wynaut_destruction

the current "Heralder Of The"/"Augur" cards

May 13th, 2021 (edited)
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  1. Heralder From The Flames
  2.  
  3. lv 3 FIRE
  4. Fiend/Effect
  5. Once during your turn: you can pay 500 life points & send a card from the top of your deck to the graveyard to make your opponent send one from their deck to the graveyard. If you have a level 7 Fiend or Fairy monster in your hand, you can tribute this card to special summon it.
  6. ATK/1800 DEF/600
  7.  
  8. Heralder From The Frost
  9.  
  10. lv 7 WATER
  11. Fiend/Effect
  12. Once per turn, during the battle phase; you can discard 2 cards from your hand; if this card battles a defense position monster with defense less than this monsters attack, inflict the difference to your opponent as effect damage. If this card would be attacked while in defense position, you take damage equal to the difference between this card's defense and the attacking monster's attack. When this card attacks, change it to defense position. This card's battle position cannot be changed during the Main Phase 2. Up to twice per battle phase, if this card is involved in a battle, you can remove 2 cards from you graveyard to negate it.
  13. ATK/2500 DEF/1000
  14.  
  15. Heralder From The Seas
  16.  
  17. lv 7 WATER
  18. Fiend/Effect
  19. Whenever a card is sent to the graveyard or banished pile, this card gains 200 ATK. When this card is tribute summoned, you can send up to 4 cards from your side of the field to the graveyard, then apply one of the following effects:
  20. *For every 2 cards sent to the graveyard, destroy a card on the field
  21. *For every 2 cards sent to the graveyard, excavate a card. Then, you can choose whether to add each card to your hand, or send it to the graveyard
  22. You can only activate one of these effects per turn.
  23. ATK/0 DEF/2700
  24.  
  25. Heralder From The Earth
  26.  
  27. lv 7 EARTH
  28. Fairy/Tuner/Effect
  29. You can special summon this card by either shuffling all cards in each player's graveyard or banished pile into their respective deck. Then, you can apply one of the following effects:
  30. *Whenever this card destroys a monster, select a card in your graveyard. If it is a monster card, inflict damage equal to it's level *200. If it is a spell or trap card, shuffle it into your deck.
  31. *Whenever this card destroys a monster, select a card in your banished pile. If it is a monster card, inflict damage equal to it's level *200. If it is a spell or trap card, shuffle it into your deck.
  32. If you shuffled less than 4 "Heralder From The" cards into your deck by this effect, whenever you inflict effect damage using this card's effect, you take the same amount of damage.
  33. ATK/2100 DEF/1900
  34.  
  35. Heralder From The Twisters
  36.  
  37. lv 3 WIND
  38. Fairy/Effect
  39. If this card is flipped face-up, this card gains 600 ATK, and if it was attacked when it was flipped face-up, it cannot be destroyed by card effects. Once per turn, during your standby phase, you can pay 500 life points to have both players add a card from their graveyard to their hand, then banish a card from the graveyard.
  40. ATK/1000 DEF/1900
  41.  
  42. Heralder From The Light
  43.  
  44. lv 2 LIGHT
  45. Fairy/Effect/Tuner
  46. Every standby phase this card is in attack position, increase its atk by 200 and level by one. If this card is in a battle, you can send 3 cards from your deck to the graveyard to halve the battle damage you would have taken and, if this card would have been destroyed, prevent it from being destroyed. You can banish this card from your hand to add one "Heralder Of Void" from your deck to your hand.
  47. ATK/900 DEF/100
  48.  
  49. Heralder From The Void
  50.  
  51. lv 2 DARK
  52. Fiend/Effect/Tuner
  53. Every standby phase this card is in defense position, you place a card from your hand into your opponents hand. this card cannot be destroyed by battle. Any battle damage you take involving this card is treated as effect damage. once per turn, you can send any number of monsters from your hand to the bottom of your deck; the level of this card becomes equal to the number of monsters sent to the deck. you can banish this card from your hand to add one "Heralder Of Shine" from your deck to your hand.
  54. ATK/100 DEF/900
  55.  
  56. Heralder From The Rainbow
  57.  
