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rlenemies.cs

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Jul 22nd, 2013
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  1.   internal class EnemyEV
  2.     {
  3.         public const string Skeleton_Basic_Name = "Skeleton";
  4.         public const int Skeleton_Basic_MaxHealth = 27;
  5.         public const int Skeleton_Basic_Damage = 20;
  6.         public const int Skeleton_Basic_XPValue = 100;
  7.         public const int Skeleton_Basic_Speed = 80;
  8.         public const int Skeleton_Basic_Jump = 925;
  9.         public const float Skeleton_Basic_Cooldown = 0.75f;
  10.         public const int Skeleton_Basic_MinDropAmount = 1;
  11.         public const int Skeleton_Basic_MaxDropAmount = 2;
  12.         public const float Skeleton_Basic_DropChance = 0.4f;
  13.         public const float Skeleton_Basic_TurnSpeed = 10f;
  14.         public const float Skeleton_Basic_ProjectileSpeed = 1040f;
  15.         public const float Skeleton_Basic_AnimationDelay = 10f;
  16.         public const bool Skeleton_Basic_AlwaysFaceTarget = true;
  17.         public const bool Skeleton_Basic_CanFallOffLedges = false;
  18.         public const bool Skeleton_Basic_CanBeKnockedBack = true;
  19.         public const bool Skeleton_Basic_IsWeighted = true;
  20.         public const int Skeleton_Basic_MeleeRadius = 225;
  21.         public const int Skeleton_Basic_ProjectileRadius = 500;
  22.         public const int Skeleton_Basic_EngageRadius = 700;
  23.         public const string Skeleton_Advanced_Name = "Mr Bones";
  24.         public const int Skeleton_Advanced_MaxHealth = 36;
  25.         public const int Skeleton_Advanced_Damage = 26;
  26.         public const int Skeleton_Advanced_XPValue = 150;
  27.         public const int Skeleton_Advanced_Speed = 80;
  28.         public const int Skeleton_Advanced_Jump = 925;
  29.         public const float Skeleton_Advanced_Cooldown = 0.45f;
  30.         public const int Skeleton_Advanced_MinDropAmount = 1;
  31.         public const int Skeleton_Advanced_MaxDropAmount = 2;
  32.         public const float Skeleton_Advanced_DropChance = 0.5f;
  33.         public const float Skeleton_Advanced_TurnSpeed = 10f;
  34.         public const float Skeleton_Advanced_ProjectileSpeed = 1040f;
  35.         public const float Skeleton_Advanced_AnimationDelay = 10f;
  36.         public const bool Skeleton_Advanced_AlwaysFaceTarget = true;
  37.         public const bool Skeleton_Advanced_CanFallOffLedges = false;
  38.         public const bool Skeleton_Advanced_CanBeKnockedBack = true;
  39.         public const bool Skeleton_Advanced_IsWeighted = true;
  40.         public const int Skeleton_Advanced_MeleeRadius = 225;
  41.         public const int Skeleton_Advanced_ProjectileRadius = 500;
  42.         public const int Skeleton_Advanced_EngageRadius = 700;
  43.         public const string Skeleton_Expert_Name = "McRib";
  44.         public const int Skeleton_Expert_MaxHealth = 75;
  45.         public const int Skeleton_Expert_Damage = 30;
  46.         public const int Skeleton_Expert_XPValue = 200;
  47.         public const int Skeleton_Expert_Speed = 140;
  48.         public const int Skeleton_Expert_Jump = 925;
  49.         public const float Skeleton_Expert_Cooldown = 0.4f;
  50.         public const int Skeleton_Expert_MinDropAmount = 2;
  51.         public const int Skeleton_Expert_MaxDropAmount = 3;
  52.         public const float Skeleton_Expert_DropChance = 1f;
  53.         public const float Skeleton_Expert_TurnSpeed = 10f;
  54.         public const float Skeleton_Expert_ProjectileSpeed = 1040f;
  55.         public const float Skeleton_Expert_AnimationDelay = 10f;
  56.         public const bool Skeleton_Expert_AlwaysFaceTarget = true;
  57.         public const bool Skeleton_Expert_CanFallOffLedges = false;
  58.         public const bool Skeleton_Expert_CanBeKnockedBack = true;
  59.         public const bool Skeleton_Expert_IsWeighted = true;
  60.         public const int Skeleton_Expert_MeleeRadius = 225;
  61.         public const int Skeleton_Expert_ProjectileRadius = 500;
  62.         public const int Skeleton_Expert_EngageRadius = 700;
  63.         public const string Skeleton_Miniboss_Name = "Berith & Halphas";
  64.         public const int Skeleton_Miniboss_MaxHealth = 255;
  65.         public const int Skeleton_Miniboss_Damage = 32;
  66.         public const int Skeleton_Miniboss_XPValue = 1000;
  67.         public const int Skeleton_Miniboss_Speed = 60;
  68.         public const int Skeleton_Miniboss_Jump = 925;
  69.         public const float Skeleton_Miniboss_Cooldown = 0.15f;
  70.         public const int Skeleton_Miniboss_MinDropAmount = 11;
  71.         public const int Skeleton_Miniboss_MaxDropAmount = 18;
  72.         public const float Skeleton_Miniboss_DropChance = 1f;
  73.         public const float Skeleton_Miniboss_TurnSpeed = 10f;
  74.         public const float Skeleton_Miniboss_ProjectileSpeed = 1040f;
  75.         public const float Skeleton_Miniboss_AnimationDelay = 10f;
  76.         public const bool Skeleton_Miniboss_AlwaysFaceTarget = true;
  77.         public const bool Skeleton_Miniboss_CanFallOffLedges = false;
  78.         public const bool Skeleton_Miniboss_CanBeKnockedBack = false;
  79.         public const bool Skeleton_Miniboss_IsWeighted = true;
  80.         public const int Skeleton_Miniboss_MeleeRadius = 225;
  81.         public const int Skeleton_Miniboss_ProjectileRadius = 500;
  82.         public const int Skeleton_Miniboss_EngageRadius = 700;
  83.         public const string Knight_Basic_Name = "Corrupt Knight";
  84.         public const int Knight_Basic_MaxHealth = 40;
  85.         public const int Knight_Basic_Damage = 27;
  86.         public const int Knight_Basic_XPValue = 125;
  87.         public const int Knight_Basic_Speed = 75;
  88.         public const int Knight_Basic_Jump = 950;
  89.         public const float Knight_Basic_Cooldown = 0.75f;
  90.         public const int Knight_Basic_MinDropAmount = 1;
  91.         public const int Knight_Basic_MaxDropAmount = 2;
  92.         public const float Knight_Basic_DropChance = 0.4f;
  93.         public const float Knight_Basic_TurnSpeed = 10f;
  94.         public const float Knight_Basic_ProjectileSpeed = 860f;
  95.         public const float Knight_Basic_AnimationDelay = 10f;
  96.         public const bool Knight_Basic_AlwaysFaceTarget = true;
  97.         public const bool Knight_Basic_CanFallOffLedges = false;
  98.         public const bool Knight_Basic_CanBeKnockedBack = true;
  99.         public const bool Knight_Basic_IsWeighted = true;
  100.         public const int Knight_Basic_MeleeRadius = 325;
  101.         public const int Knight_Basic_ProjectileRadius = 690;
  102.         public const int Knight_Basic_EngageRadius = 850;
  103.         public const string Knight_Advanced_Name = "Corrupt Vanguard";
  104.         public const int Knight_Advanced_MaxHealth = 58;
  105.         public const int Knight_Advanced_Damage = 32;
  106.         public const int Knight_Advanced_XPValue = 185;
  107.         public const int Knight_Advanced_Speed = 75;
  108.         public const int Knight_Advanced_Jump = 950;
  109.         public const float Knight_Advanced_Cooldown = 0.5f;
  110.         public const int Knight_Advanced_MinDropAmount = 1;
  111.         public const int Knight_Advanced_MaxDropAmount = 2;
  112.         public const float Knight_Advanced_DropChance = 0.5f;
  113.         public const float Knight_Advanced_TurnSpeed = 10f;
  114.         public const float Knight_Advanced_ProjectileSpeed = 860f;
  115.         public const float Knight_Advanced_AnimationDelay = 10f;
  116.         public const bool Knight_Advanced_AlwaysFaceTarget = true;
  117.         public const bool Knight_Advanced_CanFallOffLedges = false;
  118.         public const bool Knight_Advanced_CanBeKnockedBack = true;
  119.         public const bool Knight_Advanced_IsWeighted = true;
  120.         public const int Knight_Advanced_MeleeRadius = 325;
  121.         public const int Knight_Advanced_ProjectileRadius = 690;
  122.         public const int Knight_Advanced_EngageRadius = 850;
  123.         public const string Knight_Expert_Name = "Corrupt Lord";
  124.         public const int Knight_Expert_MaxHealth = 85;
  125.         public const int Knight_Expert_Damage = 38;
  126.         public const int Knight_Expert_XPValue = 250;
  127.         public const int Knight_Expert_Speed = 125;
  128.         public const int Knight_Expert_Jump = 950;
  129.         public const float Knight_Expert_Cooldown = 0.5f;
  130.         public const int Knight_Expert_MinDropAmount = 2;
  131.         public const int Knight_Expert_MaxDropAmount = 4;
  132.         public const float Knight_Expert_DropChance = 1f;
  133.         public const float Knight_Expert_TurnSpeed = 10f;
  134.         public const float Knight_Expert_ProjectileSpeed = 780f;
  135.         public const float Knight_Expert_AnimationDelay = 10f;
  136.         public const bool Knight_Expert_AlwaysFaceTarget = true;
  137.         public const bool Knight_Expert_CanFallOffLedges = false;
  138.         public const bool Knight_Expert_CanBeKnockedBack = true;
  139.         public const bool Knight_Expert_IsWeighted = true;
  140.         public const int Knight_Expert_MeleeRadius = 325;
  141.         public const int Knight_Expert_ProjectileRadius = 690;
  142.         public const int Knight_Expert_EngageRadius = 850;
  143.         public const string Knight_Miniboss_Name = "Botis";
  144.         public const int Knight_Miniboss_MaxHealth = 265;
  145.         public const int Knight_Miniboss_Damage = 40;
  146.         public const int Knight_Miniboss_XPValue = 1250;
  147.         public const int Knight_Miniboss_Speed = 200;
  148.         public const int Knight_Miniboss_Jump = 1350;
  149.         public const float Knight_Miniboss_Cooldown = 0.65f;
  150.         public const int Knight_Miniboss_MinDropAmount = 11;
  151.         public const int Knight_Miniboss_MaxDropAmount = 18;
  152.         public const float Knight_Miniboss_DropChance = 1f;
  153.         public const float Knight_Miniboss_TurnSpeed = 10f;
  154.         public const float Knight_Miniboss_ProjectileSpeed = 780f;
  155.         public const float Knight_Miniboss_AnimationDelay = 10f;
  156.         public const bool Knight_Miniboss_AlwaysFaceTarget = true;
  157.         public const bool Knight_Miniboss_CanFallOffLedges = false;
  158.         public const bool Knight_Miniboss_CanBeKnockedBack = true;
  159.         public const bool Knight_Miniboss_IsWeighted = true;
  160.         public const int Knight_Miniboss_MeleeRadius = 325;
  161.         public const int Knight_Miniboss_ProjectileRadius = 690;
  162.         public const int Knight_Miniboss_EngageRadius = 850;
  163.         public const string Blob_Basic_Name = "Bloob";
  164.         public const int Blob_Basic_MaxHealth = 14;
  165.         public const int Blob_Basic_Damage = 13;
  166.         public const int Blob_Basic_XPValue = 25;
  167.         public const int Blob_Basic_Speed = 50;
  168.         public const int Blob_Basic_Jump = 975;
  169.         public const float Blob_Basic_Cooldown = 2f;
  170.         public const int Blob_Basic_MinDropAmount = 1;
  171.         public const int Blob_Basic_MaxDropAmount = 1;
  172.         public const float Blob_Basic_DropChance = 0.225f;
  173.         public const float Blob_Basic_TurnSpeed = 10f;
  174.         public const float Blob_Basic_ProjectileSpeed = 0f;
  175.         public const float Blob_Basic_AnimationDelay = 20f;
  176.         public const bool Blob_Basic_AlwaysFaceTarget = true;
  177.         public const bool Blob_Basic_CanFallOffLedges = true;
  178.         public const bool Blob_Basic_CanBeKnockedBack = true;
  179.         public const bool Blob_Basic_IsWeighted = true;
  180.         public const int Blob_Basic_MeleeRadius = 225;
  181.         public const int Blob_Basic_ProjectileRadius = 500;
  182.         public const int Blob_Basic_EngageRadius = 750;
  183.         public const string Blob_Advanced_Name = "Bloobite";
  184.         public const int Blob_Advanced_MaxHealth = 18;
  185.         public const int Blob_Advanced_Damage = 14;
  186.         public const int Blob_Advanced_XPValue = 29;
  187.         public const int Blob_Advanced_Speed = 80;
  188.         public const int Blob_Advanced_Jump = 975;
  189.         public const float Blob_Advanced_Cooldown = 2f;
  190.         public const int Blob_Advanced_MinDropAmount = 1;
  191.         public const int Blob_Advanced_MaxDropAmount = 1;
  192.         public const float Blob_Advanced_DropChance = 0.2f;
  193.         public const float Blob_Advanced_TurnSpeed = 10f;
  194.         public const float Blob_Advanced_ProjectileSpeed = 0f;
  195.         public const float Blob_Advanced_AnimationDelay = 20f;
  196.         public const bool Blob_Advanced_AlwaysFaceTarget = true;
  197.         public const bool Blob_Advanced_CanFallOffLedges = true;
  198.         public const bool Blob_Advanced_CanBeKnockedBack = true;
  199.         public const bool Blob_Advanced_IsWeighted = true;
  200.         public const int Blob_Advanced_MeleeRadius = 225;
  201.         public const int Blob_Advanced_ProjectileRadius = 500;
  202.         public const int Blob_Advanced_EngageRadius = 750;
  203.         public const string Blob_Expert_Name = "Bloobasaurus Rex";
  204.         public const int Blob_Expert_MaxHealth = 24;
  205.         public const int Blob_Expert_Damage = 17;
  206.         public const int Blob_Expert_XPValue = 35;
  207.         public const int Blob_Expert_Speed = 90;
  208.         public const int Blob_Expert_Jump = 975;
  209.         public const float Blob_Expert_Cooldown = 2f;
  210.         public const int Blob_Expert_MinDropAmount = 1;
  211.         public const int Blob_Expert_MaxDropAmount = 1;
  212.         public const float Blob_Expert_DropChance = 0.1f;
  213.         public const float Blob_Expert_TurnSpeed = 10f;
  214.         public const float Blob_Expert_ProjectileSpeed = 0f;
  215.         public const float Blob_Expert_AnimationDelay = 20f;
  216.         public const bool Blob_Expert_AlwaysFaceTarget = true;
  217.         public const bool Blob_Expert_CanFallOffLedges = true;
  218.         public const bool Blob_Expert_CanBeKnockedBack = true;
  219.         public const bool Blob_Expert_IsWeighted = true;
  220.         public const int Blob_Expert_MeleeRadius = 225;
  221.         public const int Blob_Expert_ProjectileRadius = 500;
  222.         public const int Blob_Expert_EngageRadius = 750;
  223.         public const string Blob_Miniboss_Name = "Herodotus";
  224.         public const int Blob_Miniboss_MaxHealth = 34;
  225.         public const int Blob_Miniboss_Damage = 16;
  226.         public const int Blob_Miniboss_XPValue = 70;
  227.         public const int Blob_Miniboss_Speed = 110;
  228.         public const int Blob_Miniboss_Jump = 975;
  229.         public const float Blob_Miniboss_Cooldown = 2f;
  230.         public const int Blob_Miniboss_MinDropAmount = 2;
  231.         public const int Blob_Miniboss_MaxDropAmount = 4;
  232.         public const float Blob_Miniboss_DropChance = 0.1f;
  233.         public const float Blob_Miniboss_TurnSpeed = 10f;
  234.         public const float Blob_Miniboss_ProjectileSpeed = 0f;
  235.         public const float Blob_Miniboss_AnimationDelay = 20f;
  236.         public const bool Blob_Miniboss_AlwaysFaceTarget = true;
  237.         public const bool Blob_Miniboss_CanFallOffLedges = true;
  238.         public const bool Blob_Miniboss_CanBeKnockedBack = true;
  239.         public const bool Blob_Miniboss_IsWeighted = true;
  240.         public const int Blob_Miniboss_MeleeRadius = 225;
  241.         public const int Blob_Miniboss_ProjectileRadius = 500;
  242.         public const int Blob_Miniboss_EngageRadius = 750;
  243.         public const string BallAndChain_Basic_Name = "Chaintor";
  244.         public const int BallAndChain_Basic_MaxHealth = 40;
  245.         public const int BallAndChain_Basic_Damage = 27;
  246.         public const int BallAndChain_Basic_XPValue = 125;
  247.         public const int BallAndChain_Basic_Speed = 100;
  248.         public const int BallAndChain_Basic_Jump = 600;
  249.         public const float BallAndChain_Basic_Cooldown = 2f;
  250.         public const int BallAndChain_Basic_MinDropAmount = 1;
  251.         public const int BallAndChain_Basic_MaxDropAmount = 2;
  252.         public const float BallAndChain_Basic_DropChance = 0.4f;
  253.         public const float BallAndChain_Basic_TurnSpeed = 10f;
  254.         public const float BallAndChain_Basic_ProjectileSpeed = 1020f;
  255.         public const float BallAndChain_Basic_AnimationDelay = 10f;
  256.         public const bool BallAndChain_Basic_AlwaysFaceTarget = true;
  257.         public const bool BallAndChain_Basic_CanFallOffLedges = false;
  258.         public const bool BallAndChain_Basic_CanBeKnockedBack = true;
  259.         public const bool BallAndChain_Basic_IsWeighted = true;
  260.         public const int BallAndChain_Basic_MeleeRadius = 225;
  261.         public const int BallAndChain_Basic_ProjectileRadius = 500;
  262.         public const int BallAndChain_Basic_EngageRadius = 800;
  263.         public const string BallAndChain_Advanced_Name = "Chaintex";
  264.         public const int BallAndChain_Advanced_MaxHealth = 58;
  265.         public const int BallAndChain_Advanced_Damage = 32;
  266.         public const int BallAndChain_Advanced_XPValue = 150;
  267.         public const int BallAndChain_Advanced_Speed = 150;
  268.         public const int BallAndChain_Advanced_Jump = 600;
  269.         public const float BallAndChain_Advanced_Cooldown = 2f;
  270.         public const int BallAndChain_Advanced_MinDropAmount = 1;
  271.         public const int BallAndChain_Advanced_MaxDropAmount = 2;
  272.         public const float BallAndChain_Advanced_DropChance = 0.5f;
  273.         public const float BallAndChain_Advanced_TurnSpeed = 10f;
  274.         public const float BallAndChain_Advanced_ProjectileSpeed = 1020f;
  275.         public const float BallAndChain_Advanced_AnimationDelay = 10f;
  276.         public const bool BallAndChain_Advanced_AlwaysFaceTarget = true;
  277.         public const bool BallAndChain_Advanced_CanFallOffLedges = false;
  278.         public const bool BallAndChain_Advanced_CanBeKnockedBack = true;
  279.         public const bool BallAndChain_Advanced_IsWeighted = true;
  280.         public const int BallAndChain_Advanced_MeleeRadius = 225;
  281.         public const int BallAndChain_Advanced_ProjectileRadius = 500;
  282.         public const int BallAndChain_Advanced_EngageRadius = 800;
  283.         public const string BallAndChain_Expert_Name = "Chaintus";
  284.         public const int BallAndChain_Expert_MaxHealth = 85;
  285.         public const int BallAndChain_Expert_Damage = 38;
  286.         public const int BallAndChain_Expert_XPValue = 200;
  287.         public const int BallAndChain_Expert_Speed = 175;
  288.         public const int BallAndChain_Expert_Jump = 600;
  289.         public const float BallAndChain_Expert_Cooldown = 2f;
  290.         public const int BallAndChain_Expert_MinDropAmount = 2;
  291.         public const int BallAndChain_Expert_MaxDropAmount = 4;
  292.         public const float BallAndChain_Expert_DropChance = 1f;
  293.         public const float BallAndChain_Expert_TurnSpeed = 10f;
  294.         public const float BallAndChain_Expert_ProjectileSpeed = 1020f;
  295.         public const float BallAndChain_Expert_AnimationDelay = 10f;
  296.         public const bool BallAndChain_Expert_AlwaysFaceTarget = true;
  297.         public const bool BallAndChain_Expert_CanFallOffLedges = false;
  298.         public const bool BallAndChain_Expert_CanBeKnockedBack = true;
  299.         public const bool BallAndChain_Expert_IsWeighted = true;
  300.         public const int BallAndChain_Expert_MeleeRadius = 225;
  301.         public const int BallAndChain_Expert_ProjectileRadius = 500;
  302.         public const int BallAndChain_Expert_EngageRadius = 800;
  303.         public const string BallAndChain_Miniboss_Name = "Pantheon";
  304.         public const int BallAndChain_Miniboss_MaxHealth = 300;
  305.         public const int BallAndChain_Miniboss_Damage = 60;
  306.         public const int BallAndChain_Miniboss_XPValue = 1250;
  307.         public const int BallAndChain_Miniboss_Speed = 100;
  308.         public const int BallAndChain_Miniboss_Jump = 600;
  309.         public const float BallAndChain_Miniboss_Cooldown = 2f;
  310.         public const int BallAndChain_Miniboss_MinDropAmount = 1;
  311.         public const int BallAndChain_Miniboss_MaxDropAmount = 4;
  312.         public const float BallAndChain_Miniboss_DropChance = 1f;
  313.         public const float BallAndChain_Miniboss_TurnSpeed = 10f;
  314.         public const float BallAndChain_Miniboss_ProjectileSpeed = 1020f;
  315.         public const float BallAndChain_Miniboss_AnimationDelay = 10f;
  316.         public const bool BallAndChain_Miniboss_AlwaysFaceTarget = false;
  317.         public const bool BallAndChain_Miniboss_CanFallOffLedges = false;
  318.         public const bool BallAndChain_Miniboss_CanBeKnockedBack = true;
  319.         public const bool BallAndChain_Miniboss_IsWeighted = true;
  320.         public const int BallAndChain_Miniboss_MeleeRadius = 225;
  321.         public const int BallAndChain_Miniboss_ProjectileRadius = 500;
  322.         public const int BallAndChain_Miniboss_EngageRadius = 800;
  323.         public const string EarthWizard_Basic_Name = "Earthsor";
  324.         public const int EarthWizard_Basic_MaxHealth = 32;
  325.         public const int EarthWizard_Basic_Damage = 20;
  326.         public const int EarthWizard_Basic_XPValue = 175;
  327.         public const int EarthWizard_Basic_Speed = 270;
  328.         public const int EarthWizard_Basic_Jump = 300;
  329.         public const float EarthWizard_Basic_Cooldown = 1.25f;
  330.         public const int EarthWizard_Basic_MinDropAmount = 1;
  331.         public const int EarthWizard_Basic_MaxDropAmount = 2;
  332.         public const float EarthWizard_Basic_DropChance = 0.4f;
  333.         public const float EarthWizard_Basic_TurnSpeed = 0.04f;
  334.         public const float EarthWizard_Basic_ProjectileSpeed = 650f;
  335.         public const float EarthWizard_Basic_AnimationDelay = 10f;
  336.         public const bool EarthWizard_Basic_AlwaysFaceTarget = true;
  337.         public const bool EarthWizard_Basic_CanFallOffLedges = true;
  338.         public const bool EarthWizard_Basic_CanBeKnockedBack = true;
  339.         public const bool EarthWizard_Basic_IsWeighted = false;
  340.         public const int EarthWizard_Basic_MeleeRadius = 225;
  341.         public const int EarthWizard_Basic_ProjectileRadius = 700;
  342.         public const int EarthWizard_Basic_EngageRadius = 900;
  343.         public const string EarthWizard_Advanced_Name = "Gravisor";
  344.         public const int EarthWizard_Advanced_MaxHealth = 49;
  345.         public const int EarthWizard_Advanced_Damage = 24;
  346.         public const int EarthWizard_Advanced_XPValue = 200;
  347.         public const int EarthWizard_Advanced_Speed = 270;
  348.         public const int EarthWizard_Advanced_Jump = 300;
  349.         public const float EarthWizard_Advanced_Cooldown = 1.25f;
  350.         public const int EarthWizard_Advanced_MinDropAmount = 1;
  351.         public const int EarthWizard_Advanced_MaxDropAmount = 2;
  352.         public const float EarthWizard_Advanced_DropChance = 0.5f;
  353.         public const float EarthWizard_Advanced_TurnSpeed = 0.04f;
  354.         public const float EarthWizard_Advanced_ProjectileSpeed = 650f;
  355.         public const float EarthWizard_Advanced_AnimationDelay = 10f;
  356.         public const bool EarthWizard_Advanced_AlwaysFaceTarget = true;
  357.         public const bool EarthWizard_Advanced_CanFallOffLedges = true;
