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- //********************** SUPERHERO CORE CVARS **********************
- //Enables/disables the mod.
- // 0 - Disabled
- // 1 - Enabled
- sv_superheros 1
- //Admin flag to determine who can access the important server commands
- //Note: With AMXX 1.80 or above this can be modified in cmdaccess.ini
- sh_adminaccess m
- //Debug Message Level.
- //ONLY enable this if you are trying to fix something, it prints A LOT of messages.
- // 0 - Disabled
- // 1 - Server Print
- // 2 - Server Log
- // 3 or above - More Messages, Server Log (higher the number the more messages)
- sh_debug_messages 0
- //Number of heroes allowed with bind characters - after that you must pick non-bind heroes only. (max 9 default)
- sh_maxbinds 3
- //Max number of powers players can pick from, this is also limited by the number of levels you have.
- sh_maxpowers 10
- //What level to start newcomers at.
- sh_minlevel 0
- //Save XP or restart it from 0 each map.
- // 0 - Reset XP each map (Short Term)
- // 1 - Save XP (Long Term)
- sh_savexp 1
- //Key used to save players XP data by.
- // 0 - Force save by name/nick
- // 1 - Auto-detect, save by SteamID or IP if LAN (default)
- // 2 - Force save by IP
- sh_saveby 1
- //How many days a user's XP is saved after the user's last connection.
- //Recommended max setting of 30 for VAULT style saving. Max value is 365.
- sh_xpsavedays 365
- //Minimum number of players required to gain any kind of non-frag XP (ie. objective/mercy XP).
- sh_minplayersxp 0
- //Default server wide reload mode.
- //Used only if the hero is set to use the server's reload mode setting.
- // 0 - do nothing, normal cs ammo and reloading functionality
- // 1 - continuous shooting, no reload
- // 2 - fill the backpack (must reload)
- // 3 - drop the gun and get a new one with full clip (not recommended)
- sh_reloadmode 1
- //Block VIP flags
- // a - block use of +powers (good to stop from nocliping to rescue zone)
- // b - block giving of weapons by heroes
- // c - block max health set by heroes
- // d - block max armor set by heroes
- // e - block max speed set by heroes
- // f - block min gravity set by heroes
- // g - block all extradamage set by heroes (includes powers like lasers)
- // h - custom block setting (some heroes might use this)
- sh_blockvip "abcdef"
- //Enable this to save XP at end of every round.
- //May cause a very small amount of lag at round end with MySQL saving.
- // 0 - Disabled
- // 1 - Enabled
- sh_endroundsave 1
- //This cvar sets the value of XP given/taken from players for Hostage / Bomb / VIP events.
- //Hostage rescues get sh_objectivexp divided by number of hostages on map, per hostage.
- sh_objectivexp 100
- //Give new players an average level of XP based on people already playing. (Setting is ignored with Saved XP)
- // 0 - Disabled
- // 1 - Enabled
- sh_autobalance 0
- //Load XP right when a player joins (may cause lag with large user database)
- // 0 - Disabled
- // 1 - Enabled
- sh_loadimmediate 0
- //MercyXP mode, gives players XP if they did not gain any during a round.
- // 0 - MercyXP system Disabled.
- // 1 - Give any player a set amount of XP which is set with sh_mercyxp.
- // 2 - Give only players up to a certain level MercyXP, max level is set with sh_mercyxp.
- // XP given will be the inverse of the amount they would get for killing
- // someone at their level, then this is divided by 2 to keep it low.
- // So as a players level increases they will get less MercyXP with mode 2.
- sh_mercyxpmode 1
- //If sh_mercyxpmode = 1: How much Mercy XP to give players
- //If sh_mercyxpmode = 2: Max level to give MercyXP to players
- sh_mercyxp 100
- //Command Projector, displays help info to players in a HUD messages non-stop.
- // 0 - Disabled
- // 1 - Only show to DEAD players
- // 2 - Show to ALL players
- sh_cmdprojector 1
- //How many highest level heroes can a person pick.
- //If this is set to 2 and a client is at level 9,
- //they can only pick 2 level 9 heroes max, 3 level 8 heroes max, ect.
- //There is a bunch of complicated math that goes into this system and it limits more than
- //just the highest level available to that person, try it and see what I mean.
