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fak613

no recoil

Nov 17th, 2019
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  1. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  2. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  3. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  4. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  5. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  6. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  7. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  8. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  9. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  10. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  11.  
  12. ModTac["Recoil"] = 0.1;
  13. ModHawk["Recoil"] = 0.1;
  14. ModSMG["Recoil"] = 0.1;
  15. ModSniper["Recoil"] = 0.1;
  16. ModAR["Recoil"] = 0.1;
  17. ModSupAR["Recoil"] = 0.1;
  18. ModPistol["Recoil"] = 0.1;
  19. ModDrum["Recoil"] = 0.1;
  20. ModRPG["Recoil"] = 0.1;
  21. end)
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