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  1. --[[-------------------------------------------------------------------------
  2. DarkRP config settings.
  3. -----------------------------------------------------------------------------
  4.  
  5. This is the settings file of DarkRP. Every DarkRP setting is listed here.
  6.  
  7. Warning:
  8. If this file is missing settings (because of e.g. an update), DarkRP will assume default values for these settings.
  9. You need not worry about updating this file. If a new setting is added you can manually add them to this file.
  10. ---------------------------------------------------------------------------]]
  11.  
  12.  
  13. --[[
  14. Toggle settings.
  15. Set to true or false.
  16. ]]
  17. -- voice3D - Enable/disable 3DVoice is enabled.
  18. GM.Config.voice3D = true
  19. -- AdminsCopWeapons - Enable/disable admins spawning with cop weapons.
  20. GM.Config.AdminsCopWeapons = true
  21. -- adminBypassJobCustomCheck - Enable/disable whether an admin can force set a job with whenever customCheck returns false.
  22. GM.Config.adminBypassJobRestrictions = true
  23. -- allow people getting their own custom jobs.
  24. GM.Config.allowjobswitch = true
  25. -- allowrpnames - Allow Players to Set their RP names using the /rpname command.
  26. GM.Config.allowrpnames = true
  27. -- allowsprays - Enable/disable the use of sprays on the server.
  28. GM.Config.allowsprays = true
  29. -- allowvehicleowning - Enable/disable whether people can own vehicles.
  30. GM.Config.allowvehicleowning = true
  31. -- allowvnocollide - Enable/disable the ability to no-collide a vehicle (for security).
  32. GM.Config.allowvnocollide = false
  33. -- alltalk - Enable for global chat, disable for local chat.
  34. GM.Config.alltalk = false
  35. -- antimultirun - Disallow people joining your server(s) twice on the same account.
  36. GM.Config.antimultirun = true
  37. -- autovehiclelock - Enable/Disable automatic locking of a vehicle when a player exits it.
  38. GM.Config.autovehiclelock = false
  39. -- babygod - people spawn godded (prevent spawn killing).
  40. GM.Config.babygod = true
  41. -- canforcedooropen - whether players can force an unownable door open with lockpick or battering ram or w/e.
  42. GM.Config.canforcedooropen = true
  43. -- chatsounds - sounds are played when some things are said in chat.
  44. GM.Config.chatsounds = true
  45. -- chiefjailpos - Allow the Chief to set the jail positions.
  46. GM.Config.chiefjailpos = true
  47. -- cit_propertytax - Enable/disable property tax that is exclusive only for citizens.
  48. GM.Config.cit_propertytax = false
  49. -- copscanunfreeze - Enable/disable the ability of cops to unfreeze other people's props.
  50. GM.Config.copscanunfreeze = true
  51. -- copscanunweld - Enable/disable the ability of cops to unweld other people's props.
  52. GM.Config.copscanunweld = false
  53. -- cpcanarrestcp - Allow/Disallow CPs to arrest other CPs.
  54. GM.Config.cpcanarrestcp = true
  55. -- currencyLeft - The position of the currency symbol. true for left, false for right.
  56. GM.Config.currencyLeft = true
  57. -- customjobs - Enable/disable the /job command (personalized job names).
  58. GM.Config.customjobs = true
  59. -- customspawns - Enable/disable whether custom spawns should be used.
  60. GM.Config.customspawns = true
  61. -- deathblack - Whether or not a player sees black on death.
  62. GM.Config.deathblack = false
  63. -- showdeaths - Display kill information in the upper right corner of everyone's screen.
  64. GM.Config.showdeaths = true
  65. -- deadtalk - Enable/disable whether people talk and use commands while dead.
  66. GM.Config.deadtalk = true
  67. -- deadvoice - Enable/disable whether people talk through the microphone while dead.
  68. GM.Config.deadvoice = true
  69. -- deathpov - Enable/disable whether people see their death in first person view.
  70. GM.Config.deathpov = false
  71. -- decalcleaner - Enable/Disable clearing ever players decals.
  72. GM.Config.decalcleaner = false
  73. -- disallowClientsideScripts - Clientside scripts can be very useful for customizing the HUD or to aid in building. This option bans those scripts.
  74. GM.Config.disallowClientsideScripts = false
  75. -- doorwarrants - Enable/disable Warrant requirement to enter property.
  76. GM.Config.doorwarrants = true
  77. -- dropmoneyondeath - Enable/disable whether people drop money on death.