- //Set to 0 to disable this limiting of choices
- sh_lvllimit 0
- //SuperHero Menu mode
- // 0 - Old style menu, hides disabled heroes from showing on the menu
- // 1 - New style menu, shows disabled heroes grayed out
- sh_menumode 1
- //Headshot Multiplyer - if you kill someone with a headshot the XP given
- //will be multiplied by the value. Setting this to "1.0" will effectively
- //disable it because x * 1.0 = x. Any value less than 1.0 is ignored.
- sh_hsmult 2.0
- //Can clients drop heroes while alive?
- //This is OFF by default because many people expliot the server by picking a hero
- //like batman, get the weapons, then drop him. This will prevent that kind of activity.
- sh_alivedrop 0
- //Set whether Free For All mode is enabled for team killing. (Only works when friendly fire is on)
- // 0 - Lose money, frags, and XP on TK (default)
- // 1 - Gain money, frags, and XP on TK
- sh_ffa 0
- // *** MySQL Settings, Only needed if using the mysql saving method ***
- // Uncomment the cvar lines to enable these settings
- //sh_mysql_host "localhost"
- //sh_mysql_user "SuperHeroModUser"
- //sh_mysql_pass ""
- //sh_mysql_db "sherodb"
- //sh_mysql_persistent 0
- shm_buyxpamt 150 //amount of exp given per buy (set to zero to disable)
- shm_buyhpamt 0 //amount of life given per buy (set to zero to disable)
- shm_buyapamt 0 //amount of armor given per buy (set to zero to disable)
- shm_buyframt 0 //amount of armor given per buy (set to zero to disable)
- shm_buyxpcost 16000 //cost per purchase of exp amount
- shm_buyhpcost 5000 //cost per purchase of life amount
- shm_buyapcost 1500 //cost per purchase of armor amount
- shm_buyfrcost 1000 //cost per purchase of armor amount
- // *************** END SUPERHERO CORE CVARS ***************
- // ***************** START HERO SPECIFIC CVARS ****************
- //Aquaman
- aquaman_level 1
- aquaman_armorcost 0 //How much armor each bubble thrower blast uses
- aquaman_numbubbles 10 //How many giant killer bubbles
- aquaman_bubbledamage 50 //How much damage each bubble does
- //Bomberman
- bomberman_level 2
- bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
- bomberman_bombs 0 //How Many Bombs does he start with (def=1)
- bomberman_bpl 1 //How Many More Bombs Does he get each level (def=0)
- bomberman_radius 400 //Radius of damage (def=400)
- bomberman_maxdamage 150 //Maximum Damage to deal (def=100)
- //Dazzler
- dazzler_level 3
- dazzler_radius 3000 //radius of people affected
- dazzler_cooldown 10 //# of seconds before Dazzler can flash
- //Human Torch
- htorch_level 4
- htorch_armorcost 0 //How much amour each flame uses
- htorch_numburns 8 //How many time to burn the victim
- htorch_burndamage 10 //How much damage each burn does
- //Skeletor ( NOT WORKING )
- skeletor_level 0
- skeletor_cooldown 30 //# of seconds for skeletor cooldown
- skeletor_camptime 1 //# of seconds player considered camping w/o x/y movement
- skeletor_movedist 10 //minimum amount of dist player has to move b4 considered not camping
- skeletor_maxsnarks 10 //maximum amount of snarks to spawn on a player
- //Bill Gates
- gates_level 5 //What level is he avalible (def=6)
- gates_buytime 0 //Obey Buytime (def=1)
- gates_buyzone 0 //Obey Buyzone (def=0)
- gates_buyteam 0 //Obey Buylimiations of CS (def=0)
- gates_buymulti 1 //Buy Mulitiple Weapons (def=0)
- gates_buygrenades 0 //Limit to how many He he can buy? (def=UNLIMITED)
- gates_money 32000 //How Much Money he has each round (def=32000)
- //Anubis
- anubis_level 6
- anibus_showdamage 1 //(0|1) - hide|show bullet damage..
- anibus_showchat 1 //(0|1) - hide|show ghostchat messages..
