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- /*=============================================================================
- NASTAVENI
- =============================================================================*/
- public Nastaveni(id)
- {
- new menu = menu_create("\y[ \rGameStroke.eu \y] - Nastavenie", "Nastaveni_handle")
- if(get_user_flags(id) & VIP)
- menu_additem(menu, "Skiny zbrani^t^t^t \y[\rNEW\y]", "1", 0)
- else
- if(get_user_flags(id) & EVIP && !VIPSkinOff[id])
- menu_additem(menu, "VIP model^t^t^t \y[\wzapnuto\y]", "2", 0)
- else
- menu_additem(menu, "VIP model^t^t^t \y[\rvypnuto\y]", "2", 0)
- if(get_user_flags(id) & VIP && !TakeEquipment[id])
- menu_additem(menu, "Dostavat vybavu^t^t \y[\wzapnuto\y]", "3", 0)
- else
- menu_additem(menu, "Dostavat vybavu^t^t \y[\rvypnuto\y]", "3", 0)
- if(get_user_flags(id) & EVIP && (AWP_Skin[id] || AWP_Skin[id] || M4_Skin[id] || AK_Skin[id] || KN_Skin[id] || DGL_Skin[id]))
- menu_additem(menu, "Nove zbrane \y[\wzapnuto\y]", "4", 0)
- else
- menu_additem(menu, "Nove zbrane \y[\rvypnuto\y]", "4", 0)
- if(get_user_flags(id) & EVIP && !StartSpeedOff[id])
- menu_additem(menu, "Start speed^t \y[\wzapnuto\y]", "5", 0)
- else
- menu_additem(menu, "Start speed^t \y[\rvypnuto\y]", "5", 0)
- if(get_user_flags(id) & EVIP && !WeponsOnBack[id])
- menu_additem(menu, "Zbrane na zadech^t^t \y[\wzapnuto\y]^n", "6", 0)
- else
- menu_additem(menu, "Zbrane na zadech^t^t \y[\rvypnuto\y]^n", "6", 0)
- menu_additem(menu, "Zpet", "7", 0)
- menu_setprop(menu, MPROP_EXITNAME, "Zavrit")
- menu_display(id, menu, 0)
- return PLUGIN_HANDLED;
- }
- public Nastaveni_handle(id, menu, item)
- {
- if(item == MENU_EXIT)
- {
- menu_destroy(menu);
- return PLUGIN_HANDLED;
- }
- new data[6], iName[64];
- new access, callback;
- menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
- new key = str_to_num(data);
- if(key == 1 || key == 2 || key == 3 || key == 4 || key == 5)
- {
- if(~get_user_flags(id) & VIP)
- {
- client_cmd(id, "VIP")
- Nastaveni(id)
- return PLUGIN_HANDLED;
- }
- if((key == 1 || key == 3 || key == 4 || key == 5) && ~get_user_flags(id) & EVIP)
- {
- client_cmd(id, "VIP")
- Nastaveni(id)
- return PLUGIN_HANDLED;
- }
- }
- switch(key)
- {
- case 1:
- {
- ChooseSkin(id);
- }
- case 2:
- {
- if(VIPSkinOff[id])
- VIPSkinOff[id] = 0
- else
- VIPSkinOff[id] = 1
- }
- case 3:
- {
- if(TakeEquipment[id])
- TakeEquipment[id] = 0
- else
- TakeEquipment[id] = 1
- }
- case 4:
- {
- if(AWP_Skin[id] || AWP_Skin[id] || M4_Skin[id] || AK_Skin[id] || KN_Skin[id] || DGL_Skin[id])
- {
- AWP_Skin[id]=AWP_Skin[id]=M4_Skin[id]=AK_Skin[id]=KN_Skin[id]=DGL_Skin[id]=0;
- }
- else
- {
- AWP_Skin[id]=AWP_Skin[id]=M4_Skin[id]=AK_Skin[id]=KN_Skin[id]=DGL_Skin[id]=1;
- }
- reload_weapons(id);
- }
- case 5:
- {
- if(StartSpeedOff[id])
- StartSpeedOff[id] = 0
- else
- StartSpeedOff[id] = 1
- }
- case 6:
- {
- if(WeponsOnBack[id])
- WeponsOnBack[id] = 0
- else
- WeponsOnBack[id] = 1
- }
- case 7:
- {
- Public_Menu(id)
- return PLUGIN_CONTINUE;
- }
- }
- Nastaveni(id)
- return PLUGIN_HANDLED;
- }
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