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May 20th, 2018
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. DynamicShadows=False
  5. LightEnvironmentShadows=False
  6. CompositeDynamicLights=False
  7. DirectionalLightmaps=False
  8. MotionBlur=False
  9. DepthOfField=False
  10. AmbientOcclusion=False
  11. Bloom=False
  12. Distortion=False
  13. DropParticleDistortion=False
  14. StaticDecals=False
  15. DynamicDecals=False
  16. DynamicShadows=False
  17. LightEnvironmentShadows=False
  18. CompositeDynamicLights=False
  19. DirectionalLightmaps=False
  20. MotionBlur=False
  21. DepthOfField=False
  22. AmbientOcclusion=False
  23. Bloom=False
  24. Distortion=False
  25. DropParticleDistortion=False
  26. SpeedTreeLeaves=False
  27. SpeedTreeFronds=False
  28. LensFlares=False
  29. UseVsync=False
  30. Fullscreen=True
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. SkeletalMeshLODBias=0
  34. ParticleLODBias=2147483647
  35. ShadowFilterQualityBias=0
  36. MaxAnisotropy=0
  37. MaxMultisamples=0
  38. ResX=1680
  39. ResY=1050
  40. TEXTUREGROUP_World=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  41. TEXTUREGROUP_WorldNormalMap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  42. TEXTUREGROUP_WorldSpecular=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  43. TEXTUREGROUP_Character=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  44. TEXTUREGROUP_CharacterNormalMap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  45. TEXTUREGROUP_CharacterSpecular=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  46. TEXTUREGROUP_Weapon=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  47. TEXTUREGROUP_WeaponNormalMap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  48. TEXTUREGROUP_WeaponSpecular=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  49. TEXTUREGROUP_Vehicle=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  50. TEXTUREGROUP_VehicleNormalMap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  51. TEXTUREGROUP_VehicleSpecular=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  52. TEXTUREGROUP_Cinematic=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  53. TEXTUREGROUP_Effects=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  54. TEXTUREGROUP_EffectsNotFiltered=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  55. TEXTUREGROUP_Skybox=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  56. TEXTUREGROUP_UI=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  57. TEXTUREGROUP_Lightmap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  58. TEXTUREGROUP_Shadowmap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=3,MipGenSettings=Sharpen0)
  59. TEXTUREGROUP_RenderTarget=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  60. TEXTUREGROUP_MobileFlattened=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  61. TEXTUREGROUP_ProcBuilding_Face=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  62. TEXTUREGROUP_ProcBuilding_LightMap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  63. TEXTUREGROUP_Terrain_Heightmap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  64. TEXTUREGROUP_Terrain_Weightmap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  65. TEXTUREGROUP_ImageBasedReflection=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  66. TEXTUREGROUP_ColorLookupTable=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  67. m_TrShadowLODGroup=0
  68. m_TrTextureLODGroup=0
  69. bAllowLightShafts=False
  70. bAllowWholeSceneDominantShadows=False
  71. Borderless=False
  72. DetailMode=0
  73. UnbatchedDecals=True
  74. DecalCullDistanceScale=1.000000
  75. DynamicLights=False
  76. SHSecondaryLighting=False
  77. MotionBlurPause=False
  78. MotionBlurSkinning=0
  79. FilteredDistortion=False
  80. bAllowDownsampledTranslucency=False
  81. FogVolumes=False
  82. FloatingPointRenderTargets=True
  83. AllowRadialBlur=False
  84. AllowSubsurfaceScattering=False
  85. MinShadowResolution=32
  86. MinPreShadowResolution=8
  87. MaxShadowResolution=512
  88. MaxWholeSceneDominantShadowResolution=1344
  89. ShadowFadeResolution=128
  90. PreShadowFadeResolution=16
  91. ShadowFadeExponent=0.250000
  92. SceneCaptureStreamingMultiplier=1.000000
  93. ShadowTexelsPerPixel=2.000000
  94. PreShadowResolutionFactor=0.500000
  95. bAllowBetterModulatedShadows=False
  96.  
  97. [TribesGame.TrAudioSettings]
  98. m_nVolumeMaster=100
  99. m_nVolumeEffects=100
  100. m_nVolumeMusic=100
  101. m_nVolumeVoice=100
  102.  
  103. [Engine.GameEngine]
  104. bSmoothFrameRate=True
  105.  
  106. [PlatformCommon.TgGameEngine]
  107. bSmoothFrameRate=False
  108.  
  109. [WinDrv.WindowsClient]
  110. DisplayGamma=2.2
  111.  
  112. [Engine.GameViewportClient]
  113. bUseHardwareCursorWhenWindowed=FALSE
  114.  
  115. [TribesGame.TrDevice]
  116. m_bTinyWeaponsEnabled=True
  117.  
  118. [TribesGame.TrGameEngine]
  119. bSmoothFrameRate=False
  120. MaxSmoothedFrameRate=62.000000
  121. AllowScreenDoorFade=False
  122. AllowNvidiaStereo3d=False
  123.  
  124. [Engine.ISVHacks]
  125. bInitializeShadersOnDemand=False
  126. DisableATITextureFilterOptimizationChecks=True
  127. UseMinimalNVIDIADriverShaderOptimization=True
  128. PumpWindowMessagesWhenRenderThreadStalled=False
  129.  
  130. [TextureStreaming]
  131. PoolSize=158
  132. MemoryMargin=20
  133. MemoryLoss=0
  134. HysteresisLimit=20
  135. DropMipLevelsLimit=16
  136. StopIncreasingLimit=12
  137. StopStreamingLimit=8
  138. MinEvictSize=10
  139. MinFudgeFactor=1
  140. FudgeFactorIncreaseRateOfChange=0.5
  141. FudgeFactorDecreaseRateOfChange=-0.4
  142. MinRequestedMipsToConsider=11
  143. MinTimeToGuaranteeMinMipCount=2
  144. MaxTimeToGuaranteeMinMipCount=12
  145. UseTextureFileCache=TRUE
  146. LoadMapTimeLimit=5.0
  147. LightmapStreamingFactor=0.04
  148. ShadowmapStreamingFactor=0.04
  149. MaxLightmapRadius=2000.0
  150. AllowStreamingLightmaps=False
  151. TextureFileCacheBulkDataAlignment=1
  152. UsePriorityStreaming=True
  153. bAllowSwitchingStreamingSystem=False
  154. UseDynamicStreaming=True
  155. bEnableAsyncDefrag=False
  156. bEnableAsyncReallocation=False
  157. MaxDefragRelocations=256
  158. MaxDefragDownShift=128
  159.  
  160. [XAudio2.XAudio2Device]
  161. MaxChannels=32
  162. m_bEnableBassBoost=false
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