- anubis_health 150 //Health anubis starts with
- anubis_armor 150 //Armor anubis starts with
- //Xavier
- xavier_level 7
- xavier_traillength 60 //Length of trail behind players
- xavier_showteam 0 //Show trails on your team
- xavier_showenemy 1 //Show trails on enemies
- xavier_refreshtimer 1.0 //How often do the trails refresh
- //Spiderman
- spiderman_level 8
- spiderman_moveacc 140 //How quickly he can move while on the hook
- spiderman_reelspeed 400 //How fast hook line reels in
- spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
- spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
- spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)
- //Shadowcat
- shadowcat_level 9
- shadowcat_cooldown 5 //# of seconds before Shadowcat can NoClip Again
- shadowcat_cliptime 10 //# of seconds Shadowcat has in noclip mode.
- //The Tick
- thetick_level 10
- //Domino
- domino_level 11
- domino_maxmult 2.0 //Max possible damage multiplier, range 1.01 to 2.0 (Default 2.0)
- //Copperhead
- copper_level 12
- copper_none 1.25 //Bet multiplier for getting nothing
- copper_two 1.5 //Bet multiplier for getting one pair
- copper_double 3 //Bet multiplier for getting two pairs
- copper_three 4 //Bet multiplier for getting 3 of a kind
- copper_straight 6 //Bet multiplier for getting sequential numbers
- copper_four 10 //Bet multiplier for getting 4 of a kind
- copper_1337 100 //Bet multiplier for getting 1337
- //Hulk
- hulk_level 13
- hulk_radius 1800 //Radius of people affected
- hulk_cooldown 15 //# of seconds before Hulk can ReStun
- hulk_stuntime 8 //# of seconds Hulk Stuns Everybody
- hulk_stunspeed 70 //Speed of stunned players
- //Jubilee
- jubilee_level 14
- jubilee_time 60 //time the power is active in seconds
- jubilee_brightness 50 //how well you can see with shades 0 is perfect 200 is dark
- jubilee_cooldown 10 //ammount of time in seconds before allowed to use the power again
- jubilee_flash 1 //give her free flashbangs? 0=no. 1+ = time delay
- //Iron Man
- ironman_level 15
- ironman_timer 0.1 //How often (seconds) to run the loop
- ironman_thrust 125 //The upward boost every loop
- ironman_maxspeed 400 //Max x and y speeds (while in air)
- ironman_xymult 1.05 //Multiplies the current x,y vector when moving
- ironman_fuelcost 0 //How much armor does it cost per firing
- ironman_armor 400 //How much armor does ironman start with?
- //Psylocke
- psylocke_level 20
- //Cyclops
- cyclops_level 25
- cyclops_laser_ammo 50 //total # of shots given each round
- cyclops_laser_burndecals 1 //Show the burn decals on the walls
- cyclops_cooldown 0.20 //Cooldown timer between shots
- cyclops_multishot 0.20 //Delay for multishots on holding key down
- //Batman
- batman_level 28
- batman_health 200 //Starting Health
- batman_armor 200 //Starting Armor
- //Punisher
- punisher_level 32
- punisher_rldmode 0 //Reload method:
- // 0 - use server's sh_reloadmode setting
- // Ignore server's sh_reloadmode set own:
- // 1 - continuous shooting, no reload
- // 2 - fill the backpack (must reload)
- // 3 - drop the gun and get a new one with full clip (not recommended)
- //Flash
- flash_level 35
- flash_speed 500 //the speed Flash can run
- //Master Chief
- masterchief_level 38
- masterchief_health 100 //Default 100 (no extra health)
- masterchief_armor 100 //Default 150
- masterchief_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% of normal gravity, ect.)
- masterchief_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher)
- masterchief_p90mult 1.5 //Damage multiplyer for his P90
- // Below Only used if PLAYER_MODEL define = 1
- masterchief_teamglow 0 //Glow Team Color when player skin in use (0=no 1=yes)
- //Thief
- thief_level 40
- thief_cashperlev 300 //How much money he steals per hit per his level (Default 100)
- //Cartman
- cartman_level 45
- cartman_cooldown 10.0
- cartman_delay 1.0 //delay til teleport
- cartman_nadedelay 0.0 //delay til new nade
- //Mystique
- mystique_level 46
- mystique_cooldown 0 //Cooldown time between morphs
- mystique_maxtime 0 //Max time you can be morphed
- mystique_toggle 1 //Should the key be a toggle or do they need to hold it down
- //Blink
- blink_level 47
- blink_amount 50 //Ammount of teleportaions available
- blink_cooldown 0 //Cooldown timer between uses
- blink_delay 0 //Delay time before the teleport occurs
- blink_delaystuck 0 //Is the user stuck in place during the delay?