  358.         public const bool EarthWizard_Advanced_CanBeKnockedBack = true;
  359.         public const bool EarthWizard_Advanced_IsWeighted = false;
  360.         public const int EarthWizard_Advanced_MeleeRadius = 225;
  361.         public const int EarthWizard_Advanced_ProjectileRadius = 700;
  362.         public const int EarthWizard_Advanced_EngageRadius = 900;
  363.         public const string EarthWizard_Expert_Name = "Terrasor";
  364.         public const int EarthWizard_Expert_MaxHealth = 80;
  365.         public const int EarthWizard_Expert_Damage = 28;
  366.         public const int EarthWizard_Expert_XPValue = 400;
  367.         public const int EarthWizard_Expert_Speed = 300;
  368.         public const int EarthWizard_Expert_Jump = 300;
  369.         public const float EarthWizard_Expert_Cooldown = 2f;
  370.         public const int EarthWizard_Expert_MinDropAmount = 2;
  371.         public const int EarthWizard_Expert_MaxDropAmount = 3;
  372.         public const float EarthWizard_Expert_DropChance = 1f;
  373.         public const float EarthWizard_Expert_TurnSpeed = 0.04f;
  374.         public const float EarthWizard_Expert_ProjectileSpeed = 650f;
  375.         public const float EarthWizard_Expert_AnimationDelay = 10f;
  376.         public const bool EarthWizard_Expert_AlwaysFaceTarget = true;
  377.         public const bool EarthWizard_Expert_CanFallOffLedges = true;
  378.         public const bool EarthWizard_Expert_CanBeKnockedBack = true;
  379.         public const bool EarthWizard_Expert_IsWeighted = false;
  380.         public const int EarthWizard_Expert_MeleeRadius = 225;
  381.         public const int EarthWizard_Expert_ProjectileRadius = 700;
  382.         public const int EarthWizard_Expert_EngageRadius = 900;
  383.         public const string EarthWizard_Miniboss_Name = "Barbatos  & Amon";
  384.         public const int EarthWizard_Miniboss_MaxHealth = 225;
  385.         public const int EarthWizard_Miniboss_Damage = 30;
  386.         public const int EarthWizard_Miniboss_XPValue = 1000;
  387.         public const int EarthWizard_Miniboss_Speed = 225;
  388.         public const int EarthWizard_Miniboss_Jump = 300;
  389.         public const float EarthWizard_Miniboss_Cooldown = 0.75f;
  390.         public const int EarthWizard_Miniboss_MinDropAmount = 18;
  391.         public const int EarthWizard_Miniboss_MaxDropAmount = 25;
  392.         public const float EarthWizard_Miniboss_DropChance = 1f;
  393.         public const float EarthWizard_Miniboss_TurnSpeed = 0.04f;
  394.         public const float EarthWizard_Miniboss_ProjectileSpeed = 650f;
  395.         public const float EarthWizard_Miniboss_AnimationDelay = 10f;
  396.         public const bool EarthWizard_Miniboss_AlwaysFaceTarget = true;
  397.         public const bool EarthWizard_Miniboss_CanFallOffLedges = true;
  398.         public const bool EarthWizard_Miniboss_CanBeKnockedBack = true;
  399.         public const bool EarthWizard_Miniboss_IsWeighted = false;
  400.         public const int EarthWizard_Miniboss_MeleeRadius = 225;
  401.         public const int EarthWizard_Miniboss_ProjectileRadius = 700;
  402.         public const int EarthWizard_Miniboss_EngageRadius = 900;
  403.         public const string FireWizard_Basic_Name = "Flamelock";
  404.         public const int FireWizard_Basic_MaxHealth = 32;
  405.         public const int FireWizard_Basic_Damage = 20;
  406.         public const int FireWizard_Basic_XPValue = 175;
  407.         public const int FireWizard_Basic_Speed = 270;
  408.         public const int FireWizard_Basic_Jump = 300;
  409.         public const float FireWizard_Basic_Cooldown = 1.25f;
  410.         public const int FireWizard_Basic_MinDropAmount = 1;
  411.         public const int FireWizard_Basic_MaxDropAmount = 2;
  412.         public const float FireWizard_Basic_DropChance = 0.4f;
  413.         public const float FireWizard_Basic_TurnSpeed = 0.04f;
  414.         public const float FireWizard_Basic_ProjectileSpeed = 650f;
  415.         public const float FireWizard_Basic_AnimationDelay = 10f;
  416.         public const bool FireWizard_Basic_AlwaysFaceTarget = true;
  417.         public const bool FireWizard_Basic_CanFallOffLedges = true;
  418.         public const bool FireWizard_Basic_CanBeKnockedBack = true;
  419.         public const bool FireWizard_Basic_IsWeighted = false;
  420.         public const int FireWizard_Basic_MeleeRadius = 225;
  421.         public const int FireWizard_Basic_ProjectileRadius = 700;
  422.         public const int FireWizard_Basic_EngageRadius = 900;
  423.         public const string FireWizard_Advanced_Name = "Blazelock";
  424.         public const int FireWizard_Advanced_MaxHealth = 49;
  425.         public const int FireWizard_Advanced_Damage = 28;
  426.         public const int FireWizard_Advanced_XPValue = 200;
  427.         public const int FireWizard_Advanced_Speed = 270;
  428.         public const int FireWizard_Advanced_Jump = 300;
  429.         public const float FireWizard_Advanced_Cooldown = 1.25f;
  430.         public const int FireWizard_Advanced_MinDropAmount = 1;
  431.         public const int FireWizard_Advanced_MaxDropAmount = 2;
  432.         public const float FireWizard_Advanced_DropChance = 0.5f;
  433.         public const float FireWizard_Advanced_TurnSpeed = 0.04f;
  434.         public const float FireWizard_Advanced_ProjectileSpeed = 650f;
  435.         public const float FireWizard_Advanced_AnimationDelay = 10f;
  436.         public const bool FireWizard_Advanced_AlwaysFaceTarget = true;
  437.         public const bool FireWizard_Advanced_CanFallOffLedges = true;
  438.         public const bool FireWizard_Advanced_CanBeKnockedBack = true;
  439.         public const bool FireWizard_Advanced_IsWeighted = false;
  440.         public const int FireWizard_Advanced_MeleeRadius = 225;
  441.         public const int FireWizard_Advanced_ProjectileRadius = 700;
  442.         public const int FireWizard_Advanced_EngageRadius = 900;
  443.         public const string FireWizard_Expert_Name = "Sollock";
  444.         public const int FireWizard_Expert_MaxHealth = 80;
  445.         public const int FireWizard_Expert_Damage = 38;
  446.         public const int FireWizard_Expert_XPValue = 400;
  447.         public const int FireWizard_Expert_Speed = 270;
  448.         public const int FireWizard_Expert_Jump = 300;
  449.         public const float FireWizard_Expert_Cooldown = 2f;
  450.         public const int FireWizard_Expert_MinDropAmount = 2;
  451.         public const int FireWizard_Expert_MaxDropAmount = 3;
  452.         public const float FireWizard_Expert_DropChance = 1f;
  453.         public const float FireWizard_Expert_TurnSpeed = 0.04f;
  454.         public const float FireWizard_Expert_ProjectileSpeed = 300f;
  455.         public const float FireWizard_Expert_AnimationDelay = 10f;
  456.         public const bool FireWizard_Expert_AlwaysFaceTarget = true;
  457.         public const bool FireWizard_Expert_CanFallOffLedges = true;
  458.         public const bool FireWizard_Expert_CanBeKnockedBack = true;
  459.         public const bool FireWizard_Expert_IsWeighted = false;
  460.         public const int FireWizard_Expert_MeleeRadius = 225;
  461.         public const int FireWizard_Expert_ProjectileRadius = 700;
  462.         public const int FireWizard_Expert_EngageRadius = 900;
  463.         public const string FireWizard_Miniboss_Name = "Sol Mage";
  464.         public const int FireWizard_Miniboss_MaxHealth = 240;
  465.         public const int FireWizard_Miniboss_Damage = 40;
  466.         public const int FireWizard_Miniboss_XPValue = 1000;
  467.         public const int FireWizard_Miniboss_Speed = 270;
  468.         public const int FireWizard_Miniboss_Jump = 300;
  469.         public const float FireWizard_Miniboss_Cooldown = 1.25f;
  470.         public const int FireWizard_Miniboss_MinDropAmount = 18;
  471.         public const int FireWizard_Miniboss_MaxDropAmount = 25;
  472.         public const float FireWizard_Miniboss_DropChance = 1f;
  473.         public const float FireWizard_Miniboss_TurnSpeed = 0.04f;
  474.         public const float FireWizard_Miniboss_ProjectileSpeed = 650f;
  475.         public const float FireWizard_Miniboss_AnimationDelay = 10f;
  476.         public const bool FireWizard_Miniboss_AlwaysFaceTarget = true;
  477.         public const bool FireWizard_Miniboss_CanFallOffLedges = true;
  478.         public const bool FireWizard_Miniboss_CanBeKnockedBack = true;
  479.         public const bool FireWizard_Miniboss_IsWeighted = false;
  480.         public const int FireWizard_Miniboss_MeleeRadius = 225;
  481.         public const int FireWizard_Miniboss_ProjectileRadius = 700;
  482.         public const int FireWizard_Miniboss_EngageRadius = 900;
  483.         public const string IceWizard_Basic_Name = "Frosten";
  484.         public const int IceWizard_Basic_MaxHealth = 32;
  485.         public const int IceWizard_Basic_Damage = 20;
  486.         public const int IceWizard_Basic_XPValue = 175;
  487.         public const int IceWizard_Basic_Speed = 270;
  488.         public const int IceWizard_Basic_Jump = 300;
  489.         public const float IceWizard_Basic_Cooldown = 1.25f;
  490.         public const int IceWizard_Basic_MinDropAmount = 1;
  491.         public const int IceWizard_Basic_MaxDropAmount = 2;
  492.         public const float IceWizard_Basic_DropChance = 0.4f;
  493.         public const float IceWizard_Basic_TurnSpeed = 0.04f;
  494.         public const float IceWizard_Basic_ProjectileSpeed = 500f;
  495.         public const float IceWizard_Basic_AnimationDelay = 10f;
  496.         public const bool IceWizard_Basic_AlwaysFaceTarget = true;
  497.         public const bool IceWizard_Basic_CanFallOffLedges = true;
  498.         public const bool IceWizard_Basic_CanBeKnockedBack = true;
  499.         public const bool IceWizard_Basic_IsWeighted = false;
  500.         public const int IceWizard_Basic_MeleeRadius = 225;
  501.         public const int IceWizard_Basic_ProjectileRadius = 700;
  502.         public const int IceWizard_Basic_EngageRadius = 900;
  503.         public const string IceWizard_Advanced_Name = "Icen";
  504.         public const int IceWizard_Advanced_MaxHealth = 49;
  505.         public const int IceWizard_Advanced_Damage = 28;
  506.         public const int IceWizard_Advanced_XPValue = 200;
  507.         public const int IceWizard_Advanced_Speed = 270;
  508.         public const int IceWizard_Advanced_Jump = 300;
  509.         public const float IceWizard_Advanced_Cooldown = 1.25f;
  510.         public const int IceWizard_Advanced_MinDropAmount = 1;
  511.         public const int IceWizard_Advanced_MaxDropAmount = 2;
  512.         public const float IceWizard_Advanced_DropChance = 0.5f;
  513.         public const float IceWizard_Advanced_TurnSpeed = 0.04f;
  514.         public const float IceWizard_Advanced_ProjectileSpeed = 500f;
  515.         public const float IceWizard_Advanced_AnimationDelay = 10f;
  516.         public const bool IceWizard_Advanced_AlwaysFaceTarget = true;
  517.         public const bool IceWizard_Advanced_CanFallOffLedges = true;
  518.         public const bool IceWizard_Advanced_CanBeKnockedBack = true;
  519.         public const bool IceWizard_Advanced_IsWeighted = false;
  520.         public const int IceWizard_Advanced_MeleeRadius = 225;
  521.         public const int IceWizard_Advanced_ProjectileRadius = 700;
  522.         public const int IceWizard_Advanced_EngageRadius = 900;
  523.         public const string IceWizard_Expert_Name = "Glacien";
  524.         public const int IceWizard_Expert_MaxHealth = 80;
  525.         public const int IceWizard_Expert_Damage = 35;
  526.         public const int IceWizard_Expert_XPValue = 400;
  527.         public const int IceWizard_Expert_Speed = 300;
  528.         public const int IceWizard_Expert_Jump = 300;
  529.         public const float IceWizard_Expert_Cooldown = 2f;
  530.         public const int IceWizard_Expert_MinDropAmount = 2;
  531.         public const int IceWizard_Expert_MaxDropAmount = 3;
  532.         public const float IceWizard_Expert_DropChance = 1f;
  533.         public const float IceWizard_Expert_TurnSpeed = 0.04f;
  534.         public const float IceWizard_Expert_ProjectileSpeed = 600f;
  535.         public const float IceWizard_Expert_AnimationDelay = 10f;
  536.         public const bool IceWizard_Expert_AlwaysFaceTarget = true;
  537.         public const bool IceWizard_Expert_CanFallOffLedges = true;
  538.         public const bool IceWizard_Expert_CanBeKnockedBack = true;
  539.         public const bool IceWizard_Expert_IsWeighted = false;
  540.         public const int IceWizard_Expert_MeleeRadius = 225;
  541.         public const int IceWizard_Expert_ProjectileRadius = 700;
  542.         public const int IceWizard_Expert_EngageRadius = 900;
  543.         public const string IceWizard_Miniboss_Name = "Luna Mage";
  544.         public const int IceWizard_Miniboss_MaxHealth = 240;
  545.         public const int IceWizard_Miniboss_Damage = 40;
  546.         public const int IceWizard_Miniboss_XPValue = 1000;
  547.         public const int IceWizard_Miniboss_Speed = 375;
  548.         public const int IceWizard_Miniboss_Jump = 300;
  549.         public const float IceWizard_Miniboss_Cooldown = 1.25f;
  550.         public const int IceWizard_Miniboss_MinDropAmount = 18;
  551.         public const int IceWizard_Miniboss_MaxDropAmount = 25;
  552.         public const float IceWizard_Miniboss_DropChance = 1f;
  553.         public const float IceWizard_Miniboss_TurnSpeed = 0.04f;
  554.         public const float IceWizard_Miniboss_ProjectileSpeed = 500f;
  555.         public const float IceWizard_Miniboss_AnimationDelay = 10f;
  556.         public const bool IceWizard_Miniboss_AlwaysFaceTarget = true;
  557.         public const bool IceWizard_Miniboss_CanFallOffLedges = true;
  558.         public const bool IceWizard_Miniboss_CanBeKnockedBack = true;
  559.         public const bool IceWizard_Miniboss_IsWeighted = false;
  560.         public const int IceWizard_Miniboss_MeleeRadius = 225;
  561.         public const int IceWizard_Miniboss_ProjectileRadius = 700;
  562.         public const int IceWizard_Miniboss_EngageRadius = 900;
  563.         public const string Eyeball_Basic_Name = "Scout";
  564.         public const int Eyeball_Basic_MaxHealth = 12;
  565.         public const int Eyeball_Basic_Damage = 15;
  566.         public const int Eyeball_Basic_XPValue = 50;
  567.         public const int Eyeball_Basic_Speed = 435;
  568.         public const int Eyeball_Basic_Jump = 950;
  569.         public const float Eyeball_Basic_Cooldown = 0f;
  570.         public const int Eyeball_Basic_MinDropAmount = 1;
  571.         public const int Eyeball_Basic_MaxDropAmount = 1;
  572.         public const float Eyeball_Basic_DropChance = 0.4f;
  573.         public const float Eyeball_Basic_TurnSpeed = 10f;
  574.         public const float Eyeball_Basic_ProjectileSpeed = 435f;
  575.         public const float Eyeball_Basic_AnimationDelay = 20f;
  576.         public const bool Eyeball_Basic_AlwaysFaceTarget = false;
  577.         public const bool Eyeball_Basic_CanFallOffLedges = false;
  578.         public const bool Eyeball_Basic_CanBeKnockedBack = false;
  579.         public const bool Eyeball_Basic_IsWeighted = false;
  580.         public const int Eyeball_Basic_MeleeRadius = 325;
  581.         public const int Eyeball_Basic_ProjectileRadius = 690;
  582.         public const int Eyeball_Basic_EngageRadius = 850;
  583.         public const string Eyeball_Advanced_Name = "Pupil";
  584.         public const int Eyeball_Advanced_MaxHealth = 25;
  585.         public const int Eyeball_Advanced_Damage = 18;
  586.         public const int Eyeball_Advanced_XPValue = 75;
  587.         public const int Eyeball_Advanced_Speed = 435;
  588.         public const int Eyeball_Advanced_Jump = 950;
  589.         public const float Eyeball_Advanced_Cooldown = 0f;
  590.         public const int Eyeball_Advanced_MinDropAmount = 1;
  591.         public const int Eyeball_Advanced_MaxDropAmount = 2;
  592.         public const float Eyeball_Advanced_DropChance = 0.5f;
  593.         public const float Eyeball_Advanced_TurnSpeed = 10f;
  594.         public const float Eyeball_Advanced_ProjectileSpeed = 435f;
  595.         public const float Eyeball_Advanced_AnimationDelay = 20f;
  596.         public const bool Eyeball_Advanced_AlwaysFaceTarget = false;
  597.         public const bool Eyeball_Advanced_CanFallOffLedges = false;
  598.         public const bool Eyeball_Advanced_CanBeKnockedBack = false;
  599.         public const bool Eyeball_Advanced_IsWeighted = false;
  600.         public const int Eyeball_Advanced_MeleeRadius = 325;
  601.         public const int Eyeball_Advanced_ProjectileRadius = 690;
  602.         public const int Eyeball_Advanced_EngageRadius = 850;
  603.         public const string Eyeball_Expert_Name = "Visionary";
  604.         public const int Eyeball_Expert_MaxHealth = 59;
  605.         public const int Eyeball_Expert_Damage = 21;
  606.         public const int Eyeball_Expert_XPValue = 125;
  607.         public const int Eyeball_Expert_Speed = 435;
  608.         public const int Eyeball_Expert_Jump = 950;
  609.         public const float Eyeball_Expert_Cooldown = 0f;
  610.         public const int Eyeball_Expert_MinDropAmount = 1;
  611.         public const int Eyeball_Expert_MaxDropAmount = 3;
  612.         public const float Eyeball_Expert_DropChance = 1f;
  613.         public const float Eyeball_Expert_TurnSpeed = 10f;
  614.         public const float Eyeball_Expert_ProjectileSpeed = 435f;
  615.         public const float Eyeball_Expert_AnimationDelay = 20f;
  616.         public const bool Eyeball_Expert_AlwaysFaceTarget = false;
  617.         public const bool Eyeball_Expert_CanFallOffLedges = false;
  618.         public const bool Eyeball_Expert_CanBeKnockedBack = false;
  619.         public const bool Eyeball_Expert_IsWeighted = false;
  620.         public const int Eyeball_Expert_MeleeRadius = 325;
  621.         public const int Eyeball_Expert_ProjectileRadius = 690;
  622.         public const int Eyeball_Expert_EngageRadius = 850;
  623.         public const string Eyeball_Miniboss_Name = "Khidr";
  624.         public const int Eyeball_Miniboss_MaxHealth = 580;
  625.         public const int Eyeball_Miniboss_Damage = 23;
  626.         public const int Eyeball_Miniboss_XPValue = 1100;
  627.         public const int Eyeball_Miniboss_Speed = 435;
  628.         public const int Eyeball_Miniboss_Jump = 1350;
  629.         public const float Eyeball_Miniboss_Cooldown = 1.9f;
  630.         public const int Eyeball_Miniboss_MinDropAmount = 15;
  631.         public const int Eyeball_Miniboss_MaxDropAmount = 20;
  632.         public const float Eyeball_Miniboss_DropChance = 1f;
  633.         public const float Eyeball_Miniboss_TurnSpeed = 10f;
  634.         public const float Eyeball_Miniboss_ProjectileSpeed = 370f;
  635.         public const float Eyeball_Miniboss_AnimationDelay = 20f;
  636.         public const bool Eyeball_Miniboss_AlwaysFaceTarget = false;
  637.         public const bool Eyeball_Miniboss_CanFallOffLedges = false;
  638.         public const bool Eyeball_Miniboss_CanBeKnockedBack = false;
  639.         public const bool Eyeball_Miniboss_IsWeighted = false;
  640.         public const int Eyeball_Miniboss_MeleeRadius = 325;
  641.         public const int Eyeball_Miniboss_ProjectileRadius = 690;
  642.         public const int Eyeball_Miniboss_EngageRadius = 850;
  643.         public const string Fairy_Basic_Name = "Fury";
  644.         public const int Fairy_Basic_MaxHealth = 28;
  645.         public const int Fairy_Basic_Damage = 18;
  646.         public const int Fairy_Basic_XPValue = 125;
  647.         public const int Fairy_Basic_Speed = 250;
  648.         public const int Fairy_Basic_Jump = 300;
  649.         public const float Fairy_Basic_Cooldown = 1.75f;
  650.         public const int Fairy_Basic_MinDropAmount = 1;
  651.         public const int Fairy_Basic_MaxDropAmount = 2;
  652.         public const float Fairy_Basic_DropChance = 0.4f;
  653.         public const float Fairy_Basic_TurnSpeed = 0.0325f;
  654.         public const float Fairy_Basic_ProjectileSpeed = 475f;
  655.         public const float Fairy_Basic_AnimationDelay = 10f;
  656.         public const bool Fairy_Basic_AlwaysFaceTarget = true;
  657.         public const bool Fairy_Basic_CanFallOffLedges = true;
  658.         public const bool Fairy_Basic_CanBeKnockedBack = true;
  659.         public const bool Fairy_Basic_IsWeighted = false;
  660.         public const int Fairy_Basic_MeleeRadius = 225;
  661.         public const int Fairy_Basic_ProjectileRadius = 700;
  662.         public const int Fairy_Basic_EngageRadius = 925;
  663.         public const string Fairy_Advanced_Name = "Rage";
  664.         public const int Fairy_Advanced_MaxHealth = 40;
  665.         public const int Fairy_Advanced_Damage = 22;
  666.         public const int Fairy_Advanced_XPValue = 200;
  667.         public const int Fairy_Advanced_Speed = 265;
  668.         public const int Fairy_Advanced_Jump = 300;
  669.         public const float Fairy_Advanced_Cooldown = 1.75f;
  670.         public const int Fairy_Advanced_MinDropAmount = 1;
  671.         public const int Fairy_Advanced_MaxDropAmount = 2;
  672.         public const float Fairy_Advanced_DropChance = 0.5f;
  673.         public const float Fairy_Advanced_TurnSpeed = 0.0325f;
  674.         public const float Fairy_Advanced_ProjectileSpeed = 475f;
  675.         public const float Fairy_Advanced_AnimationDelay = 10f;
  676.         public const bool Fairy_Advanced_AlwaysFaceTarget = true;
  677.         public const bool Fairy_Advanced_CanFallOffLedges = true;
  678.         public const bool Fairy_Advanced_CanBeKnockedBack = true;
  679.         public const bool Fairy_Advanced_IsWeighted = false;
  680.         public const int Fairy_Advanced_MeleeRadius = 225;
  681.         public const int Fairy_Advanced_ProjectileRadius = 700;
  682.         public const int Fairy_Advanced_EngageRadius = 925;
  683.         public const string Fairy_Expert_Name = "Wrath";
  684.         public const int Fairy_Expert_MaxHealth = 80;
  685.         public const int Fairy_Expert_Damage = 25;
  686.         public const int Fairy_Expert_XPValue = 350;
  687.         public const int Fairy_Expert_Speed = 280;
  688.         public const int Fairy_Expert_Jump = 300;
  689.         public const float Fairy_Expert_Cooldown = 2.5f;
  690.         public const int Fairy_Expert_MinDropAmount = 2;
  691.         public const int Fairy_Expert_MaxDropAmount = 4;
  692.         public const float Fairy_Expert_DropChance = 1f;
  693.         public const float Fairy_Expert_TurnSpeed = 0.0325f;
  694.         public const float Fairy_Expert_ProjectileSpeed = 475f;
  695.         public const float Fairy_Expert_AnimationDelay = 10f;
  696.         public const bool Fairy_Expert_AlwaysFaceTarget = true;
  697.         public const bool Fairy_Expert_CanFallOffLedges = true;
  698.         public const bool Fairy_Expert_CanBeKnockedBack = true;
  699.         public const bool Fairy_Expert_IsWeighted = false;
  700.         public const int Fairy_Expert_MeleeRadius = 225;
  701.         public const int Fairy_Expert_ProjectileRadius = 700;
  702.         public const int Fairy_Expert_EngageRadius = 925;
  703.         public const string Fairy_Miniboss_Name = "Alexander";
  704.         public const int Fairy_Miniboss_MaxHealth = 635;
  705.         public const int Fairy_Miniboss_Damage = 30;
  706.         public const int Fairy_Miniboss_XPValue = 1000;
  707.         public const int Fairy_Miniboss_Speed = 220;
  708.         public const int Fairy_Miniboss_Jump = 300;
  709.         public const float Fairy_Miniboss_Cooldown = 3f;
  710.         public const int Fairy_Miniboss_MinDropAmount = 15;
  711.         public const int Fairy_Miniboss_MaxDropAmount = 20;
