplicate def-linked translation key: CreateImperialPowercore.description
- Duplicate def-linked translation key: CreateImperialPowercore.jobString
- Duplicate def-linked translation key: CreateVComponent.label
- Duplicate def-linked translation key: CreateVComponent.description
- Duplicate def-linked translation key: CreateVComponent.jobString
- Duplicate def-linked translation key: CreateImperialPromFuel.label
- Duplicate def-linked translation key: CreateImperialPromFuel.description
- Duplicate def-linked translation key: CreateImperialPromFuel.jobString
- Duplicate def-linked translation key: CoreExtractCeramite.label
- Duplicate def-linked translation key: CoreExtractCeramite.description
- Duplicate def-linked translation key: CoreExtractCeramite.jobString
- Duplicate def-linked translation key: CoreExtractAdamantium.label
- Duplicate def-linked translation key: CoreExtractAdamantium.description
- Duplicate def-linked translation key: CoreExtractAdamantium.jobString
- Duplicate def-linked translation key: CoreExtractPromethium.label
- Duplicate def-linked translation key: CoreExtractPromethium.description
- Duplicate def-linked translation key: CoreExtractPromethium.jobString
- Duplicate def-linked translation key: CoreExtractSteel.label
- Duplicate def-linked translation key: CoreExtractSteel.description
- Duplicate def-linked translation key: CoreExtractSteel.jobString
- Duplicate def-linked translation key: CoreExtractPlasteel.label
- Duplicate def-linked translation key: CoreExtractPlasteel.description
- Duplicate def-linked translation key: CoreExtractPlasteel.jobString
- Duplicate def-linked translation key: CoreExtractUranium.label
- Duplicate def-linked translation key: CoreExtractUranium.description
- Duplicate def-linked translation key: CoreExtractUranium.jobString
- Duplicate def-linked translation key: CoreExtractGold.label
- Duplicate def-linked translation key: CoreExtractGold.description
- Duplicate def-linked translation key: CoreExtractGold.jobString
- Duplicate def-linked translation key: CoreExtractJade.label
- Duplicate def-linked translation key: CoreExtractJade.description
- Duplicate def-linked translation key: CoreExtractJade.jobString
- Duplicate def-linked translation key: CoreExtractSilver.label
- Duplicate def-linked translation key: CoreExtractSilver.description
- Duplicate def-linked translation key: CoreExtractSilver.jobString
- Duplicate def-linked translation key: ImperialMetals.label
- Duplicate def-linked translation key: ImperialMetals.description
- Duplicate def-linked translation key: ImperialDoors.label
- Duplicate def-linked translation key: ImperialDoors.description
- Duplicate def-linked translation key: BasicImperialConstruction.label
- Duplicate def-linked translation key: BasicImperialConstruction.description
- Duplicate def-linked translation key: AdvancedImperialConstruction.label
- Duplicate def-linked translation key: AdvancedImperialConstruction.description
- Duplicate def-linked translation key: WRLasPistol.label
- Duplicate def-linked translation key: WRLasPistol.description
- Duplicate def-linked translation key: WRLasGun.label
- Duplicate def-linked translation key: WRLasGun.description
- Duplicate def-linked translation key: WRWebber.label
- Duplicate def-linked translation key: WRWebber.description
- Duplicate def-linked translation key: WRBoltGun.label
- Duplicate def-linked translation key: WRBoltGun.description
- Duplicate def-linked translation key: WRExitusSniper.label
- Duplicate def-linked translation key: WRExitusSniper.description
- Duplicate def-linked translation key: WRPlasmaRifle.label
- Duplicate def-linked translation key: WRPlasmaRifle.description
- Duplicate def-linked translation key: WRKrakGrenade.label
- Duplicate def-linked translation key: WRKrakGrenade.description
- Duplicate def-linked translation key: WRGrenadeLauncher.label
- Duplicate def-linked translation key: WRGrenadeLauncher.description
- Duplicate def-linked translation key: WRQuadRktLauncher.label
- Duplicate def-linked translation key: WRQuadRktLauncher.description
- Duplicate def-linked translation key: ARStdImpArmor.label
- Duplicate def-linked translation key: ARStdImpArmor.description
- Duplicate def-linked translation key: ARBasicServoArm.label
- Duplicate def-linked translation key: ARBasicServoArm.description
- Duplicate def-linked translation key: ARFlakPlates.label
- Duplicate def-linked translation key: ARFlakPlates.description
- Duplicate def-linked translation key: ARStdCaraArmor.label
- Duplicate def-linked translation key: ARStdCaraArmor.description
- Duplicate def-linked translation key: FRImpBeds.label
- Duplicate def-linked translation key: FRImpBeds.description
- Duplicate def-linked translation key: FRImpHospitalBed.label
- Duplicate def-linked translation key: FRImpHospitalBed.description
- Duplicate def-linked translation key: PRImpUReactor.label
- Duplicate def-linked translation key: PRImpUReactor.description
- Duplicate def-linked translation key: PRImpPReactor.label