  58. lv 5 LIGHT
  59. Fairy/Effect/Tuner
  60. This card's original ATK & DEF becomes equal to the number of monsters with different attributes on your side of the field *500. Once per turn, when a card effect is activated; you can send a card with the same Attribute from your side of the field to the graveyard to negate that effect and either return that card to it's owner's hand or send it to the graveyard. If this card is sent from the deck to the graveyard, you can special summon monsters with different attributes than monsters you control on the field and from each other.
  61. ATK/? DEF/?
  62.  
  63. Heralder From The Stars
  64.  
  65. lv 3 DARK
  66. Fairy/Effect
  67. When this card is summoned, you can send up to 5 "Herald" or "Augur" cards from your hand or deck to the removed from play zone to have both players draw a card for each card sent. If a player would have less than 10 cards because of this effect, send all cards in their graveyard to their deck. If this card is destroyed by a card effect, you can add a number of "Herald" or "Augur" card from your graveyard to your hand equal to the amount of cards on the field. If this card is used as Link material, you can add "Herald" or "Augur" card from your removed from play zone to your hand equal to the amount of cards on the field. If this card is used for a synchro summon you can add a number of "Herald" or "Augur" cards from your deck equal to the number of cards you have on the field.
  68. ATK/500 DEF/500
  69.  
  70. Heralder From The Nature
  71.  
  72. lv 3 EARTH
  73. Fairy/Effect
  74. Whenever a card is sent from the graveyard to the hand or deck, the controller of that card gains 300 Lifepoints for each one. Whenever a card is sent from the banished pile to the hand or deck, the controller of that card gains 300 Lifepoints for each one. During their respective standby phase, either player can pay up to 2000 Lifepoints to search their deck with a monster that has less ATK or DEF than the amount they paid, show it to their opponent, and add it to their hand. If a card effect would increase a players lifepoints, you can return 2 cards from your hand to your deck to have the other player gain lifepoints equal to the same amount.
  75. ATK/800 DEF/1700
  76.  
  77. Heralder From The Metal
  78.  
  79. lv 3 EARTH
  80. Fiend/Effect
  81. Whenever a card is sent from the graveyard to the hand or deck, the controller of that cards opponent loses 300 Lifepoints for each one. Whenever a card is sent from the banished pile to the hand or deck, the controller of that cards opponent loses 300 Lifepoints for each one. During their respective standby phase, either player can pay Lifepoints in multiples of 500 to search their deck with a monster that has a level equal to or less than the amount of multiples they paid, show it to their opponent, and add it to their hand. If a card effect would decrease a players lifepoints, you can return 2 cards from your hand to your deck to double that amount.
  82. ATK/1700 DEF/800
  83.  
  84. Mighty Heralder Of The Evil
  85.  
  86. lv 8 DARK
  87. Fiend/Effect
  88. "heralder of void" + two non-tuner monsters
  89. Your opponent cannot control more than 7 cards on the field while this monster is on the field. Once per turn, Tribute a monster from your hand or field; you can send a "Heralding" spell or trap card from your hand to the deck to add a "heralder" or "Augur" monster to your hand from your deck. Increase the ATK & DEF of all other Fiend & Fairy monsters you control by 500.
  90. ATK/2800 DEF/1000
  91.  
  92. Mighty Heralder Of The Righteous
  93.  
  94. lv 8 LIGHT
  95. Fairy/Effect
  96. "heralder of shine" + two non-tuner monsters
  97. Your hand limit becomes 8 while this card is on the field and in the graveyard. If this card is attacked, you can send a level 6 or lower monster from your hand; reduce the attacking monster's ATK equal to the ATK of the monster you sent. Once per turn, you can send a "heralder" or "Augur" monster card from your hand to add a "heralding" spell or trap card to your hand from your deck.
  98. ATK/1000 DEF/2800
  99.  
  100.  
  101. Mighty Heralder Of The Essence
  102.  