  712.         public const float Fairy_Miniboss_DropChance = 1f;
  713.         public const float Fairy_Miniboss_TurnSpeed = 0.0325f;
  714.         public const float Fairy_Miniboss_ProjectileSpeed = 545f;
  715.         public const float Fairy_Miniboss_AnimationDelay = 10f;
  716.         public const bool Fairy_Miniboss_AlwaysFaceTarget = true;
  717.         public const bool Fairy_Miniboss_CanFallOffLedges = true;
  718.         public const bool Fairy_Miniboss_CanBeKnockedBack = false;
  719.         public const bool Fairy_Miniboss_IsWeighted = false;
  720.         public const int Fairy_Miniboss_MeleeRadius = 225;
  721.         public const int Fairy_Miniboss_ProjectileRadius = 775;
  722.         public const int Fairy_Miniboss_EngageRadius = 925;
  723.         public const string ShieldKnight_Basic_Name = "Tall Guard";
  724.         public const int ShieldKnight_Basic_MaxHealth = 40;
  725.         public const int ShieldKnight_Basic_Damage = 31;
  726.         public const int ShieldKnight_Basic_XPValue = 150;
  727.         public const int ShieldKnight_Basic_Speed = 100;
  728.         public const int ShieldKnight_Basic_Jump = 950;
  729.         public const float ShieldKnight_Basic_Cooldown = 2.25f;
  730.         public const int ShieldKnight_Basic_MinDropAmount = 1;
  731.         public const int ShieldKnight_Basic_MaxDropAmount = 2;
  732.         public const float ShieldKnight_Basic_DropChance = 0.4f;
  733.         public const float ShieldKnight_Basic_TurnSpeed = 0.0175f;
  734.         public const float ShieldKnight_Basic_ProjectileSpeed = 650f;
  735.         public const float ShieldKnight_Basic_AnimationDelay = 7f;
  736.         public const bool ShieldKnight_Basic_AlwaysFaceTarget = true;
  737.         public const bool ShieldKnight_Basic_CanFallOffLedges = false;
  738.         public const bool ShieldKnight_Basic_CanBeKnockedBack = true;
  739.         public const bool ShieldKnight_Basic_IsWeighted = true;
  740.         public const int ShieldKnight_Basic_MeleeRadius = 50;
  741.         public const int ShieldKnight_Basic_ProjectileRadius = 550;
  742.         public const int ShieldKnight_Basic_EngageRadius = 700;
  743.         public const string ShieldKnight_Advanced_Name = "Hulk Guard";
  744.         public const int ShieldKnight_Advanced_MaxHealth = 58;
  745.         public const int ShieldKnight_Advanced_Damage = 38;
  746.         public const int ShieldKnight_Advanced_XPValue = 250;
  747.         public const int ShieldKnight_Advanced_Speed = 175;
  748.         public const int ShieldKnight_Advanced_Jump = 950;
  749.         public const float ShieldKnight_Advanced_Cooldown = 2.25f;
  750.         public const int ShieldKnight_Advanced_MinDropAmount = 1;
  751.         public const int ShieldKnight_Advanced_MaxDropAmount = 2;
  752.         public const float ShieldKnight_Advanced_DropChance = 0.5f;
  753.         public const float ShieldKnight_Advanced_TurnSpeed = 0.0175f;
  754.         public const float ShieldKnight_Advanced_ProjectileSpeed = 650f;
  755.         public const float ShieldKnight_Advanced_AnimationDelay = 7f;
  756.         public const bool ShieldKnight_Advanced_AlwaysFaceTarget = true;
  757.         public const bool ShieldKnight_Advanced_CanFallOffLedges = false;
  758.         public const bool ShieldKnight_Advanced_CanBeKnockedBack = true;
  759.         public const bool ShieldKnight_Advanced_IsWeighted = true;
  760.         public const int ShieldKnight_Advanced_MeleeRadius = 50;
  761.         public const int ShieldKnight_Advanced_ProjectileRadius = 550;
  762.         public const int ShieldKnight_Advanced_EngageRadius = 700;
  763.         public const string ShieldKnight_Expert_Name = "Tower Guard";
  764.         public const int ShieldKnight_Expert_MaxHealth = 85;
  765.         public const int ShieldKnight_Expert_Damage = 45;
  766.         public const int ShieldKnight_Expert_XPValue = 450;
  767.         public const int ShieldKnight_Expert_Speed = 250;
  768.         public const int ShieldKnight_Expert_Jump = 950;
  769.         public const float ShieldKnight_Expert_Cooldown = 2.25f;
  770.         public const int ShieldKnight_Expert_MinDropAmount = 2;
  771.         public const int ShieldKnight_Expert_MaxDropAmount = 4;
  772.         public const float ShieldKnight_Expert_DropChance = 1f;
  773.         public const float ShieldKnight_Expert_TurnSpeed = 0.0175f;
  774.         public const float ShieldKnight_Expert_ProjectileSpeed = 650f;
  775.         public const float ShieldKnight_Expert_AnimationDelay = 11f;
  776.         public const bool ShieldKnight_Expert_AlwaysFaceTarget = true;
  777.         public const bool ShieldKnight_Expert_CanFallOffLedges = false;
  778.         public const bool ShieldKnight_Expert_CanBeKnockedBack = true;
  779.         public const bool ShieldKnight_Expert_IsWeighted = true;
  780.         public const int ShieldKnight_Expert_MeleeRadius = 50;
  781.         public const int ShieldKnight_Expert_ProjectileRadius = 550;
  782.         public const int ShieldKnight_Expert_EngageRadius = 700;
  783.         public const string ShieldKnight_Miniboss_Name = "Sentinel";
  784.         public const int ShieldKnight_Miniboss_MaxHealth = 1;
  785.         public const int ShieldKnight_Miniboss_Damage = 1;
  786.         public const int ShieldKnight_Miniboss_XPValue = 1250;
  787.         public const int ShieldKnight_Miniboss_Speed = 250;
  788.         public const int ShieldKnight_Miniboss_Jump = 950;
  789.         public const float ShieldKnight_Miniboss_Cooldown = 0f;
  790.         public const int ShieldKnight_Miniboss_MinDropAmount = 1;
  791.         public const int ShieldKnight_Miniboss_MaxDropAmount = 4;
  792.         public const float ShieldKnight_Miniboss_DropChance = 1f;
  793.         public const float ShieldKnight_Miniboss_TurnSpeed = 0.0175f;
  794.         public const float ShieldKnight_Miniboss_ProjectileSpeed = 650f;
  795.         public const float ShieldKnight_Miniboss_AnimationDelay = 7f;
  796.         public const bool ShieldKnight_Miniboss_AlwaysFaceTarget = true;
  797.         public const bool ShieldKnight_Miniboss_CanFallOffLedges = false;
  798.         public const bool ShieldKnight_Miniboss_CanBeKnockedBack = true;
  799.         public const bool ShieldKnight_Miniboss_IsWeighted = true;
  800.         public const int ShieldKnight_Miniboss_MeleeRadius = 50;
  801.         public const int ShieldKnight_Miniboss_ProjectileRadius = 550;
  802.         public const int ShieldKnight_Miniboss_EngageRadius = 700;
  803.         public const string BouncySpike_Basic_Name = "Spiketor";
  804.         public const int BouncySpike_Basic_MaxHealth = 5;
  805.         public const int BouncySpike_Basic_Damage = 27;
  806.         public const int BouncySpike_Basic_XPValue = 25;
  807.         public const int BouncySpike_Basic_Speed = 300;
  808.         public const int BouncySpike_Basic_Jump = 300;
  809.         public const float BouncySpike_Basic_Cooldown = 2f;
  810.         public const int BouncySpike_Basic_MinDropAmount = 1;
  811.         public const int BouncySpike_Basic_MaxDropAmount = 1;
  812.         public const float BouncySpike_Basic_DropChance = 0.4f;
  813.         public const float BouncySpike_Basic_TurnSpeed = 10f;
  814.         public const float BouncySpike_Basic_ProjectileSpeed = 650f;
  815.         public const float BouncySpike_Basic_AnimationDelay = 10f;
  816.         public const bool BouncySpike_Basic_AlwaysFaceTarget = true;
  817.         public const bool BouncySpike_Basic_CanFallOffLedges = false;
  818.         public const bool BouncySpike_Basic_CanBeKnockedBack = false;
  819.         public const bool BouncySpike_Basic_IsWeighted = false;
  820.         public const int BouncySpike_Basic_MeleeRadius = 50;
  821.         public const int BouncySpike_Basic_ProjectileRadius = 100;
  822.         public const int BouncySpike_Basic_EngageRadius = 150;
  823.         public const string BouncySpike_Advanced_Name = "Spiketex";
  824.         public const int BouncySpike_Advanced_MaxHealth = 5;
  825.         public const int BouncySpike_Advanced_Damage = 32;
  826.         public const int BouncySpike_Advanced_XPValue = 25;
  827.         public const int BouncySpike_Advanced_Speed = 300;
  828.         public const int BouncySpike_Advanced_Jump = 300;
  829.         public const float BouncySpike_Advanced_Cooldown = 2f;
  830.         public const int BouncySpike_Advanced_MinDropAmount = 1;
  831.         public const int BouncySpike_Advanced_MaxDropAmount = 1;
  832.         public const float BouncySpike_Advanced_DropChance = 0.5f;
  833.         public const float BouncySpike_Advanced_TurnSpeed = 10f;
  834.         public const float BouncySpike_Advanced_ProjectileSpeed = 650f;
  835.         public const float BouncySpike_Advanced_AnimationDelay = 10f;
  836.         public const bool BouncySpike_Advanced_AlwaysFaceTarget = true;
  837.         public const bool BouncySpike_Advanced_CanFallOffLedges = false;
  838.         public const bool BouncySpike_Advanced_CanBeKnockedBack = false;
  839.         public const bool BouncySpike_Advanced_IsWeighted = false;
  840.         public const int BouncySpike_Advanced_MeleeRadius = 50;
  841.         public const int BouncySpike_Advanced_ProjectileRadius = 100;
  842.         public const int BouncySpike_Advanced_EngageRadius = 150;
  843.         public const string BouncySpike_Expert_Name = "Spiketus";
  844.         public const int BouncySpike_Expert_MaxHealth = 5;
  845.         public const int BouncySpike_Expert_Damage = 38;
  846.         public const int BouncySpike_Expert_XPValue = 25;
  847.         public const int BouncySpike_Expert_Speed = 300;
  848.         public const int BouncySpike_Expert_Jump = 300;
  849.         public const float BouncySpike_Expert_Cooldown = 2f;
  850.         public const int BouncySpike_Expert_MinDropAmount = 1;
  851.         public const int BouncySpike_Expert_MaxDropAmount = 1;
  852.         public const float BouncySpike_Expert_DropChance = 1f;
  853.         public const float BouncySpike_Expert_TurnSpeed = 10f;
  854.         public const float BouncySpike_Expert_ProjectileSpeed = 650f;
  855.         public const float BouncySpike_Expert_AnimationDelay = 10f;
  856.         public const bool BouncySpike_Expert_AlwaysFaceTarget = true;
  857.         public const bool BouncySpike_Expert_CanFallOffLedges = false;
  858.         public const bool BouncySpike_Expert_CanBeKnockedBack = false;
  859.         public const bool BouncySpike_Expert_IsWeighted = false;
  860.         public const int BouncySpike_Expert_MeleeRadius = 50;
  861.         public const int BouncySpike_Expert_ProjectileRadius = 100;
  862.         public const int BouncySpike_Expert_EngageRadius = 150;
  863.         public const string BouncySpike_Miniboss_Name = "Spiker";
  864.         public const int BouncySpike_Miniboss_MaxHealth = 5;
  865.         public const int BouncySpike_Miniboss_Damage = 40;
  866.         public const int BouncySpike_Miniboss_XPValue = 25;
  867.         public const int BouncySpike_Miniboss_Speed = 300;
  868.         public const int BouncySpike_Miniboss_Jump = 300;
  869.         public const float BouncySpike_Miniboss_Cooldown = 2f;
  870.         public const int BouncySpike_Miniboss_MinDropAmount = 1;
  871.         public const int BouncySpike_Miniboss_MaxDropAmount = 1;
  872.         public const float BouncySpike_Miniboss_DropChance = 1f;
  873.         public const float BouncySpike_Miniboss_TurnSpeed = 10f;
  874.         public const float BouncySpike_Miniboss_ProjectileSpeed = 650f;
  875.         public const float BouncySpike_Miniboss_AnimationDelay = 10f;
  876.         public const bool BouncySpike_Miniboss_AlwaysFaceTarget = true;
  877.         public const bool BouncySpike_Miniboss_CanFallOffLedges = false;
  878.         public const bool BouncySpike_Miniboss_CanBeKnockedBack = false;
  879.         public const bool BouncySpike_Miniboss_IsWeighted = false;
  880.         public const int BouncySpike_Miniboss_MeleeRadius = 50;
  881.         public const int BouncySpike_Miniboss_ProjectileRadius = 100;
  882.         public const int BouncySpike_Miniboss_EngageRadius = 150;
  883.         public const string SwordKnight_Basic_Name = "Gray Knight";
  884.         public const int SwordKnight_Basic_MaxHealth = 40;
  885.         public const int SwordKnight_Basic_Damage = 36;
  886.         public const int SwordKnight_Basic_XPValue = 100;
  887.         public const int SwordKnight_Basic_Speed = 75;
  888.         public const int SwordKnight_Basic_Jump = 950;
  889.         public const float SwordKnight_Basic_Cooldown = 0.5f;
  890.         public const int SwordKnight_Basic_MinDropAmount = 1;
  891.         public const int SwordKnight_Basic_MaxDropAmount = 2;
  892.         public const float SwordKnight_Basic_DropChance = 0.4f;
  893.         public const float SwordKnight_Basic_TurnSpeed = 10f;
  894.         public const float SwordKnight_Basic_ProjectileSpeed = 850f;
  895.         public const float SwordKnight_Basic_AnimationDelay = 12f;
  896.         public const bool SwordKnight_Basic_AlwaysFaceTarget = true;
  897.         public const bool SwordKnight_Basic_CanFallOffLedges = false;
  898.         public const bool SwordKnight_Basic_CanBeKnockedBack = true;
  899.         public const bool SwordKnight_Basic_IsWeighted = true;
  900.         public const int SwordKnight_Basic_MeleeRadius = 210;
  901.         public const int SwordKnight_Basic_ProjectileRadius = 500;
  902.         public const int SwordKnight_Basic_EngageRadius = 800;
  903.         public const string SwordKnight_Advanced_Name = "Gray Baron";
  904.         public const int SwordKnight_Advanced_MaxHealth = 58;
  905.         public const int SwordKnight_Advanced_Damage = 51;
  906.         public const int SwordKnight_Advanced_XPValue = 175;
  907.         public const int SwordKnight_Advanced_Speed = 75;
  908.         public const int SwordKnight_Advanced_Jump = 950;
  909.         public const float SwordKnight_Advanced_Cooldown = 1.25f;
  910.         public const int SwordKnight_Advanced_MinDropAmount = 1;
  911.         public const int SwordKnight_Advanced_MaxDropAmount = 2;
  912.         public const float SwordKnight_Advanced_DropChance = 0.5f;
  913.         public const float SwordKnight_Advanced_TurnSpeed = 10f;
  914.         public const float SwordKnight_Advanced_ProjectileSpeed = 850f;
  915.         public const float SwordKnight_Advanced_AnimationDelay = 12f;
  916.         public const bool SwordKnight_Advanced_AlwaysFaceTarget = true;
  917.         public const bool SwordKnight_Advanced_CanFallOffLedges = false;
  918.         public const bool SwordKnight_Advanced_CanBeKnockedBack = true;
  919.         public const bool SwordKnight_Advanced_IsWeighted = true;
  920.         public const int SwordKnight_Advanced_MeleeRadius = 300;
  921.         public const int SwordKnight_Advanced_ProjectileRadius = 500;
  922.         public const int SwordKnight_Advanced_EngageRadius = 800;
  923.         public const string SwordKnight_Expert_Name = "Graydiator";
  924.         public const int SwordKnight_Expert_MaxHealth = 85;
  925.         public const int SwordKnight_Expert_Damage = 59;
  926.         public const int SwordKnight_Expert_XPValue = 350;
  927.         public const int SwordKnight_Expert_Speed = 85;
  928.         public const int SwordKnight_Expert_Jump = 950;
  929.         public const float SwordKnight_Expert_Cooldown = 1.25f;
  930.         public const int SwordKnight_Expert_MinDropAmount = 2;
  931.         public const int SwordKnight_Expert_MaxDropAmount = 4;
  932.         public const float SwordKnight_Expert_DropChance = 1f;
  933.         public const float SwordKnight_Expert_TurnSpeed = 10f;
  934.         public const float SwordKnight_Expert_ProjectileSpeed = 1350f;
  935.         public const float SwordKnight_Expert_AnimationDelay = 12f;
  936.         public const bool SwordKnight_Expert_AlwaysFaceTarget = true;
  937.         public const bool SwordKnight_Expert_CanFallOffLedges = false;
  938.         public const bool SwordKnight_Expert_CanBeKnockedBack = true;
  939.         public const bool SwordKnight_Expert_IsWeighted = true;
  940.         public const int SwordKnight_Expert_MeleeRadius = 375;
  941.         public const int SwordKnight_Expert_ProjectileRadius = 500;
  942.         public const int SwordKnight_Expert_EngageRadius = 800;
  943.         public const string SwordKnight_Miniboss_Name = "Graypion";
  944.         public const int SwordKnight_Miniboss_MaxHealth = 750;
  945.         public const int SwordKnight_Miniboss_Damage = 80;
  946.         public const int SwordKnight_Miniboss_XPValue = 800;
  947.         public const int SwordKnight_Miniboss_Speed = 85;
  948.         public const int SwordKnight_Miniboss_Jump = 950;
  949.         public const float SwordKnight_Miniboss_Cooldown = 8f;
  950.         public const int SwordKnight_Miniboss_MinDropAmount = 10;
  951.         public const int SwordKnight_Miniboss_MaxDropAmount = 15;
  952.         public const float SwordKnight_Miniboss_DropChance = 1f;
  953.         public const float SwordKnight_Miniboss_TurnSpeed = 10f;
  954.         public const float SwordKnight_Miniboss_ProjectileSpeed = 850f;
  955.         public const float SwordKnight_Miniboss_AnimationDelay = 8f;
  956.         public const bool SwordKnight_Miniboss_AlwaysFaceTarget = true;
  957.         public const bool SwordKnight_Miniboss_CanFallOffLedges = false;
  958.         public const bool SwordKnight_Miniboss_CanBeKnockedBack = true;
  959.         public const bool SwordKnight_Miniboss_IsWeighted = true;
  960.         public const int SwordKnight_Miniboss_MeleeRadius = 300;
  961.         public const int SwordKnight_Miniboss_ProjectileRadius = 500;
  962.         public const int SwordKnight_Miniboss_EngageRadius = 800;
  963.         public const string Wolf_Basic_Name = "Warg";
  964.         public const int Wolf_Basic_MaxHealth = 18;
  965.         public const int Wolf_Basic_Damage = 25;
  966.         public const int Wolf_Basic_XPValue = 75;
  967.         public const int Wolf_Basic_Speed = 600;
  968.         public const int Wolf_Basic_Jump = 1035;
  969.         public const float Wolf_Basic_Cooldown = 2f;
  970.         public const int Wolf_Basic_MinDropAmount = 1;
  971.         public const int Wolf_Basic_MaxDropAmount = 2;
  972.         public const float Wolf_Basic_DropChance = 0.4f;
  973.         public const float Wolf_Basic_TurnSpeed = 10f;
  974.         public const float Wolf_Basic_ProjectileSpeed = 650f;
  975.         public const float Wolf_Basic_AnimationDelay = 30f;
  976.         public const bool Wolf_Basic_AlwaysFaceTarget = true;
  977.         public const bool Wolf_Basic_CanFallOffLedges = true;
  978.         public const bool Wolf_Basic_CanBeKnockedBack = true;
  979.         public const bool Wolf_Basic_IsWeighted = true;
  980.         public const int Wolf_Basic_MeleeRadius = 50;
  981.         public const int Wolf_Basic_ProjectileRadius = 400;
  982.         public const int Wolf_Basic_EngageRadius = 550;
  983.         public const string Wolf_Advanced_Name = "Wargen";
  984.         public const int Wolf_Advanced_MaxHealth = 25;
  985.         public const int Wolf_Advanced_Damage = 28;
  986.         public const int Wolf_Advanced_XPValue = 125;
  987.         public const int Wolf_Advanced_Speed = 700;
  988.         public const int Wolf_Advanced_Jump = 1035;
  989.         public const float Wolf_Advanced_Cooldown = 2f;
  990.         public const int Wolf_Advanced_MinDropAmount = 1;
  991.         public const int Wolf_Advanced_MaxDropAmount = 2;
  992.         public const float Wolf_Advanced_DropChance = 0.5f;
  993.         public const float Wolf_Advanced_TurnSpeed = 10f;
  994.         public const float Wolf_Advanced_ProjectileSpeed = 650f;
  995.         public const float Wolf_Advanced_AnimationDelay = 30f;
  996.         public const bool Wolf_Advanced_AlwaysFaceTarget = true;
  997.         public const bool Wolf_Advanced_CanFallOffLedges = true;
  998.         public const bool Wolf_Advanced_CanBeKnockedBack = true;
  999.         public const bool Wolf_Advanced_IsWeighted = true;
  1000.         public const int Wolf_Advanced_MeleeRadius = 50;
  1001.         public const int Wolf_Advanced_ProjectileRadius = 400;
  1002.         public const int Wolf_Advanced_EngageRadius = 575;
  1003.         public const string Wolf_Expert_Name = "Wargenflorgen";
  1004.         public const int Wolf_Expert_MaxHealth = 55;
  1005.         public const int Wolf_Expert_Damage = 32;
  1006.         public const int Wolf_Expert_XPValue = 225;
  1007.         public const int Wolf_Expert_Speed = 850;
  1008.         public const int Wolf_Expert_Jump = 1035;
  1009.         public const float Wolf_Expert_Cooldown = 2f;
  1010.         public const int Wolf_Expert_MinDropAmount = 2;
  1011.         public const int Wolf_Expert_MaxDropAmount = 3;
  1012.         public const float Wolf_Expert_DropChance = 1f;
  1013.         public const float Wolf_Expert_TurnSpeed = 10f;
  1014.         public const float Wolf_Expert_ProjectileSpeed = 650f;
  1015.         public const float Wolf_Expert_AnimationDelay = 30f;
  1016.         public const bool Wolf_Expert_AlwaysFaceTarget = true;
  1017.         public const bool Wolf_Expert_CanFallOffLedges = true;
  1018.         public const bool Wolf_Expert_CanBeKnockedBack = true;
  1019.         public const bool Wolf_Expert_IsWeighted = true;
  1020.         public const int Wolf_Expert_MeleeRadius = 50;
  1021.         public const int Wolf_Expert_ProjectileRadius = 400;
  1022.         public const int Wolf_Expert_EngageRadius = 625;
  1023.         public const string Wolf_Miniboss_Name = "Zorg Warg";
  1024.         public const int Wolf_Miniboss_MaxHealth = 500;
  1025.         public const int Wolf_Miniboss_Damage = 35;
  1026.         public const int Wolf_Miniboss_XPValue = 750;
  1027.         public const int Wolf_Miniboss_Speed = 925;
  1028.         public const int Wolf_Miniboss_Jump = 1035;
  1029.         public const float Wolf_Miniboss_Cooldown = 2f;
  1030.         public const int Wolf_Miniboss_MinDropAmount = 1;
  1031.         public const int Wolf_Miniboss_MaxDropAmount = 2;
  1032.         public const float Wolf_Miniboss_DropChance = 1f;
  1033.         public const float Wolf_Miniboss_TurnSpeed = 10f;
  1034.         public const float Wolf_Miniboss_ProjectileSpeed = 650f;
  1035.         public const float Wolf_Miniboss_AnimationDelay = 30f;
  1036.         public const bool Wolf_Miniboss_AlwaysFaceTarget = true;
  1037.         public const bool Wolf_Miniboss_CanFallOffLedges = true;
  1038.         public const bool Wolf_Miniboss_CanBeKnockedBack = true;
  1039.         public const bool Wolf_Miniboss_IsWeighted = true;
  1040.         public const int Wolf_Miniboss_MeleeRadius = 50;
  1041.         public const int Wolf_Miniboss_ProjectileRadius = 400;
  1042.         public const int Wolf_Miniboss_EngageRadius = 700;
  1043.         public const string Zombie_Basic_Name = "Zombie";
  1044.         public const int Zombie_Basic_MaxHealth = 24;
  1045.         public const int Zombie_Basic_Damage = 25;
  1046.         public const int Zombie_Basic_XPValue = 25;
  1047.         public const int Zombie_Basic_Speed = 160;
  1048.         public const int Zombie_Basic_Jump = 900;
  1049.         public const float Zombie_Basic_Cooldown = 2f;
  1050.         public const int Zombie_Basic_MinDropAmount = 1;
  1051.         public const int Zombie_Basic_MaxDropAmount = 1;
  1052.         public const float Zombie_Basic_DropChance = 0.4f;
  1053.         public const float Zombie_Basic_TurnSpeed = 10f;
  1054.         public const float Zombie_Basic_ProjectileSpeed = 650f;
  1055.         public const float Zombie_Basic_AnimationDelay = 12f;
  1056.         public const bool Zombie_Basic_AlwaysFaceTarget = true;
  1057.         public const bool Zombie_Basic_CanFallOffLedges = false;
  1058.         public const bool Zombie_Basic_CanBeKnockedBack = true;
  1059.         public const bool Zombie_Basic_IsWeighted = true;