- Duplicate def-linked translation key: PRImpPReactor.description
- Duplicate def-linked translation key: PRImpBattery.label
- Duplicate def-linked translation key: PRImpBattery.description
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.label
- Duplicate def-linked translation key: BRImpPlanetCoreExtractor.description
- Duplicate def-linked translation key: QXIGC_RTab.label
- Duplicate def-linked translation key: ArtName_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.0
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.1
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.2
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.3
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.4
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.5
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.6
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.7
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.8
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.9
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.10
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.11
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.12
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.13
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.14
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.15
- Duplicate def-linked translation key: ArtDescription_IGSculptures.rulePack.rulesStrings.16
- Duplicate def-linked translation key: AdamantiumTile.label
- Duplicate def-linked translation key: AdamantiumTile.description
- Duplicate def-linked translation key: CeramiteTile.label
- Duplicate def-linked translation key: CeramiteTile.description
- Duplicate def-linked translation key: IGCWeapons.label
- Duplicate def-linked translation key: IGCApparel.label
- Duplicate def-linked translation key: IGCHeadgear.label
- Duplicate def-linked translation key: ImperialClothes.label
- Duplicate def-linked translation key: IGStd-ArmorMk.label
- Duplicate def-linked translation key: IGStd-ArmorMk.description
- Duplicate def-linked translation key: IGStd-HelmetMk.label
- Duplicate def-linked translation key: IGStd-HelmetMk.description
- Duplicate def-linked translation key: IGStd-ServoArm.label
- Duplicate def-linked translation key: IGStd-ServoArm.description
- Duplicate def-linked translation key: IGStd-FlakPlate.label
- Duplicate def-linked translation key: IGStd-FlakPlate.description
- Duplicate def-linked translation key: IGStd-CaraArmorMk.label
- Duplicate def-linked translation key: IGStd-CaraArmorMk.description
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.label
- Duplicate def-linked translation key: IGStd-CaraHelmetMk.description
- Duplicate def-linked translation key: IGVoidShieldBelt.label
- Duplicate def-linked translation key: IGVoidShieldBelt.description
- Duplicate def-linked translation key: IGJumpSuit.label
- Duplicate def-linked translation key: IGJumpSuit.description
- Duplicate def-linked translation key: IGCommissarCap.label
- Duplicate def-linked translation key: IGCommissarCap.description
- Duplicate def-linked translation key: IGGreatCoat.label
- Duplicate def-linked translation key: IGGreatCoat.description
- Duplicate def-linked translation key: StatueArbites.label
- Duplicate def-linked translation key: StatueArbites.description
- Duplicate def-linked translation key: StatueArbites_Blueprint_Install.label
- Duplicate def-linked translation key: StatueSkull.label
- Duplicate def-linked translation key: StatueSkull.description
- Duplicate def-linked translation key: StatueSkull_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.label
- Duplicate def-linked translation key: IGFL_5x5_Aquila.description
- Duplicate def-linked translation key: IGFL_5x5_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.label
- Duplicate def-linked translation key: IGFL_3x3_Aquila.description
- Duplicate def-linked translation key: IGFL_3x3_Aquila_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.label
- Duplicate def-linked translation key: IGFL_2x3_Tenth.description
- Duplicate def-linked translation key: IGFL_2x3_Tenth_Blueprint_Install.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.label
- Duplicate def-linked translation key: IGFL_2x3_Skull.description
- Duplicate def-linked translation key: IGFL_2x3_Skull_Blueprint_Install.label
- Duplicate def-linked translation key: ImperiumDoor.label
- Duplicate def-linked translation key: ImperiumDoor.description
- Duplicate def-linked translation key: ImperiumDoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.label
- Duplicate def-linked translation key: ImperiumDoor_Frame.description
- Duplicate def-linked translation key: ImperiumAutodoor.label
- Duplicate def-linked translation key: ImperiumAutodoor.description
- Duplicate def-linked translation key: ImperiumAutodoor_Blueprint.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.label
- Duplicate def-linked translation key: ImperiumAutodoor_Frame.description
