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- Sindri Madhav Nagarkar
- Trandoshan Jedi 5
- Str 21
- Dex 14
- Con 10
- Int 7
- Wis 14
- Cha 12
- hp 68
- fp 7
- dp 5
- Destiny: Destruction: some important building I guess
- Medium
- Speed 6
- Reflex 20 (+5 level +2 dex +1 jedi +1 race +1 dodge)
- Fortitude 16 (+5 level +0 con +1 jedi)
- Will 18 (+5 level +2 wis +1 jedi)
- BAB +5
- Damage bonus +2
- Lightsaber normal mode +10 2d8+12 energy+slashing
- Lightsaber extended mode +10 2d8+12 energy+slashing reach 2 -2 reflex vs adj targets
- Unarmed +10 1d6+8 bludgeoning
- Languages - Basic, Dosh
- Darkvision - ignore concealment in darkness; can't perceive colour though
- Limb regeneration - 1d10 days to regrow a lost limb
- Natural armor - +1 reflex
- Feats
- [race] Toughness
- [class] Force sensitivity
- [class] Weapon proficiency: simple weapons
- [class] Weapon proficiency: lightsaber
- [1HD] Force training
- [Jedi2] Martial arts I
- [3HD] Combat reflexes
- [Jedi4] Skill focus(UtF)
- Skills
- Use the force +12 = +2 level +1 cha +5 trained +5 focus
- Talents
- [Jedi1] Elusive target - additional -5 penalty when opponents make a ranged attack against him when he's in melee
- [Jedi3] Block - UtF check to negate melee attacks
- [Jedi5] Deflect - UtF check to negate ranged attacks
- Class features
- Lightsaber
- Force powers
- Force grip - std action, 1 target within los or 6sq, UtF check: 1-14 - no effect; 15-19 - target takes 2d6 damage, if the check exceeds its fort it can only take one swift action next turn; 20-24 - same except 4d6; 25+ - same except 6d6. Can maintain (basically using it again). FP: +2d6 damage
- Pass the blade - std action, 1 adj target, UtF check: 1-14: no effect; 15-19: attack, -2 to opponent's block; 20-24 - attack, -5 to opponent's block; 25-29 - attack, -10 to opponent's block; 30+ - attack, can't block. FP: +2d6 damage on hit.
- Inertia - move action, you, UtF check: 1-14 - no effect; 15-19 - move half your speed along a wall; 20-24 - same except normal speed; 25-29 - same except normal+2 speed; 30+ - same except normal+4 speed. FP: +2 speed
- Equipment
- Dual-phase lightsaber
- Combat gloves +1 unarmed damage 250 cr
- Comlink, long-range, wrist-size, holo-capable 1,5k cr
- Pocket scrambler attached to comlink and linked with the pocket scramblers of the other people in the party 400 cr
- Credit chip 100 cr
- All-temp cloak 100 cr
- Utility belt 500 cr
- 10k loaned to PLC
- 7150 credits
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