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  1. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:IncrementKills.DamageEvent'. Unknown structure.
  2. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:ExecuteUbergraph_BP_PlayerState_LMS.K2Node_Event_DamageEvent'. Unknown structure.
  3. PackagingResults: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:IncrementKills.DamageEvent'. Unknown structure.
  4. PackagingResults: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:ExecuteUbergraph_BP_PlayerState_LMS.K2Node_Event_DamageEvent'. Unknown structure.
  5. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Parent: Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
  6. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Event Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
  7. PackagingResults: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Parent: Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
  8. PackagingResults: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Event Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
  9. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:IncrementKills.DamageEvent'. Unknown structure.
  10. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:ExecuteUbergraph_BP_PlayerState_Obstacle.K2Node_Event_DamageEvent'. Unknown structure.
  11. PackagingResults: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:IncrementKills.DamageEvent'. Unknown structure.
  12. PackagingResults: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:ExecuteUbergraph_BP_PlayerState_Obstacle.K2Node_Event_DamageEvent'. Unknown structure.
  13. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_Killzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  14. PackagingResults: Error: [Compiler BP_Killzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  15. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_Killzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  16. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_Killzone] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  17. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_Killzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  18. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_Killzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
  19. PackagingResults: Error: [Compiler BP_Killzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  20. PackagingResults: Error: [Compiler BP_Killzone] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  21. PackagingResults: Error: [Compiler BP_Killzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  22. PackagingResults: Error: [Compiler BP_Killzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
  23. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_MonoRail] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  24. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  25. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  26. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  27. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_MonoRail] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
  28. PackagingResults: Error: [Compiler BP_MonoRail] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  29. PackagingResults: Error: [Compiler BP_MonoRail] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  30. PackagingResults: Error: [Compiler BP_MonoRail] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  31. PackagingResults: Error: [Compiler BP_MonoRail] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  32. PackagingResults: Error: [Compiler BP_MonoRail] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
  33. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler TutorialKillzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
  34. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler TutorialKillzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
  35. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler TutorialKillzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
  36. UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler TutorialKillzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
  37. PackagingResults: Error: [Compiler TutorialKillzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
  38. PackagingResults: Error: [Compiler TutorialKillzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
  39. PackagingResults: Error: [Compiler TutorialKillzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
  40. PackagingResults: Error: [Compiler TutorialKillzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
  41. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only)
  42. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:IncrementKills.DamageEvent'. Unknown structure.
  43. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:ExecuteUbergraph_BP_PlayerState_LMS.K2Node_Event_DamageEvent'. Unknown structure.
  44. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Parent: Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
  45. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Event Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
  46. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:IncrementKills.DamageEvent'. Unknown structure.
  47. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:ExecuteUbergraph_BP_PlayerState_Obstacle.K2Node_Event_DamageEvent'. Unknown structure.
  48. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Killzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  49. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Killzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  50. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Killzone] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  51. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Killzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
  52. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Killzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
  53. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_MonoRail] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  54. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  55. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  56. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
  57. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_MonoRail] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
  58. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler TutorialKillzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
  59. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler TutorialKillzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
  60. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler TutorialKillzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
  61. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler TutorialKillzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
  62. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 20 error(s), 33 warning(s)
  63. UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
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