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  1. [GHOST]
  2. ###########################################################
  3. # PLEASE EDIT CONFIG IN GHOST ONE UNDER GHOST OPTIONS TAB #
  4. ###########################################################
  5. # LIST OF SETTINGS NOT IN GHOST OPTIONS TAB
  6. #bot_language
  7. #bot_mapcfgpath
  8. #bot_savegamepath
  9. #bot_refreshmessages
  10. #bot_autolock
  11. #bot_autosave
  12. #bot_allowdownloads
  13. #bot_pingduringdownloads
  14. #bot_lcpings
  15. #bot_latency
  16. #bot_synclimit
  17. #bot_votekickallowed
  18. #bot_votekickpercentage
  19. #udp_cmdbindip
  20. #udp_cmdspooftarget
  21. #admingame_password
  22. #db_sqlite3_file
  23. #bnet_holdfriends
  24. #bnet_holdclan
  25.  
  26. ########################
  27. # Actual Config Below  #
  28. ########################
  29.  
  30. ### if enabled, on GArena will hide the bot from normal users (admins will still see the commands/messages)
  31. bot_hidebotfromnormalusersingarena = 1
  32.  
  33. ### if = 0, will not broadcast the game in LAN (only bnet)
  34. bot_broadcastlan = 1
  35.  
  36. ### show .note of anyone who enters the lobby
  37. bot_shownotesonjoin = 0
  38.  
  39. ### only owners can swap other admins
  40. bot_onlyownerscanswapadmins = 1
  41.  
  42. ### !statsdota will be disabled if set to 1 (!sd will still work)
  43. bot_nostatsdota = 0
  44.  
  45. ### !top/!rank will be disabled if set to 1
  46. bot_norank = 0
  47.  
  48. ### add a list of ips you want the bot to send the game (to be seen in LAN) to, ex: 81.12.21.1 127.54.12.2
  49. bot_ipusers =
  50.  
  51. ### lan players will be rootadmins
  52. bot_lanrootadmins = 0
  53.  
  54. ### if set to 1, blue player is considered the owner
  55. bot_blueisowner = 0
  56.  
  57. ### if enabled, any user can !pub/!map/!unhost
  58. bot_userscanhost = 0
  59.  
  60. ### if enabled, any safelisted player can !pub/!map/!unhost
  61. bot_safecanhost = 0
  62.  
  63. ### if enabled, will greet every player who joins the channel with channelwelcome.txt
  64. bot_channeljoinmessage = 0
  65.  
  66. ### specify which players won't be greeted when joining the channel.
  67. bot_channeljoinexceptions =
  68.  
  69. ### will allow admins and safelisted players to download even if downloads are disabled
  70. bot_adminsandsafecandownload = 1
  71.  
  72. ### will replace every !ban/!bl with !warn/!wl
  73. bot_replacebanwithwarn = 0
  74.  
  75. # In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
  76. lan_showrealslotcount = 0
  77.  
  78. ### all the bots messages will only be seen by admins (bot will be practicly hidden)
  79. bot_detourallmessagestoadmins = 0
  80.  
  81. ### 0 - ghost countdown, 1 - warcraft countdown
  82. bot_normalcountdown = 0
  83.  
  84. # when you !unban player, the bot also issues an /unban player
  85. bot_unbanremoveschannelban = 0
  86.  
  87. # Time limit for hosting a game
  88. bot_lobbytimelimitmax = 15
  89.  
  90. ### enable dynamic latency, lowers or even increases latency as needed
  91. bot_usedynamiclatency = 1
  92.  
  93. ### how many milliseconds to add to the normal latency if the players lag
  94. bot_dynamiclatencymaxtoadd = 30
  95.  
  96. ### milliseconds to add to highest ping as base dynamic latency
  97. bot_dynamiclatencyaddedtoping = 25
  98.  
  99. ### dynamic latency will be increased when a lobby is active
  100. bot_dynamiclatencyincreasewhenlobby = 1
  101.  
  102. ### dynamic latency will try not to go over 2.2x highest ping, recommended
  103. bot_dynamiclatency2.2xhighestpingmax = 1
  104.  
  105. ### all messages will be answered with a whisper
  106. bot_whisperallmessages = 0
  107.  
  108. ### if 1 - no admin can start the game if the owner is in the lobby
  109. bot_onlyownerscanstart = 1
  110.  
  111. ### allow only players with score>=x to join the lobby
  112. bot_allowedscores = 0
  113.  
  114. ### in autohosted games, allow only players with score>=x to join the lobby
  115. bot_autohostallowedscores = 0
  116.  
