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- -- Locations
- Config.ParkingLots = {
- -- Example
- -- {
- -- name = 'alta', -- this need to be unique. No capital letters or spaces.
- -- title = 'Alta', -- this is will be displayed in the ui and on the blip.
- -- coords = vector4(-62.8, 80.0, 71.6, 248.9), -- this is the coords for entering of the garages. Needs to be a vector4
- -- enterDistance = 1.2, -- this is optional, this is a multiplier for the distance. The distances can be changed in config.lua.
- -- noBlip = false, -- this is optional, if true then there is no blip.
- -- requiredJob = 'police', -- this is optional, this means that you need a specific job to access the garage.
- -- blip = { -- this is optional, you can customize the blip for this specific garage. The default style can be changed below
- -- sprite = 357,
- -- scale = 1.0,
- -- color = 7,
- -- title = 'Example parking lot'
- -- }
- -- }
- {
- name = 'alta',
- title = 'Alta',
- coords = vector4(277.96, -347.76, 44.93, 342.94),
- vehicle = vector4(283.63, -342.36, 44.23, 251.941)
- }
- }
- -- Parking Lot Marker
- Config.ParkingLotMarker = {
- type = 2,
- r = 255,
- g = 50,
- b = 50,
- alpha = 150,
- offsetCoords = vector3(0, 0, 0.5),
- scale = vector3(0.7, 0.7, 0.7)
- }
- -- Parking Lot Model
- Config.ParkingLotModel = `prop_park_ticket_01`;
- -- Parking Lot Blip
- Config.ParkingLotBlip = { -- You can find the blips here: https://docs.fivem.net/docs/game-references/blips/
- sprite = 267,
- scale = 0.6,
- color = 67,
- title = '%s Parking Lot'
- }
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