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Josko_91

My shconfig.cfg 100 levels

May 24th, 2019
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  1. //********************** SUPERHERO CORE CVARS **********************
  2.  
  3. //Enables/disables the mod.
  4. // 0 - Disabled
  5. // 1 - Enabled
  6. sv_superheros 1
  7.  
  8. //Admin flag to determine who can access the important server commands
  9. //Note: With AMXX 1.80 or above this can be modified in cmdaccess.ini
  10. sh_adminaccess m
  11.  
  12. //Debug Message Level.
  13. //ONLY enable this if you are trying to fix something, it prints A LOT of messages.
  14. // 0 - Disabled
  15. // 1 - Server Print
  16. // 2 - Server Log
  17. // 3 or above - More Messages, Server Log (higher the number the more messages)
  18. sh_debug_messages 0
  19.  
  20. //Number of heroes allowed with bind characters - after that you must pick non-bind heroes only. (max 9 default)
  21. sh_maxbinds 3
  22.  
  23. //Max number of powers players can pick from, this is also limited by the number of levels you have.
  24. sh_maxpowers 10
  25.  
  26. //What level to start newcomers at.
  27. sh_minlevel 0
  28.  
  29. //Save XP or restart it from 0 each map.
  30. // 0 - Reset XP each map (Short Term)
  31. // 1 - Save XP (Long Term)
  32. sh_savexp 1
  33.  
  34. //Key used to save players XP data by.
  35. // 0 - Force save by name/nick
  36. // 1 - Auto-detect, save by SteamID or IP if LAN (default)
  37. // 2 - Force save by IP
  38. sh_saveby 1
  39.  
  40. //How many days a user's XP is saved after the user's last connection.
  41. //Recommended max setting of 30 for VAULT style saving. Max value is 365.
  42. sh_xpsavedays 365
  43.  
  44. //Minimum number of players required to gain any kind of non-frag XP (ie. objective/mercy XP).
  45. sh_minplayersxp 0
  46.  
  47. //Default server wide reload mode.
  48. //Used only if the hero is set to use the server's reload mode setting.
  49. // 0 - do nothing, normal cs ammo and reloading functionality
  50. // 1 - continuous shooting, no reload
  51. // 2 - fill the backpack (must reload)
  52. // 3 - drop the gun and get a new one with full clip (not recommended)
  53. sh_reloadmode 1
  54.  
  55. //Block VIP flags
  56. // a - block use of +powers (good to stop from nocliping to rescue zone)
  57. // b - block giving of weapons by heroes
  58. // c - block max health set by heroes
  59. // d - block max armor set by heroes
  60. // e - block max speed set by heroes
  61. // f - block min gravity set by heroes
  62. // g - block all extradamage set by heroes (includes powers like lasers)
  63. // h - custom block setting (some heroes might use this)
  64. sh_blockvip "abcdef"
  65.  
  66. //Enable this to save XP at end of every round.
  67. //May cause a very small amount of lag at round end with MySQL saving.
  68. // 0 - Disabled
  69. // 1 - Enabled
  70. sh_endroundsave 1
  71.  
  72. //This cvar sets the value of XP given/taken from players for Hostage / Bomb / VIP events.
  73. //Hostage rescues get sh_objectivexp divided by number of hostages on map, per hostage.
  74. sh_objectivexp 100
  75.  
  76. //Give new players an average level of XP based on people already playing. (Setting is ignored with Saved XP)
  77. // 0 - Disabled
  78. // 1 - Enabled
  79. sh_autobalance 0
  80.  
  81. //Load XP right when a player joins (may cause lag with large user database)
  82. // 0 - Disabled
  83. // 1 - Enabled
  84. sh_loadimmediate 0
  85.  
  86. //MercyXP mode, gives players XP if they did not gain any during a round.
  87. // 0 - MercyXP system Disabled.
  88. // 1 - Give any player a set amount of XP which is set with sh_mercyxp.
  89. // 2 - Give only players up to a certain level MercyXP, max level is set with sh_mercyxp.
  90. // XP given will be the inverse of the amount they would get for killing
  91. // someone at their level, then this is divided by 2 to keep it low.
  92. // So as a players level increases they will get less MercyXP with mode 2.
  93. sh_mercyxpmode 1
  94.  
