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- void vertex(double x, double y, double z)
- {
- list<double> nmc = list<double>();
- nmc.push_back(2);
- nmc.push_back(x);
- nmc.push_back(y);
- nmc.push_back(z);
- model_calls.push_back(nmc);
- }
- void draw(double x, double y, double z, int texId)
- {
- bind_texture(texId);
- list<list<double> >::iterator mit;
- list<double>::iterator pit;
- for (mit = model_calls.begin(); mit != model_calls.end(); mit++)
- {
- pit = (*mit).begin();
- switch (int(*pit++))
- {
- case 2: d3d_vertex(*pit++, *pit++, *pit++); break;
- }
- }
- }
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