penguin_GANA

Untitled

Dec 11th, 2019
200
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. # ---------------------------------------------- #
  2. # General Configuration #
  3. # ---------------------------------------------- #
  4. # If you are unsure of how to use this file, #
  5. # but would like to change how the plugin shows #
  6. # text, visit the BukkitDev page at: #
  7. # http://dev.bukkit.org/bukkit-plugins/skillapi/ #
  8. # and look at the default configuration section #
  9. # ---------------------------------------------- #
  10. Accounts:
  11.  
  12. # The main class group used for GUI displays
  13. main-class-group: 'class'
  14.  
  15. # Currently disabled, ignore this
  16. one-per-class: 'false'
  17.  
  18. # The max number of accounts a normal user can use
  19. max-accounts: '5'
  20.  
  21. # The max number of accounts users can have with certain permissions
  22. # must be in the format '<permission>:<accounts>'
  23. perm-accounts:
  24. - 'skillapi.account.admin:10'
  25.  
  26. # While targeting settings aren't necessary most of the time,
  27. # they can help make running ally checks much faster if
  28. # you are able to use them.
  29. Targeting:
  30.  
  31. # Whether or not all monsters are enemies.
  32. # If you are using pets that include zombies/spiders/etc,
  33. # you shouldn't enable this.
  34. # If you want to enable it for specific worlds, list out the
  35. # worlds it should apply to in a list format such as:
  36. # monsters-enemy:
  37. # - world1
  38. # - world2
  39. monsters-enemy: 'false'
  40.  
  41. # Whether or not all passive mobs are allies.
  42. # If there are custom passive mobs that you can fight,
  43. # you should not enable this.
  44. # If you want to enable it for specific worlds, list out the
  45. # worlds it should apply to in a list format such as:
  46. # passive-ally:
  47. # - world1
  48. # - world2
  49. passive-ally: 'false'
  50.  
  51. # Whether or not all players are allies.
  52. # If you have any PvP, this should not be enabled.
  53. # If you want to enable it for specific worlds, list out the
  54. # worlds it should apply to in a list format such as:
  55. # player-ally:
  56. # - world1
  57. # - world2
  58. player-ally: 'false'
  59.  
  60. Saving:
  61.  
  62. # Whether or not to auto save data periodically
  63. auto-save: 'false'
  64.  
  65. # How often to auto-save in minutes
  66. minutes: '30'
  67.  
  68. # Whether or not to use an SQL database to save
  69. sql-database: 'false'
  70.  
  71. # Details for connecting to the database
  72. sql-details:
  73. host: 'localhost'
  74. port: '54321'
  75. database: 'plugins'
  76. username: 'username'
  77. password: 'password'
  78. delay: '0'
  79.  
  80. Classes:
  81.  
  82. # Whether or not to use SkillAPI's health system
  83. modify-health: 'true'
  84.  
  85. # The default health for players without a class
  86. classless-hp: '20'
  87.  
  88. # Whether or not non-castable auto-leveled skills are shown
  89. show-auto-skills: 'true'
  90.  
  91. # Whether or not attributes are enabled
  92. attributes-enabled: 'true'
  93.  
  94. # Whether or not attributes can be refunded
  95. attributes-downgrade: 'true'
  96.  
  97. # This casts the dynamic skill for the player when they level up,
  98. # allowing you to use dynamic mechanics for level up effects. If
  99. # there is no existing dynamic skill with the name, no effect
  100. # will be played. For level-specific effects, use the level condition.
  101. level-up-skill: 'lvlup'
  102.  
  103. Mana:
  104.  
  105. # Whether or not to use SkillAPI's mana system
  106. enabled: 'true'
  107.  
  108. # How frequently mana is gained in seconds
  109. freq: '1'
  110.  
  111. Skills:
  112.  
  113. # Whether or not players are allowed to downgrade skills
  114. allow-downgrade: 'true'
  115.  
  116. # Whether or not messages should be shown on casting a skill
  117. show-messages: 'false'
  118.  
  119. # The radius in which to show cast messages to nearby players
  120. message-radius: '20'
  121.  
  122. # Whether or not to apply damage knockback when damage is blocked
  123. # by defensive or offesnive buffs and debuffs
  124. knockback-no-damage: 'true'
  125.  
  126. # Blocks to ignore when using the Block mechanic in dynamic skills
  127. # End values in an * to do all materials containing the value
  128. block-filter:
  129. - 'chest'
  130. - 'ender chest'
  131. - 'trapped chest'
  132. - 'redstone*'
  133. - 'wall sign'
  134. - 'sign post'
  135.  
  136. Items:
  137.  