  95. //If sh_mercyxpmode = 1: How much Mercy XP to give players
  96. //If sh_mercyxpmode = 2: Max level to give MercyXP to players
  97. sh_mercyxp 100
  98.  
  99. //Command Projector, displays help info to players in a HUD messages non-stop.
  100. // 0 - Disabled
  101. // 1 - Only show to DEAD players
  102. // 2 - Show to ALL players
  103. sh_cmdprojector 1
  104.  
  105. //How many highest level heroes can a person pick.
  106. //If this is set to 2 and a client is at level 9,
  107. //they can only pick 2 level 9 heroes max, 3 level 8 heroes max, ect.
  108. //There is a bunch of complicated math that goes into this system and it limits more than
  109. //just the highest level available to that person, try it and see what I mean.
  110. //Set to 0 to disable this limiting of choices
  111. sh_lvllimit 0
  112.  
  113. //SuperHero Menu mode
  114. // 0 - Old style menu, hides disabled heroes from showing on the menu
  115. // 1 - New style menu, shows disabled heroes grayed out
  116. sh_menumode 1
  117.  
  118. //Headshot Multiplyer - if you kill someone with a headshot the XP given
  119. //will be multiplied by the value. Setting this to "1.0" will effectively
  120. //disable it because x * 1.0 = x. Any value less than 1.0 is ignored.
  121. sh_hsmult 2.0
  122.  
  123. //Can clients drop heroes while alive?
  124. //This is OFF by default because many people expliot the server by picking a hero
  125. //like batman, get the weapons, then drop him. This will prevent that kind of activity.
  126. sh_alivedrop 0
  127.  
  128. //Set whether Free For All mode is enabled for team killing. (Only works when friendly fire is on)
  129. // 0 - Lose money, frags, and XP on TK (default)
  130. // 1 - Gain money, frags, and XP on TK
  131. sh_ffa 0
  132.  
  133. // *** MySQL Settings, Only needed if using the mysql saving method ***
  134. // Uncomment the cvar lines to enable these settings
  135.  
  136. //sh_mysql_host "localhost"
  137. //sh_mysql_user "SuperHeroModUser"
  138. //sh_mysql_pass ""
  139. //sh_mysql_db "sherodb"
  140. //sh_mysql_persistent 0
  141.  
  142. shm_buyxpamt 150 //amount of exp given per buy (set to zero to disable)
  143. shm_buyhpamt 0 //amount of life given per buy (set to zero to disable)
  144. shm_buyapamt 0 //amount of armor given per buy (set to zero to disable)
  145. shm_buyframt 0 //amount of armor given per buy (set to zero to disable)
  146.  
  147. shm_buyxpcost 16000 //cost per purchase of exp amount
  148. shm_buyhpcost 5000 //cost per purchase of life amount
  149. shm_buyapcost 1500 //cost per purchase of armor amount
  150. shm_buyfrcost 1000 //cost per purchase of armor amount
  151.  
  152.  
  153.  
  154. // *************** END SUPERHERO CORE CVARS ***************
  155.  
  156. // ***************** START HERO SPECIFIC CVARS ****************
  157.  
  158. //Aquaman
  159. aquaman_level 1
  160. aquaman_armorcost 0 //How much armor each bubble thrower blast uses
  161. aquaman_numbubbles 10 //How many giant killer bubbles
  162. aquaman_bubbledamage 50 //How much damage each bubble does
  163.  
  164. //Bomberman
  165. bomberman_level 2
  166. bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
  167. bomberman_bombs 0 //How Many Bombs does he start with (def=1)
  168. bomberman_bpl 1 //How Many More Bombs Does he get each level (def=0)
  169. bomberman_radius 400 //Radius of damage (def=400)
  170. bomberman_maxdamage 150 //Maximum Damage to deal (def=100)
  171.  
  172.  
  173. //Dazzler
  174. dazzler_level 3
  175. dazzler_radius 3000 //radius of people affected
  176. dazzler_cooldown 10 //# of seconds before Dazzler can flash
  177.  
  178.  
  179. //Human Torch
  180. htorch_level 4
  181. htorch_armorcost 0 //How much amour each flame uses
  182. htorch_numburns 8 //How many time to burn the victim
  183. htorch_burndamage 10 //How much damage each burn does
  184.  
