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- //
- // Level.h
- // Cocos2DSimpleGame
- //
- // Created by Ray Wenderlich on 3/22/10.
- // Copyright 2010 Ray Wenderlich. All rights reserved.
- //
- #import <Foundation/Foundation.h>
- @interface Level : NSObject {}
- @property (nonatomic, assign) int levelNum;
- @property (nonatomic, assign) float spawnRate;
- @property (nonatomic, assign) int enemyHP;
- @property (nonatomic, copy) NSString *bgImageName;
- - (id)initWithLevelNum:(int)levelNum
- spawnRate:(float)spawnRate
- enemyHP:(int)enemyHP
- bgImageName:(NSString *)bgImageName;
- @end
- // Level.m
- // Cocos2DSimpleGame
- //
- // Created by Ray Wenderlich on 3/22/10.
- // Copyright 2010 Ray Wenderlich. All rights reserved.
- //
- #import "Level.h"
- @implementation Level
- @synthesize spawnRate = _spawnRate;
- @synthesize levelNum = _levelNum;
- @synthesize enemyHP = _enemyHP;
- @synthesize bgImageName = _bgImageName;
- - (id)initWithLevelNum:(int)levelNum
- spawnRate:(float)spawnRate
- enemyHP:(int)enemyHP
- bgImageName:(NSString *)bgImageName {
- if ((self = [super init])) {
- self.levelNum = levelNum;
- self.spawnRate = spawnRate;
- self.enemyHP = enemyHP;
- self.bgImageName = bgImageName;
- }
- return self;
- }
- @end
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