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- public static bool IsWing(uint ID)
- {
- if (ID >= 204005 && ID <= 205129)
- return true;
- return false;
- }
- public static bool IsArrow(uint ID)
- {
- if (ID >= 1050000 && ID <= 1051000)
- return true;
- return false;
- }
- public static bool IsScythe(uint ID)
- {
- if (ID >= 511000 && ID <= 511439)
- { return true; }
- else { return false; }
- }
- public static bool IsWolfShield(uint ID)
- {
- if (ID >= 900000 && ID <= 900309)
- { return true; }
- else { return false; }
- }
- public static bool IsWarriorArmor(uint ID)
- {
- if (ID >= 131003 && ID <= 131309)
- { return true; }
- else { return false; }
- }
- public static bool IsWarriorHelmet(uint ID)
- {
- if (ID >= 111003 && ID <= 111309)
- { return true; }
- else { return false; }
- }
- public static bool IsKnife(uint ID)
- {
- if (ID >= 613000 && ID <= 613429)
- { return true; }
- else { return false; }
- }
- public static bool IsKatana(uint ID)
- {
- if (ID >= 601000 && ID <= 601439)
- { return true; }
- else { return false; }
- }
- public static bool IsCrossSaber(uint ID)
- {
- if (ID >= 614000 && ID <= 614439)
- { return true; }
- else { return false; }
- }
- public static bool IsSkyBlade(uint ID)
- {
- if (ID >= 410090 && ID <= 410439)
- { return true; }
- else { return false; }
- }
- public static bool IsEvilSlayer(uint ID)
- {
- if (ID >= 624003 && ID <= 624439)
- { return true; }
- else { return false; }
- }
- public static bool IsSquallSword(uint ID)
- {
- if (ID >= 420003 && ID <= 420439)
- { return true; }
- else { return false; }
- }
- public static bool IsRapier(uint ID)
- {
- if (ID >= 611000 && ID <= 611439)
- { return true; }
- else { return false; }
- }
- public static bool IsPistol(uint ID)
- {
- if (ID >= 612000 && ID <= 612439)
- { return true; }
- else { return false; }
- }
- public static bool IsBacksword(uint ID)
- {
- if (ID >= 421003 && ID <= 421338)
- return true;
- return false;
- }
- public static bool IsBeads(uint ID)
- {
- if (ID >= 610000 && ID <= 610439)
- return true;
- return false;
- }
- public static bool IsTwoHand(uint ID)
- {
- return (ID.ToString()[0] == '5' ? true : false);
- }
- public static bool IsAccessory(uint ID)
- {
- return ID >= 350001 && ID <= 380015;
- }
- public static bool IsEpicBacksword(UInt32 itemid)
- {
- UInt32 iType = itemid / 1000;
- return (iType == 620 ? true : false);
- }
- public static bool IsEpicHossu(UInt32 itemid)
- {
- UInt32 iType = itemid / 1000;
- return (iType == 619 ? true : false);
- }
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