  78. GM.Config.dropmoneyondeath = false
  79. -- droppocketarrest - Enable/disable whether people drop the stuff in their pockets when they get arrested.
  80. GM.Config.droppocketarrest = false
  81. -- droppocketdeath - Enable/disable whether people drop the stuff in their pockets when they die.
  82. GM.Config.droppocketdeath = true
  83. -- dropweapondeath - Enable/disable whether people drop their current weapon when they die.
  84. GM.Config.dropweapondeath = false
  85. -- Whether players can drop the weapons they spawn with.
  86. GM.Config.dropspawnedweapons = true
  87. -- dynamicvoice - Enable/disable whether only people in the same room as you can hear your mic.
  88. GM.Config.dynamicvoice = true
  89. -- earthquakes - Enable/disable earthquakes.
  90. GM.Config.earthquakes = false
  91. -- enablebuypistol - Turn /buy on of off.
  92. GM.Config.enablebuypistol = true
  93. -- enforceplayermodel - Whether or not to force players to use their role-defined character models.
  94. GM.Config.enforceplayermodel = true
  95. -- globalshow - Whether or not to display player info above players' heads in-game.
  96. GM.Config.globalshow = false
  97. -- ironshoot - Enable/disable whether people need iron sights to shoot.
  98. GM.Config.ironshoot = true
  99. -- showjob - Whether or not to display a player's job above their head in-game.
  100. GM.Config.showjob = true
  101. -- letters - Enable/disable letter writing / typing.
  102. GM.Config.letters = true
  103. -- license - Enable/disable People need a license to be able to pick up guns.
  104. GM.Config.license = false
  105. -- lockdown - Enable/Disable initiating lockdowns for mayors.
  106. GM.Config.lockdown = true
  107. -- lockpickfading - Enable/disable the lockpicking of fading doors.
  108. GM.Config.lockpickfading = true
  109. -- logging - Enable/disable logging everything that happens.
  110. GM.Config.logging = true
  111. -- lottery - Enable/disable creating lotteries for mayors.
  112. GM.Config.lottery = true
  113. -- showname - Whether or not to display a player's name above their head in-game.
  114. GM.Config.showname = true
  115. -- showhealth - Whether or not to display a player's health above their head in-game.
  116. GM.Config.showhealth = true
  117. -- needwantedforarrest - Enable/disable Cops can only arrest wanted people.
  118. GM.Config.needwantedforarrest = false
  119. -- noguns - Enabling this feature bans Guns and Gun Dealers.
  120. GM.Config.noguns = false
  121. -- norespawn - Enable/Disable that people don't have to respawn when they change job.
  122. GM.Config.norespawn = true
  123. -- npcarrest - Enable/disable arresting npc's.
  124. GM.Config.npcarrest = true
  125. -- ooc - Whether or not OOC tags are enabled.
  126. GM.Config.ooc = true
  127. -- propertytax - Enable/disable property tax.
  128. GM.Config.propertytax = false
  129. -- proppaying - Whether or not players should pay for spawning props.
  130. GM.Config.proppaying = false
  131. -- propspawning - Enable/disable props spawning. Applies to admins too.
  132. GM.Config.propspawning = true
  133. -- removeclassitems - Enable/disable shipments/microwaves/etc. removal when someone changes team.
  134. GM.Config.removeclassitems = true
  135. -- removeondisconnect - Enable/disable shipments/microwaves/etc. removal when someone disconnects.
  136. GM.Config.removeondisconnect = true
  137. -- respawninjail - Enable/disable whether people can respawn in jail when they die.
  138. GM.Config.respawninjail = true
  139. -- restrictallteams - Enable/disable Players can only be citizen until an admin allows them.
  140. GM.Config.restrictallteams = false
  141. -- restrictbuypistol - Enabling this feature makes /buy available only to Gun Dealers.
  142. GM.Config.restrictbuypistol = false
  143. -- restrictdrop - Enable/disable restricting the weapons players can drop. Setting this to true disallows weapons from shipments from being dropped.
  144. GM.Config.restrictdrop = false
  145. -- revokeLicenseOnJobChange - Whether licenses are revoked when a player changes jobs.
  146. GM.Config.revokeLicenseOnJobChange = true
  147. -- shouldResetLaws - Enable/Disable resetting the laws back to the default law set when the mayor changes.
  148. GM.Config.shouldResetLaws = false
  149. -- strictsuicide - Whether or not players should spawn where they suicided.
