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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: true
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'Parkr1'
  133. - 'BB1'
  134. - 'sky1'
  135. - 'sky2'
  136. - 'SQ1'
  137. - 'sq1'
  138. - 'cm1'
  139. - 'CM2'
  140. - 'cr1'
  141.  
  142. # Show delay on join. Usefull if you wish to let the user
  143. # enjoy a Title MOTD without having the scoreboard obstructing
  144. # the view.
  145. show-delay: 5
  146.  
  147. # Anti Flicker will use a new engine that will allow you to use fast animations
  148. # without any flicker.
  149. # You can disable this feature if you do not have fast refresh rates.
  150. antiflicker: true
  151.  
  152. # A list of different scoreboards
  153. boards:
  154. # Default FeatherBoard comes with a board called "default". All players have the permission
  155. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  156. # the permission is negated.
  157. #
  158. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  159. # names such as "vip-board", "mcmmo-levelup", ...
  160. default1:
  161. # Every section here are different lines. The first section will be used as the title
  162. # the following sections will be used as the lines on the scoreboard (max 15)
  163. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  164. # things simple I will use logical names such as "title", "spacer", "header", ...
  165. title:
  166. # Every line has its own frames. The animation will loop through these frames on intervals
  167. # that you configure below.
  168. # Put all your frames under 'text:'. You can make as many lines as you want and use
  169. # placeholders and preset effects.
  170. # Keep in mind that there is a limit in line width!
  171. text:
  172. # To create cool looking animations you create yourself
  173. # you can use the graphical tool AnimationCreator
  174. # https://www.spigotmc.org/resources/animationcreator.6001/
  175. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  176. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  177. - '<single><delay times="10">&l><</delay></single>'
  178. - '<single>&f&lAL</single>'
  179. - '<single>&f&lLALU</single>'
  180. - '<single>&f&lELALUN</single>'
  181. - '<glow glowsize="6">DELALUNA</glow>'
  182. # Interval is the animation interval in TICKS (20 ticks is one second).
  183. # Every X ticks the animation goes to the next frame (see above)
  184. # Once all frames are finished it will start over from the first one
  185. interval: 2
  186. # If you don't want a static order of the frames and want to show each frame at random
  187. # you can enable this option.
  188. random: false
  189. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  190. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  191. # These lines (usually a header or footer) are also good for decoration.
  192. header:
  193. text:
  194. - '&7&m&e&m-&6&m-&8&m------------&6&m-&e&m-&7&m'
  195. interval: 10
  196. random: true
  197. player-label:
  198. text:
  199. - '▶ &9Tvuj nick:'
  200. interval: 100
  201. random: false
  202. player-line1:
  203. text:
  204. - '▶ &a<cmd repeatmiddle="5">{player}</cmd>'
  205. interval: 2
  206. random: false
  207. # For empty lines just add another 'section' but just don't put any text
  208. # in it so it acts like an empty line.
  209. player-line2:
  210. text:
  211. - '▶ &cHod: &b{group}'
  212. interval: 2
  213. random: false
  214. # For empty lines just add another 'section' but just don't put any text
  215. # in it so it acts like an empty line.
  216. spacer1:
  217. text: []
  218. interval: 100
  219. random: false
  220. news-info:
  221. text:
  222. - '▶ &6Novinky:'
  223. interval: 100
  224. random: false
  225. news:
  226. # Lets create some animated news
  227. # News is something you need to write quick
  228. # and usually you don't want to spend ages on creating
  229. # some cool effect. That is why FeatherBoard features
  230. # several presets you can use.
  231. text:
  232. - '▶ <scroll width="18">&7Nove funguje &cportal&7 do &cnetheru&7 !</scroll>'
  233. interval: 2
  234. # Do you want to randomize the animation frames?
  235. random: true
  236. # For empty lines just add another 'section' but just don't put any text
  237. # in it so it acts like an empty line.
  238. spacer2:
  239. text: []
  240. interval: 100
  241. random: false
  242. timesplayed-label: #Switch between site, times played and health
  243. text:
  244. - '▶ &6Web:'
  245. - '▶ &6On-line:'
  246. - '▶ &6Zdravi:'
  247. - '▶ &6Gemy:'
  248. interval: 100
  249. random: false
  250. timesplayed: #Switch between site, times played and health
  251. text:
  252. - '▶ www.delaluna.eu'
  253. - '▶ &a{PLAYERCOUNT}&e/&c{maxplayers}'
  254. - '▶ {healthbar}'
  255. - '▶ &9{playerpoints_balance} GEMU'
  256. interval: 100
  257. random: false
  258. # For empty lines just add another 'section' but just don't put any text
  259. # in it so it acts like an empty line.
  260. spacer3:
  261. text: []
  262. interval: 100
  263. random: false
  264. server-line1:
  265. text:
  266. - '▶ &aPrijemnou hru'
  267. interval: 10
  268. random: false
  269. server-line2:
  270. text:
  271. - '▶ &9A-Team'
  272. interval: 10
  273. random: false
  274. # This is the same as the header. It is not needed since you already use the header as the longest line
  275. # but it looks cleaner having a footer.
  276. footer:
  277. text:
  278. - '&7&m&e&m-&6&m-&8&m------------&6&m-&e&m-&7&m'
  279. interval: 10
  280. random: false
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