- //Hobgoblin
- goblin_level 48
- goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
- goblin_grenadetimer 1 //How many second delay for new grenade
- //Black Panther
- blackpanther_level 49
- //Beast
- beast_level 50
- beast_gravity 0.80 //Gravity
- beast_health 300 //Starting Health
- beast_armor 300 //Starting Armor
- beast_speed 0 //Running Speed
- //Fartman
- fartman_level 51
- fartman_gasdmg 50 //Amount of damage caused (Default 10)
- fartman_gasradius 300 //Damage radius from smoke grenade to player, 200-250 is the normal smoke radius (Default 200)
- fartman_gasfreq 1.0 //Every # of seconds gas damage is caused again (Default 2.0)
- fartman_grenadetimer 1.0 //# of seconds until new smoke grenade is given (Default 10.0)
- //Electro
- electro_level 52
- electro_cooldown 20 //# of seconds for cooldown between use (Default 45)
- electro_searchtime 45 //# of seconds to search for a victim when key is pressed (Default 45)
- electro_maxdamage 150 //Damage on first victim, amount is decreased each jump by decay rate (Default 50)
- electro_jumpdecay 0.66 //Decay rate for damage and sprite line width each lightning jump (Default 0.66)
- electro_jumpradius 500 //Radius to search for a lightning jump (Default 500)
- //Rambo
- rambo_level 53
- rambo_health 100 //Health
- rambo_armor 100 //Armor
- rambo_m249mult 2.0 //Damage multiplier for PARA M249
- //Darth Maul
- darth_level 54
- darth_healpoints 5 // the #of HP healed per second
- darth_knifespeed 0 // speed of Darth Maul in knife mode
- darth_knifemult 1.50 // multiplier for knife damage...
- //Phoenix
- phoenix_level 55
- phoenix_cooldown 120 //Ammount of time before next available respawn (Default 120)
- phoenix_radius 375 //Radius of people affected by blast (Default 375)
- phoenix_maxdamage 90 //Maximum damage dealt spread over radius (Default 90)
- //Demolition Man
- demoman_level 56
- demoman_radius 300 // radius of blast
- demoman_maxdamage 150 // max damage a mine can cause
- demoman_maxmines 20 // max ammount of mines that can be placed at once
- demoman_minehealth 50 // health of mines (determines how many shots blow them up)
- //Agent Zero
- agentz_level 57
- //Vash the Stampede
- vash_level 58
- vash_deaglemult 2.5 //Damage multiplyer for his Deagle
- vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
- //Madness
- madness_level 59
- madness_health 100 //how much health madness has
- madness_armor 100 //how much armor madness has
- madness_m3mult 2.0 //Damage multiplyer for his M3
- //Resident Evil
- veronika_level 60
- veronika_akmulti 1.5 //Damage multiplyer for his ak47
- veronika_grenades 15 //Grenades given
- veronika_m203rad 200
- veronika_m203dmg 200
- //Daredevil
- daredevil_level 61
- daredevil_radius 800 //Radius of the rings
- daredevil_bright 255 //How bright to make the rings
- //Grandmaster
- gmaster_level 62
- gmaster_cooldown 600 //# of seconds for Grandmaster cooldown
- //Mad Assassin
- madassassin_level 63
- madassassin_G3SG1mult 2.0 //Damage multiplyer for his G3SG1 Sniper Rifle
- madassassin_healpoints 10 //The # of HP healed per second
- //General
- general_level 64
- general_dmg 20 //Amount of damage added to attacks by teammates
- general_cooldown 0.0 //Cooldown between added damage to attacks
- general_benefit 1 //General's get extra attack damage from other General's on their team (0=no 1=yes)
- //CloneTrooper
- ctrooper_level 65 // Level for CloneTrooper
- ctrooper_teamglow 0 // if 0 he will not glow and if 1 he will glow
- ctrooper_ak47mult 2.0 // Damage Multiplier For His AK47
- ctrooper_health 100 // Amount of HP he has
- ctrooper_armor 100 // Amount of AP he has
- ctrooper_teamcolored 1 //Default 1
- //Catwoman
- catwoman_level 66
- catwoman_seconds 0.5 //Seconds after round starts that she sneaks to other base
- catwoman_change 8.0 //Look like the enemy when you sneak? 0 dont look like enemy. 1.0 look like enemy for entire round. 2.0 and above is the time you look like the enemy.