  103. lv 11 EARTH
  104. Psychic/Effect
  105. "heralder of void" + "heralder of shine" + one or more non-tuner monsters
  106. During each end phase increase this cards ATK & DEF by 300. during each of your standby phases, place a Essence counter on this card. you can remove any number of Essence counters during your end phase to increase your life points by 700 times the number of counters removed. Whenever it has 3, remove all genesis counters and increase this monster's level by 2. You can normal summon 1 extra Fairy or Fiend monster each turn.
  107. ATK/1900 DEF/1900
  108.  
  109. Mighty Heralder Of The Spectrum
  110.  
  111. lv 11 EARTH
  112. Psychic/Effect/Tuner
  113. "Heralder From The Rainbow" + one or more non-tuner monsters
  114. Monsters you control cannot be targeted for attacks or effects by monsters with the same Attribute. All monsters you control gain 300 ATK & DEF for each monster you control with a different Attribute. Once per turn, you can special summon a monster in your graveyard or removed from play zone with a different attribute from all monsters you control.
  115. ATK/2000 DEF/2000
  116.  
  117. Heralding A Bounty
  118.  
  119. Continuous spell
  120. Up to three times per turn, you can return a "Heralder" or "Augur" monster from your banished pile & graveyard to your deck and draw 1 card. During each standby phase, return 2 cards from your hand to your deck; if you cannot, destroy this card. When this card is destroyed: destroy the top 4 cards from your deck to your graveyard.
  121.  
  122. Heralding A Calamity
  123.  
  124. Normal trap
  125. If this card was activated during a chain, negate all other card effects. Then, send "Herald" or "Augur" cards from your deck to your graveyard for each card negated. Otherwise, destroy 2 cards on your side of the field and 1 your opponent controls.
  126.  
  127. Heralding A Union
  128.  
  129. Quick-play spell
  130. Target a monster your opponent controls. Equip a monster from your hand to that monster. While equipped with that monster, change control of it, and apply the following effects:
  131. ●If that monster is equipped with a "Heralder" monster, its attacks cannot be negated.
  132. ●If that monster is equipped with a "Augur" monster, the activation of it effects cannot be negated.
  133. ●If that monster is not equipped with a "Heralder" or "Augur" monster, its ATK and DEF are halved.
  134.  
  135. Heralding A Rebirth
  136.  
  137. Normal spell
  138. Pay 1500 lifepoints, or place a "Heralder" or "Augur" monster from your hand on the bottom of your deck. Select a monster from your graveyard and banished pile. Special summon one of those monsters, and return the other to your deck.
  139.  
  140. Heralding A Plan
  141.  
  142. Counter trap
  143. If your opponent would activate a card effect that would destroy a "Heralder" or "Augur" monster you control, negate that effect & destroy all cards they control on the field & have in their hand of that same card type, and inflict 200 damage for each card sent to the graveyard. Then, apply the following effects in order based on what monster type you control would have been destroyed.
  144. ●Synchro: Draw a card for each 500 points of damage your opponent took
  145. ●Link: Increase your life points equal to the amount of damage your opponent took
  146.  
  147. Heralding A Restoration
  148.  
  149. Continuous spell
  150. Up to three times per turn, during your Main Phase, you can place a card from your graveyard or banished pile to the bottom of your deck, and gain 300 lifepoints. When this card is sent to the graveyard, gain 2000 lifepoints.
  151.  
  152. Heralding A Rebuilding
  153.  
  154. Normal spell
  155. Shuffle any "Herald" and "Augur" monsters in your graveyard & banished pile into your deck. If you shuffled more than 5 cards with this effect, draw a card and gain 500 lifepoints.
  156.  
  157. Heralding A Trinity
  158.  
  159. Normal Trap
  160. Target a "Heralder" monster in your graveyard, hand, & banished pile. Return them all to your deck. Then, set 3 "Heralding A" spell or trap cards from your deck. You can activate these cards this turn.
  161.  
  162. Heralding A Imbalance
  163.  
  164. Continuous Trap
  165. Once per turn, you can discard any number of "Heralder" or "Augur" monsters from your hand to draw cards equal to the amount discarded, then take 300 damage for each card discarded.
  166.  
  167. Heralding A Sinister Plot
  168.  
  169. Banish up to 3 monsters from your extra deck; banish the same amount from your hand, then destroy double that amount of cards your opponent controls.
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