  138. # Whether or not to check for class, level, and attribute
  139. # requirements in an item's lore
  140. lore-requirements: 'true'
  141.  
  142. # Whether or not to check for skill requirements
  143. # in an item's lore
  144. skill-requirements: 'true'
  145.  
  146. # Whether or not to check for stat bonuses in an item's lore
  147. lore-attributes: 'true'
  148.  
  149. # Whether or not to drop weapons when unable to use them
  150. drop-weapon: 'true'
  151.  
  152. # The text used for class requirements in the lore
  153. lore-class-text: 'Class Req: '
  154.  
  155. # The text used for skill requirements in lore
  156. lore-skill-text: 'Requires {skill}: '
  157.  
  158. # the text used for level requirements in the lore
  159. lore-level-text: 'Level Req: '
  160.  
  161. # The text used for excluded classes in the lore
  162. lore-exclude-text: 'Excluded Class: '
  163.  
  164. # The text used for attribute requirements
  165. lore-attribute-text: '{attr} Req: '
  166.  
  167. # The text used for providing attributes
  168. attribute-text: '{attr}: '
  169.  
  170. # How many players to check for the requirements each tick
  171. # This should be increased on larger servers to prevent
  172. # large delays before the same player is checked again
  173. players-per-check: '1'
  174.  
  175. GUI:
  176.  
  177. # Whether or not to lock the health bar to 10 hearts
  178. # This does not affect total health, only the display
  179. old-health-bar: 'true'
  180.  
  181. # Whether or not to force SkillAPI to override
  182. # health scaling of other plugins
  183. force-scaling: 'true'
  184.  
  185. # This is what to display using the level bar, if anything.
  186. # Options are: none, mana, level
  187. level-bar: 'level'
  188.  
  189. # This is what to display using the food bar, if anything.
  190. # Options are: none, mana, exp
  191. food-bar: 'none'
  192.  
  193. # Whether or not to use the action bar
  194. use-action-bar: 'true'
  195.  
  196. # The text to display on the action bar.
  197. # Available filters:
  198. # {combo} - the player's current click combo
  199. # {class} - the player's main class name
  200. # {level} - the player's main class level
  201. # {exp} - the player's main class exp
  202. # {expReq} - the player's main class required experience
  203. # {expLeft} - the player's main class experience until the next level
  204. # {health} - the player's current health
  205. # {maxHealth} - the player's max health
  206. # {mana} - the player's current mana
  207. # {maxMana} - the player's max mana
  208. # {name} - the name of the player
  209. # {attr} - the player's attribute points
  210. # {sp} - the player's main class skill points
  211. # {value:<key>} - a skill value
  212. action-bar-text: '&8-|{class}&a{name} &6Lv.{level} &bXP:{exp}/{expReq} &dSP:{sp} &cHp:{health}/{maxHealth} &bMana:{mana}/{maxMana}'
  213.  
  214. # Whether or not to use title messages
  215. title-enabled: 'false'
  216.  
  217. # Duration for title messages in seconds
  218. title-duration: '3'
  219.  
  220. # Fade in time for title messages in seconds
  221. title-fade-in: '0.5'
  222.  
  223. # Fade out time for title messages in seconds
  224. title-fade-out: '0.5'
  225.  
  226. # Messages to display using the Title bar
  227. # Second lines of messages will be displayed in the subtitle
  228. # Ones you can use include:
  229. # level_up
  230. # exp_gained
  231. # exp_lost
  232. # status
  233. title-messages:
  234. - 'level_up'
  235. - 'exp_lost'
  236.  
  237. # Whether or not to display class information on a scoreboard
  238. scoreboard-enabled: 'true'
  239.  
  240. # Whether or not to add a prefix to players with their class name
  241. show-class-name: 'true'
  242.  
  243. # Whether or not to display a player's level below their name
  244. show-class-level: 'true'
  245.  
  246. # The text to show with the player's level when enabled.
  247. # This always appears as {level} {text}
  248. class-level-text: 'Level'
  249.  
  250. # Whether or not to use map trees instead of the regular ones
  251. # View map.yml for further customization for this option
  252. # Also add more schemes by adding folders in the "img" folder
  253. # Allow for both map skill trees and regular ones by setting
  254. # this to "partial"
  255. map-tree-enabled: 'false'
  256.  
  257. Click Combos:
  258.  
  259. # Whether or not to use click combinations
  260. enabled: 'true'
  261.  
  262. # Whether or not players can customize their combos
  263. allow-custom: 'true'
  264.  
  265. # Whether or not left clicks are allowed at all
  266. use-click-left: 'true'
  267.  
  268. # Whether or not right clicks are allowed at all
  269. use-click-right: 'true'
  270.  
  271. # Whether or not shift clicks are allowed at all
  272. use-click-shift: 'true'
  273.  