- catwoman_mode 1 //Mode of sneaking-
- // 1. It multiplies pctperlev cvar times current level and if it is higher than a random number, you sneak
- // 2. Works like my abomination, takes maxrounds and subtracts your level from it.
- // This number is how many rounds you have to wait until you can sneak.
- // It won't go under the minrounds.
- //Catwoman - mode 1
- catwoman_pctperlev 0.01 //Percent chance per level of sneaking
- //Catwoman - mode 2
- catwoman_maxrounds 20 //Max rounds to wait (minus your level) until you can sneak
- catwoman_minrounds 5 //Min rounds to wait until you can sneak, no matter your level, it wont go under this
- //Bishop
- bishop_level 67
- bishop_absorbmult 1.50 //Weapon damage taken X this cvar = damage absorbed [def=0.50]
- bishop_damagemult 1.75 //Energy absorbed X this cvar = extra weapon damage dealt [def=0.75]
- bishop_blastmult 2.50 //Energy absorbed X this cvar = damage that Energy Blast deals [def=2.50]
- //Captain America
- captaina_level 68
- captaina_pctperlev 0.02 //Percentage that factors into godmode randomness
- captaina_godsecs 2 //# of seconds of god mode
- //Polaris
- polaris_level 69
- polaris_boost 400 // How much boost to give to the grenades
- polaris_range 200 // How close the grenades have to be before polaris reacts
- //Batgirl
- batgirl_level 70
- batgirl_moveacc 750 //How quickly she can move while on the zipline
- batgirl_reelspeed 1000 //How fast hook line reels in
- batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
- batgirl_hooksky 1 //0=no sky hooking 1=sky hooking allowed
- batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines
- batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)
- //Thor
- thor_level 71
- thor_pctofdmg 75 //Percent of Damage Taken that is dealt back at your attacker (def 75%)
- thor_cooldown 30 //Amount of time before next available use (def 45)
- //Gambit
- gambit_level 72
- gambit_grenademult 60.9 //Damage multiplyer from orginal damage amount (def 60.9)
- gambit_grenadetimer 600.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
- gambit_cooldown 1.0 //How many seconds until extra grenade damage can be used again (def 120.0)
- //Steel
- steel_level 73
- steel_hpsetsuit 100 //Health # to set suit on (def 40)
- steel_aps 10 //Amount of Armor regenerated per second when suit is on (def 3)
- steel_maxaps 400 //Max Armor regenerated per second when suit is on (def 100)
- //Poison Ivy
- poisonivy_level 74
- poisonivy_damage 1 //Damage per second from infection
- poisonivy_cooldown 0.0 //Seconds before you can infect another player
- poisonivy_xpbased 1 //Do they cause more damage each xp level, 0=no 1=yes (def=0)
- poisonivy_dpl 1 //Amount of additonal damage per level
- poisonivy_maxdpl 0 //Maximum possible damage amount if xpbased (0=no max set)
- poisonivy_self 1 //Can users with Poison Ivy be infected, 0=no 1=yes
- //Alien
- alien_level 75
- alien_health 100 //Default 125
- alien_armor 100 //Default 125
- alien_knifemult 0.0 //Damage multiplyer for his Knife
- alien_vision 90 //How far vision is zoomed out (must be 90 or higer because normal vision is 90)
- alien_tint 0 //How dark the green screen tint is (255-no sight, 0-perfect sight)
- alien_alpha 10 //Alpha level when invisible (0-invisible, 255-full visibility)
- alien_knifemode 0 //1-knife only can't change weapons, 0-Alien Vision on only when knifing (def 0)
- //Rattler
- rattler_level 76
- rattler_dmgreturn 0.02 //Percentage increase with level, the higher lvl, the more dmg returns.