  185.  
  186.  
  187. //Skeletor ( NOT WORKING )
  188. skeletor_level 0
  189. skeletor_cooldown 30 //# of seconds for skeletor cooldown
  190. skeletor_camptime 1 //# of seconds player considered camping w/o x/y movement
  191. skeletor_movedist 10 //minimum amount of dist player has to move b4 considered not camping
  192. skeletor_maxsnarks 10 //maximum amount of snarks to spawn on a player
  193.  
  194. //Bill Gates
  195. gates_level 5 //What level is he avalible (def=6)
  196. gates_buytime 0 //Obey Buytime (def=1)
  197. gates_buyzone 0 //Obey Buyzone (def=0)
  198. gates_buyteam 0 //Obey Buylimiations of CS (def=0)
  199. gates_buymulti 1 //Buy Mulitiple Weapons (def=0)
  200. gates_buygrenades 0 //Limit to how many He he can buy? (def=UNLIMITED)
  201. gates_money 32000 //How Much Money he has each round (def=32000)
  202.  
  203. //Anubis
  204. anubis_level 6
  205. anibus_showdamage 1 //(0|1) - hide|show bullet damage..
  206. anibus_showchat 1 //(0|1) - hide|show ghostchat messages..
  207. anubis_health 150 //Health anubis starts with
  208. anubis_armor 150 //Armor anubis starts with
  209.  
  210. //Xavier
  211. xavier_level 7
  212. xavier_traillength 60 //Length of trail behind players
  213. xavier_showteam 0 //Show trails on your team
  214. xavier_showenemy 1 //Show trails on enemies
  215. xavier_refreshtimer 1.0 //How often do the trails refresh
  216.  
  217.  
  218. //Spiderman
  219. spiderman_level 8
  220. spiderman_moveacc 140 //How quickly he can move while on the hook
  221. spiderman_reelspeed 400 //How fast hook line reels in
  222. spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
  223. spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
  224. spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)
  225.  
  226. //Shadowcat
  227. shadowcat_level 9
  228. shadowcat_cooldown 5 //# of seconds before Shadowcat can NoClip Again
  229. shadowcat_cliptime 10 //# of seconds Shadowcat has in noclip mode.
  230.  
  231. //The Tick
  232. thetick_level 10
  233.  
  234. //Domino
  235. domino_level 11
  236. domino_maxmult 2.0 //Max possible damage multiplier, range 1.01 to 2.0 (Default 2.0)
  237.  
  238. //Copperhead
  239. copper_level 12
  240. copper_none 1.25 //Bet multiplier for getting nothing
  241. copper_two 1.5 //Bet multiplier for getting one pair
  242. copper_double 3 //Bet multiplier for getting two pairs
  243. copper_three 4 //Bet multiplier for getting 3 of a kind
  244. copper_straight 6 //Bet multiplier for getting sequential numbers
  245. copper_four 10 //Bet multiplier for getting 4 of a kind
  246. copper_1337 100 //Bet multiplier for getting 1337
  247.  
  248. //Hulk
  249. hulk_level 13
  250. hulk_radius 1800 //Radius of people affected
  251. hulk_cooldown 15 //# of seconds before Hulk can ReStun
  252. hulk_stuntime 8 //# of seconds Hulk Stuns Everybody
  253. hulk_stunspeed 70 //Speed of stunned players
  254.  
  255. //Jubilee
  256. jubilee_level 14
  257. jubilee_time 60 //time the power is active in seconds
  258. jubilee_brightness 50 //how well you can see with shades 0 is perfect 200 is dark
  259. jubilee_cooldown 10 //ammount of time in seconds before allowed to use the power again
  260. jubilee_flash 1 //give her free flashbangs? 0=no. 1+ = time delay
  261.  
  262. //Iron Man
  263. ironman_level 15
  264. ironman_timer 0.1 //How often (seconds) to run the loop
  265. ironman_thrust 125 //The upward boost every loop
  266. ironman_maxspeed 400 //Max x and y speeds (while in air)
  267. ironman_xymult 1.05 //Multiplies the current x,y vector when moving
  268. ironman_fuelcost 0 //How much armor does it cost per firing
  269. ironman_armor 400 //How much armor does ironman start with?
