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- UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:IncrementKills.DamageEvent'. Unknown structure.
- UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:ExecuteUbergraph_BP_PlayerState_LMS.K2Node_Event_DamageEvent'. Unknown structure.
- PackagingResults: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:IncrementKills.DamageEvent'. Unknown structure.
- PackagingResults: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:ExecuteUbergraph_BP_PlayerState_LMS.K2Node_Event_DamageEvent'. Unknown structure.
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Parent: Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Event Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
- PackagingResults: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Parent: Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
- PackagingResults: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Event Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
- UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:IncrementKills.DamageEvent'. Unknown structure.
- UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:ExecuteUbergraph_BP_PlayerState_Obstacle.K2Node_Event_DamageEvent'. Unknown structure.
- PackagingResults: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:IncrementKills.DamageEvent'. Unknown structure.
- PackagingResults: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:ExecuteUbergraph_BP_PlayerState_Obstacle.K2Node_Event_DamageEvent'. Unknown structure.
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_Killzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- PackagingResults: Error: [Compiler BP_Killzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_Killzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_Killzone] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_Killzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_Killzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
- PackagingResults: Error: [Compiler BP_Killzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- PackagingResults: Error: [Compiler BP_Killzone] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- PackagingResults: Error: [Compiler BP_Killzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- PackagingResults: Error: [Compiler BP_Killzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_MonoRail] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler BP_MonoRail] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
- PackagingResults: Error: [Compiler BP_MonoRail] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- PackagingResults: Error: [Compiler BP_MonoRail] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- PackagingResults: Error: [Compiler BP_MonoRail] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- PackagingResults: Error: [Compiler BP_MonoRail] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- PackagingResults: Error: [Compiler BP_MonoRail] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler TutorialKillzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler TutorialKillzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler TutorialKillzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [Compiler TutorialKillzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
- PackagingResults: Error: [Compiler TutorialKillzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
- PackagingResults: Error: [Compiler TutorialKillzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
- PackagingResults: Error: [Compiler TutorialKillzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
- PackagingResults: Error: [Compiler TutorialKillzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only)
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:IncrementKills.DamageEvent'. Unknown structure.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS_C:ExecuteUbergraph_BP_PlayerState_LMS.K2Node_Event_DamageEvent'. Unknown structure.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Parent: Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_PlayerState_LMS] In use pin Damage Event no longer exists on node Event Increment Kills . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/GameModes/LMS/Player/BP_PlayerState_LMS.BP_PlayerState_LMS
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:IncrementKills.DamageEvent'. Unknown structure.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GameModes/Obstacle/Player/BP_PlayerState_Obstacle.BP_PlayerState_Obstacle_C:ExecuteUbergraph_BP_PlayerState_Obstacle.K2Node_Event_DamageEvent'. Unknown structure.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Killzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Killzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Killzone] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Killzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_Killzone.BP_Killzone
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Killzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_MonoRail] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Event Instigator no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_MonoRail] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/LevelExtras/BP_MonoRail.BP_MonoRail
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_MonoRail] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler TutorialKillzone] In use pin <Unnamed> no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler TutorialKillzone] In use pin Actor no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler TutorialKillzone] In use pin Damage Causer no longer exists on node Call Take Damage . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/Obstacles/TutorialKillzone.TutorialKillzone
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler TutorialKillzone] Could not find a function named "CallTakeDamage" in 'HLFunctionLibrary'.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 20 error(s), 33 warning(s)
- UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
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