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Jan 17th, 2018
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  1. /*=============================================================================
  2. NASTAVENI
  3. =============================================================================*/
  4. public Nastaveni(id)
  5. {
  6. new menu = menu_create("\y[ \rGameStroke.eu \y] - Nastavenie", "Nastaveni_handle")
  7. if(get_user_flags(id) & VIP)
  8. menu_additem(menu, "Skiny zbrani^t^t^t \y[\rNEW\y]", "1", 0)
  9. else
  10. if(get_user_flags(id) & EVIP && !VIPSkinOff[id])
  11. menu_additem(menu, "VIP model^t^t^t \y[\wzapnuto\y]", "2", 0)
  12. else
  13. menu_additem(menu, "VIP model^t^t^t \y[\rvypnuto\y]", "2", 0)
  14. if(get_user_flags(id) & VIP && !TakeEquipment[id])
  15. menu_additem(menu, "Dostavat vybavu^t^t \y[\wzapnuto\y]", "3", 0)
  16. else
  17. menu_additem(menu, "Dostavat vybavu^t^t \y[\rvypnuto\y]", "3", 0)
  18. if(get_user_flags(id) & EVIP && (AWP_Skin[id] || AWP_Skin[id] || M4_Skin[id] || AK_Skin[id] || KN_Skin[id] || DGL_Skin[id]))
  19. menu_additem(menu, "Nove zbrane \y[\wzapnuto\y]", "4", 0)
  20. else
  21. menu_additem(menu, "Nove zbrane \y[\rvypnuto\y]", "4", 0)
  22. if(get_user_flags(id) & EVIP && !StartSpeedOff[id])
  23. menu_additem(menu, "Start speed^t \y[\wzapnuto\y]", "5", 0)
  24. else
  25. menu_additem(menu, "Start speed^t \y[\rvypnuto\y]", "5", 0)
  26. if(get_user_flags(id) & EVIP && !WeponsOnBack[id])
  27. menu_additem(menu, "Zbrane na zadech^t^t \y[\wzapnuto\y]^n", "6", 0)
  28. else
  29. menu_additem(menu, "Zbrane na zadech^t^t \y[\rvypnuto\y]^n", "6", 0)
  30. menu_additem(menu, "Zpet", "7", 0)
  31. menu_setprop(menu, MPROP_EXITNAME, "Zavrit")
  32. menu_display(id, menu, 0)
  33. return PLUGIN_HANDLED;
  34. }
  35.  
  36. public Nastaveni_handle(id, menu, item)
  37. {
  38. if(item == MENU_EXIT)
  39. {
  40. menu_destroy(menu);
  41. return PLUGIN_HANDLED;
  42. }
  43. new data[6], iName[64];
  44. new access, callback;
  45.  
  46. menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
  47. new key = str_to_num(data);
  48. if(key == 1 || key == 2 || key == 3 || key == 4 || key == 5)
  49. {
  50. if(~get_user_flags(id) & VIP)
  51. {
  52. client_cmd(id, "VIP")
  53. Nastaveni(id)
  54. return PLUGIN_HANDLED;
  55. }
  56. if((key == 1 || key == 3 || key == 4 || key == 5) && ~get_user_flags(id) & EVIP)
  57. {
  58. client_cmd(id, "VIP")
  59. Nastaveni(id)
  60. return PLUGIN_HANDLED;
  61. }
  62.  
  63. }
  64. switch(key)
  65. {
  66. case 1:
  67. {
  68. ChooseSkin(id);
  69. }
  70. case 2:
  71. {
  72. if(VIPSkinOff[id])
  73. VIPSkinOff[id] = 0
  74. else
  75. VIPSkinOff[id] = 1
  76. }
  77. case 3:
  78. {
  79. if(TakeEquipment[id])
  80. TakeEquipment[id] = 0
  81. else
  82. TakeEquipment[id] = 1
  83. }
  84. case 4:
  85. {
  86. if(AWP_Skin[id] || AWP_Skin[id] || M4_Skin[id] || AK_Skin[id] || KN_Skin[id] || DGL_Skin[id])
  87. {
  88. AWP_Skin[id]=AWP_Skin[id]=M4_Skin[id]=AK_Skin[id]=KN_Skin[id]=DGL_Skin[id]=0;
  89. }
  90. else
  91. {
  92. AWP_Skin[id]=AWP_Skin[id]=M4_Skin[id]=AK_Skin[id]=KN_Skin[id]=DGL_Skin[id]=1;
  93. }
  94. reload_weapons(id);
  95. }
  96. case 5:
  97. {
  98. if(StartSpeedOff[id])
  99. StartSpeedOff[id] = 0
  100. else
  101. StartSpeedOff[id] = 1
  102. }
  103. case 6:
  104. {
  105. if(WeponsOnBack[id])
  106. WeponsOnBack[id] = 0
  107. else
  108. WeponsOnBack[id] = 1
  109. }
  110. case 7:
  111. {
  112. Public_Menu(id)
  113. return PLUGIN_CONTINUE;
  114. }
  115. }
  116. Nastaveni(id)
  117. return PLUGIN_HANDLED;
  118. }
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