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May 31st, 2022
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  1. -- Locations
  2.  
  3. Config.ParkingLots = {
  4. -- Example
  5. -- {
  6. -- name = 'alta', -- this need to be unique. No capital letters or spaces.
  7. -- title = 'Alta', -- this is will be displayed in the ui and on the blip.
  8. -- coords = vector4(-62.8, 80.0, 71.6, 248.9), -- this is the coords for entering of the garages. Needs to be a vector4
  9. -- enterDistance = 1.2, -- this is optional, this is a multiplier for the distance. The distances can be changed in config.lua.
  10. -- noBlip = false, -- this is optional, if true then there is no blip.
  11. -- requiredJob = 'police', -- this is optional, this means that you need a specific job to access the garage.
  12. -- blip = { -- this is optional, you can customize the blip for this specific garage. The default style can be changed below
  13. -- sprite = 357,
  14. -- scale = 1.0,
  15. -- color = 7,
  16. -- title = 'Example parking lot'
  17. -- }
  18. -- }
  19. {
  20. name = 'alta',
  21. title = 'Alta',
  22. coords = vector4(277.96, -347.76, 44.93, 342.94),
  23. vehicle = vector4(283.63, -342.36, 44.23, 251.941)
  24. }
  25. }
  26.  
  27. -- Parking Lot Marker
  28.  
  29. Config.ParkingLotMarker = {
  30. type = 2,
  31. r = 255,
  32. g = 50,
  33. b = 50,
  34. alpha = 150,
  35. offsetCoords = vector3(0, 0, 0.5),
  36. scale = vector3(0.7, 0.7, 0.7)
  37. }
  38.  
  39. -- Parking Lot Model
  40.  
  41. Config.ParkingLotModel = `prop_park_ticket_01`;
  42.  
  43. -- Parking Lot Blip
  44.  
  45. Config.ParkingLotBlip = { -- You can find the blips here: https://docs.fivem.net/docs/game-references/blips/
  46. sprite = 267,
  47. scale = 0.6,
  48. color = 67,
  49. title = '%s Parking Lot'
  50. }
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