  270.  
  271. //Psylocke
  272. psylocke_level 20
  273.  
  274. //Cyclops
  275. cyclops_level 25
  276. cyclops_laser_ammo 50 //total # of shots given each round
  277. cyclops_laser_burndecals 1 //Show the burn decals on the walls
  278. cyclops_cooldown 0.20 //Cooldown timer between shots
  279. cyclops_multishot 0.20 //Delay for multishots on holding key down
  280.  
  281.  
  282. //Batman
  283. batman_level 28
  284. batman_health 200 //Starting Health
  285. batman_armor 200 //Starting Armor
  286.  
  287. //Punisher
  288. punisher_level 32
  289. punisher_rldmode 0 //Reload method:
  290. // 0 - use server's sh_reloadmode setting
  291. // Ignore server's sh_reloadmode set own:
  292. // 1 - continuous shooting, no reload
  293. // 2 - fill the backpack (must reload)
  294. // 3 - drop the gun and get a new one with full clip (not recommended)
  295.  
  296. //Flash
  297. flash_level 35
  298. flash_speed 500 //the speed Flash can run
  299.  
  300.  
  301. //Master Chief
  302. masterchief_level 38
  303. masterchief_health 100 //Default 100 (no extra health)
  304. masterchief_armor 100 //Default 150
  305. masterchief_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% of normal gravity, ect.)
  306. masterchief_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher)
  307. masterchief_p90mult 1.5 //Damage multiplyer for his P90
  308. // Below Only used if PLAYER_MODEL define = 1
  309. masterchief_teamglow 0 //Glow Team Color when player skin in use (0=no 1=yes)
  310.  
  311. //Thief
  312. thief_level 40
  313. thief_cashperlev 300 //How much money he steals per hit per his level (Default 100)
  314.  
  315. //Cartman
  316. cartman_level 45
  317. cartman_cooldown 10.0
  318. cartman_delay 1.0 //delay til teleport
  319. cartman_nadedelay 0.0 //delay til new nade
  320.  
  321. //Mystique
  322. mystique_level 46
  323. mystique_cooldown 0 //Cooldown time between morphs
  324. mystique_maxtime 0 //Max time you can be morphed
  325. mystique_toggle 1 //Should the key be a toggle or do they need to hold it down
  326.  
  327. //Blink
  328. blink_level 47
  329. blink_amount 50 //Ammount of teleportaions available
  330. blink_cooldown 0 //Cooldown timer between uses
  331. blink_delay 0 //Delay time before the teleport occurs
  332. blink_delaystuck 0 //Is the user stuck in place during the delay?
  333.  
  334. //Hobgoblin
  335. goblin_level 48
  336. goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
  337. goblin_grenadetimer 1 //How many second delay for new grenade
  338.  
  339. //Black Panther
  340. blackpanther_level 49
  341.  
  342. //Beast
  343. beast_level 50
  344. beast_gravity 0.80 //Gravity
  345. beast_health 300 //Starting Health
  346. beast_armor 300 //Starting Armor
  347. beast_speed 0 //Running Speed
  348.  
  349. //Fartman
  350. fartman_level 51
  351. fartman_gasdmg 50 //Amount of damage caused (Default 10)
  352. fartman_gasradius 300 //Damage radius from smoke grenade to player, 200-250 is the normal smoke radius (Default 200)
  353. fartman_gasfreq 1.0 //Every # of seconds gas damage is caused again (Default 2.0)
  354. fartman_grenadetimer 1.0 //# of seconds until new smoke grenade is given (Default 10.0)
  355.  
  356. //Electro
  357. electro_level 52
  358. electro_cooldown 20 //# of seconds for cooldown between use (Default 45)
  359. electro_searchtime 45 //# of seconds to search for a victim when key is pressed (Default 45)
  360. electro_maxdamage 150 //Damage on first victim, amount is decreased each jump by decay rate (Default 50)
  361. electro_jumpdecay 0.66 //Decay rate for damage and sprite line width each lightning jump (Default 0.66)
  362. electro_jumpradius 500 //Radius to search for a lightning jump (Default 500)
  363.  