- Duplicate def-linked translation key: ImpDoubleBed.label
- Duplicate def-linked translation key: ImpDoubleBed.description
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint.label
- Duplicate def-linked translation key: ImpDoubleBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.label
- Duplicate def-linked translation key: ImpDoubleBed_Frame.description
- Duplicate def-linked translation key: ImpHospitalBed.label
- Duplicate def-linked translation key: ImpHospitalBed.description
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint.label
- Duplicate def-linked translation key: ImpHospitalBed_Blueprint_Install.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.label
- Duplicate def-linked translation key: ImpHospitalBed_Frame.description
- Duplicate def-linked translation key: ImperialFabricator.label
- Duplicate def-linked translation key: ImperialFabricator.description
- Duplicate def-linked translation key: ImperialFabricator_Blueprint.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.label
- Duplicate def-linked translation key: ImperialFabricator_Frame.description
- Duplicate def-linked translation key: ImperialWeaponFab.label
- Duplicate def-linked translation key: ImperialWeaponFab.description
- Duplicate def-linked translation key: ImperialWeaponFab_Blueprint.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.label
- Duplicate def-linked translation key: ImperialWeaponFab_Frame.description
- Duplicate def-linked translation key: ImperialArmorFab.label
- Duplicate def-linked translation key: ImperialArmorFab.description
- Duplicate def-linked translation key: ImperialArmorFab_Blueprint.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.label
- Duplicate def-linked translation key: ImperialArmorFab_Frame.description
- Duplicate def-linked translation key: PlanetaryCoreExractor.label
- Duplicate def-linked translation key: PlanetaryCoreExractor.description
- Duplicate def-linked translation key: PlanetaryCoreExractor_Blueprint.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.label
- Duplicate def-linked translation key: PlanetaryCoreExractor_Frame.description
- Duplicate def-linked translation key: ParadoxPokerGame.label
- Duplicate def-linked translation key: ParadoxPokerGame.description
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint.label
- Duplicate def-linked translation key: ParadoxPokerGame_Blueprint_Install.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.label
- Duplicate def-linked translation key: ParadoxPokerGame_Frame.description
- Duplicate def-linked translation key: MineableCeramite.label
- Duplicate def-linked translation key: MineableCeramite.description
- Duplicate def-linked translation key: MineableAdamantium.label
- Duplicate def-linked translation key: MineableAdamantium.description
- Duplicate def-linked translation key: MineablePromethium.label
- Duplicate def-linked translation key: MineablePromethium.description
- Duplicate def-linked translation key: ImpUReactor.label
- Duplicate def-linked translation key: ImpUReactor.description
- Duplicate def-linked translation key: ImpUReactor_Blueprint.label
- Duplicate def-linked translation key: ImpUReactor_Frame.label
- Duplicate def-linked translation key: ImpUReactor_Frame.description
- Duplicate def-linked translation key: ImpPReactor.label
- Duplicate def-linked translation key: ImpPReactor.description
- Duplicate def-linked translation key: ImpPReactor_Blueprint.label
- Duplicate def-linked translation key: ImpPReactor_Frame.label
- Duplicate def-linked translation key: ImpPReactor_Frame.description
- Duplicate def-linked translation key: ImpBattery.label
- Duplicate def-linked translation key: ImpBattery.description
- Duplicate def-linked translation key: ImpBattery_Blueprint.label
- Duplicate def-linked translation key: ImpBattery_Blueprint_Install.label
- Duplicate def-linked translation key: ImpBattery_Frame.label
- Duplicate def-linked translation key: ImpBattery_Frame.description
- Duplicate def-linked translation key: ImpSolarPanel.label
- Duplicate def-linked translation key: ImpSolarPanel.description
- Duplicate def-linked translation key: ImpSolarPanel_Blueprint.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.label
- Duplicate def-linked translation key: ImpSolarPanel_Frame.description
- Duplicate def-linked translation key: Barricades.label
- Duplicate def-linked translation key: Barricades.description
- Duplicate def-linked translation key: Barricades_Blueprint.label
- Duplicate def-linked translation key: Barricades_Frame.label
- Duplicate def-linked translation key: Barricades_Frame.description
- Duplicate def-linked translation key: RazerWire.label
- Duplicate def-linked translation key: RazerWire.description
- Duplicate def-linked translation key: RazerWire_Blueprint.label
- Duplicate def-linked translation key: RazerWire_Frame.label
- Duplicate def-linked translation key: RazerWire_Frame.description
- Duplicate def-linked translation key: Ceramite.label
- Duplicate def-linked translation key: Ceramite.description