  1060.         public const int Zombie_Basic_MeleeRadius = 100;
  1061.         public const int Zombie_Basic_ProjectileRadius = 150;
  1062.         public const int Zombie_Basic_EngageRadius = 435;
  1063.         public const string Zombie_Advanced_Name = "Zomboner";
  1064.         public const int Zombie_Advanced_MaxHealth = 39;
  1065.         public const int Zombie_Advanced_Damage = 29;
  1066.         public const int Zombie_Advanced_XPValue = 75;
  1067.         public const int Zombie_Advanced_Speed = 260;
  1068.         public const int Zombie_Advanced_Jump = 900;
  1069.         public const float Zombie_Advanced_Cooldown = 2f;
  1070.         public const int Zombie_Advanced_MinDropAmount = 1;
  1071.         public const int Zombie_Advanced_MaxDropAmount = 2;
  1072.         public const float Zombie_Advanced_DropChance = 0.5f;
  1073.         public const float Zombie_Advanced_TurnSpeed = 10f;
  1074.         public const float Zombie_Advanced_ProjectileSpeed = 650f;
  1075.         public const float Zombie_Advanced_AnimationDelay = 14f;
  1076.         public const bool Zombie_Advanced_AlwaysFaceTarget = true;
  1077.         public const bool Zombie_Advanced_CanFallOffLedges = false;
  1078.         public const bool Zombie_Advanced_CanBeKnockedBack = true;
  1079.         public const bool Zombie_Advanced_IsWeighted = true;
  1080.         public const int Zombie_Advanced_MeleeRadius = 100;
  1081.         public const int Zombie_Advanced_ProjectileRadius = 150;
  1082.         public const int Zombie_Advanced_EngageRadius = 435;
  1083.         public const string Zombie_Expert_Name = "Zombishnu";
  1084.         public const int Zombie_Expert_MaxHealth = 75;
  1085.         public const int Zombie_Expert_Damage = 34;
  1086.         public const int Zombie_Expert_XPValue = 200;
  1087.         public const int Zombie_Expert_Speed = 350;
  1088.         public const int Zombie_Expert_Jump = 900;
  1089.         public const float Zombie_Expert_Cooldown = 2f;
  1090.         public const int Zombie_Expert_MinDropAmount = 1;
  1091.         public const int Zombie_Expert_MaxDropAmount = 3;
  1092.         public const float Zombie_Expert_DropChance = 1f;
  1093.         public const float Zombie_Expert_TurnSpeed = 10f;
  1094.         public const float Zombie_Expert_ProjectileSpeed = 650f;
  1095.         public const float Zombie_Expert_AnimationDelay = 16f;
  1096.         public const bool Zombie_Expert_AlwaysFaceTarget = true;
  1097.         public const bool Zombie_Expert_CanFallOffLedges = false;
  1098.         public const bool Zombie_Expert_CanBeKnockedBack = false;
  1099.         public const bool Zombie_Expert_IsWeighted = true;
  1100.         public const int Zombie_Expert_MeleeRadius = 100;
  1101.         public const int Zombie_Expert_ProjectileRadius = 150;
  1102.         public const int Zombie_Expert_EngageRadius = 435;
  1103.         public const string Zombie_Miniboss_Name = "Zomg";
  1104.         public const int Zombie_Miniboss_MaxHealth = 800;
  1105.         public const int Zombie_Miniboss_Damage = 40;
  1106.         public const int Zombie_Miniboss_XPValue = 600;
  1107.         public const int Zombie_Miniboss_Speed = 600;
  1108.         public const int Zombie_Miniboss_Jump = 900;
  1109.         public const float Zombie_Miniboss_Cooldown = 2f;
  1110.         public const int Zombie_Miniboss_MinDropAmount = 1;
  1111.         public const int Zombie_Miniboss_MaxDropAmount = 2;
  1112.         public const float Zombie_Miniboss_DropChance = 1f;
  1113.         public const float Zombie_Miniboss_TurnSpeed = 10f;
  1114.         public const float Zombie_Miniboss_ProjectileSpeed = 650f;
  1115.         public const float Zombie_Miniboss_AnimationDelay = 14f;
  1116.         public const bool Zombie_Miniboss_AlwaysFaceTarget = true;
  1117.         public const bool Zombie_Miniboss_CanFallOffLedges = false;
  1118.         public const bool Zombie_Miniboss_CanBeKnockedBack = false;
  1119.         public const bool Zombie_Miniboss_IsWeighted = true;
  1120.         public const int Zombie_Miniboss_MeleeRadius = 100;
  1121.         public const int Zombie_Miniboss_ProjectileRadius = 150;
  1122.         public const int Zombie_Miniboss_EngageRadius = 435;
  1123.         public const string Energon_Basic_Name = "Energon";
  1124.         public const int Energon_Basic_MaxHealth = 25;
  1125.         public const int Energon_Basic_Damage = 25;
  1126.         public const int Energon_Basic_XPValue = 150;
  1127.         public const int Energon_Basic_Speed = 75;
  1128.         public const int Energon_Basic_Jump = 950;
  1129.         public const float Energon_Basic_Cooldown = 2f;
  1130.         public const int Energon_Basic_MinDropAmount = 1;
  1131.         public const int Energon_Basic_MaxDropAmount = 2;
  1132.         public const float Energon_Basic_DropChance = 0.4f;
  1133.         public const float Energon_Basic_TurnSpeed = 10f;
  1134.         public const float Energon_Basic_ProjectileSpeed = 300f;
  1135.         public const float Energon_Basic_AnimationDelay = 10f;
  1136.         public const bool Energon_Basic_AlwaysFaceTarget = true;
  1137.         public const bool Energon_Basic_CanFallOffLedges = false;
  1138.         public const bool Energon_Basic_CanBeKnockedBack = true;
  1139.         public const bool Energon_Basic_IsWeighted = true;
  1140.         public const int Energon_Basic_MeleeRadius = 150;
  1141.         public const int Energon_Basic_ProjectileRadius = 750;
  1142.         public const int Energon_Basic_EngageRadius = 850;
  1143.         public const string Energon_Advanced_Name = "Mastertron";
  1144.         public const int Energon_Advanced_MaxHealth = 38;
  1145.         public const int Energon_Advanced_Damage = 29;
  1146.         public const int Energon_Advanced_XPValue = 250;
  1147.         public const int Energon_Advanced_Speed = 100;
  1148.         public const int Energon_Advanced_Jump = 950;
  1149.         public const float Energon_Advanced_Cooldown = 2f;
  1150.         public const int Energon_Advanced_MinDropAmount = 1;
  1151.         public const int Energon_Advanced_MaxDropAmount = 2;
  1152.         public const float Energon_Advanced_DropChance = 0.5f;
  1153.         public const float Energon_Advanced_TurnSpeed = 10f;
  1154.         public const float Energon_Advanced_ProjectileSpeed = 300f;
  1155.         public const float Energon_Advanced_AnimationDelay = 10f;
  1156.         public const bool Energon_Advanced_AlwaysFaceTarget = true;
  1157.         public const bool Energon_Advanced_CanFallOffLedges = false;
  1158.         public const bool Energon_Advanced_CanBeKnockedBack = true;
  1159.         public const bool Energon_Advanced_IsWeighted = true;
  1160.         public const int Energon_Advanced_MeleeRadius = 150;
  1161.         public const int Energon_Advanced_ProjectileRadius = 750;
  1162.         public const int Energon_Advanced_EngageRadius = 850;
  1163.         public const string Energon_Expert_Name = "Voltron";
  1164.         public const int Energon_Expert_MaxHealth = 65;
  1165.         public const int Energon_Expert_Damage = 34;
  1166.         public const int Energon_Expert_XPValue = 375;
  1167.         public const int Energon_Expert_Speed = 125;
  1168.         public const int Energon_Expert_Jump = 950;
  1169.         public const float Energon_Expert_Cooldown = 2f;
  1170.         public const int Energon_Expert_MinDropAmount = 2;
  1171.         public const int Energon_Expert_MaxDropAmount = 4;
  1172.         public const float Energon_Expert_DropChance = 1f;
  1173.         public const float Energon_Expert_TurnSpeed = 10f;
  1174.         public const float Energon_Expert_ProjectileSpeed = 300f;
  1175.         public const float Energon_Expert_AnimationDelay = 10f;
  1176.         public const bool Energon_Expert_AlwaysFaceTarget = true;
  1177.         public const bool Energon_Expert_CanFallOffLedges = false;
  1178.         public const bool Energon_Expert_CanBeKnockedBack = true;
  1179.         public const bool Energon_Expert_IsWeighted = true;
  1180.         public const int Energon_Expert_MeleeRadius = 150;
  1181.         public const int Energon_Expert_ProjectileRadius = 750;
  1182.         public const int Energon_Expert_EngageRadius = 850;
  1183.         public const string Energon_Miniboss_Name = "Prime";
  1184.         public const int Energon_Miniboss_MaxHealth = 300;
  1185.         public const int Energon_Miniboss_Damage = 39;
  1186.         public const int Energon_Miniboss_XPValue = 1500;
  1187.         public const int Energon_Miniboss_Speed = 200;
  1188.         public const int Energon_Miniboss_Jump = 950;
  1189.         public const float Energon_Miniboss_Cooldown = 2f;
  1190.         public const int Energon_Miniboss_MinDropAmount = 8;
  1191.         public const int Energon_Miniboss_MaxDropAmount = 16;
  1192.         public const float Energon_Miniboss_DropChance = 1f;
  1193.         public const float Energon_Miniboss_TurnSpeed = 10f;
  1194.         public const float Energon_Miniboss_ProjectileSpeed = 300f;
  1195.         public const float Energon_Miniboss_AnimationDelay = 10f;
  1196.         public const bool Energon_Miniboss_AlwaysFaceTarget = true;
  1197.         public const bool Energon_Miniboss_CanFallOffLedges = false;
  1198.         public const bool Energon_Miniboss_CanBeKnockedBack = true;
  1199.         public const bool Energon_Miniboss_IsWeighted = true;
  1200.         public const int Energon_Miniboss_MeleeRadius = 150;
  1201.         public const int Energon_Miniboss_ProjectileRadius = 750;
  1202.         public const int Energon_Miniboss_EngageRadius = 850;
  1203.         public const string Ninja_Basic_Name = "Ninjo";
  1204.         public const int Ninja_Basic_MaxHealth = 30;
  1205.         public const int Ninja_Basic_Damage = 20;
  1206.         public const int Ninja_Basic_XPValue = 150;
  1207.         public const int Ninja_Basic_Speed = 250;
  1208.         public const int Ninja_Basic_Jump = 600;
  1209.         public const float Ninja_Basic_Cooldown = 1.5f;
  1210.         public const int Ninja_Basic_MinDropAmount = 1;
  1211.         public const int Ninja_Basic_MaxDropAmount = 2;
  1212.         public const float Ninja_Basic_DropChance = 0.4f;
  1213.         public const float Ninja_Basic_TurnSpeed = 10f;
  1214.         public const float Ninja_Basic_ProjectileSpeed = 550f;
  1215.         public const float Ninja_Basic_AnimationDelay = 10f;
  1216.         public const bool Ninja_Basic_AlwaysFaceTarget = true;
  1217.         public const bool Ninja_Basic_CanFallOffLedges = false;
  1218.         public const bool Ninja_Basic_CanBeKnockedBack = true;
  1219.         public const bool Ninja_Basic_IsWeighted = true;
  1220.         public const int Ninja_Basic_MeleeRadius = 225;
  1221.         public const int Ninja_Basic_ProjectileRadius = 700;
  1222.         public const int Ninja_Basic_EngageRadius = 1000;
  1223.         public const string Ninja_Advanced_Name = "Ninpo";
  1224.         public const int Ninja_Advanced_MaxHealth = 44;
  1225.         public const int Ninja_Advanced_Damage = 25;
  1226.         public const int Ninja_Advanced_XPValue = 250;
  1227.         public const int Ninja_Advanced_Speed = 325;
  1228.         public const int Ninja_Advanced_Jump = 600;
  1229.         public const float Ninja_Advanced_Cooldown = 1.5f;
  1230.         public const int Ninja_Advanced_MinDropAmount = 1;
  1231.         public const int Ninja_Advanced_MaxDropAmount = 2;
  1232.         public const float Ninja_Advanced_DropChance = 0.5f;
  1233.         public const float Ninja_Advanced_TurnSpeed = 10f;
  1234.         public const float Ninja_Advanced_ProjectileSpeed = 625f;
  1235.         public const float Ninja_Advanced_AnimationDelay = 10f;
  1236.         public const bool Ninja_Advanced_AlwaysFaceTarget = true;
  1237.         public const bool Ninja_Advanced_CanFallOffLedges = false;
  1238.         public const bool Ninja_Advanced_CanBeKnockedBack = true;
  1239.         public const bool Ninja_Advanced_IsWeighted = true;
  1240.         public const int Ninja_Advanced_MeleeRadius = 225;
  1241.         public const int Ninja_Advanced_ProjectileRadius = 700;
  1242.         public const int Ninja_Advanced_EngageRadius = 1000;
  1243.         public const string Ninja_Expert_Name = "Ninopojo";
  1244.         public const int Ninja_Expert_MaxHealth = 65;
  1245.         public const int Ninja_Expert_Damage = 30;
  1246.         public const int Ninja_Expert_XPValue = 450;
  1247.         public const int Ninja_Expert_Speed = 400;
  1248.         public const int Ninja_Expert_Jump = 600;
  1249.         public const float Ninja_Expert_Cooldown = 1.5f;
  1250.         public const int Ninja_Expert_MinDropAmount = 2;
  1251.         public const int Ninja_Expert_MaxDropAmount = 4;
  1252.         public const float Ninja_Expert_DropChance = 1f;
  1253.         public const float Ninja_Expert_TurnSpeed = 10f;
  1254.         public const float Ninja_Expert_ProjectileSpeed = 700f;
  1255.         public const float Ninja_Expert_AnimationDelay = 10f;
  1256.         public const bool Ninja_Expert_AlwaysFaceTarget = true;
  1257.         public const bool Ninja_Expert_CanFallOffLedges = false;
  1258.         public const bool Ninja_Expert_CanBeKnockedBack = true;
  1259.         public const bool Ninja_Expert_IsWeighted = true;
  1260.         public const int Ninja_Expert_MeleeRadius = 225;
  1261.         public const int Ninja_Expert_ProjectileRadius = 700;
  1262.         public const int Ninja_Expert_EngageRadius = 1000;
  1263.         public const string Ninja_Miniboss_Name = "Master Ninja";
  1264.         public const int Ninja_Miniboss_MaxHealth = 900;
  1265.         public const int Ninja_Miniboss_Damage = 38;
  1266.         public const int Ninja_Miniboss_XPValue = 1250;
  1267.         public const int Ninja_Miniboss_Speed = 150;
  1268.         public const int Ninja_Miniboss_Jump = 600;
  1269.         public const float Ninja_Miniboss_Cooldown = 1.5f;
  1270.         public const int Ninja_Miniboss_MinDropAmount = 10;
  1271.         public const int Ninja_Miniboss_MaxDropAmount = 15;
  1272.         public const float Ninja_Miniboss_DropChance = 1f;
  1273.         public const float Ninja_Miniboss_TurnSpeed = 10f;
  1274.         public const float Ninja_Miniboss_ProjectileSpeed = 600f;
  1275.         public const float Ninja_Miniboss_AnimationDelay = 10f;
  1276.         public const bool Ninja_Miniboss_AlwaysFaceTarget = true;
  1277.         public const bool Ninja_Miniboss_CanFallOffLedges = false;
  1278.         public const bool Ninja_Miniboss_CanBeKnockedBack = true;
  1279.         public const bool Ninja_Miniboss_IsWeighted = true;
  1280.         public const int Ninja_Miniboss_MeleeRadius = 225;
  1281.         public const int Ninja_Miniboss_ProjectileRadius = 700;
  1282.         public const int Ninja_Miniboss_EngageRadius = 1000;
  1283.         public const string Plant_Basic_Name = "Bud";
  1284.         public const int Plant_Basic_MaxHealth = 20;
  1285.         public const int Plant_Basic_Damage = 20;
  1286.         public const int Plant_Basic_XPValue = 25;
  1287.         public const int Plant_Basic_Speed = 125;
  1288.         public const int Plant_Basic_Jump = 900;
  1289.         public const float Plant_Basic_Cooldown = 2f;
  1290.         public const int Plant_Basic_MinDropAmount = 1;
  1291.         public const int Plant_Basic_MaxDropAmount = 2;
  1292.         public const float Plant_Basic_DropChance = 0.4f;
  1293.         public const float Plant_Basic_TurnSpeed = 10f;
  1294.         public const float Plant_Basic_ProjectileSpeed = 900f;
  1295.         public const float Plant_Basic_AnimationDelay = 10f;
  1296.         public const bool Plant_Basic_AlwaysFaceTarget = true;
  1297.         public const bool Plant_Basic_CanFallOffLedges = false;
  1298.         public const bool Plant_Basic_CanBeKnockedBack = true;
  1299.         public const bool Plant_Basic_IsWeighted = true;
  1300.         public const int Plant_Basic_MeleeRadius = 325;
  1301.         public const int Plant_Basic_ProjectileRadius = 690;
  1302.         public const int Plant_Basic_EngageRadius = 850;
  1303.         public const string Plant_Advanced_Name = "Plantite";
  1304.         public const int Plant_Advanced_MaxHealth = 29;
  1305.         public const int Plant_Advanced_Damage = 23;
  1306.         public const int Plant_Advanced_XPValue = 50;
  1307.         public const int Plant_Advanced_Speed = 150;
  1308.         public const int Plant_Advanced_Jump = 900;
  1309.         public const float Plant_Advanced_Cooldown = 1.75f;
  1310.         public const int Plant_Advanced_MinDropAmount = 1;
  1311.         public const int Plant_Advanced_MaxDropAmount = 2;
  1312.         public const float Plant_Advanced_DropChance = 0.5f;
  1313.         public const float Plant_Advanced_TurnSpeed = 10f;
  1314.         public const float Plant_Advanced_ProjectileSpeed = 1000f;
  1315.         public const float Plant_Advanced_AnimationDelay = 10f;
  1316.         public const bool Plant_Advanced_AlwaysFaceTarget = true;
  1317.         public const bool Plant_Advanced_CanFallOffLedges = false;
  1318.         public const bool Plant_Advanced_CanBeKnockedBack = true;
  1319.         public const bool Plant_Advanced_IsWeighted = true;
  1320.         public const int Plant_Advanced_MeleeRadius = 325;
  1321.         public const int Plant_Advanced_ProjectileRadius = 690;
  1322.         public const int Plant_Advanced_EngageRadius = 850;
  1323.         public const string Plant_Expert_Name = "Flowermon";
  1324.         public const int Plant_Expert_MaxHealth = 57;
  1325.         public const int Plant_Expert_Damage = 27;
  1326.         public const int Plant_Expert_XPValue = 175;
  1327.         public const int Plant_Expert_Speed = 200;
  1328.         public const int Plant_Expert_Jump = 900;
  1329.         public const float Plant_Expert_Cooldown = 1.25f;
  1330.         public const int Plant_Expert_MinDropAmount = 2;
  1331.         public const int Plant_Expert_MaxDropAmount = 4;
  1332.         public const float Plant_Expert_DropChance = 1f;
  1333.         public const float Plant_Expert_TurnSpeed = 10f;
  1334.         public const float Plant_Expert_ProjectileSpeed = 1000f;
  1335.         public const float Plant_Expert_AnimationDelay = 10f;
  1336.         public const bool Plant_Expert_AlwaysFaceTarget = true;
  1337.         public const bool Plant_Expert_CanFallOffLedges = false;
  1338.         public const bool Plant_Expert_CanBeKnockedBack = true;
  1339.         public const bool Plant_Expert_IsWeighted = true;
  1340.         public const int Plant_Expert_MeleeRadius = 325;
  1341.         public const int Plant_Expert_ProjectileRadius = 690;
  1342.         public const int Plant_Expert_EngageRadius = 850;
  1343.         public const string Plant_Miniboss_Name = "Stolas & Focalor";
  1344.         public const int Plant_Miniboss_MaxHealth = 165;
  1345.         public const int Plant_Miniboss_Damage = 28;
  1346.         public const int Plant_Miniboss_XPValue = 500;
  1347.         public const int Plant_Miniboss_Speed = 450;
  1348.         public const int Plant_Miniboss_Jump = 900;
  1349.         public const float Plant_Miniboss_Cooldown = 0.5f;
  1350.         public const int Plant_Miniboss_MinDropAmount = 11;
  1351.         public const int Plant_Miniboss_MaxDropAmount = 18;
  1352.         public const float Plant_Miniboss_DropChance = 1f;
  1353.         public const float Plant_Miniboss_TurnSpeed = 10f;
  1354.         public const float Plant_Miniboss_ProjectileSpeed = 700f;
  1355.         public const float Plant_Miniboss_AnimationDelay = 10f;
  1356.         public const bool Plant_Miniboss_AlwaysFaceTarget = true;
  1357.         public const bool Plant_Miniboss_CanFallOffLedges = false;
  1358.         public const bool Plant_Miniboss_CanBeKnockedBack = true;
  1359.         public const bool Plant_Miniboss_IsWeighted = true;
  1360.         public const int Plant_Miniboss_MeleeRadius = 325;
  1361.         public const int Plant_Miniboss_ProjectileRadius = 690;
  1362.         public const int Plant_Miniboss_EngageRadius = 850;
  1363.         public const string Fireball_Basic_Name = "Charite";
  1364.         public const int Fireball_Basic_MaxHealth = 35;
  1365.         public const int Fireball_Basic_Damage = 23;
  1366.         public const int Fireball_Basic_XPValue = 100;
  1367.         public const int Fireball_Basic_Speed = 400;
  1368.         public const int Fireball_Basic_Jump = 950;
  1369.         public const float Fireball_Basic_Cooldown = 4f;
  1370.         public const int Fireball_Basic_MinDropAmount = 1;
  1371.         public const int Fireball_Basic_MaxDropAmount = 2;
  1372.         public const float Fireball_Basic_DropChance = 0.4f;
  1373.         public const float Fireball_Basic_TurnSpeed = 0.0275f;
  1374.         public const float Fireball_Basic_ProjectileSpeed = 525f;
  1375.         public const float Fireball_Basic_AnimationDelay = 20f;
  1376.         public const bool Fireball_Basic_AlwaysFaceTarget = true;
  1377.         public const bool Fireball_Basic_CanFallOffLedges = false;
  1378.         public const bool Fireball_Basic_CanBeKnockedBack = true;
  1379.         public const bool Fireball_Basic_IsWeighted = false;
  1380.         public const int Fireball_Basic_MeleeRadius = 500;
  1381.         public const int Fireball_Basic_ProjectileRadius = 700;
  1382.         public const int Fireball_Basic_EngageRadius = 1350;
  1383.         public const string Fireball_Advanced_Name = "Pyrite";
  1384.         public const int Fireball_Advanced_MaxHealth = 52;
  1385.         public const int Fireball_Advanced_Damage = 25;
  1386.         public const int Fireball_Advanced_XPValue = 175;
  1387.         public const int Fireball_Advanced_Speed = 420;
  1388.         public const int Fireball_Advanced_Jump = 950;
  1389.         public const float Fireball_Advanced_Cooldown = 4f;
  1390.         public const int Fireball_Advanced_MinDropAmount = 1;
  1391.         public const int Fireball_Advanced_MaxDropAmount = 2;
  1392.         public const float Fireball_Advanced_DropChance = 0.5f;
  1393.         public const float Fireball_Advanced_TurnSpeed = 0.03f;
  1394.         public const float Fireball_Advanced_ProjectileSpeed = 525f;
  1395.         public const float Fireball_Advanced_AnimationDelay = 20f;
  1396.         public const bool Fireball_Advanced_AlwaysFaceTarget = true;
  1397.         public const bool Fireball_Advanced_CanFallOffLedges = false;
  1398.         public const bool Fireball_Advanced_CanBeKnockedBack = true;
  1399.         public const bool Fireball_Advanced_IsWeighted = false;
  1400.         public const int Fireball_Advanced_MeleeRadius = 500;
  1401.         public const int Fireball_Advanced_ProjectileRadius = 700;
  1402.         public const int Fireball_Advanced_EngageRadius = 1350;
  1403.         public const string Fireball_Expert_Name = "Infernite";
  1404.         public const int Fireball_Expert_MaxHealth = 75;
  1405.         public const int Fireball_Expert_Damage = 28;
  1406.         public const int Fireball_Expert_XPValue = 350;
  1407.         public const int Fireball_Expert_Speed = 440;
  1408.         public const int Fireball_Expert_Jump = 950;
  1409.         public const float Fireball_Expert_Cooldown = 4f;
  1410.         public const int Fireball_Expert_MinDropAmount = 2;
  1411.         public const int Fireball_Expert_MaxDropAmount = 3;
  1412.         public const float Fireball_Expert_DropChance = 1f;
  1413.         public const float Fireball_Expert_TurnSpeed = 0.03f;
  1414.         public const float Fireball_Expert_ProjectileSpeed = 525f;
  1415.         public const float Fireball_Expert_AnimationDelay = 20f;
  1416.         public const bool Fireball_Expert_AlwaysFaceTarget = true;
  1417.         public const bool Fireball_Expert_CanFallOffLedges = false;
  1418.         public const bool Fireball_Expert_CanBeKnockedBack = true;
  1419.         public const bool Fireball_Expert_IsWeighted = false;