  364. //Rambo
  365. rambo_level 53
  366. rambo_health 100 //Health
  367. rambo_armor 100 //Armor
  368. rambo_m249mult 2.0 //Damage multiplier for PARA M249
  369.  
  370. //Darth Maul
  371. darth_level 54
  372. darth_healpoints 5 // the #of HP healed per second
  373. darth_knifespeed 0 // speed of Darth Maul in knife mode
  374. darth_knifemult 1.50 // multiplier for knife damage...
  375.  
  376. //Phoenix
  377. phoenix_level 55
  378. phoenix_cooldown 120 //Ammount of time before next available respawn (Default 120)
  379. phoenix_radius 375 //Radius of people affected by blast (Default 375)
  380. phoenix_maxdamage 90 //Maximum damage dealt spread over radius (Default 90)
  381.  
  382. //Demolition Man
  383. demoman_level 56
  384. demoman_radius 300 // radius of blast
  385. demoman_maxdamage 150 // max damage a mine can cause
  386. demoman_maxmines 20 // max ammount of mines that can be placed at once
  387. demoman_minehealth 50 // health of mines (determines how many shots blow them up)
  388.  
  389. //Agent Zero
  390. agentz_level 57
  391.  
  392. //Vash the Stampede
  393. vash_level 58
  394. vash_deaglemult 2.5 //Damage multiplyer for his Deagle
  395. vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
  396.  
  397. //Madness
  398. madness_level 59
  399. madness_health 100 //how much health madness has
  400. madness_armor 100 //how much armor madness has
  401. madness_m3mult 2.0 //Damage multiplyer for his M3
  402.  
  403. //Resident Evil
  404. veronika_level 60
  405. veronika_akmulti 1.5 //Damage multiplyer for his ak47
  406. veronika_grenades 15 //Grenades given
  407. veronika_m203rad 200
  408. veronika_m203dmg 200
  409.  
  410. //Daredevil
  411. daredevil_level 61
  412. daredevil_radius 800 //Radius of the rings
  413. daredevil_bright 255 //How bright to make the rings
  414.  
  415. //Grandmaster
  416. gmaster_level 62
  417. gmaster_cooldown 600 //# of seconds for Grandmaster cooldown
  418.  
  419. //Mad Assassin
  420. madassassin_level 63
  421. madassassin_G3SG1mult 2.0 //Damage multiplyer for his G3SG1 Sniper Rifle
  422. madassassin_healpoints 10 //The # of HP healed per second
  423.  
  424. //General
  425. general_level 64
  426. general_dmg 20 //Amount of damage added to attacks by teammates
  427. general_cooldown 0.0 //Cooldown between added damage to attacks
  428. general_benefit 1 //General's get extra attack damage from other General's on their team (0=no 1=yes)
  429.  
  430. //CloneTrooper
  431. ctrooper_level 65 // Level for CloneTrooper
  432. ctrooper_teamglow 0 // if 0 he will not glow and if 1 he will glow
  433. ctrooper_ak47mult 2.0 // Damage Multiplier For His AK47
  434. ctrooper_health 100 // Amount of HP he has
  435. ctrooper_armor 100 // Amount of AP he has
  436. ctrooper_teamcolored 1 //Default 1
  437.  
  438. //Catwoman
  439. catwoman_level 66
  440. catwoman_seconds 0.5 //Seconds after round starts that she sneaks to other base
  441. catwoman_change 8.0 //Look like the enemy when you sneak? 0 dont look like enemy. 1.0 look like enemy for entire round. 2.0 and above is the time you look like the enemy.
  442. catwoman_mode 1 //Mode of sneaking-
  443. // 1. It multiplies pctperlev cvar times current level and if it is higher than a random number, you sneak
  444. // 2. Works like my abomination, takes maxrounds and subtracts your level from it.
  445. // This number is how many rounds you have to wait until you can sneak.
  446. // It won't go under the minrounds.
  447. //Catwoman - mode 1
  448. catwoman_pctperlev 0.01 //Percent chance per level of sneaking
  449. //Catwoman - mode 2
  450. catwoman_maxrounds 20 //Max rounds to wait (minus your level) until you can sneak
  451. catwoman_minrounds 5 //Min rounds to wait until you can sneak, no matter your level, it wont go under this
  452.  
