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- Nvidia RTX:
- - A platform for ray-tracing.
- - Full-stack platform with an api that translates down to DX/Vulkan/OpenGL
- - Hybridizes Raster and Ray Tracing to make ray-tracing effects possible on a consumer card.
- - Also only traces rays that enter into the camera (only visible rays)
- - Star Wars Phasma ray-tracing demo from GDC
- - Soft Shadows
- - Multi-reflection
- Turing
- - Focused shading: can shade specific areas of the scene harder so that backgrounds don't take up the same GPU resources as the main stuff (this means motion blur can increase frames since the blurred portion can be lightly shaded)
- - One consumer-grade Turing GPU can render the Star Wars demo faster that 4 Volta cards.
- - 8x faster than 1080 Ti
- - "RT Core" dedicated to ray-tracing. Keeps heavy ray-tracing loads off of CUDA
- - Pigeonhole principle algorithm stuff.
- Now he's talking about use-cases outside of gaming (medical imaging, automated colorization, and some others)
- Game trailers with RTX (attached below)
- RTX 2070/2080/2080 Ti announced.
- Prices from keynote:
- 2070 $499
- 2080 $699
- 2080 Ti $999
- Founder's Edition Prices (from Nvidia site):
- 2070 $599
- 2080 $799
- 2080 Ti $1199
- Compared with Pascal (attached below)
- Ray-tracing before/after: https://clips.twitch.tv/WittySnappyOstrichImGlitch
- "SOL" real-time, ray-tracing demo on Turing: https://clips.twitch.tv/FurryAbstemiousCamelGrammarKing
- Ray Tracing on/off in BF V: https://clips.twitch.tv/MoistCrackyMangoMVGame
- Pascal v. Turing: https://clips.twitch.tv/PerfectCooperativeVampireDuDudu
- Pricing: https://clips.twitch.tv/TrustworthyCrackyTildeArsonNoSexy
- Founder's Edition pre-order/pricing: https://www.nvidia.com/en-us/geforce/20-series/?nvid=nv-int-gcxxpn-56595
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