  1420.         public const int Fireball_Expert_MeleeRadius = 500;
  1421.         public const int Fireball_Expert_ProjectileRadius = 700;
  1422.         public const int Fireball_Expert_EngageRadius = 1350;
  1423.         public const string Fireball_Miniboss_Name = "Ponce de Leon";
  1424.         public const int Fireball_Miniboss_MaxHealth = 505;
  1425.         public const int Fireball_Miniboss_Damage = 29;
  1426.         public const int Fireball_Miniboss_XPValue = 800;
  1427.         public const int Fireball_Miniboss_Speed = 380;
  1428.         public const int Fireball_Miniboss_Jump = 950;
  1429.         public const float Fireball_Miniboss_Cooldown = 4f;
  1430.         public const int Fireball_Miniboss_MinDropAmount = 15;
  1431.         public const int Fireball_Miniboss_MaxDropAmount = 20;
  1432.         public const float Fireball_Miniboss_DropChance = 1f;
  1433.         public const float Fireball_Miniboss_TurnSpeed = 0.03f;
  1434.         public const float Fireball_Miniboss_ProjectileSpeed = 0f;
  1435.         public const float Fireball_Miniboss_AnimationDelay = 20f;
  1436.         public const bool Fireball_Miniboss_AlwaysFaceTarget = true;
  1437.         public const bool Fireball_Miniboss_CanFallOffLedges = false;
  1438.         public const bool Fireball_Miniboss_CanBeKnockedBack = false;
  1439.         public const bool Fireball_Miniboss_IsWeighted = false;
  1440.         public const int Fireball_Miniboss_MeleeRadius = 500;
  1441.         public const int Fireball_Miniboss_ProjectileRadius = 775;
  1442.         public const int Fireball_Miniboss_EngageRadius = 1350;
  1443.         public const string SpikeTrap_Basic_Name = "Spike Trap";
  1444.         public const int SpikeTrap_Basic_MaxHealth = 1;
  1445.         public const int SpikeTrap_Basic_Damage = 25;
  1446.         public const int SpikeTrap_Basic_XPValue = 150;
  1447.         public const int SpikeTrap_Basic_Speed = 100;
  1448.         public const int SpikeTrap_Basic_Jump = 600;
  1449.         public const float SpikeTrap_Basic_Cooldown = 2f;
  1450.         public const int SpikeTrap_Basic_MinDropAmount = 1;
  1451.         public const int SpikeTrap_Basic_MaxDropAmount = 1;
  1452.         public const float SpikeTrap_Basic_DropChance = 0.4f;
  1453.         public const float SpikeTrap_Basic_TurnSpeed = 10f;
  1454.         public const float SpikeTrap_Basic_ProjectileSpeed = 1020f;
  1455.         public const float SpikeTrap_Basic_AnimationDelay = 10f;
  1456.         public const bool SpikeTrap_Basic_AlwaysFaceTarget = false;
  1457.         public const bool SpikeTrap_Basic_CanFallOffLedges = false;
  1458.         public const bool SpikeTrap_Basic_CanBeKnockedBack = false;
  1459.         public const bool SpikeTrap_Basic_IsWeighted = false;
  1460.         public const int SpikeTrap_Basic_MeleeRadius = 225;
  1461.         public const int SpikeTrap_Basic_ProjectileRadius = 500;
  1462.         public const int SpikeTrap_Basic_EngageRadius = 700;
  1463.         public const string SpikeTrap_Advanced_Name = "Spike Trap";
  1464.         public const int SpikeTrap_Advanced_MaxHealth = 1;
  1465.         public const int SpikeTrap_Advanced_Damage = 30;
  1466.         public const int SpikeTrap_Advanced_XPValue = 250;
  1467.         public const int SpikeTrap_Advanced_Speed = 100;
  1468.         public const int SpikeTrap_Advanced_Jump = 600;
  1469.         public const float SpikeTrap_Advanced_Cooldown = 2f;
  1470.         public const int SpikeTrap_Advanced_MinDropAmount = 1;
  1471.         public const int SpikeTrap_Advanced_MaxDropAmount = 1;
  1472.         public const float SpikeTrap_Advanced_DropChance = 0.5f;
  1473.         public const float SpikeTrap_Advanced_TurnSpeed = 10f;
  1474.         public const float SpikeTrap_Advanced_ProjectileSpeed = 1020f;
  1475.         public const float SpikeTrap_Advanced_AnimationDelay = 10f;
  1476.         public const bool SpikeTrap_Advanced_AlwaysFaceTarget = false;
  1477.         public const bool SpikeTrap_Advanced_CanFallOffLedges = false;
  1478.         public const bool SpikeTrap_Advanced_CanBeKnockedBack = false;
  1479.         public const bool SpikeTrap_Advanced_IsWeighted = false;
  1480.         public const int SpikeTrap_Advanced_MeleeRadius = 225;
  1481.         public const int SpikeTrap_Advanced_ProjectileRadius = 500;
  1482.         public const int SpikeTrap_Advanced_EngageRadius = 700;
  1483.         public const string SpikeTrap_Expert_Name = "Spike Trap";
  1484.         public const int SpikeTrap_Expert_MaxHealth = 1;
  1485.         public const int SpikeTrap_Expert_Damage = 35;
  1486.         public const int SpikeTrap_Expert_XPValue = 500;
  1487.         public const int SpikeTrap_Expert_Speed = 100;
  1488.         public const int SpikeTrap_Expert_Jump = 600;
  1489.         public const float SpikeTrap_Expert_Cooldown = 2f;
  1490.         public const int SpikeTrap_Expert_MinDropAmount = 1;
  1491.         public const int SpikeTrap_Expert_MaxDropAmount = 1;
  1492.         public const float SpikeTrap_Expert_DropChance = 1f;
  1493.         public const float SpikeTrap_Expert_TurnSpeed = 10f;
  1494.         public const float SpikeTrap_Expert_ProjectileSpeed = 1020f;
  1495.         public const float SpikeTrap_Expert_AnimationDelay = 10f;
  1496.         public const bool SpikeTrap_Expert_AlwaysFaceTarget = false;
  1497.         public const bool SpikeTrap_Expert_CanFallOffLedges = false;
  1498.         public const bool SpikeTrap_Expert_CanBeKnockedBack = false;
  1499.         public const bool SpikeTrap_Expert_IsWeighted = false;
  1500.         public const int SpikeTrap_Expert_MeleeRadius = 225;
  1501.         public const int SpikeTrap_Expert_ProjectileRadius = 500;
  1502.         public const int SpikeTrap_Expert_EngageRadius = 700;
  1503.         public const string SpikeTrap_Miniboss_Name = "Spike Trap";
  1504.         public const int SpikeTrap_Miniboss_MaxHealth = 1;
  1505.         public const int SpikeTrap_Miniboss_Damage = 40;
  1506.         public const int SpikeTrap_Miniboss_XPValue = 1250;
  1507.         public const int SpikeTrap_Miniboss_Speed = 100;
  1508.         public const int SpikeTrap_Miniboss_Jump = 600;
  1509.         public const float SpikeTrap_Miniboss_Cooldown = 2f;
  1510.         public const int SpikeTrap_Miniboss_MinDropAmount = 1;
  1511.         public const int SpikeTrap_Miniboss_MaxDropAmount = 1;
  1512.         public const float SpikeTrap_Miniboss_DropChance = 1f;
  1513.         public const float SpikeTrap_Miniboss_TurnSpeed = 10f;
  1514.         public const float SpikeTrap_Miniboss_ProjectileSpeed = 1020f;
  1515.         public const float SpikeTrap_Miniboss_AnimationDelay = 10f;
  1516.         public const bool SpikeTrap_Miniboss_AlwaysFaceTarget = false;
  1517.         public const bool SpikeTrap_Miniboss_CanFallOffLedges = false;
  1518.         public const bool SpikeTrap_Miniboss_CanBeKnockedBack = false;
  1519.         public const bool SpikeTrap_Miniboss_IsWeighted = false;
  1520.         public const int SpikeTrap_Miniboss_MeleeRadius = 225;
  1521.         public const int SpikeTrap_Miniboss_ProjectileRadius = 500;
  1522.         public const int SpikeTrap_Miniboss_EngageRadius = 700;
  1523.         public const string SkeletonArcher_Basic_Name = "Archer";
  1524.         public const int SkeletonArcher_Basic_MaxHealth = 20;
  1525.         public const int SkeletonArcher_Basic_Damage = 22;
  1526.         public const int SkeletonArcher_Basic_XPValue = 75;
  1527.         public const int SkeletonArcher_Basic_Speed = 125;
  1528.         public const int SkeletonArcher_Basic_Jump = 0;
  1529.         public const float SkeletonArcher_Basic_Cooldown = 2f;
  1530.         public const int SkeletonArcher_Basic_MinDropAmount = 1;
  1531.         public const int SkeletonArcher_Basic_MaxDropAmount = 1;
  1532.         public const float SkeletonArcher_Basic_DropChance = 0.4f;
  1533.         public const float SkeletonArcher_Basic_TurnSpeed = 10f;
  1534.         public const float SkeletonArcher_Basic_ProjectileSpeed = 1000f;
  1535.         public const float SkeletonArcher_Basic_AnimationDelay = 10f;
  1536.         public const bool SkeletonArcher_Basic_AlwaysFaceTarget = true;
  1537.         public const bool SkeletonArcher_Basic_CanFallOffLedges = false;
  1538.         public const bool SkeletonArcher_Basic_CanBeKnockedBack = true;
  1539.         public const bool SkeletonArcher_Basic_IsWeighted = true;
  1540.         public const int SkeletonArcher_Basic_MeleeRadius = 325;
  1541.         public const int SkeletonArcher_Basic_ProjectileRadius = 625;
  1542.         public const int SkeletonArcher_Basic_EngageRadius = 850;
  1543.         public const string SkeletonArcher_Advanced_Name = "Ranger";
  1544.         public const int SkeletonArcher_Advanced_MaxHealth = 35;
  1545.         public const int SkeletonArcher_Advanced_Damage = 27;
  1546.         public const int SkeletonArcher_Advanced_XPValue = 125;
  1547.         public const int SkeletonArcher_Advanced_Speed = 150;
  1548.         public const int SkeletonArcher_Advanced_Jump = 0;
  1549.         public const float SkeletonArcher_Advanced_Cooldown = 2f;
  1550.         public const int SkeletonArcher_Advanced_MinDropAmount = 1;
  1551.         public const int SkeletonArcher_Advanced_MaxDropAmount = 2;
  1552.         public const float SkeletonArcher_Advanced_DropChance = 0.5f;
  1553.         public const float SkeletonArcher_Advanced_TurnSpeed = 10f;
  1554.         public const float SkeletonArcher_Advanced_ProjectileSpeed = 1100f;
  1555.         public const float SkeletonArcher_Advanced_AnimationDelay = 10f;
  1556.         public const bool SkeletonArcher_Advanced_AlwaysFaceTarget = true;
  1557.         public const bool SkeletonArcher_Advanced_CanFallOffLedges = false;
  1558.         public const bool SkeletonArcher_Advanced_CanBeKnockedBack = true;
  1559.         public const bool SkeletonArcher_Advanced_IsWeighted = true;
  1560.         public const int SkeletonArcher_Advanced_MeleeRadius = 325;
  1561.         public const int SkeletonArcher_Advanced_ProjectileRadius = 625;
  1562.         public const int SkeletonArcher_Advanced_EngageRadius = 850;
  1563.         public const string SkeletonArcher_Expert_Name = "Sniper";
  1564.         public const int SkeletonArcher_Expert_MaxHealth = 65;
  1565.         public const int SkeletonArcher_Expert_Damage = 32;
  1566.         public const int SkeletonArcher_Expert_XPValue = 275;
  1567.         public const int SkeletonArcher_Expert_Speed = 200;
  1568.         public const int SkeletonArcher_Expert_Jump = 0;
  1569.         public const float SkeletonArcher_Expert_Cooldown = 2f;
  1570.         public const int SkeletonArcher_Expert_MinDropAmount = 1;
  1571.         public const int SkeletonArcher_Expert_MaxDropAmount = 3;
  1572.         public const float SkeletonArcher_Expert_DropChance = 1f;
  1573.         public const float SkeletonArcher_Expert_TurnSpeed = 10f;
  1574.         public const float SkeletonArcher_Expert_ProjectileSpeed = 1100f;
  1575.         public const float SkeletonArcher_Expert_AnimationDelay = 10f;
  1576.         public const bool SkeletonArcher_Expert_AlwaysFaceTarget = true;
  1577.         public const bool SkeletonArcher_Expert_CanFallOffLedges = false;
  1578.         public const bool SkeletonArcher_Expert_CanBeKnockedBack = true;
  1579.         public const bool SkeletonArcher_Expert_IsWeighted = true;
  1580.         public const int SkeletonArcher_Expert_MeleeRadius = 325;
  1581.         public const int SkeletonArcher_Expert_ProjectileRadius = 625;
  1582.         public const int SkeletonArcher_Expert_EngageRadius = 850;
  1583.         public const string SkeletonArcher_Miniboss_Name = "Sharpshooter";
  1584.         public const int SkeletonArcher_Miniboss_MaxHealth = 600;
  1585.         public const int SkeletonArcher_Miniboss_Damage = 40;
  1586.         public const int SkeletonArcher_Miniboss_XPValue = 600;
  1587.         public const int SkeletonArcher_Miniboss_Speed = 250;
  1588.         public const int SkeletonArcher_Miniboss_Jump = 0;
  1589.         public const float SkeletonArcher_Miniboss_Cooldown = 2f;
  1590.         public const int SkeletonArcher_Miniboss_MinDropAmount = 1;
  1591.         public const int SkeletonArcher_Miniboss_MaxDropAmount = 2;
  1592.         public const float SkeletonArcher_Miniboss_DropChance = 1f;
  1593.         public const float SkeletonArcher_Miniboss_TurnSpeed = 10f;
  1594.         public const float SkeletonArcher_Miniboss_ProjectileSpeed = 1000f;
  1595.         public const float SkeletonArcher_Miniboss_AnimationDelay = 10f;
  1596.         public const bool SkeletonArcher_Miniboss_AlwaysFaceTarget = true;
  1597.         public const bool SkeletonArcher_Miniboss_CanFallOffLedges = false;
  1598.         public const bool SkeletonArcher_Miniboss_CanBeKnockedBack = true;
  1599.         public const bool SkeletonArcher_Miniboss_IsWeighted = true;
  1600.         public const int SkeletonArcher_Miniboss_MeleeRadius = 325;
  1601.         public const int SkeletonArcher_Miniboss_ProjectileRadius = 625;
  1602.         public const int SkeletonArcher_Miniboss_EngageRadius = 850;
  1603.         public const string LastBoss_Basic_Name = "Johannes";
  1604.         public const int LastBoss_Basic_MaxHealth = 315;
  1605.         public const int LastBoss_Basic_Damage = 22;
  1606.         public const int LastBoss_Basic_XPValue = 1000;
  1607.         public const int LastBoss_Basic_Speed = 500;
  1608.         public const int LastBoss_Basic_Jump = 1050;
  1609.         public const float LastBoss_Basic_Cooldown = 1f;
  1610.         public const int LastBoss_Basic_MinDropAmount = 20;
  1611.         public const int LastBoss_Basic_MaxDropAmount = 30;
  1612.         public const float LastBoss_Basic_DropChance = 1f;
  1613.         public const float LastBoss_Basic_TurnSpeed = 2f;
  1614.         public const float LastBoss_Basic_ProjectileSpeed = 1100f;
  1615.         public const float LastBoss_Basic_AnimationDelay = 10f;
  1616.         public const bool LastBoss_Basic_AlwaysFaceTarget = false;
  1617.         public const bool LastBoss_Basic_CanFallOffLedges = false;
  1618.         public const bool LastBoss_Basic_CanBeKnockedBack = true;
  1619.         public const bool LastBoss_Basic_IsWeighted = true;
  1620.         public const int LastBoss_Basic_MeleeRadius = 300;
  1621.         public const int LastBoss_Basic_ProjectileRadius = 650;
  1622.         public const int LastBoss_Basic_EngageRadius = 900;
  1623.         public const string LastBoss_Advanced_Name = "The Fountain";
  1624.         public const int LastBoss_Advanced_MaxHealth = 545;
  1625.         public const int LastBoss_Advanced_Damage = 23;
  1626.         public const int LastBoss_Advanced_XPValue = 5000;
  1627.         public const int LastBoss_Advanced_Speed = 325;
  1628.         public const int LastBoss_Advanced_Jump = 1050;
  1629.         public const float LastBoss_Advanced_Cooldown = 1f;
  1630.         public const int LastBoss_Advanced_MinDropAmount = 20;
  1631.         public const int LastBoss_Advanced_MaxDropAmount = 30;
  1632.         public const float LastBoss_Advanced_DropChance = 1f;
  1633.         public const float LastBoss_Advanced_TurnSpeed = 2f;
  1634.         public const float LastBoss_Advanced_ProjectileSpeed = 1000f;
  1635.         public const float LastBoss_Advanced_AnimationDelay = 10f;
  1636.         public const bool LastBoss_Advanced_AlwaysFaceTarget = true;
  1637.         public const bool LastBoss_Advanced_CanFallOffLedges = false;
  1638.         public const bool LastBoss_Advanced_CanBeKnockedBack = false;
  1639.         public const bool LastBoss_Advanced_IsWeighted = true;
  1640.         public const int LastBoss_Advanced_MeleeRadius = 300;
  1641.         public const int LastBoss_Advanced_ProjectileRadius = 675;
  1642.         public const int LastBoss_Advanced_EngageRadius = 925;
  1643.         public const string LastBoss_Expert_Name = "Johannes";
  1644.         public const int LastBoss_Expert_MaxHealth = 100;
  1645.         public const int LastBoss_Expert_Damage = 30;
  1646.         public const int LastBoss_Expert_XPValue = 1000;
  1647.         public const int LastBoss_Expert_Speed = 550;
  1648.         public const int LastBoss_Expert_Jump = 1050;
  1649.         public const float LastBoss_Expert_Cooldown = 1f;
  1650.         public const int LastBoss_Expert_MinDropAmount = 20;
  1651.         public const int LastBoss_Expert_MaxDropAmount = 30;
  1652.         public const float LastBoss_Expert_DropChance = 1f;
  1653.         public const float LastBoss_Expert_TurnSpeed = 2f;
  1654.         public const float LastBoss_Expert_ProjectileSpeed = 1100f;
  1655.         public const float LastBoss_Expert_AnimationDelay = 10f;
  1656.         public const bool LastBoss_Expert_AlwaysFaceTarget = false;
  1657.         public const bool LastBoss_Expert_CanFallOffLedges = false;
  1658.         public const bool LastBoss_Expert_CanBeKnockedBack = true;
  1659.         public const bool LastBoss_Expert_IsWeighted = true;
  1660.         public const int LastBoss_Expert_MeleeRadius = 300;
  1661.         public const int LastBoss_Expert_ProjectileRadius = 650;
  1662.         public const int LastBoss_Expert_EngageRadius = 900;
  1663.         public const string LastBoss_Miniboss_Name = "Fountain of Youth";
  1664.         public const int LastBoss_Miniboss_MaxHealth = 100;
  1665.         public const int LastBoss_Miniboss_Damage = 38;
  1666.         public const int LastBoss_Miniboss_XPValue = 5000;
  1667.         public const int LastBoss_Miniboss_Speed = 125;
  1668.         public const int LastBoss_Miniboss_Jump = 1050;
  1669.         public const float LastBoss_Miniboss_Cooldown = 1f;
  1670.         public const int LastBoss_Miniboss_MinDropAmount = 20;
  1671.         public const int LastBoss_Miniboss_MaxDropAmount = 30;
  1672.         public const float LastBoss_Miniboss_DropChance = 1f;
  1673.         public const float LastBoss_Miniboss_TurnSpeed = 2f;
  1674.         public const float LastBoss_Miniboss_ProjectileSpeed = 1000f;
  1675.         public const float LastBoss_Miniboss_AnimationDelay = 10f;
  1676.         public const bool LastBoss_Miniboss_AlwaysFaceTarget = true;
  1677.         public const bool LastBoss_Miniboss_CanFallOffLedges = false;
  1678.         public const bool LastBoss_Miniboss_CanBeKnockedBack = false;
  1679.         public const bool LastBoss_Miniboss_IsWeighted = true;
  1680.         public const int LastBoss_Miniboss_MeleeRadius = 325;
  1681.         public const int LastBoss_Miniboss_ProjectileRadius = 675;
  1682.         public const int LastBoss_Miniboss_EngageRadius = 925;
  1683.         public const string Portrait_Basic_Name = "Doomvas";
  1684.         public const int Portrait_Basic_MaxHealth = 35;
  1685.         public const int Portrait_Basic_Damage = 21;
  1686.         public const int Portrait_Basic_XPValue = 50;
  1687.         public const int Portrait_Basic_Speed = 500;
  1688.         public const int Portrait_Basic_Jump = 600;
  1689.         public const float Portrait_Basic_Cooldown = 2f;
  1690.         public const int Portrait_Basic_MinDropAmount = 1;
  1691.         public const int Portrait_Basic_MaxDropAmount = 2;
  1692.         public const float Portrait_Basic_DropChance = 0.4f;
  1693.         public const float Portrait_Basic_TurnSpeed = 0.03f;
  1694.         public const float Portrait_Basic_ProjectileSpeed = 1020f;
  1695.         public const float Portrait_Basic_AnimationDelay = 60f;
  1696.         public const bool Portrait_Basic_AlwaysFaceTarget = false;
  1697.         public const bool Portrait_Basic_CanFallOffLedges = false;
  1698.         public const bool Portrait_Basic_CanBeKnockedBack = false;
  1699.         public const bool Portrait_Basic_IsWeighted = false;
  1700.         public const int Portrait_Basic_MeleeRadius = 25;
  1701.         public const int Portrait_Basic_ProjectileRadius = 100;
  1702.         public const int Portrait_Basic_EngageRadius = 300;
  1703.         public const string Portrait_Advanced_Name = "Doomtrait";
  1704.         public const int Portrait_Advanced_MaxHealth = 45;
  1705.         public const int Portrait_Advanced_Damage = 25;
  1706.         public const int Portrait_Advanced_XPValue = 75;
  1707.         public const int Portrait_Advanced_Speed = 550;
  1708.         public const int Portrait_Advanced_Jump = 600;
  1709.         public const float Portrait_Advanced_Cooldown = 2f;
  1710.         public const int Portrait_Advanced_MinDropAmount = 1;
  1711.         public const int Portrait_Advanced_MaxDropAmount = 2;
  1712.         public const float Portrait_Advanced_DropChance = 0.5f;
  1713.         public const float Portrait_Advanced_TurnSpeed = 0.0425f;
  1714.         public const float Portrait_Advanced_ProjectileSpeed = 400f;
  1715.         public const float Portrait_Advanced_AnimationDelay = 60f;
  1716.         public const bool Portrait_Advanced_AlwaysFaceTarget = false;
  1717.         public const bool Portrait_Advanced_CanFallOffLedges = false;
  1718.         public const bool Portrait_Advanced_CanBeKnockedBack = false;
  1719.         public const bool Portrait_Advanced_IsWeighted = false;
  1720.         public const int Portrait_Advanced_MeleeRadius = 25;
  1721.         public const int Portrait_Advanced_ProjectileRadius = 100;
  1722.         public const int Portrait_Advanced_EngageRadius = 300;
  1723.         public const string Portrait_Expert_Name = "Doomscape";
  1724.         public const int Portrait_Expert_MaxHealth = 70;
  1725.         public const int Portrait_Expert_Damage = 27;
  1726.         public const int Portrait_Expert_XPValue = 100;
  1727.         public const int Portrait_Expert_Speed = 600;
  1728.         public const int Portrait_Expert_Jump = 600;
  1729.         public const float Portrait_Expert_Cooldown = 2f;
  1730.         public const int Portrait_Expert_MinDropAmount = 1;
  1731.         public const int Portrait_Expert_MaxDropAmount = 2;
  1732.         public const float Portrait_Expert_DropChance = 1f;
  1733.         public const float Portrait_Expert_TurnSpeed = 0.03f;
  1734.         public const float Portrait_Expert_ProjectileSpeed = 400f;
  1735.         public const float Portrait_Expert_AnimationDelay = 60f;
  1736.         public const bool Portrait_Expert_AlwaysFaceTarget = false;
  1737.         public const bool Portrait_Expert_CanFallOffLedges = false;
  1738.         public const bool Portrait_Expert_CanBeKnockedBack = false;
  1739.         public const bool Portrait_Expert_IsWeighted = false;
  1740.         public const int Portrait_Expert_MeleeRadius = 25;
  1741.         public const int Portrait_Expert_ProjectileRadius = 100;
  1742.         public const int Portrait_Expert_EngageRadius = 300;
  1743.         public const string Portrait_Miniboss_Name = "Sallos";
  1744.         public const int Portrait_Miniboss_MaxHealth = 215;
  1745.         public const int Portrait_Miniboss_Damage = 28;
  1746.         public const int Portrait_Miniboss_XPValue = 1000;
  1747.         public const int Portrait_Miniboss_Speed = 515;
  1748.         public const int Portrait_Miniboss_Jump = 600;
  1749.         public const float Portrait_Miniboss_Cooldown = 2f;
  1750.         public const int Portrait_Miniboss_MinDropAmount = 11;
  1751.         public const int Portrait_Miniboss_MaxDropAmount = 15;
  1752.         public const float Portrait_Miniboss_DropChance = 1f;
  1753.         public const float Portrait_Miniboss_TurnSpeed = 0.03f;
  1754.         public const float Portrait_Miniboss_ProjectileSpeed = 250f;
  1755.         public const float Portrait_Miniboss_AnimationDelay = 60f;
  1756.         public const bool Portrait_Miniboss_AlwaysFaceTarget = false;
  1757.         public const bool Portrait_Miniboss_CanFallOffLedges = false;
  1758.         public const bool Portrait_Miniboss_CanBeKnockedBack = false;
  1759.         public const bool Portrait_Miniboss_IsWeighted = false;
  1760.         public const int Portrait_Miniboss_MeleeRadius = 25;
  1761.         public const int Portrait_Miniboss_ProjectileRadius = 100;