  150. GM.Config.strictsuicide = false
  151. -- telefromjail - Enable/disable teleporting from jail.
  152. GM.Config.telefromjail = true
  153. -- teletojail - Enable/disable teleporting to jail.
  154. GM.Config.teletojail = true
  155. -- unlockdoorsonstart - Enable/Disable unlocking all doors on map start.
  156. GM.Config.unlockdoorsonstart = false
  157. -- voiceradius - Enable/disable local voice chat.
  158. GM.Config.voiceradius = true
  159. -- tax - Whether players pay taxes on their wallets.
  160. GM.Config.wallettax = false
  161. -- wantedsuicide - Enable/Disable suiciding while you are wanted by the police.
  162. GM.Config.wantedsuicide = false
  163. -- realisticfalldamage - Enable/Disable dynamic fall damage. Setting mp_falldamage to 1 will over-ride this.
  164. GM.Config.realisticfalldamage = true
  165. -- printeroverheat - Whether the default money printer can overheat on its own.
  166. GM.Config.printeroverheat = true
  167. -- weaponCheckerHideDefault - Hide default weapons when checking weapons.
  168. GM.Config.weaponCheckerHideDefault = true
  169. -- weaponCheckerHideNoLicense - Hide weapons that do not require a license.
  170. GM.Config.weaponCheckerHideNoLicense = false
  171.  
  172. --[[
  173. Value settings
  174. ]]
  175. -- adminnpcs - Whether or not NPCs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
  176. GM.Config.adminnpcs = 3
  177. -- adminsents - Whether or not SENTs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
  178. GM.Config.adminsents = 1
  179. -- adminvehicles - Whether or not vehicles should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
  180. GM.Config.adminvehicles = 1
  181. -- adminweapons - Who can spawn weapons: 0: admins only, 1: supadmins only, 2: no one
  182. GM.Config.adminweapons = 1
  183. -- arrestspeed - Sets the max arrest speed.
  184. GM.Config.arrestspeed = 120
  185. -- babygodtime - How long the babygod lasts.
  186. GM.Config.babygodtime = 5
  187. -- chatsoundsdelay - How long to wait before letting a player emit a sound from their chat again.
  188. -- Leave this on at least a few seconds to prevent people from spamming sounds. Set to 0 to disable.
  189. GM.Config.chatsoundsdelay = 5
  190. -- deathfee - the amount of money someone drops when dead.
  191. GM.Config.deathfee = 30
  192. -- decaltimer - Sets the time to clear clientside decals (in seconds).
  193. GM.Config.decaltimer = 120
  194. -- demotetime - Number of seconds before a player can rejoin a team after demotion from that team.
  195. GM.Config.demotetime = 120
  196. -- doorcost - Sets the cost of a door.
  197. GM.Config.doorcost = 30
  198. -- entremovedelay - how long to wait before removing a bought entity after disconnect.
  199. GM.Config.entremovedelay = 0
  200. -- gunlabweapon - The weapon that the gunlab spawns.
  201. GM.Config.gunlabweapon = "weapon_p2282"
  202. -- jailtimer - Sets the jailtimer (in seconds).
  203. GM.Config.jailtimer = 120
  204. -- lockdowndelay - The amount of time a mayor must wait before starting the next lockdown.
  205. GM.Config.lockdowndelay = 120
  206. -- maxadvertbillboards - The maximum number of /advert billboards a player can place.
  207. GM.Config.maxadvertbillboards = 3
  208. -- maxdoors - Sets the max amount of doors one can own.
  209. GM.Config.maxdoors = 10
  210. -- maxdrugs - Sets max drugs.
  211. GM.Config.maxdrugs = 2
  212. -- maxfoods - Sets the max food cartons per Microwave owner.
  213. GM.Config.maxfoods = 2
  214. -- maxfooditems - Sets the max amount of food items a player can buy from the F4 menu.
  215. GM.Config.maxfooditems = 20
  216. -- maxlawboards - The maximum number of law boards the mayor can place.
  217. GM.Config.maxlawboards = 2
  218. -- maxletters - Sets max letters.
  219. GM.Config.maxletters = 10
  220. -- maxlotterycost - Maximum payment the mayor can set to join a lottery.
  221. GM.Config.maxlotterycost = 250
  222. -- maxvehicles - Sets how many vehicles one can buy.
  223. GM.Config.maxvehicles = 5
  224. -- microwavefoodcost - Sets the sale price of Microwave Food.
  225. GM.Config.microwavefoodcost = 30
  226. -- minlotterycost - Minimum payment the mayor can set to join a lottery.
