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- if( !Clockwork.Client._nextAmbience or Clockwork.Client._nextAmbience < curTime ) then
- Clockwork.Client._nextAmbience = curTime + math.random( 300, 420 );
- local localPlayer = LocalPlayer();
- local ambientSound = CreateSound( localPlayer, table.Random(ambienceTracks) )
- ambientSound:Play()
- --if ( action == "die" ) then
- -- ambientSound:FadeOut(4)
- --end;
- print( "it's fucking working" )
- end;
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