  274. # How many clicks are needed to perform a combo
  275. combo-size: '4'
  276.  
  277. # Inactivity time in seconds before clicks for a combo are reset
  278. click-time: '1.0'
  279.  
  280. Skill Bar:
  281.  
  282. # Whether or not to use skill bars
  283. enabled: 'false'
  284.  
  285. # Whether or not to show skill cooldowns in the skill bar
  286. show-cooldown: 'true'
  287.  
  288. # The item to use as a placeholder in the skill bar
  289. empty-icon:
  290. material: 'PUMPKIN_SEEDS'
  291. data: '0'
  292. text: '&7Unassigned'
  293.  
  294. # The default layout for skill bars
  295. # Players can customize unlocked slots
  296. layout:
  297. 1:
  298. skill: 'true'
  299. locked: 'false'
  300. 2:
  301. skill: 'true'
  302. locked: 'false'
  303. 3:
  304. skill: 'true'
  305. locked: 'false'
  306. 4:
  307. skill: 'true'
  308. locked: 'false'
  309. 5:
  310. skill: 'true'
  311. locked: 'false'
  312. 6:
  313. skill: 'false'
  314. locked: 'false'
  315. 7:
  316. skill: 'false'
  317. locked: 'false'
  318. 8:
  319. skill: 'false'
  320. locked: 'false'
  321. 9:
  322. skill: 'false'
  323. locked: 'false'
  324.  
  325. Experience:
  326.  
  327. # Whether or not to use vanilla exp drops for class exp
  328. # Note: any dropped exp will not count towards class exp,
  329. # only enabled sources will count. By default, this is only
  330. # mob deaths.
  331. use-exp-orbs: 'false'
  332.  
  333. # Whether or not to prevent gaining experience from mobs
  334. # spawned via a mob spawner block
  335. block-mob-spawner: 'false'
  336.  
  337. # Whether or not to prevent gaining experience from mobs
  338. # spawned via a mob spawn egg
  339. block-mob-egg: 'true'
  340.  
  341. # Whether or not to prevent gaining experience while
  342. # in creative mode
  343. block-creative: 'true'
  344.  
  345. # Whether or not to display a message when gaining experience
  346. exp-message-enabled: 'true'
  347.  
  348. # Whether or not to display a message when gaining a level
  349. level-message-enabled: 'true'
  350.  
  351. # Whether or not to show a message when losing exp de to dying
  352. lose-exp-message: 'false'
  353.  
  354. # The formula used for calculating required experience
  355. # The formula is: x*lvl*lvl + y*lvl + z
  356. formula:
  357. x: '1'
  358. y: '8'
  359. z: '16'
  360.  
  361. # Whether or not to use a custom equation
  362. use-custom: 'true'
  363.  
  364. # The custom formula to use with 'lvl' being the current player level
  365. custom-formula: '500((lvl^1.5))'
  366.  
  367. # The experience yields from each mob type
  368. # When exp orbs are enabled, these values are ignored
  369. yields:
  370. blaze: '10'
  371. cavespider: '5'
  372. creeper: '3'
  373. elderguardian: '10'
  374. enderdragon: '4000000'
  375. enderman: '5'
  376. endermite: '3'
  377. ghast: '5'
  378. giant: '20'
  379. guardian: '10'
  380. irongolem: '10'
  381. magmacube: '1'
  382. pigzombie: '5'
  383. player: '5'
  384. shulker: '5'
  385. silverfish: '2'
  386. skeleton: '3'
  387. slime: '1'
  388. spider: '3'
  389. witch: '3'
  390. wither: '500'
  391. witherskeleton: '5'
  392. zombie: '2'
  393.  
  394. # How much logging to do when loading SkillAPI
  395. # When testing setting up skills/classes, increase this to 1-5
  396. Logging:
  397.  
  398. # Logs for loading attributes
  399. attribute-load: '0'
  400.  
  401. # Logs for attack/defense buffs applying
  402. buff: '0'
  403.  
  404. # Logs for registration of skills and classes
  405. registration: '0'
  406.  
  407. # Logs for GUI updates
  408. gui: '0'
  409.  
  410. # Logs for mana updates
  411. mana: '0'
  412.  
  413. Worlds:
  414.  
  415. # Whether or not to enable the world restriction
  416. enable: 'false'
  417.  
  418. # Whether or not to use the list as an enabling list
  419. # If true, only worlds in the list will let players use SkillAPI
  420. # If false, any world not in the list will let players use SkillAPI
  421. use-as-enabling: 'true'
  422.  
  423. # The worlds to include in the enable/disable list
  424. worlds:
  425. - 'world'
RAW Paste Data