- //Castor Troy
- castor_level 77 //Default 6 Level at which hero can be selected
- castor_cooldown 15 //Default 15 Number of seconds between Castor's Face-Offs
- castor_dualspeed 0 //Default 300 Speed hero runs at while wielding berettas
- castor_dualmult 3 //Default 4 Damage multiplier (castor_dualmult * normal damage)
- castor_faceoffs 3 //Default 3 Number of different possible victims of the Face/Off
- //Billy teh Kid
- billy_level 78
- billy_health 100
- billy_armor 100
- billy_speed 300
- billy_revspeed 860
- billy_dropwpn 1
- billy_elitemult 1.0
- billy_armorcost 0
- //Dracula
- dracula_level 79
- dracula_pctperlev 0.03 //What percent of damage to give back per level of player
- //Abomination-v2
- abomination_level 80
- abomination_pctperlev 0.01 //chance of turning green and ugly when being hit
- abomination_maxsec 20.0 //max ammount of godsecs. a lvl 1 will have 15 secs, a lvl 2 will have 14, lvl 3 13 and so on.
- abomination_minsec 6.0 //smallest ammount of godsecs. no matter what lvl, they will have at least this many.
- //Morpheus
- morpheus_level 81
- morpheus_gravity 0.40 //Gravity Morpheus has
- morpheus_mp5mult 3.0 //Damage multiplyer for his MP5
- //Penguin
- penguin_level 82
- penguin_grenademult 4.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
- penguin_grenadetimer 600.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
- penguin_cooldown 1.0 //How many seconds until penguin grenade can be used again (def 120.0)
- penguin_fuse 6.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
- penguin_nadespeed 900 //Speed of Penguin grenades when seeking (def 900)
- //Wolverine
- wolv_level 83
- wolv_healpoints 50 //The # of HP healed per second
- wolv_knifespeed 0 //Speed of wolveine in knife mode
- wolv_knifemult 2.0 //Multiplier for knife damage
- //Superman
- superman_level 84
- superman_gravity 0.40 //Gravity
- superman_health 400 //Starting health
- superman_armor 0 //Starting armor
- //Exodus
- exodus_level 85
- exodus_cooldown 20 //# of seconds before next available use after a grabbed user is released (Default 15)
- exodus_grabtime 20 //# of seconds Exodus can grab a player for, -1 is unlimited (Default 6)
- exodus_grabforce 8.0 //Grab force or speed you can move a grabbed user, 1.5 min - 16.0 max (Default 8.0)
- exodus_toggle 1 //0-hold keydown to use, 1-toggles the grab (Default 1)
- //Squall
- squall_level 86
- squall_bullets 20
- //Slayer
- slayer_level 87
- slayer_cooldown 1 //cooldown between god removals
- slayer_chance 0.10 //chance of assassination
- //Chucky
- chucky_level 88
- chucky_cooldown 30 // ammount of time before next available respawn
- chucky_knifemult 0.0 // ammount mutiplied to damage when knifing
- chucky_knifespeed 500 // user speed when knife is out
- //Super Saiyan Gohan
- ssjgohan_level 89
- ssjgohan_damage 666 //Damage spread over radius of blast (Default 125)
- ssjgohan_radius 400 //Radius of the damage (Default 300)
- ssjgohan_cooldown 10 //Seconds til next available use from power explode (Default 30)
- ssjgohan_powerspeed 1000 //Speed of Kamehameha, min-500 max-(server's sv_maxvelocity) (Default 1000)
- ssjgohan_blast_decals 1 //Show the burn decals from blast (Default 1)
- //Magneto
- magneto_level 90
- magneto_cooldown 20 //Time delay bewtween automatic uses
- magneto_boost 125 //How much of an upward throw to give weapons
- magneto_giveglock 1 //Give the poor victim a glock?
- //Cola Lover
- cola_level 91
- cola_health 700 //Starting Health (default is 700)
- cola_speed 0 //Running Speed (default is 500)
- //Ghostface (Scream)
- ghostface_level 92
- ghostface_health 100 //Default 100 (no extra health)
- ghostface_armor 100 //Default 100
- ghostface_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% of normal gravity, ect.)