  117. ### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed
  118. bot_allownullscoredplayers = 1
  119.  
  120. ### 0 - auto timer resolution (as low as possible), 1-5 - if you want it to be less accurate
  121. bot_newTimerResolution = 0
  122.  
  123. ### 0 - old timer on windows (gettickcount), 1 - new timer
  124. bot_newTimer = 0
  125.  
  126. ### 0 - old latency system, 1 - as close to the set latency as possible
  127. bot_newLatency = 0
  128.  
  129. ### set to 1 if you want admins to be autoplaced higher only in dota games
  130. bot_placeadminshigheronlyindota = 0
  131.  
  132. ### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set)
  133. bot_forceautohclindota = 1
  134.  
  135. ### set !autostart 10 automatically in dota games
  136. bot_autostartdotagames = 0
  137.  
  138. ### safelisted players are immune to ban/warn
  139. bot_safelistedbanimmunity = 1
  140.  
  141. ### send admin messages or not (if using the admin game)
  142. bot_adminmessages = 0
  143.  
  144. ### send local admin messages or not (if using the admin game)
  145. bot_localadminmessages = 0
  146.  
  147. ### fake pings for the following players, space separated: ex = nick1 nick2
  148. bot_fakepings =
  149.  
  150. ### when !end is issued, a message is sent to the enemy team and the game ends only if someone accepts, replying with !end (only for 2 team maps)
  151. bot_endreq2ndteamaccept = 0
  152.  
  153. ### normal bans will expire in x days - set to 0 to be permanent
  154. bot_bantime = 180
  155.  
  156. ### normal banlast/bl will expire in x days - set to 0 to be permanent
  157. bot_banlasttime = 180
  158.  
  159. ### tbanlast/tbl will expire in x days - set to 0 to be permanent
  160. bot_tbanlasttime = 30
  161.  
  162. ### how many warns are needed to auto-ban the player. Default: 3.
  163. bot_banthewarnedplayerquota = 3
  164.  
  165. ### how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
  166. bot_bantimeofwarnedplayer = 14
  167.  
  168. ### how many days will each warn last. 0 - permanent warn. Default: 14.
  169. bot_warntimeofwarnedplayer = 14
  170.  
  171. ### how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
  172. bot_gamenumtoforgetawarn = 7
  173.  
  174. ### if 0, autowarning is off. Default: 0.
  175. bot_autowarnearlyleavers = 0
  176.  
  177. ### Prints the gameloaded.txt message after X seconds. Default: 10.
  178. bot_gameloadedprintout = 10
  179.  
  180. ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
  181. bot_ipbanning = 2
  182.  
  183. ### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
  184. bot_banning = 1
  185.  
  186. # Drop the user if he/she desyncs or not?
  187. bot_dropifdesync = 1
  188.  
  189. # the log file
  190. bot_log =
  191.  
  192. # Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
  193. bot_channeljoingreets = 1
  194. # Admins will be able to delete only bans they've made
  195. bot_adminslimitedunban = 0
  196.  
  197. # Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
  198. bot_lobbyannounceunoccupied = 1
  199.  
  200. # Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
  201. bot_autohclfromgamename = 1
  202.  
  203. # whether players who use censored words are auto muted for x seconds
  204. bot_censormute = 0
  205. # also auto mute admins
  206. bot_censormuteadmins = 0
  207. # mute for x seconds, the first time a player curses
  208. bot_censormutefirstseconds = 60
  209. # mute for x seconds, the second time a player curses
  210. bot_censormutesecondseconds = 180
  211. # mute for x seconds, if a player has cursed for 3 or more times
  212. bot_censormuteexcessiveseconds = 360
  213.  
  214. lan_war3version = 24
  215.  
  216. # Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
  217. tcp_nodelay = 0
  218.  
  219. # Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
  220. wtv_path = C:\Program Files\WaaaghTV Recorder\
  221. # Use WC3TVRecorder, 1 to enable
  222. wtv_enabled = 0
  223. # WaaaghTV Observer Name
  224. wtv_playername = Waaagh!TV
  225.  
  226. # for ex: RO, only these countries will be allowed to join a game
  227. bot_allowedcountries =
  228. # for ex: BR, these countries will not be allowed to join a game
  229. bot_deniedcountries =
  230.  
