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Sep 25th, 2017
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  1. Sindri Madhav Nagarkar
  2. Trandoshan Jedi 5
  3.  
  4. Str 21
  5. Dex 14
  6. Con 10
  7. Int 7
  8. Wis 14
  9. Cha 12
  10.  
  11. hp 68
  12. fp 7
  13. dp 5
  14. Destiny: Destruction: some important building I guess
  15.  
  16. Medium
  17. Speed 6
  18.  
  19. Reflex 20 (+5 level +2 dex +1 jedi +1 race +1 dodge)
  20. Fortitude 16 (+5 level +0 con +1 jedi)
  21. Will 18 (+5 level +2 wis +1 jedi)
  22.  
  23. BAB +5
  24. Damage bonus +2
  25. Lightsaber normal mode +10 2d8+12 energy+slashing
  26. Lightsaber extended mode +10 2d8+12 energy+slashing reach 2 -2 reflex vs adj targets
  27. Unarmed +10 1d6+8 bludgeoning
  28.  
  29. Languages - Basic, Dosh
  30.  
  31. Darkvision - ignore concealment in darkness; can't perceive colour though
  32. Limb regeneration - 1d10 days to regrow a lost limb
  33. Natural armor - +1 reflex
  34.  
  35. Feats
  36. [race] Toughness
  37. [class] Force sensitivity
  38. [class] Weapon proficiency: simple weapons
  39. [class] Weapon proficiency: lightsaber
  40. [1HD] Force training
  41. [Jedi2] Martial arts I
  42. [3HD] Combat reflexes
  43. [Jedi4] Skill focus(UtF)
  44.  
  45. Skills
  46. Use the force +12 = +2 level +1 cha +5 trained +5 focus
  47.  
  48. Talents
  49. [Jedi1] Elusive target - additional -5 penalty when opponents make a ranged attack against him when he's in melee
  50. [Jedi3] Block - UtF check to negate melee attacks
  51. [Jedi5] Deflect - UtF check to negate ranged attacks
  52.  
  53. Class features
  54. Lightsaber
  55.  
  56. Force powers
  57. Force grip - std action, 1 target within los or 6sq, UtF check: 1-14 - no effect; 15-19 - target takes 2d6 damage, if the check exceeds its fort it can only take one swift action next turn; 20-24 - same except 4d6; 25+ - same except 6d6. Can maintain (basically using it again). FP: +2d6 damage
  58.  
  59. Pass the blade - std action, 1 adj target, UtF check: 1-14: no effect; 15-19: attack, -2 to opponent's block; 20-24 - attack, -5 to opponent's block; 25-29 - attack, -10 to opponent's block; 30+ - attack, can't block. FP: +2d6 damage on hit.
  60.  
  61. Inertia - move action, you, UtF check: 1-14 - no effect; 15-19 - move half your speed along a wall; 20-24 - same except normal speed; 25-29 - same except normal+2 speed; 30+ - same except normal+4 speed. FP: +2 speed
  62.  
  63. Equipment
  64. Dual-phase lightsaber
  65. Combat gloves +1 unarmed damage 250 cr
  66. Comlink, long-range, wrist-size, holo-capable 1,5k cr
  67. Pocket scrambler attached to comlink and linked with the pocket scramblers of the other people in the party 400 cr
  68. Credit chip 100 cr
  69. All-temp cloak 100 cr
  70. Utility belt 500 cr
  71. 10k loaned to PLC
  72. 7150 credits
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