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a guest Jan 11th, 2019 50 Never
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  1. local objectName = _G.popups.drawGamePointer()
  2.        
  3. objectName.x, objectName.y = _W / 2 + 170, _H / 2 - 3
  4. fleetLayer:insert(objectName)
  5.  
  6. timer.performWithDelay(5000, function()
  7.     objectName:hide()
  8. end)
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