  453. //Bishop
  454. bishop_level 67
  455. bishop_absorbmult 1.50 //Weapon damage taken X this cvar = damage absorbed [def=0.50]
  456. bishop_damagemult 1.75 //Energy absorbed X this cvar = extra weapon damage dealt [def=0.75]
  457. bishop_blastmult 2.50 //Energy absorbed X this cvar = damage that Energy Blast deals [def=2.50]
  458.  
  459. //Captain America
  460. captaina_level 68
  461. captaina_pctperlev 0.02 //Percentage that factors into godmode randomness
  462. captaina_godsecs 2 //# of seconds of god mode
  463.  
  464. //Polaris
  465. polaris_level 69
  466. polaris_boost 400 // How much boost to give to the grenades
  467. polaris_range 200 // How close the grenades have to be before polaris reacts
  468.  
  469. //Batgirl
  470. batgirl_level 70
  471. batgirl_moveacc 750 //How quickly she can move while on the zipline
  472. batgirl_reelspeed 1000 //How fast hook line reels in
  473. batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
  474. batgirl_hooksky 1 //0=no sky hooking 1=sky hooking allowed
  475. batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines
  476. batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)
  477.  
  478. //Thor
  479. thor_level 71
  480. thor_pctofdmg 75 //Percent of Damage Taken that is dealt back at your attacker (def 75%)
  481. thor_cooldown 30 //Amount of time before next available use (def 45)
  482.  
  483. //Gambit
  484. gambit_level 72
  485. gambit_grenademult 60.9 //Damage multiplyer from orginal damage amount (def 60.9)
  486. gambit_grenadetimer 600.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
  487. gambit_cooldown 1.0 //How many seconds until extra grenade damage can be used again (def 120.0)
  488.  
  489. //Steel
  490. steel_level 73
  491. steel_hpsetsuit 100 //Health # to set suit on (def 40)
  492. steel_aps 10 //Amount of Armor regenerated per second when suit is on (def 3)
  493. steel_maxaps 400 //Max Armor regenerated per second when suit is on (def 100)
  494.  
  495. //Poison Ivy
  496. poisonivy_level 74
  497. poisonivy_damage 1 //Damage per second from infection
  498. poisonivy_cooldown 0.0 //Seconds before you can infect another player
  499. poisonivy_xpbased 1 //Do they cause more damage each xp level, 0=no 1=yes (def=0)
  500. poisonivy_dpl 1 //Amount of additonal damage per level
  501. poisonivy_maxdpl 0 //Maximum possible damage amount if xpbased (0=no max set)
  502. poisonivy_self 1 //Can users with Poison Ivy be infected, 0=no 1=yes
  503.  
  504. //Alien
  505. alien_level 75
  506. alien_health 100 //Default 125
  507. alien_armor 100 //Default 125
  508. alien_knifemult 0.0 //Damage multiplyer for his Knife
  509. alien_vision 90 //How far vision is zoomed out (must be 90 or higer because normal vision is 90)
  510. alien_tint 0 //How dark the green screen tint is (255-no sight, 0-perfect sight)
  511. alien_alpha 10 //Alpha level when invisible (0-invisible, 255-full visibility)
  512. alien_knifemode 0 //1-knife only can't change weapons, 0-Alien Vision on only when knifing (def 0)
  513.  
  514. //Rattler
  515. rattler_level 76
  516. rattler_dmgreturn 0.02 //Percentage increase with level, the higher lvl, the more dmg returns.
  517.  
  518. //Castor Troy
  519. castor_level 77 //Default 6 Level at which hero can be selected
  520. castor_cooldown 15 //Default 15 Number of seconds between Castor's Face-Offs
  521. castor_dualspeed 0 //Default 300 Speed hero runs at while wielding berettas
  522. castor_dualmult 3 //Default 4 Damage multiplier (castor_dualmult * normal damage)
  523. castor_faceoffs 3 //Default 3 Number of different possible victims of the Face/Off
  524.  
  525. //Billy teh Kid
  526. billy_level 78
  527. billy_health 100
  528. billy_armor 100
  529. billy_speed 300
  530. billy_revspeed 860
  531. billy_dropwpn 1
  532. billy_elitemult 1.0
  533. billy_armorcost 0
  534.  