- Duplicate def-linked translation key: Ceramite.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Adamantium.label
- Duplicate def-linked translation key: Adamantium.description
- Duplicate def-linked translation key: Adamantium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: Promethium.label
- Duplicate def-linked translation key: Promethium.description
- Duplicate def-linked translation key: Promethium.stuffProps.stuffAdjective
- Duplicate def-linked translation key: ImperialComponent.label
- Duplicate def-linked translation key: ImperialComponent.description
- Duplicate def-linked translation key: RefinedCeramite.label
- Duplicate def-linked translation key: RefinedCeramite.description
- Duplicate def-linked translation key: RefinedAdamantium.label
- Duplicate def-linked translation key: RefinedAdamantium.description
- Duplicate def-linked translation key: ImperialPowercore.label
- Duplicate def-linked translation key: ImperialPowercore.description
- Duplicate def-linked translation key: ImperialPromFuel.label
- Duplicate def-linked translation key: ImperialPromFuel.description
- Duplicate def-linked translation key: Proj_KrakGrenade.label
- Duplicate def-linked translation key: Grenade_Krak.label
- Duplicate def-linked translation key: Grenade_Krak.description
- Duplicate def-linked translation key: Grenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Melee_Chainsword.label
- Duplicate def-linked translation key: Melee_Chainsword.description
- Duplicate def-linked translation key: Melee_PowerAxe.label
- Duplicate def-linked translation key: Melee_PowerAxe.description
- Duplicate def-linked translation key: Melee_ForceSword.label
- Duplicate def-linked translation key: Melee_ForceSword.description
- Duplicate def-linked translation key: Melee_ThunderHammer.label
- Duplicate def-linked translation key: Melee_ThunderHammer.description
- Duplicate def-linked translation key: Bullet_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.label
- Duplicate def-linked translation key: Gun_LasPistol.description
- Duplicate def-linked translation key: Bullet_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.label
- Duplicate def-linked translation key: Gun_AutoGun.description
- Duplicate def-linked translation key: Bullet_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.label
- Duplicate def-linked translation key: Gun_LasGun.description
- Duplicate def-linked translation key: Bullet_Webber.label
- Duplicate def-linked translation key: Gun_Webber.label
- Duplicate def-linked translation key: Gun_Webber.description
- Duplicate def-linked translation key: Bullet_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.label
- Duplicate def-linked translation key: Gun_BoltGun.description
- Duplicate def-linked translation key: Bullet_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.label
- Duplicate def-linked translation key: Gun_ExitusSniper.description
- Duplicate def-linked translation key: Bullet_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.label
- Duplicate def-linked translation key: Gun_PlasmaRifle.description
- Duplicate def-linked translation key: Bullet_ImpRocket.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.label
- Duplicate def-linked translation key: Gun_QuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_ImpGrenade.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_ImpGrenadeLauncher.description
- Duplicate def-linked translation key: AdamantiumTile_Blueprint.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.label
- Duplicate def-linked translation key: AdamantiumTile_Frame.description
- Duplicate def-linked translation key: CeramiteTile_Blueprint.label
- Duplicate def-linked translation key: CeramiteTile_Frame.label
- Duplicate def-linked translation key: CeramiteTile_Frame.description
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitMechanicus.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAstraMilitarum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitAssassinorum.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitInquisition.degreeDatas.0.description
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.label
- Duplicate def-linked translation key: IGTraitImperialMedic.degreeDatas.0.description
- Duplicate def-linked translation key: DoBillsImperialFabricator.label
- Duplicate def-linked translation key: DoBillsImperialFabricator.verb
- Duplicate def-linked translation key: DoBillsImperialFabricator.gerund
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.label
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.verb
- Duplicate def-linked translation key: DoBillsImperialWeaponFab.gerund
- Duplicate def-linked translation key: DoBillsImperialArmorFab.label
- Duplicate def-linked translation key: DoBillsImperialArmorFab.verb
- Duplicate def-linked translation key: DoBillsImperialArmorFab.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToFrames.gerund
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.label
