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- #ifndef RAYDATA_TRANSPARENT_H
- #define RAYDATA_TRANSPARENT_H
- #include "Material.h"
- class Transparent : public Material {
- public:
- Transparent(const vec3 &ambient, const vec3 &diffuse, const vec3 &specular, const int &beta, const float &alpha,
- const float &refraccio);
- virtual ~Transparent();
- virtual bool scatter(const Ray &r_in, const IntersectionInfo &rec, vec3 &color, std::vector<Ray> &r_out) const;
- float refraccio;
- };
- #endif //RAYDATA_TRANSPARENT_H
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