  227. GM.Config.minlotterycost = 30
  228. -- Money packets will get removed if they don't get picked up after a while. Set to 0 to disable.
  229. GM.Config.moneyRemoveTime = 600
  230. -- mprintamount - Value of the money printed by the money printer.
  231. GM.Config.mprintamount = 250
  232. -- normalsalary - Sets the starting salary for newly joined players.
  233. GM.Config.normalsalary = 45
  234. -- npckillpay - Sets the money given for each NPC kill.
  235. GM.Config.npckillpay = 10
  236. -- paydelay - Sets how long it takes before people get salary.
  237. GM.Config.paydelay = 160
  238. -- pocketitems - Sets the amount of objects the pocket can carry.
  239. GM.Config.pocketitems = 10
  240. -- pricecap - The maximum price of items (using /price).
  241. GM.Config.pricecap = 500
  242. -- pricemin - The minimum price of items (using /price).
  243. GM.Config.pricemin = 50
  244. -- propcost - How much prop spawning should cost (prop paying must be enabled for this to have an effect).
  245. GM.Config.propcost = 10
  246. -- quakechance - Chance of an earthquake happening.
  247. GM.Config.quakechance = 4000
  248. -- respawntime - Minimum amount of seconds a player has to wait before respawning.
  249. GM.Config.respawntime = 1
  250. -- changejobtime - Minimum amount of seconds a player has to wait before changing job.
  251. GM.Config.changejobtime = 10
  252. -- runspeed - Sets the max running speed.
  253. GM.Config.runspeed = 240
  254. -- runspeed - Sets the max running speed for CP teams.
  255. GM.Config.runspeedcp = 255
  256. -- searchtime - Number of seconds for which a search warrant is valid.
  257. GM.Config.searchtime = 30
  258. -- ShipmentSpawnTime - Antispam time between spawning shipments.
  259. GM.Config.ShipmentSpamTime = 3
  260. -- shipmenttime - The number of seconds it takes for a shipment to spawn.
  261. GM.Config.shipmentspawntime = 10
  262. -- startinghealth - the health when you spawn.
  263. GM.Config.startinghealth = 100
  264. -- startingmoney - your wallet when you join for the first time.
  265. GM.Config.startingmoney = 50000
  266. -- vehiclecost - Sets the cost of a vehicle (To own it).
  267. GM.Config.vehiclecost = 40
  268. -- wallettaxmax - Maximum percentage of tax to be paid.
  269. GM.Config.wallettaxmax = 5
  270. -- wallettaxmin - Minimum percentage of tax to be paid.
  271. GM.Config.wallettaxmin = 1
  272. -- wallettaxtime - Time in seconds between taxing players. Requires server restart.
  273. GM.Config.wallettaxtime = 600
  274. -- wantedtime - Number of seconds for which a player is wanted for.
  275. GM.Config.wantedtime = 120
  276. -- walkspeed - Sets the max walking speed.
  277. GM.Config.walkspeed = 160
  278. -- falldamagedamper - The damper on realistic fall damage. Default is 15. Decrease this for more damage.
  279. GM.Config.falldamagedamper = 15
  280. -- falldamageamount - The base damage taken from falling for static fall damage. Default is 10.
  281. GM.Config.falldamageamount = 10
  282. -- printeroverheatchance - The likelyhood of a printer overheating. The higher this number, the less likely (minimum 3, default 22).
  283. GM.Config.printeroverheatchance = 22
  284. -- printerreward - Reward for destroying a money printer.
  285. GM.Config.printerreward = 950
  286.  
  287. --[[---------------------------------------------------------------------------
  288. Other settings
  289. ---------------------------------------------------------------------------]]
  290.  
  291. -- The classname of money packets. Use this to create your own money entity!
  292. -- Note: the money packet must support the "Setamount" method (or the amount DTVar).
  293. GM.Config.MoneyClass = "spawned_money"
  294. -- In case you do wish to keep the default money, but change the model, this option is the way to go:
  295. GM.Config.moneyModel = "models/props/cs_assault/money.mdl"
  296. -- You can set your own, custom sound to be played for all players whenever a lockdown is initiated.
  297. -- Note: Remember to include the folder where the sound file is located.
  298. GM.Config.lockdownsound = "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav"
  299.  
  300. -- The skin DarkRP uses. Set to "default" to use the GMod default derma theme.