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.verb
- Duplicate def-linked translation key: IdleHelpDeliverResourcesToBlueprints.gerund
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.label
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.verb
- Duplicate def-linked translation key: DoBillsPlanetaryCoreExractor.gerund
- Duplicate def-linked translation key: IGBomb.label
- Duplicate def-linked translation key: IGBomb.deathMessage
- Duplicate def-linked translation key: IGBullet.label
- Duplicate def-linked translation key: IGBullet.deathMessage
- Duplicate def-linked translation key: IGArmorPiercing.label
- Duplicate def-linked translation key: IGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TRTurretTech.label
- Duplicate def-linked translation key: TRTurretTech.description
- Duplicate def-linked translation key: TRASTMiniGun.label
- Duplicate def-linked translation key: TRASTMiniGun.description
- Duplicate def-linked translation key: TRMTHeavyBolter.label
- Duplicate def-linked translation key: TRMTHeavyBolter.description
- Duplicate def-linked translation key: TRMTLasCannon.label
- Duplicate def-linked translation key: TRMTLasCannon.description
- Duplicate def-linked translation key: TRATDualHeavyBolter.label
- Duplicate def-linked translation key: TRATDualHeavyBolter.description
- Duplicate def-linked translation key: TRATDualLasCannon.label
- Duplicate def-linked translation key: TRATDualLasCannon.description
- Duplicate def-linked translation key: TRDBThudGun.label
- Duplicate def-linked translation key: TRDBThudGun.description
- Duplicate def-linked translation key: ATAutoGunPowered.label
- Duplicate def-linked translation key: ATAutoGunPowered.description
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint.label
- Duplicate def-linked translation key: ATAutoGunPowered_Blueprint_Install.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.label
- Duplicate def-linked translation key: ATAutoGunPowered_Frame.description
- Duplicate def-linked translation key: ATSentryTurret.label
- Duplicate def-linked translation key: ATSentryTurret.description
- Duplicate def-linked translation key: ATSentryTurret_Blueprint.label
- Duplicate def-linked translation key: ATSentryTurret_Blueprint_Install.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.label
- Duplicate def-linked translation key: ATSentryTurret_Frame.description
- Duplicate def-linked translation key: MTHeavyBolter.label
- Duplicate def-linked translation key: MTHeavyBolter.description
- Duplicate def-linked translation key: MTHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.label
- Duplicate def-linked translation key: MTHeavyBolter_Frame.description
- Duplicate def-linked translation key: MTLasCannon.label
- Duplicate def-linked translation key: MTLasCannon.description
- Duplicate def-linked translation key: MTLasCannon_Blueprint.label
- Duplicate def-linked translation key: MTLasCannon_Frame.label
- Duplicate def-linked translation key: MTLasCannon_Frame.description
- Duplicate def-linked translation key: ATDualHeavyBolter.label
- Duplicate def-linked translation key: ATDualHeavyBolter.description
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.label
- Duplicate def-linked translation key: ATDualHeavyBolter_Frame.description
- Duplicate def-linked translation key: ATDualLasCannon.label
- Duplicate def-linked translation key: ATDualLasCannon.description
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint.label
- Duplicate def-linked translation key: ATDualLasCannon_Blueprint_Install.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.label
- Duplicate def-linked translation key: ATDualLasCannon_Frame.description
- Duplicate def-linked translation key: BDThudGun.label
- Duplicate def-linked translation key: BDThudGun.description
- Duplicate def-linked translation key: BDThudGun_Blueprint.label
- Duplicate def-linked translation key: BDThudGun_Frame.label
- Duplicate def-linked translation key: BDThudGun_Frame.description
- Duplicate def-linked translation key: Bullet_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.label
- Duplicate def-linked translation key: Turret_ASTAutoGun.description
- Duplicate def-linked translation key: Bullet_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.label
- Duplicate def-linked translation key: Turret_ASTMiniGun.description
- Duplicate def-linked translation key: Bullet_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.label
- Duplicate def-linked translation key: Turret_MTHeavyBolter.description
- Duplicate def-linked translation key: Bullet_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.label
- Duplicate def-linked translation key: Turret_MTLasCannon.description
- Duplicate def-linked translation key: Bullet_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.label
- Duplicate def-linked translation key: Turret_ATDualHeavyBolter.description
- Duplicate def-linked translation key: Bullet_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.label