- ghostface_knifespeed 0 //Speed when holding knife, Default 290 (for faster then normal speed set to 261 or higher)
- ghostface_knifemult 100.0 //Damage multiplyer for his knife, Default 1.5
- ghostface_healpoints 0 //The # of HP healed per second, Default 5
- // Below only used if USE_PLAYER_MODEL is uncommented
- ghostface_teamglow 0 //Glow Team Color when player skin in use, Default 0 (0=no 1=yes)
- //Arctic Predator
- arcticPredator_level 93
- arcticPredator_huntmode 10
- arcticPredator_cooldown 5
- arcticPredator_invisible 20
- arcticPredator_explode_radius 600
- arcticPredator_explode_maxdamage 250
- //Invisible Man
- invisman_level 94
- invisman_alpha 10 //Min Alpha level when invisible. 0 = invisible, 255 = full visibility.
- invisman_delay 0 //Seconds a player must be still to become fully invisibile
- invisman_checkmove 0 //0 = no movement check only shooting, 1 = check movement buttons, 2 or more = speed movement to check
- invisman_checkonground 0 //Must player be on ground to be invisible (Default 0 = no, 1 = yes)
- //Bass
- bass_level 95
- bass_health 200 //Default 200
- bass_armor 200 //Default 200
- bass_speed 200 //Default 200
- bass_gravity 0.40 //Default 0.40
- bass_laser_ammo 100 //total # of shots given each round, -1 is unlimited (Default 1000)
- bass_laser_burndecals 1 //Show the burn decals on the walls
- bass_cooldown 0.0 //Cooldown timer between laser use
- bass_multishot 0.1 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.1)
- //Neo Reloaded
- neor_level 96
- neor_slowmotime 20 //Slow motion time in seconds
- neor_cooldown 60 //Cooldown time in seconds
- neor_dodge 80 //Chance out of 100 a bullet will be stopped
- neor_radius 600 //Bullets stopped at this radius
- neor_speed 300 //Speed of neo during slow motion
- neor_bulletspeed 475 //Speed of neos bullet during slow motion
- neor_nospeed 75 //Speed of non-neos during slow motion
- neor_nobulletspeed 250 //Speed of non-neos bullet during slow motion
- //Dr. Strange
- drstrange_level 97
- drstrange_armor 700 //Default 200
- drstrange_gravity 0.40 //Default 0.40
- drstrange_pctperlev 0.05 //Percentage that factors into godmode randomness
- drstrange_godsecs 3 //# of seconds of god mode
- drstrange_respawnpct 50 //Percent chance 0-100 of respawning on each death (default 50)
- drstrange_respawncooldown 0.0 //Ammount of time before next available respawn
- drstrange_bolt_ammo 20 //Total # of shots each round, -1 is unlimited (default 30)
- drstrange_bolt_burndecals 1 //Show the burn decals on the walls
- drstrange_multishot 0.20 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.20)
- drstrange_cooldown 0.0 //Cooldown timer between bolt power use
- //The Thing
- Thing_level 98 // Character level this hero becomes available.
- Thing_weapon_percent 0.85 // Percent chance to ignore bullets
- Thing_knife_percent 1.00 // Percent chance to ignore knife hits (headshots always hit)
- //Hawkeye
- hawk_level 99
- hawk_health 100 //the health power hawkeye starts with... [def=75]
- hawk_armor 100 //the armor power hawkeye starts with... [def=100]
- hawk_speed 500 //the speed hawkeye can run with AUG or SIG... [def=500]
- hawk_showdmg 1 //(0|1) - hide|show bullet damage.. [def=1]
- hawk_freewpn 0 //Free Aug if CT / Sig if T [def=1]
- //T-800
- t800_level 100
- t800_health 1000 //Default 1000
- t800_armor 1000 //Default 1000
- t800_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% of normal gravity, ect.)
- t800_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher)
- t800_m249mult 3.0 //Damage multiplyer for his Minigun
- //Leave this at the very bottom, lets you know the config file fully loaded
- echo "[SH] Successfully Loaded Superhero Config File"
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