  301. GM.Config.DarkRPSkin = "DarkRP"
  302. GM.Config.currency = "Kr"
  303. GM.Config.chatCommandPrefix = "/"
  304. GM.Config.F1MenuHelpPage = "https://docs.google.com/document/d/10pvotowOA3EA7K5BMgdaKVOYjbrbx6dxrQn4LWxm30A/edit#heading=h.e5iaqteza8x7"
  305. GM.Config.F1MenuHelpPageTitle = "Server tips"
  306.  
  307. -- Put Steam ID's and ranks in this list, and the players will have that rank when they join.
  308. GM.Config.DefaultPlayerGroups = {
  309. ["STEAM_0:0:00000000"] = "superadmin",
  310. ["STEAM_0:0:11111111"] = "admin",
  311. }
  312.  
  313. -- Custom modules in this addon that are disabled.
  314. GM.Config.DisabledCustomModules = {
  315. ["hudreplacement"] = false,
  316. ["extraf4tab"] = false,
  317. }
  318.  
  319. -- The list of weapons that players are not allowed to drop. Items set to true are not allowed to be dropped.
  320. GM.Config.DisallowDrop = {
  321. ["arrest_stick"] = true,
  322. ["door_ram"] = true,
  323. ["gmod_camera"] = true,
  324. ["gmod_tool"] = true,
  325. ["keys"] = true,
  326. ["lockpick"] = true,
  327. ["med_kit"] = true,
  328. ["pocket"] = true,
  329. ["stunstick"] = true,
  330. ["unarrest_stick"] = true,
  331. ["weapon_keypadchecker"] = true,
  332. ["weapon_physcannon"] = true,
  333. ["weapon_physgun"] = true,
  334. ["weaponchecker"] = true,
  335. }
  336.  
  337. -- The list of weapons people spawn with.
  338. GM.Config.DefaultWeapons = {
  339. "keys",
  340. "weapon_physcannon",
  341. "gmod_camera",
  342. "gmod_tool",
  343. "pocket",
  344. "weapon_physgun",
  345. }
  346.  
  347. -- Override categories.
  348. -- NOTE: categories are to be set in the "category" field of the custom jobs/shipments/entities/ammo/pistols/vehicles.
  349. -- Use this only to override the categories of _default_ things.
  350. -- This will NOT work for your own custom stuff.
  351. -- Make sure the category is created in the darkrp_customthings/categories.lua, otherwise it won't work!
  352. GM.Config.CategoryOverride = {
  353. jobs = {
  354. ["Citizen"] = "Citizens",
  355. ["Hobo"] = "Citizens",
  356. ["Gun Dealer"] = "Citizens",
  357. ["Medic"] = "Citizens",
  358. ["Civil Protection"] = "Civil Protection",
  359. ["Gangster"] = "Gangsters",
  360. ["Mob boss"] = "Gangsters",
  361. ["Civil Protection Chief"] = "Civil Protection",
  362. ["Mayor"] = "Civil Protection",
  363. ["Swat"] = "Civil Protection",
  364. },
  365. entities = {
  366. ["Drug lab"] = "Other",
  367. ["Money printer"] = "Other",
  368. ["Gun lab"] = "Other",
  369.  
  370. },
  371. shipments = {
  372. ["AK47"] = "Rifles",
  373. ["MP5"] = "Rifles",
  374. ["M4"] = "Rifles",
  375. ["Mac 10"] = "Other",
  376. ["Pump shotgun"] = "Shotguns",
  377. ["Sniper rifle"] = "Snipers",
  378.  
  379. },
  380. weapons = {
  381. ["Desert eagle"] = "Pistols",
  382. ["Fiveseven"] = "Pistols",
  383. ["Glock"] = "Pistols",
  384. ["P228"] = "Pistols",
  385. },
  386. vehicles = {}, -- There are no default vehicles.
  387. ammo = {
  388. ["Pistol ammo"] = "Other",
  389. ["Shotgun ammo"] = "Other",
  390. ["Rifle ammo"] = "Other",
  391. },
  392. }
  393.  
  394. -- The list of weapons admins spawn with, in addition to the default weapons, a job's weapons and GM.Config.AdminsCopWeapons.
  395. GM.Config.AdminWeapons = {
  396. "weapon_keypadchecker",
  397. }
  398.  
  399. -- These are the default laws, they're unchangeable in-game.
  400. GM.Config.DefaultLaws = {
  401. "Do not attack other citizens except in self-defence.",
  402. "Do not steal or break into people's homes.",
  403. "Money printers/drugs are illegal.",
  404. }
  405.  