- Duplicate def-linked translation key: Turret_ATDualLasCannon.description
- Duplicate def-linked translation key: Bullet_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.label
- Duplicate def-linked translation key: Turret_BDThudGun.description
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: BDFrame.label
- Duplicate def-linked translation key: BDCarapace.label
- Duplicate def-linked translation key: BDBody.label
- Duplicate def-linked translation key: BDOrgans.label
- Duplicate def-linked translation key: BDBrain.label
- Duplicate def-linked translation key: BDRightRotor.label
- Duplicate def-linked translation key: BDRightRotorHousing.label
- Duplicate def-linked translation key: BDRightRotorBlade.label
- Duplicate def-linked translation key: BDLeftRotor.label
- Duplicate def-linked translation key: BDLeftRotorHousing.label
- Duplicate def-linked translation key: BDLeftRotorBlade.label
- Duplicate def-linked translation key: BDTurret.label
- Duplicate def-linked translation key: BDTurretWeapon.label
- Duplicate def-linked translation key: BDTurretActuator1.label
- Duplicate def-linked translation key: BDTurretActuator2.label
- Duplicate def-linked translation key: TGBomb.label
- Duplicate def-linked translation key: TGBomb.deathMessage
- Duplicate def-linked translation key: TGBullet.label
- Duplicate def-linked translation key: TGBullet.deathMessage
- Duplicate def-linked translation key: TGArmorPiercing.label
- Duplicate def-linked translation key: TGArmorPiercing.deathMessage
- Duplicate def-linked translation key: TraitorGuardFaction.label
- Duplicate def-linked translation key: TraitorGuardFaction.description
- Duplicate def-linked translation key: TraitorGuardFaction.pawnsPlural
- Duplicate def-linked translation key: TraitorGuardFaction.leaderTitle
- Duplicate def-linked translation key: BlightDroneComplete.label
- Duplicate def-linked translation key: TGSolider.label
- Duplicate def-linked translation key: TGSolider.labelPlural
- Duplicate def-linked translation key: TGSolider.labelMale
- Duplicate def-linked translation key: TGSolider.labelMalePlural
- Duplicate def-linked translation key: TGSolider.labelFemale
- Duplicate def-linked translation key: TGSolider.labelFemalePlural
- Duplicate def-linked translation key: TGHeavySoldier.label
- Duplicate def-linked translation key: TGHeavySoldier.labelPlural
- Duplicate def-linked translation key: TGHeavySoldier.labelMale
- Duplicate def-linked translation key: TGHeavySoldier.labelMalePlural
- Duplicate def-linked translation key: TGHeavySoldier.labelFemale
- Duplicate def-linked translation key: TGHeavySoldier.labelFemalePlural
- Duplicate def-linked translation key: TGGrenadier.label
- Duplicate def-linked translation key: TGGrenadier.labelPlural
- Duplicate def-linked translation key: TGGrenadier.labelMale
- Duplicate def-linked translation key: TGGrenadier.labelMalePlural
- Duplicate def-linked translation key: TGGrenadier.labelFemale
- Duplicate def-linked translation key: TGGrenadier.labelFemalePlural
- Duplicate def-linked translation key: TGSharpshooter.label
- Duplicate def-linked translation key: TGSharpshooter.labelPlural
- Duplicate def-linked translation key: TGSharpshooter.labelMale
- Duplicate def-linked translation key: TGSharpshooter.labelMalePlural
- Duplicate def-linked translation key: TGSharpshooter.labelFemale
- Duplicate def-linked translation key: TGSharpshooter.labelFemalePlural
- Duplicate def-linked translation key: TGVeteran.label
- Duplicate def-linked translation key: TGVeteran.labelPlural
- Duplicate def-linked translation key: TGVeteran.labelMale
- Duplicate def-linked translation key: TGVeteran.labelMalePlural
- Duplicate def-linked translation key: TGVeteran.labelFemale
- Duplicate def-linked translation key: TGVeteran.labelFemalePlural
- Duplicate def-linked translation key: TGStormTrooper.label
- Duplicate def-linked translation key: TGStormTrooper.labelPlural
- Duplicate def-linked translation key: TGStormTrooper.labelMale
- Duplicate def-linked translation key: TGStormTrooper.labelMalePlural
- Duplicate def-linked translation key: TGStormTrooper.labelFemale
- Duplicate def-linked translation key: TGStormTrooper.labelFemalePlural
- Duplicate def-linked translation key: TGCaptain.label
- Duplicate def-linked translation key: TGCaptain.labelPlural
- Duplicate def-linked translation key: TGCaptain.labelMale
- Duplicate def-linked translation key: TGCaptain.labelMalePlural
- Duplicate def-linked translation key: TGCaptain.labelFemale
- Duplicate def-linked translation key: TGCaptain.labelFemalePlural
- Duplicate def-linked translation key: TGBlightDrone.label
- Duplicate def-linked translation key: TGBlightDrone.labelPlural
- Duplicate def-linked translation key: NamerIGFTraitorGuardFaction.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.0
- Duplicate def-linked translation key: NamerIGTraitorGuardPawns.rulePack.rulesStrings.1
- Duplicate def-linked translation key: UrlockGaur.label
- Duplicate def-linked translation key: UrlockGaur.description