  535. //Dracula
  536. dracula_level 79
  537. dracula_pctperlev 0.03 //What percent of damage to give back per level of player
  538.  
  539. //Abomination-v2
  540. abomination_level 80
  541. abomination_pctperlev 0.01 //chance of turning green and ugly when being hit
  542. abomination_maxsec 20.0 //max ammount of godsecs. a lvl 1 will have 15 secs, a lvl 2 will have 14, lvl 3 13 and so on.
  543. abomination_minsec 6.0 //smallest ammount of godsecs. no matter what lvl, they will have at least this many.
  544.  
  545. //Morpheus
  546. morpheus_level 81
  547. morpheus_gravity 0.40 //Gravity Morpheus has
  548. morpheus_mp5mult 3.0 //Damage multiplyer for his MP5
  549.  
  550. //Penguin
  551. penguin_level 82
  552. penguin_grenademult 4.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
  553. penguin_grenadetimer 600.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
  554. penguin_cooldown 1.0 //How many seconds until penguin grenade can be used again (def 120.0)
  555. penguin_fuse 6.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
  556. penguin_nadespeed 900 //Speed of Penguin grenades when seeking (def 900)
  557.  
  558. //Wolverine
  559. wolv_level 83
  560. wolv_healpoints 50 //The # of HP healed per second
  561. wolv_knifespeed 0 //Speed of wolveine in knife mode
  562. wolv_knifemult 2.0 //Multiplier for knife damage
  563.  
  564. //Superman
  565. superman_level 84
  566. superman_gravity 0.40 //Gravity
  567. superman_health 400 //Starting health
  568. superman_armor 0 //Starting armor
  569.  
  570. //Exodus
  571. exodus_level 85
  572. exodus_cooldown 20 //# of seconds before next available use after a grabbed user is released (Default 15)
  573. exodus_grabtime 20 //# of seconds Exodus can grab a player for, -1 is unlimited (Default 6)
  574. exodus_grabforce 8.0 //Grab force or speed you can move a grabbed user, 1.5 min - 16.0 max (Default 8.0)
  575. exodus_toggle 1 //0-hold keydown to use, 1-toggles the grab (Default 1)
  576.  
  577. //Squall
  578. squall_level 86
  579. squall_bullets 20
  580.  
  581. //Slayer
  582. slayer_level 87
  583. slayer_cooldown 1 //cooldown between god removals
  584. slayer_chance 0.10 //chance of assassination
  585.  
  586. //Chucky
  587. chucky_level 88
  588. chucky_cooldown 30 // ammount of time before next available respawn
  589. chucky_knifemult 0.0 // ammount mutiplied to damage when knifing
  590. chucky_knifespeed 500 // user speed when knife is out
  591.  
  592. //Super Saiyan Gohan
  593. ssjgohan_level 89
  594. ssjgohan_damage 666 //Damage spread over radius of blast (Default 125)
  595. ssjgohan_radius 400 //Radius of the damage (Default 300)
  596. ssjgohan_cooldown 10 //Seconds til next available use from power explode (Default 30)
  597. ssjgohan_powerspeed 1000 //Speed of Kamehameha, min-500 max-(server's sv_maxvelocity) (Default 1000)
  598. ssjgohan_blast_decals 1 //Show the burn decals from blast (Default 1)
  599.  
  600. //Magneto
  601. magneto_level 90
  602. magneto_cooldown 20 //Time delay bewtween automatic uses
  603. magneto_boost 125 //How much of an upward throw to give weapons
  604. magneto_giveglock 1 //Give the poor victim a glock?
  605.  
  606. //Cola Lover
  607. cola_level 91
  608. cola_health 700 //Starting Health (default is 700)
  609. cola_speed 0 //Running Speed (default is 500)
  610.  
  611. //Ghostface (Scream)
  612. ghostface_level 92
  613. ghostface_health 100 //Default 100 (no extra health)
  614. ghostface_armor 100 //Default 100
  615. ghostface_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% of normal gravity, ect.)
  616. ghostface_knifespeed 0 //Speed when holding knife, Default 290 (for faster then normal speed set to 261 or higher)
  617. ghostface_knifemult 100.0 //Damage multiplyer for his knife, Default 1.5
  618. ghostface_healpoints 0 //The # of HP healed per second, Default 5
  619. // Below only used if USE_PLAYER_MODEL is uncommented
  620. ghostface_teamglow 0 //Glow Team Color when player skin in use, Default 0 (0=no 1=yes)
  621.  