  406. GM.Config.PocketBlacklist = {
  407. ["fadmin_jail"] = true,
  408. ["meteor"] = true,
  409. ["door"] = true,
  410. ["func_"] = true,
  411. ["player"] = true,
  412. ["beam"] = true,
  413. ["worldspawn"] = true,
  414. ["env_"] = true,
  415. ["path_"] = true,
  416. ["prop_physics"] = true,
  417. ["money_printer"] = true,
  418. ["gunlab"] = true,
  419. ["prop_dynamic"] = true,
  420. ["prop_vehicle_prisoner_pod"] = true,
  421. ["keypad_wire"] = true,
  422. ["gmod_button"] = true,
  423. ["gmod_rtcameraprop"] = true,
  424. ["gmod_cameraprop"] = true,
  425. ["gmod_dynamite"] = true,
  426. ["gmod_thruster"] = true,
  427. ["gmod_light"] = true,
  428. ["gmod_lamp"] = true,
  429. ["gmod_emitter"] = true,
  430. }
  431.  
  432. -- These weapons are classed as 'legal' in the weapon checker and are not stripped when confiscating weapons.
  433. -- This setting is used IN ADDITION to GM.Config.weaponCheckerHideDefault and GM.Config.weaponCheckerHideNoLicense.
  434. -- You should use the former if you want to class the default weapons (GM.Config.DefaultWeapons and, if admin, GM.Config.AdminWeapons) and a player's job weapons as legal.
  435. -- The latter takes GM.NoLicense weapons as legal (see licenseweapons.lua).
  436. -- The format of this config is similar to GM.Config.DisallowDrop.
  437. GM.Config.noStripWeapons = {
  438.  
  439. }
  440.  
  441. -- The entities listed here will not be removed when a player changes their job.
  442. -- This only applies when removeclassitems is set to true.
  443. -- Note: entities will only be removed when the player changes to a job that is not allowed to have the entity.
  444. GM.Config.preventClassItemRemoval = {
  445. ["gunlab"] = false,
  446. ["microwave"] = false,
  447. ["spawned_shipment"] = false,
  448. }
  449.  
  450. -- Properties set to true are allowed to be used. Values set to false or are missing from this list are blocked.
  451. GM.Config.allowedProperties = {
  452. remover = true,
  453. ignite = false,
  454. extinguish = true,
  455. keepupright = true,
  456. gravity = true,
  457. collision = true,
  458. skin = true,
  459. bodygroups = true,
  460. }
  461.  
  462. --[[---------------------------------------------------------------------------
  463. F4 menu
  464. ---------------------------------------------------------------------------]]
  465. -- hide the items that you can't buy and the jobs you can't get (instead of graying them out).
  466. -- this option hides items when you don't have enough money, when the maximum is reached for a job or any other reason.
  467. GM.Config.hideNonBuyable = false
  468.  
  469. -- Hide only the items that you have the wrong job for (or for which the customCheck says no).
  470. -- When you set this option to true and hideNonBuyable to false, you WILL see e.g. items that are too expensive for you to buy.
  471. -- but you won't see gundealer shipments when you have the citizen job.
  472. GM.Config.hideTeamUnbuyable = true
  473.  
  474. --[[---------------------------------------------------------------------------
  475. AFK module
  476. ---------------------------------------------------------------------------]]
  477. -- The time of inactivity before being demoted.
  478. GM.Config.afkdemotetime = 600
  479. -- Prevent people from spamming AFK.
  480. GM.Config.AFKDelay = 300
  481.  
  482. --[[---------------------------------------------------------------------------
  483. Hitmenu module
  484. ---------------------------------------------------------------------------]]
  485. -- The minimum price for a hit.
  486. GM.Config.minHitPrice = 200
  487. -- The maximum price for a hit.
  488. GM.Config.maxHitPrice = 11000
  489. -- The minimum distance between a hitman and his customer when they make the deal.
  490. GM.Config.minHitDistance = 150
  491. -- The text that tells the player he can press use on the hitman to request a hit.
  492. GM.Config.hudText = "I am a hitman.\nPress E on me to request a hit!"
  493. -- The text above a hitman when he's got a hit.
  494. GM.Config.hitmanText = "Hit\naccepted!"
  495. -- The cooldown time for a hit target (so they aren't spam killed).
  496. GM.Config.hitTargetCooldown = 120
  497. -- How long a customer has to wait to be able to buy another hit (from the moment the hit is accepted).
  498. GM.Config.hitCustomerCooldown = 240
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