  1762.         public const int Portrait_Miniboss_EngageRadius = 300;
  1763.         public const string Starburst_Basic_Name = "Plinky";
  1764.         public const int Starburst_Basic_MaxHealth = 18;
  1765.         public const int Starburst_Basic_Damage = 15;
  1766.         public const int Starburst_Basic_XPValue = 50;
  1767.         public const int Starburst_Basic_Speed = 435;
  1768.         public const int Starburst_Basic_Jump = 950;
  1769.         public const float Starburst_Basic_Cooldown = 0f;
  1770.         public const int Starburst_Basic_MinDropAmount = 1;
  1771.         public const int Starburst_Basic_MaxDropAmount = 1;
  1772.         public const float Starburst_Basic_DropChance = 0.4f;
  1773.         public const float Starburst_Basic_TurnSpeed = 10f;
  1774.         public const float Starburst_Basic_ProjectileSpeed = 435f;
  1775.         public const float Starburst_Basic_AnimationDelay = 20f;
  1776.         public const bool Starburst_Basic_AlwaysFaceTarget = false;
  1777.         public const bool Starburst_Basic_CanFallOffLedges = false;
  1778.         public const bool Starburst_Basic_CanBeKnockedBack = false;
  1779.         public const bool Starburst_Basic_IsWeighted = false;
  1780.         public const int Starburst_Basic_MeleeRadius = 325;
  1781.         public const int Starburst_Basic_ProjectileRadius = 690;
  1782.         public const int Starburst_Basic_EngageRadius = 850;
  1783.         public const string Starburst_Advanced_Name = "Planky";
  1784.         public const int Starburst_Advanced_MaxHealth = 25;
  1785.         public const int Starburst_Advanced_Damage = 18;
  1786.         public const int Starburst_Advanced_XPValue = 75;
  1787.         public const int Starburst_Advanced_Speed = 435;
  1788.         public const int Starburst_Advanced_Jump = 950;
  1789.         public const float Starburst_Advanced_Cooldown = 0f;
  1790.         public const int Starburst_Advanced_MinDropAmount = 1;
  1791.         public const int Starburst_Advanced_MaxDropAmount = 2;
  1792.         public const float Starburst_Advanced_DropChance = 0.5f;
  1793.         public const float Starburst_Advanced_TurnSpeed = 10f;
  1794.         public const float Starburst_Advanced_ProjectileSpeed = 435f;
  1795.         public const float Starburst_Advanced_AnimationDelay = 20f;
  1796.         public const bool Starburst_Advanced_AlwaysFaceTarget = false;
  1797.         public const bool Starburst_Advanced_CanFallOffLedges = false;
  1798.         public const bool Starburst_Advanced_CanBeKnockedBack = false;
  1799.         public const bool Starburst_Advanced_IsWeighted = false;
  1800.         public const int Starburst_Advanced_MeleeRadius = 325;
  1801.         public const int Starburst_Advanced_ProjectileRadius = 690;
  1802.         public const int Starburst_Advanced_EngageRadius = 850;
  1803.         public const string Starburst_Expert_Name = "Plonky";
  1804.         public const int Starburst_Expert_MaxHealth = 50;
  1805.         public const int Starburst_Expert_Damage = 21;
  1806.         public const int Starburst_Expert_XPValue = 125;
  1807.         public const int Starburst_Expert_Speed = 435;
  1808.         public const int Starburst_Expert_Jump = 950;
  1809.         public const float Starburst_Expert_Cooldown = 0f;
  1810.         public const int Starburst_Expert_MinDropAmount = 1;
  1811.         public const int Starburst_Expert_MaxDropAmount = 3;
  1812.         public const float Starburst_Expert_DropChance = 1f;
  1813.         public const float Starburst_Expert_TurnSpeed = 10f;
  1814.         public const float Starburst_Expert_ProjectileSpeed = 435f;
  1815.         public const float Starburst_Expert_AnimationDelay = 20f;
  1816.         public const bool Starburst_Expert_AlwaysFaceTarget = false;
  1817.         public const bool Starburst_Expert_CanFallOffLedges = false;
  1818.         public const bool Starburst_Expert_CanBeKnockedBack = false;
  1819.         public const bool Starburst_Expert_IsWeighted = false;
  1820.         public const int Starburst_Expert_MeleeRadius = 325;
  1821.         public const int Starburst_Expert_ProjectileRadius = 690;
  1822.         public const int Starburst_Expert_EngageRadius = 850;
  1823.         public const string Starburst_Miniboss_Name = "Ploo";
  1824.         public const int Starburst_Miniboss_MaxHealth = 750;
  1825.         public const int Starburst_Miniboss_Damage = 30;
  1826.         public const int Starburst_Miniboss_XPValue = 1100;
  1827.         public const int Starburst_Miniboss_Speed = 435;
  1828.         public const int Starburst_Miniboss_Jump = 1350;
  1829.         public const float Starburst_Miniboss_Cooldown = 0f;
  1830.         public const int Starburst_Miniboss_MinDropAmount = 8;
  1831.         public const int Starburst_Miniboss_MaxDropAmount = 16;
  1832.         public const float Starburst_Miniboss_DropChance = 1f;
  1833.         public const float Starburst_Miniboss_TurnSpeed = 10f;
  1834.         public const float Starburst_Miniboss_ProjectileSpeed = 370f;
  1835.         public const float Starburst_Miniboss_AnimationDelay = 20f;
  1836.         public const bool Starburst_Miniboss_AlwaysFaceTarget = false;
  1837.         public const bool Starburst_Miniboss_CanFallOffLedges = false;
  1838.         public const bool Starburst_Miniboss_CanBeKnockedBack = false;
  1839.         public const bool Starburst_Miniboss_IsWeighted = false;
  1840.         public const int Starburst_Miniboss_MeleeRadius = 325;
  1841.         public const int Starburst_Miniboss_ProjectileRadius = 690;
  1842.         public const int Starburst_Miniboss_EngageRadius = 850;
  1843.         public const string Chicken_Basic_Name = "Kentucky";
  1844.         public const int Chicken_Basic_MaxHealth = 1;
  1845.         public const int Chicken_Basic_Damage = 8;
  1846.         public const int Chicken_Basic_XPValue = 100;
  1847.         public const int Chicken_Basic_Speed = 350;
  1848.         public const int Chicken_Basic_Jump = 950;
  1849.         public const float Chicken_Basic_Cooldown = 2f;
  1850.         public const int Chicken_Basic_MinDropAmount = 1;
  1851.         public const int Chicken_Basic_MaxDropAmount = 1;
  1852.         public const float Chicken_Basic_DropChance = 0f;
  1853.         public const float Chicken_Basic_TurnSpeed = 10f;
  1854.         public const float Chicken_Basic_ProjectileSpeed = 850f;
  1855.         public const float Chicken_Basic_AnimationDelay = 30f;
  1856.         public const bool Chicken_Basic_AlwaysFaceTarget = false;
  1857.         public const bool Chicken_Basic_CanFallOffLedges = true;
  1858.         public const bool Chicken_Basic_CanBeKnockedBack = true;
  1859.         public const bool Chicken_Basic_IsWeighted = false;
  1860.         public const int Chicken_Basic_MeleeRadius = 10;
  1861.         public const int Chicken_Basic_ProjectileRadius = 20;
  1862.         public const int Chicken_Basic_EngageRadius = 30;
  1863.         public const string Chicken_Advanced_Name = "Fried";
  1864.         public const int Chicken_Advanced_MaxHealth = 1;
  1865.         public const int Chicken_Advanced_Damage = 11;
  1866.         public const int Chicken_Advanced_XPValue = 175;
  1867.         public const int Chicken_Advanced_Speed = 375;
  1868.         public const int Chicken_Advanced_Jump = 950;
  1869.         public const float Chicken_Advanced_Cooldown = 2f;
  1870.         public const int Chicken_Advanced_MinDropAmount = 1;
  1871.         public const int Chicken_Advanced_MaxDropAmount = 1;
  1872.         public const float Chicken_Advanced_DropChance = 0f;
  1873.         public const float Chicken_Advanced_TurnSpeed = 10f;
  1874.         public const float Chicken_Advanced_ProjectileSpeed = 850f;
  1875.         public const float Chicken_Advanced_AnimationDelay = 30f;
  1876.         public const bool Chicken_Advanced_AlwaysFaceTarget = false;
  1877.         public const bool Chicken_Advanced_CanFallOffLedges = true;
  1878.         public const bool Chicken_Advanced_CanBeKnockedBack = true;
  1879.         public const bool Chicken_Advanced_IsWeighted = false;
  1880.         public const int Chicken_Advanced_MeleeRadius = 10;
  1881.         public const int Chicken_Advanced_ProjectileRadius = 20;
  1882.         public const int Chicken_Advanced_EngageRadius = 30;
  1883.         public const string Chicken_Expert_Name = "Chicken";
  1884.         public const int Chicken_Expert_MaxHealth = 1;
  1885.         public const int Chicken_Expert_Damage = 14;
  1886.         public const int Chicken_Expert_XPValue = 350;
  1887.         public const int Chicken_Expert_Speed = 400;
  1888.         public const int Chicken_Expert_Jump = 950;
  1889.         public const float Chicken_Expert_Cooldown = 2f;
  1890.         public const int Chicken_Expert_MinDropAmount = 1;
  1891.         public const int Chicken_Expert_MaxDropAmount = 2;
  1892.         public const float Chicken_Expert_DropChance = 0f;
  1893.         public const float Chicken_Expert_TurnSpeed = 10f;
  1894.         public const float Chicken_Expert_ProjectileSpeed = 850f;
  1895.         public const float Chicken_Expert_AnimationDelay = 30f;
  1896.         public const bool Chicken_Expert_AlwaysFaceTarget = false;
  1897.         public const bool Chicken_Expert_CanFallOffLedges = true;
  1898.         public const bool Chicken_Expert_CanBeKnockedBack = true;
  1899.         public const bool Chicken_Expert_IsWeighted = false;
  1900.         public const int Chicken_Expert_MeleeRadius = 10;
  1901.         public const int Chicken_Expert_ProjectileRadius = 20;
  1902.         public const int Chicken_Expert_EngageRadius = 30;
  1903.         public const string Chicken_Miniboss_Name = "Delicious";
  1904.         public const int Chicken_Miniboss_MaxHealth = 1;
  1905.         public const int Chicken_Miniboss_Damage = 35;
  1906.         public const int Chicken_Miniboss_XPValue = 800;
  1907.         public const int Chicken_Miniboss_Speed = 750;
  1908.         public const int Chicken_Miniboss_Jump = 950;
  1909.         public const float Chicken_Miniboss_Cooldown = 2f;
  1910.         public const int Chicken_Miniboss_MinDropAmount = 2;
  1911.         public const int Chicken_Miniboss_MaxDropAmount = 5;
  1912.         public const float Chicken_Miniboss_DropChance = 0f;
  1913.         public const float Chicken_Miniboss_TurnSpeed = 10f;
  1914.         public const float Chicken_Miniboss_ProjectileSpeed = 850f;
  1915.         public const float Chicken_Miniboss_AnimationDelay = 30f;
  1916.         public const bool Chicken_Miniboss_AlwaysFaceTarget = false;
  1917.         public const bool Chicken_Miniboss_CanFallOffLedges = true;
  1918.         public const bool Chicken_Miniboss_CanBeKnockedBack = true;
  1919.         public const bool Chicken_Miniboss_IsWeighted = false;
  1920.         public const int Chicken_Miniboss_MeleeRadius = 10;
  1921.         public const int Chicken_Miniboss_ProjectileRadius = 20;
  1922.         public const int Chicken_Miniboss_EngageRadius = 30;
  1923.         public const string HomingTurret_Basic_Name = "GuardBox";
  1924.         public const int HomingTurret_Basic_MaxHealth = 18;
  1925.         public const int HomingTurret_Basic_Damage = 20;
  1926.         public const int HomingTurret_Basic_XPValue = 75;
  1927.         public const int HomingTurret_Basic_Speed = 0;
  1928.         public const int HomingTurret_Basic_Jump = 1035;
  1929.         public const float HomingTurret_Basic_Cooldown = 2f;
  1930.         public const int HomingTurret_Basic_MinDropAmount = 1;
  1931.         public const int HomingTurret_Basic_MaxDropAmount = 1;
  1932.         public const float HomingTurret_Basic_DropChance = 0.4f;
  1933.         public const float HomingTurret_Basic_TurnSpeed = 10f;
  1934.         public const float HomingTurret_Basic_ProjectileSpeed = 775f;
  1935.         public const float HomingTurret_Basic_AnimationDelay = 10f;
  1936.         public const bool HomingTurret_Basic_AlwaysFaceTarget = true;
  1937.         public const bool HomingTurret_Basic_CanFallOffLedges = false;
  1938.         public const bool HomingTurret_Basic_CanBeKnockedBack = true;
  1939.         public const bool HomingTurret_Basic_IsWeighted = true;
  1940.         public const int HomingTurret_Basic_MeleeRadius = 10;
  1941.         public const int HomingTurret_Basic_ProjectileRadius = 20;
  1942.         public const int HomingTurret_Basic_EngageRadius = 975;
  1943.         public const string HomingTurret_Advanced_Name = "GuardBox XL";
  1944.         public const int HomingTurret_Advanced_MaxHealth = 25;
  1945.         public const int HomingTurret_Advanced_Damage = 26;
  1946.         public const int HomingTurret_Advanced_XPValue = 125;
  1947.         public const int HomingTurret_Advanced_Speed = 0;
  1948.         public const int HomingTurret_Advanced_Jump = 1035;
  1949.         public const float HomingTurret_Advanced_Cooldown = 2f;
  1950.         public const int HomingTurret_Advanced_MinDropAmount = 1;
  1951.         public const int HomingTurret_Advanced_MaxDropAmount = 2;
  1952.         public const float HomingTurret_Advanced_DropChance = 0.5f;
  1953.         public const float HomingTurret_Advanced_TurnSpeed = 10f;
  1954.         public const float HomingTurret_Advanced_ProjectileSpeed = 1100f;
  1955.         public const float HomingTurret_Advanced_AnimationDelay = 10f;
  1956.         public const bool HomingTurret_Advanced_AlwaysFaceTarget = true;
  1957.         public const bool HomingTurret_Advanced_CanFallOffLedges = false;
  1958.         public const bool HomingTurret_Advanced_CanBeKnockedBack = true;
  1959.         public const bool HomingTurret_Advanced_IsWeighted = true;
  1960.         public const int HomingTurret_Advanced_MeleeRadius = 10;
  1961.         public const int HomingTurret_Advanced_ProjectileRadius = 20;
  1962.         public const int HomingTurret_Advanced_EngageRadius = 975;
  1963.         public const string HomingTurret_Expert_Name = "GuardBox 2000";
  1964.         public const int HomingTurret_Expert_MaxHealth = 50;
  1965.         public const int HomingTurret_Expert_Damage = 31;
  1966.         public const int HomingTurret_Expert_XPValue = 225;
  1967.         public const int HomingTurret_Expert_Speed = 0;
  1968.         public const int HomingTurret_Expert_Jump = 1035;
  1969.         public const float HomingTurret_Expert_Cooldown = 2f;
  1970.         public const int HomingTurret_Expert_MinDropAmount = 1;
  1971.         public const int HomingTurret_Expert_MaxDropAmount = 3;
  1972.         public const float HomingTurret_Expert_DropChance = 1f;
  1973.         public const float HomingTurret_Expert_TurnSpeed = 10f;
  1974.         public const float HomingTurret_Expert_ProjectileSpeed = 925f;
  1975.         public const float HomingTurret_Expert_AnimationDelay = 10f;
  1976.         public const bool HomingTurret_Expert_AlwaysFaceTarget = true;
  1977.         public const bool HomingTurret_Expert_CanFallOffLedges = false;
  1978.         public const bool HomingTurret_Expert_CanBeKnockedBack = true;
  1979.         public const bool HomingTurret_Expert_IsWeighted = true;
  1980.         public const int HomingTurret_Expert_MeleeRadius = 10;
  1981.         public const int HomingTurret_Expert_ProjectileRadius = 20;
  1982.         public const int HomingTurret_Expert_EngageRadius = 975;
  1983.         public const string HomingTurret_Miniboss_Name = "GuardBox Gigasaur";
  1984.         public const int HomingTurret_Miniboss_MaxHealth = 500;
  1985.         public const int HomingTurret_Miniboss_Damage = 40;
  1986.         public const int HomingTurret_Miniboss_XPValue = 750;
  1987.         public const int HomingTurret_Miniboss_Speed = 0;
  1988.         public const int HomingTurret_Miniboss_Jump = 1035;
  1989.         public const float HomingTurret_Miniboss_Cooldown = 2f;
  1990.         public const int HomingTurret_Miniboss_MinDropAmount = 1;
  1991.         public const int HomingTurret_Miniboss_MaxDropAmount = 4;
  1992.         public const float HomingTurret_Miniboss_DropChance = 1f;
  1993.         public const float HomingTurret_Miniboss_TurnSpeed = 10f;
  1994.         public const float HomingTurret_Miniboss_ProjectileSpeed = 900f;
  1995.         public const float HomingTurret_Miniboss_AnimationDelay = 10f;
  1996.         public const bool HomingTurret_Miniboss_AlwaysFaceTarget = true;
  1997.         public const bool HomingTurret_Miniboss_CanFallOffLedges = false;
  1998.         public const bool HomingTurret_Miniboss_CanBeKnockedBack = true;
  1999.         public const bool HomingTurret_Miniboss_IsWeighted = true;
  2000.         public const int HomingTurret_Miniboss_MeleeRadius = 10;
  2001.         public const int HomingTurret_Miniboss_ProjectileRadius = 20;
  2002.         public const int HomingTurret_Miniboss_EngageRadius = 975;
  2003.         public const string Horse_Basic_Name = "Headless Horse";
  2004.         public const int Horse_Basic_MaxHealth = 30;
  2005.         public const int Horse_Basic_Damage = 23;
  2006.         public const int Horse_Basic_XPValue = 25;
  2007.         public const int Horse_Basic_Speed = 425;
  2008.         public const int Horse_Basic_Jump = 900;
  2009.         public const float Horse_Basic_Cooldown = 2f;
  2010.         public const int Horse_Basic_MinDropAmount = 1;
  2011.         public const int Horse_Basic_MaxDropAmount = 2;
  2012.         public const float Horse_Basic_DropChance = 0.4f;
  2013.         public const float Horse_Basic_TurnSpeed = 10f;
  2014.         public const float Horse_Basic_ProjectileSpeed = 0f;
  2015.         public const float Horse_Basic_AnimationDelay = 15f;
  2016.         public const bool Horse_Basic_AlwaysFaceTarget = false;
  2017.         public const bool Horse_Basic_CanFallOffLedges = false;
  2018.         public const bool Horse_Basic_CanBeKnockedBack = false;
  2019.         public const bool Horse_Basic_IsWeighted = true;
  2020.         public const int Horse_Basic_MeleeRadius = 700;
  2021.         public const int Horse_Basic_ProjectileRadius = 1800;
  2022.         public const int Horse_Basic_EngageRadius = 2100;
  2023.         public const string Horse_Advanced_Name = "Dark Stallion";
  2024.         public const int Horse_Advanced_MaxHealth = 41;
  2025.         public const int Horse_Advanced_Damage = 27;
  2026.         public const int Horse_Advanced_XPValue = 75;
  2027.         public const int Horse_Advanced_Speed = 500;
  2028.         public const int Horse_Advanced_Jump = 900;
  2029.         public const float Horse_Advanced_Cooldown = 2f;
  2030.         public const int Horse_Advanced_MinDropAmount = 1;
  2031.         public const int Horse_Advanced_MaxDropAmount = 2;
  2032.         public const float Horse_Advanced_DropChance = 0.5f;
  2033.         public const float Horse_Advanced_TurnSpeed = 10f;
  2034.         public const float Horse_Advanced_ProjectileSpeed = 0f;
  2035.         public const float Horse_Advanced_AnimationDelay = 15f;
  2036.         public const bool Horse_Advanced_AlwaysFaceTarget = false;
  2037.         public const bool Horse_Advanced_CanFallOffLedges = false;
  2038.         public const bool Horse_Advanced_CanBeKnockedBack = false;
  2039.         public const bool Horse_Advanced_IsWeighted = true;
  2040.         public const int Horse_Advanced_MeleeRadius = 700;
  2041.         public const int Horse_Advanced_ProjectileRadius = 1800;
  2042.         public const int Horse_Advanced_EngageRadius = 2100;
  2043.         public const string Horse_Expert_Name = "Night Mare";
  2044.         public const int Horse_Expert_MaxHealth = 70;
  2045.         public const int Horse_Expert_Damage = 31;
  2046.         public const int Horse_Expert_XPValue = 200;
  2047.         public const int Horse_Expert_Speed = 550;
  2048.         public const int Horse_Expert_Jump = 900;
  2049.         public const float Horse_Expert_Cooldown = 2f;
  2050.         public const int Horse_Expert_MinDropAmount = 2;
  2051.         public const int Horse_Expert_MaxDropAmount = 3;
  2052.         public const float Horse_Expert_DropChance = 1f;
  2053.         public const float Horse_Expert_TurnSpeed = 10f;
  2054.         public const float Horse_Expert_ProjectileSpeed = 0f;
  2055.         public const float Horse_Expert_AnimationDelay = 15f;
  2056.         public const bool Horse_Expert_AlwaysFaceTarget = false;
  2057.         public const bool Horse_Expert_CanFallOffLedges = false;
  2058.         public const bool Horse_Expert_CanBeKnockedBack = false;
  2059.         public const bool Horse_Expert_IsWeighted = true;
  2060.         public const int Horse_Expert_MeleeRadius = 700;
  2061.         public const int Horse_Expert_ProjectileRadius = 1800;
  2062.         public const int Horse_Expert_EngageRadius = 2100;
  2063.         public const string Horse_Miniboss_Name = "My Little Pony";
  2064.         public const int Horse_Miniboss_MaxHealth = 800;
  2065.         public const int Horse_Miniboss_Damage = 40;
  2066.         public const int Horse_Miniboss_XPValue = 600;
  2067.         public const int Horse_Miniboss_Speed = 900;
  2068.         public const int Horse_Miniboss_Jump = 900;
  2069.         public const float Horse_Miniboss_Cooldown = 2f;
  2070.         public const int Horse_Miniboss_MinDropAmount = 10;
  2071.         public const int Horse_Miniboss_MaxDropAmount = 15;
  2072.         public const float Horse_Miniboss_DropChance = 1f;
  2073.         public const float Horse_Miniboss_TurnSpeed = 10f;
  2074.         public const float Horse_Miniboss_ProjectileSpeed = 0f;
  2075.         public const float Horse_Miniboss_AnimationDelay = 15f;
  2076.         public const bool Horse_Miniboss_AlwaysFaceTarget = false;
  2077.         public const bool Horse_Miniboss_CanFallOffLedges = false;
  2078.         public const bool Horse_Miniboss_CanBeKnockedBack = false;
  2079.         public const bool Horse_Miniboss_IsWeighted = true;
  2080.         public const int Horse_Miniboss_MeleeRadius = 700;
  2081.         public const int Horse_Miniboss_ProjectileRadius = 1800;
  2082.         public const int Horse_Miniboss_EngageRadius = 2100;
  2083.         public const string Spark_Basic_Name = "Sparky";
  2084.         public const int Spark_Basic_MaxHealth = 20;
  2085.         public const int Spark_Basic_Damage = 20;
  2086.         public const int Spark_Basic_XPValue = 100;
  2087.         public const int Spark_Basic_Speed = 200;
  2088.         public const int Spark_Basic_Jump = 500;
  2089.         public const float Spark_Basic_Cooldown = 2f;
  2090.         public const int Spark_Basic_MinDropAmount = 1;
  2091.         public const int Spark_Basic_MaxDropAmount = 2;
  2092.         public const float Spark_Basic_DropChance = 0.4f;
  2093.         public const float Spark_Basic_TurnSpeed = 0.0275f;
  2094.         public const float Spark_Basic_ProjectileSpeed = 525f;
  2095.         public const float Spark_Basic_AnimationDelay = 10f;
  2096.         public const bool Spark_Basic_AlwaysFaceTarget = false;
  2097.         public const bool Spark_Basic_CanFallOffLedges = false;
  2098.         public const bool Spark_Basic_CanBeKnockedBack = false;
  2099.         public const bool Spark_Basic_IsWeighted = false;
  2100.         public const int Spark_Basic_MeleeRadius = 10;
  2101.         public const int Spark_Basic_ProjectileRadius = 20;
  2102.         public const int Spark_Basic_EngageRadius = 30;
  2103.         public const string Spark_Advanced_Name = "Mr. Spark";
  2104.         public const int Spark_Advanced_MaxHealth = 20;
  2105.         public const int Spark_Advanced_Damage = 28;
  2106.         public const int Spark_Advanced_XPValue = 175;
  2107.         public const int Spark_Advanced_Speed = 300;
  2108.         public const int Spark_Advanced_Jump = 500;
  2109.         public const float Spark_Advanced_Cooldown = 2f;
  2110.         public const int Spark_Advanced_MinDropAmount = 1;
  2111.         public const int Spark_Advanced_MaxDropAmount = 2;
  2112.         public const float Spark_Advanced_DropChance = 0.5f;