  231. # milliseconds to wait before sending medium sized packets to bnet when using PVPGN
  232. bot_bnetpacketdelaymediumpvpgn = 2000
  233. # milliseconds to wait before sending big sized packets to bnet when using PVPGN
  234. bot_bnetpacketdelaybigpvpgn = 2500
  235. # milliseconds to wait before sending medium sized packets to bnet (official)
  236. bot_bnetpacketdelaymedium = 3200
  237. # milliseconds to wait before sending big sized packets to bnet (official)
  238. bot_bnetpacketdelaybig = 4000
  239.  
  240.  
  241. # Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills,
  242. # towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal,
  243. # creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
  244. # default formula:
  245. # (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
  246. # alternative formula:
  247. # (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))
  248.  
  249. bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
  250.  
  251. # Only players having played this many number of games will be ranked
  252. bot_scoremingames = 5
  253.  
  254. # default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
  255. bot_owneraccess = 3965
  256.  
  257. # default access for admins
  258. bot_adminaccess = 1903
  259.  
  260. # gamestate for inhouse games
  261. bot_gamestateinhouse = 999
  262.  
  263. #  will only auto ban if team diff <= with the setting
  264. bot_autobanteamdiffmax = 0
  265.  
  266. # Only ban players who leave prior to x minutes of game end time.
  267. bot_autobangameendmins = 3
  268.  
  269. bot_autobantimer = 0
  270. bot_autobanall = 0
  271. bot_autobanfirstxleavers = 0
  272.  
  273. # the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
  274. bot_autorehostdelay = 60
  275.  
  276. # the bot will auto rehost the game as gamename + 1 if game name is taken
  277. bot_rehostifnametaken = 1
  278.  
  279. # if host counter goes over this number it will reset to 1, set to 0 to disable the feature
  280. bot_maxhostcounter = 30
  281.  
  282. # these words will be edited/censored in game.
  283. bot_censorwords = fuck idiot retarded dick cunt pussy asshole suck shit penis vagina
  284.  
  285. # load in game feature will be enabled for every map (if set to 1)
  286. bot_forceloadingame = 1
  287.  
  288. # After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
  289. bot_updatedotaeloaftergame = 0
  290.  
  291. # After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
  292. bot_updatedotascoreaftergame = 0
  293.  
  294. # set to 1 if you are using warcraft 3 patch 1.23 or newer
  295. bot_patch23ornewer = 1
  296.  
  297. # set to 1 if you are using warcraft 3 patch 1.21
  298. bot_patch21 = 0
  299.  
  300. # show .sd of anyone who enters the lobby (and has played games with the bot before)
  301. bot_showscoresonjoin = 0
  302.  
  303. # setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
  304. bot_autohostmaximumgames = 0
  305. bot_autohostautostartplayers = 10
  306. bot_autohostallowstart = 0
  307. bot_autohostlocal = 0
  308. bot_autohostowner = one
  309. bot_autohostmapcfg = map.cfg
  310. bot_autohostgamename = auto -sd EU pros
  311.  
  312. # If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
  313. #     0 = off   1 = on
  314. bot_autoban = 0
  315.  
  316. # set to 1 if you want LAN players to be considered admins
  317. bot_lanadmins = 0
  318.  
  319. # set to 1 if you want local players (GArena) to be considered admins
  320. bot_localadmins = 0
  321.  
  322. # the language file
  323.  
  324. bot_language = language.cfg
  325.  
  326. # the path to your local Warcraft III directory
  327. #  this path must contain war3.exe, storm.dll, and game.dll
  328. #  this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
  329. #  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
  330. #  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  331.  
  332. bot_war3path = D:\Program Files (x86)\Warcraft III
  333.  
  334. # the port GHost++ will host battle.net games on (this must be different from your admingame_port)
  335.  
  336. bot_hostport = 6112
  337.  
  338. # maximum number of games to host at once
  339.  
  340. bot_maxgames = 1337
  341.  
  342. # command trigger for ingame only (battle.net command triggers are defined later)
  343.  
  344. bot_commandtrigger = .
  345.  
  346. # the path to the directory where you keep your map config files (must end in your system's path seperator)
  347. #  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
  348. #  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  349.  
  350. bot_mapcfgpath = mapcfgs\
  351.  
  352. # the path to the directory where you keep your savegame files (must end in your system's path seperator)
  353.  
  354. bot_savegamepath = savegames\
  355.  
  356. # the path to the directory where you keep your map files (must end in your system's path seperator)
  357. #  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
  358. #  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
  359.  
  360. bot_mappath = D:\Program Files (x86)\Warcraft III\Maps\Downloads
  361.  
  362. # whether to save replays or not
  363.  
  364. bot_savereplays = 0
  365.  