- Duplicate def-linked translation key: TGWeapons.label
- Duplicate def-linked translation key: TGApparel.label
- Duplicate def-linked translation key: TG_StdArmor.label
- Duplicate def-linked translation key: TG_StdArmor.description
- Duplicate def-linked translation key: TG_StdHelmet.label
- Duplicate def-linked translation key: TG_StdHelmet.description
- Duplicate def-linked translation key: TG_FlakPlate.label
- Duplicate def-linked translation key: TG_FlakPlate.description
- Duplicate def-linked translation key: Mech_BlightDrone.label
- Duplicate def-linked translation key: Mech_BlightDrone.description
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.label
- Duplicate def-linked translation key: Mech_BlightDrone_Corpse.description
- Duplicate def-linked translation key: Proj_TGKrakGrenade.label
- Duplicate def-linked translation key: TGGrenade_Krak.label
- Duplicate def-linked translation key: TGGrenade_Krak.description
- Duplicate def-linked translation key: TGGrenade_Krak.verbs.0.label
- Duplicate def-linked translation key: Bullet_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.label
- Duplicate def-linked translation key: Gun_TGLasPistol.description
- Duplicate def-linked translation key: Bullet_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.label
- Duplicate def-linked translation key: Gun_TGLasGun.description
- Duplicate def-linked translation key: Bullet_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.label
- Duplicate def-linked translation key: Gun_TGBoltGun.description
- Duplicate def-linked translation key: Bullet_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.label
- Duplicate def-linked translation key: Gun_TGExitusSniper.description
- Duplicate def-linked translation key: Bullet_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.label
- Duplicate def-linked translation key: Gun_TGPlasmaRifle.description
- Duplicate def-linked translation key: Bullet_TGRocket.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.label
- Duplicate def-linked translation key: Gun_TGQuadRktLauncher.description
- Duplicate def-linked translation key: Bullet_TGGrenade.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.label
- Duplicate def-linked translation key: Gun_TGImpGrenadeLauncher.description
- Duplicate def-linked translation key: Bullet_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.label
- Duplicate def-linked translation key: Gun_BlightAutoCannon.description
- Duplicate def-linked translation key: Miscellaneous.label
- Duplicate def-linked translation key: Robots.label
- Duplicate code-linked translation key: QualityBuilder.Nothing in language English
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Def-linked translation error: Found no Verse.JobDef named PlayParadoxPokerGame to match PlayParadoxPokerGame.reportString
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.label
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.description
- Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.jobString
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.label
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.description
- Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.jobString
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.label
- Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.description
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.label
- Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.description
- Def-linked translation error: Found no Verse.ThingDef named SunLamp_Blueprint_Install to match SunLamp_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.description
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Blueprint to match TableSurrogates_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Frame to match TableSurrogates_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.description
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Blueprint to match UpgradingStation_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Frame to match UpgradingStation_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.label
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.description
- Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.stuffProps.stuffAdjective
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.label
- Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.description
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.label
- Def-linked translation error: Found no Verse.ThingDef named AIRobot_Apparel_BaseShielding to match AIRobot_Apparel_BaseShielding.description
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>逃兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME是一名步兵。当HE知道自己要被派往帝奴雅与札德札之间的战争前沿,HE决定不再当兵了。最后HE通过军用太空穿梭机成功逃了出来。</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>被解雇士兵</title>
- <titleShort>士兵</titleShort>
- <desc>NAME通过卖身来筹集吸毒的资金。为了逃避,他加入军队,学会了战斗。
- 在军队他太聪明了,他经常不服从命令。这最终导致了他被开除军籍,并在他的肩膀上留下了印记。</desc>
- </DischargedSoldier36>
- Hospitality injected.