  622. //Arctic Predator
  623. arcticPredator_level 93
  624. arcticPredator_huntmode 10
  625. arcticPredator_cooldown 5
  626. arcticPredator_invisible 20
  627. arcticPredator_explode_radius 600
  628. arcticPredator_explode_maxdamage 250
  629.  
  630. //Invisible Man
  631. invisman_level 94
  632. invisman_alpha 10 //Min Alpha level when invisible. 0 = invisible, 255 = full visibility.
  633. invisman_delay 0 //Seconds a player must be still to become fully invisibile
  634. invisman_checkmove 0 //0 = no movement check only shooting, 1 = check movement buttons, 2 or more = speed movement to check
  635. invisman_checkonground 0 //Must player be on ground to be invisible (Default 0 = no, 1 = yes)
  636.  
  637. //Bass
  638. bass_level 95
  639. bass_health 200 //Default 200
  640. bass_armor 200 //Default 200
  641. bass_speed 200 //Default 200
  642. bass_gravity 0.40 //Default 0.40
  643. bass_laser_ammo 100 //total # of shots given each round, -1 is unlimited (Default 1000)
  644. bass_laser_burndecals 1 //Show the burn decals on the walls
  645. bass_cooldown 0.0 //Cooldown timer between laser use
  646. bass_multishot 0.1 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.1)
  647.  
  648. //Neo Reloaded
  649. neor_level 96
  650. neor_slowmotime 20 //Slow motion time in seconds
  651. neor_cooldown 60 //Cooldown time in seconds
  652. neor_dodge 80 //Chance out of 100 a bullet will be stopped
  653. neor_radius 600 //Bullets stopped at this radius
  654. neor_speed 300 //Speed of neo during slow motion
  655. neor_bulletspeed 475 //Speed of neos bullet during slow motion
  656. neor_nospeed 75 //Speed of non-neos during slow motion
  657. neor_nobulletspeed 250 //Speed of non-neos bullet during slow motion
  658.  
  659. //Dr. Strange
  660. drstrange_level 97
  661. drstrange_armor 700 //Default 200
  662. drstrange_gravity 0.40 //Default 0.40
  663. drstrange_pctperlev 0.05 //Percentage that factors into godmode randomness
  664. drstrange_godsecs 3 //# of seconds of god mode
  665. drstrange_respawnpct 50 //Percent chance 0-100 of respawning on each death (default 50)
  666. drstrange_respawncooldown 0.0 //Ammount of time before next available respawn
  667. drstrange_bolt_ammo 20 //Total # of shots each round, -1 is unlimited (default 30)
  668. drstrange_bolt_burndecals 1 //Show the burn decals on the walls
  669. drstrange_multishot 0.20 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.20)
  670. drstrange_cooldown 0.0 //Cooldown timer between bolt power use
  671.  
  672. //The Thing
  673. Thing_level 98 // Character level this hero becomes available.
  674. Thing_weapon_percent 0.85 // Percent chance to ignore bullets
  675. Thing_knife_percent 1.00 // Percent chance to ignore knife hits (headshots always hit)
  676.  
  677. //Hawkeye
  678. hawk_level 99
  679. hawk_health 100 //the health power hawkeye starts with... [def=75]
  680. hawk_armor 100 //the armor power hawkeye starts with... [def=100]
  681. hawk_speed 500 //the speed hawkeye can run with AUG or SIG... [def=500]
  682. hawk_showdmg 1 //(0|1) - hide|show bullet damage.. [def=1]
  683. hawk_freewpn 0 //Free Aug if CT / Sig if T [def=1]
  684.  
  685. //T-800
  686. t800_level 100
  687. t800_health 1000 //Default 1000
  688. t800_armor 1000 //Default 1000
  689. t800_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% of normal gravity, ect.)
  690. t800_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher)
  691. t800_m249mult 3.0 //Damage multiplyer for his Minigun
  692.  
  693.  
  694. //Leave this at the very bottom, lets you know the config file fully loaded
  695. echo "[SH] Successfully Loaded Superhero Config File"
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