  366. # the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
  367.  
  368. bot_replaypath = replays\
  369.  
  370. ### the Warcraft 3 version to save replays as
  371.  
  372. replay_war3version = 24
  373.  
  374. ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
  375. ###  patch 1.23:  war3version 23, buildnumber 6058
  376. ###  patch 1.24:  war3version 24, buildnumber 6059
  377. ###  patch 1.24b: war3version 24, buildnumber 6059
  378.  
  379. replay_buildnumber = 6059
  380.  
  381. ### whether to do automatic spoof checks or not
  382. ###  you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
  383. ###  set to 0 to disable automatic spoof checks
  384. ###  set to 1 to enable automatic spoof checks on all players
  385. ###  set to 2 to enable automatic spoof checks on potential admins only
  386.  
  387. bot_spoofchecks = 0
  388.  
  389. ### whether to require spoof checks or not
  390. ###  this controls whether the bot will require players to spoof check before starting the game
  391. ###  it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
  392. ###  if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
  393.  
  394. bot_requirespoofchecks = 0
  395.  
  396. # whether to display game refresh messages by default
  397. #  this can always be changed for a particular game with the !refresh command
  398.  
  399. bot_refreshmessages = 0
  400.  
  401. # whether to automatically lock games when the owner joins
  402.  
  403. bot_autolock = 0
  404.  
  405. # whether to automatically save games when a player disconnects
  406. #  this can always be changed for a particular game with the !autosave command
  407.  
  408. bot_autosave = 0
  409.  
  410. # whether to allow map downloads or not
  411. #  set to 0 to disable map downloads
  412. #  set to 1 to enable map downloads
  413. #  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
  414.  
  415. bot_allowdownloads = 1
  416.  
  417. # whether to ping players during map downloads or not
  418. #  GHost++ will always stop pinging any players who are downloading the map
  419. #  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
  420.  
  421. bot_pingduringdownloads = 0
  422.  
  423. # kicked banned people when they enter the channel
  424. bot_kickbannedfromchannel = 0
  425.  
  426. # Ban banned people when they enter the channel
  427. bot_banbannedfromchannel = 0
  428.  
  429. # use LC style pings (divide actual pings by two)
  430.  
  431. bot_lcpings = 1
  432.  
  433. # auto kick players with ping higher than this
  434.  
  435. bot_autokickping = 5000
  436.  
  437. # the game latency
  438. #  this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
  439.  
  440. bot_latency = 100
  441.  
  442. # the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
  443. #  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
  444. #  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
  445.  
  446. bot_synclimit = 90
  447.  
  448. # whether votekicks are allowed or not
  449.  
  450. bot_votekickallowed = 0
  451.  
  452. # the percentage of players required to vote yes for a votekick to pass
  453. #  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
  454. #  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
  455. #  this means it will round UP the number of votes required
  456. #  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
  457. #  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
  458. #  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
  459. #  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
  460. #  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
  461.  
  462. bot_votekickpercentage = 100
  463.  
  464. # Just before a game is hosted the creator is added to the bots friends list and removed soon after
  465. bot_addcreatorasfriendonhost = 0
  466.  
  467. # lobby/game commands are displayed as chat (or hidden)
  468. bot_relaychatcommands = 1
  469.  
  470. # display information on current downloads (speed, ETA)
  471. bot_showdownloadsinfo = 1
  472.  
  473. # interval in seconds between download info message
  474. bot_showdownloadsinfotime = 3
  475.  
  476. # maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
  477. bot_maxdownloaders = 1
  478.  
  479. # set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
  480. bot_totaldownloadspeed = 3500
  481.  
  482. # set max download speed (KB/s) available for one client
  483. bot_clientdownloadspeed = 3500
  484.  
  485. # initiate game over timer when x seconds have passed since world tree/frozen throne has fallen - 0 to disable
  486. bot_gameoverbasefallen = 0
  487.  
  488. # initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
  489. bot_gameoverminplayers = 0
  490.  
  491. # initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
  492. bot_gameoverminpercent = 0
  493.  
  494. # initiate game over timer if team difference is bigger than this number, 0 - to disable
  495. bot_gameovermaxteamdifference = 0
  496.  
  497. # redirect console output to udp
  498. bot_udpconsole = 1
  499.  
  500. # whether to automatically add the players from last game to the next game's reserved list
  501. bot_holdplayersforrmk = 1
  502.  
  503. # non admin commands, 1 enable, 0 disable
  504. bot_nonadmincommands = 1
  505.  