  2113.         public const float Spark_Advanced_TurnSpeed = 0.03f;
  2114.         public const float Spark_Advanced_ProjectileSpeed = 525f;
  2115.         public const float Spark_Advanced_AnimationDelay = 10f;
  2116.         public const bool Spark_Advanced_AlwaysFaceTarget = false;
  2117.         public const bool Spark_Advanced_CanFallOffLedges = false;
  2118.         public const bool Spark_Advanced_CanBeKnockedBack = false;
  2119.         public const bool Spark_Advanced_IsWeighted = false;
  2120.         public const int Spark_Advanced_MeleeRadius = 10;
  2121.         public const int Spark_Advanced_ProjectileRadius = 20;
  2122.         public const int Spark_Advanced_EngageRadius = 30;
  2123.         public const string Spark_Expert_Name = "Grandpa Spark";
  2124.         public const int Spark_Expert_MaxHealth = 20;
  2125.         public const int Spark_Expert_Damage = 34;
  2126.         public const int Spark_Expert_XPValue = 350;
  2127.         public const int Spark_Expert_Speed = 375;
  2128.         public const int Spark_Expert_Jump = 500;
  2129.         public const float Spark_Expert_Cooldown = 2f;
  2130.         public const int Spark_Expert_MinDropAmount = 2;
  2131.         public const int Spark_Expert_MaxDropAmount = 3;
  2132.         public const float Spark_Expert_DropChance = 1f;
  2133.         public const float Spark_Expert_TurnSpeed = 0.03f;
  2134.         public const float Spark_Expert_ProjectileSpeed = 525f;
  2135.         public const float Spark_Expert_AnimationDelay = 10f;
  2136.         public const bool Spark_Expert_AlwaysFaceTarget = false;
  2137.         public const bool Spark_Expert_CanFallOffLedges = false;
  2138.         public const bool Spark_Expert_CanBeKnockedBack = false;
  2139.         public const bool Spark_Expert_IsWeighted = false;
  2140.         public const int Spark_Expert_MeleeRadius = 10;
  2141.         public const int Spark_Expert_ProjectileRadius = 20;
  2142.         public const int Spark_Expert_EngageRadius = 30;
  2143.         public const string Spark_Miniboss_Name = "Lord Spark, King of Sparkatonia";
  2144.         public const int Spark_Miniboss_MaxHealth = 500;
  2145.         public const int Spark_Miniboss_Damage = 45;
  2146.         public const int Spark_Miniboss_XPValue = 800;
  2147.         public const int Spark_Miniboss_Speed = 380;
  2148.         public const int Spark_Miniboss_Jump = 500;
  2149.         public const float Spark_Miniboss_Cooldown = 2f;
  2150.         public const int Spark_Miniboss_MinDropAmount = 6;
  2151.         public const int Spark_Miniboss_MaxDropAmount = 10;
  2152.         public const float Spark_Miniboss_DropChance = 1f;
  2153.         public const float Spark_Miniboss_TurnSpeed = 0.03f;
  2154.         public const float Spark_Miniboss_ProjectileSpeed = 0f;
  2155.         public const float Spark_Miniboss_AnimationDelay = 10f;
  2156.         public const bool Spark_Miniboss_AlwaysFaceTarget = false;
  2157.         public const bool Spark_Miniboss_CanFallOffLedges = false;
  2158.         public const bool Spark_Miniboss_CanBeKnockedBack = false;
  2159.         public const bool Spark_Miniboss_IsWeighted = false;
  2160.         public const int Spark_Miniboss_MeleeRadius = 10;
  2161.         public const int Spark_Miniboss_ProjectileRadius = 20;
  2162.         public const int Spark_Miniboss_EngageRadius = 30;
  2163.         public const string Mimic_Basic_Name = "Mimic";
  2164.         public const int Mimic_Basic_MaxHealth = 35;
  2165.         public const int Mimic_Basic_Damage = 20;
  2166.         public const int Mimic_Basic_XPValue = 75;
  2167.         public const int Mimic_Basic_Speed = 400;
  2168.         public const int Mimic_Basic_Jump = 550;
  2169.         public const float Mimic_Basic_Cooldown = 2f;
  2170.         public const int Mimic_Basic_MinDropAmount = 1;
  2171.         public const int Mimic_Basic_MaxDropAmount = 1;
  2172.         public const float Mimic_Basic_DropChance = 0.4f;
  2173.         public const float Mimic_Basic_TurnSpeed = 10f;
  2174.         public const float Mimic_Basic_ProjectileSpeed = 775f;
  2175.         public const float Mimic_Basic_AnimationDelay = 20f;
  2176.         public const bool Mimic_Basic_AlwaysFaceTarget = true;
  2177.         public const bool Mimic_Basic_CanFallOffLedges = true;
  2178.         public const bool Mimic_Basic_CanBeKnockedBack = true;
  2179.         public const bool Mimic_Basic_IsWeighted = true;
  2180.         public const int Mimic_Basic_MeleeRadius = 10;
  2181.         public const int Mimic_Basic_ProjectileRadius = 20;
  2182.         public const int Mimic_Basic_EngageRadius = 975;
  2183.         public const string Mimic_Advanced_Name = "Mimicant";
  2184.         public const int Mimic_Advanced_MaxHealth = 40;
  2185.         public const int Mimic_Advanced_Damage = 23;
  2186.         public const int Mimic_Advanced_XPValue = 125;
  2187.         public const int Mimic_Advanced_Speed = 600;
  2188.         public const int Mimic_Advanced_Jump = 650;
  2189.         public const float Mimic_Advanced_Cooldown = 2f;
  2190.         public const int Mimic_Advanced_MinDropAmount = 1;
  2191.         public const int Mimic_Advanced_MaxDropAmount = 2;
  2192.         public const float Mimic_Advanced_DropChance = 0.5f;
  2193.         public const float Mimic_Advanced_TurnSpeed = 10f;
  2194.         public const float Mimic_Advanced_ProjectileSpeed = 1100f;
  2195.         public const float Mimic_Advanced_AnimationDelay = 20f;
  2196.         public const bool Mimic_Advanced_AlwaysFaceTarget = true;
  2197.         public const bool Mimic_Advanced_CanFallOffLedges = true;
  2198.         public const bool Mimic_Advanced_CanBeKnockedBack = true;
  2199.         public const bool Mimic_Advanced_IsWeighted = true;
  2200.         public const int Mimic_Advanced_MeleeRadius = 10;
  2201.         public const int Mimic_Advanced_ProjectileRadius = 20;
  2202.         public const int Mimic_Advanced_EngageRadius = 975;
  2203.         public const string Mimic_Expert_Name = "Mimicrunch";
  2204.         public const int Mimic_Expert_MaxHealth = 75;
  2205.         public const int Mimic_Expert_Damage = 25;
  2206.         public const int Mimic_Expert_XPValue = 225;
  2207.         public const int Mimic_Expert_Speed = 750;
  2208.         public const int Mimic_Expert_Jump = 550;
  2209.         public const float Mimic_Expert_Cooldown = 2f;
  2210.         public const int Mimic_Expert_MinDropAmount = 2;
  2211.         public const int Mimic_Expert_MaxDropAmount = 3;
  2212.         public const float Mimic_Expert_DropChance = 1f;
  2213.         public const float Mimic_Expert_TurnSpeed = 10f;
  2214.         public const float Mimic_Expert_ProjectileSpeed = 925f;
  2215.         public const float Mimic_Expert_AnimationDelay = 20f;
  2216.         public const bool Mimic_Expert_AlwaysFaceTarget = true;
  2217.         public const bool Mimic_Expert_CanFallOffLedges = true;
  2218.         public const bool Mimic_Expert_CanBeKnockedBack = true;
  2219.         public const bool Mimic_Expert_IsWeighted = true;
  2220.         public const int Mimic_Expert_MeleeRadius = 10;
  2221.         public const int Mimic_Expert_ProjectileRadius = 20;
  2222.         public const int Mimic_Expert_EngageRadius = 975;
  2223.         public const string Mimic_Miniboss_Name = "Chesticles";
  2224.         public const int Mimic_Miniboss_MaxHealth = 100;
  2225.         public const int Mimic_Miniboss_Damage = 32;
  2226.         public const int Mimic_Miniboss_XPValue = 750;
  2227.         public const int Mimic_Miniboss_Speed = 0;
  2228.         public const int Mimic_Miniboss_Jump = 750;
  2229.         public const float Mimic_Miniboss_Cooldown = 2f;
  2230.         public const int Mimic_Miniboss_MinDropAmount = 1;
  2231.         public const int Mimic_Miniboss_MaxDropAmount = 4;
  2232.         public const float Mimic_Miniboss_DropChance = 1f;
  2233.         public const float Mimic_Miniboss_TurnSpeed = 10f;
  2234.         public const float Mimic_Miniboss_ProjectileSpeed = 900f;
  2235.         public const float Mimic_Miniboss_AnimationDelay = 20f;
  2236.         public const bool Mimic_Miniboss_AlwaysFaceTarget = true;
  2237.         public const bool Mimic_Miniboss_CanFallOffLedges = true;
  2238.         public const bool Mimic_Miniboss_CanBeKnockedBack = true;
  2239.         public const bool Mimic_Miniboss_IsWeighted = true;
  2240.         public const int Mimic_Miniboss_MeleeRadius = 10;
  2241.         public const int Mimic_Miniboss_ProjectileRadius = 20;
  2242.         public const int Mimic_Miniboss_EngageRadius = 975;
  2243.         public static Vector2 Skeleton_Basic_KnockBack = new Vector2(0f, 0f);
  2244.         public static Vector2 Skeleton_Basic_Scale = new Vector2(2.5f, 2.5f);
  2245.         public static Vector2 Skeleton_Basic_ProjectileScale = new Vector2(1.25f, 1.25f);
  2246.         public static Color Skeleton_Basic_Tint = new Color(255, 255, 255);
  2247.         public static Vector2 Skeleton_Advanced_KnockBack = new Vector2(0f, 0f);
  2248.         public static Vector2 Skeleton_Advanced_Scale = new Vector2(3f, 3f);
  2249.         public static Vector2 Skeleton_Advanced_ProjectileScale = new Vector2(1.5f, 1.5f);
  2250.         public static Color Skeleton_Advanced_Tint = new Color(215, 125, 135);
  2251.         public static Vector2 Skeleton_Expert_KnockBack = new Vector2(0f, 0f);
  2252.         public static Vector2 Skeleton_Expert_Scale = new Vector2(3.5f, 3.5f);
  2253.         public static Vector2 Skeleton_Expert_ProjectileScale = new Vector2(1.75f, 1.75f);
  2254.         public static Color Skeleton_Expert_Tint = new Color(125, 125, 125);
  2255.         public static Vector2 Skeleton_Miniboss_KnockBack = new Vector2(0f, 0f);
  2256.         public static Vector2 Skeleton_Miniboss_Scale = new Vector2(7f, 7f);
  2257.         public static Vector2 Skeleton_Miniboss_ProjectileScale = new Vector2(1.75f, 1.75f);
  2258.         public static Color Skeleton_Miniboss_Tint = new Color(125, 115, 5);
  2259.         public static Vector2 Knight_Basic_KnockBack = new Vector2(0f, 0f);
  2260.         public static Vector2 Knight_Basic_Scale = new Vector2(1.8f, 1.8f);
  2261.         public static Vector2 Knight_Basic_ProjectileScale = new Vector2(1f, 1f);
  2262.         public static Color Knight_Basic_Tint = new Color(200, 170, 50);
  2263.         public static Vector2 Knight_Advanced_KnockBack = new Vector2(0f, 0f);
  2264.         public static Vector2 Knight_Advanced_Scale = new Vector2(2.2f, 2.2f);
  2265.         public static Vector2 Knight_Advanced_ProjectileScale = new Vector2(1.2f, 1.2f);
  2266.         public static Color Knight_Advanced_Tint = new Color(215, 20, 20);
  2267.         public static Vector2 Knight_Expert_KnockBack = new Vector2(0f, 0f);
  2268.         public static Vector2 Knight_Expert_Scale = new Vector2(2.6f, 2.6f);
  2269.         public static Vector2 Knight_Expert_ProjectileScale = new Vector2(1.4f, 1.4f);
  2270.         public static Color Knight_Expert_Tint = new Color(255, 255, 255);
  2271.         public static Vector2 Knight_Miniboss_KnockBack = new Vector2(0f, 0f);
  2272.         public static Vector2 Knight_Miniboss_Scale = new Vector2(3f, 3f);
  2273.         public static Vector2 Knight_Miniboss_ProjectileScale = new Vector2(1.4f, 1.4f);
  2274.         public static Color Knight_Miniboss_Tint = new Color(0, 0, 0);
  2275.         public static Vector2 Blob_Basic_KnockBack = new Vector2(0f, 0f);
  2276.         public static Vector2 Blob_Basic_Scale = new Vector2(2.5f, 2.5f);
  2277.         public static Vector2 Blob_Basic_ProjectileScale = new Vector2(2f, 2f);
  2278.         public static Color Blob_Basic_Tint = new Color(255, 255, 255);
  2279.         public static Vector2 Blob_Advanced_KnockBack = new Vector2(0f, 0f);
  2280.         public static Vector2 Blob_Advanced_Scale = new Vector2(4f, 4f);
  2281.         public static Vector2 Blob_Advanced_ProjectileScale = new Vector2(3f, 3f);
  2282.         public static Color Blob_Advanced_Tint = new Color(35, 115, 220);
  2283.         public static Vector2 Blob_Expert_KnockBack = new Vector2(0f, 0f);
  2284.         public static Vector2 Blob_Expert_Scale = new Vector2(5.5f, 5.5f);
  2285.         public static Vector2 Blob_Expert_ProjectileScale = new Vector2(4f, 4f);
  2286.         public static Color Blob_Expert_Tint = new Color(215, 20, 20);
  2287.         public static Vector2 Blob_Miniboss_KnockBack = new Vector2(0f, 0f);
  2288.         public static Vector2 Blob_Miniboss_Scale = new Vector2(3.25f, 3.25f);
  2289.         public static Vector2 Blob_Miniboss_ProjectileScale = new Vector2(2f, 2f);
  2290.         public static Color Blob_Miniboss_Tint = new Color(130, 130, 130);
  2291.         public static Vector2 BallAndChain_Basic_KnockBack = new Vector2(175f, 175f);
  2292.         public static Vector2 BallAndChain_Basic_Scale = new Vector2(1.8f, 1.8f);
  2293.         public static Vector2 BallAndChain_Basic_ProjectileScale = new Vector2(2f, 2f);
  2294.         public static Color BallAndChain_Basic_Tint = new Color(255, 255, 255);
  2295.         public static Vector2 BallAndChain_Advanced_KnockBack = new Vector2(175f, 175f);
  2296.         public static Vector2 BallAndChain_Advanced_Scale = new Vector2(2f, 2f);
  2297.         public static Vector2 BallAndChain_Advanced_ProjectileScale = new Vector2(2.3f, 2.3f);
  2298.         public static Color BallAndChain_Advanced_Tint = new Color(255, 195, 50);
  2299.         public static Vector2 BallAndChain_Expert_KnockBack = new Vector2(175f, 175f);
  2300.         public static Vector2 BallAndChain_Expert_Scale = new Vector2(2.2f, 2.2f);
  2301.         public static Vector2 BallAndChain_Expert_ProjectileScale = new Vector2(2.6f, 2.6f);
  2302.         public static Color BallAndChain_Expert_Tint = new Color(0, 255, 0);
  2303.         public static Vector2 BallAndChain_Miniboss_KnockBack = new Vector2(175f, 175f);
  2304.         public static Vector2 BallAndChain_Miniboss_Scale = new Vector2(2f, 2f);
  2305.         public static Vector2 BallAndChain_Miniboss_ProjectileScale = new Vector2(3f, 3f);
  2306.         public static Color BallAndChain_Miniboss_Tint = new Color(255, 0, 0);
  2307.         public static Vector2 EarthWizard_Basic_KnockBack = new Vector2(250f, 200f);
  2308.         public static Vector2 EarthWizard_Basic_Scale = new Vector2(1.8f, 1.8f);
  2309.         public static Vector2 EarthWizard_Basic_ProjectileScale = new Vector2(1.25f, 1.25f);
  2310.         public static Color EarthWizard_Basic_Tint = new Color(95, 255, 175);
  2311.         public static Vector2 EarthWizard_Advanced_KnockBack = new Vector2(250f, 200f);
  2312.         public static Vector2 EarthWizard_Advanced_Scale = new Vector2(2.2f, 2.2f);
  2313.         public static Vector2 EarthWizard_Advanced_ProjectileScale = new Vector2(1.75f, 1.75f);
  2314.         public static Color EarthWizard_Advanced_Tint = new Color(15, 155, 35);
  2315.         public static Vector2 EarthWizard_Expert_KnockBack = new Vector2(250f, 200f);
  2316.         public static Vector2 EarthWizard_Expert_Scale = new Vector2(2.6f, 2.6f);
  2317.         public static Vector2 EarthWizard_Expert_ProjectileScale = new Vector2(2.25f, 2.25f);
  2318.         public static Color EarthWizard_Expert_Tint = new Color(130, 150, 130);
  2319.         public static Vector2 EarthWizard_Miniboss_KnockBack = new Vector2(75f, 25f);
  2320.         public static Vector2 EarthWizard_Miniboss_Scale = new Vector2(3.5f, 3.5f);
  2321.         public static Vector2 EarthWizard_Miniboss_ProjectileScale = new Vector2(4f, 4f);
  2322.         public static Color EarthWizard_Miniboss_Tint = new Color(100, 100, 100);
  2323.         public static Vector2 FireWizard_Basic_KnockBack = new Vector2(250f, 200f);
  2324.         public static Vector2 FireWizard_Basic_Scale = new Vector2(1.8f, 1.8f);
  2325.         public static Vector2 FireWizard_Basic_ProjectileScale = new Vector2(1f, 1f);
  2326.         public static Color FireWizard_Basic_Tint = new Color(215, 110, 105);
  2327.         public static Vector2 FireWizard_Advanced_KnockBack = new Vector2(250f, 200f);
  2328.         public static Vector2 FireWizard_Advanced_Scale = new Vector2(2.2f, 2.2f);
  2329.         public static Vector2 FireWizard_Advanced_ProjectileScale = new Vector2(1.1f, 1.1f);
  2330.         public static Color FireWizard_Advanced_Tint = new Color(255, 140, 20);
  2331.         public static Vector2 FireWizard_Expert_KnockBack = new Vector2(250f, 200f);
  2332.         public static Vector2 FireWizard_Expert_Scale = new Vector2(2.6f, 2.6f);
  2333.         public static Vector2 FireWizard_Expert_ProjectileScale = new Vector2(4.75f, 4.75f);
  2334.         public static Color FireWizard_Expert_Tint = new Color(255, 245, 20);
  2335.         public static Vector2 FireWizard_Miniboss_KnockBack = new Vector2(300f, 250f);
  2336.         public static Vector2 FireWizard_Miniboss_Scale = new Vector2(3f, 3f);
  2337.         public static Vector2 FireWizard_Miniboss_ProjectileScale = new Vector2(1f, 1f);
  2338.         public static Color FireWizard_Miniboss_Tint = new Color(150, 10, 0);
  2339.         public static Vector2 IceWizard_Basic_KnockBack = new Vector2(250f, 200f);
  2340.         public static Vector2 IceWizard_Basic_Scale = new Vector2(1.8f, 1.8f);
  2341.         public static Vector2 IceWizard_Basic_ProjectileScale = new Vector2(1f, 1f);
  2342.         public static Color IceWizard_Basic_Tint = new Color(110, 215, 255);
  2343.         public static Vector2 IceWizard_Advanced_KnockBack = new Vector2(250f, 200f);
  2344.         public static Vector2 IceWizard_Advanced_Scale = new Vector2(2.2f, 2.2f);
  2345.         public static Vector2 IceWizard_Advanced_ProjectileScale = new Vector2(1.1f, 1.1f);
  2346.         public static Color IceWizard_Advanced_Tint = new Color(60, 90, 150);
  2347.         public static Vector2 IceWizard_Expert_KnockBack = new Vector2(250f, 200f);
  2348.         public static Vector2 IceWizard_Expert_Scale = new Vector2(2.6f, 2.6f);
  2349.         public static Vector2 IceWizard_Expert_ProjectileScale = new Vector2(1.1f, 1.1f);
  2350.         public static Color IceWizard_Expert_Tint = new Color(190, 50, 205);
  2351.         public static Vector2 IceWizard_Miniboss_KnockBack = new Vector2(300f, 250f);
  2352.         public static Vector2 IceWizard_Miniboss_Scale = new Vector2(3f, 3f);
  2353.         public static Vector2 IceWizard_Miniboss_ProjectileScale = new Vector2(1.2f, 1.2f);
  2354.         public static Color IceWizard_Miniboss_Tint = new Color(40, 30, 255);
  2355.         public static Vector2 Eyeball_Basic_KnockBack = new Vector2(0f, 0f);
  2356.         public static Vector2 Eyeball_Basic_Scale = new Vector2(2.4f, 2.4f);
  2357.         public static Vector2 Eyeball_Basic_ProjectileScale = new Vector2(1f, 1f);
  2358.         public static Color Eyeball_Basic_Tint = new Color(255, 255, 255);
  2359.         public static Vector2 Eyeball_Advanced_KnockBack = new Vector2(0f, 0f);
  2360.         public static Vector2 Eyeball_Advanced_Scale = new Vector2(2.7f, 2.7f);
  2361.         public static Vector2 Eyeball_Advanced_ProjectileScale = new Vector2(1.2f, 1.2f);
  2362.         public static Color Eyeball_Advanced_Tint = new Color(190, 95, 95);
  2363.         public static Vector2 Eyeball_Expert_KnockBack = new Vector2(0f, 0f);
  2364.         public static Vector2 Eyeball_Expert_Scale = new Vector2(3.5f, 3.5f);
  2365.         public static Vector2 Eyeball_Expert_ProjectileScale = new Vector2(1.3f, 1.3f);
  2366.         public static Color Eyeball_Expert_Tint = new Color(80, 200, 205);
  2367.         public static Vector2 Eyeball_Miniboss_KnockBack = new Vector2(0f, 0f);
  2368.         public static Vector2 Eyeball_Miniboss_Scale = new Vector2(3.3f, 3.3f);
  2369.         public static Vector2 Eyeball_Miniboss_ProjectileScale = new Vector2(2.4f, 2.4f);
  2370.         public static Color Eyeball_Miniboss_Tint = new Color(255, 255, 255);
  2371.         public static Vector2 Fairy_Basic_KnockBack = new Vector2(300f, 250f);
  2372.         public static Vector2 Fairy_Basic_Scale = new Vector2(2.8f, 2.8f);
  2373.         public static Vector2 Fairy_Basic_ProjectileScale = new Vector2(1.5f, 1.5f);
  2374.         public static Color Fairy_Basic_Tint = new Color(255, 255, 255);
  2375.         public static Vector2 Fairy_Advanced_KnockBack = new Vector2(300f, 250f);
  2376.         public static Vector2 Fairy_Advanced_Scale = new Vector2(3.7f, 3.7f);
  2377.         public static Vector2 Fairy_Advanced_ProjectileScale = new Vector2(2f, 2f);
  2378.         public static Color Fairy_Advanced_Tint = new Color(240, 240, 50);
  2379.         public static Vector2 Fairy_Expert_KnockBack = new Vector2(175f, 175f);
  2380.         public static Vector2 Fairy_Expert_Scale = new Vector2(4.5f, 4.5f);
  2381.         public static Vector2 Fairy_Expert_ProjectileScale = new Vector2(2.5f, 2.5f);
  2382.         public static Color Fairy_Expert_Tint = new Color(25, 25, 25);
  2383.         public static Vector2 Fairy_Miniboss_KnockBack = new Vector2(125f, 125f);
  2384.         public static Vector2 Fairy_Miniboss_Scale = new Vector2(7f, 7f);
  2385.         public static Vector2 Fairy_Miniboss_ProjectileScale = new Vector2(6.75f, 6.75f);
  2386.         public static Color Fairy_Miniboss_Tint = new Color(245, 155, 30);
  2387.         public static Vector2 ShieldKnight_Basic_KnockBack = new Vector2(125f, 125f);
  2388.         public static Vector2 ShieldKnight_Basic_Scale = new Vector2(1.6f, 1.6f);
  2389.         public static Vector2 ShieldKnight_Basic_ProjectileScale = new Vector2(0.8f, 0.8f);
  2390.         public static Color ShieldKnight_Basic_Tint = new Color(180, 165, 115);
  2391.         public static Vector2 ShieldKnight_Advanced_KnockBack = new Vector2(125f, 125f);
  2392.         public static Vector2 ShieldKnight_Advanced_Scale = new Vector2(2f, 2f);
  2393.         public static Vector2 ShieldKnight_Advanced_ProjectileScale = new Vector2(0.8f, 0.8f);
  2394.         public static Color ShieldKnight_Advanced_Tint = new Color(35, 140, 75);
  2395.         public static Vector2 ShieldKnight_Expert_KnockBack = new Vector2(125f, 125f);
  2396.         public static Vector2 ShieldKnight_Expert_Scale = new Vector2(2.4f, 2.4f);
  2397.         public static Vector2 ShieldKnight_Expert_ProjectileScale = new Vector2(0.8f, 0.8f);
  2398.         public static Color ShieldKnight_Expert_Tint = new Color(125, 125, 125);
  2399.         public static Vector2 ShieldKnight_Miniboss_KnockBack = new Vector2(125f, 125f);
  2400.         public static Vector2 ShieldKnight_Miniboss_Scale = new Vector2(1.6f, 1.6f);
  2401.         public static Vector2 ShieldKnight_Miniboss_ProjectileScale = new Vector2(0.8f, 0.8f);
  2402.         public static Color ShieldKnight_Miniboss_Tint = new Color(100, 100, 100);
  2403.         public static Vector2 BouncySpike_Basic_KnockBack = new Vector2(0f, 0f);
  2404.         public static Vector2 BouncySpike_Basic_Scale = new Vector2(2f, 2f);
  2405.         public static Vector2 BouncySpike_Basic_ProjectileScale = new Vector2(1f, 1f);
  2406.         public static Color BouncySpike_Basic_Tint = new Color(255, 255, 255);
  2407.         public static Vector2 BouncySpike_Advanced_KnockBack = new Vector2(0f, 0f);
  2408.         public static Vector2 BouncySpike_Advanced_Scale = new Vector2(2.3f, 2.3f);
  2409.         public static Vector2 BouncySpike_Advanced_ProjectileScale = new Vector2(1f, 1f);
  2410.         public static Color BouncySpike_Advanced_Tint = new Color(255, 255, 255);
  2411.         public static Vector2 BouncySpike_Expert_KnockBack = new Vector2(0f, 0f);
  2412.         public static Vector2 BouncySpike_Expert_Scale = new Vector2(2.6f, 2.6f);
  2413.         public static Vector2 BouncySpike_Expert_ProjectileScale = new Vector2(1f, 1f);
  2414.         public static Color BouncySpike_Expert_Tint = new Color(255, 255, 255);
  2415.         public static Vector2 BouncySpike_Miniboss_KnockBack = new Vector2(0f, 0f);
  2416.         public static Vector2 BouncySpike_Miniboss_Scale = new Vector2(3f, 3f);
  2417.         public static Vector2 BouncySpike_Miniboss_ProjectileScale = new Vector2(1f, 1f);
