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TheInsidiousOne

aug24

Aug 24th, 2019
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  1. Clockwork Dragon
  2. ★★★★★
  3. LIGHT
  4. Dragon/Synchro/Effect
  5. ATK 2100
  6. DEF 1600
  7. 1 Tuner + 1+ non-Tuner monsters
  8. If this card is Synchro Summoned: You can target 1 Spell/Trap your opponent controls; place it to the bottom of the Deck. You can only use this effect of "Clockwork Dragon" once per turn. If this card is destroyed during the Battle Phase: End the Battle Phase.
  9.  
  10. Malicious Lady Luck
  11. DARK
  12. Spellcaster/Effect
  13. ATK ?
  14. DEF ?
  15. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Spellcaster monster with a Level you control. If Summoned this way, its Level is increased by the Level of the banished monster. This card's ATK and DEF become each equal to its Level x 400. Once per turn: You can target 1 Spell/Trap your opponent controls; reduce this card's Level by 1, and if you do, destroy that target.
  16.  
  17. Gemstone Gatherer
  18. Normal Spell
  19. Target 1 Monster Card in your Spell & Trap Zone; send it to the GY, and if you do, gain LP equal to that monster's original ATK. You can only activate 1 "Gemstone Gatherer" per turn.
  20.  
  21. Hunter of the Rare
  22. ★★★
  23. LIGHT
  24. Beast-Warrior/Effect
  25. ATK 1700
  26. DEF 200
  27. If neither player controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can only Special Summon "Hunter of the Rare" once per turn. If this card is destroyed by battle with a monster that began the Duel in the Extra Monster Zone: You can send 1 Beast-Warrior monster from your Deck to the GY, except "Hunter of the Rare". You can only use this effect of "Hunter of the Rare" once per turn.
  28.  
  29. Trinity Gauntlet
  30. Equip Spell
  31. Equip only to a Level/Rank 3 or lower monster you control. It gains 300 ATK/DEF, also it cannot be destroyed by battle, or by the effects of, monsters that have no Level.
  32.  
  33. Bottomless Trap Hole Broadsword
  34. ★★★★
  35. EARTH
  36. Insect/Effect
  37. ATK 1600
  38. DEF 1200
  39. Must be Special Summoned with "The Fang of Critias", using "Bottomless Trap Hole". Once per turn, when a monster with 1500 or more ATK that was Special Summoned this turn, activates its effect on the field (Quick Effect): You can negate the effect, and if you do, banish that card.
  40.  
  41. Endless Appetite
  42. Normal Trap
  43. Target 1 Normal Summoned/Set monster you control; equip this card to it. It gains 300 ATK for each card equipped to it. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: You can equip the destroyed monster to the equipped monster as an Equip Spell that makes the equipped monster gain 300 ATK.
  44.  
  45. Nature's Blessing
  46. Quick-Play Spell
  47. Target 1 Tuner Normal Monster you control and 1 Synchro Monster in your GY whose Level is less than or equal to double the Level of the first target; banish the first target, and if you do, Special Summon the second target, but it has its effect(s) negated. You can only activate 1 "Nature's Blessing" per turn.
  48.  
  49. Princess of Machines - Mordecia
  50. ★★★★★★
  51. EARTH
  52. Machine/Synchro/Effect
  53. ATK 2500
  54. DEF 1800
  55. 1 Tuner + 1+ non-Tuner Machine monsters
  56. This card gains effects, depending on its location on the field.
  57. ● Extra Monster Zone: If this card battles an opponent's monster, negate that monster's effects until the end of the Damage Step.
  58. ● Main Monster Zone: If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
  59.  
  60. Mekk Lord Blue Blaster
  61. WATER
  62. Machine/Link/Effect
  63. ATK 2200
  64. LINK-3
  65. TL T TR
  66. 2+ Machine monsters
  67. You cannot Summon/Set monsters to a zone this card points to. Once per turn: You can target 1 monster your opponent controls that this card points to; equip it to this card as an Equip Spell that makes the equipped monster gain 500 ATK. If this card you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead.
  68.  
  69. Acidust Ptera
  70. ★★★★
  71. WATER
  72. Dinosaur/Effect
  73. ATK 1700
  74. DEF 1200
  75. If your opponent controls 2 or more monsters and you only control Dinosaur monsters, you can Special Summon this card (from your hand). You can only Special Summon "Acidust Ptera" once per turn this way. Up to twice per turn: You can target 1 Dinosaur monster on the field, then activate 1 of these effects;
  76. ● Increase its Level by 1.
  77. ● Reduce its Level by 1.
  78.  
  79. Revolving Fates
  80. Continuous Spell
  81. Once per turn, if a DARK Dragon monster you control is destroyed by battle or card effect and sent to the GY: You can pay 500 LP, then target 1 Dragon Link Monster you control; Special Summon that destroyed monster in Defense Position, to your zone the targeted monster points to.
  82.  
  83. Mechanical Menace
  84. ★★★
  85. EARTH
  86. Machine/Flip/Tuner/Effect
  87. ATK 1300
  88. DEF 700
  89. FLIP: Special Summon 2 "Menacing Tokens" (Level 3/EARTH/Machine/1000 ATK/2000 DEF) to your field.
  90. If you control no monsters while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Mechanical Menace" once per turn.
  91.  
  92. Vicious Serpent
  93. ★★★
  94. DARK
  95. Reptile/Effect
  96. ATK 1200
  97. DEF 200
  98. If this card is sent from your Deck to the GY: You can target 1 Reptile monster in your GY, except "Vicious Serpent"; add it to your hand. You can only use this effect of "Vicious Serpent" once per turn. While this card is in your GY, all Reptile monsters you control gain 300 ATK.
  99.  
  100. Overclock Warlock
  101. ★★★★
  102. LIGHT
  103. Spellcaster/Tuner/Effect
  104. ATK ?
  105. DEF 0
  106. If this card destroys an opponent's monster by battle: You can increase the turn count by 1. This card's ATK becomes equal to this Duel's turn count x 400.
  107.  
  108. Big Bold Mechstrosity
  109. ★★★★
  110. <2 2>
  111. EARTH
  112. Machine/Xyz/Pendulum/Effect
  113. ATK 2500
  114. DEF 1800
  115. You can target 1 card in your other Pendulum Zone and 1 Machine monster you control; Special Summon this card, and if you do, attach those targets to this card as materials. You can only use this effect of "Big Bold Mechstrosity" once per turn.
  116. ----
  117. 2 Level 4 Machine monsters
  118. If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. Once per turn: You can detach 1 material from this card, then target 1 other Machine monster you control and 1 card your opponent controls; destroy them. You can only use this effect of "Big Bold Mechstrosity" once per turn.
  119.  
  120. Omni Scarecrow Sorcerer
  121. ★★★★★★★★
  122. EARTH
  123. Spellcaster/Effect
  124. ATK 2800
  125. DEF 2600
  126. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while this Duel's turn count is 20 or higher, by Tributing 2 Spellcaster monsters. You can only control 1 "Omni Scarecrow Sorcerer" once per turn. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is tripled.
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