  506. # root admins are required to spoof check if 1, or not if 0
  507. bot_rootadminsspoofcheck = 0
  508.  
  509. # admins are required to spoof check if 1, or not if 0
  510. bot_adminsspoofcheck = 0
  511.  
  512. # banned players will be notified with a whisper.
  513. bot_notifybannedplayers = 1
  514.  
  515. # ghost will find its external ip on startup, disable if you want to play on LAN only
  516. bot_findexternalip = 1
  517.  
  518. # specify your external ip here if you don't want ghost to auto find it.
  519. bot_externalip =
  520.  
  521. # use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
  522. bot_altfindip = 0
  523.  
  524. # bot's additional rootadmins separated by space ex: userone usertwo userthree
  525. bot_rootadmins =
  526.  
  527. # bot's UDP password
  528. bot_udppassword =
  529.  
  530. # show autokick denied country or banned player messages
  531. bot_verbose = 0
  532.  
  533. # bot's virtual host name
  534. bot_virtualhostname =
  535.  
  536. # ignore drop request for the first x seconds of lagging.
  537. bot_dropvotetime = 300
  538.  
  539. # Time limit for hosting a game where no admins enter it
  540. bot_lobbytimelimit = 10
  541.  
  542. # udp ip
  543. udp_cmdbindip = 0.0.0.0
  544.  
  545. # udp port
  546. udp_cmdport = 6969
  547.  
  548. # udp spoof target
  549. udp_cmdspooftarget =
  550.  
  551. ############################
  552. # ADMIN GAME CONFIGURATION #
  553. ############################
  554.  
  555. # whether to create the admin game or not (see readme.txt for more information)
  556.  
  557. admingame_create = 0
  558.  
  559. # the port GHost++ will host the admin game on (this must be different from your bot_hostport)
  560.  
  561. admingame_port = 6114
  562.  
  563. # the admin game password
  564.  
  565. admingame_password =
  566.  
  567. ##########################
  568. # DATABASE CONFIGURATION #
  569. ##########################
  570.  
  571. # database type
  572. #  use "sqlite3" for a local SQLite database
  573. #  use "mysql" for any MySQL database
  574.  
  575. db_type = sqlite3
  576.  
  577. # sqlite3 database file
  578.  
  579. db_sqlite3_file = ghost.dbs
  580.  
  581. # this is only used if your database type is MySQL
  582.  
  583. db_mysql_server = localhost
  584. db_mysql_database = ghost
  585. db_mysql_user = YOUR_USERNAME
  586. db_mysql_password = YOUR_PASSWORD
  587. db_mysql_port = 0
  588.  
  589. ############################
  590. # BATTLE.NET CONFIGURATION #
  591. ############################
  592.  
  593. # which battle.net server to connect to
  594. #  1.) useast.battle.net
  595. #  2.) uswest.battle.net
  596. #  3.) asia.battle.net
  597. #  4.) europe.battle.net
  598. # note that each banned player is tied to the realm it was created on and the realm is case sensitive
  599. # so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
  600.  
  601. bnet_server = useast.battle.net
  602.  
  603. # your Warcraft III: Reign of Chaos CD key
  604.  
  605. bnet_cdkeyroc =
  606.  
  607. # your Warcraft III: The Frozen Throne CD key
  608.  
  609. bnet_cdkeytft =
  610.  
  611. # your battle.net username
  612.  
  613. bnet_username =
  614.  
  615. # your battle.net password
  616.  
  617. bnet_password =
  618.  
  619. # the first channel to join upon entering battle.net
  620.  
  621. bnet_firstchannel =
  622.  
  623. # the root admin on this battle.net server only
  624.  
  625. bnet_rootadmin =
  626.  
  627. # command trigger for this battle.net server only
  628.  
  629. bnet_commandtrigger = .
  630.  
  631. # whether to automatically add your friends list to each game's reserved list
  632.  
  633. bnet_holdfriends = 1
  634.  
  635. # whether to automatically add your clan members list to each game's reserved list
  636.  
  637. bnet_holdclan = 1
  638.  
  639. # you will need to edit this section of the config file if you're connecting to a PVPGN server
  640. #  your PVPGN server operator will tell you what to put here
  641.  
  642. bnet_custom_war3version = 24
  643. bnet_custom_exeversion =
  644. bnet_custom_exeversionhash =
  645. bnet_custom_passwordhashtype =
  646.  
  647. ###
  648. # BNLS Settings
  649. ###
  650. bnet_bnlsserver = 80.86.83.93
  651. bnet_bnlsport = 9367
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