  2418.         public static Color BouncySpike_Miniboss_Tint = new Color(255, 255, 255);
  2419.         public static Vector2 SwordKnight_Basic_KnockBack = new Vector2(125f, 125f);
  2420.         public static Vector2 SwordKnight_Basic_Scale = new Vector2(2f, 2f);
  2421.         public static Vector2 SwordKnight_Basic_ProjectileScale = new Vector2(1.25f, 1.25f);
  2422.         public static Color SwordKnight_Basic_Tint = new Color(255, 255, 255);
  2423.         public static Vector2 SwordKnight_Advanced_KnockBack = new Vector2(125f, 125f);
  2424.         public static Vector2 SwordKnight_Advanced_Scale = new Vector2(2.4f, 2.4f);
  2425.         public static Vector2 SwordKnight_Advanced_ProjectileScale = new Vector2(1.35f, 1.35f);
  2426.         public static Color SwordKnight_Advanced_Tint = new Color(125, 150, 175);
  2427.         public static Vector2 SwordKnight_Expert_KnockBack = new Vector2(125f, 125f);
  2428.         public static Vector2 SwordKnight_Expert_Scale = new Vector2(3f, 3f);
  2429.         public static Vector2 SwordKnight_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
  2430.         public static Color SwordKnight_Expert_Tint = new Color(75, 75, 75);
  2431.         public static Vector2 SwordKnight_Miniboss_KnockBack = new Vector2(125f, 125f);
  2432.         public static Vector2 SwordKnight_Miniboss_Scale = new Vector2(6.5f, 6.5f);
  2433.         public static Vector2 SwordKnight_Miniboss_ProjectileScale = new Vector2(1.25f, 1.25f);
  2434.         public static Color SwordKnight_Miniboss_Tint = new Color(20, 105, 25);
  2435.         public static Vector2 Wolf_Basic_KnockBack = new Vector2(0f, 0f);
  2436.         public static Vector2 Wolf_Basic_Scale = new Vector2(2.5f, 2.5f);
  2437.         public static Vector2 Wolf_Basic_ProjectileScale = new Vector2(2f, 2f);
  2438.         public static Color Wolf_Basic_Tint = new Color(125, 125, 125);
  2439.         public static Vector2 Wolf_Advanced_KnockBack = new Vector2(0f, 0f);
  2440.         public static Vector2 Wolf_Advanced_Scale = new Vector2(3f, 3f);
  2441.         public static Vector2 Wolf_Advanced_ProjectileScale = new Vector2(2f, 2f);
  2442.         public static Color Wolf_Advanced_Tint = new Color(155, 30, 30);
  2443.         public static Vector2 Wolf_Expert_KnockBack = new Vector2(0f, 0f);
  2444.         public static Vector2 Wolf_Expert_Scale = new Vector2(4f, 4f);
  2445.         public static Vector2 Wolf_Expert_ProjectileScale = new Vector2(2f, 2f);
  2446.         public static Color Wolf_Expert_Tint = new Color(255, 255, 255);
  2447.         public static Vector2 Wolf_Miniboss_KnockBack = new Vector2(0f, 0f);
  2448.         public static Vector2 Wolf_Miniboss_Scale = new Vector2(5f, 5f);
  2449.         public static Vector2 Wolf_Miniboss_ProjectileScale = new Vector2(2f, 2f);
  2450.         public static Color Wolf_Miniboss_Tint = new Color(125, 125, 125);
  2451.         public static Vector2 Zombie_Basic_KnockBack = new Vector2(0f, 0f);
  2452.         public static Vector2 Zombie_Basic_Scale = new Vector2(2.5f, 2.5f);
  2453.         public static Vector2 Zombie_Basic_ProjectileScale = new Vector2(2f, 2f);
  2454.         public static Color Zombie_Basic_Tint = new Color(255, 255, 255);
  2455.         public static Vector2 Zombie_Advanced_KnockBack = new Vector2(300f, 250f);
  2456.         public static Vector2 Zombie_Advanced_Scale = new Vector2(3f, 3f);
  2457.         public static Vector2 Zombie_Advanced_ProjectileScale = new Vector2(2f, 2f);
  2458.         public static Color Zombie_Advanced_Tint = new Color(185, 50, 20);
  2459.         public static Vector2 Zombie_Expert_KnockBack = new Vector2(75f, 25f);
  2460.         public static Vector2 Zombie_Expert_Scale = new Vector2(3.5f, 3.5f);
  2461.         public static Vector2 Zombie_Expert_ProjectileScale = new Vector2(2f, 2f);
  2462.         public static Color Zombie_Expert_Tint = new Color(145, 130, 35);
  2463.         public static Vector2 Zombie_Miniboss_KnockBack = new Vector2(75f, 25f);
  2464.         public static Vector2 Zombie_Miniboss_Scale = new Vector2(4.5f, 4.5f);
  2465.         public static Vector2 Zombie_Miniboss_ProjectileScale = new Vector2(2f, 2f);
  2466.         public static Color Zombie_Miniboss_Tint = new Color(45, 45, 45);
  2467.         public static Vector2 Energon_Basic_KnockBack = new Vector2(0f, 0f);
  2468.         public static Vector2 Energon_Basic_Scale = new Vector2(2.5f, 2.5f);
  2469.         public static Vector2 Energon_Basic_ProjectileScale = new Vector2(1.75f, 1.75f);
  2470.         public static Color Energon_Basic_Tint = new Color(255, 255, 255);
  2471.         public static Vector2 Energon_Advanced_KnockBack = new Vector2(0f, 0f);
  2472.         public static Vector2 Energon_Advanced_Scale = new Vector2(2.5f, 2.5f);
  2473.         public static Vector2 Energon_Advanced_ProjectileScale = new Vector2(1.75f, 1.75f);
  2474.         public static Color Energon_Advanced_Tint = new Color(125, 150, 175);
  2475.         public static Vector2 Energon_Expert_KnockBack = new Vector2(0f, 0f);
  2476.         public static Vector2 Energon_Expert_Scale = new Vector2(2.5f, 2.5f);
  2477.         public static Vector2 Energon_Expert_ProjectileScale = new Vector2(1.75f, 1.75f);
  2478.         public static Color Energon_Expert_Tint = new Color(200, 200, 255);
  2479.         public static Vector2 Energon_Miniboss_KnockBack = new Vector2(0f, 0f);
  2480.         public static Vector2 Energon_Miniboss_Scale = new Vector2(2.5f, 2.5f);
  2481.         public static Vector2 Energon_Miniboss_ProjectileScale = new Vector2(1.75f, 1.75f);
  2482.         public static Color Energon_Miniboss_Tint = new Color(255, 0, 255);
  2483.         public static Vector2 Ninja_Basic_KnockBack = new Vector2(0f, 0f);
  2484.         public static Vector2 Ninja_Basic_Scale = new Vector2(2.4f, 2.4f);
  2485.         public static Vector2 Ninja_Basic_ProjectileScale = new Vector2(1.75f, 1.75f);
  2486.         public static Color Ninja_Basic_Tint = new Color(255, 255, 255);
  2487.         public static Vector2 Ninja_Advanced_KnockBack = new Vector2(0f, 0f);
  2488.         public static Vector2 Ninja_Advanced_Scale = new Vector2(2.7f, 2.7f);
  2489.         public static Vector2 Ninja_Advanced_ProjectileScale = new Vector2(1.85f, 1.85f);
  2490.         public static Color Ninja_Advanced_Tint = new Color(215, 125, 135);
  2491.         public static Vector2 Ninja_Expert_KnockBack = new Vector2(0f, 0f);
  2492.         public static Vector2 Ninja_Expert_Scale = new Vector2(3.3f, 3.3f);
  2493.         public static Vector2 Ninja_Expert_ProjectileScale = new Vector2(2f, 2f);
  2494.         public static Color Ninja_Expert_Tint = new Color(250, 180, 20);
  2495.         public static Vector2 Ninja_Miniboss_KnockBack = new Vector2(0f, 0f);
  2496.         public static Vector2 Ninja_Miniboss_Scale = new Vector2(2.7f, 2.7f);
  2497.         public static Vector2 Ninja_Miniboss_ProjectileScale = new Vector2(1.75f, 1.75f);
  2498.         public static Color Ninja_Miniboss_Tint = new Color(100, 100, 100);
  2499.         public static Vector2 Plant_Basic_KnockBack = new Vector2(100f, 100f);
  2500.         public static Vector2 Plant_Basic_Scale = new Vector2(2f, 2f);
  2501.         public static Vector2 Plant_Basic_ProjectileScale = new Vector2(2f, 2f);
  2502.         public static Color Plant_Basic_Tint = new Color(10, 160, 165);
  2503.         public static Vector2 Plant_Advanced_KnockBack = new Vector2(100f, 100f);
  2504.         public static Vector2 Plant_Advanced_Scale = new Vector2(2.5f, 2.5f);
  2505.         public static Vector2 Plant_Advanced_ProjectileScale = new Vector2(2f, 2f);
  2506.         public static Color Plant_Advanced_Tint = new Color(210, 20, 0);
  2507.         public static Vector2 Plant_Expert_KnockBack = new Vector2(100f, 100f);
  2508.         public static Vector2 Plant_Expert_Scale = new Vector2(3f, 3f);
  2509.         public static Vector2 Plant_Expert_ProjectileScale = new Vector2(2f, 2f);
  2510.         public static Color Plant_Expert_Tint = new Color(240, 225, 10);
  2511.         public static Vector2 Plant_Miniboss_KnockBack = new Vector2(100f, 100f);
  2512.         public static Vector2 Plant_Miniboss_Scale = new Vector2(3.5f, 3.5f);
  2513.         public static Vector2 Plant_Miniboss_ProjectileScale = new Vector2(2f, 2f);
  2514.         public static Color Plant_Miniboss_Tint = new Color(35, 35, 35);
  2515.         public static Vector2 Fireball_Basic_KnockBack = new Vector2(250f, 200f);
  2516.         public static Vector2 Fireball_Basic_Scale = new Vector2(2.5f, 2.5f);
  2517.         public static Vector2 Fireball_Basic_ProjectileScale = new Vector2(1.75f, 1.75f);
  2518.         public static Color Fireball_Basic_Tint = new Color(255, 255, 255);
  2519.         public static Vector2 Fireball_Advanced_KnockBack = new Vector2(250f, 200f);
  2520.         public static Vector2 Fireball_Advanced_Scale = new Vector2(3f, 3f);
  2521.         public static Vector2 Fireball_Advanced_ProjectileScale = new Vector2(1.75f, 1.75f);
  2522.         public static Color Fireball_Advanced_Tint = new Color(255, 180, 0);
  2523.         public static Vector2 Fireball_Expert_KnockBack = new Vector2(250f, 200f);
  2524.         public static Vector2 Fireball_Expert_Scale = new Vector2(3.5f, 3.5f);
  2525.         public static Vector2 Fireball_Expert_ProjectileScale = new Vector2(1.75f, 1.75f);
  2526.         public static Color Fireball_Expert_Tint = new Color(255, 0, 0);
  2527.         public static Vector2 Fireball_Miniboss_KnockBack = new Vector2(250f, 200f);
  2528.         public static Vector2 Fireball_Miniboss_Scale = new Vector2(3.25f, 3.25f);
  2529.         public static Vector2 Fireball_Miniboss_ProjectileScale = new Vector2(2.25f, 2.25f);
  2530.         public static Color Fireball_Miniboss_Tint = new Color(0, 0, 0);
  2531.         public static Vector2 SpikeTrap_Basic_KnockBack = new Vector2(0f, 0f);
  2532.         public static Vector2 SpikeTrap_Basic_Scale = new Vector2(2f, 2f);
  2533.         public static Vector2 SpikeTrap_Basic_ProjectileScale = new Vector2(1.5f, 1.5f);
  2534.         public static Color SpikeTrap_Basic_Tint = new Color(255, 255, 255);
  2535.         public static Vector2 SpikeTrap_Advanced_KnockBack = new Vector2(0f, 0f);
  2536.         public static Vector2 SpikeTrap_Advanced_Scale = new Vector2(2f, 2f);
  2537.         public static Vector2 SpikeTrap_Advanced_ProjectileScale = new Vector2(1.5f, 1.5f);
  2538.         public static Color SpikeTrap_Advanced_Tint = new Color(255, 255, 255);
  2539.         public static Vector2 SpikeTrap_Expert_KnockBack = new Vector2(0f, 0f);
  2540.         public static Vector2 SpikeTrap_Expert_Scale = new Vector2(2f, 2f);
  2541.         public static Vector2 SpikeTrap_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
  2542.         public static Color SpikeTrap_Expert_Tint = new Color(255, 255, 255);
  2543.         public static Vector2 SpikeTrap_Miniboss_KnockBack = new Vector2(0f, 0f);
  2544.         public static Vector2 SpikeTrap_Miniboss_Scale = new Vector2(2f, 2f);
  2545.         public static Vector2 SpikeTrap_Miniboss_ProjectileScale = new Vector2(1.5f, 1.5f);
  2546.         public static Color SpikeTrap_Miniboss_Tint = new Color(255, 255, 255);
  2547.         public static Vector2 SkeletonArcher_Basic_KnockBack = new Vector2(0f, 0f);
  2548.         public static Vector2 SkeletonArcher_Basic_Scale = new Vector2(2.4f, 2.4f);
  2549.         public static Vector2 SkeletonArcher_Basic_ProjectileScale = new Vector2(1.2f, 1.2f);
  2550.         public static Color SkeletonArcher_Basic_Tint = new Color(255, 255, 255);
  2551.         public static Vector2 SkeletonArcher_Advanced_KnockBack = new Vector2(0f, 0f);
  2552.         public static Vector2 SkeletonArcher_Advanced_Scale = new Vector2(2.8f, 2.8f);
  2553.         public static Vector2 SkeletonArcher_Advanced_ProjectileScale = new Vector2(1.3f, 1.3f);
  2554.         public static Color SkeletonArcher_Advanced_Tint = new Color(200, 200, 200);
  2555.         public static Vector2 SkeletonArcher_Expert_KnockBack = new Vector2(0f, 0f);
  2556.         public static Vector2 SkeletonArcher_Expert_Scale = new Vector2(3.2f, 3.2f);
  2557.         public static Vector2 SkeletonArcher_Expert_ProjectileScale = new Vector2(1.4f, 1.4f);
  2558.         public static Color SkeletonArcher_Expert_Tint = new Color(150, 150, 150);
  2559.         public static Vector2 SkeletonArcher_Miniboss_KnockBack = new Vector2(0f, 0f);
  2560.         public static Vector2 SkeletonArcher_Miniboss_Scale = new Vector2(2.5f, 2.5f);
  2561.         public static Vector2 SkeletonArcher_Miniboss_ProjectileScale = new Vector2(1.25f, 1.25f);
  2562.         public static Color SkeletonArcher_Miniboss_Tint = new Color(0, 0, 0);
  2563.         public static Vector2 LastBoss_Basic_KnockBack = new Vector2(400f, 250f);
  2564.         public static Vector2 LastBoss_Basic_Scale = new Vector2(2.5f, 2.5f);
  2565.         public static Vector2 LastBoss_Basic_ProjectileScale = new Vector2(1.5f, 1.5f);
  2566.         public static Color LastBoss_Basic_Tint = new Color(255, 255, 255);
  2567.         public static Vector2 LastBoss_Advanced_KnockBack = new Vector2(150f, 100f);
  2568.         public static Vector2 LastBoss_Advanced_Scale = new Vector2(2f, 2f);
  2569.         public static Vector2 LastBoss_Advanced_ProjectileScale = new Vector2(2f, 2f);
  2570.         public static Color LastBoss_Advanced_Tint = new Color(255, 255, 255);
  2571.         public static Vector2 LastBoss_Expert_KnockBack = new Vector2(350f, 300f);
  2572.         public static Vector2 LastBoss_Expert_Scale = new Vector2(2.5f, 2.5f);
  2573.         public static Vector2 LastBoss_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
  2574.         public static Color LastBoss_Expert_Tint = new Color(255, 255, 255);
  2575.         public static Vector2 LastBoss_Miniboss_KnockBack = new Vector2(300f, 250f);
  2576.         public static Vector2 LastBoss_Miniboss_Scale = new Vector2(2f, 2f);
  2577.         public static Vector2 LastBoss_Miniboss_ProjectileScale = new Vector2(2f, 2f);
  2578.         public static Color LastBoss_Miniboss_Tint = new Color(255, 255, 255);
  2579.         public static Vector2 Portrait_Basic_KnockBack = new Vector2(10f, 10f);
  2580.         public static Vector2 Portrait_Basic_Scale = new Vector2(2f, 2f);
  2581.         public static Vector2 Portrait_Basic_ProjectileScale = new Vector2(1.5f, 1.5f);
  2582.         public static Color Portrait_Basic_Tint = new Color(255, 255, 255);
  2583.         public static Vector2 Portrait_Advanced_KnockBack = new Vector2(10f, 10f);
  2584.         public static Vector2 Portrait_Advanced_Scale = new Vector2(2f, 2f);
  2585.         public static Vector2 Portrait_Advanced_ProjectileScale = new Vector2(2.2f, 2.2f);
  2586.         public static Color Portrait_Advanced_Tint = new Color(255, 255, 255);
  2587.         public static Vector2 Portrait_Expert_KnockBack = new Vector2(10f, 10f);
  2588.         public static Vector2 Portrait_Expert_Scale = new Vector2(2f, 2f);
  2589.         public static Vector2 Portrait_Expert_ProjectileScale = new Vector2(2.2f, 2.2f);
  2590.         public static Color Portrait_Expert_Tint = new Color(255, 255, 255);
  2591.         public static Vector2 Portrait_Miniboss_KnockBack = new Vector2(10f, 10f);
  2592.         public static Vector2 Portrait_Miniboss_Scale = new Vector2(5f, 5f);
  2593.         public static Vector2 Portrait_Miniboss_ProjectileScale = new Vector2(2.75f, 2.75f);
  2594.         public static Color Portrait_Miniboss_Tint = new Color(255, 255, 255);
  2595.         public static Vector2 Starburst_Basic_KnockBack = new Vector2(0f, 0f);
  2596.         public static Vector2 Starburst_Basic_Scale = new Vector2(2.25f, 2.25f);
  2597.         public static Vector2 Starburst_Basic_ProjectileScale = new Vector2(1.1f, 1.1f);
  2598.         public static Color Starburst_Basic_Tint = new Color(255, 255, 255);
  2599.         public static Vector2 Starburst_Advanced_KnockBack = new Vector2(0f, 0f);
  2600.         public static Vector2 Starburst_Advanced_Scale = new Vector2(2.75f, 2.75f);
  2601.         public static Vector2 Starburst_Advanced_ProjectileScale = new Vector2(1.3f, 1.3f);
  2602.         public static Color Starburst_Advanced_Tint = new Color(190, 95, 95);
  2603.         public static Vector2 Starburst_Expert_KnockBack = new Vector2(0f, 0f);
  2604.         public static Vector2 Starburst_Expert_Scale = new Vector2(3.25f, 3.25f);
  2605.         public static Vector2 Starburst_Expert_ProjectileScale = new Vector2(1.6f, 1.6f);
  2606.         public static Color Starburst_Expert_Tint = new Color(0, 255, 0);
  2607.         public static Vector2 Starburst_Miniboss_KnockBack = new Vector2(0f, 0f);
  2608.         public static Vector2 Starburst_Miniboss_Scale = new Vector2(4f, 4f);
  2609.         public static Vector2 Starburst_Miniboss_ProjectileScale = new Vector2(2.5f, 2.5f);
  2610.         public static Color Starburst_Miniboss_Tint = new Color(255, 255, 255);
  2611.         public static Vector2 Chicken_Basic_KnockBack = new Vector2(500f, 350f);
  2612.         public static Vector2 Chicken_Basic_Scale = new Vector2(2f, 2f);
  2613.         public static Vector2 Chicken_Basic_ProjectileScale = new Vector2(1.25f, 1.25f);
  2614.         public static Color Chicken_Basic_Tint = new Color(255, 255, 255);
  2615.         public static Vector2 Chicken_Advanced_KnockBack = new Vector2(500f, 350f);
  2616.         public static Vector2 Chicken_Advanced_Scale = new Vector2(2f, 2f);
  2617.         public static Vector2 Chicken_Advanced_ProjectileScale = new Vector2(1.35f, 1.35f);
  2618.         public static Color Chicken_Advanced_Tint = new Color(255, 255, 255);
  2619.         public static Vector2 Chicken_Expert_KnockBack = new Vector2(500f, 350f);
  2620.         public static Vector2 Chicken_Expert_Scale = new Vector2(2f, 2f);
  2621.         public static Vector2 Chicken_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
  2622.         public static Color Chicken_Expert_Tint = new Color(255, 255, 255);
  2623.         public static Vector2 Chicken_Miniboss_KnockBack = new Vector2(500f, 350f);
  2624.         public static Vector2 Chicken_Miniboss_Scale = new Vector2(8f, 8f);
  2625.         public static Vector2 Chicken_Miniboss_ProjectileScale = new Vector2(1.25f, 1.25f);
  2626.         public static Color Chicken_Miniboss_Tint = new Color(255, 125, 125);
  2627.         public static Vector2 HomingTurret_Basic_KnockBack = new Vector2(125f, 125f);
  2628.         public static Vector2 HomingTurret_Basic_Scale = new Vector2(2f, 2f);
  2629.         public static Vector2 HomingTurret_Basic_ProjectileScale = new Vector2(1f, 1f);
  2630.         public static Color HomingTurret_Basic_Tint = new Color(255, 255, 255);
  2631.         public static Vector2 HomingTurret_Advanced_KnockBack = new Vector2(125f, 125f);
  2632.         public static Vector2 HomingTurret_Advanced_Scale = new Vector2(2.5f, 2.5f);
  2633.         public static Vector2 HomingTurret_Advanced_ProjectileScale = new Vector2(1.25f, 1.25f);
  2634.         public static Color HomingTurret_Advanced_Tint = new Color(200, 200, 200);
  2635.         public static Vector2 HomingTurret_Expert_KnockBack = new Vector2(125f, 125f);
  2636.         public static Vector2 HomingTurret_Expert_Scale = new Vector2(2.75f, 2.75f);
  2637.         public static Vector2 HomingTurret_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
  2638.         public static Color HomingTurret_Expert_Tint = new Color(150, 150, 150);
  2639.         public static Vector2 HomingTurret_Miniboss_KnockBack = new Vector2(125f, 125f);
  2640.         public static Vector2 HomingTurret_Miniboss_Scale = new Vector2(3f, 3f);
  2641.         public static Vector2 HomingTurret_Miniboss_ProjectileScale = new Vector2(2f, 2f);
  2642.         public static Color HomingTurret_Miniboss_Tint = new Color(155, 30, 0);
  2643.         public static Vector2 Horse_Basic_KnockBack = new Vector2(100f, 100f);
  2644.         public static Vector2 Horse_Basic_Scale = new Vector2(1.6f, 1.6f);
  2645.         public static Vector2 Horse_Basic_ProjectileScale = new Vector2(1f, 1f);
  2646.         public static Color Horse_Basic_Tint = new Color(255, 255, 255);
  2647.         public static Vector2 Horse_Advanced_KnockBack = new Vector2(100f, 100f);
  2648.         public static Vector2 Horse_Advanced_Scale = new Vector2(2.2f, 2.2f);
  2649.         public static Vector2 Horse_Advanced_ProjectileScale = new Vector2(2f, 2f);
  2650.         public static Color Horse_Advanced_Tint = new Color(250, 180, 20);
  2651.         public static Vector2 Horse_Expert_KnockBack = new Vector2(100f, 100f);
  2652.         public static Vector2 Horse_Expert_Scale = new Vector2(2.6f, 2.6f);
  2653.         public static Vector2 Horse_Expert_ProjectileScale = new Vector2(2.25f, 2.25f);
  2654.         public static Color Horse_Expert_Tint = new Color(215, 20, 20);
  2655.         public static Vector2 Horse_Miniboss_KnockBack = new Vector2(100f, 100f);
  2656.         public static Vector2 Horse_Miniboss_Scale = new Vector2(3.4f, 3.4f);
  2657.         public static Vector2 Horse_Miniboss_ProjectileScale = new Vector2(1f, 1f);
  2658.         public static Color Horse_Miniboss_Tint = new Color(0, 0, 0);
  2659.         public static Vector2 Spark_Basic_KnockBack = new Vector2(300f, 250f);
  2660.         public static Vector2 Spark_Basic_Scale = new Vector2(2f, 2f);
  2661.         public static Vector2 Spark_Basic_ProjectileScale = new Vector2(1f, 1f);
  2662.         public static Color Spark_Basic_Tint = new Color(255, 255, 255);
  2663.         public static Vector2 Spark_Advanced_KnockBack = new Vector2(300f, 250f);
  2664.         public static Vector2 Spark_Advanced_Scale = new Vector2(2.5f, 2.5f);
  2665.         public static Vector2 Spark_Advanced_ProjectileScale = new Vector2(1.25f, 1.25f);
  2666.         public static Color Spark_Advanced_Tint = new Color(125, 150, 175);
  2667.         public static Vector2 Spark_Expert_KnockBack = new Vector2(300f, 250f);
  2668.         public static Vector2 Spark_Expert_Scale = new Vector2(3f, 3f);
  2669.         public static Vector2 Spark_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
  2670.         public static Color Spark_Expert_Tint = new Color(255, 0, 0);
  2671.         public static Vector2 Spark_Miniboss_KnockBack = new Vector2(300f, 250f);
  2672.         public static Vector2 Spark_Miniboss_Scale = new Vector2(3.5f, 3.5f);
  2673.         public static Vector2 Spark_Miniboss_ProjectileScale = new Vector2(2.5f, 2.5f);
  2674.         public static Color Spark_Miniboss_Tint = new Color(0, 0, 0);
  2675.         public static Vector2 Mimic_Basic_KnockBack = new Vector2(250f, 200f);
  2676.         public static Vector2 Mimic_Basic_Scale = new Vector2(2f, 2f);
  2677.         public static Vector2 Mimic_Basic_ProjectileScale = new Vector2(1f, 1f);
  2678.         public static Color Mimic_Basic_Tint = new Color(255, 255, 255);
  2679.         public static Vector2 Mimic_Advanced_KnockBack = new Vector2(250f, 200f);
  2680.         public static Vector2 Mimic_Advanced_Scale = new Vector2(2f, 2f);
  2681.         public static Vector2 Mimic_Advanced_ProjectileScale = new Vector2(1.25f, 1.25f);
  2682.         public static Color Mimic_Advanced_Tint = new Color(255, 255, 255);
  2683.         public static Vector2 Mimic_Expert_KnockBack = new Vector2(250f, 200f);
  2684.         public static Vector2 Mimic_Expert_Scale = new Vector2(2f, 2f);
  2685.         public static Vector2 Mimic_Expert_ProjectileScale = new Vector2(1.5f, 1.5f);
  2686.         public static Color Mimic_Expert_Tint = new Color(255, 255, 255);
  2687.         public static Vector2 Mimic_Miniboss_KnockBack = new Vector2(250f, 200f);
  2688.         public static Vector2 Mimic_Miniboss_Scale = new Vector2(2f, 2f);
  2689.         public static Vector2 Mimic_Miniboss_ProjectileScale = new Vector2(2f, 2f);
  2690.         public static Color Mimic_Miniboss_Tint = new Color(255, 255, 255);
  2691.     }
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