- [HugsLib] v3.1.2 initialized Hospitality, Supply_And_Demand, AllowTool
- static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_plus injected.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '184' things
- QualitySurgeon: detour WorkGiver_DoBill.TryStartNewDoBillJob
- Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 9935.
- Total: 51.422054 ms (FindLiveObjects: 1.445978 ms CreateObjectMapping: 1.295972 ms MarkObjects: 48.610233 ms DeleteObjects: 0.068292 ms)
- Loading game from file 新移民8 with mods Core, Wandering Caravans [v2.2.1], HugsLib, Hospitality, Supply and Demand, Various Space Ship Chunk, EdB Prepare Carefully, Animals Logic, Expanded Prosthetics and Organ Engineering 2.0, Efficient Light, More Vanilla Turrets, Medical Tab, Tilled Soil, Hand Me That Brick, QualityBuilder, RT's Weapon Pack, More Trade Ships, Allow Tool, Misc. Training, QualitySurgeon, Additional Joy Objects, Moody, More vanilla factions, Set-Up Camp, Vegetable Garden , [sd] advanced powergeneration, Realistic Rooms, Organized Research Tab, More Furniture (A17), LT-DoorMat, Work Tab, Animal Tab, Stack Merger, [T] MoreFloors, Increased Stack, Tech Advancing, Static Quality Plus A17.1, ED-Embrasures, Misc. Robots, Astra Militarum Imperial Guard Core Mod v1.517, Astra Militarum Turret Addon Chinese Translation 星界軍-炮塔附加 中文翻譯, Astra Militarum Faction 星界軍-派系 Chinese Translation 中文翻譯, Astra Militarum Core星界軍-核心 Chinese Translation 中文翻譯, Astra Militarum Imperial Guard Turret Addon Mod v1.26, Astra Militarum Imperial Guard Factions Mod v1.452, Miscellaneous 'CORE', Misc. MAI, 和 Mechanoid Tech
- Could not load reference to Verse.ResearchProjectDef named ManagingSoftware
- Could not load reference to Verse.ResearchProjectDef named AdvancedManagingSoftware
- Could not load reference to Verse.ResearchProjectDef named PowerManagement
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Null key while loading dictionary of Verse.ResearchProjectDef and System.Single.
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to RimWorld.WorkGiverDef named ManagerManage
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- Could not find class FluffyManager.Manager while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="FluffyManager.Manager"><id>0</id><JobStack><JobStack /></JobStack></li>
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
- at Verse.ScribeExtractor.SaveableFromNode[MapComponent] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="FluffyManager.Manager"><id>0</id><JobStack><JobStack /></JobStack></li>
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- Could not load reference to Verse.ThingDef named UniversalRobot_disabled
- Could not load reference to Verse.ThingDef named UniversalRobot_Corpse
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] val:1
- [Tech Advancing] [Information] Read TA_ExposePeople
- [Tech Advancing] [Information] Loading
- QualityBuilder added to 命令 category.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23995.
- Total: 297.069122 ms (FindLiveObjects: 0.996355 ms CreateObjectMapping: 4.145692 ms MarkObjects: 291.847321 ms DeleteObjects: 0.078950 ms)
- Exception filling tab Hospitality.ITab_Pawn_Guest: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.StoryIntender_Population.CalculatePopulationIntent (RimWorld.StorytellerDef def, Single curPop, Int32 ticksSinceGain) [0x00000] in <filename unknown>:0
- at RimWorld.StoryIntender_Population.get_PopulationIntent () [0x00000] in <filename unknown>:0
- at RimWorld.PawnUtility.RecruitDifficulty (Verse.Pawn pawn, RimWorld.Faction recruiterFaction, Boolean withPopIntent) [0x00000] in <filename unknown>:0
- at Hospitality.GuestUtility.GetMinRecruitOpinion (Verse.Pawn guest) [0x00000] in <filename unknown>:0
- at Hospitality.GuestUtility.GetFriendsInColony (Verse.Pawn guest) [0x00000] in <filename unknown>:0
- at Hospitality.ITab_Pawn_Guest.FillTabGuest (Rect rect) [0x00000] in <filename unknown>:0
- at Hospitality.ITab_Pawn_Guest.FillTab () [0x00000] in <filename unknown>:0
- at Verse.InspectTabBase+<DoTabGUI>c__AnonStorey44F.<>m__65A () [0x00000] in <filename unknown>:0
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
- (Filename: Line: 422)
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