bonald

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Mar 11th, 2013
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  1. # Disable features of another mod from this mod
  2. disableVolcanos = false
  3. disableRubberTrees = false
  4. disableMarble = false
  5.  
  6. # If you still want basalt, you can enable marble-like clusters here (even if you've left volcanos enabled:)
  7. # *note that disabling marble generation above will disable this as well*
  8. generateBasaltClusters = false
  9.  
  10. # Had reports of this not playing nice in some Mystcraft ages, disable/enable here:
  11. # has no effect if generateBasaltClusters is not true
  12. generateInDimensionsOtherThanOverworld = false
  13.  
  14. # Y-level basalt clusters can start at
  15. basaltStartY = 16
  16. # Maximum y-level for basalt to start at
  17. basaltMaxY = 48
  18.  
  19. # The relative values for marble are 32 and 64
  20.  
  21. # Add purplish flowers to non-vanilla biomes if you like blank plans and you like lots of biomes
  22. # BIOMES
  23. # You can't remove them from the default biomes (Jungle, Jungle Hills, Forest, Plains) here.
  24.  
  25. # Enables flower generation in all biomes with prevalence of 1
  26. flowery.all = 1
  27.  
  28. # You can also change biome prevalence by name or id:
  29. # flowery.33 = 1
  30. # The key represents the biome id, 33 is ExtraBiomesXLs default for Autumn Woods, 1 is the prevalence (higher is more)
  31. # You can also reference biomes by name (as shown on the F3 info, ignores case:)
  32. # flowery.autumn woods = 1
  33. # would be equivalent to the above
  34. # also, for example:
  35. # flowery.taiga = 1
  36.  
  37. # If flowery.all = 1 (or any higher number), then you can blacklist biomes like so:
  38. # flowery.taiga = 0
  39. # Or change the prevalence
  40. # flowery.savanna = 4
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